dfpyre 0.4.3__tar.gz → 0.4.4__tar.gz
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Potentially problematic release.
This version of dfpyre might be problematic. Click here for more details.
- dfpyre-0.4.4/PKG-INFO +478 -0
- {dfpyre-0.4.3 → dfpyre-0.4.4}/dfpyre/items.py +35 -1
- {dfpyre-0.4.3 → dfpyre-0.4.4}/dfpyre/style.py +2 -1
- dfpyre-0.4.4/pyproject.toml +19 -0
- dfpyre-0.4.3/LICENSE +0 -21
- dfpyre-0.4.3/PKG-INFO +0 -10
- dfpyre-0.4.3/dfpyre.egg-info/PKG-INFO +0 -10
- dfpyre-0.4.3/dfpyre.egg-info/SOURCES.txt +0 -13
- dfpyre-0.4.3/dfpyre.egg-info/dependency_links.txt +0 -1
- dfpyre-0.4.3/dfpyre.egg-info/requires.txt +0 -1
- dfpyre-0.4.3/dfpyre.egg-info/top_level.txt +0 -1
- dfpyre-0.4.3/setup.cfg +0 -4
- dfpyre-0.4.3/setup.py +0 -18
- {dfpyre-0.4.3 → dfpyre-0.4.4}/README.md +0 -0
- {dfpyre-0.4.3 → dfpyre-0.4.4}/dfpyre/__init__.py +0 -0
- {dfpyre-0.4.3 → dfpyre-0.4.4}/dfpyre/data/data.json +0 -0
- {dfpyre-0.4.3 → dfpyre-0.4.4}/dfpyre/pyre.py +0 -0
dfpyre-0.4.4/PKG-INFO
ADDED
|
@@ -0,0 +1,478 @@
|
|
|
1
|
+
Metadata-Version: 2.1
|
|
2
|
+
Name: dfpyre
|
|
3
|
+
Version: 0.4.4
|
|
4
|
+
Summary: A package for external creation of code templates for the DiamondFire Minecraft server.
|
|
5
|
+
Home-page: https://github.com/Amp63/pyre
|
|
6
|
+
License: MIT
|
|
7
|
+
Keywords: diamondfire,minecraft
|
|
8
|
+
Author: Amp
|
|
9
|
+
Requires-Python: >=3.12,<4.0
|
|
10
|
+
Classifier: License :: OSI Approved :: MIT License
|
|
11
|
+
Classifier: Programming Language :: Python :: 3
|
|
12
|
+
Classifier: Programming Language :: Python :: 3.12
|
|
13
|
+
Requires-Dist: mcitemlib (>=0.1.0,<0.2.0)
|
|
14
|
+
Project-URL: Repository, https://github.com/Amp63/pyre
|
|
15
|
+
Description-Content-Type: text/markdown
|
|
16
|
+
|
|
17
|
+
# pyre
|
|
18
|
+
|
|
19
|
+
A package for external creation of code templates for the DiamondFire Minecraft server (mcdiamondfire.com).
|
|
20
|
+
|
|
21
|
+
PyPi Link: https://pypi.org/project/dfpyre/
|
|
22
|
+
|
|
23
|
+
## Features
|
|
24
|
+
- All code block types
|
|
25
|
+
- All code item types
|
|
26
|
+
- Direct sending to DF via recode
|
|
27
|
+
- Automatic type conversion (int to num, str to text)
|
|
28
|
+
- Name checking ("did you mean ___?" for close matches)
|
|
29
|
+
- Default tag values
|
|
30
|
+
|
|
31
|
+
## Documentation
|
|
32
|
+
## Basics
|
|
33
|
+
|
|
34
|
+
- [Setting up a program](#setup)
|
|
35
|
+
- [Events and Actions](#eventsactions)
|
|
36
|
+
- [Building](#building)
|
|
37
|
+
|
|
38
|
+
## Var Items
|
|
39
|
+
|
|
40
|
+
- [Text](#text)
|
|
41
|
+
- [Number](#number)
|
|
42
|
+
- [Variable](#variable)
|
|
43
|
+
- [Location](#location)
|
|
44
|
+
- [Item](#item)
|
|
45
|
+
- [Sound](#sound)
|
|
46
|
+
- [Particle](#particle)
|
|
47
|
+
- [Potion](#potion)
|
|
48
|
+
- [Game Value](#game-value)
|
|
49
|
+
- [Vector](#vector)
|
|
50
|
+
|
|
51
|
+
## Conditionals and Loops
|
|
52
|
+
|
|
53
|
+
- [Conditionals and Brackets](#conditionalsbrackets)
|
|
54
|
+
- [Loops](#loops)
|
|
55
|
+
|
|
56
|
+
## Functions and Procedures
|
|
57
|
+
|
|
58
|
+
- [Creating Functions and Procedures](#create-functionsprocedures)
|
|
59
|
+
- [Calling Functions and Procedures](#call-functionsprocedures)
|
|
60
|
+
|
|
61
|
+
## Extras
|
|
62
|
+
|
|
63
|
+
- [Calling Functions with Parameters](#functions-with-parameters)
|
|
64
|
+
- [return_() method](#special-return)
|
|
65
|
+
- [Command List](#commands)
|
|
66
|
+
|
|
67
|
+
___
|
|
68
|
+
|
|
69
|
+
### Setup
|
|
70
|
+
|
|
71
|
+
To start creating in pyre, you have to create a DFTemplate object like so:
|
|
72
|
+
|
|
73
|
+
```py
|
|
74
|
+
from dfpyre import *
|
|
75
|
+
t = DFTemplate()
|
|
76
|
+
```
|
|
77
|
+
|
|
78
|
+
Basically everything stems from this template object.
