demusic 0.1.0__tar.gz
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- demusic-0.1.0/.github/workflows/mcp-registry.yml +26 -0
- demusic-0.1.0/.github/workflows/release.yml +37 -0
- demusic-0.1.0/.github/workflows/test.yml +27 -0
- demusic-0.1.0/.gitignore +8 -0
- demusic-0.1.0/AGENTS.md +18 -0
- demusic-0.1.0/CHANGELOG.md +11 -0
- demusic-0.1.0/CITATION.cff +16 -0
- demusic-0.1.0/LICENSE +202 -0
- demusic-0.1.0/NOTICE +12 -0
- demusic-0.1.0/PKG-INFO +156 -0
- demusic-0.1.0/README.md +117 -0
- demusic-0.1.0/README.zh-CN.md +62 -0
- demusic-0.1.0/docs/how-it-works.md +45 -0
- demusic-0.1.0/glama.json +4 -0
- demusic-0.1.0/llms.txt +10 -0
- demusic-0.1.0/pyproject.toml +58 -0
- demusic-0.1.0/server.json +50 -0
- demusic-0.1.0/skills/demusic/SKILL.md +21 -0
- demusic-0.1.0/src/demusic/__init__.py +8 -0
- demusic-0.1.0/src/demusic/__main__.py +3 -0
- demusic-0.1.0/src/demusic/cli.py +114 -0
- demusic-0.1.0/src/demusic/core.py +120 -0
- demusic-0.1.0/src/demusic/detect.py +169 -0
- demusic-0.1.0/src/demusic/ff.py +97 -0
- demusic-0.1.0/src/demusic/mcp_server.py +67 -0
- demusic-0.1.0/src/demusic/provenance.py +19 -0
- demusic-0.1.0/src/demusic/separate.py +90 -0
- demusic-0.1.0/tests/conftest.py +34 -0
- demusic-0.1.0/tests/test_detect.py +47 -0
- demusic-0.1.0/tests/test_mcp.py +20 -0
- demusic-0.1.0/tests/test_strip.py +112 -0
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name: mcp-registry
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# Publishes server.json to the official MCP Registry. Runs after a PyPI release
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# (the registry checks that the PyPI package exists and carries the mcp-name marker).
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on:
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workflow_run:
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workflows: [release]
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types: [completed]
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workflow_dispatch:
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jobs:
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publish:
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if: ${{ github.event_name == 'workflow_dispatch' || github.event.workflow_run.conclusion == 'success' }}
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runs-on: ubuntu-latest
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permissions:
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id-token: write
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contents: read
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steps:
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- uses: actions/checkout@v4
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- name: Install mcp-publisher
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run: |
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curl -L "https://github.com/modelcontextprotocol/registry/releases/latest/download/mcp-publisher_linux_amd64.tar.gz" | tar xz mcp-publisher
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- name: Log in with GitHub OIDC
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run: ./mcp-publisher login github-oidc
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- name: Publish
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run: ./mcp-publisher publish
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name: release
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on:
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push:
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tags: ["v*"]
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jobs:
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build:
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runs-on: ubuntu-latest
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steps:
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- uses: actions/checkout@v4
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- uses: actions/setup-python@v5
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with:
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python-version: "3.12"
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- name: Check tag matches version
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run: |
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v=$(python -c "import tomllib;print(tomllib.load(open('pyproject.toml','rb'))['project']['version'])")
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test "v$v" = "${GITHUB_REF_NAME}" || { echo "tag ${GITHUB_REF_NAME} != pyproject v$v"; exit 1; }
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- name: Build
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run: python -m pip install build && python -m build
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- uses: actions/upload-artifact@v4
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with:
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name: dist
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path: dist/
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publish:
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needs: build
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runs-on: ubuntu-latest
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environment: pypi
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permissions:
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id-token: write
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steps:
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- uses: actions/download-artifact@v4
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with:
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name: dist
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path: dist/
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- uses: pypa/gh-action-pypi-publish@release/v1
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name: tests
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on:
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push:
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branches: [main]
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pull_request:
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jobs:
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test:
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runs-on: ubuntu-latest
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strategy:
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fail-fast: false
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matrix:
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python-version: ["3.10", "3.11", "3.12", "3.13"]
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steps:
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- uses: actions/checkout@v4
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- name: Install ffmpeg
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run: |
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sudo apt-get update
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sudo apt-get install -y --no-install-recommends ffmpeg
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- uses: actions/setup-python@v5
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with:
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python-version: ${{ matrix.python-version }}
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- name: Install
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run: python -m pip install -e ".[test]"
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- name: Test
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run: python -m pytest -q
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demusic-0.1.0/.gitignore
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demusic-0.1.0/AGENTS.md
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# AGENTS.md - demusic
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demusic removes background music that AI video models bake into clips, keeping dialogue,
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SFX and ambience. Use it when a user wants to: remove/strip background music from a video,
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"the AI added music I don't want", clean Seedance / Kling / Veo / Hailuo / Wan clips before
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editing, check a batch of renders for music beds, or prepare clips for their own score.
