crimsonland 0.1.0.dev8__tar.gz → 0.1.0.dev9__tar.gz
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/PKG-INFO +1 -1
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/pyproject.toml +1 -1
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/src/crimson/render/world_renderer.py +12 -16
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/src/crimson/__init__.py +0 -0
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/src/crimson/assets_fetch.py +0 -0
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/src/crimson/atlas.py +0 -0
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/src/crimson/audio_router.py +0 -0
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/src/crimson/bonuses.py +0 -0
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/src/crimson/camera.py +0 -0
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/src/crimson/cli.py +0 -0
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/src/crimson/creatures/__init__.py +0 -0
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/src/crimson/creatures/ai.py +0 -0
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/src/crimson/creatures/anim.py +0 -0
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/src/crimson/creatures/damage.py +0 -0
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/src/crimson/creatures/runtime.py +0 -0
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/src/crimson/creatures/spawn.py +0 -0
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/src/crimson/debug.py +0 -0
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/src/crimson/demo.py +0 -0
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/src/crimson/demo_trial.py +0 -0
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/src/crimson/effects.py +0 -0
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/src/crimson/effects_atlas.py +0 -0
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/src/crimson/frontend/__init__.py +0 -0
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/src/crimson/frontend/assets.py +0 -0
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/src/crimson/frontend/boot.py +0 -0
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/src/crimson/frontend/menu.py +0 -0
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/src/crimson/frontend/panels/__init__.py +0 -0
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/src/crimson/frontend/panels/base.py +0 -0
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/src/crimson/frontend/panels/controls.py +0 -0
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/src/crimson/frontend/panels/mods.py +0 -0
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/src/crimson/frontend/panels/options.py +0 -0
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/src/crimson/frontend/panels/play_game.py +0 -0
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/src/crimson/frontend/panels/stats.py +0 -0
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/src/crimson/frontend/transitions.py +0 -0
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/src/crimson/game.py +0 -0
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/src/crimson/game_modes.py +0 -0
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/src/crimson/game_world.py +0 -0
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/src/crimson/gameplay.py +0 -0
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/src/crimson/input_codes.py +0 -0
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/src/crimson/modes/__init__.py +0 -0
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/src/crimson/modes/base_gameplay_mode.py +0 -0
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/src/crimson/modes/quest_mode.py +0 -0
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/src/crimson/modes/rush_mode.py +0 -0
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/src/crimson/modes/survival_mode.py +0 -0
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/src/crimson/modes/tutorial_mode.py +0 -0
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/src/crimson/modes/typo_mode.py +0 -0
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/src/crimson/paths.py +0 -0
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/src/crimson/perks.py +0 -0
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/src/crimson/persistence/__init__.py +0 -0
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/src/crimson/persistence/highscores.py +0 -0
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/src/crimson/persistence/save_status.py +0 -0
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/src/crimson/player_damage.py +0 -0
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/src/crimson/projectiles.py +0 -0
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/src/crimson/quests/__init__.py +0 -0
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/src/crimson/quests/helpers.py +0 -0
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/src/crimson/quests/registry.py +0 -0
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/src/crimson/quests/results.py +0 -0
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/src/crimson/quests/runtime.py +0 -0
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/src/crimson/quests/tier1.py +0 -0
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/src/crimson/quests/tier2.py +0 -0
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/src/crimson/quests/tier3.py +0 -0
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/src/crimson/quests/tier4.py +0 -0
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/src/crimson/quests/tier5.py +0 -0
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/src/crimson/quests/timeline.py +0 -0
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/src/crimson/quests/types.py +0 -0
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/src/crimson/render/__init__.py +0 -0
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/src/crimson/render/terrain_fx.py +0 -0
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/src/crimson/sim/__init__.py +0 -0
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/src/crimson/sim/world_defs.py +0 -0
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/src/crimson/sim/world_state.py +0 -0
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/src/crimson/terrain_assets.py +0 -0
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/src/crimson/tutorial/__init__.py +0 -0
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/src/crimson/tutorial/timeline.py +0 -0
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/src/crimson/typo/__init__.py +0 -0
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/src/crimson/typo/names.py +0 -0
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/src/crimson/typo/player.py +0 -0
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/src/crimson/typo/spawns.py +0 -0
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/src/crimson/typo/typing.py +0 -0
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/src/crimson/ui/__init__.py +0 -0
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/src/crimson/ui/cursor.py +0 -0
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/src/crimson/ui/demo_trial_overlay.py +0 -0
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/src/crimson/ui/game_over.py +0 -0
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/src/crimson/ui/hud.py +0 -0
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/src/crimson/ui/perk_menu.py +0 -0
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/src/crimson/views/__init__.py +0 -0
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/src/crimson/views/aim_debug.py +0 -0
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/src/crimson/views/animations.py +0 -0
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/src/crimson/views/arsenal_debug.py +0 -0
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/src/crimson/views/audio_bootstrap.py +0 -0
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/src/crimson/views/bonuses.py +0 -0
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/src/crimson/views/camera_debug.py +0 -0
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/src/crimson/views/camera_shake.py +0 -0
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/src/crimson/views/corpse_stamp_debug.py +0 -0
