conquer3d 0.7.7__tar.gz → 0.7.8__tar.gz
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- {conquer3d-0.7.7/conquer3d.egg-info → conquer3d-0.7.8}/PKG-INFO +1 -1
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/_C.so +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/csrc/data_structure/bvh.cu +40 -101
- conquer3d-0.7.8/conquer3d/csrc/data_structure/bvh_traverse.cuh +82 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/csrc/data_structure/mesh_bvh.cu +42 -131
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/csrc/data_structure/triangle_mesh.cu +78 -142
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/csrc/ops/flood_fill.cu +5 -126
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/csrc/ops/flood_fill_cf.cu +35 -178
- conquer3d-0.7.8/conquer3d/csrc/ops/flood_fill_common.cuh +129 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/csrc/ops/mc.cu +4 -108
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/csrc/ops/mtg.cu +4 -103
- conquer3d-0.7.8/conquer3d/csrc/ops/voxel_classify.cuh +136 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/csrc/primitive/gs_aabb.cu +125 -181
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/csrc/primitive/pgs_aabb.cu +79 -114
- {conquer3d-0.7.7 → conquer3d-0.7.8/conquer3d.egg-info}/PKG-INFO +1 -1
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d.egg-info/SOURCES.txt +3 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/pyproject.toml +1 -1
- {conquer3d-0.7.7 → conquer3d-0.7.8}/LICENSE +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/MANIFEST.in +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/README.md +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/_C.pyi +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/__init__.py +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/conversion/__init__.py +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/conversion/grid.py +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/conversion/mesh.py +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/conversion/tmesh.py +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/creation/__init__.py +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/creation/triangle_creation.py +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/csrc/binds/creation/triangle_creation.cpp +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/csrc/binds/data_structure/bvh.cpp +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/csrc/binds/data_structure/grid.cpp +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/csrc/binds/data_structure/gs_bvh.cpp +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/csrc/binds/data_structure/kdtree.cpp +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/csrc/binds/data_structure/mesh_bvh.cpp +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/csrc/binds/data_structure/pgs_bvh.cpp +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/csrc/binds/data_structure/triangle_mesh.cpp +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/csrc/binds/data_structure/zcurve.cpp +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/csrc/binds/ops/chamfer.cpp +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/csrc/binds/ops/dc.cpp +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/csrc/binds/ops/dmc.cpp +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/csrc/binds/ops/flood_fill.cpp +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/csrc/binds/ops/flood_fill_cf.cpp +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/csrc/binds/ops/mc.cpp +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/csrc/binds/ops/mca.cpp +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/csrc/binds/ops/mt.cpp +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/csrc/binds/ops/mtg.cpp +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/csrc/binds/ops/volint.cpp +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/csrc/binds/primitive/gs.cpp +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/csrc/binds/primitive/pgs.cpp +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/csrc/binds/primitive/ray.cpp +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/csrc/binds/primitive/triangle.cpp +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/csrc/check.h +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/csrc/constants.h +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/csrc/creation/triangle_creation.h +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/csrc/data_structure/bvh.h +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/csrc/data_structure/grid.cu +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/csrc/data_structure/grid.h +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/csrc/data_structure/gs_bvh.h +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/csrc/data_structure/kdtree.cu +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/csrc/data_structure/kdtree.h +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/csrc/data_structure/mesh_bvh.h +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/csrc/data_structure/pgs_bvh.h +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/csrc/data_structure/triangle_mesh.h +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/csrc/data_structure/zcurve.cu +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/csrc/data_structure/zcurve.h +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/csrc/maths/f2x2.h +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/csrc/maths/f3x1.h +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/csrc/maths/f3x3.h +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/csrc/maths/f3x4.h +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/csrc/maths/f4x1.h +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/csrc/maths/f4x4.h +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/csrc/maths/maths.h +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/csrc/maths/ops.h +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/csrc/maths/qef.h +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/csrc/ops/chamfer.cu +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/csrc/ops/chamfer.h +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/csrc/ops/dc.cu +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/csrc/ops/dc.h +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/csrc/ops/dc_data.h +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/csrc/ops/dmc.cu +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/csrc/ops/dmc.h +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/csrc/ops/dmc_data.h +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/csrc/ops/flood_fill.h +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/csrc/ops/flood_fill_cf.h +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/csrc/ops/mc.h +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/csrc/ops/mc_data.h +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/csrc/ops/mca.cu +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/csrc/ops/mca.h +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/csrc/ops/mca_data.h +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/csrc/ops/mt.cu +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/csrc/ops/mt.h +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/csrc/ops/mt_data.h +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/csrc/ops/mtg.h +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/csrc/ops/mtg_data.h +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/csrc/ops/volint.cu +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/csrc/ops/volint.h +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/csrc/primitive/aabb.h +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/csrc/primitive/edge.h +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/csrc/primitive/gs.cu +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/csrc/primitive/gs.h +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/csrc/primitive/gs_math.cuh +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/csrc/primitive/pgs.cu +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/csrc/primitive/pgs.h +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/csrc/primitive/pgs_math.cuh +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/csrc/primitive/ray.h +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/csrc/primitive/triangle.h +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/csrc/pybind.cpp +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/data/__init__.py +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/data/assets/__init__.py +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/data/assets/common.py +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/data/assets/iphigenia.py +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/data/collate/__init__.py +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/data/collate/mesh.py +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/data/collate/sparse_tensor.py +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/data/dataset/__init__.py +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/data/dataset/base_mesh.py +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/data/dataset/digit3d.py +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/data/dataset/digit3dmv.py +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/data/dataset/mesh.py +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/data/dataset/redwood.py +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/data/transform/__init__.py +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/data/transform/base.py +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/data/transform/ops.py +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/data/transform/vertex.py +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/data_structure/__init__.py +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/data_structure/bmesh.py +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/data_structure/grid.py +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/data_structure/sort.py +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/io/__init__.py +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/io/obj.py +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/io/off.py +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/io/ply.py +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/ops/__init__.py +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/ops/delaunay_triangulation.py +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/ops/diff_marching_cubes.py +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/ops/diff_marching_tetrahedra_grid.py +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/ops/distance.py +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/ops/dpsr.py +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/ops/dual_contouring.py +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/ops/dual_marching_cubes.py +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/ops/hermite.py +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/ops/marching_cubes.py +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/ops/marching_cubes_asymptotic.py +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/ops/marching_tetrahedra.py +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/ops/marching_tetrahedra_grid.py +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/ops/volint.py +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/primitive/__init__.py +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/primitive/gs.py +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d/primitive/pgs.py +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d.egg-info/dependency_links.txt +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d.egg-info/not-zip-safe +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d.egg-info/requires.txt +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/conquer3d.egg-info/top_level.txt +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/setup.cfg +0 -0
- {conquer3d-0.7.7 → conquer3d-0.7.8}/setup.py +0 -0
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+
return true;
|
|
450
|
+
});
|
|
472
451
|
}
|
|
473
452
|
|
|
474
453
|
void query(
|
|
@@ -545,42 +524,22 @@ __global__ void query_self_bvh_kernel(
|
|
|
545
524
|
float3 q_max = bvh_aabb_maxs[node_offset + leaf_idx];
|
|
546
525
|
int original_q_id = object_ids[leaf_idx];
|
|
547
526
|
|
|
548
|
-
|
|
549
|
-
|
|
550
|
-
|
|
551
|
-
|
|
552
|
-
|
|
553
|
-
|
|
554
|
-
|
|
555
|
-
|
|
556
|
-
|
|
557
|
-
|
|
558
|
-
|
|
559
|
-
|
|
560
|
-
int other_leaf_idx = node_idx - (num_objects - 1);
|
|
561
|
-
int original_obj_id = object_ids[other_leaf_idx];
|
|
562
|
-
|
|
563
|
-
if (original_q_id < original_obj_id)
|
|
564
|
-
{
|
|
565
|
-
uint64_t write_idx = (uint64_t)atomicAdd((unsigned long long int*)hit_counter, 1ULL);
|
|
566
|
-
|
|
567
|
-
if (write_idx < max_capacity) {
|
|
568
|
-
out_query_ids[write_idx] = original_q_id;
|
|
569
|
-
out_object_ids[write_idx] = original_obj_id;
|
|
570
|
-
}
|
|
571
|
-
}
|
|
572
|
-
}
|
|
573
|
-
else
|
|
574
|
-
{
|
|
575
|
-
if (stack_ptr + 2 < BVH_STACK_SIZE)
|
|
576
|
-
{
|
|
577
|
-
int2 children = bvh_children[node_idx];
|
|
578
|
-
stack[++stack_ptr] = children.x;
|
|
579
|
-
stack[++stack_ptr] = children.y;
|
|
527
|
+
bvh::traverse(num_objects, bvh_children,
|
|
528
|
+
[&] (int node_idx) {
|
|
529
|
+
return aabb::test_aabb_overlap(q_min, q_max,
|
|
530
|
+
bvh_aabb_mins[node_idx], bvh_aabb_maxs[node_idx]);
|
|
531
|
+
},
|
|
532
|
+
[&] (int other_leaf_idx) {
|
|
533
|
+
int original_obj_id = object_ids[other_leaf_idx];
|
|
534
|
+
if (original_q_id < original_obj_id) {
|
|
535
|
+
uint64_t write_idx = (uint64_t)atomicAdd((unsigned long long int*)hit_counter, 1ULL);
|
|
536
|
+
if (write_idx < max_capacity) {
|
|
537
|
+
out_query_ids[write_idx] = original_q_id;
|
|
538
|
+
out_object_ids[write_idx] = original_obj_id;
|
|
580
539
|
}
|
|
581
540
|
}
|
|
582
|
-
|
|
583
|
-
|
|
541
|
+
return true;
|
|
542
|
+
});
|
|
584
543
|
}
|
|
585
544
|
|
|
586
545
|
void query_self(
|
|
@@ -655,40 +614,20 @@ __global__ void query_ray_bvh_kernel(
|
|
|
655
614
|
|
|
656
615
|
Ray ray(ray_origins[q_idx], ray_dirs[q_idx]);
|
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657
616
|
|
|
658
|
-
|
|
659
|
-
|
|
660
|
-
|
|
661
|
-
|
|
662
|
-
|
|
663
|
-
|
|
664
|
-
int
|
|
665
|
-
|
|
666
|
-
|
|
667
|
-
|
|
668
|
-
|
|
669
|
-
if (node_idx >= num_objects - 1)
|
|
670
|
-
{
|
|
671
|
-
int leaf_idx = node_idx - (num_objects - 1);
|
|
672
|
-
int original_obj_id = object_ids[leaf_idx];
|
|
673
|
-
|
|
674
|
-
uint64_t write_idx = (uint64_t)atomicAdd((unsigned long long int*)hit_counter, 1ULL);
|
|
675
|
-
|
|
676
|
-
if (write_idx < max_capacity) {
|
|
677
|
-
out_query_ids[write_idx] = q_idx;
|
|
678
|
-
out_object_ids[write_idx] = original_obj_id;
|
|
679
|
-
}
|
|
680
|
-
}
|
|
681
|
-
else
|
|
682
|
-
{
|
|
683
|
-
if (stack_ptr + 2 < BVH_STACK_SIZE)
|
|
684
|
-
{
|
|
685
|
-
int2 children = bvh_children[node_idx];
|
|
686
|
-
stack[++stack_ptr] = children.x;
|
|
687
|
-
stack[++stack_ptr] = children.y;
|
|
688
|
-
}
|
|
617
|
+
bvh::traverse(num_objects, bvh_children,
|
|
618
|
+
[&] (int node_idx) {
|
|
619
|
+
float t_hit;
|
|
620
|
+
return ray.is_intersect_aabb(bvh_aabb_mins[node_idx],
|
|
621
|
+
bvh_aabb_maxs[node_idx], t_hit);
|
|
622
|
+
},
|
|
623
|
+
[&] (int leaf_idx) {
|
|
624
|
+
uint64_t write_idx = (uint64_t)atomicAdd((unsigned long long int*)hit_counter, 1ULL);
|
|
625
|
+
if (write_idx < max_capacity) {
|
|
626
|
+
out_query_ids[write_idx] = q_idx;
|
|
627
|
+
out_object_ids[write_idx] = object_ids[leaf_idx];
|
|
689
628
|
}
|
|
690
|
-
|
|
691
|
-
|
|
629
|
+
return true;
|
|
630
|
+
});
|
|
692
631
|
}
|
|
693
632
|
|
|
694
633
|
void query_ray(
|
|
@@ -0,0 +1,82 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* @file bvh_traverse.cuh
|
|
3
|
+
* @brief Shared stack-based descent over a Linear BVH.
