dungeoncoder 0.2.0__tar.gz → 0.2.1__tar.gz
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- {dungeoncoder-0.2.0 → dungeoncoder-0.2.1}/PKG-INFO +4 -2
- {dungeoncoder-0.2.0 → dungeoncoder-0.2.1}/README.md +1 -1
- {dungeoncoder-0.2.0 → dungeoncoder-0.2.1}/dungeoncoder/__init__.py +1 -1
- {dungeoncoder-0.2.0 → dungeoncoder-0.2.1}/dungeoncoder/__main__.py +6 -4
- {dungeoncoder-0.2.0 → dungeoncoder-0.2.1}/dungeoncoder/asciimap.py +1 -1
- {dungeoncoder-0.2.0 → dungeoncoder-0.2.1}/dungeoncoder/packs/items.json +6 -6
- dungeoncoder-0.2.1/dungeoncoder/packs/tilesets.json +1 -0
- {dungeoncoder-0.2.0 → dungeoncoder-0.2.1}/dungeoncoder/sim.py +45 -3
- {dungeoncoder-0.2.0 → dungeoncoder-0.2.1}/dungeoncoder.egg-info/PKG-INFO +4 -2
- {dungeoncoder-0.2.0 → dungeoncoder-0.2.1}/pyproject.toml +4 -0
- dungeoncoder-0.2.0/dungeoncoder/packs/tilesets.json +0 -1
- {dungeoncoder-0.2.0 → dungeoncoder-0.2.1}/LICENSE.txt +0 -0
- {dungeoncoder-0.2.0 → dungeoncoder-0.2.1}/dungeoncoder/_api_config.py +0 -0
- {dungeoncoder-0.2.0 → dungeoncoder-0.2.1}/dungeoncoder/_generated/__init__.py +0 -0
- {dungeoncoder-0.2.0 → dungeoncoder-0.2.1}/dungeoncoder/_generated/api/__init__.py +0 -0
- {dungeoncoder-0.2.0 → dungeoncoder-0.2.1}/dungeoncoder/_generated/api/game/__init__.py +0 -0
- {dungeoncoder-0.2.0 → dungeoncoder-0.2.1}/dungeoncoder/_generated/api/game/get_statistics.py +0 -0
- {dungeoncoder-0.2.0 → dungeoncoder-0.2.1}/dungeoncoder/_generated/api/game/get_version.py +0 -0
- {dungeoncoder-0.2.0 → dungeoncoder-0.2.1}/dungeoncoder/_generated/api/hero/__init__.py +0 -0
- {dungeoncoder-0.2.0 → dungeoncoder-0.2.1}/dungeoncoder/_generated/api/hero/ask_oracle.py +0 -0
- {dungeoncoder-0.2.0 → dungeoncoder-0.2.1}/dungeoncoder/_generated/api/hero/configure.py +0 -0
- {dungeoncoder-0.2.0 → dungeoncoder-0.2.1}/dungeoncoder/_generated/api/hero/drop.py +0 -0
- {dungeoncoder-0.2.0 → dungeoncoder-0.2.1}/dungeoncoder/_generated/api/hero/get_inventory.py +0 -0
- {dungeoncoder-0.2.0 → dungeoncoder-0.2.1}/dungeoncoder/_generated/api/hero/get_items_at_position.py +0 -0
- {dungeoncoder-0.2.0 → dungeoncoder-0.2.1}/dungeoncoder/_generated/api/hero/interact.py +0 -0
- {dungeoncoder-0.2.0 → dungeoncoder-0.2.1}/dungeoncoder/_generated/api/hero/is_abyss_in_front.py +0 -0
- {dungeoncoder-0.2.0 → dungeoncoder-0.2.1}/dungeoncoder/_generated/api/hero/is_at_goal.py +0 -0
- {dungeoncoder-0.2.0 → dungeoncoder-0.2.1}/dungeoncoder/_generated/api/hero/is_collision_in_front.py +0 -0
- {dungeoncoder-0.2.0 → dungeoncoder-0.2.1}/dungeoncoder/_generated/api/hero/is_enemy_in_front.py +0 -0
- {dungeoncoder-0.2.0 → dungeoncoder-0.2.1}/dungeoncoder/_generated/api/hero/is_facing_north.py +0 -0
