cs2tracker 2.1.17__tar.gz → 2.1.18__tar.gz
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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- {cs2tracker-2.1.17 → cs2tracker-2.1.18}/.gitignore +3 -1
- {cs2tracker-2.1.17 → cs2tracker-2.1.18}/PKG-INFO +11 -10
- {cs2tracker-2.1.17 → cs2tracker-2.1.18}/README.md +10 -9
- {cs2tracker-2.1.17 → cs2tracker-2.1.18}/cs2tracker/_version.py +2 -2
- {cs2tracker-2.1.17 → cs2tracker-2.1.18}/cs2tracker/app/editor_frame.py +59 -29
- {cs2tracker-2.1.17 → cs2tracker-2.1.18}/cs2tracker/config.py +61 -28
- {cs2tracker-2.1.17 → cs2tracker-2.1.18}/cs2tracker/constants.py +1 -0
- {cs2tracker-2.1.17 → cs2tracker-2.1.18}/cs2tracker/data/config.ini +14 -0
- {cs2tracker-2.1.17 → cs2tracker-2.1.18}/cs2tracker/data/convert_inventory.js +50 -19
- {cs2tracker-2.1.17 → cs2tracker-2.1.18}/cs2tracker/data/get_inventory.js +53 -24
- {cs2tracker-2.1.17 → cs2tracker-2.1.18}/cs2tracker.egg-info/PKG-INFO +11 -10
- {cs2tracker-2.1.17 → cs2tracker-2.1.18}/.flake8 +0 -0
- {cs2tracker-2.1.17 → cs2tracker-2.1.18}/.isort.cfg +0 -0
- {cs2tracker-2.1.17 → cs2tracker-2.1.18}/.pre-commit-config.yaml +0 -0
- {cs2tracker-2.1.17 → cs2tracker-2.1.18}/.pylintrc +0 -0
- {cs2tracker-2.1.17 → cs2tracker-2.1.18}/LICENSE +0 -0
- {cs2tracker-2.1.17 → cs2tracker-2.1.18}/MANIFEST.in +0 -0
- {cs2tracker-2.1.17 → cs2tracker-2.1.18}/assets/demo.gif +0 -0
- {cs2tracker-2.1.17 → cs2tracker-2.1.18}/assets/icon.png +0 -0
- {cs2tracker-2.1.17 → cs2tracker-2.1.18}/cs2tracker/__init__.py +0 -0
- {cs2tracker-2.1.17 → cs2tracker-2.1.18}/cs2tracker/__main__.py +0 -0
- {cs2tracker-2.1.17 → cs2tracker-2.1.18}/cs2tracker/app/__init__.py +0 -0
- {cs2tracker-2.1.17 → cs2tracker-2.1.18}/cs2tracker/app/app.py +0 -0
- {cs2tracker-2.1.17 → cs2tracker-2.1.18}/cs2tracker/app/history_frame.py +0 -0
- {cs2tracker-2.1.17 → cs2tracker-2.1.18}/cs2tracker/app/scraper_frame.py +0 -0
- {cs2tracker-2.1.17 → cs2tracker-2.1.18}/cs2tracker/data/output.csv +0 -0
- {cs2tracker-2.1.17 → cs2tracker-2.1.18}/cs2tracker/logs.py +0 -0
- {cs2tracker-2.1.17 → cs2tracker-2.1.18}/cs2tracker/main.py +0 -0
- {cs2tracker-2.1.17 → cs2tracker-2.1.18}/cs2tracker/scraper/__init__.py +0 -0
- {cs2tracker-2.1.17 → cs2tracker-2.1.18}/cs2tracker/scraper/background_task.py +0 -0
- {cs2tracker-2.1.17 → cs2tracker-2.1.18}/cs2tracker/scraper/discord_notifier.py +0 -0
- {cs2tracker-2.1.17 → cs2tracker-2.1.18}/cs2tracker/scraper/parser.py +0 -0
- {cs2tracker-2.1.17 → cs2tracker-2.1.18}/cs2tracker/scraper/scraper.py +0 -0
- {cs2tracker-2.1.17 → cs2tracker-2.1.18}/cs2tracker/util/__init__.py +0 -0
- {cs2tracker-2.1.17 → cs2tracker-2.1.18}/cs2tracker/util/currency_conversion.py +0 -0
- {cs2tracker-2.1.17 → cs2tracker-2.1.18}/cs2tracker/util/padded_console.py +0 -0
- {cs2tracker-2.1.17 → cs2tracker-2.1.18}/cs2tracker/util/tkinter.py +0 -0
- {cs2tracker-2.1.17 → cs2tracker-2.1.18}/cs2tracker.egg-info/SOURCES.txt +0 -0
- {cs2tracker-2.1.17 → cs2tracker-2.1.18}/cs2tracker.egg-info/dependency_links.txt +0 -0
- {cs2tracker-2.1.17 → cs2tracker-2.1.18}/cs2tracker.egg-info/entry_points.txt +0 -0
- {cs2tracker-2.1.17 → cs2tracker-2.1.18}/cs2tracker.egg-info/requires.txt +0 -0
- {cs2tracker-2.1.17 → cs2tracker-2.1.18}/cs2tracker.egg-info/top_level.txt +0 -0
- {cs2tracker-2.1.17 → cs2tracker-2.1.18}/pyproject.toml +0 -0
- {cs2tracker-2.1.17 → cs2tracker-2.1.18}/requirements.txt +0 -0
- {cs2tracker-2.1.17 → cs2tracker-2.1.18}/setup.cfg +0 -0
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Metadata-Version: 2.4
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Name: cs2tracker
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Version: 2.1.
