dedoku 0.3.0__tar.gz

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Files changed (48) hide show
  1. dedoku-0.3.0/LICENSE +21 -0
  2. dedoku-0.3.0/PKG-INFO +230 -0
  3. dedoku-0.3.0/README.md +206 -0
  4. dedoku-0.3.0/dedoku/__init__.py +38 -0
  5. dedoku-0.3.0/dedoku/cell.py +306 -0
  6. dedoku-0.3.0/dedoku/exceptions.py +31 -0
  7. dedoku-0.3.0/dedoku/grid.py +229 -0
  8. dedoku-0.3.0/dedoku/solver.py +169 -0
  9. dedoku-0.3.0/dedoku/techniques/__init__.py +63 -0
  10. dedoku-0.3.0/dedoku/techniques/aic.py +215 -0
  11. dedoku-0.3.0/dedoku/techniques/als.py +148 -0
  12. dedoku-0.3.0/dedoku/techniques/base.py +78 -0
  13. dedoku-0.3.0/dedoku/techniques/bug.py +73 -0
  14. dedoku-0.3.0/dedoku/techniques/chains.py +309 -0
  15. dedoku-0.3.0/dedoku/techniques/chute.py +169 -0
  16. dedoku-0.3.0/dedoku/techniques/colouring.py +198 -0
  17. dedoku-0.3.0/dedoku/techniques/fish.py +256 -0
  18. dedoku-0.3.0/dedoku/techniques/hidden.py +142 -0
  19. dedoku-0.3.0/dedoku/techniques/intersections.py +111 -0
  20. dedoku-0.3.0/dedoku/techniques/medusa.py +212 -0
  21. dedoku-0.3.0/dedoku/techniques/naked.py +128 -0
  22. dedoku-0.3.0/dedoku/techniques/rectangles.py +232 -0
  23. dedoku-0.3.0/dedoku/techniques/wings.py +135 -0
  24. dedoku-0.3.0/dedoku/techniques/wwing.py +81 -0
  25. dedoku-0.3.0/dedoku/units.py +186 -0
  26. dedoku-0.3.0/dedoku.egg-info/PKG-INFO +230 -0
  27. dedoku-0.3.0/dedoku.egg-info/SOURCES.txt +46 -0
  28. dedoku-0.3.0/dedoku.egg-info/dependency_links.txt +1 -0
  29. dedoku-0.3.0/dedoku.egg-info/top_level.txt +1 -0
  30. dedoku-0.3.0/pyproject.toml +35 -0
  31. dedoku-0.3.0/setup.cfg +4 -0
  32. dedoku-0.3.0/tests/test_aic.py +47 -0
  33. dedoku-0.3.0/tests/test_als.py +49 -0
  34. dedoku-0.3.0/tests/test_avoidable.py +43 -0
  35. dedoku-0.3.0/tests/test_bug.py +93 -0
  36. dedoku-0.3.0/tests/test_cell.py +118 -0
  37. dedoku-0.3.0/tests/test_chains.py +91 -0
  38. dedoku-0.3.0/tests/test_chute.py +52 -0
  39. dedoku-0.3.0/tests/test_colouring.py +106 -0
  40. dedoku-0.3.0/tests/test_fish.py +126 -0
  41. dedoku-0.3.0/tests/test_grid.py +112 -0
  42. dedoku-0.3.0/tests/test_intersections.py +60 -0
  43. dedoku-0.3.0/tests/test_medusa.py +52 -0
  44. dedoku-0.3.0/tests/test_rectangles.py +98 -0
  45. dedoku-0.3.0/tests/test_solver.py +98 -0
  46. dedoku-0.3.0/tests/test_techniques.py +105 -0
  47. dedoku-0.3.0/tests/test_wings.py +95 -0
  48. dedoku-0.3.0/tests/test_wwing.py +51 -0
dedoku-0.3.0/LICENSE ADDED
@@ -0,0 +1,21 @@
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+ MIT License
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+
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+ Copyright (c) 2026 n36l3c7
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
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+ of this software and associated documentation files (the "Software"), to deal
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+ in the Software without restriction, including without limitation the rights
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+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ copies of the Software, and to permit persons to whom the Software is
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+ furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all
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+ copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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+ SOFTWARE.
dedoku-0.3.0/PKG-INFO ADDED
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+ Metadata-Version: 2.4
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+ Name: dedoku
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+ Version: 0.3.0
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+ Summary: A pure-Python Sudoku solver that uses only human-style logical deduction techniques (no backtracking).
