crystalwindow 1.8__tar.gz → 2.4__tar.gz
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- {crystalwindow-1.8 → crystalwindow-2.4}/PKG-INFO +64 -2
- {crystalwindow-1.8 → crystalwindow-2.4}/README.md +61 -1
- {crystalwindow-1.8 → crystalwindow-2.4}/crystalwindow.egg-info/PKG-INFO +64 -2
- {crystalwindow-1.8 → crystalwindow-2.4}/setup.py +3 -2
- {crystalwindow-1.8 → crystalwindow-2.4}/MANIFEST.in +0 -0
- {crystalwindow-1.8 → crystalwindow-2.4}/crystalwindow/Icons/default_icon.png +0 -0
- {crystalwindow-1.8 → crystalwindow-2.4}/crystalwindow.egg-info/SOURCES.txt +0 -0
- {crystalwindow-1.8 → crystalwindow-2.4}/crystalwindow.egg-info/dependency_links.txt +0 -0
- {crystalwindow-1.8 → crystalwindow-2.4}/crystalwindow.egg-info/requires.txt +0 -0
- {crystalwindow-1.8 → crystalwindow-2.4}/crystalwindow.egg-info/top_level.txt +0 -0
- {crystalwindow-1.8 → crystalwindow-2.4}/setup.cfg +0 -0
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@@ -1,14 +1,16 @@
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Metadata-Version: 2.4
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Name: crystalwindow
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Version:
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Version: 2.4
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Summary: Easier Pygame!, Made by Crystal!!
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Author: CrystalBallyHereXD
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Author-email: mavilla.519@gmail.com
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Classifier: Programming Language :: Python :: 3
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Classifier: Operating System :: OS Independent
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Requires-Python: >=3.1
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Description-Content-Type: text/markdown
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Requires-Dist: pygame>=2.3.0
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Dynamic: author
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Dynamic: author-email
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Dynamic: classifier
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Dynamic: description
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Dynamic: description-content-type
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@@ -18,7 +20,7 @@ Dynamic: summary
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# CRYSTALWINDOW!!!
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A tiny but mighty Pygame framework that gives u a full window system, GUI magic, physics, and file power — all packed into one clean lil module.
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A tiny but mighty Pygame framework that gives u a full window system, GUI magic, physics, and file power — all packed into one clean lil module. made by crystal
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No setup pain. No folder chaos.
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Just import it. Boom. Instant game window. 🎮
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@@ -39,6 +41,66 @@ then make a new .py file:
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Run it. and boom, instant working window.
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Yes, THAT easy.
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# Easy crystalwindow window + Gui + Text file:
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from crystalwindow import *
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win = Window(800, 600, "CrystalWindowLib Mega Sandbox")
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gui = GUIManager()
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toggle1 = Toggle((50, 50, 100, 40), value=False)
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slider1 = Slider((50, 120, 200, 30), min_val=0, max_val=100, value=50)
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btn1 = Button(rect=(50, 200, 150, 50), text="Click Me!", color=random_color(),
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hover_color=random_color(), callback=lambda: print("Button clicked!"))
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lbl1 = Label((250, 50), "Hello GUI!", color=random_color(), size=24)
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gui.add(toggle1)
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gui.add(slider1)
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gui.add(btn1)
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gui.add(lbl1)
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# --- Debug Overlay ---
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debug = DebugOverlay()
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# --- Camera Shake ---
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shake = CameraShake(intensity=20)
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# --- Main loop ---
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def update(win):
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gui.update(win)
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gui.draw(win)
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# --- draw text examples ---
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win.draw_text_later("Normal Text", pos=(400, 50), size=18, color=random_color())
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win.draw_text_later("Bold Text", pos=(400, 80), size=20, color=random_color(), bold=True)
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win.draw_text_later("Italic Text", pos=(400, 110), size=20, color=random_color(), italic=True)
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win.draw_text_later("Bold + Italic", pos=(400, 140), size=22, color=random_color(), bold=True, italic=True)
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# --- draw toggle/slider values ---
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win.draw_text_later(f"Toggle: {toggle1.value}", pos=(50, 90), size=18)
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win.draw_text_later(f"Slider: {int(slider1.value)}", pos=(50, 160), size=18)
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# --- draw gradient ---
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gradient_rect(win, (50, 300, 200, 100), (255,0,0), (0,0,255))
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# --- screen shake example (move a rectangle with shake) ---
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shake.update()
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x_off, y_off = shake.offset
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win.draw_rect((0,255,0), (500+x_off, 300+y_off, 100, 50))
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# --- draw random name + color ---
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win.draw_text_later(f"Random Name: {random_name()}", pos=(50, 420), size=20, color=random_color())
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# --- debug overlay ---
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debug.draw(win, fps=int(win.clock.get_fps()))
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win.run(update)
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win.quit()
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And now thats how you use it!