- {dungeoncoder-0.2.0 → dungeoncoder-0.2.1}/dungeoncoder/_generated/api/hero/is_switch_in_front.py +0 -0
- {dungeoncoder-0.2.0 → dungeoncoder-0.2.1}/dungeoncoder/_generated/api/hero/is_torch_in_front.py +0 -0
- {dungeoncoder-0.2.0 → dungeoncoder-0.2.1}/dungeoncoder/_generated/api/hero/move.py +0 -0
- {dungeoncoder-0.2.0 → dungeoncoder-0.2.1}/dungeoncoder/_generated/api/hero/peek_item_value.py +0 -0
- {dungeoncoder-0.2.0 → dungeoncoder-0.2.1}/dungeoncoder/_generated/api/hero/pickup.py +0 -0
- {dungeoncoder-0.2.0 → dungeoncoder-0.2.1}/dungeoncoder/_generated/api/hero/read_item_value.py +0 -0
- {dungeoncoder-0.2.0 → dungeoncoder-0.2.1}/dungeoncoder/_generated/api/hero/sense_goal.py +0 -0
- {dungeoncoder-0.2.0 → dungeoncoder-0.2.1}/dungeoncoder/_generated/api/hero/set_pace.py +0 -0
- {dungeoncoder-0.2.0 → dungeoncoder-0.2.1}/dungeoncoder/_generated/api/hero/turn_left.py +0 -0
- {dungeoncoder-0.2.0 → dungeoncoder-0.2.1}/dungeoncoder/_generated/api/level/__init__.py +0 -0
- {dungeoncoder-0.2.0 → dungeoncoder-0.2.1}/dungeoncoder/_generated/api/level/load_level.py +0 -0
- {dungeoncoder-0.2.0 → dungeoncoder-0.2.1}/dungeoncoder/_generated/api/level/reset_level.py +0 -0
- {dungeoncoder-0.2.0 → dungeoncoder-0.2.1}/dungeoncoder/_generated/client.py +0 -0
- {dungeoncoder-0.2.0 → dungeoncoder-0.2.1}/dungeoncoder/_generated/errors.py +0 -0
- {dungeoncoder-0.2.0 → dungeoncoder-0.2.1}/dungeoncoder/_generated/models/__init__.py +0 -0
- {dungeoncoder-0.2.0 → dungeoncoder-0.2.1}/dungeoncoder/_generated/models/api_error_response.py +0 -0
- {dungeoncoder-0.2.0 → dungeoncoder-0.2.1}/dungeoncoder/_generated/models/api_error_response_status.py +0 -0
- {dungeoncoder-0.2.0 → dungeoncoder-0.2.1}/dungeoncoder/_generated/models/boolean_result.py +0 -0
- {dungeoncoder-0.2.0 → dungeoncoder-0.2.1}/dungeoncoder/_generated/models/boolean_result_status.py +0 -0
- {dungeoncoder-0.2.0 → dungeoncoder-0.2.1}/dungeoncoder/_generated/models/configure_params.py +0 -0
- {dungeoncoder-0.2.0 → dungeoncoder-0.2.1}/dungeoncoder/_generated/models/distance_param.py +0 -0
- {dungeoncoder-0.2.0 → dungeoncoder-0.2.1}/dungeoncoder/_generated/models/name_param.py +0 -0
- {dungeoncoder-0.2.0 → dungeoncoder-0.2.1}/dungeoncoder/_generated/models/nullable_integer_result.py +0 -0
- {dungeoncoder-0.2.0 → dungeoncoder-0.2.1}/dungeoncoder/_generated/models/nullable_integer_result_status.py +0 -0
- {dungeoncoder-0.2.0 → dungeoncoder-0.2.1}/dungeoncoder/_generated/models/nullable_string_result.py +0 -0
- {dungeoncoder-0.2.0 → dungeoncoder-0.2.1}/dungeoncoder/_generated/models/nullable_string_result_status.py +0 -0