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+ Author-email: n36l3c7 <gervasio.samu@gmail.com>
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+ License: MIT
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+ Project-URL: Repository, https://github.com/n36l3c7/dedoku
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+ Keywords: sudoku,solver,puzzle,logic,deduction
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+ Classifier: Development Status :: 4 - Beta
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+ Classifier: Intended Audience :: Developers
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+ Classifier: License :: OSI Approved :: MIT License
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+ Classifier: Operating System :: OS Independent
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+ Classifier: Programming Language :: Python :: 3
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+ Classifier: Programming Language :: Python :: 3.10
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+ Classifier: Programming Language :: Python :: 3.11
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+ Classifier: Programming Language :: Python :: 3.12
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+ Classifier: Programming Language :: Python :: 3.13
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+ Classifier: Topic :: Games/Entertainment :: Puzzle Games
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+ Classifier: Typing :: Typed
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+ Requires-Python: >=3.10
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+ Description-Content-Type: text/markdown
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+ License-File: LICENSE
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+ Dynamic: license-file
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+
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+ # Dedoku
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+
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+ [![Python 3.10+](https://img.shields.io/badge/python-3.10%2B-3776AB?logo=python&logoColor=white)](https://www.python.org/)
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+ [![Version](https://img.shields.io/badge/version-0.3.0-2a78d6)](https://github.com/n36l3c7/dedoku/releases)
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+ [![License: MIT](https://img.shields.io/badge/license-MIT-green)](LICENSE)
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+ [![Dependencies](https://img.shields.io/badge/dependencies-zero-brightgreen)](pyproject.toml)
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+ [![Tests](https://img.shields.io/badge/tests-78%20passing-brightgreen)](tests/)
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+ [![Backtracking](https://img.shields.io/badge/backtracking-never-red)](#solving-philosophy)
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+
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+ A **pure-Python** Sudoku solving library that relies exclusively on
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+ **human-style logical deduction** — 20 named technique families, from naked
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+ singles to alternating inference chains, and not a single guess.
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+
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+ ## About the project
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+
40
+ Most Sudoku solvers brute-force the board: try a digit, propagate, undo on
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+ contradiction. This library takes the opposite stance. Every digit placed and
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+ every candidate eliminated is the conclusion of a **named, explainable
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+ technique**, applied exactly the way a strong human solver would reason. The
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+ full solving path is recorded step by step, so any solution can be replayed
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+ and audited.
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+
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+ - **Zero external dependencies** — Python 3.10+ standard library only, tests
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+ included (`unittest`).
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+ - **Fully typed and documented** — modern type hints and Sphinx-style
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+ reStructuredText docstrings on every module, class, and method.
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+ - **Explainable solving** — each `Step` reports the technique, a
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+ human-readable description, the placements, and the eliminations.
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+ - **Honestly benchmarked** — a reproducible 500-puzzle benchmark against a
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+ reference backtracking solver ships with the repo ([below](#benchmark)).
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+
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+ ### Solving philosophy
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+
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+ **No backtracking. No guessing. Ever.** If the pipeline of logical techniques
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+ cannot finish a puzzle, the solver stops and says so — it never falls back to
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+ trial and error. On the benchmark's hardest tier this happens on 11 puzzles
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+ out of 100; everything below that tier is solved outright.
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+
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+ ## Installation
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+
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+ ```bash
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+ git clone https://github.com/n36l3c7/dedoku.git
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+ cd dedoku
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+ pip install -e .
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+ ```
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+
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+ No dependencies are installed — the package is the code you cloned.