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Version: 2.1.18
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Summary: Tracking the steam market prices of CS2 items
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Home-page: https://github.com/ashiven/cs2tracker
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Author: Jannik Novak
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@@ -120,29 +120,30 @@ This will open the config editor where you can change any setting by double clic
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- Enable **Daily Background Calculations** to automatically run a daily calculation of your investment in the background.
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- Use **Receive Discord Notifications** to receive a notification on your Discord server whenever the program has finished calculating your investment.
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- You need to set up a [webhook](https://support.discord.com/hc/en-us/articles/228383668-Intro-to-Webhooks) in your Discord server and enter the webhook
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- You need to set up a [webhook](https://support.discord.com/hc/en-us/articles/228383668-Intro-to-Webhooks) in your Discord server and enter the webhook URL into the `discord_webhook_url` field in the config `User Settings`.
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- Enable **Proxy Requests** to prevent your requests from being rate limited by the steamcommunity server.
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- You need to register for a free API key on [Crawlbase](crawlbase.com) and enter it into the `proxy_api_key` field in the config `User Settings`.
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## FAQ
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**Q: Is it safe to login with my Steam account?**
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- **Q: Is it safe to login with my Steam account?**
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- **A:** Yes, the program uses the [SteamUser](https://github.com/DoctorMcKay/node-steam-user?tab=readme-ov-file#methods-) and [Globaloffensive](https://github.com/DoctorMcKay/node-globaloffensive) libraries to sign in and import your Storage Units (the same method is used by [casemove](https://github.com/nombersDev/casemove)) and all of the login-related code is transparently available in [this file](cs2tracker/data/get_inventory.js).
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**A:** Yes, the program uses the [SteamUser](https://github.com/DoctorMcKay/node-steam-user?tab=readme-ov-file#methods-) and [Globaloffensive](https://github.com/DoctorMcKay/node-globaloffensive) libraries to sign in and import your Storage Units (the same method is used by [casemove](https://github.com/nombersDev/casemove)) and all of the login-related code is transparently available in [this file](cs2tracker/data/get_inventory.js).
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- **Q: Do I have to login with my Steam account?**
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- **A:** No, you can also manually specify the number of items you own in the config editor.
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**Q: Do I have to login with my Steam account?**
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**
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- **Q: Can I get VAC-banned for using this program?**
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- **A:** No, this program does not interact with the game in any way and only reads your Storage Units.
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**A:** No, this program does not interact with the game in any way and only reads your Storage Units.
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- **Q: Why does Windows Defender flag this program as potentially harmful?**
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- **A:** This is because the program is not signed with a [Code Signing Certificate](https://www.globalsign.com/en/code-signing-certificate/what-is-code-signing-certificate), which Windows uses to verify the identity of publishers. These certificates are very expensive and not something I am willing to invest in for a free and open source project like this.
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## Contributing
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Please feel free to submit a pull request
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Please feel free to submit a [pull request](https://github.com/ashiven/cs2tracker/pulls) or open an [issue](https://github.com/ashiven/cs2tracker/issues).
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1. Fork the repository
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2. Create a new branch: `git checkout -b feature-name`.
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- Enable **Daily Background Calculations** to automatically run a daily calculation of your investment in the background.
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- Use **Receive Discord Notifications** to receive a notification on your Discord server whenever the program has finished calculating your investment.
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- You need to set up a [webhook](https://support.discord.com/hc/en-us/articles/228383668-Intro-to-Webhooks) in your Discord server and enter the webhook
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- You need to set up a [webhook](https://support.discord.com/hc/en-us/articles/228383668-Intro-to-Webhooks) in your Discord server and enter the webhook URL into the `discord_webhook_url` field in the config `User Settings`.
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- Enable **Proxy Requests** to prevent your requests from being rate limited by the steamcommunity server.
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- You need to register for a free API key on [Crawlbase](crawlbase.com) and enter it into the `proxy_api_key` field in the config `User Settings`.
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## FAQ
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**Q: Is it safe to login with my Steam account?**
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- **Q: Is it safe to login with my Steam account?**
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- **A:** Yes, the program uses the [SteamUser](https://github.com/DoctorMcKay/node-steam-user?tab=readme-ov-file#methods-) and [Globaloffensive](https://github.com/DoctorMcKay/node-globaloffensive) libraries to sign in and import your Storage Units (the same method is used by [casemove](https://github.com/nombersDev/casemove)) and all of the login-related code is transparently available in [this file](cs2tracker/data/get_inventory.js).
