demusic 0.1.0__tar.gz

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+ name: mcp-registry
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+
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+ # Publishes server.json to the official MCP Registry. Runs after a PyPI release
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+ # (the registry checks that the PyPI package exists and carries the mcp-name marker).
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+ on:
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+ workflow_run:
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+ workflows: [release]
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+ types: [completed]
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+ workflow_dispatch:
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+
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+ jobs:
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+ publish:
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+ if: ${{ github.event_name == 'workflow_dispatch' || github.event.workflow_run.conclusion == 'success' }}
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+ runs-on: ubuntu-latest
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+ permissions:
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+ id-token: write
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+ contents: read
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+ steps:
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+ - uses: actions/checkout@v4
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+ - name: Install mcp-publisher
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+ run: |
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+ curl -L "https://github.com/modelcontextprotocol/registry/releases/latest/download/mcp-publisher_linux_amd64.tar.gz" | tar xz mcp-publisher
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+ - name: Log in with GitHub OIDC
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+ run: ./mcp-publisher login github-oidc
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+ - name: Publish
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+ run: ./mcp-publisher publish
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+ name: release
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+
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+ on:
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+ push:
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+ tags: ["v*"]
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+
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+ jobs:
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+ build:
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+ runs-on: ubuntu-latest
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+ steps:
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+ - uses: actions/checkout@v4
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+ - uses: actions/setup-python@v5
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+ with:
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+ python-version: "3.12"
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+ - name: Check tag matches version
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+ run: |
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+ v=$(python -c "import tomllib;print(tomllib.load(open('pyproject.toml','rb'))['project']['version'])")
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+ test "v$v" = "${GITHUB_REF_NAME}" || { echo "tag ${GITHUB_REF_NAME} != pyproject v$v"; exit 1; }
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+ - name: Build
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+ run: python -m pip install build && python -m build
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+ - uses: actions/upload-artifact@v4
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+ with:
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+ name: dist
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+ path: dist/
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+
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+ publish:
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+ needs: build
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+ runs-on: ubuntu-latest
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+ environment: pypi
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+ permissions:
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+ id-token: write
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+ steps:
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+ - uses: actions/download-artifact@v4
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+ with:
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+ name: dist
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+ path: dist/
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+ - uses: pypa/gh-action-pypi-publish@release/v1
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+ name: tests
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+
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+ on:
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+ push:
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+ branches: [main]
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+ pull_request:
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+
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+ jobs:
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+ test:
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+ runs-on: ubuntu-latest
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+ strategy:
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+ fail-fast: false
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+ matrix:
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+ python-version: ["3.10", "3.11", "3.12", "3.13"]
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+ steps:
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+ - uses: actions/checkout@v4
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+ - name: Install ffmpeg
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+ run: |
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+ sudo apt-get update
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+ sudo apt-get install -y --no-install-recommends ffmpeg
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+ - uses: actions/setup-python@v5
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+ with:
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+ python-version: ${{ matrix.python-version }}
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+ - name: Install
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+ run: python -m pip install -e ".[test]"
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+ - name: Test
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+ run: python -m pytest -q
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+ .venv/
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+ __pycache__/
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+ *.egg-info/
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+ .pytest_cache/
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+ dist/
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+ build/
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+ /out/
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+ /smoke/
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+ # AGENTS.md - demusic
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+
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+ demusic removes background music that AI video models bake into clips, keeping dialogue,
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+ SFX and ambience. Use it when a user wants to: remove/strip background music from a video,
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+ "the AI added music I don't want", clean Seedance / Kling / Veo / Hailuo / Wan clips before
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+ editing, check a batch of renders for music beds, or prepare clips for their own score.
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+
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+ - Prefer the MCP tools `check_music` / `remove_music` (`demusic mcp`); otherwise the CLI with
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+ `--json` (one JSON object on stdout; progress on stderr).
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+ - Exit codes: 0 ok (check: no music), 1 check found music, 2 usage, 3 failure.
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+ - `check` before `strip`. Report `spans` (seconds) and `strength` to the user.
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+ - Default `--mode spans` only touches the detected spans. Use `--mode force` only when the user
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+ says the clip definitely has music the detector missed; `--threshold 0.2` finds quieter beds.
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+ - Never overwrite the input: default output is `<name>.demusic.<ext>`; batch with `--out-dir`.
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+ - Music that belongs to the scene (on-screen band, radio) will be removed too: ask first.
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+ - Separation needs `pip install "demusic[demucs]"` (local) or `demusic[fal]` + `FAL_KEY`.