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+
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+ ## Usage
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+
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+ ```python
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+ from dedoku import Grid, SudokuSolver
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+
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+ puzzle = (
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+ "530070000"
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+ "600195000"
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+ "098000060"
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+ "800060003"
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+ "400803001"
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+ "700020006"
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+ "060000280"
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+ "000419005"
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+ "000080079"
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+ )
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+
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+ grid = Grid.from_string(puzzle)
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+ result = SudokuSolver().solve(grid)
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+
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+ print(result.solved) # True
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+ print(grid) # pretty-printed solved board
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+ print(grid.to_string()) # 81-character string
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+
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+ for step in result.steps: # the full, explainable solving path
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+ print(f"[{step.technique}] {step.description}")
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+ print(result.techniques_used) # distinct techniques, in first-use order
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+ ```
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+
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+ Puzzle strings are 81 characters, read left to right, top to bottom: digits
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+ `1`–`9` are givens, `0` or `.` mark empty cells; whitespace and the decoration
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+ characters `|`, `-`, `+` are ignored, so pretty-printed boards parse back.
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+
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+ Need a custom pipeline? Pass any sequence of techniques, tried in order:
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+
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+ ```python
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+ from dedoku import SudokuSolver
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+ from dedoku.techniques import HiddenSingle, NakedSingle, XYChain
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+
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+ solver = SudokuSolver(techniques=[NakedSingle(), HiddenSingle(), XYChain()])
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+ ```
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+
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+ The board model is fully navigable if you want to build your own techniques:
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+ each `Cell` knows its `row`, `column`, `subgrid`, `candidates`, and `peers`;
117
+ the `Grid` exposes all 27 houses via `rows`, `columns`, `subgrids`, `units`.
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+
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+ ## Implemented techniques
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+
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+ The default pipeline applies 28 technique instances from 20 families, always
122
+ restarting from the simplest after every deduction.
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+
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+ | # | Family | Classes | Module |
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+ |---|--------|---------|--------|
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+ | 1 | Naked Candidates | `NakedSingle`, `NakedPair`, `NakedTriple`, `NakedQuad` | [naked.py](dedoku/techniques/naked.py) |
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+ | 2 | Hidden Candidates | `HiddenSingle`, `HiddenPair`, `HiddenTriple`, `HiddenQuad` | [hidden.py](dedoku/techniques/hidden.py) |
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+ | 3 | Intersection Removal | `PointingCandidates`, `ClaimingCandidates` | [intersections.py](dedoku/techniques/intersections.py) |
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+ | 4 | X-Wing | `XWing` | [fish.py](dedoku/techniques/fish.py) |
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+ | 5 | Chute Remote Pairs | `ChuteRemotePairs` | [chute.py](dedoku/techniques/chute.py) |
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+ | 6 | Simple Colouring | `SimpleColouring` | [colouring.py](dedoku/techniques/colouring.py) |
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+ | 7 | W-Wing | `WWing` | [wwing.py](dedoku/techniques/wwing.py) |
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+ | 8 | Y-Wing (XY-Wing) | `YWing` | [wings.py](dedoku/techniques/wings.py) |
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+ | 9 | Unique Rectangles | `UniqueRectangle` (Type 1) | [rectangles.py](dedoku/techniques/rectangles.py) |
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+ | 10 | Swordfish | `Swordfish` | [fish.py](dedoku/techniques/fish.py) |
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+ | 11 | XYZ-Wing | `XYZWing` | [wings.py](dedoku/techniques/wings.py) |
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+ | 12 | BUG (Bivalue Universal Grave) | `BivalueUniversalGrave` | [bug.py](dedoku/techniques/bug.py) |
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+ | 13 | Avoidable Rectangles | `AvoidableRectangle` | [rectangles.py](dedoku/techniques/rectangles.py) |
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+ | 14 | Unique Rectangles Type 2 | `UniqueRectangleType2` | [rectangles.py](dedoku/techniques/rectangles.py) |
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+ | 15 | Finned Fish | `FinnedXWing`, `FinnedSwordfish` | [fish.py](dedoku/techniques/fish.py) |
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+ | 16 | X-Chain (basic X-Cycles) | `XChain` | [chains.py](dedoku/techniques/chains.py) |
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+ | 17 | XY-Chain | `XYChain` | [chains.py](dedoku/techniques/chains.py) |
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+ | 18 | 3D Medusa | `Medusa3D` | [medusa.py](dedoku/techniques/medusa.py) |
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+ | 19 | ALS-XZ (Almost Locked Sets) | `AlsXz` | [als.py](dedoku/techniques/als.py) |
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+ | 20 | AIC (Alternating Inference Chains) | `AIC` | [aic.py](dedoku/techniques/aic.py) |
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+
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+ Uniqueness-based techniques (9, 12, 13, 14) assume the puzzle has exactly one
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+ solution — the standard convention for published Sudokus.