- {dungeoncoder-0.2.0 → dungeoncoder-0.2.1}/dungeoncoder/_generated/models/pace_params.py +0 -0
- {dungeoncoder-0.2.0 → dungeoncoder-0.2.1}/dungeoncoder/_generated/models/statistics.py +0 -0
- {dungeoncoder-0.2.0 → dungeoncoder-0.2.1}/dungeoncoder/_generated/models/statistics_result.py +0 -0
- {dungeoncoder-0.2.0 → dungeoncoder-0.2.1}/dungeoncoder/_generated/models/statistics_result_status.py +0 -0
- {dungeoncoder-0.2.0 → dungeoncoder-0.2.1}/dungeoncoder/_generated/models/string_array_result.py +0 -0
- {dungeoncoder-0.2.0 → dungeoncoder-0.2.1}/dungeoncoder/_generated/models/string_array_result_status.py +0 -0
- {dungeoncoder-0.2.0 → dungeoncoder-0.2.1}/dungeoncoder/_generated/models/tiled_level.py +0 -0
- {dungeoncoder-0.2.0 → dungeoncoder-0.2.1}/dungeoncoder/_generated/models/version_result.py +0 -0
- {dungeoncoder-0.2.0 → dungeoncoder-0.2.1}/dungeoncoder/_generated/models/version_result_result.py +0 -0
- {dungeoncoder-0.2.0 → dungeoncoder-0.2.1}/dungeoncoder/_generated/models/version_result_status.py +0 -0
- {dungeoncoder-0.2.0 → dungeoncoder-0.2.1}/dungeoncoder/_generated/types.py +0 -0
- {dungeoncoder-0.2.0 → dungeoncoder-0.2.1}/dungeoncoder/dungeoncoder.py +0 -0
- {dungeoncoder-0.2.0 → dungeoncoder-0.2.1}/dungeoncoder/generator.py +0 -0
- {dungeoncoder-0.2.0 → dungeoncoder-0.2.1}/dungeoncoder/packs/gelaende.json +0 -0
- {dungeoncoder-0.2.0 → dungeoncoder-0.2.1}/dungeoncoder/packs/station.json +0 -0
- {dungeoncoder-0.2.0 → dungeoncoder-0.2.1}/dungeoncoder/packs/studio.json +0 -0
- {dungeoncoder-0.2.0 → dungeoncoder-0.2.1}/dungeoncoder/packs/werkstatt.json +0 -0
- {dungeoncoder-0.2.0 → dungeoncoder-0.2.1}/dungeoncoder/replay.py +0 -0
- {dungeoncoder-0.2.0 → dungeoncoder-0.2.1}/dungeoncoder/requirements.txt +0 -0
- {dungeoncoder-0.2.0 → dungeoncoder-0.2.1}/dungeoncoder/testing.py +0 -0
- {dungeoncoder-0.2.0 → dungeoncoder-0.2.1}/dungeoncoder/trace.py +0 -0
- {dungeoncoder-0.2.0 → dungeoncoder-0.2.1}/dungeoncoder/variants.py +0 -0
- {dungeoncoder-0.2.0 → dungeoncoder-0.2.1}/dungeoncoder.egg-info/SOURCES.txt +0 -0
- {dungeoncoder-0.2.0 → dungeoncoder-0.2.1}/dungeoncoder.egg-info/dependency_links.txt +0 -0
- {dungeoncoder-0.2.0 → dungeoncoder-0.2.1}/dungeoncoder.egg-info/requires.txt +0 -0
- {dungeoncoder-0.2.0 → dungeoncoder-0.2.1}/dungeoncoder.egg-info/top_level.txt +0 -0
- {dungeoncoder-0.2.0 → dungeoncoder-0.2.1}/setup.cfg +0 -0
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Metadata-Version: 2.4
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Name: dungeoncoder
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Version: 0.2.
