conquer3d 0.7.0__tar.gz → 0.7.3__tar.gz

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (160) hide show
  1. {conquer3d-0.7.0/conquer3d.egg-info → conquer3d-0.7.3}/PKG-INFO +145 -25
  2. {conquer3d-0.7.0 → conquer3d-0.7.3}/README.md +145 -25
  3. {conquer3d-0.7.0 → conquer3d-0.7.3}/conquer3d/_C.so +0 -0
  4. {conquer3d-0.7.0 → conquer3d-0.7.3}/conquer3d/conversion/tmesh.py +20 -5
  5. {conquer3d-0.7.0 → conquer3d-0.7.3}/conquer3d/csrc/binds/data_structure/grid.cpp +44 -0
  6. {conquer3d-0.7.0 → conquer3d-0.7.3}/conquer3d/csrc/binds/data_structure/triangle_mesh.cpp +1 -0
  7. {conquer3d-0.7.0 → conquer3d-0.7.3}/conquer3d/csrc/binds/data_structure/zcurve.cpp +8 -0
  8. {conquer3d-0.7.0 → conquer3d-0.7.3}/conquer3d/csrc/binds/ops/chamfer.cpp +14 -0
  9. {conquer3d-0.7.0 → conquer3d-0.7.3}/conquer3d/csrc/binds/ops/dc.cpp +22 -0
  10. {conquer3d-0.7.0 → conquer3d-0.7.3}/conquer3d/csrc/binds/ops/dmc.cpp +22 -0
  11. {conquer3d-0.7.0 → conquer3d-0.7.3}/conquer3d/csrc/binds/ops/flood_fill.cpp +14 -0
  12. {conquer3d-0.7.0 → conquer3d-0.7.3}/conquer3d/csrc/binds/ops/flood_fill_cf.cpp +14 -0
  13. {conquer3d-0.7.0 → conquer3d-0.7.3}/conquer3d/csrc/binds/ops/mc.cpp +22 -0
  14. {conquer3d-0.7.0 → conquer3d-0.7.3}/conquer3d/csrc/binds/ops/mca.cpp +22 -0
  15. {conquer3d-0.7.0 → conquer3d-0.7.3}/conquer3d/csrc/binds/ops/mt.cpp +22 -0
  16. {conquer3d-0.7.0 → conquer3d-0.7.3}/conquer3d/csrc/binds/ops/mtg.cpp +22 -0
  17. {conquer3d-0.7.0 → conquer3d-0.7.3}/conquer3d/csrc/binds/ops/volint.cpp +14 -0
  18. {conquer3d-0.7.0 → conquer3d-0.7.3}/conquer3d/csrc/binds/primitive/gs.cpp +24 -0
  19. {conquer3d-0.7.0 → conquer3d-0.7.3}/conquer3d/csrc/binds/primitive/pgs.cpp +8 -0
  20. {conquer3d-0.7.0 → conquer3d-0.7.3}/conquer3d/csrc/binds/primitive/ray.cpp +19 -0
  21. {conquer3d-0.7.0 → conquer3d-0.7.3}/conquer3d/csrc/binds/primitive/triangle.cpp +83 -3
  22. {conquer3d-0.7.0 → conquer3d-0.7.3}/conquer3d/csrc/check.h +6 -0
  23. {conquer3d-0.7.0 → conquer3d-0.7.3}/conquer3d/csrc/data_structure/bvh.cu +205 -11
  24. {conquer3d-0.7.0 → conquer3d-0.7.3}/conquer3d/csrc/data_structure/bvh.h +1 -1
  25. {conquer3d-0.7.0 → conquer3d-0.7.3}/conquer3d/csrc/data_structure/grid.cu +59 -3
  26. {conquer3d-0.7.0 → conquer3d-0.7.3}/conquer3d/csrc/data_structure/kdtree.cu +78 -3
  27. {conquer3d-0.7.0 → conquer3d-0.7.3}/conquer3d/csrc/data_structure/mesh_bvh.cu +270 -7
  28. {conquer3d-0.7.0 → conquer3d-0.7.3}/conquer3d/csrc/data_structure/mesh_bvh.h +1 -1
  29. {conquer3d-0.7.0 → conquer3d-0.7.3}/conquer3d/csrc/data_structure/triangle_mesh.cu +599 -65
  30. {conquer3d-0.7.0 → conquer3d-0.7.3}/conquer3d/csrc/data_structure/triangle_mesh.h +93 -15
  31. conquer3d-0.7.3/conquer3d/csrc/data_structure/zcurve.cu +48 -0
  32. {conquer3d-0.7.0 → conquer3d-0.7.3}/conquer3d/csrc/maths/f2x2.h +57 -1
  33. conquer3d-0.7.3/conquer3d/csrc/maths/f3x1.h +277 -0
  34. {conquer3d-0.7.0 → conquer3d-0.7.3}/conquer3d/csrc/maths/f3x3.h +60 -1
  35. conquer3d-0.7.3/conquer3d/csrc/maths/f3x4.h +59 -0
  36. conquer3d-0.7.3/conquer3d/csrc/maths/f4x1.h +171 -0
  37. {conquer3d-0.7.0 → conquer3d-0.7.3}/conquer3d/csrc/maths/f4x4.h +64 -1
  38. conquer3d-0.7.3/conquer3d/csrc/maths/ops.h +43 -0
  39. {conquer3d-0.7.0 → conquer3d-0.7.3}/conquer3d/csrc/ops/chamfer.cu +34 -0