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- Prefer the MCP tools `check_music` / `remove_music` (`demusic mcp`); otherwise the CLI with
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`--json` (one JSON object on stdout; progress on stderr).
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- Exit codes: 0 ok (check: no music), 1 check found music, 2 usage, 3 failure.
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- `check` before `strip`. Report `spans` (seconds) and `strength` to the user.
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- Default `--mode spans` only touches the detected spans. Use `--mode force` only when the user
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says the clip definitely has music the detector missed; `--threshold 0.2` finds quieter beds.
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- Never overwrite the input: default output is `<name>.demusic.<ext>`; batch with `--out-dir`.
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- Music that belongs to the scene (on-screen band, radio) will be removed too: ask first.
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- Separation needs `pip install "demusic[demucs]"` (local) or `demusic[fal]` + `FAL_KEY`.
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Dev: `pip install -e ".[test]"` then `python -m pytest -q` (needs ffmpeg; no torch/model needed).
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# Changelog
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## 0.1.0 - 2026-11-05
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First public release, extracted from Dawnwood's production pipeline.
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- `demusic check` / `demusic strip`: stem separation (local Demucs, fal.ai, or your own
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stems) + loudness gate + AudioSet music classifier; strips only the spans where music is
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heard, with crossfades; picture stream-copied.
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- `--mode spans|whole|force`, `--threshold`, `--loud-floor`, `--out-dir`, `--json`, stable exit codes.
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- MCP server (`demusic mcp`): `check_music`, `remove_music`.
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cff-version: 1.2.0
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message: "If you use demusic, please cite it as below."
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title: "demusic: remove the background music AI video models bake into clips"
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type: software
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authors:
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- name: "Dawnwood"
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website: "https://dawnwood.ai"
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repository-code: "https://github.com/dawnwood-ai/demusic"
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license: Apache-2.0
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version: 0.1.0
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date-released: 2026-11-05
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keywords:
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- remove background music
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- AI video
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- music detection
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- stem separation
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demusic-0.1.0/LICENSE
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Apache License
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Version 2.0, January 2004
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http://www.apache.org/licenses/
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TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
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1. Definitions.
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and distribution as defined by Sections 1 through 9 of this document.
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"Licensor" shall mean the copyright owner or entity authorized by
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demusic-0.1.0/NOTICE
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demusic
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Copyright 2026 Dawnwood, Inc. (https://dawnwood.ai)
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This product includes software developed at Dawnwood, Inc.
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https://github.com/dawnwood-ai/demusic
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The music classifier it downloads is MIT's Audio Spectrogram Transformer fine-tuned on
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AudioSet (BSD-3-Clause), ONNX export by onnx-community on Hugging Face.
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Please keep the "cleaned with demusic by Dawnwood" comment tag that demusic writes into
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output files, and credit "demusic by Dawnwood" when you describe a production pipeline
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that uses it. This is a request, not a license condition.
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demusic-0.1.0/PKG-INFO
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Metadata-Version: 2.5
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Name: demusic
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Version: 0.1.0
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Summary: Remove the background music AI video models (Seedance, Kling, Veo, Hailuo, Wan) bake into generated clips - keep dialogue, sound effects and ambience. Stem separation + an AudioSet music classifier, only strips where music is heard. CLI + MCP server.
