conquer3d 0.7.6__tar.gz → 0.7.7__tar.gz

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (155) hide show
  1. conquer3d-0.7.7/PKG-INFO +189 -0
  2. conquer3d-0.7.7/README.md +156 -0
  3. conquer3d-0.7.7/conquer3d.egg-info/PKG-INFO +189 -0
  4. {conquer3d-0.7.6 → conquer3d-0.7.7}/pyproject.toml +1 -1
  5. conquer3d-0.7.6/PKG-INFO +0 -374
  6. conquer3d-0.7.6/README.md +0 -341
  7. conquer3d-0.7.6/conquer3d.egg-info/PKG-INFO +0 -374
  8. {conquer3d-0.7.6 → conquer3d-0.7.7}/LICENSE +0 -0
  9. {conquer3d-0.7.6 → conquer3d-0.7.7}/MANIFEST.in +0 -0
  10. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/_C.pyi +0 -0
  11. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/_C.so +0 -0
  12. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/__init__.py +0 -0
  13. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/conversion/__init__.py +0 -0
  14. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/conversion/grid.py +0 -0
  15. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/conversion/mesh.py +0 -0
  16. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/conversion/tmesh.py +0 -0
  17. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/creation/__init__.py +0 -0
  18. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/creation/triangle_creation.py +0 -0
  19. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/csrc/binds/creation/triangle_creation.cpp +0 -0
  20. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/csrc/binds/data_structure/bvh.cpp +0 -0
  21. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/csrc/binds/data_structure/grid.cpp +0 -0
  22. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/csrc/binds/data_structure/gs_bvh.cpp +0 -0
  23. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/csrc/binds/data_structure/kdtree.cpp +0 -0
  24. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/csrc/binds/data_structure/mesh_bvh.cpp +0 -0
  25. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/csrc/binds/data_structure/pgs_bvh.cpp +0 -0
  26. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/csrc/binds/data_structure/triangle_mesh.cpp +0 -0
  27. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/csrc/binds/data_structure/zcurve.cpp +0 -0
  28. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/csrc/binds/ops/chamfer.cpp +0 -0
  29. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/csrc/binds/ops/dc.cpp +0 -0
  30. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/csrc/binds/ops/dmc.cpp +0 -0
  31. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/csrc/binds/ops/flood_fill.cpp +0 -0
  32. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/csrc/binds/ops/flood_fill_cf.cpp +0 -0
  33. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/csrc/binds/ops/mc.cpp +0 -0
  34. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/csrc/binds/ops/mca.cpp +0 -0
  35. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/csrc/binds/ops/mt.cpp +0 -0
  36. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/csrc/binds/ops/mtg.cpp +0 -0
  37. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/csrc/binds/ops/volint.cpp +0 -0
  38. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/csrc/binds/primitive/gs.cpp +0 -0
  39. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/csrc/binds/primitive/pgs.cpp +0 -0
  40. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/csrc/binds/primitive/ray.cpp +0 -0
  41. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/csrc/binds/primitive/triangle.cpp +0 -0
  42. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/csrc/check.h +0 -0
  43. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/csrc/constants.h +0 -0
  44. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/csrc/creation/triangle_creation.h +0 -0
  45. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/csrc/data_structure/bvh.cu +0 -0
  46. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/csrc/data_structure/bvh.h +0 -0
  47. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/csrc/data_structure/grid.cu +0 -0
  48. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/csrc/data_structure/grid.h +0 -0
  49. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/csrc/data_structure/gs_bvh.h +0 -0
  50. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/csrc/data_structure/kdtree.cu +0 -0
  51. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/csrc/data_structure/kdtree.h +0 -0
  52. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/csrc/data_structure/mesh_bvh.cu +0 -0
  53. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/csrc/data_structure/mesh_bvh.h +0 -0
  54. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/csrc/data_structure/pgs_bvh.h +0 -0
  55. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/csrc/data_structure/triangle_mesh.cu +0 -0
  56. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/csrc/data_structure/triangle_mesh.h +0 -0
  57. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/csrc/data_structure/zcurve.cu +0 -0
  58. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/csrc/data_structure/zcurve.h +0 -0
  59. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/csrc/maths/f2x2.h +0 -0
  60. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/csrc/maths/f3x1.h +0 -0
  61. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/csrc/maths/f3x3.h +0 -0
  62. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/csrc/maths/f3x4.h +0 -0
  63. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/csrc/maths/f4x1.h +0 -0
  64. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/csrc/maths/f4x4.h +0 -0
  65. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/csrc/maths/maths.h +0 -0
  66. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/csrc/maths/ops.h +0 -0
  67. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/csrc/maths/qef.h +0 -0
  68. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/csrc/ops/chamfer.cu +0 -0
  69. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/csrc/ops/chamfer.h +0 -0
  70. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/csrc/ops/dc.cu +0 -0
  71. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/csrc/ops/dc.h +0 -0
  72. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/csrc/ops/dc_data.h +0 -0
  73. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/csrc/ops/dmc.cu +0 -0
  74. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/csrc/ops/dmc.h +0 -0
  75. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/csrc/ops/dmc_data.h +0 -0
  76. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/csrc/ops/flood_fill.cu +0 -0
  77. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/csrc/ops/flood_fill.h +0 -0
  78. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/csrc/ops/flood_fill_cf.cu +0 -0
  79. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/csrc/ops/flood_fill_cf.h +0 -0
  80. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/csrc/ops/mc.cu +0 -0