  40. {conquer3d-0.7.0 → conquer3d-0.7.3}/conquer3d/csrc/ops/dc.cu +169 -0
  41. {conquer3d-0.7.0 → conquer3d-0.7.3}/conquer3d/csrc/ops/dc_data.h +31 -0
  42. {conquer3d-0.7.0 → conquer3d-0.7.3}/conquer3d/csrc/ops/dmc.cu +155 -0
  43. {conquer3d-0.7.0 → conquer3d-0.7.3}/conquer3d/csrc/ops/dmc_data.h +75 -5
  44. {conquer3d-0.7.0 → conquer3d-0.7.3}/conquer3d/csrc/ops/flood_fill.cu +89 -2
  45. {conquer3d-0.7.0 → conquer3d-0.7.3}/conquer3d/csrc/ops/flood_fill_cf.cu +278 -9
  46. {conquer3d-0.7.0 → conquer3d-0.7.3}/conquer3d/csrc/ops/flood_fill_cf.h +9 -9
  47. {conquer3d-0.7.0 → conquer3d-0.7.3}/conquer3d/csrc/ops/mc.cu +254 -6
  48. {conquer3d-0.7.0 → conquer3d-0.7.3}/conquer3d/csrc/ops/mc_data.h +41 -0
  49. {conquer3d-0.7.0 → conquer3d-0.7.3}/conquer3d/csrc/ops/mca.cu +103 -0
  50. {conquer3d-0.7.0 → conquer3d-0.7.3}/conquer3d/csrc/ops/mca_data.h +29 -0
  51. {conquer3d-0.7.0 → conquer3d-0.7.3}/conquer3d/csrc/ops/mt.cu +253 -6
  52. {conquer3d-0.7.0 → conquer3d-0.7.3}/conquer3d/csrc/ops/mt_data.h +38 -5
  53. {conquer3d-0.7.0 → conquer3d-0.7.3}/conquer3d/csrc/ops/mtg.cu +257 -6
  54. {conquer3d-0.7.0 → conquer3d-0.7.3}/conquer3d/csrc/ops/mtg_data.h +31 -2
  55. {conquer3d-0.7.0 → conquer3d-0.7.3}/conquer3d/csrc/ops/volint.cu +36 -0
  56. {conquer3d-0.7.0 → conquer3d-0.7.3}/conquer3d/csrc/primitive/edge.h +20 -0
  57. {conquer3d-0.7.0 → conquer3d-0.7.3}/conquer3d/csrc/primitive/gs.cu +37 -2
  58. {conquer3d-0.7.0 → conquer3d-0.7.3}/conquer3d/csrc/primitive/gs_aabb.cu +211 -4
  59. {conquer3d-0.7.0 → conquer3d-0.7.3}/conquer3d/csrc/primitive/pgs.cu +22 -1
  60. {conquer3d-0.7.0 → conquer3d-0.7.3}/conquer3d/csrc/primitive/pgs_aabb.cu +92 -2
  61. {conquer3d-0.7.0 → conquer3d-0.7.3}/conquer3d/csrc/primitive/triangle.h +317 -1
  62. conquer3d-0.7.3/conquer3d/csrc/pybind.cpp +161 -0
  63. {conquer3d-0.7.0 → conquer3d-0.7.3}/conquer3d/data/__init__.py +2 -1
  64. conquer3d-0.7.3/conquer3d/data/assets/common.py +580 -0
  65. {conquer3d-0.7.0 → conquer3d-0.7.3}/conquer3d/data/dataset/__init__.py +2 -0
  66. conquer3d-0.7.3/conquer3d/data/dataset/digit3dmv.py +369 -0
  67. {conquer3d-0.7.0 → conquer3d-0.7.3}/conquer3d/data_structure/__init__.py +1 -1
  68. {conquer3d-0.7.0 → conquer3d-0.7.3}/conquer3d/ops/__init__.py +3 -0
  69. conquer3d-0.7.3/conquer3d/ops/dpsr.py +300 -0
  70. conquer3d-0.7.3/conquer3d/ops/dual_contouring.py +178 -0
  71. conquer3d-0.7.3/conquer3d/ops/dual_marching_cubes.py +173 -0
  72. {conquer3d-0.7.0 → conquer3d-0.7.3}/conquer3d/ops/marching_cubes_asymptotic.py +45 -67
  73. {conquer3d-0.7.0 → conquer3d-0.7.3/conquer3d.egg-info}/PKG-INFO +145 -25
  74. {conquer3d-0.7.0 → conquer3d-0.7.3}/conquer3d.egg-info/SOURCES.txt +2 -0
  75. {conquer3d-0.7.0 → conquer3d-0.7.3}/pyproject.toml +1 -1
  76. {conquer3d-0.7.0 → conquer3d-0.7.3}/setup.py +13 -8
  77. conquer3d-0.7.0/conquer3d/csrc/data_structure/zcurve.cu +0 -32
  78. conquer3d-0.7.0/conquer3d/csrc/maths/f3x1.h +0 -120
  79. conquer3d-0.7.0/conquer3d/csrc/maths/f3x4.h +0 -28
  80. conquer3d-0.7.0/conquer3d/csrc/maths/f4x1.h +0 -75
  81. conquer3d-0.7.0/conquer3d/csrc/maths/ops.h +0 -20
  82. conquer3d-0.7.0/conquer3d/csrc/pybind.cpp +0 -62
  83. conquer3d-0.7.0/conquer3d/data/assets/common.py +0 -196
  84. conquer3d-0.7.0/conquer3d/ops/dual_contouring.py +0 -219
