ernie-renderer 0.2.0.dev150__tar.gz → 0.2.0.dev151__tar.gz

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  1. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/CMakeLists.txt +1 -1
  2. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/PKG-INFO +1 -1
  3. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/benchmarks/render/batch_step.cpp +20 -12
  4. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/ernie/python/render.cpp +17 -10
  5. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/ernie/render/device_scene.cpp +2 -2
  6. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/ernie/render/device_scene.h +2 -1
  7. ernie_renderer-0.2.0.dev151/ernie/render/instances.cpp +224 -0
  8. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/ernie/render/instances.h +47 -4
  9. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/ernie/render/renderer.cpp +23 -4
  10. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/ernie/render/renderer.h +23 -8
  11. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/ernie/render/rt/top_levels.cpp +9 -4
  12. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/ernie/render/rt/top_levels.h +4 -2
  13. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/ernie/shaders/CMakeLists.txt +1 -0
  14. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/ernie/shaders/rt/write_instances.slang +10 -0
  15. ernie_renderer-0.2.0.dev151/ernie/shaders/scene/instance_colours.slang +47 -0
  16. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/tests/python/test_device_torch.py +1 -1
  17. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/tests/render/renderer_test.cpp +94 -3
  18. ernie_renderer-0.2.0.dev150/ernie/render/instances.cpp +0 -136
  19. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/.clang-format +0 -0
  20. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/.clang-tidy +0 -0
  21. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/.dockerignore +0 -0
  22. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/.gersemirc +0 -0
  23. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/.gitattributes +0 -0
  24. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/.github/scripts/coverage_badge.py +0 -0
  25. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/.github/scripts/install-lavapipe-windows.sh +0 -0
  26. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/.github/workflows/ci.yml +0 -0
  27. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/.gitignore +0 -0
  28. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/.pre-commit-config.yaml +0 -0
  29. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/CMakePresets.json +0 -0
  30. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/Dockerfile +0 -0
  31. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/LICENSE +0 -0
  32. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/README.md +0 -0
  33. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/benchmarks/CMakeLists.txt +0 -0
  34. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/benchmarks/bench.h +0 -0
  35. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/benchmarks/device/pose_step.cpp +0 -0
  36. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/benchmarks/main.cpp +0 -0
  37. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/benchmarks/render/transform_graph.cpp +0 -0
  38. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/benchmarks/scene/extents.cpp +0 -0
  39. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/benchmarks/scene/storage.cpp +0 -0
  40. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/cmake/EmbedShader.cmake +0 -0
  41. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/cmake/ErnieConfig.cmake.in +0 -0
  42. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/cmake/ErnieFetch.cmake +0 -0
  43. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/cmake/ErnieInstall.cmake +0 -0
  44. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/cmake/ErniePackaging.cmake +0 -0
  45. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/cmake/ErnieShaders.cmake +0 -0
  46. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/cmake/ErnieTesting.cmake +0 -0
  47. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/cmake/ernie.pc.in +0 -0
  48. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/cmake/third_party/dear_imgui.cmake +0 -0
  49. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/cmake/third_party/glfw.cmake +0 -0
  50. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/cmake/third_party/googletest.cmake +0 -0
  51. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/cmake/third_party/nanobind.cmake +0 -0
  52. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/cmake/third_party/openexr.cmake +0 -0
  53. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/cmake/third_party/slang.cmake +0 -0
  54. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/cmake/third_party/tracy.cmake +0 -0
  55. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/docs/README.md +0 -0
  56. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/docs/index.md +0 -0
  57. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/docs/requirements.txt +0 -0
  58. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/ernie/CMakeLists.txt +0 -0
  59. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/ernie/app/CMakeLists.txt +0 -0
  60. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/ernie/app/imgui_backend.cpp +0 -0
  61. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/ernie/app/imgui_backend.h +0 -0
  62. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/ernie/app/main.cpp +0 -0
  63. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/ernie/app/ui.cpp +0 -0
  64. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/ernie/app/ui.h +0 -0
  65. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/ernie/app/viewer.cpp +0 -0
  66. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/ernie/app/viewer.h +0 -0
  67. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/ernie/device/CMakeLists.txt +0 -0
  68. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/ernie/device/acceleration.cpp +0 -0
  69. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/ernie/device/acceleration.h +0 -0
  70. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/ernie/device/arena.cpp +0 -0
  71. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/ernie/device/arena.h +0 -0
  72. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/ernie/device/bindless.cpp +0 -0
  73. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/ernie/device/bindless.h +0 -0
  74. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/ernie/device/buffer.cpp +0 -0
  75. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/ernie/device/buffer.h +0 -0
  76. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/ernie/device/column.cpp +0 -0
  77. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/ernie/device/column.h +0 -0
  78. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/ernie/device/commands.cpp +0 -0
  79. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/ernie/device/commands.h +0 -0
  80. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/ernie/device/context.cpp +0 -0
  81. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/ernie/device/context.h +0 -0
  82. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/ernie/device/cuda.cpp +0 -0
  83. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/ernie/device/cuda.h +0 -0
  84. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/ernie/device/device.h +0 -0
  85. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/ernie/device/external.cpp +0 -0
  86. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/ernie/device/external.h +0 -0
  87. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/ernie/device/image.cpp +0 -0
  88. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/ernie/device/image.h +0 -0
  89. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/ernie/device/instance.cpp +0 -0
  90. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/ernie/device/instance.h +0 -0
  91. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/ernie/device/kernel.cpp +0 -0
  92. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/ernie/device/kernel.h +0 -0
  93. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/ernie/device/profile.cpp +0 -0
  94. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/ernie/device/profile.h +0 -0
  95. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/ernie/device/queue.cpp +0 -0
  96. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/ernie/device/queue.h +0 -0
  97. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/ernie/device/shader_compiler.cpp +0 -0
  98. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/ernie/device/shader_compiler.h +0 -0
  99. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/ernie/device/staging.cpp +0 -0
  100. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/ernie/device/staging.h +0 -0
  101. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/ernie/device/vulkan.cpp +0 -0
  102. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/ernie/device/vulkan.h +0 -0
  103. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/ernie/geometry/CMakeLists.txt +0 -0
  104. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/ernie/geometry/bounds.h +0 -0