|
|
4
|
+
*
|
|
5
|
+
* @details Every query in the library walks the hierarchy the same way: pop a node, ask
|
|
6
|
+
* whether it is worth entering, and either visit it as a leaf or push its two children.
|
|
7
|
+
* Only the node test and the leaf action differ. Writing that loop once and passing those
|
|
8
|
+
* two steps as functors keeps the traversal -- including the stack bound, the leaf index
|
|
9
|
+
* arithmetic and the overflow guard -- in a single place, so a fix lands everywhere rather
|
|
10
|
+
* than in one of eighteen copies.
|
|
11
|
+
*
|
|
12
|
+
* The functors are device lambdas and are fully inlined, so the generated code matches the
|
|
13
|
+
* hand-written loop it replaces.
|
|
14
|
+
*
|
|
15
|
+
* @note Two query shapes are deliberately *not* expressed here and remain hand-written:
|
|
16
|
+
* nearest-point search, which pushes the closer child last and prunes each child against
|
|
17
|
+
* the running best distance, and the Fast Winding Number descent, which does work on the
|
|
18
|
+
* branch where the node test *fails* rather than skipping it. Forcing either into this
|
|
19
|
+
* interface would obscure it for no gain.
|
|
20
|
+
*/
|
|
21
|
+
|
|
22
|
+
#ifndef BVH_TRAVERSE_CUH
|
|
23
|
+
#define BVH_TRAVERSE_CUH
|
|
24
|
+
|
|
25
|
+
#include "../constants.h"
|
|
26
|
+
#include <cuda_runtime.h>
|
|
27
|
+
|
|
28
|
+
namespace bvh
|
|
29
|
+
{
|
|
30
|
+
/**
|
|
31
|
+
* @brief Walks the hierarchy, visiting every leaf the node test admits.
|
|
32
|
+
*
|
|
33
|
+
* @tparam NodeTest Callable `bool(int node_idx)`; return false to prune the subtree.
|
|
34
|
+
* @tparam LeafVisit Callable `bool(int leaf_idx)` receiving the leaf's slot in
|
|
35
|
+
* `object_ids`; return false to abandon the traversal, which is how
|
|
36
|
+
* any-hit queries stop at their first result.
|
|
37
|
+
*
|
|
38
|
+
* @param[in] num_objects Number of primitives $N$; internal nodes occupy $[0, N-1)$ and
|
|
39
|
+
* leaves $[N-1, 2N-1)$.
|
|
40
|
+
* @param[in] children Device array of $N - 1$ child index pairs.
|
|
41
|
+
* @param[in] node_test Predicate deciding whether to enter a node.
|
|
42
|
+
* @param[in] leaf_visit Action performed at an admitted leaf.
|
|
43
|
+
*
|
|
44
|
+
* @warning The stack holds `BVH_STACK_SIZE` entries in local memory. A hierarchy deeper
|
|
45
|
+
* than that silently drops the remaining children rather than failing, so a
|
|
46
|
+
* pathologically unbalanced tree can under-report. Morton ordering keeps real trees
|
|
47
|
+
* far shallower than the bound.