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**A:** Yes, the program uses the [SteamUser](https://github.com/DoctorMcKay/node-steam-user?tab=readme-ov-file#methods-) and [Globaloffensive](https://github.com/DoctorMcKay/node-globaloffensive) libraries to sign in and import your Storage Units (the same method is used by [casemove](https://github.com/nombersDev/casemove)) and all of the login-related code is transparently available in [this file](cs2tracker/data/get_inventory.js).
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- **Q: Do I have to login with my Steam account?**
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- **A:** No, you can also manually specify the number of items you own in the config editor.
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- **Q: Can I get VAC-banned for using this program?**
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- **A:** No, this program does not interact with the game in any way and only reads your Storage Units.
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**A:** No, this program does not interact with the game in any way and only reads your Storage Units.
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- **Q: Why does Windows Defender flag this program as potentially harmful?**
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- **A:** This is because the program is not signed with a [Code Signing Certificate](https://www.globalsign.com/en/code-signing-certificate/what-is-code-signing-certificate), which Windows uses to verify the identity of publishers. These certificates are very expensive and not something I am willing to invest in for a free and open source project like this.
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## Contributing
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Please feel free to submit a [pull request](https://github.com/ashiven/cs2tracker/pulls) or open an [issue](https://github.com/ashiven/cs2tracker/issues).
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1. Fork the repository
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2. Create a new branch: `git checkout -b feature-name`.
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from nodejs import node
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from ttk_text import ThemedText
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from cs2tracker.config import get_config
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from cs2tracker.config import CUSTOM_SECTIONS, get_config
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from cs2tracker.constants import (
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CONFIG_FILE,
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if selected:
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item = selected[0]
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section_name = self.tree.parent(item)
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if section_name in
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if section_name in CUSTOM_SECTIONS:
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next_option = self.tree.next(item)
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self.tree.delete(item)
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self.save_config()
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continue
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section_items = config.items(section)
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if section in ("Stickers", "Cases", "Skins"):
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sorted_section_items = sorted(config.items(section))
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for config_option, value in sorted_section_items:
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option_name = config.option_to_name(config_option, href=True)
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values=[value],
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values=[value],
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custom_item_button = ttk.Button(self, text="Add Item", command=self._add_custom_item)
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selected_section = self.editor_frame.tree.item(selected[0], "text")
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selected_section
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def open_custom_click(event):
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if selected_section in CUSTOM_SECTIONS and not self.editor_frame.tree.get_children(
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):
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self.editor_frame.tree.bind("<Return>", open_custom_enter, add="+")
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import_inventory_button = ttk.Button(
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def _identify_custom_section(self, item_name):
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"""Given an item name, identify the custom section it belongs to."""
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return "Patch Packs"
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elif "Patch |" in item_name:
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return "Patches"