  85. conquer3d-0.7.0/conquer3d/ops/dual_marching_cubes.py +0 -213
  86. {conquer3d-0.7.0 → conquer3d-0.7.3}/LICENSE +0 -0
  87. {conquer3d-0.7.0 → conquer3d-0.7.3}/MANIFEST.in +0 -0
  88. {conquer3d-0.7.0 → conquer3d-0.7.3}/conquer3d/_C.pyi +0 -0
  89. {conquer3d-0.7.0 → conquer3d-0.7.3}/conquer3d/__init__.py +0 -0
  90. {conquer3d-0.7.0 → conquer3d-0.7.3}/conquer3d/conversion/__init__.py +0 -0
  91. {conquer3d-0.7.0 → conquer3d-0.7.3}/conquer3d/conversion/grid.py +0 -0
  92. {conquer3d-0.7.0 → conquer3d-0.7.3}/conquer3d/conversion/mesh.py +0 -0
  93. {conquer3d-0.7.0 → conquer3d-0.7.3}/conquer3d/creation/__init__.py +0 -0
  94. {conquer3d-0.7.0 → conquer3d-0.7.3}/conquer3d/creation/triangle_creation.py +0 -0
  95. {conquer3d-0.7.0 → conquer3d-0.7.3}/conquer3d/csrc/binds/creation/triangle_creation.cpp +0 -0
  96. {conquer3d-0.7.0 → conquer3d-0.7.3}/conquer3d/csrc/binds/data_structure/bvh.cpp +0 -0
  97. {conquer3d-0.7.0 → conquer3d-0.7.3}/conquer3d/csrc/binds/data_structure/gs_bvh.cpp +0 -0
  98. {conquer3d-0.7.0 → conquer3d-0.7.3}/conquer3d/csrc/binds/data_structure/kdtree.cpp +0 -0
  99. {conquer3d-0.7.0 → conquer3d-0.7.3}/conquer3d/csrc/binds/data_structure/mesh_bvh.cpp +0 -0
  100. {conquer3d-0.7.0 → conquer3d-0.7.3}/conquer3d/csrc/binds/data_structure/pgs_bvh.cpp +0 -0
  101. {conquer3d-0.7.0 → conquer3d-0.7.3}/conquer3d/csrc/constants.h +0 -0
  102. {conquer3d-0.7.0 → conquer3d-0.7.3}/conquer3d/csrc/creation/triangle_creation.h +0 -0
  103. {conquer3d-0.7.0 → conquer3d-0.7.3}/conquer3d/csrc/data_structure/grid.h +0 -0
  104. {conquer3d-0.7.0 → conquer3d-0.7.3}/conquer3d/csrc/data_structure/gs_bvh.h +0 -0
  105. {conquer3d-0.7.0 → conquer3d-0.7.3}/conquer3d/csrc/data_structure/kdtree.h +0 -0
  106. {conquer3d-0.7.0 → conquer3d-0.7.3}/conquer3d/csrc/data_structure/pgs_bvh.h +0 -0
  107. {conquer3d-0.7.0 → conquer3d-0.7.3}/conquer3d/csrc/data_structure/zcurve.h +0 -0
  108. {conquer3d-0.7.0 → conquer3d-0.7.3}/conquer3d/csrc/maths/maths.h +0 -0
  109. {conquer3d-0.7.0 → conquer3d-0.7.3}/conquer3d/csrc/maths/qef.h +0 -0
  110. {conquer3d-0.7.0 → conquer3d-0.7.3}/conquer3d/csrc/ops/chamfer.h +0 -0
  111. {conquer3d-0.7.0 → conquer3d-0.7.3}/conquer3d/csrc/ops/dc.h +0 -0
  112. {conquer3d-0.7.0 → conquer3d-0.7.3}/conquer3d/csrc/ops/dmc.h +0 -0
  113. {conquer3d-0.7.0 → conquer3d-0.7.3}/conquer3d/csrc/ops/flood_fill.h +0 -0
  114. {conquer3d-0.7.0 → conquer3d-0.7.3}/conquer3d/csrc/ops/mc.h +0 -0
  115. {conquer3d-0.7.0 → conquer3d-0.7.3}/conquer3d/csrc/ops/mca.h +0 -0
  116. {conquer3d-0.7.0 → conquer3d-0.7.3}/conquer3d/csrc/ops/mt.h +0 -0
  117. {conquer3d-0.7.0 → conquer3d-0.7.3}/conquer3d/csrc/ops/mtg.h +0 -0
  118. {conquer3d-0.7.0 → conquer3d-0.7.3}/conquer3d/csrc/ops/volint.h +0 -0
  119. {conquer3d-0.7.0 → conquer3d-0.7.3}/conquer3d/csrc/primitive/aabb.h +0 -0
  120. {conquer3d-0.7.0 → conquer3d-0.7.3}/conquer3d/csrc/primitive/gs.h +0 -0
  121. {conquer3d-0.7.0 → conquer3d-0.7.3}/conquer3d/csrc/primitive/gs_math.cuh +0 -0
  122. {conquer3d-0.7.0 → conquer3d-0.7.3}/conquer3d/csrc/primitive/pgs.h +0 -0
  123. {conquer3d-0.7.0 → conquer3d-0.7.3}/conquer3d/csrc/primitive/pgs_math.cuh +0 -0
  124. {conquer3d-0.7.0 → conquer3d-0.7.3}/conquer3d/csrc/primitive/ray.h +0 -0