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Version: 0.2.1
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Summary: Python API for Dungeon Coder: steer the hero from a script, in VS Code or in the built-in simulator
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License-Expression: MIT
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Project-URL: Homepage, https://github.com/mhobelsb/vsc_hm-dungeon-coder
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Project-URL: Issues, https://github.com/mhobelsb/vsc_hm-dungeon-coder/issues
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Classifier: Programming Language :: Python :: 3
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Classifier: Intended Audience :: Education
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Classifier: Topic :: Education
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# dungeoncoder
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The Python API for Dungeon Coder, a VS Code extension in which a Python script steers a hero through a pixel-art dungeon.
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The Python API for [Dungeon Coder](https://github.com/mhobelsb/vsc_hm-dungeon-coder), a VS Code extension in which a Python script steers a hero through a pixel-art dungeon.
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```python
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from dungeoncoder import Game
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# dungeoncoder
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The Python API for Dungeon Coder, a VS Code extension in which a Python script steers a hero through a pixel-art dungeon.
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The Python API for [Dungeon Coder](https://github.com/mhobelsb/vsc_hm-dungeon-coder), a VS Code extension in which a Python script steers a hero through a pixel-art dungeon.
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```python
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from dungeoncoder import Game
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line("PROBLEM", f"the game at {url} is Dungeon Coder {extension}, this package is "
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f"{dungeoncoder.__version__}: run \"Dungeon Coder: Copy Python API to workspace\" again")
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from dungeoncoder.sim import asset_pack_folders
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packs = asset_pack_folders()
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where = "DC_ASSET_PACKS" if os.environ.get("DC_ASSET_PACKS") is not None else "found here or above"
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if packs:
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if os.path.isdir(pack):
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f"{dungeoncoder.__version__}: update the extension and the Python package")
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about = ", ".join(f"{k} {manifest[k]}" for k in ("name", "version") if manifest.get(k))
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line("ok", f"asset pack {pack}" + (f" ({about})" if about else ""))
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line("ok", f"asset pack {pack}" + (f" ({about})" if about else "") + f", {where}")
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problems += 1
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line("note", "no asset packs: none in DC_ASSET_PACKS, no folder dungeon-coder-assets here or above; "
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"only levels and text maps of a course need one")
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from dungeoncoder.testing import spiel
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import contextlib
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"""The pack of a style. An asset pack in DC_ASSET_PACKS may bring its own packs
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(styles/<style>.json, first pack wins, as for tilesets in the game): so a private
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pack can draw a style with other art than the one shipped here."""
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folders = [os.path.join(p, "styles") for p in
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folders = [os.path.join(p, "styles") for p in _sim().asset_pack_folders()]
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path = next((os.path.join(d, f"{style}.json") for d in folders + [PACK_DIR]
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if f"{style}.json" not in NOT_STYLES and os.path.exists(os.path.join(d, f"{style}.json"))), None)
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if path is None:
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"description": "The items of the engine bundled assets (a copy of game/assets/pack.json, items; checked by tests): the simulator falls back to them when no pack in DC_ASSET_PACKS names an item",
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"tile": 20
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},
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},
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"Bett": {
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"tileset": "welt_station_tiles.json",
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@@ -21,6 +21,7 @@ effect here.
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21
21
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"""
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22
22
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import json
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23
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import os
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24
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+
import sys
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24
25
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TILE = 16
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26
27
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PACK_DIR = os.path.join(os.path.dirname(os.path.abspath(__file__)), "packs")
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@@ -30,6 +31,46 @@ _rules_cache = None
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30
31
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_items_cache = None
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31
32
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33
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# Where the asset packs are, for the simulator, text maps (asciimap) and `python -m dungeoncoder`:
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# DC_ASSET_PACKS if it is set (also when empty: then none); otherwise every folder named like a pack
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# to find (FIND, the default of the extension's setting dungeonCoder.findAssetPacks) that has a
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37
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# pack.json, in the current folder, the folder of the running script, or any folder above them,
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38
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# nearest first. The extension searches the same way for the game (src/extension.ts,
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39
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# findAssetPacks) and passes its packs to the terminals it opens as DC_ASSET_PACKS.
