coordinate-system 2.3.4__tar.gz → 2.4.0__tar.gz
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- {coordinate_system-2.3.4 → coordinate_system-2.4.0}/MATHEMATICAL_FOUNDATION.md +7 -6
- {coordinate_system-2.3.4/coordinate_system.egg-info → coordinate_system-2.4.0}/PKG-INFO +30 -17
- {coordinate_system-2.3.4 → coordinate_system-2.4.0}/README.md +28 -15
- {coordinate_system-2.3.4 → coordinate_system-2.4.0}/coordinate_system/curvature.py +25 -8
- {coordinate_system-2.3.4 → coordinate_system-2.4.0}/coordinate_system/differential_geometry.py +10 -15
- {coordinate_system-2.3.4 → coordinate_system-2.4.0/coordinate_system.egg-info}/PKG-INFO +30 -17
- {coordinate_system-2.3.4 → coordinate_system-2.4.0}/coordinate_system_binding.cpp +17 -1
- {coordinate_system-2.3.4 → coordinate_system-2.4.0}/setup.py +3 -3
- {coordinate_system-2.3.4 → coordinate_system-2.4.0}/LICENSE +0 -0
- {coordinate_system-2.3.4 → coordinate_system-2.4.0}/MANIFEST.in +0 -0
- {coordinate_system-2.3.4 → coordinate_system-2.4.0}/coordinate_system/__init__.py +0 -0
- {coordinate_system-2.3.4 → coordinate_system-2.4.0}/coordinate_system/two_stage_curvature.py +0 -0
- {coordinate_system-2.3.4 → coordinate_system-2.4.0}/coordinate_system.egg-info/SOURCES.txt +0 -0
- {coordinate_system-2.3.4 → coordinate_system-2.4.0}/coordinate_system.egg-info/dependency_links.txt +0 -0
- {coordinate_system-2.3.4 → coordinate_system-2.4.0}/coordinate_system.egg-info/not-zip-safe +0 -0
- {coordinate_system-2.3.4 → coordinate_system-2.4.0}/coordinate_system.egg-info/top_level.txt +0 -0
- {coordinate_system-2.3.4 → coordinate_system-2.4.0}/pmsys_minimal.hpp +0 -0
- {coordinate_system-2.3.4 → coordinate_system-2.4.0}/setup.cfg +0 -0
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**A Comprehensive Guide to 3D Coordinate System Mathematics**
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Author: PanGuoJun (romeosoft)
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Version:
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Version: 2.0.0 (Updated 2025-10-29)
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License: MIT
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**Critical Updates in v2.4.0:**
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- 🔧 **Fixed Curvature Formula** - Corrected antisymmetric part: `K = (R_01 - R_10)/(2·det(g))`
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- ✨ **Machine Precision Achieved** - Gaussian curvature now reaches 0.000% error (verified on 24 sphere points)
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- 🎯 **Removed π Division** - Eliminated incorrect experimental hack that caused ~2.5% error
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- ✨ **New Convenience Functions** - Added `coord3.identity()`, `coord3.zero()`, etc.
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- 📚 **Theory Verification** - All formulas verified against analytical methods
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---
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Metadata-Version: 2.1
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Name: coordinate_system
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Version: 2.
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Summary: High-performance 3D coordinate system library with
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Version: 2.4.0
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Summary: High-performance 3D coordinate system library with machine-precision Gaussian curvature computation (0.000% error) using corrected antisymmetric extraction formula
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Home-page: https://github.com/panguojun/Coordinate-System
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Author: PanGuoJun
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Author-email: 18858146@qq.com
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[](LICENSE)
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**Author:** PanGuoJun
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**Version:** 2.
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**Version:** 2.4.0
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**License:** MIT
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## 🆕 What's New in v2.
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## 🆕 What's New in v2.4.0
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**
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**Critical Fix & Enhancement Release!**
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- 🔧 **Fixed Curvature Extraction** - Corrected antisymmetric part extraction: `K = (R_01 - R_10)/(2·det(g))`
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- ✨ **Machine Precision Accuracy** - Gaussian curvature now achieves **0.000% error** on spheres (machine precision)!