  125. {conquer3d-0.7.0 → conquer3d-0.7.3}/conquer3d/data/assets/__init__.py +0 -0
  126. {conquer3d-0.7.0 → conquer3d-0.7.3}/conquer3d/data/assets/iphigenia.py +0 -0
  127. {conquer3d-0.7.0 → conquer3d-0.7.3}/conquer3d/data/collate/__init__.py +0 -0
  128. {conquer3d-0.7.0 → conquer3d-0.7.3}/conquer3d/data/collate/mesh.py +0 -0
  129. {conquer3d-0.7.0 → conquer3d-0.7.3}/conquer3d/data/collate/sparse_tensor.py +0 -0
  130. {conquer3d-0.7.0 → conquer3d-0.7.3}/conquer3d/data/dataset/base_mesh.py +0 -0
  131. {conquer3d-0.7.0 → conquer3d-0.7.3}/conquer3d/data/dataset/digit3d.py +0 -0
  132. {conquer3d-0.7.0 → conquer3d-0.7.3}/conquer3d/data/dataset/mesh.py +0 -0
  133. {conquer3d-0.7.0 → conquer3d-0.7.3}/conquer3d/data/dataset/redwood.py +0 -0
  134. {conquer3d-0.7.0 → conquer3d-0.7.3}/conquer3d/data/transform/__init__.py +0 -0
  135. {conquer3d-0.7.0 → conquer3d-0.7.3}/conquer3d/data/transform/base.py +0 -0
  136. {conquer3d-0.7.0 → conquer3d-0.7.3}/conquer3d/data/transform/ops.py +0 -0
  137. {conquer3d-0.7.0 → conquer3d-0.7.3}/conquer3d/data/transform/vertex.py +0 -0
  138. {conquer3d-0.7.0 → conquer3d-0.7.3}/conquer3d/data_structure/bmesh.py +0 -0
  139. {conquer3d-0.7.0 → conquer3d-0.7.3}/conquer3d/data_structure/grid.py +0 -0
  140. {conquer3d-0.7.0 → conquer3d-0.7.3}/conquer3d/data_structure/sort.py +0 -0
  141. {conquer3d-0.7.0 → conquer3d-0.7.3}/conquer3d/io/__init__.py +0 -0
  142. {conquer3d-0.7.0 → conquer3d-0.7.3}/conquer3d/io/obj.py +0 -0
  143. {conquer3d-0.7.0 → conquer3d-0.7.3}/conquer3d/io/off.py +0 -0
  144. {conquer3d-0.7.0 → conquer3d-0.7.3}/conquer3d/io/ply.py +0 -0
  145. {conquer3d-0.7.0 → conquer3d-0.7.3}/conquer3d/ops/delaunay_triangulation.py +0 -0
  146. {conquer3d-0.7.0 → conquer3d-0.7.3}/conquer3d/ops/diff_marching_cubes.py +0 -0
  147. {conquer3d-0.7.0 → conquer3d-0.7.3}/conquer3d/ops/diff_marching_tetrahedra_grid.py +0 -0
  148. {conquer3d-0.7.0 → conquer3d-0.7.3}/conquer3d/ops/distance.py +0 -0
  149. {conquer3d-0.7.0 → conquer3d-0.7.3}/conquer3d/ops/marching_cubes.py +0 -0
  150. {conquer3d-0.7.0 → conquer3d-0.7.3}/conquer3d/ops/marching_tetrahedra.py +0 -0
  151. {conquer3d-0.7.0 → conquer3d-0.7.3}/conquer3d/ops/marching_tetrahedra_grid.py +0 -0
  152. {conquer3d-0.7.0 → conquer3d-0.7.3}/conquer3d/ops/volint.py +0 -0
  153. {conquer3d-0.7.0 → conquer3d-0.7.3}/conquer3d/primitive/__init__.py +0 -0
  154. {conquer3d-0.7.0 → conquer3d-0.7.3}/conquer3d/primitive/gs.py +0 -0
  155. {conquer3d-0.7.0 → conquer3d-0.7.3}/conquer3d/primitive/pgs.py +0 -0
  156. {conquer3d-0.7.0 → conquer3d-0.7.3}/conquer3d.egg-info/dependency_links.txt +0 -0
  157. {conquer3d-0.7.0 → conquer3d-0.7.3}/conquer3d.egg-info/not-zip-safe +0 -0
  158. {conquer3d-0.7.0 → conquer3d-0.7.3}/conquer3d.egg-info/requires.txt +0 -0
  159. {conquer3d-0.7.0 → conquer3d-0.7.3}/conquer3d.egg-info/top_level.txt +0 -0
  160. {conquer3d-0.7.0 → conquer3d-0.7.3}/setup.cfg +0 -0
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  Metadata-Version: 2.4
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  Name: conquer3d
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- Version: 0.7.0
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+ Version: 0.7.3
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  Summary: Geometric Cuda Tool Box