|
|
48
|
+
*/
|
|
49
|
+
template <class NodeTest, class LeafVisit>
|
|
50
|
+
__device__ __forceinline__ void traverse(
|
|
51
|
+
const int num_objects,
|
|
52
|
+
const int2 *__restrict__ children,
|
|
53
|
+
NodeTest node_test,
|
|
54
|
+
LeafVisit leaf_visit)
|
|
55
|
+
{
|
|
56
|
+
int stack[BVH_STACK_SIZE];
|
|
57
|
+
int stack_ptr = 0;
|
|
58
|
+
stack[0] = 0;
|
|
59
|
+
|
|
60
|
+
while (stack_ptr >= 0)
|
|
61
|
+
{
|
|
62
|
+
const int node_idx = stack[stack_ptr--];
|
|
63
|
+
|
|
64
|
+
if (!node_test(node_idx))
|
|
65
|
+
continue;
|
|
66
|
+
|
|
67
|
+
if (node_idx >= num_objects - 1)
|
|
68
|
+
{
|
|
69
|
+
if (!leaf_visit(node_idx - (num_objects - 1)))
|
|
70
|
+
return;
|
|
71
|
+
}
|
|
72
|
+
else if (stack_ptr + 2 < BVH_STACK_SIZE)
|
|
73
|
+
{
|
|
74
|
+
const int2 c = children[node_idx];
|
|
75
|
+
if (c.x >= 0) stack[++stack_ptr] = c.x;
|
|
76
|
+
if (c.y >= 0) stack[++stack_ptr] = c.y;
|
|
77
|
+
}
|
|
78
|
+
}
|
|
79
|
+
}
|
|
80
|
+
}
|
|
81
|
+
|
|
82
|
+
#endif // BVH_TRAVERSE_CUH
|
|
@@ -4,6 +4,7 @@
|
|
|
4
4
|
*/
|
|
5
5
|
|
|
6
6
|
#include "mesh_bvh.h"
|
|
7
|
+
#include "bvh_traverse.cuh"
|
|
7
8
|
#include "../primitive/triangle.h"
|
|
8
9
|
#include "../primitive/edge.h"
|
|
9
10
|
#include <thrust/device_vector.h>
|
|
@@ -239,42 +240,19 @@ __global__ void filter_ray_triangle_intersections_kernel(
|
|
|
239
240
|
Ray ray2(p, ray_dir, 0.0f);
|
|
240
241
|
|
|
241
242
|
int hit_count = 0;
|
|
242
|
-
|
|
243
|
-
|
|
244
|
-
|
|
245
|
-
|
|
246
|
-
|
|
247
|
-
|
|
248
|
-
int
|
|
249
|
-
|
|
250
|
-
float t_hit_aabb;
|
|
251
|
-
if (!ray2.is_intersect_aabb(bvh_aabb_mins[node_idx], bvh_aabb_maxs[node_idx], t_hit_aabb))
|
|
252
|
-
{
|
|
253
|
-
continue;
|
|
254
|
-
}
|
|
255
|
-
|
|
256
|
-
if (node_idx >= num_objects - 1)
|
|
257
|
-
{
|
|
258
|
-
int tri_id = object_ids[node_idx - (num_objects - 1)];
|
|
259
|
-
int3 tri = triangles[tri_id];
|
|
243
|
+
bvh::traverse(num_objects, bvh_children,
|
|
244
|
+
[&] (int node_idx) {
|
|
245
|
+
float t_hit_aabb;
|
|
246
|
+
return ray2.is_intersect_aabb(bvh_aabb_mins[node_idx],
|
|
247
|
+
bvh_aabb_maxs[node_idx], t_hit_aabb);
|
|
248
|
+
},
|
|
249
|
+
[&] (int leaf_idx) {
|
|
250
|
+
int3 tri = triangles[object_ids[leaf_idx]];
|
|
260
251
|
Triangle T(vertices[tri.x], vertices[tri.y], vertices[tri.z]);
|
|
261
|
-
|
|
262
252
|
float t_hit, u, v;
|
|
263
|
-
if (T.is_intersect_ray(ray2, t_hit, u, v))
|
|
264
|
-
|
|
265
|
-
|
|
266
|
-
}
|
|
267
|
-
}
|
|
268
|
-
else
|
|
269
|
-
{
|
|
270
|
-
if (stack_ptr + 2 < BVH_STACK_SIZE)
|
|
271
|
-
{
|
|
272
|
-
int2 children = bvh_children[node_idx];