  81. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/csrc/ops/mc.h +0 -0
  82. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/csrc/ops/mc_data.h +0 -0
  83. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/csrc/ops/mca.cu +0 -0
  84. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/csrc/ops/mca.h +0 -0
  85. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/csrc/ops/mca_data.h +0 -0
  86. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/csrc/ops/mt.cu +0 -0
  87. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/csrc/ops/mt.h +0 -0
  88. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/csrc/ops/mt_data.h +0 -0
  89. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/csrc/ops/mtg.cu +0 -0
  90. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/csrc/ops/mtg.h +0 -0
  91. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/csrc/ops/mtg_data.h +0 -0
  92. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/csrc/ops/volint.cu +0 -0
  93. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/csrc/ops/volint.h +0 -0
  94. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/csrc/primitive/aabb.h +0 -0
  95. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/csrc/primitive/edge.h +0 -0
  96. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/csrc/primitive/gs.cu +0 -0
  97. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/csrc/primitive/gs.h +0 -0
  98. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/csrc/primitive/gs_aabb.cu +0 -0
  99. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/csrc/primitive/gs_math.cuh +0 -0
  100. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/csrc/primitive/pgs.cu +0 -0
  101. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/csrc/primitive/pgs.h +0 -0
  102. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/csrc/primitive/pgs_aabb.cu +0 -0
  103. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/csrc/primitive/pgs_math.cuh +0 -0
  104. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/csrc/primitive/ray.h +0 -0
  105. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/csrc/primitive/triangle.h +0 -0
  106. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/csrc/pybind.cpp +0 -0
  107. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/data/__init__.py +0 -0
  108. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/data/assets/__init__.py +0 -0
  109. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/data/assets/common.py +0 -0
  110. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/data/assets/iphigenia.py +0 -0
  111. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/data/collate/__init__.py +0 -0
  112. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/data/collate/mesh.py +0 -0
  113. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/data/collate/sparse_tensor.py +0 -0
  114. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/data/dataset/__init__.py +0 -0
  115. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/data/dataset/base_mesh.py +0 -0
  116. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/data/dataset/digit3d.py +0 -0
  117. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/data/dataset/digit3dmv.py +0 -0
  118. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/data/dataset/mesh.py +0 -0
  119. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/data/dataset/redwood.py +0 -0
  120. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/data/transform/__init__.py +0 -0
  121. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/data/transform/base.py +0 -0
  122. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/data/transform/ops.py +0 -0
  123. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/data/transform/vertex.py +0 -0
  124. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/data_structure/__init__.py +0 -0
  125. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/data_structure/bmesh.py +0 -0
  126. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/data_structure/grid.py +0 -0
  127. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/data_structure/sort.py +0 -0
  128. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/io/__init__.py +0 -0
  129. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/io/obj.py +0 -0
  130. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/io/off.py +0 -0
  131. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/io/ply.py +0 -0
  132. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/ops/__init__.py +0 -0
  133. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/ops/delaunay_triangulation.py +0 -0
  134. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/ops/diff_marching_cubes.py +0 -0
  135. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/ops/diff_marching_tetrahedra_grid.py +0 -0
  136. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/ops/distance.py +0 -0
  137. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/ops/dpsr.py +0 -0
  138. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/ops/dual_contouring.py +0 -0
  139. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/ops/dual_marching_cubes.py +0 -0
  140. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/ops/hermite.py +0 -0
  141. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/ops/marching_cubes.py +0 -0
  142. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/ops/marching_cubes_asymptotic.py +0 -0
  143. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/ops/marching_tetrahedra.py +0 -0
  144. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/ops/marching_tetrahedra_grid.py +0 -0
  145. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/ops/volint.py +0 -0
  146. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/primitive/__init__.py +0 -0
  147. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/primitive/gs.py +0 -0
  148. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d/primitive/pgs.py +0 -0
  149. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d.egg-info/SOURCES.txt +0 -0
  150. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d.egg-info/dependency_links.txt +0 -0
  151. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d.egg-info/not-zip-safe +0 -0
  152. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d.egg-info/requires.txt +0 -0
  153. {conquer3d-0.7.6 → conquer3d-0.7.7}/conquer3d.egg-info/top_level.txt +0 -0
  154. {conquer3d-0.7.6 → conquer3d-0.7.7}/setup.cfg +0 -0
  155. {conquer3d-0.7.6 → conquer3d-0.7.7}/setup.py +0 -0
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+ Metadata-Version: 2.4
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+ Name: conquer3d
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+ Version: 0.7.7
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+ Summary: Geometric Cuda Tool Box
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+ Author-email: Do Hoang Khoi <khoido8899@gmail.com>