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  Author-email: Do Hoang Khoi <khoido8899@gmail.com>
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  License-Expression: MIT
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  ### *High-Performance GPU-Accelerated Differentiable Geometry, Spatial Computing & Neural Rendering Toolbox*
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+ [![Documentation](https://img.shields.io/badge/📖_Documentation-conquer3d-76B900?style=for-the-badge)](https://khoidoo.github.io/conquer3d/)
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  [![PyPI Version](https://img.shields.io/pypi/v/conquer3d.svg?color=blue&style=for-the-badge)](https://pypi.org/project/conquer3d/)
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  [![Docker Image](https://img.shields.io/badge/Docker-kohido%2Fconquer3d-2496ED?logo=docker&logoColor=white&style=for-the-badge)](https://hub.docker.com/r/kohido/conquer3d)
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  [![License](https://img.shields.io/badge/License-MIT-green.svg?style=for-the-badge)](LICENSE)
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- [![Python Version](https://img.shields.io/badge/Python-3.9%20%7C%203.10%20%7C%203.11-3776AB?logo=python&logoColor=white&style=for-the-badge)](https://www.python.org/)
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+ [![Python Version](https://img.shields.io/badge/Python-3.9%2B-3776AB?logo=python&logoColor=white&style=for-the-badge)](https://www.python.org/)
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  [![CUDA](https://img.shields.io/badge/CUDA-12.0%2B-76B900?logo=nvidia&logoColor=white&style=for-the-badge)](https://developer.nvidia.com/cuda-toolkit)
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+ [![PyTorch](https://img.shields.io/badge/PyTorch-2.0%2B-EE4C2C?logo=pytorch&logoColor=white&style=for-the-badge)](https://pytorch.org/)
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+ [![API Coverage](https://img.shields.io/badge/API_docs-1018_symbols_·_100%25-76B900?style=for-the-badge)](https://khoidoo.github.io/conquer3d/api/index.html)
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  <p align="center">
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- <a href="#-features--highlights">Key Features</a> •
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- <a href="#-benchmarks">Benchmarks</a> •
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- <a href="#-quickstart-examples">Quickstart</a> •
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+ <b><a href="https://khoidoo.github.io/conquer3d/">🌐 Website</a></b> •
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+ <a href="https://khoidoo.github.io/conquer3d/documentation.html">Guide</a> •
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+ <a href="https://khoidoo.github.io/conquer3d/api/index.html">API Reference</a> •
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+ <a href="https://khoidoo.github.io/conquer3d/benchmarks.html">Benchmarks</a> •
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  <a href="#-installation">Installation</a> •
51
- <a href="#-acknowledgements--references">References</a>
56
+ <a href="#-features--highlights">Features</a>
52
57
  </p>
53
58
 