  105. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/ernie/geometry/triangulation.cpp +0 -0
  106. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/ernie/geometry/triangulation.h +0 -0
  107. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/ernie/graph/CMakeLists.txt +0 -0
  108. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/ernie/graph/blackboard.h +0 -0
  109. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/ernie/graph/dependencies.cpp +0 -0
  110. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/ernie/graph/dependencies.h +0 -0
  111. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/ernie/graph/graph.cpp +0 -0
  112. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/ernie/graph/graph.h +0 -0
  113. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/ernie/graph/pool.cpp +0 -0
  114. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/ernie/graph/pool.h +0 -0
  115. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/ernie/io/CMakeLists.txt +0 -0
  116. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/ernie/io/ies.cpp +0 -0
  117. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/ernie/io/ies.h +0 -0
  118. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/ernie/io/image.cpp +0 -0
  119. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/ernie/io/image.h +0 -0
  120. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/ernie/io/nanovdb.cpp +0 -0
  121. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/ernie/io/nanovdb.h +0 -0
  122. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/ernie/io/raster.cpp +0 -0
  123. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/ernie/io/raster.h +0 -0
  124. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/ernie/io/texture.cpp +0 -0
  125. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/ernie/io/texture.h +0 -0
  126. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/ernie/physics/CMakeLists.txt +0 -0
  127. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/ernie/physics/astronomy.cpp +0 -0
  128. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/ernie/physics/astronomy.h +0 -0
  129. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/ernie/physics/atmosphere.cpp +0 -0
  130. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/ernie/physics/atmosphere.h +0 -0
  131. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/ernie/physics/cloud.cpp +0 -0
  132. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/ernie/physics/cloud.h +0 -0
  133. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/ernie/physics/constants.h +0 -0
  134. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/ernie/physics/reflectance_library.cpp +0 -0
  135. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/ernie/physics/reflectance_library.h +0 -0
  136. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/ernie/physics/reflectance_table.h +0 -0
  137. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/ernie/physics/regolith.cpp +0 -0
  138. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/ernie/physics/regolith.h +0 -0
  139. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/ernie/physics/scattering.cpp +0 -0
  140. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/ernie/physics/scattering.h +0 -0
  141. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/ernie/physics/solar.cpp +0 -0
  142. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/ernie/physics/solar.h +0 -0
  143. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/ernie/physics/solar_table.h +0 -0
  144. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/ernie/physics/spectrum.cpp +0 -0
  145. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/ernie/physics/spectrum.h +0 -0
  146. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/ernie/python/CMakeLists.txt +0 -0
  147. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/ernie/python/device.cpp +0 -0
  148. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/ernie/python/device.h +0 -0
  149. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/ernie/python/dlpack.cpp +0 -0
  150. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/ernie/python/dlpack.h +0 -0
  151. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/ernie/python/ernie/__init__.py +0 -0
  152. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/ernie/python/module.cpp +0 -0
  153. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/ernie/python/render.h +0 -0
  154. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/ernie/python/scene.cpp +0 -0
  155. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/ernie/python/scene.h +0 -0
  156. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/ernie/render/CMakeLists.txt +0 -0
  157. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/ernie/render/geometry.cpp +0 -0
  158. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/ernie/render/geometry.h +0 -0
  159. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/ernie/render/prim_rows.cpp +0 -0
  160. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/ernie/render/prim_rows.h +0 -0
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  776. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/third_party/glm/glm/gtx/matrix_interpolation.inl +0 -0
  777. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/third_party/glm/glm/gtx/matrix_major_storage.hpp +0 -0
  778. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/third_party/glm/glm/gtx/matrix_major_storage.inl +0 -0
  779. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/third_party/glm/glm/gtx/matrix_operation.hpp +0 -0
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  783. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/third_party/glm/glm/gtx/matrix_transform_2d.hpp +0 -0
  784. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/third_party/glm/glm/gtx/matrix_transform_2d.inl +0 -0
  785. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/third_party/glm/glm/gtx/mixed_product.hpp +0 -0
  786. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/third_party/glm/glm/gtx/mixed_product.inl +0 -0
  787. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/third_party/glm/glm/gtx/norm.hpp +0 -0
  788. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/third_party/glm/glm/gtx/norm.inl +0 -0
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  790. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/third_party/glm/glm/gtx/normal.inl +0 -0
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  795. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/third_party/glm/glm/gtx/optimum_pow.inl +0 -0
  796. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/third_party/glm/glm/gtx/orthonormalize.hpp +0 -0
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  798. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/third_party/glm/glm/gtx/pca.hpp +0 -0
  799. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/third_party/glm/glm/gtx/pca.inl +0 -0
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  801. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/third_party/glm/glm/gtx/perpendicular.inl +0 -0
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  804. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/third_party/glm/glm/gtx/projection.hpp +0 -0
  805. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/third_party/glm/glm/gtx/projection.inl +0 -0
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  810. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/third_party/glm/glm/gtx/raw_data.inl +0 -0
  811. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/third_party/glm/glm/gtx/rotate_normalized_axis.hpp +0 -0
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  815. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/third_party/glm/glm/gtx/scalar_multiplication.hpp +0 -0
  816. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/third_party/glm/glm/gtx/scalar_relational.hpp +0 -0
  817. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/third_party/glm/glm/gtx/scalar_relational.inl +0 -0
  818. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/third_party/glm/glm/gtx/spline.hpp +0 -0
  819. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/third_party/glm/glm/gtx/spline.inl +0 -0
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  821. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/third_party/glm/glm/gtx/std_based_type.inl +0 -0
  822. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/third_party/glm/glm/gtx/string_cast.hpp +0 -0
  823. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/third_party/glm/glm/gtx/string_cast.inl +0 -0
  824. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/third_party/glm/glm/gtx/structured_bindings.hpp +0 -0
  825. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/third_party/glm/glm/gtx/structured_bindings.inl +0 -0
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  827. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/third_party/glm/glm/gtx/texture.inl +0 -0
  828. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/third_party/glm/glm/gtx/transform.hpp +0 -0
  829. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/third_party/glm/glm/gtx/transform.inl +0 -0
  830. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/third_party/glm/glm/gtx/transform2.hpp +0 -0
