crosswalk-env 0.0.1__tar.gz

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Files changed (162) hide show
  1. crosswalk_env-0.0.1/LICENSE +21 -0
  2. crosswalk_env-0.0.1/PKG-INFO +48 -0
  3. crosswalk_env-0.0.1/README.md +31 -0
  4. crosswalk_env-0.0.1/pyproject.toml +36 -0
  5. crosswalk_env-0.0.1/setup.cfg +4 -0
  6. crosswalk_env-0.0.1/src/crosswalk_env/__init__.py +10 -0
  7. crosswalk_env-0.0.1/src/crosswalk_env/common/__init__.py +8 -0
  8. crosswalk_env-0.0.1/src/crosswalk_env/common/action.py +45 -0
  9. crosswalk_env-0.0.1/src/crosswalk_env/common/gameobject/agent.py +124 -0
  10. crosswalk_env-0.0.1/src/crosswalk_env/common/gameobject/car.py +114 -0
  11. crosswalk_env-0.0.1/src/crosswalk_env/common/gameobject/car_details.py +126 -0
  12. crosswalk_env-0.0.1/src/crosswalk_env/common/gameobject/game_object.py +43 -0
  13. crosswalk_env-0.0.1/src/crosswalk_env/common/road.py +34 -0
  14. crosswalk_env-0.0.1/src/crosswalk_env/common/utils.py +12 -0
  15. crosswalk_env-0.0.1/src/crosswalk_env/environment.py +827 -0
  16. crosswalk_env-0.0.1/src/crosswalk_env/sprites/README.md +15 -0
  17. crosswalk_env-0.0.1/src/crosswalk_env/sprites/cars/Green_BOXTRUCK_CLEAN_EAST_000_cropped.png +0 -0
  18. crosswalk_env-0.0.1/src/crosswalk_env/sprites/cars/Green_BOXTRUCK_CLEAN_WEST_000_cropped.png +0 -0
  19. crosswalk_env-0.0.1/src/crosswalk_env/sprites/cars/Green_BUS_CLEAN_EAST_000_cropped.png +0 -0
  20. crosswalk_env-0.0.1/src/crosswalk_env/sprites/cars/Green_BUS_CLEAN_WEST_000_cropped.png +0 -0
  21. crosswalk_env-0.0.1/src/crosswalk_env/sprites/cars/Green_CAMPER_CLEAN_EAST_000_cropped.png +0 -0
  22. crosswalk_env-0.0.1/src/crosswalk_env/sprites/cars/Green_CAMPER_CLEAN_WEST_000_cropped.png +0 -0
  23. crosswalk_env-0.0.1/src/crosswalk_env/sprites/cars/Green_CIVIC_CLEAN_EAST_000_cropped.png +0 -0
  24. crosswalk_env-0.0.1/src/crosswalk_env/sprites/cars/Green_CIVIC_CLEAN_WEST_000_cropped.png +0 -0
  25. crosswalk_env-0.0.1/src/crosswalk_env/sprites/cars/Green_COUPE_CLEAN_EAST_000_cropped.png +0 -0
  26. crosswalk_env-0.0.1/src/crosswalk_env/sprites/cars/Green_COUPE_CLEAN_WEST_000_cropped.png +0 -0
  27. crosswalk_env-0.0.1/src/crosswalk_env/sprites/cars/Green_HatchBack_CLEAN_EAST_000_cropped.png +0 -0
  28. crosswalk_env-0.0.1/src/crosswalk_env/sprites/cars/Green_HatchBack_CLEAN_WEST_000_cropped.png +0 -0
  29. crosswalk_env-0.0.1/src/crosswalk_env/sprites/cars/Green_JEEP_CLEAN_EAST_000_cropped.png +0 -0
  30. crosswalk_env-0.0.1/src/crosswalk_env/sprites/cars/Green_JEEP_CLEAN_WEST_000_cropped.png +0 -0
  31. crosswalk_env-0.0.1/src/crosswalk_env/sprites/cars/Green_LIMO_CLEAN_EAST_000_cropped.png +0 -0
  32. crosswalk_env-0.0.1/src/crosswalk_env/sprites/cars/Green_LIMO_CLEAN_WEST_000_cropped.png +0 -0
  33. crosswalk_env-0.0.1/src/crosswalk_env/sprites/cars/Green_LUXURY_CLEAN_EAST_000_cropped.png +0 -0
  34. crosswalk_env-0.0.1/src/crosswalk_env/sprites/cars/Green_LUXURY_CLEAN_WEST_000_cropped.png +0 -0
  35. crosswalk_env-0.0.1/src/crosswalk_env/sprites/cars/Green_MEDIUMTRUCK_CLEAN_EAST_000_cropped.png +0 -0
  36. crosswalk_env-0.0.1/src/crosswalk_env/sprites/cars/Green_MEDIUMTRUCK_CLEAN_WEST_000_cropped.png +0 -0
  37. crosswalk_env-0.0.1/src/crosswalk_env/sprites/cars/Green_MICRO_CLEAN_EAST_000_cropped.png +0 -0
  38. crosswalk_env-0.0.1/src/crosswalk_env/sprites/cars/Green_MICRO_CLEAN_WEST_000_cropped.png +0 -0
  39. crosswalk_env-0.0.1/src/crosswalk_env/sprites/cars/Green_MINIVAN_CLEAN_EAST_000_cropped.png +0 -0
  40. crosswalk_env-0.0.1/src/crosswalk_env/sprites/cars/Green_MINIVAN_CLEAN_WEST_000_cropped.png +0 -0
  41. crosswalk_env-0.0.1/src/crosswalk_env/sprites/cars/Green_MUSCLECAR_CLEAN_EAST_000_cropped.png +0 -0
  42. crosswalk_env-0.0.1/src/crosswalk_env/sprites/cars/Green_MUSCLECAR_CLEAN_WEST_000_cropped.png +0 -0
  43. crosswalk_env-0.0.1/src/crosswalk_env/sprites/cars/Green_PICKUP_CLEAN_EAST_000_cropped.png +0 -0
  44. crosswalk_env-0.0.1/src/crosswalk_env/sprites/cars/Green_PICKUP_CLEAN_WEST_000_cropped.png +0 -0
  45. crosswalk_env-0.0.1/src/crosswalk_env/sprites/cars/Green_SEDAN_CLEAN_EAST_000_cropped.png +0 -0
  46. crosswalk_env-0.0.1/src/crosswalk_env/sprites/cars/Green_SEDAN_CLEAN_WEST_000_cropped.png +0 -0
  47. crosswalk_env-0.0.1/src/crosswalk_env/sprites/cars/Green_SPORT_CLEAN_EAST_000_cropped.png +0 -0
  48. crosswalk_env-0.0.1/src/crosswalk_env/sprites/cars/Green_SPORT_CLEAN_WEST_000_cropped.png +0 -0
  49. crosswalk_env-0.0.1/src/crosswalk_env/sprites/cars/Green_SUPERCAR_CLEAN_EAST_000_cropped.png +0 -0
  50. crosswalk_env-0.0.1/src/crosswalk_env/sprites/cars/Green_SUPERCAR_CLEAN_WEST_000_cropped.png +0 -0
  51. crosswalk_env-0.0.1/src/crosswalk_env/sprites/cars/Green_SUV_CLEAN_EAST_000_cropped.png +0 -0
  52. crosswalk_env-0.0.1/src/crosswalk_env/sprites/cars/Green_SUV_CLEAN_WEST_000_cropped.png +0 -0