|
|
79
|
+
|
|
80
|
+
This is the basic layout of a file:
|
|
81
|
+
|
|
82
|
+
```py
|
|
83
|
+
from dfpyre import *
|
|
84
|
+
t = DFTemplate()
|
|
85
|
+
# [Event, Function, or Process]
|
|
86
|
+
# [Your code here]
|
|
87
|
+
t.build()
|
|
88
|
+
```
|
|
89
|
+
|
|
90
|
+
The commented lines represent where you will insert calls to methods in the template object.
|
|
91
|
+
|
|
92
|
+
Here's a complete program that prints a message to every player when a player joins:
|
|
93
|
+
|
|
94
|
+
```py
|
|
95
|
+
from dfpyre import *
|
|
96
|
+
t = DFTemplate()
|
|
97
|
+
t.playerEvent('Join')
|
|
98
|
+
t.playerAction('SendMessage', '%default has joined!', target='AllPlayers')
|
|
99
|
+
t.buildAndSend()
|
|
100
|
+
```
|
|
101
|
+
|
|
102
|
+
### Events/Actions
|
|
103
|
+
|
|
104
|
+
You can find a list of events and actions [here](#commands)
|
|
105
|
+
|
|
106
|
+
As shown in [setup](#setup), every code line must start with an event, function, or process. After that, you're free to put anything you want.
|
|
107
|
+
|
|
108
|
+
The following program sends a message to all players and gives a player 10 apples upon joining:
|
|
109
|
+
|
|
110
|
+
```py
|
|
111
|
+
from dfpyre import *
|
|
112
|
+
t = DFTemplate()
|
|
113
|
+
t.playerEvent('Join')
|
|
114
|
+
t.playerAction('SendMessage', '%default has joined!', target='AllPlayers')
|
|
115
|
+
t.playerAction('GiveItems', item('apple', 10))
|
|
116
|
+
```
|
|
117
|
+
|
|
118
|
+
### Building
|
|
119
|
+
|
|
120
|
+
You basically have 2 different options for building your code line.
|
|
121
|
+
You can either:
|
|
122
|
+
|
|
123
|
+
1. Save the compressed template code to a variable and send it to minecraft later
|
|
124
|
+
2. Build and send directly to your minecraft client (recommended)
|
|
125
|
+
|
|
126
|
+
If you choose the first option, the code would look something like this:
|
|
127
|
+
|
|
128
|
+
```py
|
|
129
|
+
from dfpyre import *
|
|
130
|
+
t = DFTemplate()
|
|
131
|
+
t.playerEvent('Join')
|
|
132
|
+
t.playerAction('SendMessage', '%default has joined!', target='AllPlayers')
|
|
133
|
+
templateCode, templateName = t.build() # NOTE: build() returns a tuple with code at index 0 and a formatted name at index 1.
