ernie-renderer 0.2.0.dev148__tar.gz → 0.2.0.dev149__tar.gz

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  1. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/CMakeLists.txt +1 -1
  2. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/PKG-INFO +1 -1
  3. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/ernie/python/device.cpp +2 -1
  4. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/ernie/python/render.cpp +40 -3
  5. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/ernie/python/scene.cpp +14 -0
  6. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/ernie/render/renderer.cpp +48 -24
  7. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/ernie/render/renderer.h +13 -0
  8. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/ernie/render/scene_columns.cpp +2 -0
  9. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/ernie/render/scene_columns.h +3 -1
  10. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/tests/python/test_device_torch.py +33 -0
  11. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/tests/render/renderer_test.cpp +29 -0
  12. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/.clang-format +0 -0
  13. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/.clang-tidy +0 -0
  14. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/.dockerignore +0 -0
  15. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/.gersemirc +0 -0
  16. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/.gitattributes +0 -0
  17. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/.github/scripts/coverage_badge.py +0 -0
  18. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/.github/scripts/install-lavapipe-windows.sh +0 -0
  19. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/.github/workflows/ci.yml +0 -0
  20. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/.gitignore +0 -0
  21. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/.pre-commit-config.yaml +0 -0
  22. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/CMakePresets.json +0 -0
  23. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/Dockerfile +0 -0
  24. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/LICENSE +0 -0
  25. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/README.md +0 -0
  26. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/benchmarks/CMakeLists.txt +0 -0
  27. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/benchmarks/bench.h +0 -0
  28. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/benchmarks/device/pose_step.cpp +0 -0
  29. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/benchmarks/main.cpp +0 -0
  30. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/benchmarks/render/transform_graph.cpp +0 -0
  31. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/benchmarks/scene/extents.cpp +0 -0
  32. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/benchmarks/scene/storage.cpp +0 -0
  33. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/cmake/EmbedShader.cmake +0 -0
  34. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/cmake/ErnieConfig.cmake.in +0 -0
  35. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/cmake/ErnieFetch.cmake +0 -0
  36. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/cmake/ErnieInstall.cmake +0 -0
  37. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/cmake/ErniePackaging.cmake +0 -0
  38. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/cmake/ErnieShaders.cmake +0 -0
  39. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/cmake/ErnieTesting.cmake +0 -0
  40. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/cmake/ernie.pc.in +0 -0
  41. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/cmake/third_party/dear_imgui.cmake +0 -0
  42. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/cmake/third_party/glfw.cmake +0 -0
  43. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/cmake/third_party/googletest.cmake +0 -0
  44. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/cmake/third_party/nanobind.cmake +0 -0
  45. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/cmake/third_party/openexr.cmake +0 -0
  46. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/cmake/third_party/slang.cmake +0 -0
  47. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/cmake/third_party/tracy.cmake +0 -0
  48. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/docs/README.md +0 -0
  49. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/docs/index.md +0 -0
  50. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/docs/requirements.txt +0 -0
  51. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/ernie/CMakeLists.txt +0 -0
  52. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/ernie/app/CMakeLists.txt +0 -0
  53. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/ernie/app/imgui_backend.cpp +0 -0
  54. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/ernie/app/imgui_backend.h +0 -0
  55. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/ernie/app/main.cpp +0 -0
  56. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/ernie/app/ui.cpp +0 -0
  57. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/ernie/app/ui.h +0 -0
  58. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/ernie/app/viewer.cpp +0 -0
  59. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/ernie/app/viewer.h +0 -0
  60. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/ernie/device/CMakeLists.txt +0 -0
  61. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/ernie/device/acceleration.cpp +0 -0
  62. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/ernie/device/acceleration.h +0 -0
  63. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/ernie/device/arena.cpp +0 -0
  64. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/ernie/device/arena.h +0 -0
  65. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/ernie/device/bindless.cpp +0 -0
  66. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/ernie/device/bindless.h +0 -0
  67. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/ernie/device/buffer.cpp +0 -0
  68. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/ernie/device/buffer.h +0 -0
  69. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/ernie/device/column.cpp +0 -0
  70. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/ernie/device/column.h +0 -0
  71. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/ernie/device/commands.cpp +0 -0
  72. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/ernie/device/commands.h +0 -0
  73. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/ernie/device/context.cpp +0 -0
  74. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/ernie/device/context.h +0 -0
  75. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/ernie/device/cuda.cpp +0 -0
  76. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/ernie/device/cuda.h +0 -0
  77. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/ernie/device/device.h +0 -0
  78. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/ernie/device/external.cpp +0 -0
  79. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/ernie/device/external.h +0 -0
  80. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/ernie/device/image.cpp +0 -0
  81. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/ernie/device/image.h +0 -0
  82. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/ernie/device/instance.cpp +0 -0
  83. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/ernie/device/instance.h +0 -0
  84. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/ernie/device/kernel.cpp +0 -0
  85. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/ernie/device/kernel.h +0 -0