|
|
273
|
-
stack[++stack_ptr] = children.x;
|
|
274
|
-
stack[++stack_ptr] = children.y;
|
|
275
|
-
}
|
|
276
|
-
}
|
|
277
|
-
}
|
|
253
|
+
if (T.is_intersect_ray(ray2, t_hit, u, v)) hit_count++;
|
|
254
|
+
return true;
|
|
255
|
+
});
|
|
278
256
|
|
|
279
257
|
return (hit_count % 2 == 1) ? -1.0f : 1.0f;
|
|
280
258
|
}
|
|
@@ -934,41 +912,18 @@ __global__ void query_voxel_mesh_bvh_kernel(
|
|
|
934
912
|
float3 q_min = query_mins[q_idx];
|
|
935
913
|
float3 q_max = query_maxs[q_idx];
|
|
936
914
|
|
|
937
|
-
int stack[BVH_STACK_SIZE];
|
|
938
|
-
int stack_ptr = 0;
|
|
939
|
-
stack[0] = 0;
|
|
940
|
-
|
|
941
915
|
bool is_intersect = false;
|
|
942
|
-
|
|
943
|
-
|
|
944
|
-
|
|
945
|
-
|
|
946
|
-
|
|
947
|
-
|
|
948
|
-
|
|
949
|
-
|
|
950
|
-
if (node_idx >= num_objects - 1)
|
|
951
|
-
{
|
|
952
|
-
int tri_id = object_ids[node_idx - (num_objects - 1)];
|
|
953
|
-
int3 tri = triangles[tri_id];
|
|
916
|
+
bvh::traverse(num_objects, bvh_children,
|
|
917
|
+
[&] (int node_idx) {
|
|
918
|
+
return aabb::test_aabb_overlap(q_min, q_max,
|
|
919
|
+
bvh_aabb_mins[node_idx], bvh_aabb_maxs[node_idx]);
|
|
920
|
+
},
|
|
921
|
+
[&] (int leaf_idx) {
|
|
922
|
+
int3 tri = triangles[object_ids[leaf_idx]];
|
|
954
923
|
Triangle T(vertices[tri.x], vertices[tri.y], vertices[tri.z]);
|
|
955
|
-
|
|
956
|
-
|
|
957
|
-
|
|
958
|
-
is_intersect = true;
|
|
959
|
-
break;
|
|
960
|
-
}
|
|
961
|
-
}
|
|
962
|
-
else
|
|
963
|
-
{
|
|
964
|
-
if (stack_ptr + 2 < BVH_STACK_SIZE)
|
|
965
|
-
{
|
|
966
|
-
int2 children = bvh_children[node_idx];
|
|
967
|
-
stack[++stack_ptr] = children.x;
|
|
968
|
-
stack[++stack_ptr] = children.y;
|
|
969
|
-
}
|
|
970
|
-
}
|
|
971
|
-
}
|
|
924
|
+
if (T.is_voxel_intersect(q_min, q_max)) { is_intersect = true; return false; }
|
|
925
|
+
return true;
|
|
926
|
+
});
|
|
972
927
|
|
|
973
928
|
out_intersect[q_idx] = is_intersect;
|
|
974
929
|
}
|
|
@@ -1066,40 +1021,18 @@ __global__ void count_active_voxels_mesh_bvh_kernel(
|
|
|
1066
1021
|
q_min.y + voxel_size.y,
|
|
1067
1022
|
q_min.z + voxel_size.z);
|
|
1068
1023
|
|
|
1069
|
-
int stack[BVH_STACK_SIZE];
|
|
1070
|
-
int stack_ptr = 0;
|
|
1071
|
-
stack[0] = 0;
|
|
1072
1024
|
bool is_intersect = false;
|
|
1073
|
-
|
|
1074
|
-
|
|
1075
|
-
|
|
1076
|
-
|
|
1077
|
-
|
|
1078
|
-
|
|
1079
|
-
|
|
1080
|
-
|
|
1081
|
-
if (node_idx >= num_objects - 1)
|
|
1082
|
-
{
|
|
1083
|
-
int tri_id = object_ids[node_idx - (num_objects - 1)];
|
|
1084
|
-
int3 tri = triangles[tri_id];
|
|
1025
|
+
bvh::traverse(num_objects, bvh_children,
|
|
1026
|
+
[&] (int node_idx) {
|
|
1027
|