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40
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+
FIND = ("dungeon-coder-assets",)
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41
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+
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42
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+
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43
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+
def found_asset_packs(starts=None):
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44
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"""The packs to find, in the folders `starts` (default: the current folder and the running
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45
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+
script's) and above them, nearest first."""
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46
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+
if starts is None:
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47
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starts = [os.getcwd()]
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48
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script = getattr(sys.modules.get("__main__"), "__file__", None)
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49
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+
if script:
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50
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+
starts.append(os.path.dirname(os.path.abspath(script)))
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51
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+
found = []
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52
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+
for start in starts:
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53
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+
folder = os.path.abspath(start)
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54
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+
while True:
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55
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+
for name in FIND:
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56
|
+
candidate = os.path.join(folder, name)
|
|
57
|
+
if os.path.isfile(os.path.join(candidate, "pack.json")) and candidate not in found:
|
|
58
|
+
found.append(candidate)
|
|
59
|
+
parent = os.path.dirname(folder)
|
|
60
|
+
if parent == folder:
|
|
61
|
+
break
|
|
62
|
+
folder = parent
|
|
63
|
+
return found
|
|
64
|
+
|
|
65
|
+
|
|
66
|
+
def asset_pack_folders():
|
|
67
|
+
"""The asset packs to use, first wins: DC_ASSET_PACKS if set, else the packs found."""
|
|
68
|
+
configured = os.environ.get("DC_ASSET_PACKS")
|
|
69
|
+
if configured is not None:
|
|
70
|
+
return [p for p in configured.split(os.pathsep) if p]
|
|
71
|
+
return found_asset_packs()
|
|
72
|
+
|
|
73
|
+
|
|
33
74
|
def _rules_from_folder(folder):
|
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34
75
|
"""Tile rules read directly from a pack's tilesets/*.json (like the game reads them)."""
|
|
35
76
|
rules = {}
|
|
@@ -57,7 +98,7 @@ def _rules():
|
|
|
57
98
|
if _rules_cache is None:
|
|
58
99
|
with open(os.path.join(PACK_DIR, "tilesets.json"), encoding="utf-8") as f:
|
|
59
100
|
_rules_cache = json.load(f)
|
|
60
|
-
for folder in reversed(
|
|
101
|
+
for folder in reversed(asset_pack_folders()):
|
|
61
102
|
_rules_cache.update(_rules_from_folder(folder))
|
|
62
103
|
return _rules_cache
|
|
63
104
|
|
|
@@ -77,7 +118,7 @@ def item_tiles():
|
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|
77
118
|
(engine: game/src/assets.js, loadItemTiles)."""
|
|
78
119
|
global _items_cache
|
|
79
120
|
if _items_cache is None:
|
|
80
|
-
manifests = [os.path.join(p, "pack.json") for p in
|
|
121
|
+
manifests = [os.path.join(p, "pack.json") for p in asset_pack_folders()]
|
|
81
122
|
manifests.append(os.path.join(PACK_DIR, "items.json"))
|
|
82
123
|
_items_cache = {}
|
|
83
124
|
for path in manifests:
|
|
@@ -94,7 +135,8 @@ def item_tiles():
|
|
|
94
135
|
def missing_tileset_message(sources, pack=""):
|
|
95
136
|
"""Same wording as the game (game/src/tiles.js, missingTilesetMessage); pack: the asset pack
|
|
96
137
|
the level names (map property `pack`)."""
|
|
97
|
-
needs = (f'This level needs the asset pack "{pack}": get it (the exercise sheet says how) and
|
|
138
|
+
needs = (f'This level needs the asset pack "{pack}": get it (the exercise sheet says how) and put its folder '
|
|
139
|
+
f'"{pack}" into the opened folder or a folder above it, or add it '
|
|
98
140
|
if pack else "Add the asset pack ")
|
|
99
141
|
return (f"Missing tileset {', '.join(sources)}: no asset pack has it. "
|
|
100
142
|
f"{needs}to the setting dungeonCoder.assetPacks (outside VS Code: DC_ASSET_PACKS).")