  86. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/ernie/device/profile.cpp +0 -0
  87. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/ernie/device/profile.h +0 -0
  88. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/ernie/device/queue.cpp +0 -0
  89. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/ernie/device/queue.h +0 -0
  90. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/ernie/device/shader_compiler.cpp +0 -0
  91. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/ernie/device/shader_compiler.h +0 -0
  92. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/ernie/device/staging.cpp +0 -0
  93. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/ernie/device/staging.h +0 -0
  94. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/ernie/device/vulkan.cpp +0 -0
  95. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/ernie/device/vulkan.h +0 -0
  96. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/ernie/geometry/CMakeLists.txt +0 -0
  97. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/ernie/geometry/bounds.h +0 -0
  98. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/ernie/geometry/triangulation.cpp +0 -0
  99. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/ernie/geometry/triangulation.h +0 -0
  100. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/ernie/graph/CMakeLists.txt +0 -0
  101. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/ernie/graph/blackboard.h +0 -0
  102. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/ernie/graph/dependencies.cpp +0 -0
  103. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/ernie/graph/dependencies.h +0 -0
  104. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/ernie/graph/graph.cpp +0 -0
  105. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/ernie/graph/graph.h +0 -0
  106. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/ernie/graph/pool.cpp +0 -0
  107. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/ernie/graph/pool.h +0 -0
  108. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/ernie/io/CMakeLists.txt +0 -0
  109. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/ernie/io/ies.cpp +0 -0
  110. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/ernie/io/ies.h +0 -0
  111. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/ernie/io/image.cpp +0 -0
  112. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/ernie/io/image.h +0 -0
  113. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/ernie/io/nanovdb.cpp +0 -0
  114. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/ernie/io/nanovdb.h +0 -0
  115. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/ernie/io/raster.cpp +0 -0
  116. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/ernie/io/raster.h +0 -0
  117. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/ernie/io/texture.cpp +0 -0
  118. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/ernie/io/texture.h +0 -0
  119. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/ernie/physics/CMakeLists.txt +0 -0
  120. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/ernie/physics/astronomy.cpp +0 -0
  121. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/ernie/physics/astronomy.h +0 -0
  122. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/ernie/physics/atmosphere.cpp +0 -0
  123. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/ernie/physics/atmosphere.h +0 -0
  124. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/ernie/physics/cloud.cpp +0 -0
  125. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/ernie/physics/cloud.h +0 -0
  126. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/ernie/physics/constants.h +0 -0
  127. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/ernie/physics/reflectance_library.cpp +0 -0
  128. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/ernie/physics/reflectance_library.h +0 -0
  129. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/ernie/physics/reflectance_table.h +0 -0
  130. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/ernie/physics/regolith.cpp +0 -0
  131. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/ernie/physics/regolith.h +0 -0
  132. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/ernie/physics/scattering.cpp +0 -0
  133. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/ernie/physics/scattering.h +0 -0
  134. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/ernie/physics/solar.cpp +0 -0
  135. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/ernie/physics/solar.h +0 -0
  136. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/ernie/physics/solar_table.h +0 -0
  137. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/ernie/physics/spectrum.cpp +0 -0
  138. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/ernie/physics/spectrum.h +0 -0
  139. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/ernie/python/CMakeLists.txt +0 -0
  140. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/ernie/python/device.h +0 -0
  141. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/ernie/python/dlpack.cpp +0 -0
  142. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/ernie/python/dlpack.h +0 -0
  143. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/ernie/python/ernie/__init__.py +0 -0
  144. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/ernie/python/module.cpp +0 -0
  145. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/ernie/python/render.h +0 -0
  146. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/ernie/python/scene.h +0 -0
  147. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/ernie/render/CMakeLists.txt +0 -0
  148. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/ernie/render/device_scene.cpp +0 -0
  149. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/ernie/render/device_scene.h +0 -0
  150. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/ernie/render/geometry.cpp +0 -0
  151. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/ernie/render/geometry.h +0 -0
  152. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/ernie/render/instances.cpp +0 -0
  153. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/ernie/render/instances.h +0 -0
  154. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/ernie/render/prim_rows.cpp +0 -0
  155. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/ernie/render/prim_rows.h +0 -0
  156. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/ernie/render/products.cpp +0 -0
  157. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/ernie/render/products.h +0 -0
  158. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/ernie/render/rt/bottom_levels.cpp +0 -0
  159. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/ernie/render/rt/bottom_levels.h +0 -0
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  788. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/third_party/glm/glm/gtx/normalize_dot.hpp +0 -0
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  795. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/third_party/glm/glm/gtx/pca.hpp +0 -0
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  797. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/third_party/glm/glm/gtx/perpendicular.hpp +0 -0
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  799. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/third_party/glm/glm/gtx/polar_coordinates.hpp +0 -0
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  801. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/third_party/glm/glm/gtx/projection.hpp +0 -0
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  815. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/third_party/glm/glm/gtx/spline.hpp +0 -0