  53. crosswalk_env-0.0.1/src/crosswalk_env/sprites/cars/Green_VAN_CLEAN_EAST_000_cropped.png +0 -0
  54. crosswalk_env-0.0.1/src/crosswalk_env/sprites/cars/Green_VAN_CLEAN_WEST_000_cropped.png +0 -0
  55. crosswalk_env-0.0.1/src/crosswalk_env/sprites/cars/Green_WAGON_CLEAN_EAST_000_cropped.png +0 -0
  56. crosswalk_env-0.0.1/src/crosswalk_env/sprites/cars/Green_WAGON_CLEAN_WEST_000_cropped.png +0 -0
  57. crosswalk_env-0.0.1/src/crosswalk_env/sprites/cars/Red_BOXTRUCK_CLEAN_EAST_000_cropped.png +0 -0
  58. crosswalk_env-0.0.1/src/crosswalk_env/sprites/cars/Red_BOXTRUCK_CLEAN_WEST_000_cropped.png +0 -0
  59. crosswalk_env-0.0.1/src/crosswalk_env/sprites/cars/Red_BUS_CLEAN_EAST_000_cropped.png +0 -0
  60. crosswalk_env-0.0.1/src/crosswalk_env/sprites/cars/Red_BUS_CLEAN_WEST_000_cropped.png +0 -0
  61. crosswalk_env-0.0.1/src/crosswalk_env/sprites/cars/Red_CAMPER_CLEAN_EAST_000_cropped.png +0 -0
  62. crosswalk_env-0.0.1/src/crosswalk_env/sprites/cars/Red_CAMPER_CLEAN_WEST_000_cropped.png +0 -0
  63. crosswalk_env-0.0.1/src/crosswalk_env/sprites/cars/Red_CIVIC_CLEAN_EAST_000_cropped.png +0 -0
  64. crosswalk_env-0.0.1/src/crosswalk_env/sprites/cars/Red_CIVIC_CLEAN_WEST_000_cropped.png +0 -0
  65. crosswalk_env-0.0.1/src/crosswalk_env/sprites/cars/Red_COUPE_CLEAN_EAST_000_cropped.png +0 -0
  66. crosswalk_env-0.0.1/src/crosswalk_env/sprites/cars/Red_COUPE_CLEAN_WEST_000_cropped.png +0 -0
  67. crosswalk_env-0.0.1/src/crosswalk_env/sprites/cars/Red_HatchBack_CLEAN_EAST_000_cropped.png +0 -0
  68. crosswalk_env-0.0.1/src/crosswalk_env/sprites/cars/Red_HatchBack_CLEAN_WEST_000_cropped.png +0 -0
  69. crosswalk_env-0.0.1/src/crosswalk_env/sprites/cars/Red_JEEP_CLEAN_EAST_000_cropped.png +0 -0
  70. crosswalk_env-0.0.1/src/crosswalk_env/sprites/cars/Red_JEEP_CLEAN_WEST_000_cropped.png +0 -0
  71. crosswalk_env-0.0.1/src/crosswalk_env/sprites/cars/Red_LIMO_CLEAN_EAST_000_cropped.png +0 -0
  72. crosswalk_env-0.0.1/src/crosswalk_env/sprites/cars/Red_LIMO_CLEAN_WEST_000_cropped.png +0 -0
  73. crosswalk_env-0.0.1/src/crosswalk_env/sprites/cars/Red_LUXURY_CLEAN_EAST_000_cropped.png +0 -0
  74. crosswalk_env-0.0.1/src/crosswalk_env/sprites/cars/Red_LUXURY_CLEAN_WEST_000_cropped.png +0 -0
  75. crosswalk_env-0.0.1/src/crosswalk_env/sprites/cars/Red_MEDIUMTRUCK_CLEAN_EAST_000_cropped.png +0 -0
  76. crosswalk_env-0.0.1/src/crosswalk_env/sprites/cars/Red_MEDIUMTRUCK_CLEAN_WEST_000_cropped.png +0 -0
  77. crosswalk_env-0.0.1/src/crosswalk_env/sprites/cars/Red_MICRO_CLEAN_EAST_000_cropped.png +0 -0
  78. crosswalk_env-0.0.1/src/crosswalk_env/sprites/cars/Red_MICRO_CLEAN_WEST_000_cropped.png +0 -0
  79. crosswalk_env-0.0.1/src/crosswalk_env/sprites/cars/Red_MINIVAN_CLEAN_EAST_000_cropped.png +0 -0
  80. crosswalk_env-0.0.1/src/crosswalk_env/sprites/cars/Red_MINIVAN_CLEAN_WEST_000_cropped.png +0 -0
  81. crosswalk_env-0.0.1/src/crosswalk_env/sprites/cars/Red_MUSCLECAR_CLEAN_EAST_000_cropped.png +0 -0
  82. crosswalk_env-0.0.1/src/crosswalk_env/sprites/cars/Red_MUSCLECAR_CLEAN_WEST_000_cropped.png +0 -0
  83. crosswalk_env-0.0.1/src/crosswalk_env/sprites/cars/Red_PICKUP_CLEAN_EAST_000_cropped.png +0 -0
  84. crosswalk_env-0.0.1/src/crosswalk_env/sprites/cars/Red_PICKUP_CLEAN_WEST_000_cropped.png +0 -0
  85. crosswalk_env-0.0.1/src/crosswalk_env/sprites/cars/Red_SEDAN_CLEAN_EAST_000_cropped.png +0 -0
  86. crosswalk_env-0.0.1/src/crosswalk_env/sprites/cars/Red_SEDAN_CLEAN_WEST_000_cropped.png +0 -0
  87. crosswalk_env-0.0.1/src/crosswalk_env/sprites/cars/Red_SPORT_CLEAN_EAST_000_cropped.png +0 -0
  88. crosswalk_env-0.0.1/src/crosswalk_env/sprites/cars/Red_SPORT_CLEAN_WEST_000_cropped.png +0 -0
  89. crosswalk_env-0.0.1/src/crosswalk_env/sprites/cars/Red_SUPERCAR_CLEAN_EAST_000_cropped.png +0 -0
  90. crosswalk_env-0.0.1/src/crosswalk_env/sprites/cars/Red_SUPERCAR_CLEAN_WEST_000_cropped.png +0 -0
  91. crosswalk_env-0.0.1/src/crosswalk_env/sprites/cars/Red_SUV_CLEAN_EAST_000_cropped.png +0 -0
  92. crosswalk_env-0.0.1/src/crosswalk_env/sprites/cars/Red_SUV_CLEAN_WEST_000_cropped.png +0 -0
  93. crosswalk_env-0.0.1/src/crosswalk_env/sprites/cars/Red_VAN_CLEAN_EAST_000_cropped.png +0 -0
  94. crosswalk_env-0.0.1/src/crosswalk_env/sprites/cars/Red_VAN_CLEAN_WEST_000_cropped.png +0 -0
  95. crosswalk_env-0.0.1/src/crosswalk_env/sprites/cars/Red_WAGON_CLEAN_EAST_000_cropped.png +0 -0
  96. crosswalk_env-0.0.1/src/crosswalk_env/sprites/cars/Red_WAGON_CLEAN_WEST_000_cropped.png +0 -0
  97. crosswalk_env-0.0.1/src/crosswalk_env/sprites/cars/Yellow_BOXTRUCK_CLEAN_EAST_000_cropped.png +0 -0
  98. crosswalk_env-0.0.1/src/crosswalk_env/sprites/cars/Yellow_BOXTRUCK_CLEAN_WEST_000_cropped.png +0 -0
  99. crosswalk_env-0.0.1/src/crosswalk_env/sprites/cars/Yellow_BUS_CLEAN_EAST_000_cropped.png +0 -0