  831. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/third_party/glm/glm/gtx/transform2.inl +0 -0
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  833. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/third_party/glm/glm/gtx/type_aligned.inl +0 -0
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  835. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/third_party/glm/glm/gtx/type_trait.inl +0 -0
  836. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/third_party/glm/glm/gtx/vec_swizzle.hpp +0 -0
  837. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/third_party/glm/glm/gtx/vector_angle.hpp +0 -0
  838. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/third_party/glm/glm/gtx/vector_angle.inl +0 -0
  839. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/third_party/glm/glm/gtx/vector_query.hpp +0 -0
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  843. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/third_party/glm/glm/integer.hpp +0 -0
  844. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/third_party/glm/glm/mat2x2.hpp +0 -0
  845. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/third_party/glm/glm/mat2x3.hpp +0 -0
  846. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/third_party/glm/glm/mat2x4.hpp +0 -0
  847. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/third_party/glm/glm/mat3x2.hpp +0 -0
  848. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/third_party/glm/glm/mat3x3.hpp +0 -0
  849. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/third_party/glm/glm/mat3x4.hpp +0 -0
  850. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/third_party/glm/glm/mat4x2.hpp +0 -0
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  852. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/third_party/glm/glm/mat4x4.hpp +0 -0
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  863. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/third_party/glm/glm/simd/trigonometric.h +0 -0
  864. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/third_party/glm/glm/simd/vector_relational.h +0 -0
  865. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/third_party/glm/glm/trigonometric.hpp +0 -0
  866. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/third_party/glm/glm/vec2.hpp +0 -0
  867. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/third_party/glm/glm/vec3.hpp +0 -0
  868. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/third_party/glm/glm/vec4.hpp +0 -0
  869. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/third_party/glm/glm/vector_relational.hpp +0 -0
  870. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/third_party/json/LICENSE.MIT +0 -0
  871. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/third_party/json/README.md +0 -0
  872. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/third_party/json/include/nlohmann/json.hpp +0 -0
  873. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/third_party/json/include/nlohmann/json_fwd.hpp +0 -0
  874. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/third_party/nanovdb/LICENSE +0 -0
  875. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/third_party/nanovdb/PNanoVDB.h +0 -0
  876. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/third_party/stb/LICENSE +0 -0
  877. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/third_party/stb/README.md +0 -0
  878. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/third_party/stb/stb_image.h +0 -0
  879. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/third_party/stb/stb_image_write.h +0 -0
  880. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/third_party/stb.cpp +0 -0
  881. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/third_party/vma/LICENSE.txt +0 -0
  882. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/third_party/vma/README.md +0 -0
  883. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/third_party/vma/include/vk_mem_alloc.h +0 -0
  884. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/third_party/vma.cpp +0 -0
  885. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/third_party/volk/LICENSE.md +0 -0
  886. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/third_party/volk/README.md +0 -0
  887. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/third_party/volk/volk.c +0 -0
  888. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/third_party/volk/volk.h +0 -0
  889. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/third_party/vulkan_headers/LICENSE.md +0 -0
  890. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/third_party/vulkan_headers/LICENSES/Apache-2.0.txt +0 -0
  891. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/third_party/vulkan_headers/LICENSES/MIT.txt +0 -0
  892. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/third_party/vulkan_headers/README.md +0 -0
  893. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/third_party/vulkan_headers/include/vk_video/vulkan_video_codec_av1std.h +0 -0
  894. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/third_party/vulkan_headers/include/vk_video/vulkan_video_codec_av1std_decode.h +0 -0
  895. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/third_party/vulkan_headers/include/vk_video/vulkan_video_codec_av1std_encode.h +0 -0
  896. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/third_party/vulkan_headers/include/vk_video/vulkan_video_codec_h264std.h +0 -0
  897. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/third_party/vulkan_headers/include/vk_video/vulkan_video_codec_h264std_decode.h +0 -0
  898. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/third_party/vulkan_headers/include/vk_video/vulkan_video_codec_h264std_encode.h +0 -0
  899. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/third_party/vulkan_headers/include/vk_video/vulkan_video_codec_h265std.h +0 -0
  900. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/third_party/vulkan_headers/include/vk_video/vulkan_video_codec_h265std_decode.h +0 -0
  901. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/third_party/vulkan_headers/include/vk_video/vulkan_video_codec_h265std_encode.h +0 -0
  902. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/third_party/vulkan_headers/include/vk_video/vulkan_video_codec_vp9std.h +0 -0
  903. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/third_party/vulkan_headers/include/vk_video/vulkan_video_codec_vp9std_decode.h +0 -0
  904. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/third_party/vulkan_headers/include/vk_video/vulkan_video_codecs_common.h +0 -0
  905. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/third_party/vulkan_headers/include/vulkan/vk_icd.h +0 -0
  906. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/third_party/vulkan_headers/include/vulkan/vk_layer.h +0 -0
  907. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/third_party/vulkan_headers/include/vulkan/vk_platform.h +0 -0
  908. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/third_party/vulkan_headers/include/vulkan/vulkan.h +0 -0
  909. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/third_party/vulkan_headers/include/vulkan/vulkan_android.h +0 -0
  910. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/third_party/vulkan_headers/include/vulkan/vulkan_beta.h +0 -0
  911. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/third_party/vulkan_headers/include/vulkan/vulkan_core.h +0 -0
  912. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/third_party/vulkan_headers/include/vulkan/vulkan_directfb.h +0 -0
  913. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/third_party/vulkan_headers/include/vulkan/vulkan_fuchsia.h +0 -0
  914. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/third_party/vulkan_headers/include/vulkan/vulkan_ggp.h +0 -0
  915. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/third_party/vulkan_headers/include/vulkan/vulkan_ios.h +0 -0
  916. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/third_party/vulkan_headers/include/vulkan/vulkan_macos.h +0 -0
  917. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/third_party/vulkan_headers/include/vulkan/vulkan_metal.h +0 -0
  918. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/third_party/vulkan_headers/include/vulkan/vulkan_ohos.h +0 -0
  919. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/third_party/vulkan_headers/include/vulkan/vulkan_screen.h +0 -0
  920. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/third_party/vulkan_headers/include/vulkan/vulkan_ubm.h +0 -0
  921. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/third_party/vulkan_headers/include/vulkan/vulkan_vi.h +0 -0
  922. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/third_party/vulkan_headers/include/vulkan/vulkan_wayland.h +0 -0
  923. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/third_party/vulkan_headers/include/vulkan/vulkan_win32.h +0 -0
  924. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/third_party/vulkan_headers/include/vulkan/vulkan_xcb.h +0 -0
  925. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/third_party/vulkan_headers/include/vulkan/vulkan_xlib.h +0 -0
  926. {ernie_renderer-0.2.0.dev150 → ernie_renderer-0.2.0.dev151}/third_party/vulkan_headers/include/vulkan/vulkan_xlib_xrandr.h +0 -0
@@ -15,7 +15,7 @@ project(
15
15
  )
16
16
 