|
|
@@ -1,8 +1,10 @@
|
|
|
1
1
|
Metadata-Version: 2.4
|
|
2
2
|
Name: dungeoncoder
|
|
3
|
-
Version: 0.2.
|
|
3
|
+
Version: 0.2.1
|
|
4
4
|
Summary: Python API for Dungeon Coder: steer the hero from a script, in VS Code or in the built-in simulator
|
|
5
5
|
License-Expression: MIT
|
|
6
|
+
Project-URL: Homepage, https://github.com/mhobelsb/vsc_hm-dungeon-coder
|
|
7
|
+
Project-URL: Issues, https://github.com/mhobelsb/vsc_hm-dungeon-coder/issues
|
|
6
8
|
Classifier: Programming Language :: Python :: 3
|
|
7
9
|
Classifier: Intended Audience :: Education
|
|
8
10
|
Classifier: Topic :: Education
|
|
@@ -15,7 +17,7 @@ Dynamic: license-file
|
|
|
15
17
|
|
|
16
18
|
# dungeoncoder
|
|
17
19
|
|
|
18
|
-
The Python API for Dungeon Coder, a VS Code extension in which a Python script steers a hero through a pixel-art dungeon.
|
|
20
|
+
The Python API for [Dungeon Coder](https://github.com/mhobelsb/vsc_hm-dungeon-coder), a VS Code extension in which a Python script steers a hero through a pixel-art dungeon.
|
|
19
21
|
|
|
20
22
|
```python
|
|
21
23
|
from dungeoncoder import Game
|
|
@@ -20,6 +20,10 @@ classifiers = [
|
|
|
20
20
|
"Topic :: Education",
|
|
21
21
|
]
|
|
22
22
|
|
|
23
|
+
[project.urls]
|
|
24
|
+
Homepage = "https://github.com/mhobelsb/vsc_hm-dungeon-coder"
|
|
25
|
+
Issues = "https://github.com/mhobelsb/vsc_hm-dungeon-coder/issues"
|
|
26
|
+
|
|
23
27
|
[tool.setuptools.dynamic]
|
|
24
28
|
version = { attr = "dungeoncoder.__version__" }
|
|
25
29
|
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"../tilesets/welt_gelaende_figur.json":{"count":128,"tile_w":32,"tile_h":32,"tiles":{"0":{"type":"Character","props":{"state":"standing_north_0"}},"1":{"type":"Character","props":{"state":"walking_north_0"}},"2":{"type":"Character","props":{"state":"standing_east_0"}},"3":{"type":"Character","props":{"state":"walking_east_0"}},"4":{"type":"Character","props":{"state":"standing_south_0"}},"5":{"type":"Character","props":{"state":"walking_south_0"}},"6":{"type":"Character","props":{"state":"standing_west_0"}},"7":{"type":"Character","props":{"state":"walking_west_0"}},"8":{"type":"Character","props":{"state":"standing_north_1"}},"9":{"type":"Character","props":{"state":"walking_north_1"}},"10":{"type":"Character","props":{"state":"standing_east_1"}},"11":{"type":"Character","props":{"state":"walking_east_1"}},"12":{"type":"Character","props":{"state":"standing_south_1"}},"13":{"type":"Character","props":{"state":"walking_south_1"}},"14":{"type":"Character","props":{"state":"standing_west_1"}},"15":{"type":"Character","props":{"state":"walking_west_1"}},"16":{"type":"Character","props":{"state":"standing_north_2"}},"17":{"type":"Character","props":{"state":"walking_north_2"}},"18":{"type":"Character","props":{"state":"standing_east_2"}},"19":{"type":"Character","props":{"state":"walking_east_2"}},"20":{"type":"Character","props":{"state":"standing_south_2"}},"21":{"type":"Character","props":{"state":"walking_south_2"}},"22":{"type":"Character","props":{"state":"standing_west_2"}},"23":{"type":"Character","props":{"state":"walking_west_2"}},"24":{"type":"Character","props":{"state":"standing_north_3"}},"25":{"type":"Character","props":{"state":"walking_north_3"}},"26":{"type":"Character","props":{"state":"standing_east_3"}},"