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+ License-Expression: MIT
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+ Project-URL: Homepage, https://github.com/KhoiDOO/conquer3d
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+ Project-URL: Repository, https://github.com/KhoiDOO/conquer3d.git
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+ Project-URL: Documentation, https://github.com/KhoiDOO/conquer3d#readme
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+ Project-URL: Issues, https://github.com/KhoiDOO/conquer3d/issues
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+ Keywords: geometry
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+ Requires-Python: >=3.9
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+ Description-Content-Type: text/markdown
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+ License-File: LICENSE
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+ Requires-Dist: torch>=2.0.0
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+ Requires-Dist: numpy
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+ Requires-Dist: scipy
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+ Requires-Dist: trimesh
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+ Requires-Dist: tqdm
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+ Requires-Dist: gdown
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+ Provides-Extra: cuda
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+ Requires-Dist: cuda-toolkit==12.8.2; extra == "cuda"
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+ Provides-Extra: dev
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+ Requires-Dist: pytest>=7.0; extra == "dev"
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+ Requires-Dist: black>=23.0; extra == "dev"
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+ Requires-Dist: ruff>=0.1.0; extra == "dev"
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+ Requires-Dist: mypy>=1.0; extra == "dev"
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+ Provides-Extra: docs
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+ Requires-Dist: mkdocs-material; extra == "docs"
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+ Requires-Dist: mkdocstrings[python]; extra == "docs"
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+ Requires-Dist: mkdocs-jupyter; extra == "docs"
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+ Dynamic: license-file
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+
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+ <div align="center">
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+
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+ # ⚡ Conquer3D
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+
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+ ### *High-Performance GPU-Accelerated Differentiable Geometry, Spatial Computing & Neural Rendering Toolbox*
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+
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+ [![Documentation](https://img.shields.io/badge/📖_Documentation-conquer3d-76B900?style=for-the-badge)](https://khoidoo.github.io/conquer3d/)
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+ [![PyPI Version](https://img.shields.io/pypi/v/conquer3d.svg?color=blue&style=for-the-badge)](https://pypi.org/project/conquer3d/)
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+ [![Docker Image](https://img.shields.io/badge/Docker-kohido%2Fconquer3d-2496ED?logo=docker&logoColor=white&style=for-the-badge)](https://hub.docker.com/r/kohido/conquer3d)
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+ [![License](https://img.shields.io/badge/License-MIT-green.svg?style=for-the-badge)](LICENSE)
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+
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+ [![Python Version](https://img.shields.io/badge/Python-3.9%2B-3776AB?logo=python&logoColor=white&style=for-the-badge)](https://www.python.org/)
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+ [![CUDA](https://img.shields.io/badge/CUDA-12.0%2B-76B900?logo=nvidia&logoColor=white&style=for-the-badge)](https://developer.nvidia.com/cuda-toolkit)
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+ [![PyTorch](https://img.shields.io/badge/PyTorch-2.0%2B-EE4C2C?logo=pytorch&logoColor=white&style=for-the-badge)](https://pytorch.org/)
48
+ [![API Coverage](https://img.shields.io/badge/API_docs-1020_symbols_·_100%25-76B900?style=for-the-badge)](https://khoidoo.github.io/conquer3d/api/index.html)
49
+
50
+ <p align="center">
51
+ <b><a href="https://khoidoo.github.io/conquer3d/">🌐 Website</a></b> •
52
+ <a href="https://khoidoo.github.io/conquer3d/documentation.html">Guide</a> •
53
+ <a href="https://khoidoo.github.io/conquer3d/api/index.html">API Reference</a> •
54
+ <a href="https://khoidoo.github.io/conquer3d/benchmarks.html">Benchmarks</a> •
55
+ <a href="#-qualitative-results">Results</a> •
56
+ <a href="#-installation">Installation</a>
57
+ </p>
58
+
59
+ </div>
60
+
61
+ ---
62
+
63
+ > [!NOTE]
64
+ > The API documentation and the [documentation website](https://khoidoo.github.io/conquer3d/)
65
+ > were written with [Claude](https://claude.ai/code). The library itself — every CUDA kernel,
66
+ > data structure and operator — is the author's own work.
67
+
68
+ ---
69
+
70
+ ## 🌟 Overview
71
+
72
+ **Conquer3D** is an ultra-fast, GPU-native computational geometry and differentiable spatial computing library engineered in **PyTorch and CUDA**. Designed from the ground up for 3D computer vision, generative AI, neural surface reconstruction, and differentiable rendering, **Conquer3D** delivers up to **~1.3 Billion faces/second** isosurface extraction, exact CAD sharp crease preservation, and memory-efficient spatial acceleration structures.
73
+
74
+ Every operator consumes and produces PyTorch tensors **in place** — no host round-trip, no format conversion — so meshing a field is an operation *inside* a training step rather than a preprocessing stage around it.
75
+
76
+ ```bash
77
+ pip install -U conquer3d
78
+ ```
79
+
80
+ ```python
81
+ import torch
82
+ from conquer3d.data_structure import create_voxel_grid
83
+ from conquer3d.ops import dmc
84
+
85
+ grid_vertices, voxels, _ = create_voxel_grid(
86
+ grid_min=[-1.0] * 3, grid_max=[1.0] * 3, res=[64, 64, 64], device="cuda"
87
+ )
88
+
89
+ sdf = (torch.norm(grid_vertices, dim=-1) - 0.6).requires_grad_(True)
90
+ verts, faces = dmc(grid_vertices, voxels, sdf, iso=0.0)
91
+
92
+ verts.sum().backward() # gradients flow back into the field
93
+ ```
94
+
95
+ ---
96
+
97
+ ## 🔬 Qualitative Results
98
+
99
+ Every figure below is real library output on the bundled benchmark assets, regenerated
100
+ by `docs/_figures/make_figures.py` — nothing is mocked or hand-drawn. More, at full size,
101
+ on the **[showcase](https://khoidoo.github.io/conquer3d/)**.