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+
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+ ## Benchmark
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+
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+ 500 unique-solution puzzles (seed 42), 100 for each of five difficulty
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+ levels, timed against the **lightest classic backtracking solver** (bitmask,
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+ sequential cells, no heuristics). Same protocol for both solvers: puzzle
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+ string in, board out, minimum of 3 runs, parsing included. Python 3.13,
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+ Windows 11. Levels are graded by the hardest technique the original
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+ 13-family pipeline needs: singles → subsets → intersections → advanced →
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+ *extreme* (beyond that base pipeline).
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+
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+ ### Solve-time distribution
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+
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+ <picture>
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+ <source media="(prefers-color-scheme: dark)" srcset="https://raw.githubusercontent.com/n36l3c7/dedoku/main/docs/benchmark-distribution-dark.svg">
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+ <img alt="Solve-time distribution by difficulty level: one dot per puzzle on a logarithmic ms scale, backtracking vs logic library, with medians marked" src="https://raw.githubusercontent.com/n36l3c7/dedoku/main/docs/benchmark-distribution-light.svg">
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+ </picture>
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+
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+ | Level | Solved by library | BT median | BT p95 | BT max | Library median | Library p95 | Library max |
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+ |---|---|---|---|---|---|---|---|
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+ | 1 · Singles | 100/100 | 15.9 ms | 481 ms | 1,757 ms | **1.1 ms** | 1.6 ms | 1.8 ms |
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+ | 2 · Subsets | 100/100 | 13.1 ms | 218 ms | 2,172 ms | **1.6 ms** | 2.4 ms | 2.9 ms |
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+ | 3 · Intersections | 100/100 | 5.0 ms | 126 ms | 2,026 ms | **3.1 ms** | 7.8 ms | 12.1 ms |
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+ | 4 · Advanced | 100/100 | 15.6 ms | 225 ms | 551 ms | **7.5 ms** | 17.7 ms | 31.2 ms |
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+ | 5 · Extreme | 89/100 † | **16.7 ms** | 229 ms | 684 ms | 65.4 ms | 306 ms | 720 ms |
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+ | **Overall** | **489/500** | 12.6 ms | 279 ms | 2,172 ms | **3.0 ms** | 158 ms | 720 ms |
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+
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+ † On the 11 extreme puzzles the library cannot crack, its reported time is
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+ the time to exhaust every technique and stop — never a guess.
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+
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+ Key findings:
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+
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+ - **The logic library wins on the median at every human-graded level up to
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+ Advanced** (3.0 ms vs 12.6 ms overall) and is far more predictable: naive
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+ backtracking's worst case is 2.2 s when the cell order is unlucky, versus
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+ 0.72 s for the library's hardest chain solve.
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+ - **Brute-force time is uncorrelated with human difficulty** — backtracking
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+ is fastest on level 3 and slowest on level 1, while the library's times
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+ grow monotonically with the level. The two solvers measure different
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+ notions of "hard".
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+ - **Level 5 is chain territory**: the advanced techniques added in v0.2.0
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+ raised the library's extreme-tier solve rate from 0/100 to 89/100.