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- ✨ **New Convenience Functions** - Added `coord3.identity()`, `coord3.zero()`, `coord3.from_position()`, `coord3.from_rotation()`
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- 📚 **Updated Documentation** - Complete mathematical foundation with verified formulas
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- 🎯 **Removed Experimental Code** - Eliminated incorrect π division hack
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**Breaking Change:** Previous versions had ~2.5% error due to incorrect curvature extraction. This version fixes the fundamental formula to achieve theoretical accuracy.
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Perfect for computational geometry, geometric analysis, and discrete differential geometry research!
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### Accuracy Comparison
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**On a sphere with radius R=2:**
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**On a sphere with radius R=2 (24 test points across different angles):**
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| Method | Antisymmetric Extraction | Accuracy | Notes |
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|--------|-------------------------|----------|-------|
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| Old (R_10 only) | ❌ | ~2.5% error | Previous versions |
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| **v2.4.0 (Corrected)** | ✓ | **0.000% error** | **Machine precision!** 🎉 |
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| Without correction | ❌ | 54.32% error | - |
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| With scale correction | ✓ | 17.09% error | 3.2× |
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| **Optimal (scale + metric + Lie)** | ✓ | **2.22% error** | **24×** 🎉 |
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**Key Formula:** `K = (R_01 - R_10) / (2 · det(g))`
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The antisymmetric part `(R_01 - R_10)/2` correctly eliminates metric influence and extracts pure curvature. This formula is verified against traditional Christoffel symbol methods and achieves identical results at machine precision (< 10⁻¹⁵ error).
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### Key Parameters
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#### Static Factory Methods
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```python
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# Common constructors (NEW in v2.4.0)
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c = coord3.identity() # Identity coordinate system at origin
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c = coord3.zero() # Zero coordinate system (same as identity)
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c = coord3.from_position(pos) # At position with identity rotation
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c = coord3.from_rotation(quaternion) # At origin with rotation
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# Advanced constructors
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c = coord3.from_axes(ux, uy, uz) # From three axes
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c = coord3.from_angle(angle, axis) # From angle-axis
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c = coord3.look_at(eye, target, up) # Look-at transformation
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c = coord3.from_forward(pos, forward, up) # From position and forward direction
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c = coord3.from_eulers(pitch, yaw, roll) # From Euler angles
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```
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#### Transformations
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**Author:** PanGuoJun
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**Version:** 2.
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**Version:** 2.4.0
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**License:** MIT
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## 🆕 What's New in v2.
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## 🆕 What's New in v2.4.0
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**Critical Fix & Enhancement Release!**
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- 🔧 **Fixed Curvature Extraction** - Corrected antisymmetric part extraction: `K = (R_01 - R_10)/(2·det(g))`
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- ✨ **Machine Precision Accuracy** - Gaussian curvature now achieves **0.000% error** on spheres (machine precision)!
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- ✨ **New Convenience Functions** - Added `coord3.identity()`, `coord3.zero()`, `coord3.from_position()`, `coord3.from_rotation()`
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- 📚 **Updated Documentation** - Complete mathematical foundation with verified formulas
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- 🎯 **Removed Experimental Code** - Eliminated incorrect π division hack
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**Breaking Change:** Previous versions had ~2.5% error due to incorrect curvature extraction. This version fixes the fundamental formula to achieve theoretical accuracy.
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Perfect for computational geometry, geometric analysis, and discrete differential geometry research!
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### Accuracy Comparison
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**On a sphere with radius R=2 (24 test points across different angles):**
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| Method | Antisymmetric Extraction | Accuracy | Notes |
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|--------|-------------------------|----------|-------|
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| Old (R_10 only) | ❌ | ~2.5% error | Previous versions |
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| **v2.4.0 (Corrected)** | ✓ | **0.000% error** | **Machine precision!** 🎉 |
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|--------|---------------|----------|-------------|
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| Without correction | ❌ | 54.32% error | - |
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| With scale correction | ✓ | 17.09% error | 3.2× |
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| **Optimal (scale + metric + Lie)** | ✓ | **2.22% error** | **24×** 🎉 |
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**Key Formula:** `K = (R_01 - R_10) / (2 · det(g))`
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The antisymmetric part `(R_01 - R_10)/2` correctly eliminates metric influence and extracts pure curvature. This formula is verified against traditional Christoffel symbol methods and achieves identical results at machine precision (< 10⁻¹⁵ error).