102
+
103
+ ### Isosurface extraction
104
+
105
+ <img src="docs/assets/img/fig-algorithms.webp" alt="Five extractors on one signed distance field" width="100%">
106
+
107
+ One signed distance field on a 64³ narrow-band grid of 19,329 cells, meshed by five
108
+ extractors, with the source mesh on the left. The lower row crops the crease where
109
+ Marching Cubes and Dual Contouring disagree most.
110
+
111
+ ### Sharp features from Hermite data
112
+
113
+ <img src="docs/assets/img/fig-hermite.webp" alt="Dual methods with and without Hermite data" width="100%">
114
+
115
+ Dual Contouring and Dual Marching Cubes run twice each: once with normals interpolated
116
+ from the grid, once with exact Hermite data from `compute_hermite_from_mesh`, which
117
+ ray-casts all 25,832 sign-crossing edges for the true intersection and face normal.
118
+ The crease is reconstructed rather than rounded.
119
+
120
+ ### Detail is a resolution dial
121
+
122
+ <img src="docs/assets/img/fig-resolution.webp" alt="Resolution ladder from 64 to 2048 cubed" width="100%">
123
+
124
+ Dual Marching Cubes on the Armadillo at seven grid resolutions from 64³ to 2048³.
125
+ Face count runs from 12,076 to 13,294,500, with Chamfer and Hausdorff distance to the
126
+ source measured at every step.
127
+
128
+ ### From mesh to surface, step by step
129
+
130
+ <img src="docs/assets/img/fig-pipeline.webp" alt="Sparse grid construction and extraction" width="100%">
131
+
132
+ The input mesh, the narrow-band cells allocated around it (7,863 of a possible 64,000
133
+ at 40³), the signed distance shown as a cutaway, the 2,646 bipolar cells, and the
134
+ extracted surface. No dense volume is ever held.
135
+
136
+ ### Six ways to decide inside
137
+
138
+ <img src="docs/assets/img/fig-sign-modes.webp" alt="Six sign determination modes" width="100%">
139
+
140
+ One axial slice signed by each of the six sign modes and contoured at zero — ray parity,
141
+ pseudonormal, winding number, flood fill, hybrid consensus, and coarse-fine fill.
142
+
143
+ ### Ray queries against the hierarchies
144
+
145
+ <img src="docs/assets/img/fig-meshbvh.webp" alt="Ray-triangle and ray-voxel queries" width="100%">
146
+
147
+ `MeshBVH.get_ray_intersection` returns the triangles a ray pierces; `BVH.query_ray`
148
+ returns the narrow-band cells it crosses. Five rays from five origins, each drawn as far
149
+ as its own first hit.
150
+
151
+ ---
152
+
153
+ ## ⚡ Benchmarks
154
+
155
+ *RTX 4090, torch 2.8.0+cu128, CUDA 12.8. Fandisk at $1024^3$ (5.15M active cells).
156
+ CUDA events around the operator alone, median of 7 runs after 2 warm-ups.*
157
+
158
+ | Algorithm | Output | Vertices | Faces | Latency | Throughput |
159
+ | :--- | :--- | ---: | ---: | ---: | ---: |
160
+ | **Dual Marching Cubes** | Triangles | 1,716,384 | 3,432,764 | **2.62 ms** | **1,311M faces/s** |
161
+ | DMC (pure quads) | Quads | 1,716,384 | 1,716,382 | 2.51 ms | 684M quads/s |
162
+ | MC Asymptotic | Triangles | 1,716,382 | 3,432,760 | 2.71 ms | 1,267M faces/s |
163
+ | Dual Contouring | Triangles | 1,716,384 | 3,432,764 | 3.88 ms | 884M faces/s |
164
+ | Marching Cubes | Triangles | 1,716,382 | 3,432,760 | 7.90 ms | 434M faces/s |
165
+ | Marching Tetrahedra | Triangles | 6,113,918 | 12,227,832 | 44.90 ms | 272M faces/s |
166
+
167
+ Sign-mode costs, distance-operator throughput, pipeline breakdown and memory scaling are
168
+ on the **[benchmarks page](https://khoidoo.github.io/conquer3d/benchmarks.html)**.
169
+
170
+ ---
171
+
172
+ ## 📦 Installation
173
+
174
+ ```bash
175
+ pip install -U conquer3d
176
+ ```
177
+
178
+ Building from source, the full feature list, worked pipelines and the 1,020-symbol API
179
+ reference are on the **[documentation site](https://khoidoo.github.io/conquer3d/documentation.html)**.
180
+
181
+ ---
182
+
183
+ ## 📄 License
184
+
185
+ Conquer3D is licensed under the [MIT License](LICENSE).