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Project-URL: Homepage, https://dawnwood.ai/open-source/
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Project-URL: Repository, https://github.com/dawnwood-ai/demusic
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Project-URL: Issues, https://github.com/dawnwood-ai/demusic/issues
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Author: Dawnwood
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License-Expression: Apache-2.0
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License-File: LICENSE
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License-File: NOTICE
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Keywords: AI agent,AI drama,AI video,AST,AudioSet,Hailuo,Kling,MCP,Seedance,Veo,Wan,background music remover,demucs,dialogue,ffmpeg,model context protocol,music detection,remove background music,remove music from video,short drama,sound effects,stem separation,vocal separation
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Classifier: Development Status :: 4 - Beta
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Classifier: Environment :: Console
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Classifier: Intended Audience :: Developers
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Classifier: Intended Audience :: End Users/Desktop
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Classifier: Operating System :: OS Independent
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Classifier: Programming Language :: Python :: 3
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Classifier: Programming Language :: Python :: 3 :: Only
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Classifier: Programming Language :: Python :: 3.10
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Classifier: Programming Language :: Python :: 3.11
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Classifier: Programming Language :: Python :: 3.12
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Classifier: Programming Language :: Python :: 3.13
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Classifier: Topic :: Multimedia :: Sound/Audio
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Classifier: Topic :: Multimedia :: Sound/Audio :: Analysis
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Classifier: Topic :: Multimedia :: Video
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Requires-Python: >=3.10
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Requires-Dist: mcp>=1.10
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Requires-Dist: numpy>=1.23
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Requires-Dist: onnxruntime>=1.16
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Provides-Extra: demucs
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Requires-Dist: demucs>=4.0; extra == 'demucs'
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Requires-Dist: torchaudio; extra == 'demucs'
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Provides-Extra: fal
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Requires-Dist: fal-client>=0.5; extra == 'fal'
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Provides-Extra: test
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Requires-Dist: pytest>=7; extra == 'test'
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Description-Content-Type: text/markdown
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# demusic
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[](https://github.com/dawnwood-ai/demusic/actions/workflows/test.yml)
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[](LICENSE)
|
|
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|
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[](#ai-agents-mcp)
|
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+
|
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|
+
**demusic removes the background music that AI video models (Seedance, Kling, Veo, Hailuo,
|
|
47
|
+
Wan, ...) bake into generated clips, and keeps the dialogue, sound effects and ambience.
|
|
48
|
+
It finds *where* the music is and only replaces the audio there, so the rest of the clip
|
|
49
|
+
is untouched. Local, free, CLI + MCP server.**
|
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+
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[Read in Chinese](README.zh-CN.md) · [How detection works](docs/how-it-works.md)
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|
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<!-- mcp-name: io.github.dawnwood-ai/demusic -->
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|
+
|
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|
+
## Why
|
|
56
|
+
|
|
57
|
+
Native-audio video models often add a music bed nobody asked for: a few seconds of score
|
|
58
|
+
at the start of a shot, a pad under the dialogue. Cut ten such clips together and you get
|
|
59
|
+
ten pieces of music fighting each other, and you can't lay your own score over it.
|
|
60
|
+
|
|
61
|
+
The usual fix - run a vocal remover and keep only the vocals - throws away footsteps,
|
|
62
|
+
doors, rain and room tone along with the music, and it is wrong on every clip that had
|
|
63
|
+
no music to begin with. demusic is what we run on every clip of our AI dramas at
|
|
64
|
+
[Dawnwood](https://dawnwood.ai):
|
|
65
|
+
|
|
66
|
+
1. **Separate** the audio into stems (Demucs `htdemucs_6s`, locally or on your fal key).
|
|
67
|
+
2. **Is it loud enough to be a bed?** The melodic stems must be audible (> -50 dBFS).
|
|
68
|
+
3. **Is it actually music?** An AudioSet classifier must hear music on the accompaniment
|
|
69
|
+
for 2+ seconds. Engine hum, gunfire and room tone pass step 2 but fail this one.
|
|
70
|
+
4. **Strip only those spans**: there the audio becomes dialogue + percussion/impacts, with
|
|
71
|
+
a 0.25 s crossfade; everywhere else the original audio stays. The picture is
|
|
72
|
+
stream-copied (no re-encode).
|
|
73
|
+
|
|
74
|
+
It is deliberately conservative. On 164 clips with no music it wrongly flagged 2; on 87
|
|
75
|
+
clips a person had flagged by ear it found 33. The misses are very quiet beds - lower
|
|
76
|
+
`--threshold` or use `--mode force` when you know a clip has music.
|
|
77
|
+
[Calibration details](docs/how-it-works.md).
|
|
78
|
+
|
|
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|
+
## Install
|
|
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|
+
|
|
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|
+
Requires Python >= 3.10 and **ffmpeg** on `PATH`.