|
|
134
|
+
|
|
135
|
+
sendToDf(code, name=templateName) # Send to minecraft client via recode item api
|
|
136
|
+
```
|
|
137
|
+
|
|
138
|
+
If you choose the second option, you can do this:
|
|
139
|
+
|
|
140
|
+
```py
|
|
141
|
+
from dfpyre import *
|
|
142
|
+
t = DFTemplate()
|
|
143
|
+
t.playerEvent('Join')
|
|
144
|
+
t.playerAction('SendMessage', '%default has joined!', target='AllPlayers')
|
|
145
|
+
t.buildAndSend() # builds and sends automatically to minecraft
|
|
146
|
+
```
|
|
147
|
+
|
|
148
|
+
### Variable Items
|
|
149
|
+
|
|
150
|
+
### Text
|
|
151
|
+
|
|
152
|
+
Represents a diamondfire text item:
|
|
153
|
+
|
|
154
|
+
```py
|
|
155
|
+
text('hello %default.')
|
|
156
|
+
```
|
|
157
|
+
|
|
158
|
+
If a regular string is passed to a method as a chest parameter, it will automatically be converted to a text object:
|
|
159
|
+
|
|
160
|
+
```py
|
|
161
|
+
# These do the same thing:
|
|
162
|
+
t.playerAction('SendMessage', text('%default joined.'))
|
|
163
|
+
t.playerAction('SendMessage', '%default joined.')
|
|
164
|
+
```
|
|
165
|
+
|
|
166
|
+
### Number
|
|
167
|
+
|
|
168
|
+
Represents a diamondfire number item:
|
|
169
|
+
|
|
170
|
+
```py
|
|
171
|
+
num(5)
|
|
172
|
+
num(3.14)
|
|
173
|
+
```
|
|
174
|
+
|
|
175
|
+
If a regular integer or float is passed to a method as a chest parameter, it will automatically be converted to a num object:
|
|
176
|
+
|
|
177
|
+
```py
|
|
178
|
+
# These do the same thing:
|
|
179
|
+
t.setVariable('=', var('number'), num(10))
|
|
180
|
+
t.setVariable('=', var('number'), 10)
|
|
181
|
+
```
|
|
182
|
+
|
|
183
|
+
### Variable
|
|
184
|
+
|
|
185
|
+
Represents a diamondfire variable item:
|
|
186
|
+
|
|
187
|
+
```py
|
|
188
|
+
var('num')
|
|
189
|
+
var('text1')
|
|
190
|
+
```
|
|
191
|
+
|
|
192
|
+
You can set variable values by using the `setVariable` method:
|
|
193
|
+
|
|
194
|
+
```py
|
|
195
|
+
t.setVariable('=', var('num'), 12) # sets 'num' to 12
|
|
196
|
+
t.setVariable('x', var('doubled'), var('num'), 2) # sets 'doubled' to 24
|
|
197
|
+
```
|
|
198
|
+
|
|
199
|
+
You can set the scope of the variable by using the `scope` keyword:
|
|
200
|
+
|
|
201
|
+
```py
|
|
202
|
+
t.setVariable('=', var(num1, scope='game'), 12) # both 'game' or 'unsaved' can be passed for the scope here
|
|
203
|
+
t.setVariable('=', var(num1, scope='saved'), 12)
|
|
204
|
+
t.setVariable('=', var(num1, scope='local'), 12)
|
|
205
|
+
```
|
|
206
|
+
|
|
207
|
+
### Location
|
|
208
|
+
|
|
209
|
+
Represents a diamondfire location item:
|
|
210
|
+
|
|
211
|
+
```py
|
|
212
|
+
# (var= is not required if numbers are in order, but is more readable)
|
|
213
|
+
loc(x=25.5, y=50, z=25.5, pitch=0, yaw=-90)
|
|
214
|
+
```
|
|
215
|
+
|
|
216
|
+
Example:
|
|
217
|
+
|
|
218
|
+
```py
|
|
219
|
+
# teleport player on join
|
|
220
|
+
from dfpyre import *
|
|
221
|
+
t = DFTemplate()
|
|
222
|
+
t.playerEvent('Join')
|
|
223
|
+
t.playerAction('Teleport', loc(10, 50, 10))
|
|
224
|
+
```
|
|
225
|
+
|
|
226
|
+
### Item
|
|
227
|
+
|
|
228
|
+
Represents a minecraft item:
|
|
229
|
+
|
|
230
|
+
```py
|
|
231
|
+
item('stick', count=5)
|
|
232
|
+
item('stone', 64)
|
|
233
|
+
```
|
|
234
|
+
|
|
235
|
+
Extra nbt (enchants, lore, etc.) is not supported right now.