186
+
187
+ <div align="center">
188
+ <sub>Built with CUDA and PyTorch · <a href="https://khoidoo.github.io/conquer3d/">khoidoo.github.io/conquer3d</a></sub>
189
+ </div>
@@ -0,0 +1,156 @@
1
+ <div align="center">
2
+
3
+ # ⚡ Conquer3D
4
+
5
+ ### *High-Performance GPU-Accelerated Differentiable Geometry, Spatial Computing & Neural Rendering Toolbox*
6
+
7
+ [![Documentation](https://img.shields.io/badge/📖_Documentation-conquer3d-76B900?style=for-the-badge)](https://khoidoo.github.io/conquer3d/)
8
+ [![PyPI Version](https://img.shields.io/pypi/v/conquer3d.svg?color=blue&style=for-the-badge)](https://pypi.org/project/conquer3d/)
9
+ [![Docker Image](https://img.shields.io/badge/Docker-kohido%2Fconquer3d-2496ED?logo=docker&logoColor=white&style=for-the-badge)](https://hub.docker.com/r/kohido/conquer3d)
10
+ [![License](https://img.shields.io/badge/License-MIT-green.svg?style=for-the-badge)](LICENSE)
11
+
12
+ [![Python Version](https://img.shields.io/badge/Python-3.9%2B-3776AB?logo=python&logoColor=white&style=for-the-badge)](https://www.python.org/)
13
+ [![CUDA](https://img.shields.io/badge/CUDA-12.0%2B-76B900?logo=nvidia&logoColor=white&style=for-the-badge)](https://developer.nvidia.com/cuda-toolkit)
14
+ [![PyTorch](https://img.shields.io/badge/PyTorch-2.0%2B-EE4C2C?logo=pytorch&logoColor=white&style=for-the-badge)](https://pytorch.org/)
15
+ [![API Coverage](https://img.shields.io/badge/API_docs-1020_symbols_·_100%25-76B900?style=for-the-badge)](https://khoidoo.github.io/conquer3d/api/index.html)
16
+
17
+ <p align="center">
18
+ <b><a href="https://khoidoo.github.io/conquer3d/">🌐 Website</a></b> •
19
+ <a href="https://khoidoo.github.io/conquer3d/documentation.html">Guide</a> •
20
+ <a href="https://khoidoo.github.io/conquer3d/api/index.html">API Reference</a> •
21
+ <a href="https://khoidoo.github.io/conquer3d/benchmarks.html">Benchmarks</a> •
22
+ <a href="#-qualitative-results">Results</a> •
23
+ <a href="#-installation">Installation</a>
24
+ </p>
25
+
26
+ </div>
27
+
28
+ ---
29
+
30
+ > [!NOTE]
31
+ > The API documentation and the [documentation website](https://khoidoo.github.io/conquer3d/)
32
+ > were written with [Claude](https://claude.ai/code). The library itself — every CUDA kernel,
33
+ > data structure and operator — is the author's own work.
34
+
35
+ ---
36
+
37
+ ## 🌟 Overview
38
+
39
+ **Conquer3D** is an ultra-fast, GPU-native computational geometry and differentiable spatial computing library engineered in **PyTorch and CUDA**. Designed from the ground up for 3D computer vision, generative AI, neural surface reconstruction, and differentiable rendering, **Conquer3D** delivers up to **~1.3 Billion faces/second** isosurface extraction, exact CAD sharp crease preservation, and memory-efficient spatial acceleration structures.
40
+
41
+ Every operator consumes and produces PyTorch tensors **in place** — no host round-trip, no format conversion — so meshing a field is an operation *inside* a training step rather than a preprocessing stage around it.
42
+
43
+ ```bash
44
+ pip install -U conquer3d
45
+ ```
46
+
47
+ ```python
48
+ import torch
49
+ from conquer3d.data_structure import create_voxel_grid
50
+ from conquer3d.ops import dmc
51
+
52
+ grid_vertices, voxels, _ = create_voxel_grid(
53
+ grid_min=[-1.0] * 3, grid_max=[1.0] * 3, res=[64, 64, 64], device="cuda"
54
+ )
55
+
56
+ sdf = (torch.norm(grid_vertices, dim=-1) - 0.6).requires_grad_(True)
57
+ verts, faces = dmc(grid_vertices, voxels, sdf, iso=0.0)
58
+
59
+ verts.sum().backward() # gradients flow back into the field
60
+ ```
61
+
62
+ ---
63
+
64
+ ## 🔬 Qualitative Results
65
+
66
+ Every figure below is real library output on the bundled benchmark assets, regenerated
67
+ by `docs/_figures/make_figures.py` — nothing is mocked or hand-drawn. More, at full size,
68
+ on the **[showcase](https://khoidoo.github.io/conquer3d/)**.
69
+
70
+ ### Isosurface extraction
71
+
72
+ <img src="docs/assets/img/fig-algorithms.webp" alt="Five extractors on one signed distance field" width="100%">
73
+
74
+ One signed distance field on a 64³ narrow-band grid of 19,329 cells, meshed by five
75
+ extractors, with the source mesh on the left. The lower row crops the crease where
76
+ Marching Cubes and Dual Contouring disagree most.
77
+
78
+ ### Sharp features from Hermite data
79
+
80
+ <img src="docs/assets/img/fig-hermite.webp" alt="Dual methods with and without Hermite data" width="100%">
81
+
82
+ Dual Contouring and Dual Marching Cubes run twice each: once with normals interpolated
83
+ from the grid, once with exact Hermite data from `compute_hermite_from_mesh`, which
84
+ ray-casts all 25,832 sign-crossing edges for the true intersection and face normal.