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elif "Charm |" in item_name:
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return "Charms"
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elif "Souvenir" in item_name and "|" not in item_name:
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return "Souvenirs"
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elif "★ " in item_name:
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return "Special Items"
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return "Skins"
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elif "Music Kit |" in item_name:
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return "Others"
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elif " | " in item_name:
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return "Agents"
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else:
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def _add_custom_item(self, item_href, item_owned):
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messagebox.showerror(
|
|
409
440
|
"Item Exists", "This item already exists in another section.", parent=self.window
|
|
410
441
|
)
|
|
@@ -416,12 +447,11 @@ class CustomItemFrame(ttk.Frame):
|
|
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416
447
|
messagebox.showerror("Invalid URL", str(error), parent=self.window)
|
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448
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return
|
|
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449
|
|
|
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|
-
|
|
420
|
-
|
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421
|
-
|
|
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|
-
return
|
|
450
|
+
for section in CUSTOM_SECTIONS:
|
|
451
|
+
if self._update_existing(section, item_name, item_owned):
|
|
452
|
+
return
|
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423
453
|
|
|
424
|
-
section =
|
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454
|
+
section = self._identify_custom_section(item_name)
|
|
425
455
|
insert_index = self._get_insert_index(item_name, section)
|
|
426
456
|
self.editor_frame.tree.insert(
|
|
427
457
|
section,
|
|
@@ -3,12 +3,53 @@ import re
|
|
|
3
3
|
from configparser import ConfigParser, ParsingError
|
|
4
4
|
from urllib.parse import quote, unquote
|
|
5
5
|
|
|
6
|
-
from cs2tracker.constants import
|
|
6
|
+
from cs2tracker.constants import (
|
|
7
|
+
CONFIG_FILE,
|
|
8
|
+
INVENTORY_IMPORT_FILE,
|
|
9
|
+
)
|
|
7
10
|
from cs2tracker.util.padded_console import get_console
|
|
8
11
|
|
|
9
12
|
STEAM_MARKET_LISTING_BASEURL_CS2 = "https://steamcommunity.com/market/listings/730/"
|
|
10
13
|
STEAM_MARKET_LISTING_REGEX = r"^https://steamcommunity.com/market/listings/\d+/.+$"
|
|
11
14
|
|
|
15
|
+
CUSTOM_SECTIONS = [
|
|
16
|
+
"Skins",
|
|
17
|
+
"Special Items",
|
|
18
|
+
"Agents",
|
|
19
|
+
"Charms",
|
|
20
|
+
"Patches",
|
|
21
|
+
"Patch Packs",
|
|
22
|
+
"Stickers",
|
|
23
|
+
"Souvenirs",
|
|
24
|
+
"Others",
|
|
25
|
+
]
|
|
26
|
+
|
|
27
|
+
PREEXISTING_SECTIONS = [
|
|
28
|
+
"Cases",
|
|
29
|
+
"Katowice 2014 Sticker Capsule",
|
|
30
|
+
"Cologne 2014 Sticker Capsule",
|
|
31
|
+
"DreamHack 2014 Sticker Capsule",
|
|
32
|
+
"Katowice 2015 Sticker Capsule",
|
|
33
|
+
"Cologne 2015 Sticker Capsule",
|
|
34
|
+
"Cluj-Napoca 2015 Sticker Capsule",
|
|
35
|
+
"Columbus 2016 Sticker Capsule",
|
|
36
|
+
"Cologne 2016 Sticker Capsule",
|
|
37
|
+
"Atlanta 2017 Sticker Capsule",
|
|
38
|
+
"Krakow 2017 Sticker Capsule",
|
|
39
|
+
"Boston 2018 Sticker Capsule",
|
|
40
|
+
"London 2018 Sticker Capsule",
|
|
41
|
+
"Katowice 2019 Sticker Capsule",
|
|
42
|
+
"Berlin 2019 Sticker Capsule",
|
|
43
|
+
"2020 RMR Sticker Capsule",
|
|
44
|
+
"Stockholm 2021 Sticker Capsule",
|
|
45
|
+
"Antwerp 2022 Sticker Capsule",
|
|
46
|
+
"Rio 2022 Sticker Capsule",
|
|
47
|
+
"Paris 2023 Sticker Capsule",
|
|
48
|
+
"Copenhagen 2024 Sticker Capsule",
|
|
49
|
+
"Shanghai 2024 Sticker Capsule",
|
|
50
|
+
"Austin 2025 Sticker Capsule",
|
|
51
|
+
]
|
|
52
|
+
|
|
12
53
|
console = get_console()
|
|
13
54
|
|
|
14
55
|
|
|
@@ -46,19 +87,12 @@ class ValidatedConfig(ConfigParser):
|
|
|
46
87
|
|
|
47
88
|
def _validate_config_sections(self):
|
|
48
89
|
"""Validate that the configuration file has all required sections."""
|
|
49
|
-
|
|
50
|
-
|
|
51
|
-
|
|
52
|
-
|
|
53
|
-
|
|
54
|
-
|
|
55
|
-
if not self.has_section("Cases"):
|
|
56
|
-
raise ValueError("Missing 'Cases' section in the configuration file.")
|
|
57
|
-
if not self.has_section("Skins"):
|
|
58
|
-
raise ValueError("Missing 'Skins' section in the configuration file.")
|
|
59
|
-
for capsule_section in CAPSULE_PAGES:
|
|
60
|
-
if not self.has_section(capsule_section):
|
|
61
|
-
raise ValueError(f"Missing '{capsule_section}' section in the configuration file.")
|
|
90
|
+
for section in CUSTOM_SECTIONS:
|
|
91
|
+
if not self.has_section(section):
|
|
92
|
+
raise ValueError(f"Missing '{section}' section in the configuration file.")
|
|
93
|
+
for section in PREEXISTING_SECTIONS:
|
|
94
|
+
if not self.has_section(section):
|
|
95
|
+
raise ValueError(f"Missing '{section}' section in the configuration file.")