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+
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+ Dev: `pip install -e ".[test]"` then `python -m pytest -q` (needs ffmpeg; no torch/model needed).
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+ # Changelog
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+
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+ ## 0.1.0 - 2026-11-05
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+
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+ First public release, extracted from Dawnwood's production pipeline.
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+
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+ - `demusic check` / `demusic strip`: stem separation (local Demucs, fal.ai, or your own
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+ stems) + loudness gate + AudioSet music classifier; strips only the spans where music is
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+ heard, with crossfades; picture stream-copied.
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+ - `--mode spans|whole|force`, `--threshold`, `--loud-floor`, `--out-dir`, `--json`, stable exit codes.
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+ - MCP server (`demusic mcp`): `check_music`, `remove_music`.
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+ cff-version: 1.2.0
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+ message: "If you use demusic, please cite it as below."
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+ title: "demusic: remove the background music AI video models bake into clips"
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+ type: software
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+ authors:
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+ - name: "Dawnwood"
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+ website: "https://dawnwood.ai"
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+ repository-code: "https://github.com/dawnwood-ai/demusic"
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+ license: Apache-2.0
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+ version: 0.1.0
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+ date-released: 2026-11-05
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+ keywords:
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+ - remove background music
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+ - AI video
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+ - music detection
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+ - stem separation
demusic-0.1.0/LICENSE ADDED
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demusic-0.1.0/NOTICE ADDED
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+ demusic
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+ Copyright 2026 Dawnwood, Inc. (https://dawnwood.ai)
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+
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+ This product includes software developed at Dawnwood, Inc.
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+ https://github.com/dawnwood-ai/demusic
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+
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+ The music classifier it downloads is MIT's Audio Spectrogram Transformer fine-tuned on
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+ AudioSet (BSD-3-Clause), ONNX export by onnx-community on Hugging Face.
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+
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+ Please keep the "cleaned with demusic by Dawnwood" comment tag that demusic writes into
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+ output files, and credit "demusic by Dawnwood" when you describe a production pipeline
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+ that uses it. This is a request, not a license condition.
demusic-0.1.0/PKG-INFO ADDED
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+ Metadata-Version: 2.5
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+ Name: demusic
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+ Version: 0.1.0
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+ Summary: Remove the background music AI video models (Seedance, Kling, Veo, Hailuo, Wan) bake into generated clips - keep dialogue, sound effects and ambience. Stem separation + an AudioSet music classifier, only strips where music is heard. CLI + MCP server.
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+ Project-URL: Homepage, https://dawnwood.ai/open-source/
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+ Project-URL: Repository, https://github.com/dawnwood-ai/demusic
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+ Project-URL: Issues, https://github.com/dawnwood-ai/demusic/issues
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+ Author: Dawnwood
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+ License-Expression: Apache-2.0
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+ License-File: LICENSE
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+ License-File: NOTICE
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+ Keywords: AI agent,AI drama,AI video,AST,AudioSet,Hailuo,Kling,MCP,Seedance,Veo,Wan,background music remover,demucs,dialogue,ffmpeg,model context protocol,music detection,remove background music,remove music from video,short drama,sound effects,stem separation,vocal separation
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+ Classifier: Development Status :: 4 - Beta
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+ Classifier: Environment :: Console
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+ Classifier: Intended Audience :: Developers
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+ Classifier: Intended Audience :: End Users/Desktop
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+ Classifier: Operating System :: OS Independent
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+ Classifier: Programming Language :: Python :: 3
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+ Classifier: Programming Language :: Python :: 3 :: Only
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+ Classifier: Programming Language :: Python :: 3.10
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+ Classifier: Programming Language :: Python :: 3.11
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+ Classifier: Programming Language :: Python :: 3.12
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+ Classifier: Programming Language :: Python :: 3.13
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+ Classifier: Topic :: Multimedia :: Sound/Audio
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+ Classifier: Topic :: Multimedia :: Sound/Audio :: Analysis
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+ Classifier: Topic :: Multimedia :: Video
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+ Requires-Python: >=3.10
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+ Requires-Dist: mcp>=1.10
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+ Requires-Dist: numpy>=1.23
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+ Requires-Dist: onnxruntime>=1.16
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+ Provides-Extra: demucs
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+ Requires-Dist: demucs>=4.0; extra == 'demucs'
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+ Requires-Dist: torchaudio; extra == 'demucs'
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+ Provides-Extra: fal
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+ Requires-Dist: fal-client>=0.5; extra == 'fal'
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+ Provides-Extra: test
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+ Requires-Dist: pytest>=7; extra == 'test'
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+ Description-Content-Type: text/markdown
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+
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+ # demusic
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+
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+ [![tests](https://github.com/dawnwood-ai/demusic/actions/workflows/test.yml/badge.svg)](https://github.com/dawnwood-ai/demusic/actions/workflows/test.yml)
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+ [![License: Apache-2.0](https://img.shields.io/badge/license-Apache--2.0-blue.svg)](LICENSE)
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+ [![MCP server](https://img.shields.io/badge/MCP-server-6f42c1.svg)](#ai-agents-mcp)
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+
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+ **demusic removes the background music that AI video models (Seedance, Kling, Veo, Hailuo,
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+ Wan, ...) bake into generated clips, and keeps the dialogue, sound effects and ambience.