  100. crosswalk_env-0.0.1/src/crosswalk_env/sprites/cars/Yellow_BUS_CLEAN_WEST_000_cropped.png +0 -0
  101. crosswalk_env-0.0.1/src/crosswalk_env/sprites/cars/Yellow_CAMPER_CLEAN_EAST_000_cropped.png +0 -0
  102. crosswalk_env-0.0.1/src/crosswalk_env/sprites/cars/Yellow_CAMPER_CLEAN_WEST_000_cropped.png +0 -0
  103. crosswalk_env-0.0.1/src/crosswalk_env/sprites/cars/Yellow_CIVIC_CLEAN_EAST_000_cropped.png +0 -0
  104. crosswalk_env-0.0.1/src/crosswalk_env/sprites/cars/Yellow_CIVIC_CLEAN_WEST_000_cropped.png +0 -0
  105. crosswalk_env-0.0.1/src/crosswalk_env/sprites/cars/Yellow_COUPE_CLEAN_EAST_000_cropped.png +0 -0
  106. crosswalk_env-0.0.1/src/crosswalk_env/sprites/cars/Yellow_COUPE_CLEAN_WEST_000_cropped.png +0 -0
  107. crosswalk_env-0.0.1/src/crosswalk_env/sprites/cars/Yellow_HatchBack_CLEAN_EAST_000_cropped.png +0 -0
  108. crosswalk_env-0.0.1/src/crosswalk_env/sprites/cars/Yellow_HatchBack_CLEAN_WEST_000_cropped.png +0 -0
  109. crosswalk_env-0.0.1/src/crosswalk_env/sprites/cars/Yellow_JEEP_CLEAN_EAST_000_cropped.png +0 -0
  110. crosswalk_env-0.0.1/src/crosswalk_env/sprites/cars/Yellow_JEEP_CLEAN_WEST_000_cropped.png +0 -0
  111. crosswalk_env-0.0.1/src/crosswalk_env/sprites/cars/Yellow_LIMO_CLEAN_EAST_000_cropped.png +0 -0
  112. crosswalk_env-0.0.1/src/crosswalk_env/sprites/cars/Yellow_LIMO_CLEAN_WEST_000_cropped.png +0 -0
  113. crosswalk_env-0.0.1/src/crosswalk_env/sprites/cars/Yellow_LUXURY_CLEAN_EAST_000_cropped.png +0 -0
  114. crosswalk_env-0.0.1/src/crosswalk_env/sprites/cars/Yellow_LUXURY_CLEAN_WEST_000_cropped.png +0 -0
  115. crosswalk_env-0.0.1/src/crosswalk_env/sprites/cars/Yellow_MEDIUMTRUCK_CLEAN_EAST_000_cropped.png +0 -0
  116. crosswalk_env-0.0.1/src/crosswalk_env/sprites/cars/Yellow_MEDIUMTRUCK_CLEAN_WEST_000_cropped.png +0 -0
  117. crosswalk_env-0.0.1/src/crosswalk_env/sprites/cars/Yellow_MICRO_CLEAN_EAST_000_cropped.png +0 -0
  118. crosswalk_env-0.0.1/src/crosswalk_env/sprites/cars/Yellow_MICRO_CLEAN_WEST_000_cropped.png +0 -0
  119. crosswalk_env-0.0.1/src/crosswalk_env/sprites/cars/Yellow_MINIVAN_CLEAN_EAST_000_cropped.png +0 -0
  120. crosswalk_env-0.0.1/src/crosswalk_env/sprites/cars/Yellow_MINIVAN_CLEAN_WEST_000_cropped.png +0 -0
  121. crosswalk_env-0.0.1/src/crosswalk_env/sprites/cars/Yellow_MUSCLECAR_CLEAN_EAST_000_cropped.png +0 -0
  122. crosswalk_env-0.0.1/src/crosswalk_env/sprites/cars/Yellow_MUSCLECAR_CLEAN_WEST_000_cropped.png +0 -0
  123. crosswalk_env-0.0.1/src/crosswalk_env/sprites/cars/Yellow_PICKUP_CLEAN_EAST_000_cropped.png +0 -0
  124. crosswalk_env-0.0.1/src/crosswalk_env/sprites/cars/Yellow_PICKUP_CLEAN_WEST_000_cropped.png +0 -0
  125. crosswalk_env-0.0.1/src/crosswalk_env/sprites/cars/Yellow_SEDAN_CLEAN_EAST_000_cropped.png +0 -0
  126. crosswalk_env-0.0.1/src/crosswalk_env/sprites/cars/Yellow_SEDAN_CLEAN_WEST_000_cropped.png +0 -0
  127. crosswalk_env-0.0.1/src/crosswalk_env/sprites/cars/Yellow_SPORT_CLEAN_EAST_000_cropped.png +0 -0
  128. crosswalk_env-0.0.1/src/crosswalk_env/sprites/cars/Yellow_SPORT_CLEAN_WEST_000_cropped.png +0 -0
  129. crosswalk_env-0.0.1/src/crosswalk_env/sprites/cars/Yellow_SUPERCAR_CLEAN_EAST_000_cropped.png +0 -0
  130. crosswalk_env-0.0.1/src/crosswalk_env/sprites/cars/Yellow_SUPERCAR_CLEAN_WEST_000_cropped.png +0 -0
  131. crosswalk_env-0.0.1/src/crosswalk_env/sprites/cars/Yellow_SUV_CLEAN_EAST_000_cropped.png +0 -0
  132. crosswalk_env-0.0.1/src/crosswalk_env/sprites/cars/Yellow_SUV_CLEAN_WEST_000_cropped.png +0 -0
  133. crosswalk_env-0.0.1/src/crosswalk_env/sprites/cars/Yellow_VAN_CLEAN_EAST_000_cropped.png +0 -0
  134. crosswalk_env-0.0.1/src/crosswalk_env/sprites/cars/Yellow_VAN_CLEAN_WEST_000_cropped.png +0 -0
  135. crosswalk_env-0.0.1/src/crosswalk_env/sprites/cars/Yellow_WAGON_CLEAN_EAST_000_cropped.png +0 -0
  136. crosswalk_env-0.0.1/src/crosswalk_env/sprites/cars/Yellow_WAGON_CLEAN_WEST_000_cropped.png +0 -0
  137. crosswalk_env-0.0.1/src/crosswalk_env/sprites/player_color/player_DOWN_0_cropped.png +0 -0
  138. crosswalk_env-0.0.1/src/crosswalk_env/sprites/player_color/player_DOWN_1_cropped.png +0 -0
  139. crosswalk_env-0.0.1/src/crosswalk_env/sprites/player_color/player_DOWN_2_cropped.png +0 -0
  140. crosswalk_env-0.0.1/src/crosswalk_env/sprites/player_color/player_DOWN_3_cropped.png +0 -0
  141. crosswalk_env-0.0.1/src/crosswalk_env/sprites/player_color/player_LEFT_0_cropped.png +0 -0
  142. crosswalk_env-0.0.1/src/crosswalk_env/sprites/player_color/player_LEFT_1_cropped.png +0 -0
  143. crosswalk_env-0.0.1/src/crosswalk_env/sprites/player_color/player_LEFT_2_cropped.png +0 -0
  144. crosswalk_env-0.0.1/src/crosswalk_env/sprites/player_color/player_LEFT_3_cropped.png +0 -0
  145. crosswalk_env-0.0.1/src/crosswalk_env/sprites/player_color/player_RIGHT_0_cropped.png +0 -0