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  817. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/third_party/glm/glm/gtx/std_based_type.hpp +0 -0
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  819. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/third_party/glm/glm/gtx/string_cast.hpp +0 -0
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  862. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/third_party/glm/glm/trigonometric.hpp +0 -0
  863. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/third_party/glm/glm/vec2.hpp +0 -0
  864. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/third_party/glm/glm/vec3.hpp +0 -0
  865. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/third_party/glm/glm/vec4.hpp +0 -0
  866. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/third_party/glm/glm/vector_relational.hpp +0 -0
  867. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/third_party/json/LICENSE.MIT +0 -0
  868. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/third_party/json/README.md +0 -0
  869. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/third_party/json/include/nlohmann/json.hpp +0 -0
  870. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/third_party/json/include/nlohmann/json_fwd.hpp +0 -0
  871. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/third_party/nanovdb/LICENSE +0 -0
  872. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/third_party/nanovdb/PNanoVDB.h +0 -0
  873. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/third_party/stb/LICENSE +0 -0
  874. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/third_party/stb/README.md +0 -0
  875. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/third_party/stb/stb_image.h +0 -0
  876. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/third_party/stb/stb_image_write.h +0 -0
  877. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/third_party/stb.cpp +0 -0
  878. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/third_party/vma/LICENSE.txt +0 -0
  879. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/third_party/vma/README.md +0 -0
  880. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/third_party/vma/include/vk_mem_alloc.h +0 -0
  881. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/third_party/vma.cpp +0 -0
  882. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/third_party/volk/LICENSE.md +0 -0
  883. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/third_party/volk/README.md +0 -0
  884. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/third_party/volk/volk.c +0 -0
  885. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/third_party/volk/volk.h +0 -0
  886. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/third_party/vulkan_headers/LICENSE.md +0 -0
  887. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/third_party/vulkan_headers/LICENSES/Apache-2.0.txt +0 -0
  888. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/third_party/vulkan_headers/LICENSES/MIT.txt +0 -0
  889. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/third_party/vulkan_headers/README.md +0 -0
  890. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/third_party/vulkan_headers/include/vk_video/vulkan_video_codec_av1std.h +0 -0
  891. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/third_party/vulkan_headers/include/vk_video/vulkan_video_codec_av1std_decode.h +0 -0
  892. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/third_party/vulkan_headers/include/vk_video/vulkan_video_codec_av1std_encode.h +0 -0
  893. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/third_party/vulkan_headers/include/vk_video/vulkan_video_codec_h264std.h +0 -0
  894. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/third_party/vulkan_headers/include/vk_video/vulkan_video_codec_h264std_decode.h +0 -0
  895. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/third_party/vulkan_headers/include/vk_video/vulkan_video_codec_h264std_encode.h +0 -0
  896. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/third_party/vulkan_headers/include/vk_video/vulkan_video_codec_h265std.h +0 -0
  897. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/third_party/vulkan_headers/include/vk_video/vulkan_video_codec_h265std_decode.h +0 -0
  898. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/third_party/vulkan_headers/include/vk_video/vulkan_video_codec_h265std_encode.h +0 -0
  899. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/third_party/vulkan_headers/include/vk_video/vulkan_video_codec_vp9std.h +0 -0
  900. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/third_party/vulkan_headers/include/vk_video/vulkan_video_codec_vp9std_decode.h +0 -0
  901. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/third_party/vulkan_headers/include/vk_video/vulkan_video_codecs_common.h +0 -0
  902. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/third_party/vulkan_headers/include/vulkan/vk_icd.h +0 -0
  903. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/third_party/vulkan_headers/include/vulkan/vk_layer.h +0 -0
  904. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/third_party/vulkan_headers/include/vulkan/vk_platform.h +0 -0
  905. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/third_party/vulkan_headers/include/vulkan/vulkan.h +0 -0
  906. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/third_party/vulkan_headers/include/vulkan/vulkan_android.h +0 -0
  907. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/third_party/vulkan_headers/include/vulkan/vulkan_beta.h +0 -0
  908. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/third_party/vulkan_headers/include/vulkan/vulkan_core.h +0 -0
  909. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/third_party/vulkan_headers/include/vulkan/vulkan_directfb.h +0 -0
  910. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/third_party/vulkan_headers/include/vulkan/vulkan_fuchsia.h +0 -0
  911. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/third_party/vulkan_headers/include/vulkan/vulkan_ggp.h +0 -0
  912. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/third_party/vulkan_headers/include/vulkan/vulkan_ios.h +0 -0
  913. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/third_party/vulkan_headers/include/vulkan/vulkan_macos.h +0 -0
  914. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/third_party/vulkan_headers/include/vulkan/vulkan_metal.h +0 -0
  915. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/third_party/vulkan_headers/include/vulkan/vulkan_ohos.h +0 -0
  916. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/third_party/vulkan_headers/include/vulkan/vulkan_screen.h +0 -0
  917. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/third_party/vulkan_headers/include/vulkan/vulkan_ubm.h +0 -0
  918. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/third_party/vulkan_headers/include/vulkan/vulkan_vi.h +0 -0
  919. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/third_party/vulkan_headers/include/vulkan/vulkan_wayland.h +0 -0
  920. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/third_party/vulkan_headers/include/vulkan/vulkan_win32.h +0 -0
  921. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/third_party/vulkan_headers/include/vulkan/vulkan_xcb.h +0 -0
  922. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/third_party/vulkan_headers/include/vulkan/vulkan_xlib.h +0 -0
  923. {ernie_renderer-0.2.0.dev148 → ernie_renderer-0.2.0.dev149}/third_party/vulkan_headers/include/vulkan/vulkan_xlib_xrandr.h +0 -0
@@ -15,7 +15,7 @@ project(
15
15
  )
16
16
 