|
|
236
|
+
|
|
237
|
+
### Sound
|
|
238
|
+
|
|
239
|
+
Represents a diamondfire sound item:
|
|
240
|
+
|
|
241
|
+
```py
|
|
242
|
+
sound('Wood Break', pitch=1.5, vol=2.0)
|
|
243
|
+
```
|
|
244
|
+
|
|
245
|
+
Example:
|
|
246
|
+
|
|
247
|
+
```py
|
|
248
|
+
# plays 'Grass Place' sound on join
|
|
249
|
+
from dfpyre import *
|
|
250
|
+
t = DFTemplate()
|
|
251
|
+
t.playerEvent('Join')
|
|
252
|
+
t.playerAction('PlaySound', sound('Grass Place'))
|
|
253
|
+
```
|
|
254
|
+
|
|
255
|
+
### Particle
|
|
256
|
+
|
|
257
|
+
Represents a diamondfire particle item:
|
|
258
|
+
|
|
259
|
+
```py
|
|
260
|
+
particle(name='Cloud', amount=10, horizontal=1.0, vertical=0.5, x=1.0, y=0.0, z=0.0, motionVariation=100)
|
|
261
|
+
```
|
|
262
|
+
|
|
263
|
+
Example:
|
|
264
|
+
|
|
265
|
+
```py
|
|
266
|
+
# plays a white cloud particle effect at 5, 50, 5
|
|
267
|
+
from dfpyre import *
|
|
268
|
+
t = DFTemplate()
|
|
269
|
+
t.playerEvent('Join')
|
|
270
|
+
t.playerAction('Particle', particle('Cloud'), loc(5, 50, 5))
|
|
271
|
+
```
|
|
272
|
+
|
|
273
|
+
Currently, the particle object does not support colors.
|
|
274
|
+
|
|
275
|
+
### Potion
|
|
276
|
+
|
|
277
|
+
Represents a diamondfire potion item:
|
|
278
|
+
|
|
279
|
+
```py
|
|
280
|
+
# gives speed 1 for 1 minute
|
|
281
|
+
potion('Speed', dur=1200, amp=0)
|
|
282
|
+
```
|
|
283
|
+
|
|
284
|
+
Example:
|
|
285
|
+
|
|
286
|
+
```py
|
|
287
|
+
# gives the player infinite saturation 255
|
|
288
|
+
from dfpyre import *
|
|
289
|
+
t = DFTemplate()
|
|
290
|
+
t.playerEvent('Join')
|
|
291
|
+
t.playerAction('GivePotion', potion('Saturation', amp=254))
|
|
292
|
+
```
|
|
293
|
+
|
|
294
|
+
### Game Value
|
|
295
|
+
|
|
296
|
+
Represents a diamondfire game value item:
|
|
297
|
+
|
|
298
|
+
```py
|
|
299
|
+
gamevalue('Player Count')
|
|
300
|
+
gamevalue('Location' target='Selection')
|
|
301
|
+
```
|
|
302
|
+
|
|
303
|
+
Example:
|
|
304
|
+
|
|
305
|
+
```py
|
|
306
|
+
# function that prints player count and cpu
|
|
307
|
+
from dfpyre import *
|
|
308
|
+
t = DFTemplate()
|
|
309
|
+
t.function('printData')
|
|
310
|
+
t.playerAction('SendMessage', gamevalue('Player Count'), gamevalue('CPU Usage'))
|
|
311
|
+
```
|
|
312
|
+
|
|
313
|
+
### Vector
|
|
314
|
+
|
|
315
|
+
Represents a diamondfire vector item:
|
|
316
|
+
|
|
317
|
+
```py
|
|
318
|
+
vector(x=1.1, y=0.0, z=0.5)
|
|
319
|
+
```
|
|
320
|
+
|
|
321
|
+
Example:
|
|
322
|
+
|
|
323
|
+
```py
|
|
324
|
+
# sets the player's x velocity to 1.0 on join
|
|
325
|
+
from dfpyre import *
|
|
326
|
+
t = DFTemplate()
|
|
327
|
+
t.playerEvent('Join')
|
|
328
|
+
t.playerAction('SetVelocity', vector(x=1.0, y=0.0, z=0.0))
|
|
329
|
+
```
|
|
330
|
+
|
|
331
|
+
### Conditionals/Brackets
|
|
332
|
+
|
|
333
|
+
A list of conditionals and loops can be found [here](#commands).