  146. crosswalk_env-0.0.1/src/crosswalk_env/sprites/player_color/player_RIGHT_1_cropped.png +0 -0
  147. crosswalk_env-0.0.1/src/crosswalk_env/sprites/player_color/player_RIGHT_2_cropped.png +0 -0
  148. crosswalk_env-0.0.1/src/crosswalk_env/sprites/player_color/player_RIGHT_3_cropped.png +0 -0
  149. crosswalk_env-0.0.1/src/crosswalk_env/sprites/player_color/player_UP_0_cropped.png +0 -0
  150. crosswalk_env-0.0.1/src/crosswalk_env/sprites/player_color/player_UP_1_cropped.png +0 -0
  151. crosswalk_env-0.0.1/src/crosswalk_env/sprites/player_color/player_UP_2_cropped.png +0 -0
  152. crosswalk_env-0.0.1/src/crosswalk_env/sprites/player_color/player_UP_3_cropped.png +0 -0
  153. crosswalk_env-0.0.1/src/crosswalk_env/task.py +128 -0
  154. crosswalk_env-0.0.1/src/crosswalk_env/world/__init__.py +3 -0
  155. crosswalk_env-0.0.1/src/crosswalk_env/world/cars.py +74 -0
  156. crosswalk_env-0.0.1/src/crosswalk_env/world/roads.py +171 -0
  157. crosswalk_env-0.0.1/src/crosswalk_env/world/world.py +82 -0
  158. crosswalk_env-0.0.1/src/crosswalk_env.egg-info/PKG-INFO +48 -0
  159. crosswalk_env-0.0.1/src/crosswalk_env.egg-info/SOURCES.txt +160 -0
  160. crosswalk_env-0.0.1/src/crosswalk_env.egg-info/dependency_links.txt +1 -0
  161. crosswalk_env-0.0.1/src/crosswalk_env.egg-info/requires.txt +3 -0
  162. crosswalk_env-0.0.1/src/crosswalk_env.egg-info/top_level.txt +1 -0
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+ MIT License
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+
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+ Copyright (c) 2026 Crosswalk Task
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
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+ of this software and associated documentation files (the "Software"), to deal
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+ in the Software without restriction, including without limitation the rights
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+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ copies of the Software, and to permit persons to whom the Software is
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+ furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all
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+ copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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+ SOFTWARE.
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+ Metadata-Version: 2.4
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+ Name: crosswalk-env
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+ Version: 0.0.1
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+ Summary: A Gymnasium environment for risky decision-making
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+ Author-email: Jinwoo Jeong <jwjeong96@gmail.com>
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+ License: MIT
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+ Project-URL: Homepage, https://crosswalk-task.github.io
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+ Project-URL: Repository, https://github.com/crosswalk-task/CrosswalkEnv
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+ Project-URL: Issues, https://github.com/crosswalk-task/CrosswalkEnv/issues
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+ Requires-Python: <3.13,>=3.9
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+ Description-Content-Type: text/markdown
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+ License-File: LICENSE
13
+ Requires-Dist: pygame>=2.1
14
+ Requires-Dist: numpy<3,>=1.21
15
+ Requires-Dist: gymnasium<2,>=0.28
16
+ Dynamic: license-file
17
+
18
+ # CrosswalkEnv
19
+
20
+ [![PyPI version](https://img.shields.io/pypi/v/crosswalk-env.svg)](https://pypi.org/project/crosswalk-env/)
21
+
22
+ A [Gymnasium](https://gymnasium.farama.org/index.html) environment for risky decision-making.
23
+
24
+ ## Requirements
25
+
26
+ * Python 3.9–3.12
27
+
28
+ ## Installation
29
+
30
+ ```bash
31
+ pip install crosswalk-env
32
+ ```
33
+
34
+ ## Documentation
35
+
36
+ For guides, API references, and examples, see the [Crosswalk Task documentation](https://crosswalk-task.github.io/).
37
+
38
+ * [Getting Started](https://crosswalk-task.github.io/crosswalkenv/getting_started.html)
39
+ * [Running Crosswalk Tasks](https://crosswalk-task.github.io/crosswalkenv/task.html)
40
+ * [CrosswalkEnv API](https://crosswalk-task.github.io/crosswalkenv/environment.html)
41
+ * [Training RL Agents](https://crosswalk-task.github.io/crosswalkenv/training_agents.html)
42
+ * [Observation Space](https://crosswalk-task.github.io/crosswalkenv/obs_space.html)
43
+
44
+ ## Live Web Demo
45
+
46
+ For the web version, see [CrosswalkWebEnv](https://github.com/crosswalk-task/CrosswalkWebEnv).