17
17
  # Pre-release suffix such as .dev12, written by CI.
18
- set(ERNIE_VERSION_SUFFIX ".dev148" CACHE STRING "Pre-release suffix of Ernie's version")
18
+ set(ERNIE_VERSION_SUFFIX ".dev149" CACHE STRING "Pre-release suffix of Ernie's version")
19
19
  set(ERNIE_VERSION "${PROJECT_VERSION}${ERNIE_VERSION_SUFFIX}")
20
20
 
21
21
  option(ERNIE_BUILD_TESTS "Build Ernie's tests" OFF)
@@ -1,6 +1,6 @@
1
1
  Metadata-Version: 2.4
2
2
  Name: ernie-renderer
3
- Version: 0.2.0.dev148
3
+ Version: 0.2.0.dev149
4
4
  Summary: Efficient Renderer for Natural and Interplanetary Environments: a physically based, spectral Vulkan ray tracer
5
5
  Author: Alex Maietta
6
6
  License-Expression: BSD-3-Clause
@@ -213,7 +213,8 @@ void BindDevice(nb::module_& module) {
213
213
  "A column over a CUDA tensor's own memory, in place, when it is exportable.");
214
214
 
215
215
  nb::class_<Column>(module, "DeviceColumn",
216
- "Rows on the device that CUDA, PyTorch and Warp read and write in place.")
216
+ "Rows on the device that CUDA, PyTorch and Warp read and write in place.",
217
+ nb::is_weak_referenceable())
217
218
  .def_prop_ro("name", [](const Column& self) { return self.column->Name(); })
218
219
  .def_prop_ro("shape", &Column::Shape)
219
220
  .def_prop_ro("dtype", [](const Column& self) { return TypeName(self.column->Type()); })
@@ -24,13 +24,31 @@ namespace nb = nanobind;
24
24
  namespace ernie::python {
25
25
  namespace {
26
26
 
27
- /// A renderer and the CUDA device paired with its device. Members go in reverse: CUDA first.
27
+ /// A renderer, the CUDA device paired with its device, and the columns bound to it, whose writes
28
+ /// each step waits for. Members go in reverse: CUDA first.
28
29
  struct PythonRenderer {
29
30
  Renderer renderer;
30
31
  std::unique_ptr<CudaInterop> cuda;
32
+ std::vector<nb::weakref> bound;
31
33
 
32
34
  explicit PythonRenderer(const RendererOptions& options)
33
35
  : renderer(options), cuda(CudaInterop::Create(renderer.Context())) {}
36
+
37
+ Interop Pair() {
38
+ return {&renderer.Context(), cuda.get()};
39
+ }
40
+
41
+ /// Makes the next step wait for the bound columns' writes, forgetting columns gone.
42
+ void WaitForBound() {
43
+ std::erase_if(bound, [&](const nb::weakref& reference) {
44
+ const nb::object column = reference();
45
+ if (column.is_none()) {
46
+ return true;
47
+ }
48
+ renderer.WaitFor(nb::cast<const Column&>(column).written);
49
+ return false;
50
+ });
51
+ }
34
52
  };
35
53
 