85
+ The crease is reconstructed rather than rounded.
86
+
87
+ ### Detail is a resolution dial
88
+
89
+ <img src="docs/assets/img/fig-resolution.webp" alt="Resolution ladder from 64 to 2048 cubed" width="100%">
90
+
91
+ Dual Marching Cubes on the Armadillo at seven grid resolutions from 64³ to 2048³.
92
+ Face count runs from 12,076 to 13,294,500, with Chamfer and Hausdorff distance to the
93
+ source measured at every step.
94
+
95
+ ### From mesh to surface, step by step
96
+
97
+ <img src="docs/assets/img/fig-pipeline.webp" alt="Sparse grid construction and extraction" width="100%">
98
+
99
+ The input mesh, the narrow-band cells allocated around it (7,863 of a possible 64,000
100
+ at 40³), the signed distance shown as a cutaway, the 2,646 bipolar cells, and the
101
+ extracted surface. No dense volume is ever held.
102
+
103
+ ### Six ways to decide inside
104
+
105
+ <img src="docs/assets/img/fig-sign-modes.webp" alt="Six sign determination modes" width="100%">
106
+
107
+ One axial slice signed by each of the six sign modes and contoured at zero — ray parity,
108
+ pseudonormal, winding number, flood fill, hybrid consensus, and coarse-fine fill.
109
+
110
+ ### Ray queries against the hierarchies
111
+
112
+ <img src="docs/assets/img/fig-meshbvh.webp" alt="Ray-triangle and ray-voxel queries" width="100%">
113
+
114
+ `MeshBVH.get_ray_intersection` returns the triangles a ray pierces; `BVH.query_ray`
115
+ returns the narrow-band cells it crosses. Five rays from five origins, each drawn as far
116
+ as its own first hit.
117
+
118
+ ---
119
+
120
+ ## ⚡ Benchmarks
121
+
122
+ *RTX 4090, torch 2.8.0+cu128, CUDA 12.8. Fandisk at $1024^3$ (5.15M active cells).
123
+ CUDA events around the operator alone, median of 7 runs after 2 warm-ups.*
124
+
125
+ | Algorithm | Output | Vertices | Faces | Latency | Throughput |
126
+ | :--- | :--- | ---: | ---: | ---: | ---: |
127
+ | **Dual Marching Cubes** | Triangles | 1,716,384 | 3,432,764 | **2.62 ms** | **1,311M faces/s** |
128
+ | DMC (pure quads) | Quads | 1,716,384 | 1,716,382 | 2.51 ms | 684M quads/s |
129
+ | MC Asymptotic | Triangles | 1,716,382 | 3,432,760 | 2.71 ms | 1,267M faces/s |
130
+ | Dual Contouring | Triangles | 1,716,384 | 3,432,764 | 3.88 ms | 884M faces/s |
131
+ | Marching Cubes | Triangles | 1,716,382 | 3,432,760 | 7.90 ms | 434M faces/s |
132
+ | Marching Tetrahedra | Triangles | 6,113,918 | 12,227,832 | 44.90 ms | 272M faces/s |
133
+
134
+ Sign-mode costs, distance-operator throughput, pipeline breakdown and memory scaling are
135
+ on the **[benchmarks page](https://khoidoo.github.io/conquer3d/benchmarks.html)**.
136
+
137
+ ---
138
+
139
+ ## 📦 Installation
140
+
141
+ ```bash
142
+ pip install -U conquer3d
143
+ ```
144
+
145
+ Building from source, the full feature list, worked pipelines and the 1,020-symbol API
146
+ reference are on the **[documentation site](https://khoidoo.github.io/conquer3d/documentation.html)**.
147
+
148
+ ---
149
+
150
+ ## 📄 License
151
+
152
+ Conquer3D is licensed under the [MIT License](LICENSE).