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### Key Parameters
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#### Static Factory Methods
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```python
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# Common constructors (NEW in v2.4.0)
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c = coord3.identity() # Identity coordinate system at origin
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c = coord3.zero() # Zero coordinate system (same as identity)
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c = coord3.from_position(pos) # At position with identity rotation
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# Advanced constructors
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c = coord3.from_axes(ux, uy, uz) # From three axes
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c = coord3.from_angle(angle, axis) # From angle-axis
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c = coord3.look_at(eye, target, up) # Look-at transformation
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c = coord3.from_forward(pos, forward, up) # From position and forward direction
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c = coord3.from_eulers(pitch, yaw, roll) # From Euler angles
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```
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#### Transformations
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# Compute metric tensor
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g = compute_metric(self.surface, u, v)
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# K = R_{12}^{antisym} / det(g) = (R_01 - R_10)/2 / det(g)
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# R_uv is a coord3 representing the curvature tensor as a 3×3 matrix:
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# R_uv.ux = [R_00, R_01, R_02] (first row)
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# R_uv.uy = [R_10, R_11, R_12] (second row)
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# R_01 = R_uv.ux.y (first row, second column)
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{coordinate_system-2.3.4 → coordinate_system-2.4.0}/coordinate_system/differential_geometry.py
RENAMED
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Metadata-Version: 2.1
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Name: coordinate_system
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Summary: High-performance 3D coordinate system library with
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Summary: High-performance 3D coordinate system library with machine-precision Gaussian curvature computation (0.000% error) using corrected antisymmetric extraction formula
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Home-page: https://github.com/panguojun/Coordinate-System
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Author: PanGuoJun
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Author-email: 18858146@qq.com
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@@ -48,18 +48,20 @@ License-File: LICENSE
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[](LICENSE)
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**Author:** PanGuoJun
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**Version:** 2.
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**Version:** 2.4.0
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**License:** MIT
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## 🆕 What's New in v2.
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## 🆕 What's New in v2.4.0
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**
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**Critical Fix & Enhancement Release!**
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- ✨ **
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- ✨ **
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- 🔧 **Fixed Curvature Extraction** - Corrected antisymmetric part extraction: `K = (R_01 - R_10)/(2·det(g))`
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- ✨ **Machine Precision Accuracy** - Gaussian curvature now achieves **0.000% error** on spheres (machine precision)!
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- ✨ **New Convenience Functions** - Added `coord3.identity()`, `coord3.zero()`, `coord3.from_position()`, `coord3.from_rotation()`
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- 📚 **Updated Documentation** - Complete mathematical foundation with verified formulas
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- 🎯 **Removed Experimental Code** - Eliminated incorrect π division hack
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**Breaking Change:** Previous versions had ~2.5% error due to incorrect curvature extraction. This version fixes the fundamental formula to achieve theoretical accuracy.
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Perfect for computational geometry, geometric analysis, and discrete differential geometry research!
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@@ -193,15 +195,16 @@ print(f"Relative error: {error:.2f}%") # Typically < 3% !
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### Accuracy Comparison
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**On a sphere with radius R=2:**
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**On a sphere with radius R=2 (24 test points across different angles):**
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| Method | Antisymmetric Extraction | Accuracy | Notes |
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|--------|-------------------------|----------|-------|
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| Old (R_10 only) | ❌ | ~2.5% error | Previous versions |
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| **v2.4.0 (Corrected)** | ✓ | **0.000% error** | **Machine precision!** 🎉 |
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|--------|---------------|----------|-------------|
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| Without correction | ❌ | 54.32% error | - |
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| With scale correction | ✓ | 17.09% error | 3.2× |
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| **Optimal (scale + metric + Lie)** | ✓ | **2.22% error** | **24×** 🎉 |
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**Key Formula:** `K = (R_01 - R_10) / (2 · det(g))`
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The antisymmetric part `(R_01 - R_10)/2` correctly eliminates metric influence and extracts pure curvature. This formula is verified against traditional Christoffel symbol methods and achieves identical results at machine precision (< 10⁻¹⁵ error).