17
17
  # Pre-release suffix such as .dev12, written by CI.
18
- set(ERNIE_VERSION_SUFFIX ".dev150" CACHE STRING "Pre-release suffix of Ernie's version")
18
+ set(ERNIE_VERSION_SUFFIX ".dev151" CACHE STRING "Pre-release suffix of Ernie's version")
19
19
  set(ERNIE_VERSION "${PROJECT_VERSION}${ERNIE_VERSION_SUFFIX}")
20
20
 
21
21
  option(ERNIE_BUILD_TESTS "Build Ernie's tests" OFF)
@@ -1,6 +1,6 @@
1
1
  Metadata-Version: 2.4
2
2
  Name: ernie-renderer
3
- Version: 0.2.0.dev150
3
+ Version: 0.2.0.dev151
4
4
  Summary: Efficient Renderer for Natural and Interplanetary Environments: a physically based, spectral Vulkan ray tracer
5
5
  Author: Alex Maietta
6
6
  License-Expression: BSD-3-Clause
@@ -25,11 +25,10 @@ namespace ernie::bench {
25
25
  namespace {
26
26
 
27
27
  constexpr int kShapesPerWorld = 8;
28
- constexpr glm::uvec2 kSize{64, 64};
29
28
 
30
29
  /// @brief A scene of `worlds` worlds side by side, each with shapes scattered in front of its
31
- /// camera, and the products rendering every camera's colour and depth.
32
- void BuildWorlds(Scene& scene, int worlds) {
30
+ /// camera, and the products rendering every camera's colour and depth at `size` pixels.
31
+ void BuildWorlds(Scene& scene, int worlds, glm::uvec2 size) {
33
32
  GroundPlane::Define(scene, "/Ground");
34
33
  const std::vector<Path> vars{Path("/Render/Vars/Colour"), Path("/Render/Vars/Depth")};
35
34
  RenderVar::Define(scene, vars[0]).SetSourceName(std::string(render_vars::kLdrColor));
@@ -58,13 +57,13 @@ void BuildWorlds(Scene& scene, int worlds) {
58
57
  products.emplace_back("/Render/View" + std::to_string(world));
59
58
  RenderProduct::Define(scene, products.back())
60
59
  .SetCamera(camera)
61
- .SetResolution(glm::dvec2(kSize))
60
+ .SetResolution(glm::dvec2(size))
62
61
  .SetOrderedVars(vars);
63
62
  }
64
63
  RenderSettings::Define(scene, "/Render/Settings").SetProducts(products);
65
64
  }
66
65
 
67
- Timing StepWorlds(int worlds, double targetMs) {
66
+ Timing StepWorlds(int worlds, glm::uvec2 size, double targetMs) {
68
67
  std::unique_ptr<Renderer> renderer;
69
68
  try {
70
69
  renderer = std::make_unique<Renderer>();
@@ -73,7 +72,7 @@ Timing StepWorlds(int worlds, double targetMs) {
73
72
  return {0.0, targetMs};
74
73
  }
75
74
  Scene scene;
76
- BuildWorlds(scene, worlds);
75
+ BuildWorlds(scene, worlds, size);
77
76
  // The first step builds every bottom level; later ones rebuild only the top levels.
78
77
  renderer->Step(scene);
79
78
  renderer->Context().WaitIdle();
@@ -84,8 +83,10 @@ Timing StepWorlds(int worlds, double targetMs) {
84
83
  renderer->Step(scene);
85
84
  renderer->Context().WaitIdle();
86
85
  });
87
- std::printf(" %d views of %u x %u: %.0f views a second, %.2f ms submitting, on %s\n", worlds,
88
- kSize.x, kSize.y, 1000.0 * worlds / ms, host,
86
+ const double pixels = static_cast<double>(worlds) * size.x * size.y;
87
+ std::printf(" %d views of %u x %u: %.0f views, %.2f gigapixels a second, %.2f ms submitting, "
88
+ "on %s\n",
89
+ worlds, size.x, size.y, 1000.0 * worlds / ms, pixels / ms / 1e6, host,
89
90
  renderer->Context().Info().name.c_str());
90
91
  if (std::getenv("ERNIE_BENCH_PROFILE") != nullptr) {
91
92
  profiler::SetEnabled(true);
@@ -105,10 +106,17 @@ Timing StepWorlds(int worlds, double targetMs) {
105
106
  return {ms, targetMs};
106
107
  }
107
108
 
108
- const bool kBatch1k =
109
- Register("render.batch_step.1024_worlds_64x64", [] { return StepWorlds(1024, 5.0); });
110
- const bool kBatch4k =
111
- Register("render.batch_step.4096_worlds_64x64", [] { return StepWorlds(4096, 20.0); });
109
+ /// Registers a step of `worlds` views of `side` x `side` pixels.
110
+ bool RegisterBatch(int worlds, std::uint32_t side, double targetMs) {
111
+ return Register("render.batch_step." + std::to_string(worlds) + "_worlds_" +
112
+ std::to_string(side) + "x" + std::to_string(side),
113
+ [=] { return StepWorlds(worlds, glm::uvec2(side), targetMs); });
114
+ }
115
+
116
+ // Madrona's benchmark resolutions, then beyond, at 1024 worlds; and many worlds at 64 x 64.
117
+ const bool kBatches = RegisterBatch(1024, 64, 5.0) && RegisterBatch(1024, 128, 15.0) &&
118
+ RegisterBatch(1024, 256, 50.0) && RegisterBatch(1024, 512, 200.0) &&
119
+ RegisterBatch(4096, 64, 20.0);
112
120
 
113
121
  } // namespace
114
122
  } // namespace ernie::bench
@@ -116,12 +116,19 @@ void BindRender(nb::module_& module) {
116
116
  "rendering the same scene again costs only what changed.")
117
117
  .def(
118
118
  "__init__",
119
- [](PythonRenderer* self, const std::string& device, bool validation) {
120
- new (self)
121
- PythonRenderer(RendererOptions{.device = device, .validation = validation});
119
+ [](PythonRenderer* self, const std::string& device, bool validation,
120
+ std::uint32_t worlds, std::uint32_t instancesPerWorld, std::uint32_t views) {
121
+ new (self) PythonRenderer(RendererOptions{
122
+ .device = device,
123
+ .validation = validation,
124
+ .capacities = {
125
+ .worlds = worlds, .instancesPerWorld = instancesPerWorld, .views = views}});
122
126
  },
123
127
  nb::kw_only(), nb::arg("device") = "", nb::arg("validation") = false,
124
- "Opens a device that ray traces: by UUID or part of its name, or the best one.")
128
+ nb::arg("worlds") = 0, nb::arg("instances_per_world") = 0, nb::arg("views") = 0,
129
+ "Opens a device that ray traces: by UUID or part of its name, or the best one. "
130
+ "worlds, instances_per_world and views declare the most the scene holds, laid out "
131
+ "once; a scene beyond them raises. 0 is as many as there are.")
125
132
  .def(
126
133
  "render",
127
134
  [](PythonRenderer& self, Scene& scene) { return ToNumpy(self.renderer.Render(scene)); },
@@ -138,12 +145,12 @@ void BindRender(nb::module_& module) {
138
145
  "and vars in one dispatch, and returns the RenderBatches without waiting: their vars "
139
146
  "are device columns that torch.from_dlpack views in place, or read() copies.")
140
147
  .def(
141
- "bind_transform_op",
148
+ "bind_column",
142
149
  [](nb::object self, Scene& scene, const std::string& prim,
143
150
  const std::string& attribute) {
144
151
  auto& renderer = nb::cast<PythonRenderer&>(self);
145
152
  const DeviceColumn& bound =
146
- renderer.renderer.BindTransformOp(scene, Path(prim), attribute);
153
+ renderer.renderer.BindColumn(scene, Path(prim), attribute);
147
154
  auto* column = new Column(renderer.Pair(), bound, {}, Ticket{});
148
155
  column->keeper = self;
149
156
  nb::object handle = nb::cast(column, nb::rv_policy::take_ownership);
@@ -151,10 +158,10 @@ void BindRender(nb::module_& module) {
151
158
  return handle;
152
159
  },
153
160
  nb::arg("scene"), nb::arg("prim"), nb::arg("attribute"),
154
- "Hands a transform op (such as xformOp:translate) of every prim in the prim's bucket "
155
- "to the device: returns its DeviceColumn, a row a prim in the bucket's order, which "
156
- "PyTorch or Warp write in place; call ready(stream) after writing, and the next step "
157
- "renders the new poses with no copy through the host.");
161
+ "Hands a transform op (such as xformOp:translate) or primvars:displayColor of every "
162
+ "prim in the prim's bucket to the device: returns its DeviceColumn, a row a prim in "
163
+ "the bucket's order, which PyTorch or Warp write in place; call ready(stream) after "
164
+ "writing, and the next step renders the new values with no copy through the host.");
158
165
  }
159
166
 