|
|
334
|
+
|
|
335
|
+
A specific syntax must be followed when creating conditionals and loops. Each conditional statement must be followed by a `bracket()` method, which will contain code. Here's an example:
|
|
336
|
+
|
|
337
|
+
```py
|
|
338
|
+
# prints 'clicked' when a player right clicks with a stick in their hand
|
|
339
|
+
from dfpyre import *
|
|
340
|
+
t = DFTemplate()
|
|
341
|
+
t.playerEvent('RightClick')
|
|
342
|
+
t.ifPlayer('IsHolding', item('stick'))
|
|
343
|
+
t.bracket(
|
|
344
|
+
t.playerAction('SendMessage', 'clicked')
|
|
345
|
+
)
|
|
346
|
+
```
|
|
347
|
+
|
|
348
|
+
To create an `else` statement, use the `else_` method:
|
|
349
|
+
|
|
350
|
+
```py
|
|
351
|
+
# says the player is 'on the ground' when grounded and 'in the air' otherwise.
|
|
352
|
+
from dfpyre import *
|
|
353
|
+
t = DFTemplate()
|
|
354
|
+
t.function('grounded')
|
|
355
|
+
t.ifPlayer('IsGrounded')
|
|
356
|
+
t.bracket(
|
|
357
|
+
t.playerAction('ActionBar', 'on the ground')
|
|
358
|
+
)
|
|
359
|
+
t.else_()
|
|
360
|
+
t.bracket(
|
|
361
|
+
t.playerAction('ActionBar', 'in the air')
|
|
362
|
+
)
|
|
363
|
+
t.build()
|
|
364
|
+
```
|
|
365
|
+
|
|
366
|
+
### Loops
|
|
367
|
+
|
|
368
|
+
As for loops, the bracket syntax is the same and will automatically change to "repeat-type" brackets:
|
|
369
|
+
|
|
370
|
+
```py
|
|
371
|
+
# prints numbers 1-5
|
|
372
|
+
from dfpyre import *
|
|
373
|
+
t = DFTemplate()
|
|
374
|
+
t.playerEvent('Join')
|
|
375
|
+
t.repeat('Multiple', var('i'), 5)
|
|
376
|
+
t.bracket(
|
|
377
|
+
t.playerAction('SendMessage', var('i'))
|
|
378
|
+
)
|
|
379
|
+
```
|
|
380
|
+
|
|
381
|
+
### Creating Functions/Processes
|
|
382
|
+
|
|
383
|
+
To create a function or process, just start the template with a `function` or `process` method:
|
|
384
|
+
|
|
385
|
+
```py
|
|
386
|
+
# function that gives a player 64 golden apples
|
|
387
|
+
from dfpyre import *
|
|
388
|
+
t = DFTemplate()
|
|
389
|
+
t.function('doStuff')
|
|
390
|
+
t.playerAction('GiveItems', item('golden_apple', 64))
|
|
391
|
+
```
|
|
392
|
+
|
|
393
|
+
### Calling Functions/Processes
|
|
394
|
+
|
|
395
|
+
Calling Functions and processes is also simple:
|
|
396
|
+
|
|
397
|
+
```py
|
|
398
|
+
from dfpyre import *
|
|
399
|
+
t = DFTemplate()
|
|
400
|
+
t.playerEvent('Join')
|
|
401
|
+
t.callFunction('doStuff')
|
|
402
|
+
```
|
|
403
|
+
|
|
404
|
+
Function parameters can also be inputted easier. Check [here](#functions-with-parameters) for more info.
|
|
405
|
+
|
|
406
|
+
### Functions with Parameters
|
|
407
|
+
|
|
408
|
+
Lets say that we have this function that prints out double (numx2) of what was inputted (num):
|
|
409
|
+
|
|
410
|
+
```py
|
|
411
|
+
# prints numbers 1-5
|
|
412
|
+
from dfpyre import *
|
|
413
|
+
t = DFTemplate()
|
|
414
|
+
t.function('double')
|
|
415
|
+
t.setVariable('x', var('numx2'), var('num'), 2)
|
|
416
|
+
t.playerAction('SendMessage', var('numx2'))
|
|
417
|
+
```
|
|
418
|
+
|
|
419
|
+
To easily pass the required parameter `num`, we can use the `parameters` keyword like this:
|
|
420
|
+
|
|
421
|
+
```py
|
|
422
|
+
# prints numbers 1-5
|
|
423
|
+
from dfpyre import *
|
|
424
|
+
t = DFTemplate()
|
|
425
|
+
t.playerEvent('Join')
|
|
426
|
+
t.callFunction('double', parameters={'num': 5})
|
|
427
|
+
```
|
|
428
|
+
|
|
429
|
+
This basically just sets a local variable for each key in `parameters` before the function is called.