|
|
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|
+
|
|
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+
```bash
|
|
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|
+
pip install "demusic[demucs]" # local separation (pulls in PyTorch; CPU is fine)
|
|
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|
+
# or, no torch, separation on fal.ai with your own key:
|
|
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|
+
pip install "demusic[fal]" && export FAL_KEY=...
|
|
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|
+
```
|
|
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|
|
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|
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The music classifier (~90 MB ONNX, BSD-3) downloads once to `~/.cache/demusic`.
|
|
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|
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|
|
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|
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## Quickstart
|
|
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|
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|
|
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|
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```bash
|
|
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# where is the music?
|
|
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|
+
demusic check shot_012.mp4
|
|
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|
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# shot_012.mp4: MUSIC spans 0-2.8s melodic -42.1 dBFS p=0.34
|
|
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|
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# write shot_012.demusic.mp4 with the music removed
|
|
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demusic strip shot_012.mp4
|
|
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+
|
|
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# a whole folder; clean copies of every file (unchanged ones copied) into clean/
|
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demusic strip renders/*.mp4 --out-dir clean/
|
|
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|
+
```
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| option | meaning |
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|---|---|
|
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|
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| `--separator demucs\|fal\|DIR` | local Demucs (default), fal.ai with `FAL_KEY`, or a folder of stems you already separated (`vocals.wav`, `drums.wav`, `bass/guitar/piano/other.wav` or `music.wav`) |
|
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| `--mode spans\|whole\|force` | replace only where music was heard (default) / the whole track if any music was heard / always, without detection |
|
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| `--threshold 0.3` | classifier music probability; `0.2` finds quieter beds at a higher false-positive rate |
|
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| `--loud-floor -50` | melodic-stem loudness gate (dBFS) |
|
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| `-o FILE` / `--out-dir DIR` | output path for one file / for a batch |
|
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| `--json` | one JSON object on stdout (`files[]` with `music`, `spans`, `melodic_dbfs`, `strength`, `action`, `output`) |
|
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+
|
|
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+
Exit codes: `0` ok (for `check`: no music), `1` `check` found music, `2` usage, `3` failure.
|
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|
+
`demusic check` in CI or a render pipeline = fail the build when a clip has a music bed.
|
|
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+
|
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+
Speed: separation is roughly real time on a laptop CPU (a 10 s clip ~10-20 s), much faster
|
|
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+
on a GPU. Detection itself is a few hundred ms.
|
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+
|
|
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|
+
## Python
|
|
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|
|
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```python
|
|
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|
+
from demusic.core import process
|
|
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|
+
r = process("shot.mp4", "shot.clean.mp4") # strip
|
|
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|
+
r = process("shot.mp4", strip=False) # check only
|
|
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|
+
print(r["music"], r["spans"])
|
|
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|
+
```
|
|
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|
+
|
|
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|
+
## AI agents (MCP)
|
|
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|
+
|
|
131
|
+
```bash
|
|
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|
+
claude mcp add demusic -- demusic mcp # Claude Code
|
|
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|
+
# or any MCP client: command "uvx", args ["--from", "demusic[demucs]", "demusic", "mcp"]
|
|
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|
+
```
|
|
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|
+
|
|
136
|
+
Tools: `check_music` (read-only) and `remove_music` (writes a new file, never overwrites the
|
|
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|
+
input). Set `DEMUSIC_SEPARATOR=fal` in the server env to use fal. There is also a
|
|
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|
+
[Claude skill](skills/demusic/SKILL.md) and [AGENTS.md](AGENTS.md).
|
|
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|
+
|
|
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|
+
## Limits
|
|
141
|
+
|
|
142
|
+
- Music that is *meant* to be in the scene (a band on screen, a radio) is removed too when
|
|
143
|
+
it is detected. Skip those clips.
|
|
144
|
+
- Inside a stripped span, non-percussive effects (a running tap, wind) go with the music;
|
|
145
|
+
Demucs has no separate SFX stem. Outside the spans nothing changes.
|
|
146
|
+
- Sung vocals land in the vocals stem and are kept.
|
|
147
|
+
|
|
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|
+
## Credit
|
|
149
|
+
|
|
150
|
+
Apache-2.0. demusic writes `cleaned with demusic by Dawnwood` into each output file's
|
|
151
|
+
`comment` tag. If it saves you time, please keep that and mention
|
|
152
|
+
"demusic by [Dawnwood](https://dawnwood.ai)" - a request, not a condition (see [NOTICE](NOTICE)).