160
167
  } // namespace ernie::python
@@ -9,10 +9,10 @@
9
9
  namespace ernie {
10
10
 
11
11
  DeviceScene::DeviceScene(DeviceContext& context, Arenas& arenas, const Scene& scene,
12
- const ShaderCompiler& compiler)
12
+ const ShaderCompiler& compiler, WorldCapacities capacities)
13
13
  : context_(context), scene_(scene), pool_(context), columns_(context, arenas, scene),
14
14
  transforms_(context, arenas, scene, compiler), geometry_(context, arenas, scene),
15
- instances_(context, arenas) {
15
+ instances_(context, arenas, scene, compiler, capacities) {
16
16
  if (context.Capabilities().rayQuery) {
17
17
  tracer_ = std::make_unique<RayTracer>(context, arenas, compiler, geometry_);
18
18
  }
@@ -33,8 +33,9 @@ namespace ernie {
33
33
  class DeviceScene {
34
34
  public:
35
35
  /// @param arenas Where the device columns live; `MemoryUse::Shared` to share them with CUDA.
36
+ /// @param capacities The worlds and instances a world declared up front, if any.
36
37
  DeviceScene(DeviceContext& context, Arenas& arenas, const Scene& scene,
37
- const ShaderCompiler& compiler);
38
+ const ShaderCompiler& compiler, WorldCapacities capacities = {});
38
39
  DeviceScene(const DeviceScene&) = delete;
39
40
  DeviceScene& operator=(const DeviceScene&) = delete;
40
41
 