|
|
430
|
+
|
|
431
|
+
### Special Return
|
|
432
|
+
|
|
433
|
+
Similar to [functions with parameters](#functions-with-parameters), `return_` is an extension of the `function` method.
|
|
434
|
+
|
|
435
|
+
When you want to return a given value from a function, you can use `return_` like this:
|
|
436
|
+
|
|
437
|
+
```py
|
|
438
|
+
from dfpyre import *
|
|
439
|
+
t = DFTemplate()
|
|
440
|
+
t.function('return10')
|
|
441
|
+
t.return_(returndata={'retnum': 10})
|
|
442
|
+
t.buildAndSend()
|
|
443
|
+
```
|
|
444
|
+
|
|
445
|
+
For each value in `returndata`, a local variable will be set for each entry.
|
|
446
|
+
After all of the variables are set, a `control('Return')` block is automatically added to the end of the line. This allows you to access these local variables after the function returns.
|
|
447
|
+
|
|
448
|
+
### Method List
|
|
449
|
+
|
|
450
|
+
- Events / Function / Process
|
|
451
|
+
- playerEvent
|
|
452
|
+
- entityEvent
|
|
453
|
+
- function
|
|
454
|
+
- process
|
|
455
|
+
- callFunction
|
|
456
|
+
- startProcess
|
|
457
|
+
|
|
458
|
+
- Actions
|
|
459
|
+
- playerAction
|
|
460
|
+
- gameAction
|
|
461
|
+
- entityAction
|
|
462
|
+
|
|
463
|
+
- Conditionals / Loops
|
|
464
|
+
- ifPlayer
|
|
465
|
+
- ifVariable
|
|
466
|
+
- ifGame
|
|
467
|
+
- ifEntity
|
|
468
|
+
- else_ (dont forget underscore)
|
|
469
|
+
- repeat
|
|
470
|
+
- bracket (more info above)
|
|
471
|
+
|
|
472
|
+
- Other
|
|
473
|
+
- control
|
|
474
|
+
- selectObject
|
|
475
|
+
- setVariable
|
|
476
|
+
|
|
477
|
+
- Extras
|
|
478
|
+
- return_
|
|
@@ -2,10 +2,14 @@
|
|
|
2
2
|
Contains class definitions for code items.
|
|
3
3
|
"""
|
|
4
4
|
|
|
5
|
+
from typing import Literal
|
|
5
6
|
from dfpyre.style import isAmpersandCoded, ampersandToMinimessage
|
|
6
7
|
|
|
7
8
|
|
|
8
9
|
class item:
|
|
10
|
+
"""
|
|
11
|
+
Represents a Minecraft item.
|
|
12
|
+
"""
|
|
9
13
|
def __init__(self, itemID: str, count: int=1):
|
|
10
14
|
self.id = itemID
|
|
11
15
|
self.count = count
|
|
@@ -24,6 +28,9 @@ class item:
|
|
|
24
28
|
|
|
25
29
|
|
|
26
30
|
class string:
|
|
31
|
+
"""
|
|
32
|
+
Represents a DiamondFire string object. (`txt`)
|
|
33
|
+
"""
|
|
27
34
|
def __init__(self, value: str):
|
|
28
35
|
self.value = value
|
|
29
36
|
self.type = 'txt'
|
|
@@ -41,6 +48,9 @@ class string:
|
|
|
41
48
|
|
|
42
49
|
|
|
43
50
|
class text:
|
|
51
|
+
"""
|
|
52
|
+
Represents a DiamondFire styled text object (`comp`)
|
|
53
|
+
"""
|
|
44
54
|
def __init__(self, value: str):
|
|
45
55
|
if isAmpersandCoded(value):
|
|
46
56
|
value = ampersandToMinimessage(value)
|
|
@@ -60,6 +70,9 @@ class text:
|
|
|
60
70
|
|
|
61
71
|
|
|
62
72
|
class num:
|
|
73
|
+
"""
|
|
74
|
+
Represents a DiamondFire number object.