27":{"type":"Character","props":{"state":"walking_east_3"}},"28":{"type":"Character","props":{"state":"standing_south_3"}},"29":{"type":"Character","props":{"state":"walking_south_3"}},"30":{"type":"Character","props":{"state":"standing_west_3"}},"31":{"type":"Character","props":{"state":"walking_west_3"}},"32":{"type":"Character","props":{"state":"standing_north_4"}},"33":{"type":"Character","props":{"state":"walking_north_4"}},"34":{"type":"Character","props":{"state":"standing_east_4"}},"35":{"type":"Character","props":{"state":"walking_east_4"}},"36":{"type":"Character","props":{"state":"standing_south_4"}},"37":{"type":"Character","props":{"state":"walking_south_4"}},"38":{"type":"Character","props":{"state":"standing_west_4"}},"39":{"type":"Character","props":{"state":"walking_west_4"}},"40":{"type":"Character","props":{"state":"standing_north_5"}},"41":{"type":"Character","props":{"state":"walking_north_5"}},"42":{"type":"Character","props":{"state":"standing_east_5"}},"43":{"type":"Character","props":{"state":"walking_east_5"}},"44":{"type":"Character","props":{"state":"standing_south_5"}},"45":{"type":"Character","props":{"state":"walking_south_5"}},"46":{"type":"Character","props":{"state":"standing_west_5"}},"47":{"type":"Character","props":{"state":"walking_west_5"}},"48":{"type":"Character","props":{"state":"standing_north_6"}},"49":{"type":"Character","props":{"state":"walking_north_6"}},"50":{"type":"Character","props":{"state":"standing_east_6"}},"51":{"type":"Character","props":{"state":"walking_east_6"}},"52":{"type":"Character","props":{"state":"standing_south_6"}},"53":{"type":"Character","props":{"state":"walking_south_6"}},"54":{"type":"Character","props":{"state":"standing_west_6"}},"55":{"type":"Character","props":{"state":"walking_west_6"}},"56":{"type":"Character","props":{"state":"standing_north_7"}},"57":{"type":"Character","props":{"state":"walking_north_7"}},"58":{"type":"Character","props":{"state":"standing_east_7"}},"59":{"type":"Character","props":{"state":"walking_east_7"}},"60":{"type":"Character","props":{"state":"standing_south_7"}},"61":{"type":"Character","props":{"state":"walking_south_7"}},"62":{"type":"Character","props":{"state":"standing_west_7"}},"63":{"type":"Character","props":{"state":"walking_west_7"}},"64":{"type":"Character","props":{"state":"standing_north_8"}},"65":{"type":"Character","props":{"state":"walking_north_8"}},"66":{"type":"Character","props":{"state":"standing_east_8"}},"67":{"type":"Character","props":{"state":"walking_east_8"}},"68":{"type":"Character","props":{"state":"standing_south_8"}},"69":{"type":"Character","props":{"state":"walking_south_8"}},"70":{"type":"Character","props":{"state":"standing_west_8"}},"71":{"type":"Character","props":{"state":"walking_west_8"}},"72":{"type":"Character","props":{"state":"standing_north_9"}},"73":{"type":"Character","props":{"state":"walking_north_9"}},"74":{"type":"Character","props":{"state":"standing_east_9"}},"75":{"type":"Character","props":{"state":"walking_east_9"}},"76":{"type":"Character","props":{"state":"standing_south_9"}},"77":{"type":"Character","props":{"state":"walking_south_9"}},"78":{"type":"Character","props":{"state":"standing_west_9"}},"79":{"type":"Character",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