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+
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+ ### Which techniques crack the extreme tier
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+
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+ <picture>
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+ <source media="(prefers-color-scheme: dark)" srcset="https://raw.githubusercontent.com/n36l3c7/dedoku/main/docs/benchmark-techniques-dark.svg">
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+ <img alt="Number of solved extreme puzzles in which each advanced technique fired, XY-Chain leading with 55 of 89" src="https://raw.githubusercontent.com/n36l3c7/dedoku/main/docs/benchmark-techniques-light.svg">
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+ </picture>
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+
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+ ### Reproduce it
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+
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+ ```bash
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+ python benchmark/generate_puzzles.py # optional: regenerate the dataset (seeded)
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+ python benchmark/run_benchmark.py # times both solvers, writes benchmark/results.csv
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+ python benchmark/make_charts.py # renders the SVG charts into docs/
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+ ```
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+
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+ ## Architecture
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+
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+ | Class | Responsibility |
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+ |-------|----------------|
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+ | `Cell` | A single cell: value, candidates, position, given flag, and references to its row, column, and subgrid. |
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+ | `Unit` → `Row`, `Column`, `Subgrid` | The 27 houses of nine cells, sharing bookkeeping logic. |
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+ | `Grid` | The full 9×9 board: wiring, parsing, serialisation, validity. |
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+ | `Technique` / `Step` | One logical strategy and the immutable record of one applied deduction. |
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+ | `SudokuSolver` / `SolveResult` | The engine that chains techniques and the outcome of a session. |
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+
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+ ## Development
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+
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+ ```bash
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+ python -m unittest discover -s tests -v
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+ ```
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+
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+ 78 tests cover the board model, every technique (positive and negative
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+ cases), and end-to-end solving. Chain and ALS implementations were
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+ additionally validated by checking every benchmark solution against the
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+ backtracking reference — zero mismatches.
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+
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+ ## License
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+
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+ Released under the [MIT License](LICENSE).
dedoku-0.3.0/README.md ADDED
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+ # Dedoku
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+
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+ [![Python 3.10+](https://img.shields.io/badge/python-3.10%2B-3776AB?logo=python&logoColor=white)](https://www.python.org/)
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+ [![Version](https://img.shields.io/badge/version-0.3.0-2a78d6)](https://github.com/n36l3c7/dedoku/releases)
5
+ [![License: MIT](https://img.shields.io/badge/license-MIT-green)](LICENSE)
6
+ [![Dependencies](https://img.shields.io/badge/dependencies-zero-brightgreen)](pyproject.toml)
7
+ [![Tests](https://img.shields.io/badge/tests-78%20passing-brightgreen)](tests/)
8
+ [![Backtracking](https://img.shields.io/badge/backtracking-never-red)](#solving-philosophy)
9
+
10
+ A **pure-Python** Sudoku solving library that relies exclusively on
11
+ **human-style logical deduction** — 20 named technique families, from naked
12
+ singles to alternating inference chains, and not a single guess.
13
+
14
+ ## About the project
15
+
16
+ Most Sudoku solvers brute-force the board: try a digit, propagate, undo on
17
+ contradiction. This library takes the opposite stance. Every digit placed and
18
+ every candidate eliminated is the conclusion of a **named, explainable
19
+ technique**, applied exactly the way a strong human solver would reason. The
20
+ full solving path is recorded step by step, so any solution can be replayed
21
+ and audited.
22
+
23
+ - **Zero external dependencies** — Python 3.10+ standard library only, tests
24
+ included (`unittest`).
25
+ - **Fully typed and documented** — modern type hints and Sphinx-style
26
+ reStructuredText docstrings on every module, class, and method.
27
+ - **Explainable solving** — each `Step` reports the technique, a
28
+ human-readable description, the placements, and the eliminations.
29
+ - **Honestly benchmarked** — a reproducible 500-puzzle benchmark against a
30
+ reference backtracking solver ships with the repo ([below](#benchmark)).
31
+
32
+ ### Solving philosophy
33
+
34
+ **No backtracking. No guessing. Ever.** If the pipeline of logical techniques
35
+ cannot finish a puzzle, the solver stops and says so — it never falls back to
36
+ trial and error. On the benchmark's hardest tier this happens on 11 puzzles
37
+ out of 100; everything below that tier is solved outright.