47
+
48
+ Try the [Crosswalk Task Web Demo](https://crosswalk-task.github.io/demo).
@@ -0,0 +1,31 @@
1
+ # CrosswalkEnv
2
+
3
+ [![PyPI version](https://img.shields.io/pypi/v/crosswalk-env.svg)](https://pypi.org/project/crosswalk-env/)
4
+
5
+ A [Gymnasium](https://gymnasium.farama.org/index.html) environment for risky decision-making.
6
+
7
+ ## Requirements
8
+
9
+ * Python 3.9–3.12
10
+
11
+ ## Installation
12
+
13
+ ```bash
14
+ pip install crosswalk-env
15
+ ```
16
+
17
+ ## Documentation
18
+
19
+ For guides, API references, and examples, see the [Crosswalk Task documentation](https://crosswalk-task.github.io/).
20
+
21
+ * [Getting Started](https://crosswalk-task.github.io/crosswalkenv/getting_started.html)
22
+ * [Running Crosswalk Tasks](https://crosswalk-task.github.io/crosswalkenv/task.html)
23
+ * [CrosswalkEnv API](https://crosswalk-task.github.io/crosswalkenv/environment.html)
24
+ * [Training RL Agents](https://crosswalk-task.github.io/crosswalkenv/training_agents.html)
25
+ * [Observation Space](https://crosswalk-task.github.io/crosswalkenv/obs_space.html)
26
+
27
+ ## Live Web Demo
28
+
29
+ For the web version, see [CrosswalkWebEnv](https://github.com/crosswalk-task/CrosswalkWebEnv).
30
+
31
+ Try the [Crosswalk Task Web Demo](https://crosswalk-task.github.io/demo).
@@ -0,0 +1,36 @@
1
+ [build-system]
2
+ requires = ["setuptools>=77.0.3"]
3
+ build-backend = "setuptools.build_meta"
4
+
5
+ [project]
6
+ name = "crosswalk-env"
7
+ version = "0.0.1"
8
+ description = "A Gymnasium environment for risky decision-making"
9
+ readme = "README.md"
10
+ requires-python = ">=3.9,<3.13"
11
+ license = { text = "MIT" }
12
+ authors = [
13
+ { name = "Jinwoo Jeong", email = "jwjeong96@gmail.com" }
14
+ ]
15
+
16
+ dependencies = [
17
+ "pygame>=2.1",
18
+ "numpy>=1.21,<3",
19
+ "gymnasium>=0.28,<2",
20
+ ]
21
+
22
+ [project.urls]
23
+ Homepage = "https://crosswalk-task.github.io"
24
+ Repository = "https://github.com/crosswalk-task/CrosswalkEnv"
25
+ Issues = "https://github.com/crosswalk-task/CrosswalkEnv/issues"
26
+
27
+ [tool.setuptools]
28
+ package-dir = {"" = "src"}
29
+
30
+ [tool.setuptools.packages.find]
31
+ where = ["src"]
32
+
33
+ [tool.setuptools.package-data]
34
+ crosswalk_env = [
35
+ "sprites/**/*",
36
+ ]
@@ -0,0 +1,4 @@
1
+ [egg_info]
2
+ tag_build =
3
+ tag_date = 0
4
+
@@ -0,0 +1,10 @@
1
+ from crosswalk_env.environment import CrosswalkEnv
2
+ from gymnasium.envs.registration import register
3
+
4
+ __version__ = "0.0.1"
5
+ __all__ = ["CrosswalkEnv"]
6
+
7
+ register(
8
+ id="crosswalk-v1",
9
+ entry_point="crosswalk_env:CrosswalkEnv",
10
+ )
@@ -0,0 +1,8 @@
1
+ from crosswalk_env.common.action import *
2
+ from crosswalk_env.common.road import *
3
+ from crosswalk_env.common.utils import *
4
+
5
+ from crosswalk_env.common.gameobject.game_object import *
6
+ from crosswalk_env.common.gameobject.agent import *
7
+ from crosswalk_env.common.gameobject.car import *
8
+ from crosswalk_env.common.gameobject.car_details import *
@@ -0,0 +1,45 @@
1
+ from enum import Enum
2
+
3
+ import numpy as np
4
+
5
+ class Action(Enum):
6
+ NOTHING = 0
7
+ UP = 1
8
+ DOWN = 2
9
+ RIGHT = 3
10
+ LEFT = 4
11
+
12
+ def __str__(self):
13
+ string_map = {
14
+ Action.NOTHING: "Nothing",
15
+ Action.UP: "UP",
16
+ Action.DOWN: "DOWN",
17
+ Action.RIGHT: "RIGHT",
18
+ Action.LEFT: "LEFT",
19
+ }
20
+ return string_map[self]
21
+
22
+ ACTION_TO_DELTA = {
23
+ Action.NOTHING.value: np.array([0, 0]),
24
+ Action.UP.value: np.array([0, -1]),
25
+ Action.DOWN.value: np.array([0, 1]),
26
+ Action.RIGHT.value: np.array([1, 0]),
27
+ Action.LEFT.value: np.array([-1, 0]),
28
+ }
29
+
30
+ ACTION_DURATION = {
31
+ Action.NOTHING.value: 1,
32
+ Action.UP.value: 4,
33
+ Action.DOWN.value: 4,
34
+ Action.RIGHT.value: 4,
35
+ Action.LEFT.value: 4,
36
+ }
37
+
38
+ # NOTE: extra latency for human perception + increased time overs
39
+ ACTION_LATENCY = {
40
+ Action.NOTHING.value: 1,
41
+ Action.UP.value: 1,
42
+ Action.DOWN.value: 1,
43
+ Action.RIGHT.value: 1,
44
+ Action.LEFT.value: 1,
45
+ }
@@ -0,0 +1,124 @@
1
+ import os
2
+
3
+ import pygame
4
+ import numpy as np
5
+
6
+ from crosswalk_env.common import Action, ACTION_TO_DELTA, ACTION_DURATION
7
+ from crosswalk_env.common.gameobject.game_object import GameObject
8
+
9
+ AGENT_STATUS_ALIVE = "alive"
10
+ AGENT_STATUS_DEAD = "dead"
11
+
12
+ class Agent(GameObject):
13
+ TARGET_LANE = 0
14
+
15
+ def __init__(self, agent_x_range, map_grid_width, map_grid_height, pix_square_size, steps_per_second, player_asset_info):
16
+ fixed_speed = 2.5
17
+ self.init_pos = (int(map_grid_width / 2), map_grid_height - 1)
18
+ cur_location = np.array([self.init_pos[0], self.init_pos[1]], dtype=float)
19
+ super().__init__(fixed_speed, cur_location, pix_square_size, steps_per_second)
20
+ self.map_grid_width = map_grid_width
21
+ self.map_grid_height = map_grid_height
22
+ self.is_dead = False
23
+ self.MIN_X = agent_x_range[0]
24
+ self.MAX_X = agent_x_range[1]
25
+ self.last_direction = Action.DOWN.value
26
+ self.images = player_asset_info["images"]
27
+ self.sizes = player_asset_info["sizes"]
28
+ self.mini_step_count = 0
29
+
30
+ def get_hitbox(self):
31
+ center_x = self.cur_location[0]