|
|
75
|
+
"""
|
|
63
76
|
def __init__(self, num: int|float):
|
|
64
77
|
self.value = num
|
|
65
78
|
self.type = 'num'
|
|
@@ -77,6 +90,9 @@ class num:
|
|
|
77
90
|
|
|
78
91
|
|
|
79
92
|
class loc:
|
|
93
|
+
"""
|
|
94
|
+
Represents a DiamondFire location object.
|
|
95
|
+
"""
|
|
80
96
|
def __init__(self, x: float=0, y: float=0, z: float=0, pitch: float=0, yaw: float=0):
|
|
81
97
|
self.x = float(x)
|
|
82
98
|
self.y = float(y)
|
|
@@ -105,7 +121,10 @@ class loc:
|
|
|
105
121
|
|
|
106
122
|
|
|
107
123
|
class var:
|
|
108
|
-
|
|
124
|
+
"""
|
|
125
|
+
Represents a DiamondFire variable object.
|
|
126
|
+
"""
|
|
127
|
+
def __init__(self, name: str, scope: Literal['unsaved', 'saved', 'local', 'line']='unsaved'):
|
|
109
128
|
if scope == 'game':
|
|
110
129
|
scope = 'unsaved'
|
|
111
130
|
|
|
@@ -127,6 +146,9 @@ class var:
|
|
|
127
146
|
|
|
128
147
|
|
|
129
148
|
class sound:
|
|
149
|
+
"""
|
|
150
|
+
Represents a DiamondFire sound object.
|
|
151
|
+
"""
|
|
130
152
|
def __init__(self, name: str, pitch: float=1.0, vol: float=2.0):
|
|
131
153
|
self.name = name
|
|
132
154
|
self.pitch = pitch
|
|
@@ -148,6 +170,9 @@ class sound:
|
|
|
148
170
|
|
|
149
171
|
|
|
150
172
|
class particle:
|
|
173
|
+
"""
|
|
174
|
+
Represents a DiamondFire particle object.
|
|
175
|
+
"""
|
|
151
176
|
def __init__(self, name: str='Cloud', amount: int=1, horizontal: float=0.0, vertical: float=0.0,
|
|
152
177
|
x: float=1.0, y: float=0.0, z: float=0.0, motionVariation: float=100):
|
|
153
178
|
self.name = name
|
|
@@ -184,6 +209,9 @@ class particle:
|
|
|
184
209
|
|
|
185
210
|
|
|
186
211
|
class potion:
|
|
212
|
+
"""
|
|
213
|
+
Represents a DiamondFire potion object.
|
|
214
|
+
"""
|
|
187
215
|
def __init__(self, name: str, dur: int=1000000, amp: int=0):
|
|
188
216
|
self.name = name
|
|
189
217
|
self.dur = dur
|
|
@@ -205,6 +233,9 @@ class potion:
|
|
|
205
233
|
|
|
206
234
|
|
|
207
235
|
class gamevalue:
|
|
236
|
+
"""
|
|
237
|
+
Represents a DiamondFire game value object.
|
|
238
|
+
"""
|
|
208
239
|
def __init__(self, name: str, target: str='Default'):
|
|
209
240
|
self.name = name
|
|
210
241
|
self.target = target
|
|
@@ -224,6 +255,9 @@ class gamevalue:
|
|
|
224
255
|
|
|
225
256
|
|
|
226
257
|
class vector:
|
|
258
|
+
"""
|
|
259
|
+
Represents a DiamondFire vector object.
|
|
260
|
+
"""
|
|
227
261
|
def __init__(self, x: float=0.0, y: float=0.0, z: float=0.0):
|
|
228
262
|
self.x = float(x)
|
|
229
263
|
self.y = float(y)
|
|
@@ -0,0 +1,19 @@
|
|
|
1
|
+
[tool.poetry]
|
|
2
|
+
name = "dfpyre"
|
|
3
|
+
version = "0.4.4"
|
|
4
|
+
description = "A package for external creation of code templates for the DiamondFire Minecraft server."