38
+
39
+ ## Installation
40
+
41
+ ```bash
42
+ git clone https://github.com/n36l3c7/dedoku.git
43
+ cd dedoku
44
+ pip install -e .
45
+ ```
46
+
47
+ No dependencies are installed — the package is the code you cloned.
48
+
49
+ ## Usage
50
+
51
+ ```python
52
+ from dedoku import Grid, SudokuSolver
53
+
54
+ puzzle = (
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+ "530070000"
56
+ "600195000"
57
+ "098000060"
58
+ "800060003"
59
+ "400803001"
60
+ "700020006"
61
+ "060000280"
62
+ "000419005"
63
+ "000080079"
64
+ )
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+
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+ grid = Grid.from_string(puzzle)
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+ result = SudokuSolver().solve(grid)
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+
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+ print(result.solved) # True
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+ print(grid) # pretty-printed solved board
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+ print(grid.to_string()) # 81-character string
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+
73
+ for step in result.steps: # the full, explainable solving path
74
+ print(f"[{step.technique}] {step.description}")
75
+ print(result.techniques_used) # distinct techniques, in first-use order
76
+ ```
77
+
78
+ Puzzle strings are 81 characters, read left to right, top to bottom: digits
79
+ `1`–`9` are givens, `0` or `.` mark empty cells; whitespace and the decoration
80
+ characters `|`, `-`, `+` are ignored, so pretty-printed boards parse back.
81
+
82
+ Need a custom pipeline? Pass any sequence of techniques, tried in order:
83
+
84
+ ```python
85
+ from dedoku import SudokuSolver
86
+ from dedoku.techniques import HiddenSingle, NakedSingle, XYChain
87
+
88
+ solver = SudokuSolver(techniques=[NakedSingle(), HiddenSingle(), XYChain()])
89
+ ```
90
+
91
+ The board model is fully navigable if you want to build your own techniques:
92
+ each `Cell` knows its `row`, `column`, `subgrid`, `candidates`, and `peers`;
93
+ the `Grid` exposes all 27 houses via `rows`, `columns`, `subgrids`, `units`.
94
+
95
+ ## Implemented techniques
96
+
97
+ The default pipeline applies 28 technique instances from 20 families, always
98
+ restarting from the simplest after every deduction.
99
+
100
+ | # | Family | Classes | Module |
101
+ |---|--------|---------|--------|
102
+ | 1 | Naked Candidates | `NakedSingle`, `NakedPair`, `NakedTriple`, `NakedQuad` | [naked.py](dedoku/techniques/naked.py) |
103
+ | 2 | Hidden Candidates | `HiddenSingle`, `HiddenPair`, `HiddenTriple`, `HiddenQuad` | [hidden.py](dedoku/techniques/hidden.py) |
104
+ | 3 | Intersection Removal | `PointingCandidates`, `ClaimingCandidates` | [intersections.py](dedoku/techniques/intersections.py) |
105
+ | 4 | X-Wing | `XWing` | [fish.py](dedoku/techniques/fish.py) |
106
+ | 5 | Chute Remote Pairs | `ChuteRemotePairs` | [chute.py](dedoku/techniques/chute.py) |
107
+ | 6 | Simple Colouring | `SimpleColouring` | [colouring.py](dedoku/techniques/colouring.py) |
108
+ | 7 | W-Wing | `WWing` | [wwing.py](dedoku/techniques/wwing.py) |
109
+ | 8 | Y-Wing (XY-Wing) | `YWing` | [wings.py](dedoku/techniques/wings.py) |
110
+ | 9 | Unique Rectangles | `UniqueRectangle` (Type 1) | [rectangles.py](dedoku/techniques/rectangles.py) |
111
+ | 10 | Swordfish | `Swordfish` | [fish.py](dedoku/techniques/fish.py) |
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+ | 11 | XYZ-Wing | `XYZWing` | [wings.py](dedoku/techniques/wings.py) |
113
+ | 12 | BUG (Bivalue Universal Grave) | `BivalueUniversalGrave` | [bug.py](dedoku/techniques/bug.py) |
114