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# Current Variables.
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# Whats Inside
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Built-in window manager
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@@ -1,6 +1,6 @@
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# CRYSTALWINDOW!!!
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2
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-
A tiny but mighty Pygame framework that gives u a full window system, GUI magic, physics, and file power — all packed into one clean lil module.
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3
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+
A tiny but mighty Pygame framework that gives u a full window system, GUI magic, physics, and file power — all packed into one clean lil module. made by crystal
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4
4
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5
5
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No setup pain. No folder chaos.
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6
6
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Just import it. Boom. Instant game window. 🎮
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@@ -21,6 +21,66 @@ then make a new .py file:
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Run it. and boom, instant working window.
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Yes, THAT easy.
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# Easy crystalwindow window + Gui + Text file:
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from crystalwindow import *
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win = Window(800, 600, "CrystalWindowLib Mega Sandbox")
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gui = GUIManager()
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toggle1 = Toggle((50, 50, 100, 40), value=False)
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slider1 = Slider((50, 120, 200, 30), min_val=0, max_val=100, value=50)
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btn1 = Button(rect=(50, 200, 150, 50), text="Click Me!", color=random_color(),
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hover_color=random_color(), callback=lambda: print("Button clicked!"))
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lbl1 = Label((250, 50), "Hello GUI!", color=random_color(), size=24)
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gui.add(toggle1)
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gui.add(slider1)
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gui.add(btn1)
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gui.add(lbl1)
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# --- Debug Overlay ---
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debug = DebugOverlay()
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# --- Camera Shake ---
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shake = CameraShake(intensity=20)
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# --- Main loop ---
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def update(win):
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gui.update(win)
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gui.draw(win)
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# --- draw text examples ---
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win.draw_text_later("Normal Text", pos=(400, 50), size=18, color=random_color())
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win.draw_text_later("Bold Text", pos=(400, 80), size=20, color=random_color(), bold=True)
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win.draw_text_later("Italic Text", pos=(400, 110), size=20, color=random_color(), italic=True)
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win.draw_text_later("Bold + Italic", pos=(400, 140), size=22, color=random_color(), bold=True, italic=True)
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# --- draw toggle/slider values ---
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win.draw_text_later(f"Toggle: {toggle1.value}", pos=(50, 90), size=18)
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win.draw_text_later(f"Slider: {int(slider1.value)}", pos=(50, 160), size=18)
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# --- draw gradient ---
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gradient_rect(win, (50, 300, 200, 100), (255,0,0), (0,0,255))
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# --- screen shake example (move a rectangle with shake) ---
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shake.update()
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x_off, y_off = shake.offset
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win.draw_rect((0,255,0), (500+x_off, 300+y_off, 100, 50))
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# --- draw random name + color ---
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win.draw_text_later(f"Random Name: {random_name()}", pos=(50, 420), size=20, color=random_color())
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# --- debug overlay ---
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debug.draw(win, fps=int(win.clock.get_fps()))
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win.run(update)
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win.quit()
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And now thats how you use it!
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# Current Variables.
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# Whats Inside
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Built-in window manager
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@@ -1,14 +1,16 @@
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Metadata-Version: 2.4
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Name: crystalwindow
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Version:
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Version: 2.4
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Summary: Easier Pygame!, Made by Crystal!!