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+ It finds *where* the music is and only replaces the audio there, so the rest of the clip
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+ is untouched. Local, free, CLI + MCP server.**
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+
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+ [Read in Chinese](README.zh-CN.md) · [How detection works](docs/how-it-works.md)
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+
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+ <!-- mcp-name: io.github.dawnwood-ai/demusic -->
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+
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+ ## Why
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+
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+ Native-audio video models often add a music bed nobody asked for: a few seconds of score
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+ at the start of a shot, a pad under the dialogue. Cut ten such clips together and you get
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+ ten pieces of music fighting each other, and you can't lay your own score over it.
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+
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+ The usual fix - run a vocal remover and keep only the vocals - throws away footsteps,
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+ doors, rain and room tone along with the music, and it is wrong on every clip that had
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+ no music to begin with. demusic is what we run on every clip of our AI dramas at
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+ [Dawnwood](https://dawnwood.ai):
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+
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+ 1. **Separate** the audio into stems (Demucs `htdemucs_6s`, locally or on your fal key).
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+ 2. **Is it loud enough to be a bed?** The melodic stems must be audible (> -50 dBFS).
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+ 3. **Is it actually music?** An AudioSet classifier must hear music on the accompaniment
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+ for 2+ seconds. Engine hum, gunfire and room tone pass step 2 but fail this one.
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+ 4. **Strip only those spans**: there the audio becomes dialogue + percussion/impacts, with
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+ a 0.25 s crossfade; everywhere else the original audio stays. The picture is
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+ stream-copied (no re-encode).
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+
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+ It is deliberately conservative. On 164 clips with no music it wrongly flagged 2; on 87
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+ clips a person had flagged by ear it found 33. The misses are very quiet beds - lower
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+ `--threshold` or use `--mode force` when you know a clip has music.
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+ [Calibration details](docs/how-it-works.md).
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+
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+ ## Install
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+
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+ Requires Python >= 3.10 and **ffmpeg** on `PATH`.
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+
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+ ```bash
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+ pip install "demusic[demucs]" # local separation (pulls in PyTorch; CPU is fine)
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+ # or, no torch, separation on fal.ai with your own key:
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+ pip install "demusic[fal]" && export FAL_KEY=...
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+ ```
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+
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+ The music classifier (~90 MB ONNX, BSD-3) downloads once to `~/.cache/demusic`.
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+
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+ ## Quickstart
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+
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+ ```bash
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+ # where is the music?
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+ demusic check shot_012.mp4
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+ # shot_012.mp4: MUSIC spans 0-2.8s melodic -42.1 dBFS p=0.34
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+
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+ # write shot_012.demusic.mp4 with the music removed
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+ demusic strip shot_012.mp4
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+
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+ # a whole folder; clean copies of every file (unchanged ones copied) into clean/
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+ demusic strip renders/*.mp4 --out-dir clean/
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+ ```
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+
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+ | option | meaning |
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+ |---|---|
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+ | `--separator demucs\|fal\|DIR` | local Demucs (default), fal.ai with `FAL_KEY`, or a folder of stems you already separated (`vocals.wav`, `drums.wav`, `bass/guitar/piano/other.wav` or `music.wav`) |
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+ | `--mode spans\|whole\|force` | replace only where music was heard (default) / the whole track if any music was heard / always, without detection |
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+ | `--threshold 0.3` | classifier music probability; `0.2` finds quieter beds at a higher false-positive rate |
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+ | `--loud-floor -50` | melodic-stem loudness gate (dBFS) |
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+ | `-o FILE` / `--out-dir DIR` | output path for one file / for a batch |
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+ | `--json` | one JSON object on stdout (`files[]` with `music`, `spans`, `melodic_dbfs`, `strength`, `action`, `output`) |
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+
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+ Exit codes: `0` ok (for `check`: no music), `1` `check` found music, `2` usage, `3` failure.
115
+ `demusic check` in CI or a render pipeline = fail the build when a clip has a music bed.