36
54
  /// A batch of a step: its products and each var's columns, valid until the next step.
@@ -50,8 +68,9 @@ struct PythonBatch {
50
68
  };
51
69
 
52
70
  std::vector<PythonBatch> Step(PythonRenderer& self, const nb::object& owner, Scene& scene) {
71
+ self.WaitForBound();
53
72
  const std::span<const RenderBatch> batches = self.renderer.Step(scene);
54
- const Interop interop{&self.renderer.Context(), self.cuda.get()};
73
+ const Interop interop = self.Pair();
55
74
  const Ticket ready = self.renderer.Context().Main().Last();
56
75
  std::vector<PythonBatch> result;
57
76
  for (const RenderBatch& batch : batches) {
@@ -117,7 +136,25 @@ void BindRender(nb::module_& module) {
117
136
  nb::arg("scene"),
118
137
  "Renders every product of the scene's first RenderSettings, products alike in size "
119
138
  "and vars in one dispatch, and returns the RenderBatches without waiting: their vars "
120
- "are device columns that torch.from_dlpack views in place, or read() copies.");
139
+ "are device columns that torch.from_dlpack views in place, or read() copies.")
140
+ .def(
141
+ "bind_transform_op",
142
+ [](nb::object self, Scene& scene, const std::string& prim,
143
+ const std::string& attribute) {
144
+ auto& renderer = nb::cast<PythonRenderer&>(self);
145
+ const DeviceColumn& bound =
146
+ renderer.renderer.BindTransformOp(scene, Path(prim), attribute);
147
+ auto* column = new Column(renderer.Pair(), bound, {}, Ticket{});
148
+ column->keeper = self;
149
+ nb::object handle = nb::cast(column, nb::rv_policy::take_ownership);
150
+ renderer.bound.emplace_back(handle);
151
+ return handle;
152
+ },
153
+ nb::arg("scene"), nb::arg("prim"), nb::arg("attribute"),
154
+ "Hands a transform op (such as xformOp:translate) of every prim in the prim's bucket "
155
+ "to the device: returns its DeviceColumn, a row a prim in the bucket's order, which "
156
+ "PyTorch or Warp write in place; call ready(stream) after writing, and the next step "
157
+ "renders the new poses with no copy through the host.");
121
158
  }
122
159
 
123
160
  } // namespace ernie::python
@@ -327,6 +327,20 @@ void BindScene(nb::module_& module) {
327
327
  return Map(self.Prims(type), &Path::String);
328
328
  },
329
329
  nb::arg("type") = "", "The paths of every prim of a type or one deriving from it.")
330
+ .def(
331
+ "bucket_paths",
332
+ [](const Scene& self, const Target& prim) {
333
+ const PrimStore& store = self.Store();
334
+ const Bucket& bucket = store.GetBucket(store.PrimBucket(Resolve(self, prim)));
335
+ std::vector<std::string> paths;
336
+ for (const PrimId row : bucket.prims) {
337
+ paths.push_back(self.PrimPath(row).String());
338
+ }
339
+ return paths;
340
+ },
341
+ nb::arg("prim"),
342
+ "The paths of the prims stored with this one (its type and applied schemas), by row: "
343
+ "the rows of a column bound for them. Adding or removing such prims reorders them.")
330
344
  .def(
331
345
  "apply_api",
332
346
  [](Scene& self, const Target& prim, const std::string& api) {
@@ -79,9 +79,9 @@ const RenderVarOutput* RenderBatch::Find(std::string_view name) const {
79
79
  struct Renderer::Device {
80
80
  ShaderCompiler compiler;
81
81
  std::unique_ptr<DeviceContext> context;
82
+ /// Where the device scene and outputs live: shared with CUDA where the device can export
83
+ /// memory, so bound columns and outputs map in place.
82
84
  std::unique_ptr<Arenas> arenas;
83
- /// Where outputs live: shared with CUDA where the device can export memory.
84
- std::unique_ptr<Arenas> outputs;
85
85
  std::unique_ptr<BindlessHeap> heap;
86
86
  std::unique_ptr<CameraPass> camera;
87
87
  /// The scene `deviceScene` follows, by `Scene::Id`: an address can be a new scene's.
@@ -89,7 +89,11 @@ struct Renderer::Device {
89
89
  std::unique_ptr<DeviceScene> deviceScene;
90
90
  std::vector<Batch> batches;
91
91
  std::vector<RenderBatch> rendered;
92
+ /// What the next step waits for.
93
+ std::vector<Ticket> waits;
92
94
 