|
|
62
96
|
|
|
63
97
|
def _validate_config_values(self):
|
|
64
98
|
# pylint: disable=too-many-branches
|
|
@@ -136,23 +170,22 @@ class ValidatedConfig(ConfigParser):
|
|
|
136
170
|
try:
|
|
137
171
|
with open(INVENTORY_IMPORT_FILE, "r", encoding="utf-8") as inventory_file:
|
|
138
172
|
inventory_data = json.load(inventory_file)
|
|
139
|
-
sorted_inventory_data = dict(sorted(inventory_data.items()))
|
|
140
173
|
|
|
141
174
|
added_to_config = set()
|
|
142
|
-
for
|
|
143
|
-
|
|
144
|
-
for section in self.sections():
|
|
145
|
-
if option in self.options(section):
|
|
146
|
-
self.set(section, option, str(item_owned))
|
|
147
|
-
added_to_config.add(item_name)
|
|
148
|
-
|
|
149
|
-
for item_name, item_owned in sorted_inventory_data.items():
|
|
150
|
-
if item_name not in added_to_config:
|
|
175
|
+
for _, item_infos in inventory_data.items():
|
|
176
|
+
for item_name, item_owned in item_infos.items():
|
|
151
177
|
option = self.name_to_option(item_name, href=True)
|
|
152
|
-
|
|
153
|
-
|
|
154
|
-
|
|
155
|
-
|
|
178
|
+
for section in self.sections():
|
|
179
|
+
if option in self.options(section):
|
|
180
|
+
self.set(section, option, str(item_owned))
|
|
181
|
+
added_to_config.add(item_name)
|
|
182
|
+
|
|
183
|
+
for section, item_infos in inventory_data.items():
|
|
184
|
+
sorted_item_infos = dict(sorted(item_infos.items()))
|
|
185
|
+
for item_name, item_owned in sorted_item_infos.items():
|
|
186
|
+
if item_name not in added_to_config:
|
|
187
|
+
option = self.name_to_option(item_name, href=True)
|
|
188
|
+
self.set(section, option, str(item_owned))
|
|
156
189
|
|
|
157
190
|
self.write_to_file()
|
|
158
191
|
except (FileNotFoundError, json.JSONDecodeError) as error:
|
|
@@ -187,6 +187,7 @@ AUTHOR_STRING = (
|
|
|
187
187
|
f"Version: {VERSION} - {datetime.today().strftime('%Y/%m/%d')} - Jannik Novak @ashiven\n"
|
|
188
188
|
)
|
|
189
189
|
|
|
190
|
+
|
|
190
191
|
CAPSULE_PAGES = {
|
|
191
192
|
"Katowice 2014 Sticker Capsule": "https://steamcommunity.com/market/search?q=katowice+2014+legends+challengers",
|
|
192
193
|
"Cologne 2014 Sticker Capsule": "https://steamcommunity.com/market/search?q=cologne+2014+legends+challengers",
|
|
@@ -9,8 +9,22 @@ discord_webhook_url ~
|
|
|
9
9
|
|
|
10
10
|
[Skins]
|
|
11
11
|
|
|
12
|
+
[Special Items]
|
|
13
|
+
|
|
14
|
+
[Agents]
|
|
15
|
+
|
|
16
|
+
[Charms]
|
|
17
|
+
|
|
18
|
+
[Patches]
|
|
19
|
+
|
|
20
|
+
[Patch Packs]
|
|
21
|
+
|
|
12
22
|
[Stickers]
|
|
13
23
|
|
|
24
|
+
[Souvenirs]
|
|
25
|
+
|
|
26
|
+
[Others]
|
|
27
|
+
|
|
14
28
|
[Cases]
|
|
15
29
|
https://steamcommunity.com/market/listings/730/CS%3AGO%20Weapon%20Case ~ 0
|
|
16
30
|
https://steamcommunity.com/market/listings/730/CS%3AGO%20Weapon%20Case%202 ~ 0
|
|
@@ -11,6 +11,9 @@ const itemsGameLink =
|
|
|
11
11
|
const translationsCacheFile = path.join(__dirname, "translations.json");
|
|
12
12
|
const itemsCacheFile = path.join(__dirname, "items.json");
|
|
13
13
|
|
|
14
|
+
const translationRegex = /"(.+?)"\s+"(.+?)"/;
|
|
15
|
+
const souvenirRegex = /^csgo_crate_[a-z0-9]+_promo.*/;
|
|
16
|
+
|
|
14
17
|
class ItemNameConverter {
|
|
15
18
|
constructor() {
|
|
16
19
|
this.translations = {};
|
|
@@ -38,7 +41,7 @@ class ItemNameConverter {
|
|
|
38
41
|
const res = await axios.get(translationsLink);
|
|
39
42
|
const lines = res.data.split(/\n/);
|
|
40
43
|
for (const line of lines) {
|
|
41
|
-
const match = line.match(
|
|
44
|
+
const match = line.match(translationRegex);
|
|
42
45
|
if (match) {
|
|
43
46
|
this.translations[match[1].toLowerCase()] = match[2];
|
|
44
47
|
}
|
|
@@ -174,7 +177,7 @@ class ItemNameConverter {
|
|
|
174
177
|
|
|
175
178
|
getItemType(item) {
|
|
176
179
|
const def = this.items[item.def_index];
|
|
177
|
-
if (def === undefined) return "
|
|
180
|
+
if (def === undefined) return "Unknown";
|
|
178
181
|
|
|
179
182
|
if (def.item_name !== undefined) {
|
|
180
183
|
let translatedName =
|
|
@@ -183,17 +186,48 @@ class ItemNameConverter {
|
|
|
183
186
|
translatedName.startsWith("csgo_crate_sticker_pack") ||
|
|
184
187
|
translatedName.startsWith("csgo_crate_signature_pack")
|
|
185
188
|
) {
|
|
186
|
-
return "
|
|
187
|
-
} else if (translatedName.startsWith("
|
|
188
|
-
return "
|
|
189
|
+
return "Sticker Capsules";
|
|
190
|
+
} else if (translatedName.startsWith("csgo_crate_patch_pack")) {
|
|
191
|
+
return "Patch Packs";
|
|
192
|
+
} else if (translatedName.match(souvenirRegex)) {
|
|
193
|
+
return "Souvenirs";
|
|
194
|
+
} else if (
|
|
195
|
+
translatedName.startsWith("csgo_crate_community") ||
|
|
196
|
+
translatedName.startsWith("csgo_crate_gamma") ||
|
|
197
|
+
translatedName.startsWith("csgo_crate_valve") ||
|
|
198
|
+
translatedName.startsWith("csgo_crate_esports") ||
|
|
199
|
+
translatedName.startsWith("csgo_crate_operation")
|
|
200
|
+
) {
|
|
201
|
+
return "Cases";
|
|
189