32
+ center_y = self.cur_location[1]
33
+ sub_dir = AGENT_STATUS_DEAD if self.is_dead else AGENT_STATUS_ALIVE
34
+ direction = self.mini_step_count % ACTION_DURATION[self.last_direction]
35
+ [player_width, player_height] = self.sizes[self.last_direction][sub_dir][direction]
36
+ top_y = center_y - player_height/2
37
+ bottom_y = top_y + player_height
38
+ left_x = center_x - player_width/2
39
+ right_x = left_x + player_width
40
+ return [top_y, bottom_y, left_x, right_x]
41
+
42
+ def get_cur_location_grid(self):
43
+ return int(round(self.cur_location[0])), int(round(self.cur_location[1]))
44
+
45
+ def get_cur_location_rounded(self):
46
+ return round(self.cur_location[0], 2), round(self.cur_location[1], 2)
47
+
48
+ def get_target_y(self):
49
+ return round(self.target_location[1], 2)
50
+
51
+ def update_target(self, action_value):
52
+ if action_value != Action.NOTHING.value:
53
+ self.last_direction = action_value
54
+ delta = ACTION_TO_DELTA[action_value] * (self.default_speed / self.steps_per_second) * ACTION_DURATION[action_value]
55
+ self.target_location = np.clip(self.cur_location + delta,
56
+ [self.MIN_X, self.TARGET_LANE],
57
+ [self.MAX_X, self.map_grid_height - 1])
58
+
59
+ def set_dead(self):
60
+ self.is_dead = True
61
+ self.stop()
62
+
63
+ def render(self, background):
64
+ adjustment = 0.5 * self.pix_square_size
65
+ agent_center_x = self.cur_location[0] * self.pix_square_size
66
+ agent_center_y = self.cur_location[1] * self.pix_square_size + adjustment
67
+ agent_position = (agent_center_x, agent_center_y)
68
+ if self.images is not None:
69
+ sub_dir = AGENT_STATUS_DEAD if self.is_dead else AGENT_STATUS_ALIVE
70
+ direction = self.mini_step_count % ACTION_DURATION[self.last_direction]
71
+ image = self.images[self.last_direction][sub_dir][direction]
72
+ [agent_grid_width, agent_grid_height] = self.sizes[self.last_direction][sub_dir][direction]
73
+ left_x_pix = agent_center_x - (agent_grid_width * self.pix_square_size / 2)
74
+ top_y_pix = agent_center_y - (agent_grid_height * self.pix_square_size / 2)
75
+ background.blit(image, (left_x_pix, top_y_pix))
76
+ return agent_position
77
+
78
+ def load_player_asset_info(pix_square_size, render_sprite):
79
+ directions = [Action.UP, Action.DOWN, Action.RIGHT, Action.LEFT]
80
+ size_ratio = {
81
+ "player_UP_0_cropped.png": [57,73],
82
+ "player_UP_1_cropped.png": [53,69],
83
+ "player_UP_2_cropped.png": [57,73],
84
+ "player_UP_3_cropped.png": [53,69],
85
+
86
+ "player_DOWN_0_cropped.png": [57,73],
87
+ "player_DOWN_1_cropped.png": [53,69],
88
+ "player_DOWN_2_cropped.png": [57,73],
89
+ "player_DOWN_3_cropped.png": [53,69],
90
+
91
+ "player_RIGHT_0_cropped.png": [49,69],
92
+ "player_RIGHT_1_cropped.png": [49,65],
93
+ "player_RIGHT_2_cropped.png": [49,69],
94
+ "player_RIGHT_3_cropped.png": [49,65],
95
+
96
+ "player_LEFT_0_cropped.png": [49,69],
97
+ "player_LEFT_1_cropped.png": [49,65],
98
+ "player_LEFT_2_cropped.png": [49,69],
99
+ "player_LEFT_3_cropped.png": [49,65],
100
+ }
101
+ images = {} if render_sprite else None
102
+ sizes = {}
103
+ for d in directions:
104
+ if render_sprite:
105
+ images[d.value] = {}
106
+ images[d.value][AGENT_STATUS_ALIVE] = []
107
+ images[d.value][AGENT_STATUS_DEAD] = []
108
+ sizes[d.value] = {}
109
+ sizes[d.value][AGENT_STATUS_ALIVE] = []
110
+ sizes[d.value][AGENT_STATUS_DEAD] = []
111
+ for i in range(4):
112
+ for status in [AGENT_STATUS_ALIVE, AGENT_STATUS_DEAD]:
113
+ file_name = f"player_{str(d)}_{i}_cropped.png"
114
+ current_dir = os.path.dirname(os.path.abspath(__file__))
115
+ image_path = os.path.join(current_dir, "../..", f"sprites/player_color/", file_name)
116
+ [width_ratio, height_ratio] = size_ratio[file_name]
117
+ agent_grid_height = (height_ratio / 140) * (0.4 if status == AGENT_STATUS_DEAD else 1)
118
+ agent_grid_width = (width_ratio / 140) * (2.4 if status == AGENT_STATUS_DEAD else 1)
119
+ if render_sprite:
120
+ object_image = pygame.image.load(image_path)
121
+ image = pygame.transform.scale(object_image, (agent_grid_width * pix_square_size, agent_grid_height * pix_square_size))
122
+ images[d.value][status].append(image)
123
+ sizes[d.value][status].append([agent_grid_width, agent_grid_height])
124
+ return {"images": images, "sizes": sizes}
@@ -0,0 +1,114 @@
1
+ import numpy as np
2
+
3
+ from crosswalk_env.common.gameobject.game_object import GameObject
4
+ from crosswalk_env.common.utils import is_overlapping
5
+ from crosswalk_env.common.road import CrossWalk
6
+
7
+ class Car(GameObject):
8
+ CAR_SPEEDS = [3.0, 3.5, 4.0, 4.5] # NOTE: 2 is slightly faster than the player
9
+
10
+ def __init__(self, uid, initial_x, start_row_idx, car_grid_height, road, map_grid_width, pix_square_size, steps_per_second, car_details, random):
11
+ row_indices = []
12
+ for i in range(car_grid_height):
13
+ row_indices.append(start_row_idx + i)
14
+ initial_y = np.mean(row_indices)
15
+ cur_location = np.array([initial_x, initial_y], dtype=float)
16
+ super().__init__(0, cur_location, pix_square_size, steps_per_second)
17
+ self.uid = uid
18
+ self.rows = row_indices
19
+ self.map_grid_width = map_grid_width
20
+ self.car_details = car_details
21
+ self.random = random
22
+ self.set_random_speed()