+ | 13 | Avoidable Rectangles | `AvoidableRectangle` | [rectangles.py](dedoku/techniques/rectangles.py) |
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+ | 14 | Unique Rectangles Type 2 | `UniqueRectangleType2` | [rectangles.py](dedoku/techniques/rectangles.py) |
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+ | 15 | Finned Fish | `FinnedXWing`, `FinnedSwordfish` | [fish.py](dedoku/techniques/fish.py) |
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+ | 16 | X-Chain (basic X-Cycles) | `XChain` | [chains.py](dedoku/techniques/chains.py) |
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+ | 17 | XY-Chain | `XYChain` | [chains.py](dedoku/techniques/chains.py) |
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+ | 18 | 3D Medusa | `Medusa3D` | [medusa.py](dedoku/techniques/medusa.py) |
120
+ | 19 | ALS-XZ (Almost Locked Sets) | `AlsXz` | [als.py](dedoku/techniques/als.py) |
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+ | 20 | AIC (Alternating Inference Chains) | `AIC` | [aic.py](dedoku/techniques/aic.py) |
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+
123
+ Uniqueness-based techniques (9, 12, 13, 14) assume the puzzle has exactly one
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+ solution — the standard convention for published Sudokus.
125
+
126
+ ## Benchmark
127
+
128
+ 500 unique-solution puzzles (seed 42), 100 for each of five difficulty
129
+ levels, timed against the **lightest classic backtracking solver** (bitmask,
130
+ sequential cells, no heuristics). Same protocol for both solvers: puzzle
131
+ string in, board out, minimum of 3 runs, parsing included. Python 3.13,
132
+ Windows 11. Levels are graded by the hardest technique the original
133
+ 13-family pipeline needs: singles → subsets → intersections → advanced →
134
+ *extreme* (beyond that base pipeline).
135
+
136
+ ### Solve-time distribution
137
+
138
+ <picture>
139
+ <source media="(prefers-color-scheme: dark)" srcset="https://raw.githubusercontent.com/n36l3c7/dedoku/main/docs/benchmark-distribution-dark.svg">
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+ <img alt="Solve-time distribution by difficulty level: one dot per puzzle on a logarithmic ms scale, backtracking vs logic library, with medians marked" src="https://raw.githubusercontent.com/n36l3c7/dedoku/main/docs/benchmark-distribution-light.svg">
141
+ </picture>
142
+
143
+ | Level | Solved by library | BT median | BT p95 | BT max | Library median | Library p95 | Library max |
144
+ |---|---|---|---|---|---|---|---|
145
+ | 1 · Singles | 100/100 | 15.9 ms | 481 ms | 1,757 ms | **1.1 ms** | 1.6 ms | 1.8 ms |
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+ | 2 · Subsets | 100/100 | 13.1 ms | 218 ms | 2,172 ms | **1.6 ms** | 2.4 ms | 2.9 ms |
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+ | 3 · Intersections | 100/100 | 5.0 ms | 126 ms | 2,026 ms | **3.1 ms** | 7.8 ms | 12.1 ms |
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+ | 4 · Advanced | 100/100 | 15.6 ms | 225 ms | 551 ms | **7.5 ms** | 17.7 ms | 31.2 ms |
149
+ | 5 · Extreme | 89/100 † | **16.7 ms** | 229 ms | 684 ms | 65.4 ms | 306 ms | 720 ms |
150
+ | **Overall** | **489/500** | 12.6 ms | 279 ms | 2,172 ms | **3.0 ms** | 158 ms | 720 ms |
151
+
152
+ † On the 11 extreme puzzles the library cannot crack, its reported time is
153
+ the time to exhaust every technique and stop — never a guess.
154
+
155
+ Key findings:
156
+
157
+ - **The logic library wins on the median at every human-graded level up to
158
+ Advanced** (3.0 ms vs 12.6 ms overall) and is far more predictable: naive
159
+ backtracking's worst case is 2.2 s when the cell order is unlucky, versus
160
+ 0.72 s for the library's hardest chain solve.