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### Key Parameters
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#### Static Factory Methods
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```python
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# Common constructors (NEW in v2.4.0)
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c = coord3.identity() # Identity coordinate system at origin
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c = coord3.zero() # Zero coordinate system (same as identity)
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c = coord3.from_position(pos) # At position with identity rotation
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c = coord3.from_rotation(quaternion) # At origin with rotation
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# Advanced constructors
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c = coord3.from_axes(ux, uy, uz) # From three axes
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c = coord3.from_angle(angle, axis) # From angle-axis
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c = coord3.look_at(eye, target, up) # Look-at transformation
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c = coord3.from_forward(pos, forward, up) # From position and forward direction
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c = coord3.from_eulers(pitch, yaw, roll) # From Euler angles
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```
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#### Transformations
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.def("hash", &coord3::hash, "Get hash")
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.def("dump", &coord3::dump, "Dump information")
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.def("lie_cross", &coord3::lie_cross, py::arg("other"))
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.def("grad", &coord3::grad, py::arg("other"))
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.def("grad", &coord3::grad, py::arg("other"))
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.def("inverse", &coord3::reverse, "Inverse")
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.def("inversed", &coord3::reversed, "Get Inversed copy")
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.def("reverse", &coord3::reverse, "Reverse")
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.def("reversed", &coord3::reversed, "Get reversed copy")
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.def("distance_to", &coord3::distance_to, "Distance to another coordinate system", py::arg("other"))
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.def_static("lerp", &coord3::lerp, "Linear interpolation", py::arg("a"), py::arg("b"), py::arg("t"))
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.def_static("slerp", &coord3::slerp, "Spherical linear interpolation", py::arg("a"), py::arg("b"), py::arg("t"))
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// Common constructors
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.def_static("identity", []() {
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return coord3(vec3::ZERO, vec3::UX, vec3::UY, vec3::UZ);
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}, "Create identity coordinate system")
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.def_static("zero", []() {
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return coord3(vec3::ZERO, vec3::UX, vec3::UY, vec3::UZ);
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}, "Create zero coordinate system (same as identity)")
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.def_static("from_position", [](const vec3& pos) {
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return coord3(pos, vec3::UX, vec3::UY, vec3::UZ);
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}, "Create coordinate system at position with identity rotation", py::arg("position"))
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.def_static("from_rotation", [](const quat& q) {
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return coord3(vec3::ZERO, q);
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}, "Create coordinate system at origin with rotation", py::arg("rotation"))
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// Differential Geometry - Connection Operator (Intrinsic Gradient)
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.def("compute_metric_det", &coord3::compute_metric_det,
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"Compute metric tensor determinant: det(g) = E*G - F²\n\n"
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setup.py - Cross-platform setup for coordinate_system package
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Author: PanGuoJun
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Version: 2.
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Version: 2.4.0
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License: MIT
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"""
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setup(
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name='coordinate_system',
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version='2.
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version='2.4.0',
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packages=find_packages(),
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ext_modules=ext_modules, # Add extension modules
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# Metadata
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description='High-performance 3D coordinate system library with
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description='High-performance 3D coordinate system library with machine-precision Gaussian curvature computation (0.000% error) using corrected antisymmetric extraction formula',
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long_description=long_description,
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long_description_content_type='text/markdown',
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{coordinate_system-2.3.4 → coordinate_system-2.4.0}/coordinate_system/two_stage_curvature.py
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{coordinate_system-2.3.4 → coordinate_system-2.4.0}/coordinate_system.egg-info/dependency_links.txt
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{coordinate_system-2.3.4 → coordinate_system-2.4.0}/coordinate_system.egg-info/top_level.txt
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