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Author: CrystalBallyHereXD
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Author-email: mavilla.519@gmail.com
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Classifier: Programming Language :: Python :: 3
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Classifier: Operating System :: OS Independent
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Requires-Python: >=3.1
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Description-Content-Type: text/markdown
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Requires-Dist: pygame>=2.3.0
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Dynamic: author
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Dynamic: author-email
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Dynamic: classifier
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Dynamic: description
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Dynamic: description-content-type
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@@ -18,7 +20,7 @@ Dynamic: summary
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# CRYSTALWINDOW!!!
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20
22
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21
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-
A tiny but mighty Pygame framework that gives u a full window system, GUI magic, physics, and file power — all packed into one clean lil module.
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23
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+
A tiny but mighty Pygame framework that gives u a full window system, GUI magic, physics, and file power — all packed into one clean lil module. made by crystal
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22
24
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23
25
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No setup pain. No folder chaos.
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24
26
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Just import it. Boom. Instant game window. 🎮
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@@ -39,6 +41,66 @@ then make a new .py file:
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39
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Run it. and boom, instant working window.
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Yes, THAT easy.
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41
43
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# Easy crystalwindow window + Gui + Text file:
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from crystalwindow import *
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win = Window(800, 600, "CrystalWindowLib Mega Sandbox")
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gui = GUIManager()
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toggle1 = Toggle((50, 50, 100, 40), value=False)
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slider1 = Slider((50, 120, 200, 30), min_val=0, max_val=100, value=50)
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btn1 = Button(rect=(50, 200, 150, 50), text="Click Me!", color=random_color(),
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hover_color=random_color(), callback=lambda: print("Button clicked!"))
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lbl1 = Label((250, 50), "Hello GUI!", color=random_color(), size=24)
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gui.add(toggle1)
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gui.add(slider1)
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gui.add(btn1)
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gui.add(lbl1)
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# --- Debug Overlay ---
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debug = DebugOverlay()
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# --- Camera Shake ---
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shake = CameraShake(intensity=20)
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# --- Main loop ---
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def update(win):
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gui.update(win)
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gui.draw(win)
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72
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# --- draw text examples ---
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74
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win.draw_text_later("Normal Text", pos=(400, 50), size=18, color=random_color())
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75
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win.draw_text_later("Bold Text", pos=(400, 80), size=20, color=random_color(), bold=True)
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win.draw_text_later("Italic Text", pos=(400, 110), size=20, color=random_color(), italic=True)
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win.draw_text_later("Bold + Italic", pos=(400, 140), size=22, color=random_color(), bold=True, italic=True)
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78
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# --- draw toggle/slider values ---
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win.draw_text_later(f"Toggle: {toggle1.value}", pos=(50, 90), size=18)
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win.draw_text_later(f"Slider: {int(slider1.value)}", pos=(50, 160), size=18)
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82
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# --- draw gradient ---
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84
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gradient_rect(win, (50, 300, 200, 100), (255,0,0), (0,0,255))
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85
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+
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86
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# --- screen shake example (move a rectangle with shake) ---
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shake.update()
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x_off, y_off = shake.offset
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win.draw_rect((0,255,0), (500+x_off, 300+y_off, 100, 50))
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90
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+
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# --- draw random name + color ---
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win.draw_text_later(f"Random Name: {random_name()}", pos=(50, 420), size=20, color=random_color())
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# --- debug overlay ---
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debug.draw(win, fps=int(win.clock.get_fps()))
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win.run(update)
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win.quit()
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And now thats how you use it!
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101
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+
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102
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# Current Variables.
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103
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+
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42
104
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# Whats Inside
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43
105
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44
106
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Built-in window manager
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@@ -2,11 +2,12 @@ from setuptools import setup, find_packages
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setup(
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name="crystalwindow", # this is the name ppl will pip install
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version="
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version="2.4", # update when u change stuff
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packages=find_packages(include=["CrystalWindow", "CrystalWindow.*"]),
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include_package_data=True,
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install_requires=["pygame>=2.3.0"],
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install_requires=["pygame>=2.3.0"],
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author="CrystalBallyHereXD",
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author_email="mavilla.519@gmail.com",
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description="Easier Pygame!, Made by Crystal!!",
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long_description=open("README.md").read(),
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long_description_content_type="text/markdown",
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File without changes
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