161
+ - **Brute-force time is uncorrelated with human difficulty** — backtracking
162
+ is fastest on level 3 and slowest on level 1, while the library's times
163
+ grow monotonically with the level. The two solvers measure different
164
+ notions of "hard".
165
+ - **Level 5 is chain territory**: the advanced techniques added in v0.2.0
166
+ raised the library's extreme-tier solve rate from 0/100 to 89/100.
167
+
168
+ ### Which techniques crack the extreme tier
169
+
170
+ <picture>
171
+ <source media="(prefers-color-scheme: dark)" srcset="https://raw.githubusercontent.com/n36l3c7/dedoku/main/docs/benchmark-techniques-dark.svg">
172
+ <img alt="Number of solved extreme puzzles in which each advanced technique fired, XY-Chain leading with 55 of 89" src="https://raw.githubusercontent.com/n36l3c7/dedoku/main/docs/benchmark-techniques-light.svg">
173
+ </picture>
174
+
175
+ ### Reproduce it
176
+
177
+ ```bash
178
+ python benchmark/generate_puzzles.py # optional: regenerate the dataset (seeded)
179
+ python benchmark/run_benchmark.py # times both solvers, writes benchmark/results.csv
180
+ python benchmark/make_charts.py # renders the SVG charts into docs/
181
+ ```
182
+
183
+ ## Architecture
184
+
185
+ | Class | Responsibility |
186
+ |-------|----------------|
187
+ | `Cell` | A single cell: value, candidates, position, given flag, and references to its row, column, and subgrid. |
188
+ | `Unit` → `Row`, `Column`, `Subgrid` | The 27 houses of nine cells, sharing bookkeeping logic. |
189
+ | `Grid` | The full 9×9 board: wiring, parsing, serialisation, validity. |
190
+ | `Technique` / `Step` | One logical strategy and the immutable record of one applied deduction. |
191
+ | `SudokuSolver` / `SolveResult` | The engine that chains techniques and the outcome of a session. |
192
+
193
+ ## Development
194
+
195
+ ```bash
196
+ python -m unittest discover -s tests -v
197
+ ```
198
+
199
+ 78 tests cover the board model, every technique (positive and negative
200
+ cases), and end-to-end solving. Chain and ALS implementations were
201
+ additionally validated by checking every benchmark solution against the
202
+ backtracking reference — zero mismatches.
203
+
204
+ ## License
205
+
206
+ Released under the [MIT License](LICENSE).
@@ -0,0 +1,38 @@
1
+ """A pure-Python Sudoku solver based on human-style logical deduction.
2
+
3
+ The package exposes an object-oriented board model (:class:`Cell`,
4
+ :class:`Row`, :class:`Column`, :class:`Subgrid`, :class:`Grid`) and a
5
+ logic-only solving engine (:class:`SudokuSolver`) that never resorts to
6
+ backtracking. It has no external dependencies.
7
+
8
+ Individual techniques live in :mod:`dedoku.techniques`.
9
+ """
10
+
11
+ from __future__ import annotations
12
+
13
+ from .cell import DIGITS, Cell
14
+ from .exceptions import ContradictionError, InvalidGridError, SudokuError
15
+ from .grid import Grid
16
+ from .solver import SolveResult, SudokuSolver
17
+ from .techniques import Step, Technique
18
+ from .units import Column, Row, Subgrid, Unit
19
+
20
+ __version__ = "0.3.0"
21
+
22
+ __all__ = [
23
+ "DIGITS",
24
+ "Cell",
25
+ "Column",
26
+ "ContradictionError",
27
+ "Grid",
28
+ "InvalidGridError",
29
+ "Row",
30
+ "SolveResult",
31
+ "Step",
32
+ "Subgrid",
33
+ "SudokuError",
34
+ "SudokuSolver",
35
+ "Technique",
36
+ "Unit",
37
+ "__version__",
38
+ ]