crystalwindow 1.4.9__tar.gz

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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+ recursive-include crystalwindow/Icons *
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+ include README.md
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+ Metadata-Version: 2.4
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+ Name: crystalwindow
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+ Version: 1.4.9
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+ Summary: pygame but remade, easy window/player/tile handling
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+ Author: CrystalBallyHereXD
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+ Classifier: Programming Language :: Python :: 3
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+ Classifier: Operating System :: OS Independent
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+ Requires-Python: >=3.8
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+ Description-Content-Type: text/markdown
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+ Requires-Dist: pygame>=2.3.0
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+ Dynamic: author
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+ Dynamic: classifier
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+ Dynamic: description
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+ Dynamic: description-content-type
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+ Dynamic: requires-dist
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+ Dynamic: requires-python
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+ Dynamic: summary
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+
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+ 🧊 CrystalWindow (Single-File Edition)
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+
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+ A tiny but mighty Pygame framework that gives u a full window system, rendering, and GUI power — all packed into one file.
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+ No setup pain. No folder chaos. Just import, and boom 💥, instant window.
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+
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+ 🚀 Quick Start
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+ pip install crystalwindow
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+
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+ Then in ur Python script:
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+
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+ from CrystalWindow import Window
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+
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+ # create window
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+ win = Window(800, 600, "My Cool Game")
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+
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+ # main loop
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+ while win.running:
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+ win.check_events()
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+ win.fill((0, 0, 50))
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+ win.update()
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+
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+
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+ 🌀 That’s it. Run it, and boom — instant working window.
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+
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+ 🧩 Features
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+
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+ ✅ Built-in window manager
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+ ✅ Built-in image & icon loader (with default base64 logo)
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+ ✅ File-safe startup (even inside PyInstaller)
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+ ✅ Works offline — no extra libs
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+ ✅ Minimal and clean syntax
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+
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+ 💾 Default Logo
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+
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+ The file includes a variable named DEFAULT_LOGO_BASE64 — a lil encoded PNG used when no icon is found.
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+
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+ Use it like: Window(800, 600, "My Window", icon=MyIcon.png)
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+
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+ Boom 💥 — u can show it, set it as a window icon, or meme it if u want.
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+
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+ 🧠 Example Integration
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+
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+ You can use it as part of ur project (like a game, an editor, or a tool):
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+
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+ from CrystalWindow import Window
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+
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+ win = Window(800, 600, "My Window", icon=MyIcon.png)
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+
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+ while win.running:
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+ win.check_events()
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+ win.fill((10, 10, 20))
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+ win.update()
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+
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+ 🧊 Credits
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+
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+ 💻 Made by: Crystal Friendo
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+ 🌀 Framework: CrystalWindow
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+ 🎨 Powered by: Pygame
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+ ✨ License: Free to use, modify, and vibe with
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+ 🧊 CrystalWindow (Single-File Edition)
2
+
3
+ A tiny but mighty Pygame framework that gives u a full window system, rendering, and GUI power — all packed into one file.
4
+ No setup pain. No folder chaos. Just import, and boom 💥, instant window.
5
+
6
+ 🚀 Quick Start
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+ pip install crystalwindow
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+
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+ Then in ur Python script:
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+
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+ from CrystalWindow import Window
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+
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+ # create window
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+ win = Window(800, 600, "My Cool Game")
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+
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+ # main loop
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+ while win.running:
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+ win.check_events()
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+ win.fill((0, 0, 50))
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+ win.update()
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+
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+
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+ 🌀 That’s it. Run it, and boom — instant working window.
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+
25
+ 🧩 Features
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+
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+ ✅ Built-in window manager
28
+ ✅ Built-in image & icon loader (with default base64 logo)
29
+ ✅ File-safe startup (even inside PyInstaller)
30
+ ✅ Works offline — no extra libs
31
+ ✅ Minimal and clean syntax
32
+
33
+ 💾 Default Logo
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+
35
+ The file includes a variable named DEFAULT_LOGO_BASE64 — a lil encoded PNG used when no icon is found.
36
+
37
+ Use it like: Window(800, 600, "My Window", icon=MyIcon.png)
38
+
39
+ Boom 💥 — u can show it, set it as a window icon, or meme it if u want.