@@ -0,0 +1,224 @@
1
+ // SPDX-License-Identifier: BSD-3-Clause
2
+ /// @file instances.cpp
3
+ /// @brief Keeping instance rows dense as prims come and go, and uploading the rows that changed.
4
+ #include "ernie/render/instances.h"
5
+
6
+ #include "ernie/shaders/device/buffer_ref.h"
7
+ #include "ernie/shaders/scene/instance_colours.h"
8
+ #include "ernie/util/math.h"
9
+ #include "ernie/util/profiler.h"
10
+
11
+ #include <algorithm>
12
+ #include <stdexcept>
13
+ #include <string>
14
+
15
+ namespace ernie {
16
+ namespace {
17
+
18
+ static_assert(shaders::kNoInstanceRow == InstanceTable::kNoRow);
19
+
20
+ std::vector<std::uint32_t> CompileColourer(const ShaderCompiler& compiler) {
21
+ const std::array modules{shaders::kBufferRef, shaders::kInstanceColours};
22
+ return compiler.Spirv(modules, "main");
23
+ }
24
+
25
+ } // namespace
26
+
27
+ InstanceTable::InstanceTable(DeviceContext& context, Arenas& arenas, const Scene& scene,
28
+ const ShaderCompiler& compiler, WorldCapacities capacities)
29
+ : context_(context), arenas_(arenas), scene_(scene), capacities_(capacities),
30
+ colourer_(context, CompileColourer(compiler), "instance colours",
31
+ std::uint32_t{sizeof(shaders::ColourParameters)}),
32
+ uploader_(context, context.Main()) {
33
+ const auto column = [&](std::string_view name, DType type, std::vector<std::int64_t> element) {
34
+ return std::make_unique<DeviceColumn>(arenas, name, type, std::move(element), 0);
35
+ };
36
+ nodes_ = column("instance nodes", DType::UInt32, {});
37
+ geometries_ = column("instance geometries", DType::UInt32, {});
38
+ shapes_ = column("instance shapes", DType::Float32, {3, 4});
39
+ colours_ = column("instance colours", DType::Float32, {3});
40
+ sources_ = column("top-level sources", DType::UInt32, {});
41
+ }
42
+
43
+ std::optional<std::uint32_t> InstanceTable::Row(PrimId prim) const {
44
+ if (prim.slot >= rows_.size() || rows_[prim.slot] == kNoRow ||
45
+ !(prims_[rows_[prim.slot]] == prim)) {
46
+ return std::nullopt;
47
+ }
48
+ return rows_[prim.slot];
49
+ }
50
+
51
+ void InstanceTable::Set(std::uint32_t row, const PrimGeometry& placed) {
52
+ prims_[row] = placed.prim;
53
+ hostNodes_[row] = placed.prim.slot;
54
+ hostGeometries_[row] = placed.geometry;
55
+ hostShapes_[row] = ToAffineRows(placed.shape);
56
+ hostColours_[row] = placed.colour;
57
+ relayout_ = relayout_ || hostWorlds_[row] != placed.world;
58
+ hostWorlds_[row] = placed.world;
59
+ rows_[placed.prim.slot] = row;
60
+ dirty_.push_back(row);
61
+ }
62
+
63
+ void InstanceTable::Remove(PrimId prim) {
64
+ const std::optional<std::uint32_t> row = Row(prim);
65
+ if (!row) {
66
+ return;
67
+ }
68
+ // The last row moves into the gap.
69
+ const auto last = static_cast<std::uint32_t>(prims_.size() - 1);
70
+ if (*row != last) {
71
+ ForEachHostColumn([&](auto& column) { column[*row] = column[last]; });
72
+ rows_[prims_[*row].slot] = *row;
73
+ dirty_.push_back(*row);
74
+ }
75
+ rows_[prim.slot] = kNoRow;
76
+ ForEachHostColumn([](auto& column) { column.pop_back(); });
77
+ relayout_ = true;
78
+ }
79
+
80
+ void InstanceTable::LayOutWorlds() {
81
+ std::int32_t highest = 0;
82
+ std::vector<std::uint32_t> shared;
83
+ for (std::uint32_t row = 0; row < hostWorlds_.size(); ++row) {
84
+ highest = std::max(highest, hostWorlds_[row]);
85
+ if (hostWorlds_[row] < 0) {
86
+ shared.push_back(row);
87
+ }
88
+ }
89
+ const std::size_t needed =
90
+ std::max<std::size_t>(static_cast<std::size_t>(highest) + 1, reserved_);
91
+ if (capacities_.worlds > 0 && needed > capacities_.worlds) {
92
+ throw std::length_error(std::to_string(needed) + " worlds are more than the " +
93
+ std::to_string(capacities_.worlds) + " declared");
94
+ }
95
+ const std::size_t count = capacities_.worlds > 0 ? capacities_.worlds : needed;
96
+ std::vector<std::vector<std::uint32_t>> own(count);
97
+ for (std::uint32_t row = 0; row < hostWorlds_.size(); ++row) {
98
+ if (hostWorlds_[row] >= 0) {
99
+ own[static_cast<std::size_t>(hostWorlds_[row])].push_back(row);
100
+ }
101
+ }
102
+ const std::uint32_t stride = capacities_.instancesPerWorld;
103
+ worlds_.assign(count, {});
104
+ hostSources_.clear();
105
+ for (std::size_t world = 0; world < count; ++world) {
106
+ const auto records = static_cast<std::uint32_t>(shared.size() + own[world].size());
107
+ if (stride > 0 && records > stride) {
108
+ throw std::length_error("World " + std::to_string(world) + " has " +
109
+ std::to_string(records) + " instances, beyond the " +
110
+ std::to_string(stride) + " declared a world");
111
+ }
112
+ worlds_[world] = {.first = static_cast<std::uint32_t>(hostSources_.size()),
113
+ .count = records};
114
+ hostSources_.insert(hostSources_.end(), shared.begin(), shared.end());
115
+ hostSources_.insert(hostSources_.end(), own[world].begin(), own[world].end());
116
+ if (stride > 0) {
117
+ hostSources_.resize(worlds_[world].first + stride, kNoRow);
118
+ }
119
+ }
120
+ }
121
+
122
+ void InstanceTable::Apply(const GeometryPool::Changes& changes) {
123
+ ERNIE_ZONE("Update instances");
124
+ for (const PrimId prim : changes.removed) {
125
+ Remove(prim);
126
+ }
127
+ for (const PrimGeometry& placed : changes.placed) {
128
+ if (placed.prim.slot >= rows_.size()) {
129
+ rows_.resize(placed.prim.slot + 1, kNoRow);
130
+ }
131
+ const std::optional<std::uint32_t> row = Row(placed.prim);
132
+ if (row) {
133
+ Set(*row, placed);
134
+ continue;
135
+ }
136
+ ForEachHostColumn([](auto& column) { column.emplace_back(); });
137
+ relayout_ = true;
138
+ Set(static_cast<std::uint32_t>(prims_.size() - 1), placed);
139
+ }
140
+ }
141
+
142
+ void InstanceTable::AddUploads(graph::Graph& graph) {
143
+ // Rows that came, went or moved move the bound colours' targets too.
144
+ retarget_ = retarget_ || relayout_;
145
+ const std::size_t rows = prims_.size();
146
+ for (DeviceColumn* column : {nodes_.get(), geometries_.get(), shapes_.get(), colours_.get()}) {
147
+ column->Resize(rows, context_.Main());
148
+ }
149
+ StageRows(uploader_, *nodes_, hostNodes_, dirty_);
150
+ StageRows(uploader_, *geometries_, hostGeometries_, dirty_);
151
+ StageRows(uploader_, *shapes_, hostShapes_, dirty_);
152
+ StageRows(uploader_, *colours_, hostColours_, dirty_);
153
+ dirty_.clear();
154
+ if (relayout_) {
155
+ LayOutWorlds();
156
+ sources_->Resize(hostSources_.size(), context_.Main());
157
+ uploader_.Write(sources_->Storage(), sources_->Range().offset,
158
+ std::span<const std::uint32_t>(hostSources_));
159
+ relayout_ = false;
160
+ }
161
+ if (retarget_) {
162
+ TargetColours();
163
+ }
164
+ std::vector<graph::Buffer> columns{graph.Import(*nodes_), graph.Import(*geometries_),
165
+ graph.Import(*shapes_), graph.Import(*colours_),
166
+ graph.Import(*sources_)};
167
+ for (const ColourBinding& binding : colourBindings_) {
168
+ columns.push_back(graph.Import(*binding.targets));
169
+ }
170
+ graph::AddUploadPass(graph, "Upload instances", uploader_, columns);
171
+ AddColourPasses(graph);
172
+ }
173
+
174
+ void InstanceTable::BindColours(BucketId bucket, const DeviceColumn& column) {
175
+ if (column.Type() != DType::Float32 || column.Element() != std::vector<std::int64_t>{3}) {
176
+ throw std::invalid_argument(column.Name() + " does not hold three floats a row");
177
+ }
178
+ colourBindings_.push_back(
179
+ {.bucket = bucket,
180
+ .column = &column,
181
+ .targets = std::make_unique<DeviceColumn>(arenas_, "colour targets", DType::UInt32,
182
+ std::vector<std::int64_t>{}, 0)});
183
+ retarget_ = true;
184
+ }
185
+
186
+ void InstanceTable::TargetColours() {
187
+ for (ColourBinding& binding : colourBindings_) {
188
+ const Bucket& bucket = scene_.Store().GetBucket(binding.bucket);
189
+ binding.hostTargets.resize(bucket.Rows());
190
+ for (std::uint32_t row = 0; row < bucket.Rows(); ++row) {
191
+ binding.hostTargets[row] = Row(bucket.prims[row]).value_or(kNoRow);
192
+ }
193
+ binding.targets->Resize(bucket.Rows(), context_.Main());
194
+ uploader_.Write(binding.targets->Storage(), binding.targets->Range().offset,
195
+ std::span<const std::uint32_t>(binding.hostTargets));
196
+ }
197
+ retarget_ = false;
198
+ }
199
+
200
+ void InstanceTable::AddColourPasses(graph::Graph& graph) const {
201
+ for (const ColourBinding& binding : colourBindings_) {
202
+ const std::array reads{graph.Import(*binding.column), graph.Import(*binding.targets)};
203
+ graph::Buffer colours = graph.Import(*colours_);
204
+ const auto count = static_cast<std::uint32_t>(binding.hostTargets.size());
205
+ graph.Add(
206
+ "Bound colours", graph::Kind::Compute,
207
+ [&](graph::PassBuilder& pass) {
208
+ for (const graph::Buffer& read : reads) {
209
+ pass.ReadAddress(read);
210
+ }
211
+ colours = pass.WriteAddress(colours);
212
+ },
213
+ [this, reads, colours, count](graph::PassContext& pass) {
214
+ colourer_.Dispatch(pass.commands, {DivideRoundUp(count, 64u), 1, 1},
215
+ shaders::ColourParameters{
216
+ .from = pass.Get(reads[0]).BufferRef<float>(),
217
+ .targets = pass.Get(reads[1]).BufferRef<shaders::uint>(),
218
+ .to = pass.Get(colours).BufferRef<float>(),
219
+ .count = count});
220
+ });
221
+ }
222
+ }
223
+
224
+ } // namespace ernie
@@ -5,6 +5,8 @@
5
5
  #pragma once
6
6
 