+
return aabb::test_aabb_overlap(q_min, q_max,
|
|
1028
|
+
bvh_aabb_mins[node_idx], bvh_aabb_maxs[node_idx]);
|
|
1029
|
+
},
|
|
1030
|
+
[&] (int leaf_idx) {
|
|
1031
|
+
int3 tri = triangles[object_ids[leaf_idx]];
|
|
1085
1032
|
Triangle T(vertices[tri.x], vertices[tri.y], vertices[tri.z]);
|
|
1086
|
-
|
|
1087
|
-
|
|
1088
|
-
|
|
1089
|
-
is_intersect = true;
|
|
1090
|
-
break;
|
|
1091
|
-
}
|
|
1092
|
-
}
|
|
1093
|
-
else
|
|
1094
|
-
{
|
|
1095
|
-
if (stack_ptr + 2 < BVH_STACK_SIZE)
|
|
1096
|
-
{
|
|
1097
|
-
int2 children = bvh_children[node_idx];
|
|
1098
|
-
stack[++stack_ptr] = children.x;
|
|
1099
|
-
stack[++stack_ptr] = children.y;
|
|
1100
|
-
}
|
|
1101
|
-
}
|
|
1102
|
-
}
|
|
1033
|
+
if (T.is_voxel_intersect(q_min, q_max)) { is_intersect = true; return false; }
|
|
1034
|
+
return true;
|
|
1035
|
+
});
|
|
1103
1036
|
|
|
1104
1037
|
if (is_intersect) {
|
|
1105
1038
|
atomicAdd(active_counter, 1ULL);
|
|
@@ -1166,40 +1099,18 @@ __global__ void collect_active_voxels_mesh_bvh_kernel(
|
|
|
1166
1099
|
q_min.y + voxel_size.y,
|
|
1167
1100
|
q_min.z + voxel_size.z);
|
|
1168
1101
|
|
|
1169
|
-
int stack[BVH_STACK_SIZE];
|
|
1170
|
-
int stack_ptr = 0;
|
|
1171
|
-
stack[0] = 0;
|
|
1172
1102
|
bool is_intersect = false;
|
|
1173
|
-
|
|
1174
|
-
|
|
1175
|
-
|
|
1176
|
-
|
|
1177
|
-
|
|
1178
|
-
|
|
1179
|
-
|
|
1180
|
-
|
|
1181
|
-
if (node_idx >= num_objects - 1)
|
|
1182
|
-
{
|
|
1183
|
-
int tri_id = object_ids[node_idx - (num_objects - 1)];
|
|
1184
|
-
int3 tri = triangles[tri_id];
|
|
1103
|
+
bvh::traverse(num_objects, bvh_children,
|
|
1104
|
+
[&] (int node_idx) {
|
|
1105
|
+
return aabb::test_aabb_overlap(q_min, q_max,
|
|
1106
|
+
bvh_aabb_mins[node_idx], bvh_aabb_maxs[node_idx]);
|
|
1107
|
+
},
|
|
1108
|
+
[&] (int leaf_idx) {
|
|
1109
|
+
int3 tri = triangles[object_ids[leaf_idx]];
|
|
1185
1110
|
Triangle T(vertices[tri.x], vertices[tri.y], vertices[tri.z]);
|
|
1186
|
-
|
|
1187
|
-
|
|
1188
|
-
|
|
1189
|
-
is_intersect = true;
|
|
1190
|
-
break;
|
|
1191
|
-
}
|
|
1192
|
-
}
|
|
1193
|
-
else
|
|
1194
|
-
{
|
|
1195
|
-
if (stack_ptr + 2 < BVH_STACK_SIZE)
|
|
1196
|
-
{
|
|
1197
|
-
int2 children = bvh_children[node_idx];
|
|
1198
|
-
stack[++stack_ptr] = children.x;
|
|
1199
|
-
stack[++stack_ptr] = children.y;
|
|
1200
|
-
}
|
|
1201
|
-
}
|
|
1202
|
-
}
|
|
1111
|
+
if (T.is_voxel_intersect(q_min, q_max)) { is_intersect = true; return false; }
|
|
1112
|
+
return true;
|
|
1113
|
+
});
|
|
1203
1114
|
|
|
1204
1115
|
if (is_intersect) {
|
|
1205
1116
|
unsigned long long write_idx = atomicAdd(active_counter, 1ULL);
|