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/src/crimson/views/decals_debug.py +0 -0
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/src/crimson/views/empty.py +0 -0
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/src/crimson/views/fonts.py +0 -0
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/src/crimson/views/game_over.py +0 -0
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/src/crimson/views/ground.py +0 -0
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/src/crimson/views/lighting_debug.py +0 -0
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/src/crimson/views/particles.py +0 -0
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/src/crimson/views/perk_menu_debug.py +0 -0
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/src/crimson/views/perks.py +0 -0
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/src/crimson/views/player.py +0 -0
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/src/crimson/views/player_sprite_debug.py +0 -0
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/src/crimson/views/projectile_fx.py +0 -0
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/src/crimson/views/projectile_render_debug.py +0 -0
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/src/crimson/views/projectiles.py +0 -0
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/src/crimson/views/quest_title_overlay.py +0 -0
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/src/crimson/views/registry.py +0 -0
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/src/crimson/views/rush.py +0 -0
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/src/crimson/views/small_font_debug.py +0 -0
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/src/crimson/views/spawn_plan.py +0 -0
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/src/crimson/views/sprites.py +0 -0
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/src/crimson/views/survival.py +0 -0
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/src/crimson/views/terrain.py +0 -0
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/src/crimson/views/ui.py +0 -0
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/src/crimson/views/wicons.py +0 -0
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/src/crimson/weapon_sfx.py +0 -0
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/src/crimson/weapons.py +0 -0
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/src/grim/__init__.py +0 -0
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/src/grim/app.py +0 -0
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/src/grim/assets.py +0 -0
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/src/grim/audio.py +0 -0
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/src/grim/config.py +0 -0
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/src/grim/console.py +0 -0
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/src/grim/fonts/__init__.py +0 -0
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/src/grim/fonts/grim_mono.py +0 -0
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/src/grim/fonts/small.py +0 -0
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/src/grim/input.py +0 -0
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/src/grim/jaz.py +0 -0
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/src/grim/math.py +0 -0
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/src/grim/music.py +0 -0
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/src/grim/paq.py +0 -0
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/src/grim/rand.py +0 -0
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/src/grim/sfx.py +0 -0
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/src/grim/sfx_map.py +0 -0
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/src/grim/terrain_render.py +0 -0
- {crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/src/grim/view.py +0 -0
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@@ -939,24 +939,20 @@ class WorldRenderer:
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# Native: chain reach is derived from the streak scale (`fVar29 * perk_scale * 40.0`).
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radius = effect_scale * perk_scale * 40.0
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#
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-
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for creature in self.creatures.entries:
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if not creature.active
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# Native iterates via creature_find_in_radius(pos, radius, start_index) in pool order.
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targets: list[object] = []
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for creature in self.creatures.entries[1:]:
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if not creature.active:
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continue
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if float(getattr(creature, "hitbox_size", 0.0))
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if float(getattr(creature, "hitbox_size", 0.0)) <= 5.0:
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continue
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d = math.hypot(float(creature.x) - pos_x, float(creature.y) - pos_y)
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threshold = float(creature.size) * 0.142857149 + 3.0
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if d
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candidates.append((d, creature))
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candidates.sort(key=lambda item: item[0])
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targets = [creature for _d, creature in candidates[:8]]
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if d - radius < threshold:
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targets.append(creature)
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inner_half = 10.0 * perk_scale * scale
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outer_half = 14.0 * perk_scale * scale
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u = 0.625
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v0 = 0.0
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v1 = 0.25
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@@ -980,7 +976,7 @@ class WorldRenderer:
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py = nx
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# Outer strip (softer).
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half =
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half = outer_half
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off_x = px * half
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off_y = py * half
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x0 = sx - off_x
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x3 = tx - off_x
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y3 = ty - off_y
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outer_tint = self._color_from_rgba((0.5, 0.6, 1.0, base_alpha
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outer_tint = self._color_from_rgba((0.5, 0.6, 1.0, base_alpha))
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rl.rl_color4ub(outer_tint.r, outer_tint.g, outer_tint.b, outer_tint.a)
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rl.rl_tex_coord2f(u, v0)
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rl.rl_vertex2f(x0, y0)
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rl.rl_vertex2f(x3, y3)
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# Inner strip (brighter).
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half =
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half = inner_half
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off_x = px * half
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off_y = py * half
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x0 = sx - off_x
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{crimsonland-0.1.0.dev8 → crimsonland-0.1.0.dev9}/src/crimson/views/projectile_render_debug.py
RENAMED
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