23
+ self.road = road
24
+ self.nearby_cars = [] # all the cars in the overlapping lane
25
+
26
+ def get_cur_speed(self):
27
+ return self.default_speed if self.is_moving else 0
28
+
29
+ def get_hitbox(self):
30
+ left_x, right_x = self.get_cur_x_pos()
31
+ top_y, bottom_y = self.get_cur_y_pos()
32
+ return [top_y, bottom_y, left_x, right_x]
33
+
34
+ def get_cur_x_pos(self):
35
+ left_x = self.cur_location[0] - (self.car_details.car_grid_width/2)
36
+ right_x = self.cur_location[0] + (self.car_details.car_grid_width/2)
37
+ return left_x, right_x
38
+
39
+ def get_cur_y_pos(self):
40
+ top_y = self.cur_location[1] - (self.car_details.car_grid_height/2)
41
+ bottom_y = self.cur_location[1] + (self.car_details.car_grid_height/2)
42
+ return top_y, bottom_y
43
+
44
+ def set_random_speed(self):
45
+ self.default_speed = self.random.choice(self.CAR_SPEEDS)
46
+ if not self.car_details.go_right:
47
+ self.default_speed *= -1
48
+
49
+ def restart_if_needed(self):
50
+ # teleport to start of the lane when reaching the end
51
+ if self.car_details.go_right and self.cur_location[0] >= self.map_grid_width:
52
+ self.cur_location[0] = 0
53
+ self.set_random_speed()
54
+ if not self.car_details.go_right and self.cur_location[0] <= 0:
55
+ self.cur_location[0] = self.map_grid_width - 1
56
+ self.set_random_speed()
57
+
58
+ def update_target(self, dt):
59
+ self.restart_if_needed()
60
+ # stop in the current location when another car is in front of the car
61
+ if len(self.nearby_cars) > 0:
62
+ threshold = 0.1
63
+ my_left, my_right = self.get_cur_x_pos()
64
+ for other_car in self.nearby_cars:
65
+ other_left, other_right = other_car.get_cur_x_pos()
66
+ # stop when another car is in front of me
67
+ if self.car_details.go_right:
68
+ front_dist = other_left - my_right
69
+ else:
70
+ front_dist = my_left - other_right
71
+ if 0 < front_dist <= threshold:
72
+ self.stop()
73
+ return
74
+
75
+ # make the one in the back stop if the both cars are overlapping
76
+ # make the one with lower uid stop if the front positions are the same
77
+ if self.car_details.go_right:
78
+ front_diff = other_right - my_right
79
+ else:
80
+ front_diff = my_left - other_left
81
+ if front_diff > 0 or (front_diff == 0 and self.uid < other_car.uid):
82
+ if is_overlapping(my_left, my_right, other_left, other_right):
83
+ self.stop()
84
+ return
85
+
86
+ # stop in front of the crosswalk when it is activated
87
+ crosswalk = self.road.crosswalk
88
+ if crosswalk is not None and crosswalk.is_active:
89
+ car_left, car_right = self.get_cur_x_pos()
90
+ cw_left, cw_right = crosswalk.get_activation_left_right()
91
+ if self.car_details.go_right:
92
+ front_dist = abs(cw_left - car_right)
93
+ else:
94
+ front_dist = abs(cw_right - car_left)
95
+ if front_dist < CrossWalk.THRESHOLD_DISTANCE:
96
+ if is_overlapping(car_left, car_right, cw_left, cw_right):
97
+ pass # keep going to clear up the crosswalk
98
+ else:
99
+ self.stop()
100
+ return
101
+ self.target_location[0] = self.cur_location[0] + (self.default_speed * dt / 1000)
102
+ self.is_moving = True # moving unless stopped
103
+
104
+ def render(self, background):
105
+ left_x, _ = self.get_cur_x_pos()
106
+ top_y, _ = self.get_cur_y_pos()
107
+ left_x_pix = left_x * self.pix_square_size
108
+ top_y_pix = top_y * self.pix_square_size
109
+ adjustment = 0.5 * self.pix_square_size
110
+ if self.car_details.image is not None:
111
+ background.blit(self.car_details.image, (left_x_pix, top_y_pix + adjustment))
112
+
113
+ def __str__(self):
114
+ return f"Car(cur_pos=({self.cur_location[0], self.cur_location[1]}), crosswalk=({self.road.crosswalk}))"
@@ -0,0 +1,126 @@
1
+ import os
2
+
3
+ from enum import Enum
4
+
5
+ import pygame
6
+
7
+ class Penalty(Enum):
8
+ LOW = 100
9
+ MEDIUM = 500
10
+ HIGH = 1000
11
+
12
+ class CarColorType(Enum):
13
+ GREEN = 0
14
+ YELLOW = 1
15
+ RED = 2
16
+
17
+ def __str__(self):
18
+ string_map = {
19
+ CarColorType.GREEN: "GREEN",
20
+ CarColorType.YELLOW: "YELLOW",
21
+ CarColorType.RED: "RED",
22
+ }
23
+ return string_map[self]
24
+
25
+ class RiskDetail:
26
+ def __init__(self, color_name, color, penalty):
27
+ self.color_name = color_name
28
+ self.color = color
29
+ self.penalty = penalty
30
+
31
+ RiskDetails = {
32
+ CarColorType.RED: RiskDetail(color_name="Red", color=(255, 0, 0), penalty=Penalty.HIGH),
33
+ CarColorType.YELLOW: RiskDetail(color_name="Yellow", color=(255, 255, 0), penalty=Penalty.MEDIUM),
34
+ CarColorType.GREEN: RiskDetail(color_name="Green", color=(0, 255, 0), penalty=Penalty.LOW),
35
+ }
36
+
37
+ # key = start_row_idx, value = car_heights
38
+ CARS_PER_LANE_PAIR_COMPOSITION = [
39
+ # 2 small cars
40
+ {0: [1], 1: [1]},
41
+ {0: [1], 1: [1]},
42
+ # 3 small cars
43
+ {0: [1], 1: [1, 1]},
44
+ {0: [1, 1], 1: [1]},
45
+ # 1 big car, 1 small car
46
+ {0: [2, 1], 1: []},
47
+ {0: [2], 1: [1]},
48
+ # 1 big car, 2 small cars
49
+ {0: [2, 1], 1: [1]},
50
+ {0: [2, 1], 1: [1]},
51
+ ]
52
+
53
+ # key=height, value=(car_type, height:width ratio)
54
+ CAR_CANDIDATES = {
55
+ 1: [
56
+ ("MICRO", 1.1875),
57
+ ("JEEP", 1.3043),
58
+ ("CIVIC", 1.5556),
59
+ ("VAN", 1.6136),
60
+ ("SUV", 1.8333),
61
+ ("MINIVAN", 1.9070),
62
+ ("WAGON", 1.9545),