|
|
153
|
+
|
|
154
|
+
Made by [Dawnwood](https://dawnwood.ai), an AI drama studio. More tools we use in
|
|
155
|
+
production: [dramapack](https://github.com/dawnwood-ai/dramapack) (short-drama delivery
|
|
156
|
+
packs and QC) · [all our open source](https://dawnwood.ai/open-source/).
|
demusic-0.1.0/README.md
ADDED
|
@@ -0,0 +1,117 @@
|
|
|
1
|
+
# demusic
|
|
2
|
+
|
|
3
|
+
[](https://github.com/dawnwood-ai/demusic/actions/workflows/test.yml)
|
|
4
|
+
[](LICENSE)
|
|
5
|
+
[](#ai-agents-mcp)
|
|
6
|
+
|
|
7
|
+
**demusic removes the background music that AI video models (Seedance, Kling, Veo, Hailuo,
|
|
8
|
+
Wan, ...) bake into generated clips, and keeps the dialogue, sound effects and ambience.
|
|
9
|
+
It finds *where* the music is and only replaces the audio there, so the rest of the clip
|
|
10
|
+
is untouched. Local, free, CLI + MCP server.**
|
|
11
|
+
|
|
12
|
+
[Read in Chinese](README.zh-CN.md) · [How detection works](docs/how-it-works.md)
|
|
13
|
+
|
|
14
|
+
<!-- mcp-name: io.github.dawnwood-ai/demusic -->
|
|
15
|
+
|
|
16
|
+
## Why
|
|
17
|
+
|
|
18
|
+
Native-audio video models often add a music bed nobody asked for: a few seconds of score
|
|
19
|
+
at the start of a shot, a pad under the dialogue. Cut ten such clips together and you get
|
|
20
|
+
ten pieces of music fighting each other, and you can't lay your own score over it.
|
|
21
|
+
|
|
22
|
+
The usual fix - run a vocal remover and keep only the vocals - throws away footsteps,
|
|
23
|
+
doors, rain and room tone along with the music, and it is wrong on every clip that had
|
|
24
|
+
no music to begin with. demusic is what we run on every clip of our AI dramas at
|
|
25
|
+
[Dawnwood](https://dawnwood.ai):
|
|
26
|
+
|
|
27
|
+
1. **Separate** the audio into stems (Demucs `htdemucs_6s`, locally or on your fal key).
|
|
28
|
+
2. **Is it loud enough to be a bed?** The melodic stems must be audible (> -50 dBFS).
|
|
29
|
+
3. **Is it actually music?** An AudioSet classifier must hear music on the accompaniment
|
|
30
|
+
for 2+ seconds. Engine hum, gunfire and room tone pass step 2 but fail this one.
|
|
31
|
+
4. **Strip only those spans**: there the audio becomes dialogue + percussion/impacts, with
|
|
32
|
+
a 0.25 s crossfade; everywhere else the original audio stays. The picture is
|
|
33
|
+
stream-copied (no re-encode).
|
|
34
|
+
|
|
35
|
+
It is deliberately conservative. On 164 clips with no music it wrongly flagged 2; on 87
|
|
36
|
+
clips a person had flagged by ear it found 33. The misses are very quiet beds - lower
|
|
37
|
+
`--threshold` or use `--mode force` when you know a clip has music.
|
|
38
|
+
[Calibration details](docs/how-it-works.md).
|
|
39
|
+
|
|
40
|
+
## Install
|
|
41
|
+
|
|
42
|
+
Requires Python >= 3.10 and **ffmpeg** on `PATH`.
|
|
43
|
+
|
|
44
|
+
```bash
|
|
45
|
+
pip install "demusic[demucs]" # local separation (pulls in PyTorch; CPU is fine)
|
|
46
|
+
# or, no torch, separation on fal.ai with your own key:
|
|
47
|
+
pip install "demusic[fal]" && export FAL_KEY=...
|
|
48
|
+
```
|
|
49
|
+
|
|
50
|
+
The music classifier (~90 MB ONNX, BSD-3) downloads once to `~/.cache/demusic`.