|
|
5
|
+
authors = ["Amp"]
|
|
6
|
+
readme = "README.md"
|
|
7
|
+
license = "MIT"
|
|
8
|
+
repository = "https://github.com/Amp63/pyre"
|
|
9
|
+
keywords = ["diamondfire", "minecraft"]
|
|
10
|
+
|
|
11
|
+
|
|
12
|
+
[tool.poetry.dependencies]
|
|
13
|
+
python = "^3.12"
|
|
14
|
+
mcitemlib = "^0.1.0"
|
|
15
|
+
|
|
16
|
+
|
|
17
|
+
[build-system]
|
|
18
|
+
requires = ["poetry-core"]
|
|
19
|
+
build-backend = "poetry.core.masonry.api"
|
dfpyre-0.4.3/LICENSE
DELETED
|
@@ -1,21 +0,0 @@
|
|
|
1
|
-
MIT License
|
|
2
|
-
|
|
3
|
-
Copyright (c) 2023 Amp
|
|
4
|
-
|
|
5
|
-
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
6
|
-
of this software and associated documentation files (the "Software"), to deal
|
|
7
|
-
in the Software without restriction, including without limitation the rights
|
|
8
|
-
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
9
|
-
copies of the Software, and to permit persons to whom the Software is
|
|
10
|
-
furnished to do so, subject to the following conditions:
|
|
11
|
-
|
|
12
|
-
The above copyright notice and this permission notice shall be included in all
|
|
13
|
-
copies or substantial portions of the Software.
|
|
14
|
-
|
|
15
|
-
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
16
|
-
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
17
|
-
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
18
|
-
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
19
|
-
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
20
|
-
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
21
|
-
SOFTWARE.
|
dfpyre-0.4.3/PKG-INFO
DELETED
|
@@ -1,10 +0,0 @@
|
|
|
1
|
-
Metadata-Version: 2.1
|
|
2
|
-
Name: dfpyre
|
|
3
|
-
Version: 0.4.3
|
|
4
|
-
Summary: A package for externally creating code templates for the DiamondFire Minecraft server.
|
|
5
|
-
Home-page: https://github.com/Amp63/pyre
|
|
6
|
-
Author: Amp
|
|
7
|
-
License: MIT
|
|
8
|
-
Keywords: diamondfire,minecraft
|
|
9
|
-
License-File: LICENSE
|
|
10
|
-
Requires-Dist: mcitemlib
|
|
@@ -1,10 +0,0 @@
|
|
|
1
|
-
Metadata-Version: 2.1
|
|
2
|
-
Name: dfpyre
|
|
3
|
-
Version: 0.4.3
|
|
4
|
-
Summary: A package for externally creating code templates for the DiamondFire Minecraft server.
|
|
5
|
-
Home-page: https://github.com/Amp63/pyre
|
|
6
|
-
Author: Amp
|
|
7
|
-
License: MIT
|
|
8
|
-
Keywords: diamondfire,minecraft
|
|
9
|
-
License-File: LICENSE
|
|
10
|
-
Requires-Dist: mcitemlib
|
|
@@ -1,13 +0,0 @@
|
|
|
1
|
-
LICENSE
|
|
2
|
-
README.md
|
|
3
|
-
setup.py
|
|
4
|
-
dfpyre/__init__.py
|
|
5
|
-
dfpyre/items.py
|
|
6
|
-
dfpyre/pyre.py
|
|
7
|
-
dfpyre/style.py
|
|
8
|
-
dfpyre.egg-info/PKG-INFO
|
|
9
|
-
dfpyre.egg-info/SOURCES.txt
|
|
10
|
-
dfpyre.egg-info/dependency_links.txt
|
|
11
|
-
dfpyre.egg-info/requires.txt
|
|
12
|
-
dfpyre.egg-info/top_level.txt
|
|
13
|
-
dfpyre/data/data.json
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
mcitemlib
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
dfpyre
|
dfpyre-0.4.3/setup.cfg
DELETED
dfpyre-0.4.3/setup.py
DELETED
|
@@ -1,18 +0,0 @@
|
|
|
1
|
-
from setuptools import setup, find_packages
|
|
2
|
-
|
|
3
|
-
VERSION = '0.4.3'
|
|
4
|
-
|
|
5
|
-
setup(
|
|
6
|
-
name='dfpyre',
|
|
7
|
-
version=VERSION,
|
|
8
|
-
description='A package for externally creating code templates for the DiamondFire Minecraft server.',
|
|
9
|
-
author='Amp',
|
|
10
|
-
url='https://github.com/Amp63/pyre',
|
|
11
|
-
license='MIT',
|
|
12
|
-
keywords=['diamondfire', 'minecraft'],
|
|
13
|
-
packages=find_packages(),
|
|
14
|
-
package_data={'dfpyre': ['data/data.json']},
|
|
15
|
-
install_requires=[
|
|
16
|
-
'mcitemlib'
|
|
17
|
-
]
|
|
18
|
-
)
|
|
File without changes
|
|
File without changes
|
|
File without changes
|
|
File without changes
|