95
+ /// @return The device scene following `scene`, made anew for a scene it does not follow.
96
+ DeviceScene& Follow(const Scene& scene);
93
97
  /// Makes the batches for `specs`, keeping last step's columns where their vars match.
94
98
  void Plan(const Scene& scene, const std::vector<ProductSpec>& specs);
95
99
  /// Sizes a batch's columns for its views, making them when there are none.
@@ -131,7 +135,7 @@ void Renderer::Device::Allocate(Batch& batch, const std::vector<std::string>& va
131
135
  const VarFormat& format = FindFormat(vars[i]);
132
136
  std::unique_ptr<DeviceColumn>& column = batch.columns[i];
133
137
  if (!column || column->Name() != format.name) {
134
- column = std::make_unique<DeviceColumn>(*outputs, format.name, format.type,
138
+ column = std::make_unique<DeviceColumn>(*arenas, format.name, format.type,
135
139
  format.channels, 0);
136
140
  }
137
141
  column->Resize(pixels, context->Main());
@@ -152,12 +156,10 @@ Renderer::Renderer(const RendererOptions& options) : device_(std::make_unique<De
152
156
  throw DeviceError(DeviceErrorKind::Unsupported,
153
157
  device.context->Info().name + " cannot ray trace");
154
158
  }
155
- device.arenas = std::make_unique<Arenas>(*device.context, MemoryUse::Device, "renderer",
156
- std::uint64_t{16} << 20);
157
- device.outputs = std::make_unique<Arenas>(
159
+ device.arenas = std::make_unique<Arenas>(
158
160
  *device.context,
159
161
  device.context->Capabilities().externalMemory ? MemoryUse::Shared : MemoryUse::Device,
160
- "render outputs", std::uint64_t{16} << 20);
162
+ "renderer", std::uint64_t{16} << 20);
161
163
  device.heap = std::make_unique<BindlessHeap>(*device.context);
162
164
  device.camera = std::make_unique<CameraPass>(*device.context, device.compiler, *device.heap);
163
165
  }
@@ -170,34 +172,56 @@ DeviceContext& Renderer::Context() {
170
172
  return *device_->context;
171
173
  }
172
174
 
175
+ DeviceScene& Renderer::Device::Follow(const Scene& scene) {
176
+ if (scene.Id() != sceneId) {
177
+ context->WaitIdle();
178
+ deviceScene = std::make_unique<DeviceScene>(*context, *arenas, scene, compiler);
179
+ sceneId = scene.Id();
180
+ batches.clear();
181
+ rendered.clear();
182
+ }
183
+ return *deviceScene;
184
+ }
185
+
173
186
  std::span<const RenderBatch> Renderer::Step(Scene& scene) {
174
187
  ERNIE_ZONE("Render step");
175
188
  scene.Update();
176
189
  const std::vector<ProductSpec> specs = ReadProducts(scene);
177
190
  Device& device = *device_;
178
- if (scene.Id() != device.sceneId) {
179
- device.context->WaitIdle();
180
- device.deviceScene =
181
- std::make_unique<DeviceScene>(*device.context, *device.arenas, scene, device.compiler);
182
- device.sceneId = scene.Id();
183
- }
191
+ DeviceScene& deviceScene = device.Follow(scene);
184
192
  device.Plan(scene, specs);
185
193
  const auto highest = std::ranges::max(specs, {}, &ProductSpec::world).world;
186
- device.deviceScene->Instances().ReserveWorlds(highest + 1);
187
- device.deviceScene->Follow(glm::dvec3(device.batches.front().views.front().cameraToWorld[3]));
188
- device.deviceScene->Execute([&](graph::Graph& graph) {
189
- for (const Batch& batch : device.batches) {
190
- CameraOutputs outputs;
191
- for (std::size_t i = 0; i < batch.columns.size(); ++i) {
192
- outputs.*FindFormat(batch.outputs.vars[i].name).output =
193
- graph.Import(*batch.columns[i]);
194
+ deviceScene.Instances().ReserveWorlds(highest + 1);
195
+ deviceScene.Follow(glm::dvec3(device.batches.front().views.front().cameraToWorld[3]));
196
+ deviceScene.Execute(
197
+ [&](graph::Graph& graph) {
198
+ for (const Batch& batch : device.batches) {
199
+ CameraOutputs outputs;
200
+ for (std::size_t i = 0; i < batch.columns.size(); ++i) {
201
+ outputs.*FindFormat(batch.outputs.vars[i].name).output =
202
+ graph.Import(*batch.columns[i]);
203
+ }
204
+ device.camera->Add(graph, batch.views, outputs);
194
205
  }
195
- device.camera->Add(graph, batch.views, outputs);
196
- }
197
- });
206
+ },
207
+ device.waits);
208
+ device.waits.clear();
198
209
  return device.rendered;
199
210
  }
200
211
 