202
|
} else if (translatedName.startsWith("csgo_tool_spray")) {
|
|
190
|
-
return "
|
|
203
|
+
return "Graffitis";
|
|
191
204
|
} else if (translatedName.startsWith("csgo_tool_sticker")) {
|
|
192
|
-
return "
|
|
205
|
+
return "Stickers";
|
|
206
|
+
} else if (translatedName.startsWith("csgo_tool_patch")) {
|
|
207
|
+
return "Patches";
|
|
208
|
+
} else if (translatedName.startsWith("csgo_tool_keychain")) {
|
|
209
|
+
return "Charms";
|
|
210
|
+
} else if (translatedName.startsWith("csgo_customplayer")) {
|
|
211
|
+
return "Agents";
|
|
193
212
|
}
|
|
194
213
|
}
|
|
195
214
|
|
|
196
|
-
|
|
215
|
+
if (item.quality === 3) {
|
|
216
|
+
return "Special Items";
|
|
217
|
+
}
|
|
218
|
+
|
|
219
|
+
if (def.prefab !== undefined) {
|
|
220
|
+
let prefab = this.prefabs[def.prefab];
|
|
221
|
+
if (
|
|
222
|
+
prefab !== undefined &&
|
|
223
|
+
prefab.image_inventory !== undefined &&
|
|
224
|
+
prefab.image_inventory.startsWith("econ/weapons/base_weapons")
|
|
225
|
+
) {
|
|
226
|
+
return "Skins";
|
|
227
|
+
}
|
|
228
|
+
}
|
|
229
|
+
|
|
230
|
+
return "Others";
|
|
197
231
|
}
|
|
198
232
|
|
|
199
233
|
getItemTradable(item) {
|
|
@@ -204,11 +238,13 @@ class ItemNameConverter {
|
|
|
204
238
|
let translatedName =
|
|
205
239
|
def.item_name.replace("#", "").toLowerCase() || def.item_name;
|
|
206
240
|
if (
|
|
207
|
-
translatedName.startsWith("csgo_collectible")
|
|
241
|
+
(translatedName.startsWith("csgo_collectible") &&
|
|
242
|
+
!translatedName.startsWith("csgo_collectible_pin")) ||
|
|
208
243
|
translatedName.startsWith("csgo_tournamentpass") ||
|
|
209
244
|
translatedName.startsWith("csgo_tournamentjournal") ||
|
|
210
245
|
translatedName.startsWith("csgo_ticket") ||
|
|
211
|
-
translatedName.startsWith("csgo_tool_casket_tag")
|
|
246
|
+
translatedName.startsWith("csgo_tool_casket_tag") ||
|
|
247
|
+
translatedName.startsWith("sfui_wpnhud_c4")
|
|
212
248
|
) {
|
|
213
249
|
return false;
|
|
214
250
|
}
|
|
@@ -221,14 +257,6 @@ class ItemNameConverter {
|
|
|
221
257
|
return false;
|
|
222
258
|
}
|
|
223
259
|
|
|
224
|
-
// Base weapons with stickers/name tags
|
|
225
|
-
if (
|
|
226
|
-
def.image_inventory !== undefined &&
|
|
227
|
-
def.image_inventory.startsWith("econ/weapons/base_weapons")
|
|
228
|
-
) {
|
|
229
|
-
return false;
|
|
230
|
-
}
|
|
231
|
-
|
|
232
260
|
// Base weapons with stickers/name tags
|
|
233
261
|
if (
|
|
234
262
|
item.paint_index === undefined &&
|
|
@@ -239,7 +267,10 @@ class ItemNameConverter {
|
|
|
239
267
|
if (
|
|
240
268
|
prefab !== undefined &&
|
|
241
269
|
prefab.image_inventory !== undefined &&
|
|
242
|
-
prefab.image_inventory.startsWith("econ/weapons/base_weapons")
|
|
270
|
+
prefab.image_inventory.startsWith("econ/weapons/base_weapons") &&
|
|
271
|
+
!prefab.image_inventory.startsWith(
|
|
272
|
+
"econ/weapons/base_weapons/weapon_knife",
|
|
273
|
+
)
|
|
243
274
|
) {
|
|
244
275
|
return false;
|
|
245
276
|
}
|
|
@@ -91,16 +91,12 @@ console.error = (...args) => {
|
|
|
91
91
|
|
|
92
92
|
if (importInventory) {
|
|
93
93
|
const inventoryItemCounts = await processInventory();
|
|
94
|
-
|
|
95
|
-
finalItemCounts[itemName] = (finalItemCounts[itemName] || 0) + count;
|
|
96
|
-
}
|
|
94
|
+
mergeItemCounts(finalItemCounts, inventoryItemCounts);
|
|
97
95
|
}
|
|
98
96
|
|
|
99
97
|
if (importStorageUnits) {
|
|
100
98
|
const storageUnitItemCounts = await processStorageUnits();
|
|
101
|
-
|
|
102
|
-
finalItemCounts[itemName] = (finalItemCounts[itemName] || 0) + count;
|
|
103
|
-
}
|
|
99
|
+
mergeItemCounts(finalItemCounts, storageUnitItemCounts);
|
|
104
100
|
}
|
|
105
101
|
|
|
106
102
|
paddedLog("Saving config...");
|
|
@@ -127,7 +123,7 @@ console.error = (...args) => {
|
|
|
127
123
|
const convertedItems =
|
|
128
124
|
nameConverter.convertInventory(prefilteredInventory);
|
|
129
125
|
const filteredItems = filterItems(convertedItems);
|
|
130
|
-
const itemCounts =
|
|
126
|
+
const itemCounts = groupAndCountItems(filteredItems);
|
|
131
127
|
paddedLog(`${filteredItems.length} items found in inventory`);
|
|
132
128
|
console.log(itemCounts);
|
|
133
129
|
return itemCounts;
|
|
@@ -145,10 +141,8 @@ console.error = (...args) => {
|
|
|
145
141
|
const items = await getCasketContentsAsync(cs2, unitId);
|
|
146
142
|
const convertedItems = nameConverter.convertInventory(items);
|
|
147
143
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const filteredItems = filterItems(convertedItems);
|
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-
const itemCounts =
|
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-
|
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|
-
finalItemCounts[itemName] = (finalItemCounts[itemName] || 0) + count;
|
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-
}
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+
const itemCounts = groupAndCountItems(filteredItems);