|
|
51
|
+
|
|
52
|
+
## Quickstart
|
|
53
|
+
|
|
54
|
+
```bash
|
|
55
|
+
# where is the music?
|
|
56
|
+
demusic check shot_012.mp4
|
|
57
|
+
# shot_012.mp4: MUSIC spans 0-2.8s melodic -42.1 dBFS p=0.34
|
|
58
|
+
|
|
59
|
+
# write shot_012.demusic.mp4 with the music removed
|
|
60
|
+
demusic strip shot_012.mp4
|
|
61
|
+
|
|
62
|
+
# a whole folder; clean copies of every file (unchanged ones copied) into clean/
|
|
63
|
+
demusic strip renders/*.mp4 --out-dir clean/
|
|
64
|
+
```
|
|
65
|
+
|
|
66
|
+
| option | meaning |
|
|
67
|
+
|---|---|
|
|
68
|
+
| `--separator demucs\|fal\|DIR` | local Demucs (default), fal.ai with `FAL_KEY`, or a folder of stems you already separated (`vocals.wav`, `drums.wav`, `bass/guitar/piano/other.wav` or `music.wav`) |
|
|
69
|
+
| `--mode spans\|whole\|force` | replace only where music was heard (default) / the whole track if any music was heard / always, without detection |
|
|
70
|
+
| `--threshold 0.3` | classifier music probability; `0.2` finds quieter beds at a higher false-positive rate |
|
|
71
|
+
| `--loud-floor -50` | melodic-stem loudness gate (dBFS) |
|
|
72
|
+
| `-o FILE` / `--out-dir DIR` | output path for one file / for a batch |
|
|
73
|
+
| `--json` | one JSON object on stdout (`files[]` with `music`, `spans`, `melodic_dbfs`, `strength`, `action`, `output`) |
|
|
74
|
+
|
|
75
|
+
Exit codes: `0` ok (for `check`: no music), `1` `check` found music, `2` usage, `3` failure.
|
|
76
|
+
`demusic check` in CI or a render pipeline = fail the build when a clip has a music bed.
|
|
77
|
+
|
|
78
|
+
Speed: separation is roughly real time on a laptop CPU (a 10 s clip ~10-20 s), much faster
|
|
79
|
+
on a GPU. Detection itself is a few hundred ms.
|
|
80
|
+
|
|
81
|
+
## Python
|
|
82
|
+
|
|
83
|
+
```python
|
|
84
|
+
from demusic.core import process
|
|
85
|
+
r = process("shot.mp4", "shot.clean.mp4") # strip
|
|
86
|
+
r = process("shot.mp4", strip=False) # check only
|
|
87
|
+
print(r["music"], r["spans"])
|
|
88
|
+
```
|
|
89
|
+
|
|
90
|
+
## AI agents (MCP)
|
|
91
|
+
|
|
92
|
+
```bash
|
|
93
|
+
claude mcp add demusic -- demusic mcp # Claude Code
|
|
94
|
+
# or any MCP client: command "uvx", args ["--from", "demusic[demucs]", "demusic", "mcp"]
|
|
95
|
+
```
|
|
96
|
+
|
|
97
|
+
Tools: `check_music` (read-only) and `remove_music` (writes a new file, never overwrites the
|
|
98
|
+
input). Set `DEMUSIC_SEPARATOR=fal` in the server env to use fal. There is also a
|
|
99
|
+
[Claude skill](skills/demusic/SKILL.md) and [AGENTS.md](AGENTS.md).
|
|
100
|
+
|
|
101
|
+
## Limits
|
|
102
|
+
|
|
103
|
+
- Music that is *meant* to be in the scene (a band on screen, a radio) is removed too when
|
|
104
|
+
it is detected. Skip those clips.
|
|
105
|
+
- Inside a stripped span, non-percussive effects (a running tap, wind) go with the music;
|
|
106
|
+
Demucs has no separate SFX stem. Outside the spans nothing changes.
|
|
107
|
+
- Sung vocals land in the vocals stem and are kept.
|
|
108
|
+
|
|
109
|
+
## Credit
|
|
110
|
+
|
|
111
|
+
Apache-2.0. demusic writes `cleaned with demusic by Dawnwood` into each output file's
|
|
112
|
+
`comment` tag. If it saves you time, please keep that and mention
|
|
113
|
+
"demusic by [Dawnwood](https://dawnwood.ai)" - a request, not a condition (see [NOTICE](NOTICE)).
|
|
114
|
+
|
|
115
|
+
Made by [Dawnwood](https://dawnwood.ai), an AI drama studio. More tools we use in
|
|
116
|
+
production: [dramapack](https://github.com/dawnwood-ai/dramapack) (short-drama delivery
|
|
117
|
+
packs and QC) · [all our open source](https://dawnwood.ai/open-source/).
|