7
7
  #include "ernie/device/column.h"
8
+ #include "ernie/device/kernel.h"
9
+ #include "ernie/device/shader_compiler.h"
8
10
  #include "ernie/device/staging.h"
9
11
  #include "ernie/graph/graph.h"
10
12
  #include "ernie/render/geometry.h"
@@ -28,9 +30,19 @@ namespace ernie {
28
30
  /// Each row is in a batch world, or in every world. The top levels' records, a world after
29
31
  /// another, are laid out by `Sources`: each world's records are the shared rows, then its own.
30
32
  /// The layout changes only as rows come, go or change world.
33
+ /// @brief How many worlds and instances a world the device scene holds at most, declared up front
34
+ /// so nothing is laid out again or reallocated as counts move; 0 for as many as there are.
35
+ struct WorldCapacities {
36
+ std::uint32_t worlds = 0;
37
+ /// Each world's records: its own instances and the shared ones.
38
+ std::uint32_t instancesPerWorld = 0;
39
+ };
40
+
31
41
  class InstanceTable {
32
42
  public:
33
43
  using Shape = std::array<glm::vec4, 3>;
44
+ /// What a record holds when its world has fewer instances than its capacity.
45
+ static constexpr std::uint32_t kNoRow = 0xffffffff;
34
46
  /// A world's records: the first, and how many.
35
47
  struct WorldRecords {
36
48
  std::uint32_t first = 0;
@@ -38,14 +50,23 @@ class InstanceTable {
38
50
  };
39
51
 
40
52
  /// @param arenas Where the columns live.
41
- InstanceTable(DeviceContext& context, Arenas& arenas);
53
+ /// @param capacities With instances a world declared, each world's records start a fixed
54
+ /// stride apart, the unused ones `kNoRow`.
55
+ InstanceTable(DeviceContext& context, Arenas& arenas, const Scene& scene,
56
+ const ShaderCompiler& compiler, WorldCapacities capacities = {});
42
57
  InstanceTable(const InstanceTable&) = delete;
43
58
  InstanceTable& operator=(const InstanceTable&) = delete;
44
59
 
45
60
  /// @brief Takes in what a geometry update placed and removed.
46
61
  void Apply(const GeometryPool::Changes& changes);
47
- /// @brief Adds the pass that uploads changed rows, before the passes that read the columns.
62
+ /// @brief Adds the pass that uploads changed rows, then one copying each bound colour column
63
+ /// into the colours, before the passes that read the columns.
48
64
  void AddUploads(graph::Graph& graph);
65
+ /// @brief Takes a bucket's colours from `column` each frame, three floats a bucket row as
66
+ /// `SceneColumns` keeps them, in place of the host's display colours: CUDA or a kernel
67
+ /// writing it recolours the prims with nothing through the host.
68
+ /// @throws std::invalid_argument unless `column` holds three floats a row.
69
+ void BindColours(BucketId bucket, const DeviceColumn& column);
49
70
 
50
71
  std::uint32_t Count() const {
51
72
  return static_cast<std::uint32_t>(prims_.size());
@@ -74,18 +95,33 @@ class InstanceTable {
74
95
  std::span<const WorldRecords> Worlds() const {
75
96
  return worlds_;
76
97
  }
77
- /// @return Each top-level record's instance row, a uint32 a record, world after world.
98
+ /// @return Each top-level record's instance row, a uint32 a record, world after world;
99
+ /// `kNoRow` for a record no instance fills.
78
100
  const DeviceColumn& Sources() const {
79
101
  return *sources_;
80
102
  }
103
+ const WorldCapacities& Capacities() const {
104
+ return capacities_;
105
+ }
81
106
  /// @return The records of every world.
82
107
  std::uint32_t Records() const {
83
108
  return static_cast<std::uint32_t>(hostSources_.size());
84
109
  }
85
110
 
86
111
  private:
112
+ /// A bucket's colours bound to a device column, and each bucket row's instance row.
113
+ struct ColourBinding {
114
+ BucketId bucket = 0;
115
+ const DeviceColumn* column = nullptr;
116
+ std::vector<std::uint32_t> hostTargets;
117
+ std::unique_ptr<DeviceColumn> targets;
118
+ };
119
+
87
120
  /// Lays the records out again, world by world.
88
121
  void LayOutWorlds();
122
+ /// Maps each bound bucket's rows to instance rows again, after rows moved.
123
+ void TargetColours();
124
+ void AddColourPasses(graph::Graph& graph) const;
89
125
  void Set(std::uint32_t row, const PrimGeometry& placed);
90
126
  void Remove(PrimId prim);
91
127
  /// Calls `f` with each host array kept a row an instance, so they grow and shrink together.
@@ -99,7 +135,14 @@ class InstanceTable {
99
135
  }
100
136
 
101
137
  DeviceContext& context_;
138
+ Arenas& arenas_;
139
+ const Scene& scene_;
140
+ WorldCapacities capacities_;
141
+ ComputeKernel colourer_;
102
142
  Uploader uploader_;
143
+ std::vector<ColourBinding> colourBindings_;
144
+ /// Whether rows moved since the colour bindings were mapped.
145
+ bool retarget_ = false;
103
146
  // Host copies of the rows, by row.
104
147
  std::vector<PrimId> prims_;
105
148
  std::vector<std::uint32_t> hostNodes_;
@@ -111,7 +154,7 @@ class InstanceTable {
111
154
  std::vector<std::uint32_t> rows_;
112
155
  std::vector<std::uint32_t> dirty_;
113
156
  /// Whether rows came, went, moved or changed world since the layout.
114
- bool relayout_ = false;
157
+ bool relayout_ = true;
115
158
  std::uint32_t reserved_ = 1;
116
159
  std::vector<WorldRecords> worlds_{1};
117
160
  std::vector<std::uint32_t> hostSources_;
@@ -10,6 +10,7 @@
10
10
  #include "ernie/render/device_scene.h"
11
11
  #include "ernie/render/products.h"
12
12
  #include "ernie/render/rt/camera_pass.h"
13
+ #include "ernie/scene/schema/geom.h"
13
14
  #include "ernie/scene/schema/render.h"
14
15
  #include "ernie/util/profiler.h"
15
16
 
@@ -78,6 +79,7 @@ const RenderVarOutput* RenderBatch::Find(std::string_view name) const {
78
79
  /// What a renderer keeps on its device.
79
80
  struct Renderer::Device {
80
81
  ShaderCompiler compiler;
82
+ RenderCapacities capacities;
81
83
  std::unique_ptr<DeviceContext> context;
82
84
  /// Where the device scene and outputs live: shared with CUDA where the device can export
83
85
  /// memory, so bound columns and outputs map in place.
@@ -105,6 +107,10 @@ struct Renderer::Device {
105
107
  };
106
108
 