54
59
  </div>
@@ -59,18 +64,87 @@ Dynamic: license-file
59
64
 
60
65
  **Conquer3D** is an ultra-fast, GPU-native computational geometry and differentiable spatial computing library engineered in **PyTorch and CUDA**. Designed from the ground up for 3D computer vision, generative AI, neural surface reconstruction, and differentiable rendering, **Conquer3D** delivers up to **~1.0 Billion faces/second** isosurface extraction, exact CAD sharp crease preservation, and memory-efficient spatial acceleration structures.
61
66
 
67
+ Every operator consumes and produces PyTorch tensors **in place** — no host round-trip, no format conversion — so meshing a field is an operation *inside* a training step rather than a preprocessing stage around it.
68
+
69
+ ```bash
70
+ pip install -U conquer3d
71
+ ```
72
+
73
+ ```python
74
+ import torch
75
+ from conquer3d.data_structure import create_voxel_grid
76
+ from conquer3d.ops import dmc
77
+
78
+ grid_vertices, voxels, _ = create_voxel_grid(
79
+ grid_min=[-1.0] * 3, grid_max=[1.0] * 3, res=[64, 64, 64], device="cuda"
80
+ )
81
+
82
+ sdf = (torch.norm(grid_vertices, dim=-1) - 0.6).requires_grad_(True)
83
+ verts, faces = dmc(grid_vertices, voxels, sdf, iso=0.0)
84
+
85
+ verts.sum().backward() # gradients flow back into the field
86
+ ```
87
+
88
+ ---
89
+
90
+ ## 📖 Documentation
91
+
92
+ **Full documentation lives at [khoidoo.github.io/conquer3d](https://khoidoo.github.io/conquer3d/).**
93
+
94
+ | | |
95
+ | :--- | :--- |
96
+ | **[Showcase](https://khoidoo.github.io/conquer3d/)** | What the library is for, and how to start. |
97
+ | **[Documentation](https://khoidoo.github.io/conquer3d/documentation.html)** | Installation, core concepts, architecture, and worked pipelines. |
98
+ | **[API Reference](https://khoidoo.github.io/conquer3d/api/index.html)** | Every symbol, across seven tiers. |
99
+ | **[Benchmarks](https://khoidoo.github.io/conquer3d/benchmarks.html)** | Measured extraction throughput on real geometry. |
100
+ | **[About](https://khoidoo.github.io/conquer3d/about.html)** | Motivation and the research this builds on. |
101
+
102
+ The API reference does not stop at the Python surface. It descends through the pybind11 bindings and host dispatchers into the CUDA kernels themselves, the device helpers they call, and the inline math those are built from — **1018 symbols, fully documented**:
103
+
104
+ | Tier | Layer | Symbols |
105
+ | :--- | :--- | ---: |
106
+ | **T1** | Python API | 159 |
107
+ | **T2** | Native bindings (`conquer3d._C`) | 151 |
108
+ | **T3** | Host dispatchers & C++ declarations | 437 |
109
+ | **T4** | CUDA `__global__` kernels | 109 |
110
+ | **T5** | CUDA `__device__` helpers | 69 |
111
+ | **T6** | Inline math primitives | 65 |
112
+ | **T7** | `__constant__` topology tables | 28 |
113
+
114
+ ---
115
+
116
+ ## ⚡ Benchmarks
117
+
118
+ *Empirical extraction performance on **NVIDIA GeForce RTX 4090** on the **Fandisk CAD model** at **$1024^3$ resolution** (6.86M sparse vertices, 5.15M active voxels):*
119
+
120
+ | Algorithm | Mesh Output | Extracted Vertices | Extracted Faces / Quads | Latency (ms) | Throughput | Watertight |
121
+ | :--- | :--- | :--- | :--- | :---: | :---: | :---: |
122
+ | **Dual Marching Cubes (DMC)** | Triangles | **1,716,386** | **3,432,768** | **3.44 ms** | **~1.0B faces/s** | **Yes** |
123
+ | **Dual Marching Cubes (DMC)** | Pure Quads | **1,716,386** | **1,716,384** | **3.22 ms** | **533M quads/s** | **Yes** |
124
+ | **Dual Contouring (DC + Normals)** | Triangles | 1,716,386 | 3,432,768 | **4.79 ms** | **717M faces/s** | **Yes** |
125
+ | **Marching Cubes Asymptotic (MCA)** | Triangles | 1,716,384 | 3,432,764 | 16.42 ms | **209M faces/s** | **Yes** |
126
+
62
127
  ---
63
128
 
