devpace 1.1.0__tar.gz → 1.1.2__tar.gz

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (35) hide show
  1. {devpace-1.1.0 → devpace-1.1.2}/PKG-INFO +1 -1
  2. {devpace-1.1.0 → devpace-1.1.2}/pyproject.toml +1 -1
  3. {devpace-1.1.0 → devpace-1.1.2}/src/devpace/__init__.py +1 -1
  4. {devpace-1.1.0 → devpace-1.1.2}/src/devpace/helpers/_tilemapEditor.py +1 -1
  5. {devpace-1.1.0 → devpace-1.1.2}/src/devpace/helpers/_tilemap_files.py +1 -2
  6. {devpace-1.1.0 → devpace-1.1.2}/src/devpace/helpers/timers.py +9 -1
  7. {devpace-1.1.0 → devpace-1.1.2}/src/devpace/main.py +2 -3
  8. {devpace-1.1.0 → devpace-1.1.2}/src/devpace/physics/dynamicBody.py +16 -1
  9. {devpace-1.1.0 → devpace-1.1.2}/.gitignore +0 -0
  10. {devpace-1.1.0 → devpace-1.1.2}/LICENSE +0 -0
  11. {devpace-1.1.0 → devpace-1.1.2}/README.md +0 -0
  12. {devpace-1.1.0 → devpace-1.1.2}/src/devpace/GlobalDebugger.py +0 -0
  13. {devpace-1.1.0 → devpace-1.1.2}/src/devpace/_net.py +0 -0
  14. {devpace-1.1.0 → devpace-1.1.2}/src/devpace/assets/animations.py +0 -0
  15. {devpace-1.1.0 → devpace-1.1.2}/src/devpace/assets/cache.py +0 -0
  16. {devpace-1.1.0 → devpace-1.1.2}/src/devpace/assets/images.py +0 -0
  17. {devpace-1.1.0 → devpace-1.1.2}/src/devpace/assets/text.py +0 -0
  18. {devpace-1.1.0 → devpace-1.1.2}/src/devpace/assets/tilemap.py +0 -0
  19. {devpace-1.1.0 → devpace-1.1.2}/src/devpace/basics/camera.py +0 -0
  20. {devpace-1.1.0 → devpace-1.1.2}/src/devpace/basics/input.py +0 -0
  21. {devpace-1.1.0 → devpace-1.1.2}/src/devpace/basics/shapes.py +0 -0
  22. {devpace-1.1.0 → devpace-1.1.2}/src/devpace/helpers/utils.py +0 -0
  23. {devpace-1.1.0 → devpace-1.1.2}/src/devpace/physics/KinematicPlatform.py +0 -0
  24. {devpace-1.1.0 → devpace-1.1.2}/src/devpace/physics/StateManager.py +0 -0
  25. {devpace-1.1.0 → devpace-1.1.2}/src/devpace/physics/collisions.py +0 -0
  26. {devpace-1.1.0 → devpace-1.1.2}/tests/assets/PL #3 Species(Grass & flowers).png +0 -0
  27. {devpace-1.1.0 → devpace-1.1.2}/tests/assets/TileSet/PL #1 TileSet(Ground).png +0 -0
  28. {devpace-1.1.0 → devpace-1.1.2}/tests/assets/TileSet/PL #1 TileSet(Lava Animation).png +0 -0
  29. {devpace-1.1.0 → devpace-1.1.2}/tests/assets/TileSet/PL #1 TileSet(Water Animation).png +0 -0
  30. {devpace-1.1.0 → devpace-1.1.2}/tests/assets/levelTiles.png +0 -0
  31. {devpace-1.1.0 → devpace-1.1.2}/tests/assets/test.png +0 -0
  32. {devpace-1.1.0 → devpace-1.1.2}/tests/game.json +0 -0
  33. {devpace-1.1.0 → devpace-1.1.2}/tests/platformergame.py +0 -0
  34. {devpace-1.1.0 → devpace-1.1.2}/tests/props.json +0 -0
  35. {devpace-1.1.0 → devpace-1.1.2}/tests/test.json +0 -0
@@ -1,6 +1,6 @@
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  Metadata-Version: 2.4
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  Name: devpace
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- Version: 1.1.0
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+ Version: 1.1.2
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  Summary: A growing game framework for pygame developement
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  Project-URL: Homepage, https://github.com/sfertig/GameEngine
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  Project-URL: Issues, https://github.com/sfertig/GameEngine/issues
@@ -4,7 +4,7 @@ build-backend = "hatchling.build"
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  [project]
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  name = "devpace"
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- version = "1.1.0"
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+ version = "1.1.2"
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  authors = [
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  { name="Sam Fertig", email="sfertig007@gmail.com" },
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  ]
@@ -3,7 +3,7 @@ Pygame Engine
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  """
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- __version__ = "1.1.0"
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+ __version__ = "1.1.2"
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  __author__ = "Sam Fertig"
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  #____imports____
@@ -24,7 +24,7 @@ class _TileMapEditor:
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  self.mode = "painting"
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  self.cooldown = False
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- self.cam = Camera(-width/2, -height/2)
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+ self.cam = Camera(pin[0]-width/2, pin[1]-height/2) #center cam around pin
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  self.cam_speed = 275
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  self.win = pygame.Window("Tilemap Editor", (width, height), (x, y))
@@ -94,8 +94,7 @@ def gen_collision_shapes(self, COL_FULL, COL_HALF_TOP, COL_HALF_BOTTOM, COL_HALF
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  # CORRECTION: Make sure generated rectangles are actually added to your active collisions list
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  for i in _tiles:
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  self.collisions.append(i)
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- #print(len(self.collisions))
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- #print(len(Global.collisions))