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+
mergeItemCounts(finalItemCounts, itemCounts);
|
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paddedLog(
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`${filteredItems.length} items found in storage unit: ${unitIndex + 1}/${storageUnitIds.length}`,
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);
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@@ -181,16 +175,27 @@ console.error = (...args) => {
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}
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function filterItems(items) {
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+
const otherItemTypes = [
|
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+
"Skins",
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+
"Special Items",
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+
"Agents",
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+
"Charms",
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+
"Patches",
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+
"Patch Packs",
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+
"Souvenirs",
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+
"Others",
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+
];
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let filteredItems = [];
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+
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items.forEach((item) => {
|
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if (!item.item_tradable) {
|
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return;
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}
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if (
|
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-
(item.item_type === "
|
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-
(item.item_type === "
|
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-
(item.item_type === "
|
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-
(item.item_type
|
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+
(item.item_type === "Cases" && importCases) ||
|
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+
(item.item_type === "Sticker Capsules" && importStickerCapsules) ||
|
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+
(item.item_type === "Stickers" && importStickers) ||
|
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+
(otherItemTypes.includes(item.item_type) && importOthers)
|
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194
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) {
|
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|
filteredItems.push(item);
|
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|
}
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|
@@ -198,15 +203,39 @@ console.error = (...args) => {
|
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|
return filteredItems;
|
|
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|
}
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205
|
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|
-
function
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|
-
let
|
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|
-
|
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-
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|
-
|
|
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|
-
|
|
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|
-
itemCounts[item.item_name] = 1;
|
|
206
|
+
function groupAndCountItems(items) {
|
|
207
|
+
let groupedItems = items.reduce((acc, item) => {
|
|
208
|
+
const { item_name, item_type } = item;
|
|
209
|
+
|
|
210
|
+
if (!acc[item_type]) {
|
|
211
|
+
acc[item_type] = {};
|
|
208
212
|
}
|
|
209
|
-
|
|
210
|
-
|
|
213
|
+
|
|
214
|
+
if (!acc[item_type][item_name]) {
|
|
215
|
+
acc[item_type][item_name] = 0;
|
|
216
|
+
}
|
|
217
|
+
|
|
218
|
+
acc[item_type][item_name]++;
|
|
219
|
+
return acc;
|
|
220
|
+
}, {});
|
|
221
|
+
|
|
222
|
+
return groupedItems;
|
|
223
|
+
}
|
|
224
|
+
|
|
225
|
+
function mergeItemCounts(finalItemCounts, currentItemCounts) {
|
|
226
|
+
for (const item_type in currentItemCounts) {
|
|
227
|
+
if (!finalItemCounts[item_type]) {
|
|
228
|
+
finalItemCounts[item_type] = {};
|
|
229
|
+
}
|
|
230
|
+
|
|
231
|
+
for (const item_name in currentItemCounts[item_type]) {
|
|
232
|
+
if (!finalItemCounts[item_type][item_name]) {
|
|
233
|
+
finalItemCounts[item_type][item_name] = 0;
|
|
234
|
+
}
|
|
235
|
+
|
|
236
|
+
finalItemCounts[item_type][item_name] +=
|
|
237
|
+
currentItemCounts[item_type][item_name];
|
|
238
|
+
}
|
|
239
|
+
}
|
|
211
240
|
}
|
|
212
241
|
})();
|
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
Metadata-Version: 2.4
|
|
2
2
|
Name: cs2tracker
|
|
3
|
-
Version: 2.1.