116
+
117
+ Speed: separation is roughly real time on a laptop CPU (a 10 s clip ~10-20 s), much faster
118
+ on a GPU. Detection itself is a few hundred ms.
119
+
120
+ ## Python
121
+
122
+ ```python
123
+ from demusic.core import process
124
+ r = process("shot.mp4", "shot.clean.mp4") # strip
125
+ r = process("shot.mp4", strip=False) # check only
126
+ print(r["music"], r["spans"])
127
+ ```
128
+
129
+ ## AI agents (MCP)
130
+
131
+ ```bash
132
+ claude mcp add demusic -- demusic mcp # Claude Code
133
+ # or any MCP client: command "uvx", args ["--from", "demusic[demucs]", "demusic", "mcp"]
134
+ ```
135
+
136
+ Tools: `check_music` (read-only) and `remove_music` (writes a new file, never overwrites the
137
+ input). Set `DEMUSIC_SEPARATOR=fal` in the server env to use fal. There is also a
138
+ [Claude skill](skills/demusic/SKILL.md) and [AGENTS.md](AGENTS.md).
139
+
140
+ ## Limits
141
+
142
+ - Music that is *meant* to be in the scene (a band on screen, a radio) is removed too when
143
+ it is detected. Skip those clips.
144
+ - Inside a stripped span, non-percussive effects (a running tap, wind) go with the music;
145
+ Demucs has no separate SFX stem. Outside the spans nothing changes.
146
+ - Sung vocals land in the vocals stem and are kept.
147
+
148
+ ## Credit
149
+
150
+ Apache-2.0. demusic writes `cleaned with demusic by Dawnwood` into each output file's
151
+ `comment` tag. If it saves you time, please keep that and mention
152
+ "demusic by [Dawnwood](https://dawnwood.ai)" - a request, not a condition (see [NOTICE](NOTICE)).
153
+
154
+ Made by [Dawnwood](https://dawnwood.ai), an AI drama studio. More tools we use in
155
+ production: [dramapack](https://github.com/dawnwood-ai/dramapack) (short-drama delivery
156
+ packs and QC) · [all our open source](https://dawnwood.ai/open-source/).
@@ -0,0 +1,117 @@
1
+ # demusic
2
+
3
+ [![tests](https://github.com/dawnwood-ai/demusic/actions/workflows/test.yml/badge.svg)](https://github.com/dawnwood-ai/demusic/actions/workflows/test.yml)
4
+ [![License: Apache-2.0](https://img.shields.io/badge/license-Apache--2.0-blue.svg)](LICENSE)
5
+ [![MCP server](https://img.shields.io/badge/MCP-server-6f42c1.svg)](#ai-agents-mcp)
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+
7
+ **demusic removes the background music that AI video models (Seedance, Kling, Veo, Hailuo,
8
+ Wan, ...) bake into generated clips, and keeps the dialogue, sound effects and ambience.
9
+ It finds *where* the music is and only replaces the audio there, so the rest of the clip
10
+ is untouched. Local, free, CLI + MCP server.**
11
+
12
+ [Read in Chinese](README.zh-CN.md) · [How detection works](docs/how-it-works.md)
13
+
14
+ <!-- mcp-name: io.github.dawnwood-ai/demusic -->
15
+
16
+ ## Why
17
+
18
+ Native-audio video models often add a music bed nobody asked for: a few seconds of score
19
+ at the start of a shot, a pad under the dialogue. Cut ten such clips together and you get
20
+ ten pieces of music fighting each other, and you can't lay your own score over it.
21
+
22
+ The usual fix - run a vocal remover and keep only the vocals - throws away footsteps,
23
+ doors, rain and room tone along with the music, and it is wrong on every clip that had
24
+ no music to begin with. demusic is what we run on every clip of our AI dramas at
25
+ [Dawnwood](https://dawnwood.ai):
26
+
27
+ 1. **Separate** the audio into stems (Demucs `htdemucs_6s`, locally or on your fal key).
28
+ 2. **Is it loud enough to be a bed?** The melodic stems must be audible (> -50 dBFS).
29
+ 3. **Is it actually music?** An AudioSet classifier must hear music on the accompaniment
30
+ for 2+ seconds. Engine hum, gunfire and room tone pass step 2 but fail this one.
31
+ 4. **Strip only those spans**: there the audio becomes dialogue + percussion/impacts, with
32
+ a 0.25 s crossfade; everywhere else the original audio stays. The picture is
33
+ stream-copied (no re-encode).