153
+
154
+ <div align="center">
155
+ <sub>Built with CUDA and PyTorch · <a href="https://khoidoo.github.io/conquer3d/">khoidoo.github.io/conquer3d</a></sub>
156
+ </div>
@@ -0,0 +1,189 @@
1
+ Metadata-Version: 2.4
2
+ Name: conquer3d
3
+ Version: 0.7.7
4
+ Summary: Geometric Cuda Tool Box
5
+ Author-email: Do Hoang Khoi <khoido8899@gmail.com>
6
+ License-Expression: MIT
7
+ Project-URL: Homepage, https://github.com/KhoiDOO/conquer3d
8
+ Project-URL: Repository, https://github.com/KhoiDOO/conquer3d.git
9
+ Project-URL: Documentation, https://github.com/KhoiDOO/conquer3d#readme
10
+ Project-URL: Issues, https://github.com/KhoiDOO/conquer3d/issues
11
+ Keywords: geometry
12
+ Requires-Python: >=3.9
13
+ Description-Content-Type: text/markdown
14
+ License-File: LICENSE
15
+ Requires-Dist: torch>=2.0.0
16
+ Requires-Dist: numpy
17
+ Requires-Dist: scipy
18
+ Requires-Dist: trimesh
19
+ Requires-Dist: tqdm
20
+ Requires-Dist: gdown
21
+ Provides-Extra: cuda
22
+ Requires-Dist: cuda-toolkit==12.8.2; extra == "cuda"
23
+ Provides-Extra: dev
24
+ Requires-Dist: pytest>=7.0; extra == "dev"
25
+ Requires-Dist: black>=23.0; extra == "dev"
26
+ Requires-Dist: ruff>=0.1.0; extra == "dev"
27
+ Requires-Dist: mypy>=1.0; extra == "dev"
28
+ Provides-Extra: docs
29
+ Requires-Dist: mkdocs-material; extra == "docs"
30
+ Requires-Dist: mkdocstrings[python]; extra == "docs"
31
+ Requires-Dist: mkdocs-jupyter; extra == "docs"
32
+ Dynamic: license-file
33
+
34
+ <div align="center">
35
+
36
+ # ⚡ Conquer3D
37
+
38
+ ### *High-Performance GPU-Accelerated Differentiable Geometry, Spatial Computing & Neural Rendering Toolbox*
39
+
40
+ [![Documentation](https://img.shields.io/badge/📖_Documentation-conquer3d-76B900?style=for-the-badge)](https://khoidoo.github.io/conquer3d/)
41
+ [![PyPI Version](https://img.shields.io/pypi/v/conquer3d.svg?color=blue&style=for-the-badge)](https://pypi.org/project/conquer3d/)
42
+ [![Docker Image](https://img.shields.io/badge/Docker-kohido%2Fconquer3d-2496ED?logo=docker&logoColor=white&style=for-the-badge)](https://hub.docker.com/r/kohido/conquer3d)
43
+ [![License](https://img.shields.io/badge/License-MIT-green.svg?style=for-the-badge)](LICENSE)
44
+
45
+ [![Python Version](https://img.shields.io/badge/Python-3.9%2B-3776AB?logo=python&logoColor=white&style=for-the-badge)](https://www.python.org/)
46
+ [![CUDA](https://img.shields.io/badge/CUDA-12.0%2B-76B900?logo=nvidia&logoColor=white&style=for-the-badge)](https://developer.nvidia.com/cuda-toolkit)
47
+ [![PyTorch](https://img.shields.io/badge/PyTorch-2.0%2B-EE4C2C?logo=pytorch&logoColor=white&style=for-the-badge)](https://pytorch.org/)
48
+ [![API Coverage](https://img.shields.io/badge/API_docs-1020_symbols_·_100%25-76B900?style=for-the-badge)](https://khoidoo.github.io/conquer3d/api/index.html)
49
+
50
+ <p align="center">
51
+ <b><a href="https://khoidoo.github.io/conquer3d/">🌐 Website</a></b> •
52
+ <a href="https://khoidoo.github.io/conquer3d/documentation.html">Guide</a> •
53
+ <a href="https://khoidoo.github.io/conquer3d/api/index.html">API Reference</a> •
54
+ <a href="https://khoidoo.github.io/conquer3d/benchmarks.html">Benchmarks</a> •
55
+ <a href="#-qualitative-results">Results</a> •
56
+ <a href="#-installation">Installation</a>
57
+ </p>
58
+
59
+ </div>
60
+
61
+ ---
62
+
63
+ > [!NOTE]
64
+ > The API documentation and the [documentation website](https://khoidoo.github.io/conquer3d/)
65
+ > were written with [Claude](https://claude.ai/code). The library itself — every CUDA kernel,
66
+ > data structure and operator — is the author's own work.
67
+
68
+ ---
69
+
70
+ ## 🌟 Overview
71
+
72
+ **Conquer3D** is an ultra-fast, GPU-native computational geometry and differentiable spatial computing library engineered in **PyTorch and CUDA**. Designed from the ground up for 3D computer vision, generative AI, neural surface reconstruction, and differentiable rendering, **Conquer3D** delivers up to **~1.3 Billion faces/second** isosurface extraction, exact CAD sharp crease preservation, and memory-efficient spatial acceleration structures.
73
+
74
+ Every operator consumes and produces PyTorch tensors **in place** — no host round-trip, no format conversion — so meshing a field is an operation *inside* a training step rather than a preprocessing stage around it.
75
+
76
+ ```bash
77
+ pip install -U conquer3d
78
+ ```
79
+
80
+ ```python
81
+ import torch
82
+ from conquer3d.data_structure import create_voxel_grid
83
+ from conquer3d.ops import dmc
84
+
85
+ grid_vertices, voxels, _ = create_voxel_grid(
86
+ grid_min=[-1.0] * 3, grid_max=[1.0] * 3, res=[64, 64, 64], device="cuda"
87
+ )
88
+
89
+ sdf = (torch.norm(grid_vertices, dim=-1) - 0.6).requires_grad_(True)
90
+ verts, faces = dmc(grid_vertices, voxels, sdf, iso=0.0)
91
+
92
+ verts.sum().backward() # gradients flow back into the field
93
+ ```
94
+
95
+ ---
96
+
97
+ ## 🔬 Qualitative Results
98
+
99
+ Every figure below is real library output on the bundled benchmark assets, regenerated
100
+ by `docs/_figures/make_figures.py` — nothing is mocked or hand-drawn. More, at full size,
101
+ on the **[showcase](https://khoidoo.github.io/conquer3d/)**.