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+
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  def _gen_tiles_left_right(_tiles: list[CollisionRect], used: list, _pos_list: list[tuple], self, SEARCH_TIME: int, shape: CollisionRect):
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  used.clear()
@@ -34,4 +34,12 @@ class Timer:
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  self.active = False
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  def is_done(self):
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- return not self.active
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+ return not self.active
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+
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+ def reset(self, new_time = None):
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+ if new_time is None:
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+ self.time_elapsed = 0.0
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+ else:
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+ self.time_elapsed = new_time
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+
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+ self.active = True
@@ -21,7 +21,6 @@ class Engine:
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  pygame.display.set_caption(title)
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  if EXPERIMENTAL_DEBUG:
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- print("Starting GlobalDebugger...")
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  self.log_queue = multiprocessing.Queue()
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  self.debug_prossess = multiprocessing.Process(target=GlobalDebugger, args=(self.log_queue,)).start()
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@@ -129,10 +128,10 @@ class Engine:
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  def remove_obj(self, obj):
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  if obj.layer in Global.objects:
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- Global.objects[obj.layer].remove(obj)
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+ if obj in Global.objects[obj.layer]:
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+ Global.objects[obj.layer].remove(obj)
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  def _func_get_global_(self) -> _global_:
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- print("<Engine> Global accsesed")
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  return Global
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  def get_current_fps(self):
@@ -3,11 +3,13 @@ from .._net import Global
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  from ..helpers.utils import change_layer
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  from .collisions import CollisionRect
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  class DynamicBody:
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- def __init__(self, x, y, width, height, vx=0.0, vy=0.0, show=True, layer=3, gravity=0.0, smartCollisions=True, smartCollisionDist=1):
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+ def __init__(self, x, y, width, height, vx=0.0, vy=0.0, max_vx=None, max_vy=None, show=True, layer=3, gravity=0.0, smartCollisions=True, smartCollisionDist=1):
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  self.x = x
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  self.y = y
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  self.vx = vx
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  self.vy = vy
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+ self.max_vx = max_vx
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+ self.max_vy = max_vy
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  self.width = width
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  self.height = height
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  self.show = show
@@ -50,6 +52,19 @@ class DynamicBody:
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  self.is_on_right = False
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  self.is_on_wall = False
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+ #clamps
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+ if self.max_vx != None:
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+ if self.vx > self.max_vx:
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+ self.vx = self.max_vx
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+ elif self.vx < -self.max_vx:
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+ self.vx = -self.max_vx
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+
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+ if self.max_vy != None:
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+ if self.vy > self.max_vy:
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+ self.vy = self.max_vy
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+ elif self.vy < -self.max_vy:
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+ self.vy = -self.max_vy
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+
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  #x movement
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  self.x+=self.vx*Global.dt
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  #if collisions, back up
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