212
+ const DeviceColumn& Renderer::BindTransformOp(Scene& scene, const Path& prim,
213
+ std::string_view attribute) {
214
+ DeviceScene& deviceScene = device_->Follow(scene);
215
+ const BucketId bucket = scene.Store().PrimBucket(scene.Require(prim));
216
+ const DeviceColumn& column = deviceScene.Columns().Bind(bucket, attribute);
217
+ deviceScene.Transforms().Bind(bucket, attribute, column);
218
+ return column;
219
+ }
220
+
221
+ void Renderer::WaitFor(const Ticket& ticket) {
222
+ device_->waits.push_back(ticket);
223
+ }
224
+
201
225
  Tensor Renderer::Read(const RenderVarOutput& var) {
202
226
  DeviceContext& context = *device_->context;
203
227
  const Ticket done = context.Main().Last();
@@ -27,6 +27,7 @@ namespace ernie {
27
27
 
28
28
  class DeviceColumn;
29
29
  class DeviceContext;
30
+ struct Ticket;
30
31
 
31
32
  struct RendererOptions {
32
33
  /// The device: its UUID in hex, or part of its name; empty for the best scoring one.
@@ -79,6 +80,18 @@ class ERNIE_API Renderer {
79
80
  /// @return A var's pixels copied to the host once the last step has rendered them.
80
81
  Tensor Read(const RenderVarOutput& var);
81
82
 
83
+ /// @brief Hands a transform op to the device for every prim in `prim`'s bucket (the prims of
84
+ /// its type and applied schemas), as the device scene's columns bind it: from then on the
85
+ /// column is what steps read, so CUDA, PyTorch or Warp write poses in place and nothing goes
86
+ /// through the host. Values the host authors later still overwrite their rows. The op must
87
+ /// be in the prims' `xformOpOrder`.
88
+ /// @return The column, a row a prim in the bucket's row order, in memory CUDA can map.
89
+ /// @throws std::invalid_argument as `SceneColumns::Bind` and `TransformGraph::Bind`.
90
+ const DeviceColumn& BindTransformOp(Scene& scene, const Path& prim, std::string_view attribute);
91
+ /// @brief Makes the next step wait on the device for `ticket`, such as CUDA's writes to a
92
+ /// bound column.
93
+ void WaitFor(const Ticket& ticket);
94
+
82
95
  /// @brief Steps and reads the first product's LdrColor.
83
96
  /// @return LdrColor, height x width x 4 bytes (RGBA8, display encoded) on the host.
84
97
  /// @throws std::invalid_argument as `Step`, or when that product holds no LdrColor.
@@ -121,6 +121,8 @@ const DeviceColumn& SceneColumns::Bind(BucketId bucket, std::string_view attribu
121
121
  bucket, host.attribute, scene_.Store().Version(), std::move(column), std::move(shadow)});
122
122
  uploader_.Write(binding.column->Storage(), binding.column->Range().offset,
123
123
  std::span<const std::byte>(binding.shadow));
124
+ // Submitted now, so writes the device makes once it is bound land after the scene's values.
125
+ uploader_.Flush();
124
126
  return *binding.column;
125
127
  }
126
128
 
@@ -46,7 +46,9 @@ class SceneColumns {
46
46
  SceneColumns(const SceneColumns&) = delete;
47
47
  SceneColumns& operator=(const SceneColumns&) = delete;
48
48
 
49
- /// @brief Puts a bucket's column of `attribute` on the device, from the scene's values.
49
+ /// @brief Puts a bucket's column of `attribute` on the device, from the scene's values, which
50
+ /// are submitted at once: work on the main queue after the call, or CUDA work waiting on it,
51
+ /// sees them.
50
52
  /// @throws std::invalid_argument when the bucket has no such column, or its type has no
51
53
  /// device element.
52
54
  const DeviceColumn& Bind(BucketId bucket, std::string_view attribute);
@@ -83,6 +83,39 @@ def test_exportable_tensors_are_wrapped_in_place(context, mode, allocator_config
83
83
  assert result.returncode == 0, result.stderr
84
84
 