102
+
103
+ ### Isosurface extraction
104
+
105
+ <img src="docs/assets/img/fig-algorithms.webp" alt="Five extractors on one signed distance field" width="100%">
106
+
107
+ One signed distance field on a 64³ narrow-band grid of 19,329 cells, meshed by five
108
+ extractors, with the source mesh on the left. The lower row crops the crease where
109
+ Marching Cubes and Dual Contouring disagree most.
110
+
111
+ ### Sharp features from Hermite data
112
+
113
+ <img src="docs/assets/img/fig-hermite.webp" alt="Dual methods with and without Hermite data" width="100%">
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+
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+ Dual Contouring and Dual Marching Cubes run twice each: once with normals interpolated
116
+ from the grid, once with exact Hermite data from `compute_hermite_from_mesh`, which
117
+ ray-casts all 25,832 sign-crossing edges for the true intersection and face normal.
118
+ The crease is reconstructed rather than rounded.
119
+
120
+ ### Detail is a resolution dial
121
+
122
+ <img src="docs/assets/img/fig-resolution.webp" alt="Resolution ladder from 64 to 2048 cubed" width="100%">
123
+
124
+ Dual Marching Cubes on the Armadillo at seven grid resolutions from 64³ to 2048³.
125
+ Face count runs from 12,076 to 13,294,500, with Chamfer and Hausdorff distance to the
126
+ source measured at every step.
127
+
128
+ ### From mesh to surface, step by step
129
+
130
+ <img src="docs/assets/img/fig-pipeline.webp" alt="Sparse grid construction and extraction" width="100%">
131
+
132
+ The input mesh, the narrow-band cells allocated around it (7,863 of a possible 64,000
133
+ at 40³), the signed distance shown as a cutaway, the 2,646 bipolar cells, and the
134
+ extracted surface. No dense volume is ever held.
135
+
136
+ ### Six ways to decide inside
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+
138
+ <img src="docs/assets/img/fig-sign-modes.webp" alt="Six sign determination modes" width="100%">
139
+
140
+ One axial slice signed by each of the six sign modes and contoured at zero — ray parity,
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+ pseudonormal, winding number, flood fill, hybrid consensus, and coarse-fine fill.
142
+
143
+ ### Ray queries against the hierarchies
144
+
145
+ <img src="docs/assets/img/fig-meshbvh.webp" alt="Ray-triangle and ray-voxel queries" width="100%">
146
+
147
+ `MeshBVH.get_ray_intersection` returns the triangles a ray pierces; `BVH.query_ray`
148
+ returns the narrow-band cells it crosses. Five rays from five origins, each drawn as far
149
+ as its own first hit.
150
+
151
+ ---
152
+
153
+ ## ⚡ Benchmarks
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+
155
+ *RTX 4090, torch 2.8.0+cu128, CUDA 12.8. Fandisk at $1024^3$ (5.15M active cells).
156
+ CUDA events around the operator alone, median of 7 runs after 2 warm-ups.*
157
+
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+ | Algorithm | Output | Vertices | Faces | Latency | Throughput |
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+ | :--- | :--- | ---: | ---: | ---: | ---: |
160
+ | **Dual Marching Cubes** | Triangles | 1,716,384 | 3,432,764 | **2.62 ms** | **1,311M faces/s** |
161
+ | DMC (pure quads) | Quads | 1,716,384 | 1,716,382 | 2.51 ms | 684M quads/s |
162
+ | MC Asymptotic | Triangles | 1,716,382 | 3,432,760 | 2.71 ms | 1,267M faces/s |
163
+ | Dual Contouring | Triangles | 1,716,384 | 3,432,764 | 3.88 ms | 884M faces/s |
164
+ | Marching Cubes | Triangles | 1,716,382 | 3,432,760 | 7.90 ms | 434M faces/s |
165
+ | Marching Tetrahedra | Triangles | 6,113,918 | 12,227,832 | 44.90 ms | 272M faces/s |
166
+
167
+ Sign-mode costs, distance-operator throughput, pipeline breakdown and memory scaling are
168
+ on the **[benchmarks page](https://khoidoo.github.io/conquer3d/benchmarks.html)**.
169
+
170
+ ---
171
+
172
+ ## 📦 Installation
173
+
174
+ ```bash
175
+ pip install -U conquer3d
176
+ ```
177
+
178
+ Building from source, the full feature list, worked pipelines and the 1,020-symbol API
179
+ reference are on the **[documentation site](https://khoidoo.github.io/conquer3d/documentation.html)**.
180
+
181
+ ---
182
+
183
+ ## 📄 License
184
+
185
+ Conquer3D is licensed under the [MIT License](LICENSE).
186
+
187
+ <div align="center">
188
+ <sub>Built with CUDA and PyTorch · <a href="https://khoidoo.github.io/conquer3d/">khoidoo.github.io/conquer3d</a></sub>
189
+ </div>
@@ -13,7 +13,7 @@ build-backend = "setuptools.build_meta"
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  [project]
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  name = "conquer3d"
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- version = "0.7.6"
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+ version = "0.7.7"
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  description = "Geometric Cuda Tool Box"
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  readme = "README.md"
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  license = "MIT"