devpace 1.1.1__tar.gz → 1.1.3__tar.gz

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (36) hide show
  1. {devpace-1.1.1 → devpace-1.1.3}/PKG-INFO +6 -2
  2. devpace-1.1.3/README.md +5 -0
  3. {devpace-1.1.1 → devpace-1.1.3}/pyproject.toml +1 -1
  4. {devpace-1.1.1 → devpace-1.1.3}/src/devpace/__init__.py +1 -1
  5. {devpace-1.1.1 → devpace-1.1.3}/src/devpace/helpers/_tilemapEditor.py +1 -1
  6. {devpace-1.1.1 → devpace-1.1.3}/src/devpace/main.py +5 -3
  7. devpace-1.1.1/README.md +0 -1
  8. {devpace-1.1.1 → devpace-1.1.3}/.gitignore +0 -0
  9. {devpace-1.1.1 → devpace-1.1.3}/LICENSE +0 -0
  10. {devpace-1.1.1 → devpace-1.1.3}/src/devpace/GlobalDebugger.py +0 -0
  11. {devpace-1.1.1 → devpace-1.1.3}/src/devpace/_net.py +0 -0
  12. {devpace-1.1.1 → devpace-1.1.3}/src/devpace/assets/animations.py +0 -0
  13. {devpace-1.1.1 → devpace-1.1.3}/src/devpace/assets/cache.py +0 -0
  14. {devpace-1.1.1 → devpace-1.1.3}/src/devpace/assets/images.py +0 -0
  15. {devpace-1.1.1 → devpace-1.1.3}/src/devpace/assets/text.py +0 -0
  16. {devpace-1.1.1 → devpace-1.1.3}/src/devpace/assets/tilemap.py +0 -0
  17. {devpace-1.1.1 → devpace-1.1.3}/src/devpace/basics/camera.py +0 -0
  18. {devpace-1.1.1 → devpace-1.1.3}/src/devpace/basics/input.py +0 -0
  19. {devpace-1.1.1 → devpace-1.1.3}/src/devpace/basics/shapes.py +0 -0
  20. {devpace-1.1.1 → devpace-1.1.3}/src/devpace/helpers/_tilemap_files.py +0 -0
  21. {devpace-1.1.1 → devpace-1.1.3}/src/devpace/helpers/timers.py +0 -0
  22. {devpace-1.1.1 → devpace-1.1.3}/src/devpace/helpers/utils.py +0 -0
  23. {devpace-1.1.1 → devpace-1.1.3}/src/devpace/physics/KinematicPlatform.py +0 -0
  24. {devpace-1.1.1 → devpace-1.1.3}/src/devpace/physics/StateManager.py +0 -0
  25. {devpace-1.1.1 → devpace-1.1.3}/src/devpace/physics/collisions.py +0 -0
  26. {devpace-1.1.1 → devpace-1.1.3}/src/devpace/physics/dynamicBody.py +0 -0
  27. {devpace-1.1.1 → devpace-1.1.3}/tests/assets/PL #3 Species(Grass & flowers).png +0 -0
  28. {devpace-1.1.1 → devpace-1.1.3}/tests/assets/TileSet/PL #1 TileSet(Ground).png +0 -0
  29. {devpace-1.1.1 → devpace-1.1.3}/tests/assets/TileSet/PL #1 TileSet(Lava Animation).png +0 -0
  30. {devpace-1.1.1 → devpace-1.1.3}/tests/assets/TileSet/PL #1 TileSet(Water Animation).png +0 -0
  31. {devpace-1.1.1 → devpace-1.1.3}/tests/assets/levelTiles.png +0 -0
  32. {devpace-1.1.1 → devpace-1.1.3}/tests/assets/test.png +0 -0
  33. {devpace-1.1.1 → devpace-1.1.3}/tests/game.json +0 -0
  34. {devpace-1.1.1 → devpace-1.1.3}/tests/platformergame.py +0 -0
  35. {devpace-1.1.1 → devpace-1.1.3}/tests/props.json +0 -0
  36. {devpace-1.1.1 → devpace-1.1.3}/tests/test.json +0 -0
@@ -1,6 +1,6 @@
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  Metadata-Version: 2.4
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  Name: devpace
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- Version: 1.1.1
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+ Version: 1.1.3
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  Summary: A growing game framework for pygame developement
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  Project-URL: Homepage, https://github.com/sfertig/GameEngine
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  Project-URL: Issues, https://github.com/sfertig/GameEngine/issues
@@ -12,4 +12,8 @@ Classifier: Programming Language :: Python :: 3
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  Requires-Python: >=3.9
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  Description-Content-Type: text/markdown
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- a pygame engine build
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+ v 1.1.3
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+ Updates:
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+ -Fixed left over collision shapes in change and reload scene
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+
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+
@@ -0,0 +1,5 @@
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+ v 1.1.3
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+ Updates:
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+ -Fixed left over collision shapes in change and reload scene
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+
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+
@@ -4,7 +4,7 @@ build-backend = "hatchling.build"
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  [project]
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  name = "devpace"
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- version = "1.1.1"
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+ version = "1.1.3"
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  authors = [
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  { name="Sam Fertig", email="sfertig007@gmail.com" },
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  ]
@@ -3,7 +3,7 @@ Pygame Engine
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  """
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- __version__ = "1.1.1"
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+ __version__ = "1.1.3"
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  __author__ = "Sam Fertig"
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  #____imports____
@@ -24,7 +24,7 @@ class _TileMapEditor:
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  self.mode = "painting"
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  self.cooldown = False
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- self.cam = Camera(-width/2, -height/2)
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+ self.cam = Camera(pin[0]-width/2, pin[1]-height/2) #center cam around pin
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  self.cam_speed = 275
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  self.win = pygame.Window("Tilemap Editor", (width, height), (x, y))
@@ -150,6 +150,7 @@ class Engine:
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  if resetObjects:
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  Global.tilemaps = {}
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  Global.objects = {}
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+ Global.collisions = []
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  if name in Global.scenes:
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  if Global.current_scene is not None:
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  Global.last_scene = Global.current_scene
@@ -161,10 +162,11 @@ class Engine:
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  def reload_scene(self, resetCam=True, resetObjects=True, end=True, start=True):
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  if Global.current_scene is not None:
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- if resetCam:
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+ if resetCam: Global.cam = None
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+ if resetObjects:
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  Global.tilemaps = {}
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- Global.cam = None
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- if resetObjects: Global.objects = {}
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+ Global.objects = {}
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+ Global.collisions = []
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  if end: Global.current_scene.on_end()
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  if start: Global.current_scene.on_start()
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  Global.current_scene.run()
devpace-1.1.1/README.md DELETED
@@ -1 +0,0 @@
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- a pygame engine build
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