107
109
  void Renderer::Device::Plan(const Scene& scene, const std::vector<ProductSpec>& specs) {
110
+ if (capacities.views > 0 && specs.size() > capacities.views) {
111
+ throw std::length_error(std::to_string(specs.size()) + " products are more than the " +
112
+ std::to_string(capacities.views) + " views declared");
113
+ }
108
114
  const std::vector<std::vector<const ProductSpec*>> groups = GroupProducts(specs);
109
115
  std::vector<Batch> planned(groups.size());
110
116
  for (std::size_t i = 0; i < groups.size(); ++i) {
@@ -154,6 +160,7 @@ void Renderer::Device::Allocate(Batch& batch, const std::vector<std::string>& va
154
160
 
155
161
  Renderer::Renderer(const RendererOptions& options) : device_(std::make_unique<Device>()) {
156
162
  Device& device = *device_;
163
+ device.capacities = options.capacities;
157
164
  device.context = std::make_unique<DeviceContext>(
158
165
  DeviceContextOptions{.validation = options.validation, .device = options.device});
159
166
  if (!device.context->Capabilities().rayQuery) {
@@ -179,7 +186,10 @@ DeviceContext& Renderer::Context() {
179
186
  DeviceScene& Renderer::Device::Follow(const Scene& scene) {
180
187
  if (scene.Id() != sceneId) {
181
188
  context->WaitIdle();
182
- deviceScene = std::make_unique<DeviceScene>(*context, *arenas, scene, compiler);
189
+ deviceScene = std::make_unique<DeviceScene>(
190
+ *context, *arenas, scene, compiler,
191
+ WorldCapacities{.worlds = capacities.worlds,
192
+ .instancesPerWorld = capacities.instancesPerWorld});
183
193
  sceneId = scene.Id();
184
194
  batches.clear();
185
195
  rendered.clear();
@@ -220,12 +230,21 @@ std::span<const RenderBatch> Renderer::Step(Scene& scene) {
220
230
  return device.rendered;
221
231
  }
222
232
 
223
- const DeviceColumn& Renderer::BindTransformOp(Scene& scene, const Path& prim,
224
- std::string_view attribute) {
233
+ const DeviceColumn& Renderer::BindColumn(Scene& scene, const Path& prim,
234
+ std::string_view attribute) {
235
+ const bool colour = attribute == Gprim::kDisplayColor;
236
+ if (!colour && !attribute.starts_with("xformOp:")) {
237
+ throw std::invalid_argument(std::string(attribute) +
238
+ " is no transform op or display colour to bind");
239
+ }
225
240
  DeviceScene& deviceScene = device_->Follow(scene);
226
241
  const BucketId bucket = scene.Store().PrimBucket(scene.Require(prim));
227
242
  const DeviceColumn& column = deviceScene.Columns().Bind(bucket, attribute);
228
- deviceScene.Transforms().Bind(bucket, attribute, column);
243
+ if (colour) {
244
+ deviceScene.Instances().BindColours(bucket, column);
245
+ } else {
246
+ deviceScene.Transforms().Bind(bucket, attribute, column);
247
+ }
229
248
  ++device_->recorded;
230
249
  return column;
231
250
  }
@@ -29,11 +29,23 @@ class DeviceColumn;
29
29
  class DeviceContext;
30
30
  struct Ticket;
31
31
 
32
+ /// @brief The most a renderer's scene holds, declared up front as batched simulation does: memory
33
+ /// is laid out once, never again as counts move, and a scene beyond it is an error, never cut
34
+ /// short. 0 for as many as there are.
35
+ struct RenderCapacities {
36
+ std::uint32_t worlds = 0;
37
+ /// Each world's instances, its own and the shared ones.
38
+ std::uint32_t instancesPerWorld = 0;
39
+ /// The products a step renders, a view each.
40
+ std::uint32_t views = 0;
41
+ };
42
+
32
43
  struct RendererOptions {
33
44
  /// The device: its UUID in hex, or part of its name; empty for the best scoring one.
34
45
  std::string device;
35
46
  /// The Khronos validation layer with synchronization validation, when installed.
36
47
  bool validation = false;
48
+ RenderCapacities capacities;
37
49
  };
38
50
 
39
51
  /// @brief One var of a batch: every view's pixels, stacked on the device.
@@ -74,20 +86,23 @@ class ERNIE_API Renderer {
74
86
  /// is submitted. Cameras take their poses from the device's transforms, so poses CUDA writes
75
87
  /// move them.
76
88
  /// @return The batches, valid until the next step.
77
- /// @throws std::invalid_argument as `ReadProducts`.
89
+ /// @throws std::invalid_argument as `ReadProducts`; std::length_error for a scene beyond the
90
+ /// declared capacities.
78
91
  std::span<const RenderBatch> Step(Scene& scene);
79
92
 
80
93
  /// @return A var's pixels copied to the host once the last step has rendered them.
81
94
  Tensor Read(const RenderVarOutput& var);
82
95
 
83
- /// @brief Hands a transform op to the device for every prim in `prim`'s bucket (the prims of
84
- /// its type and applied schemas), as the device scene's columns bind it: from then on the
85
- /// column is what steps read, so CUDA, PyTorch or Warp write poses in place and nothing goes
86
- /// through the host. Values the host authors later still overwrite their rows. The op must
87
- /// be in the prims' `xformOpOrder`.
96
+ /// @brief Hands an attribute to the device for every prim in `prim`'s bucket (the prims of its
97
+ /// type and applied schemas), as the device scene's columns bind it: from then on the column
98
+ /// is what steps read, so CUDA, PyTorch or Warp write it in place each step, as poses or
99
+ /// domain randomisation do, and nothing goes through the host. Values the host authors later
100
+ /// still overwrite their rows. Binds a transform op in the prims' `xformOpOrder`, or
101
+ /// `primvars:displayColor`.
88
102
  /// @return The column, a row a prim in the bucket's row order, in memory CUDA can map.
89
- /// @throws std::invalid_argument as `SceneColumns::Bind` and `TransformGraph::Bind`.
90
- const DeviceColumn& BindTransformOp(Scene& scene, const Path& prim, std::string_view attribute);
103
+ /// @throws std::invalid_argument for another attribute, or as `SceneColumns::Bind` and
104
+ /// `TransformGraph::Bind`.
105
+ const DeviceColumn& BindColumn(Scene& scene, const Path& prim, std::string_view attribute);
91
106
  /// @brief Makes the next step wait on the device for `ticket`, such as CUDA's writes to a
92
107
  /// bound column.
93
108
  void WaitFor(const Ticket& ticket);