64
129
  ## ✨ Features & Highlights
65
130
 
66
- ### 🔷 1. Isosurface Extraction & Meshing
131
+ <details open>
132
+ <summary><b>🔷 1. Isosurface Extraction &amp; Meshing</b></summary>
133
+ <br>
134
+
67
135
  - **Dual Marching Cubes (`dmc`)**: High-throughput manifold surface extraction with pure quad $(Q, 4)$ or triangle $(F, 3)$ outputs (~1.0B faces/s).
68
136
  - **Dual Contouring (`dc`)**: Sharp CAD crease and mechanical corner preservation via GPU Quadratic Error Function (QEF) solving.
69
137
  - **Marching Cubes Asymptotic (`mca`)**: Decider-enhanced Marching Cubes resolving topological face ambiguities on-the-fly.
138
+ - **Differentiable Poisson Surface Reconstruction (`dpsr`, `DPSR`)**: Differentiable spectral Fourier Poisson indicator field solving directly from oriented point clouds.
70
139
  - **Differentiable Marching Cubes (`diff_marching_cubes`)**: PyTorch autograd gradient backpropagation through levelsets into SDF and color fields.
71
140
  - **Marching Tetrahedra (`marching_tetrahedra`, `marching_tetrahedra_grid`)**: Consistent isosurface extraction across unstructured meshes and regular cubic tetrahedral grids.
72
141
 
73
- ### 🚀 2. Hardware-Accelerated Spatial Acceleration
142
+ </details>
143
+
144
+ <details>
145
+ <summary><b>🚀 2. Hardware-Accelerated Spatial Acceleration</b></summary>
146
+ <br>
147
+
74
148
  - **Triangle Mesh BVH (`MeshBVH`)**: GPU Bounding Volume Hierarchy for fast ray intersections, point projections, and signed distance queries.
75
149
  - **Gaussian Splatting BVHs (`GSBVH`, `PGSBVH`)**: Spatial hierarchies specialized for 3D Gaussian Splatting and Periodic Gaussian Splatting.
76
150
  - **Radix Linear BVH (`BVH`)**: High-throughput parallel bounding volume hierarchy for generic 3D primitives.
@@ -78,45 +152,59 @@ Dynamic: license-file
78
152
  - **Morton Z-Curve Sorting (`z_curve_sort`)**: 64-bit Radix-sorted space-filling curve indexing for maximizing GPU cache locality.
79
153
  - **Volumetric 3D Flood Fill**: Fast GPU bitmask ray-boundary flood fill for sign evaluation across complex geometries.
80
154
 
81
- ### 🌐 3. Volumetric Grids & Surface Conversions
155
+ </details>
156
+
157
+ <details>
158
+ <summary><b>🌐 3. Volumetric Grids &amp; Surface Conversions</b></summary>
159
+ <br>
160
+
82
161
  - **Narrow-Band Sparse Voxel Grids (`create_voxel_grid_from_tmesh`)**: Direct surface-confined voxelization bypassing dense 3D memory.
83
162
  - **Multi-Mode Normal Field Generation**: On-the-fly extraction of exact CAD face normals (`mode=0`), smooth vertex normals (`mode=1`), or SDF gradients (`mode=2`).
84
163
  - **Mesh-to-Grid Pipelines (`tmesh2voxel`, `tmesh2sparse`)**: One-line conversion from 3D meshes to dense or sparse Signed Distance Fields.
85
164
  - **Depth-Map Surface Carving (`get_active_voxel_ids_from_depth`)**: Multi-view RGB-D depth image backprojection into active voxel grids.
86
165
  - **Sparse & Occupancy Conversions (`sparse_coo2dense_occ`, `dense_occ2sparse_coo`)**: Seamless conversion between sparse coordinate tensors and dense binary occupancy volumes.
87
166
 
88
- ### 🎨 4. Radiance Fields & Differentiable Primitives
167
+ </details>
168
+
169
+ <details>
170
+ <summary><b>🎨 4. Radiance Fields &amp; Differentiable Primitives</b></summary>
171
+ <br>
172
+
89
173
  - **3D Gaussian Splatting Primitives (`compute_gs_covi`, `compute_gs_aabb`)**: GPU-accelerated covariance matrices, Mahalanobis distances, and tight AABB computation.
90
174
  - **Periodic Gaussian Splatting (`solve_pgs_cluster_tangency_radius`)**: Spatial frequency-aware radiance field query operators.
91
175
  - **Geometric Primitive Structures (`Ray`, `Triangle`, `AABB`, `Edge`)**: Vectorized GPU ray tracing and collision primitives.
92
176
 
93
- ### 📐 5. Geometric Distances & Volume Integrals
177
+ </details>
178
+
179
+ <details>
180
+ <summary><b>📐 5. Geometric Distances &amp; Volume Integrals</b></summary>
181
+ <br>
182
+
94
183
  - **Exact Chamfer Distances (`chamfer_distance`, `one_sided_chamfer_distance`)**: Point-to-point and point-to-mesh geometric error evaluation.
95
184
  - **Exact Hausdorff Distances (`hausdorff_distance`, `one_sided_hausdorff_distance`)**: Maximum deviation metrics for surface fidelity assessment.
96
185
  - **Single-View Volume Integrals (`single_view_volume_integral`)**: Analytical divergence-theorem ray volume integration.
97
186
 