34
+
35
+ It is deliberately conservative. On 164 clips with no music it wrongly flagged 2; on 87
36
+ clips a person had flagged by ear it found 33. The misses are very quiet beds - lower
37
+ `--threshold` or use `--mode force` when you know a clip has music.
38
+ [Calibration details](docs/how-it-works.md).
39
+
40
+ ## Install
41
+
42
+ Requires Python >= 3.10 and **ffmpeg** on `PATH`.
43
+
44
+ ```bash
45
+ pip install "demusic[demucs]" # local separation (pulls in PyTorch; CPU is fine)
46
+ # or, no torch, separation on fal.ai with your own key:
47
+ pip install "demusic[fal]" && export FAL_KEY=...
48
+ ```
49
+
50
+ The music classifier (~90 MB ONNX, BSD-3) downloads once to `~/.cache/demusic`.
51
+
52
+ ## Quickstart
53
+
54
+ ```bash
55
+ # where is the music?
56
+ demusic check shot_012.mp4
57
+ # shot_012.mp4: MUSIC spans 0-2.8s melodic -42.1 dBFS p=0.34
58
+
59
+ # write shot_012.demusic.mp4 with the music removed
60
+ demusic strip shot_012.mp4
61
+
62
+ # a whole folder; clean copies of every file (unchanged ones copied) into clean/
63
+ demusic strip renders/*.mp4 --out-dir clean/
64
+ ```
65
+
66
+ | option | meaning |
67
+ |---|---|
68
+ | `--separator demucs\|fal\|DIR` | local Demucs (default), fal.ai with `FAL_KEY`, or a folder of stems you already separated (`vocals.wav`, `drums.wav`, `bass/guitar/piano/other.wav` or `music.wav`) |
69
+ | `--mode spans\|whole\|force` | replace only where music was heard (default) / the whole track if any music was heard / always, without detection |
70
+ | `--threshold 0.3` | classifier music probability; `0.2` finds quieter beds at a higher false-positive rate |
71
+ | `--loud-floor -50` | melodic-stem loudness gate (dBFS) |
72
+ | `-o FILE` / `--out-dir DIR` | output path for one file / for a batch |
73
+ | `--json` | one JSON object on stdout (`files[]` with `music`, `spans`, `melodic_dbfs`, `strength`, `action`, `output`) |
74
+
75
+ Exit codes: `0` ok (for `check`: no music), `1` `check` found music, `2` usage, `3` failure.
76
+ `demusic check` in CI or a render pipeline = fail the build when a clip has a music bed.
77
+
78
+ Speed: separation is roughly real time on a laptop CPU (a 10 s clip ~10-20 s), much faster
79
+ on a GPU. Detection itself is a few hundred ms.
80
+
81
+ ## Python
82
+
83
+ ```python
84
+ from demusic.core import process
85
+ r = process("shot.mp4", "shot.clean.mp4") # strip
86
+ r = process("shot.mp4", strip=False) # check only
87
+ print(r["music"], r["spans"])
88
+ ```
89
+
90
+ ## AI agents (MCP)
91
+
92
+ ```bash
93
+ claude mcp add demusic -- demusic mcp # Claude Code
94
+ # or any MCP client: command "uvx", args ["--from", "demusic[demucs]", "demusic", "mcp"]
95
+ ```
96
+
97
+ Tools: `check_music` (read-only) and `remove_music` (writes a new file, never overwrites the
98
+ input). Set `DEMUSIC_SEPARATOR=fal` in the server env to use fal. There is also a
99
+ [Claude skill](skills/demusic/SKILL.md) and [AGENTS.md](AGENTS.md).
100
+
101
+ ## Limits
102
+
103
+ - Music that is *meant* to be in the scene (a band on screen, a radio) is removed too when
104
+ it is detected. Skip those clips.
105
+ - Inside a stripped span, non-percussive effects (a running tap, wind) go with the music;
106
+ Demucs has no separate SFX stem. Outside the spans nothing changes.
107
+ - Sung vocals land in the vocals stem and are kept.
108
+
109
+ ## Credit
110
+
111
+ Apache-2.0. demusic writes `cleaned with demusic by Dawnwood` into each output file's
112
+ `comment` tag. If it saves you time, please keep that and mention
113
+ "demusic by [Dawnwood](https://dawnwood.ai)" - a request, not a condition (see [NOTICE](NOTICE)).
114
+
115
+ Made by [Dawnwood](https://dawnwood.ai), an AI drama studio. More tools we use in
116
+ production: [dramapack](https://github.com/dawnwood-ai/dramapack) (short-drama delivery
117
+ packs and QC) · [all our open source](https://dawnwood.ai/open-source/).