63
+ ("HatchBack", 1.9750),
64
+ ("SPORT", 1.9756),
65
+ ("COUPE", 2.0238),
66
+ ("MUSCLECAR", 2.0244),
67
+ ("LUXURY", 2.0698),
68
+ ("SEDAN", 2.0750),
69
+ ("SUPERCAR", 2.2895),
70
+ ("LIMO", 3.2250),
71
+ ],
72
+ 2: [
73
+ ("CAMPER", 1.8868),
74
+ ("MEDIUMTRUCK", 1.8983),
75
+ ("BOXTRUCK", 2.0600),
76
+ ("PICKUP", 2.1250),
77
+ # ("BUS", 2.2540), # Too white
78
+ ]
79
+ }
80
+
81
+ def get_max_car_grid_width():
82
+ max_width = 0
83
+ for height in CAR_CANDIDATES:
84
+ for candidate in CAR_CANDIDATES[height]:
85
+ max_width = max(max_width, candidate[1] * height)
86
+ return max_width
87
+
88
+ def get_max_car_grid_height():
89
+ max_height = 0
90
+ for height in CAR_CANDIDATES:
91
+ max_height = max(max_height, height)
92
+ return max_height
93
+
94
+ class CarDetails:
95
+ def __init__(self, car_type, color_type, go_right, pix_square_size, car_grid_height, ratio, render_sprite, height_buffer = 0.1):
96
+ self.car_type = car_type
97
+ risk_detail = RiskDetails[color_type]
98
+ self.color = color_type
99
+ self.penalty = risk_detail.penalty
100
+ self.go_right = go_right
101
+
102
+ self.car_grid_height = car_grid_height - height_buffer # NOTE: needed to handle the overlap between the lanes
103
+ self.car_grid_width = self.car_grid_height * float(ratio)
104
+ self.car_width = self.car_grid_width * pix_square_size
105
+ self.car_height = self.car_grid_height * pix_square_size
106
+
107
+ self.image = None
108
+ if render_sprite:
109
+ direction = "EAST" if go_right else "WEST"
110
+ file_name = f"{risk_detail.color_name}_{car_type}_CLEAN_{direction}_000_cropped.png"
111
+ current_dir = os.path.dirname(os.path.abspath(__file__))
112
+ image_path = os.path.join(current_dir, "../..", "sprites/cars/", file_name)
113
+ object_image = pygame.image.load(image_path)
114
+ self.image = pygame.transform.scale(object_image, (self.car_width, self.car_height))
115
+
116
+ def load_car_details_dict(pix_square_size, render_sprite):
117
+ car_details_dict = {}
118
+ for height in [1, 2]:
119
+ for i in range(len(CAR_CANDIDATES[height])):
120
+ (car_type, ratio) = CAR_CANDIDATES[height][i]
121
+ car_details_dict[car_type] = {}
122
+ for color_type in RiskDetails.keys():
123
+ car_details_dict[car_type][color_type] = {}
124
+ for go_right in [False, True]:
125
+ car_details_dict[car_type][color_type][go_right] = CarDetails(car_type, color_type, go_right, pix_square_size, height, ratio, render_sprite)
126
+ return car_details_dict
@@ -0,0 +1,43 @@
1
+ class GameObject:
2
+
3
+ def __init__(self, default_speed, cur_location, pix_square_size, steps_per_second):
4
+ self.default_speed = default_speed
5
+ self.cur_location = cur_location
6
+ self.target_location = self.cur_location
7
+ self.pix_square_size = pix_square_size
8
+ self.steps_per_second = steps_per_second
9
+ self.is_moving = False
10
+
11
+ def update_position(self, dt):
12
+ tx, ty = self.target_location
13
+ cx, cy = self.cur_location
14
+
15
+ dx = tx - cx
16
+ dy = ty - cy
17
+ if abs(dx) < 0.1:
18
+ self.cur_location[0] = tx
19
+ dx = 0
20
+ if abs(dy) < 0.1:
21
+ self.cur_location[1] = ty
22
+ dy = 0
23
+ if dx == 0 and dy == 0: return
24
+
25
+ if dx != 0 and dy != 0: # diagonal move
26
+ dist = (dx ** 2 + dy ** 2) ** 0.5
27
+ else: # straight move
28
+ dist = max(abs(dx), abs(dy))
29
+ step = abs(self.default_speed) * (dt / 1000.0)
30
+ move = min(step, dist)
31
+ ux = dx / dist
32
+ uy = dy / dist
33
+
34
+ self.cur_location[0] += ux * move
35
+ self.cur_location[1] += uy * move
36
+ self.is_moving = True
37
+
38
+ def stop(self):
39
+ self.target_location = self.cur_location
40
+ self.is_moving = False
41
+
42
+ def render(self, background):
43
+ pass
@@ -0,0 +1,34 @@
1
+ from crosswalk_env.common.gameobject.car_details import CarColorType, RiskDetails
2
+
3
+ class Road:
4
+ COMPOSITION_SIZE = 2
5
+
6
+ def __init__(self, uid, top_y, bottom_y, going_right_rows, random, crosswalk = None):
7
+ self.uid = uid
8
+ self.top_y = top_y
9
+ self.bottom_y = bottom_y
10
+ self.going_right = going_right_rows
11
+ self.car_color_type = random.choice([CarColorType.RED, CarColorType.YELLOW, CarColorType.GREEN])
12
+ self.risk_detail = RiskDetails[self.car_color_type]
13
+ self.crosswalk = crosswalk
14
+
15
+ class CrossWalk:
16
+ RATIO = 0.6
17
+ THRESHOLD_DISTANCE = 0.3
18
+
19
+ def __init__(self, uid, col, top_row, end_row):
20
+ self.uid = uid
21
+ self.col = col
22
+ self.left_end = col - 1
23
+ self.right_end = col + 1
24
+ self.top_row = top_row
25
+ self.end_row = end_row
26
+ self.is_active = False
27
+
28
+ def get_activation_left_right(self):
29
+ left = self.left_end - self.THRESHOLD_DISTANCE
30
+ right = self.right_end + self.THRESHOLD_DISTANCE
31
+ return left, right
32
+
33
+ def __str__(self):
34
+ return f"CrossWalk(active={self.is_active}, x=({self.left_end}, {self.right_end}), y=({self.top_row}, {self.end_row}))"
@@ -0,0 +1,12 @@
1
+ def is_overlapping(left1, right1, left2, right2):
2
+ if right1 < left2 or right2 < left1:
3
+ return False
4
+ return True
5
+
6
+ def is_overlapping_rectangles(rect1, rect2):
7
+ (t1, b1, l1, r1) = rect1
8
+ (t2, b2, l2, r2) = rect2
9
+
10
+ if r1 < l2 or r2 < l1: return False
11
+ if b1 < t2 or b2 < t1: return False
12
+ return True