40
+
41
+ 🧠 Example Integration
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+
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+ You can use it as part of ur project (like a game, an editor, or a tool):
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+
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+ from CrystalWindow import Window
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+
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+ win = Window(800, 600, "My Window", icon=MyIcon.png)
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+
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+ while win.running:
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+ win.check_events()
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+ win.fill((10, 10, 20))
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+ win.update()
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+
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+ 🧊 Credits
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+
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+ 💻 Made by: Crystal Friendo
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+ 🌀 Framework: CrystalWindow
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+ 🎨 Powered by: Pygame
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+ ✨ License: Free to use, modify, and vibe with
@@ -0,0 +1,77 @@
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+ Metadata-Version: 2.4
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+ Name: crystalwindow
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+ Version: 1.4.9
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+ Summary: pygame but remade, easy window/player/tile handling
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+ Author: CrystalBallyHereXD
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+ Classifier: Programming Language :: Python :: 3
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+ Classifier: Operating System :: OS Independent
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+ Requires-Python: >=3.8
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+ Description-Content-Type: text/markdown
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+ Requires-Dist: pygame>=2.3.0
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+ Dynamic: author
12
+ Dynamic: classifier
13
+ Dynamic: description
14
+ Dynamic: description-content-type
15
+ Dynamic: requires-dist
16
+ Dynamic: requires-python
17
+ Dynamic: summary
18
+
19
+ 🧊 CrystalWindow (Single-File Edition)
20
+
21
+ A tiny but mighty Pygame framework that gives u a full window system, rendering, and GUI power — all packed into one file.
22
+ No setup pain. No folder chaos. Just import, and boom 💥, instant window.
23
+
24
+ 🚀 Quick Start
25
+ pip install crystalwindow
26
+
27
+ Then in ur Python script:
28
+
29
+ from CrystalWindow import Window
30
+
31
+ # create window
32
+ win = Window(800, 600, "My Cool Game")
33
+
34
+ # main loop
35
+ while win.running:
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+ win.check_events()
37
+ win.fill((0, 0, 50))
38
+ win.update()
39
+
40
+
41
+ 🌀 That’s it. Run it, and boom — instant working window.
42
+
43
+ 🧩 Features
44
+
45
+ ✅ Built-in window manager
46
+ ✅ Built-in image & icon loader (with default base64 logo)
47
+ ✅ File-safe startup (even inside PyInstaller)
48
+ ✅ Works offline — no extra libs
49
+ ✅ Minimal and clean syntax
50
+
51
+ 💾 Default Logo
52
+
53
+ The file includes a variable named DEFAULT_LOGO_BASE64 — a lil encoded PNG used when no icon is found.
54
+
55
+ Use it like: Window(800, 600, "My Window", icon=MyIcon.png)
56
+
57
+ Boom 💥 — u can show it, set it as a window icon, or meme it if u want.
58
+
59
+ 🧠 Example Integration
60
+
61
+ You can use it as part of ur project (like a game, an editor, or a tool):
62
+
63
+ from CrystalWindow import Window
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+
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+ win = Window(800, 600, "My Window", icon=MyIcon.png)
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+
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+ while win.running:
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+ win.check_events()
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+ win.fill((10, 10, 20))
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+ win.update()
71
+
72
+ 🧊 Credits
73
+
74
+ 💻 Made by: Crystal Friendo
75
+ 🌀 Framework: CrystalWindow
76
+ 🎨 Powered by: Pygame
77
+ ✨ License: Free to use, modify, and vibe with
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+ MANIFEST.in
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+ README.md
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+ setup.py
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+ crystalwindow.egg-info/PKG-INFO
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+ crystalwindow.egg-info/SOURCES.txt
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+ crystalwindow.egg-info/dependency_links.txt
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+ crystalwindow.egg-info/requires.txt
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+ crystalwindow.egg-info/top_level.txt
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+ crystalwindow/Icons/default_icon.png
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+ pygame>=2.3.0
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+ [egg_info]
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+ tag_build =
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+ tag_date = 0
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+
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+ from setuptools import setup, find_packages
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+
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+ setup(
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+ name="crystalwindow", # this is the name ppl will pip install
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+ version="1.4.9", # update when u change stuff
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+ packages=find_packages(include=["CrystalWindow", "CrystalWindow.*"]),
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+ include_package_data=True,
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+ install_requires=["pygame>=2.3.0"], # cuz ur lib uses pygame
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+ author="CrystalBallyHereXD",
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+ description="pygame but remade, easy window/player/tile handling",
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+ long_description=open("README.md").read(),
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+ long_description_content_type="text/markdown",
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+ python_requires='>=3.8',
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+ classifiers=[
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+ "Programming Language :: Python :: 3",
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+ "Operating System :: OS Independent",
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+ ],
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+ )