85
85
 
86
+ def test_pytorch_poses_move_what_a_step_renders(context):
87
+ scene = ernie.Scene()
88
+ for name in ("A", "B"):
89
+ scene.define(f"/World/{name}", ernie.Sphere, translate=(0, 5, 0))
90
+ scene.define("/World/Camera", ernie.Camera).set(
91
+ ernie.tokens.TRANSFORM, ernie.look_at_transform((0, 0, 0), (0, 1, 0))
92
+ )
93
+ scene.define("/Render/Product/Depth", ernie.RenderVar, sourceName="DistanceToCamera")
94
+ scene.define(
95
+ "/Render/Product",
96
+ ernie.RenderProduct,
97
+ camera="/World/Camera",
98
+ resolution=(33, 33),
99
+ orderedVars=["/Render/Product/Depth"],
100
+ )
101
+ scene.define("/Render/Settings", ernie.RenderSettings, products=["/Render/Product"])
102
+ try:
103
+ renderer = ernie.Renderer(device=context.uuid)
104
+ except RuntimeError as error:
105
+ pytest.skip(str(error))
106
+ translates = renderer.bind_transform_op(scene, "/World/A", "xformOp:translate")
107
+ rows = scene.bucket_paths("/World/A")
108
+ assert sorted(rows) == ["/World/A", "/World/B"] and translates.shape == [2, 3]
109
+
110
+ # PyTorch moves A 2 m nearer and B out of view, and the step renders A without the host.
111
+ poses = torch.from_dlpack(translates)
112
+ poses[rows.index("/World/A")] = torch.tensor([0.0, 3.0, 0.0])
113
+ poses[rows.index("/World/B")] = torch.tensor([50.0, 5.0, 0.0])
114
+ translates.ready(torch.cuda.current_stream(context.cuda_ordinal).cuda_stream)
115
+ (batch,) = renderer.step(scene)
116
+ assert batch["DistanceToCamera"].read()[0, 16, 16] == pytest.approx(2.0, abs=1e-4)
117
+
118
+
86
119
  def test_pytorch_reads_a_render_in_place(context):
87
120
  scene = ernie.Scene()
88
121
  scene.define("/World/Ball", ernie.Sphere, translate=(0, 5, 0))
@@ -2,6 +2,8 @@
2
2
  /// @file renderer_test.cpp
3
3
  /// @brief The README's first render, as written there: a rock on the ground under the sun, seen
4
4
  /// by a camera the render settings name.
5
+ #include "ernie/device/column.h"
6
+ #include "ernie/device/staging.h"
5
7
  #include "ernie/render/products.h"
6
8
  #include "ernie/render/renderer.h"
7
9
  #include "ernie/scene/schema/camera.h"
@@ -195,6 +197,33 @@ TEST(Renderer, EachViewSeesItsWorldAndTheSharedPrims) {
195
197
  test::ExpectClean(renderer->Context());
196
198
  }
197
199
 
200
+ TEST(Renderer, StepsRenderPosesWrittenOnTheDevice) {
201
+ const std::unique_ptr<Renderer> renderer = MakeRenderer();
202
+ if (!renderer) {
203
+ GTEST_SKIP() << "No Vulkan device that ray traces";
204
+ }
205
+ Scene scene;
206
+ DefineSphereAhead(scene);
207
+ DefineCamera(scene, "/World/Camera", {0.0, 0.0, 0.0});
208
+ DefineProduct(scene, "/Render/Product", "/World/Camera", {9, 9},
209
+ {std::string(render_vars::kDistanceToCamera)});
210
+ RenderSettings::Define(scene, "/Render/Settings").SetProducts({Path("/Render/Product")});
211
+ const DeviceColumn& translates =
212
+ renderer->BindTransformOp(scene, "/World/Ball", "xformOp:translate");
213
+ ASSERT_EQ(translates.Shape(), (std::vector<std::int64_t>{1, 3}));
214
+
215
+ // As CUDA would, a write on the device the host never sees: the ball 2 m nearer.
216
+ DeviceContext& context = renderer->Context();
217
+ Uploader uploader(context, context.Main());
218
+ const std::array<float, 3> nearer{0.0f, 3.0f, 0.0f};
219
+ uploader.Write(translates.Storage(), translates.Range().offset, std::span<const float>(nearer));
220
+ renderer->WaitFor(uploader.Flush());
221
+ const RenderBatch& batch = renderer->Step(scene).front();
222
+ const Tensor depth = renderer->Read(*batch.Find(render_vars::kDistanceToCamera));
223
+ EXPECT_NEAR(depth.As<float>()[40], 2.0f, 1e-4f);
224
+ test::ExpectClean(context);
225
+ }
226
+
198
227
  TEST(Products, ConformTheFilmToTheImage) {
199
228
  Scene scene;
200
229
  DefineCamera(scene, "/World/Camera", {0.0, 0.0, 0.0}, {0.02, 0.01});