|
|
3
|
+
Version: 2.1.18
|
|
4
4
|
Summary: Tracking the steam market prices of CS2 items
|
|
5
5
|
Home-page: https://github.com/ashiven/cs2tracker
|
|
6
6
|
Author: Jannik Novak
|
|
@@ -120,29 +120,30 @@ This will open the config editor where you can change any setting by double clic
|
|
|
120
120
|
|
|
121
121
|
- Enable **Daily Background Calculations** to automatically run a daily calculation of your investment in the background.
|
|
122
122
|
- Use **Receive Discord Notifications** to receive a notification on your Discord server whenever the program has finished calculating your investment.
|
|
123
|
-
- You need to set up a [webhook](https://support.discord.com/hc/en-us/articles/228383668-Intro-to-Webhooks) in your Discord server and enter the webhook
|
|
123
|
+
- You need to set up a [webhook](https://support.discord.com/hc/en-us/articles/228383668-Intro-to-Webhooks) in your Discord server and enter the webhook URL into the `discord_webhook_url` field in the config `User Settings`.
|
|
124
124
|
- Enable **Proxy Requests** to prevent your requests from being rate limited by the steamcommunity server.
|
|
125
125
|
- You need to register for a free API key on [Crawlbase](crawlbase.com) and enter it into the `proxy_api_key` field in the config `User Settings`.
|
|
126
126
|
|
|
127
127
|
## FAQ
|
|
128
128
|
|
|
129
|
-
**Q: Is it safe to login with my Steam account?**
|
|
129
|
+
- **Q: Is it safe to login with my Steam account?**
|
|
130
|
+
- **A:** Yes, the program uses the [SteamUser](https://github.com/DoctorMcKay/node-steam-user?tab=readme-ov-file#methods-) and [Globaloffensive](https://github.com/DoctorMcKay/node-globaloffensive) libraries to sign in and import your Storage Units (the same method is used by [casemove](https://github.com/nombersDev/casemove)) and all of the login-related code is transparently available in [this file](cs2tracker/data/get_inventory.js).
|
|
130
131
|
|
|
131
|
-
**A:** Yes, the program uses the [SteamUser](https://github.com/DoctorMcKay/node-steam-user?tab=readme-ov-file#methods-) and [Globaloffensive](https://github.com/DoctorMcKay/node-globaloffensive) libraries to sign in and import your Storage Units (the same method is used by [casemove](https://github.com/nombersDev/casemove)) and all of the login-related code is transparently available in [this file](cs2tracker/data/get_inventory.js).
|
|
132
132
|
|
|
133
|
+
- **Q: Do I have to login with my Steam account?**
|
|
134
|
+
- **A:** No, you can also manually specify the number of items you own in the config editor.
|
|
133
135
|
|
|
134
|
-
**Q: Do I have to login with my Steam account?**
|
|
135
136
|
|
|
136
|
-
**
|
|
137
|
+
- **Q: Can I get VAC-banned for using this program?**
|
|
138
|
+
- **A:** No, this program does not interact with the game in any way and only reads your Storage Units.
|
|
137
139
|
|
|
138
140
|
|
|
139
|
-
**Q:
|
|
140
|
-
|
|
141
|
-
**A:** No, this program does not interact with the game in any way and only reads your Storage Units.
|
|
141
|
+
- **Q: Why does Windows Defender flag this program as potentially harmful?**
|
|
142
|
+
- **A:** This is because the program is not signed with a [Code Signing Certificate](https://www.globalsign.com/en/code-signing-certificate/what-is-code-signing-certificate), which Windows uses to verify the identity of publishers. These certificates are very expensive and not something I am willing to invest in for a free and open source project like this.
|
|
142
143
|
|
|
143
144
|
## Contributing
|
|
144
145
|
|
|
145
|
-
Please feel free to submit a pull request
|
|
146
|
+
Please feel free to submit a [pull request](https://github.com/ashiven/cs2tracker/pulls) or open an [issue](https://github.com/ashiven/cs2tracker/issues).
|
|
146
147
|
|
|
147
148
|
1. Fork the repository
|
|
148
149
|
2. Create a new branch: `git checkout -b feature-name`.
|
|
File without changes
|
|
File without changes
|
|
File without changes
|
|
File without changes
|
|
File without changes
|
|
File without changes
|
|
File without changes
|
|
File without changes
|
|
File without changes
|
|
File without changes
|
|
File without changes
|
|
File without changes
|
|
File without changes
|
|
File without changes
|
|
File without changes
|
|
File without changes
|
|
File without changes
|
|
File without changes
|
|
File without changes
|
|
File without changes
|
|
File without changes
|
|
File without changes
|
|
File without changes
|
|
File without changes
|
|
File without changes
|
|
File without changes
|
|
File without changes
|
|
File without changes
|
|
File without changes
|
|
File without changes
|
|
File without changes
|
|
File without changes
|
|
File without changes
|
|
File without changes
|