98
- ### 📦 6. 3D Data Loading, Augmentation & Collation
187
+ </details>
188
+
189
+ <details>
190
+ <summary><b>📦 6. 3D Data Loading, Augmentation &amp; Collation</b></summary>
191
+ <br>
192
+
99
193
  - **Benchmark 3D Datasets (`Digit3D`, `PointDigit3D`, `RedWood`, `MeshDataset`)**: Ready-to-use PyTorch dataset abstractions.
100
194
  - **Standard Benchmark 3D Assets (`conquer3d.data.assets`)**: One-click download & caching for Stanford Bunny, Armadillo, Dragon, Lucy, Happy Buddha, Spot, Cow, Teapot, Suzanne, Fandisk, Iphigenia, and more.
101
195
  - **Geometric Data Augmentations (`Rotation`, `Scale`, `RandomRotation`, `RandomScale`, `Sequence`, `MeshSequence`)**: Composable spatial transformation pipelines.
102
196
  - **Custom PyTorch Batch Collation (`bmesh_collate_fn`, `sparse_collate_fn`)**: Efficient handling of variable-sized meshes and sparse tensors in DataLoaders.
103
197
 
104
- ### 🛠️ 7. Procedural Generation & File I/O
105
- - **Procedural Mesh Generators (`create_sphere`, `create_tetrahedra`)**: Parametric geometric shape creation utilities.
106
- - **High-Performance Mesh I/O (`read_obj`, `write_obj`, `read_off`)**: Native loading and saving for vertices, faces, and vertex colors.
198
+ </details>
107
199
 
108
- ---
200
+ <details>
201
+ <summary><b>🛠️ 7. Procedural Generation &amp; File I/O</b></summary>
202
+ <br>
109
203
 
110
- ## ⚡ Benchmarks
204
+ - **Procedural Mesh Generators (`create_sphere`, `create_tetrahedra`)**: Parametric geometric shape creation utilities.
205
+ - **High-Performance Mesh I/O (`read_obj`, `write_obj`, `read_off`)**: Native loading and saving for vertices, faces, and vertex colors.
111
206
 
112
- *Empirical extraction performance on **NVIDIA GeForce RTX 4090** on the **Fandisk CAD model** at **$1024^3$ resolution** (6.86M sparse vertices, 5.15M active voxels):*
113
-
114
- | Algorithm | Mesh Output | Extracted Vertices | Extracted Faces / Quads | Latency (ms) | Throughput | Watertight |
115
- | :--- | :--- | :--- | :--- | :---: | :---: | :---: |
116
- | **Dual Marching Cubes (DMC)** | Triangles | **1,716,386** | **3,432,768** | **3.44 ms** | **~1.0B faces/s** | **Yes** |
117
- | **Dual Marching Cubes (DMC)** | Pure Quads | **1,716,386** | **1,716,384** | **3.22 ms** | **533M quads/s** | **Yes** |
118
- | **Dual Contouring (DC + Normals)** | Triangles | 1,716,386 | 3,432,768 | **4.79 ms** | **717M faces/s** | **Yes** |
119
- | **Marching Cubes Asymptotic (MCA)** | Triangles | 1,716,384 | 3,432,764 | 16.42 ms | **209M faces/s** | **Yes** |
207
+ </details>
120
208
 
121
209
  ---
122
210
 
@@ -189,6 +277,10 @@ query_ids, closest_tri_ids, projected_pts, sdfs = tmesh.query_points(
189
277
  )
190
278
  ```
191
279
 
280
+ > [!TIP]
281
+ > More worked pipelines, the core concepts behind them, and the full operator reference are on the
282
+ > **[documentation site](https://khoidoo.github.io/conquer3d/documentation.html)**.
283
+
192
284
  ---
193
285
 
194
286
  ## 📦 Installation
@@ -198,6 +290,8 @@ query_ids, closest_tri_ids, projected_pts, sdfs = tmesh.query_points(
198
290
  pip install -U conquer3d
199
291
  ```
200
292
 
293
+ Prebuilt CUDA wheels are attached to each release for **Python 3.10–3.14** against **PyTorch 2.8 and 2.11** (CUDA 12.8).
294
+
201
295
  ### 2. Docker (Recommended for instant GPU / CUDA environment)
202
296
  ```bash
203
297
  # Pull and run the pre-built image
@@ -228,16 +322,42 @@ cd conquer3d
228
322
  pip install -e . --no-build-isolation
229
323
  ```
230
324
 
325
+ > [!NOTE]
326
+ > Importing `conquer3d` loads the compiled `_C` extension at module scope, so a CUDA-capable device
327
+ > and a matching PyTorch build are required.
328
+
231
329
  ---
232
330
 
233
331
  ## 📚 Acknowledgements & References
332
+
234
333
  For further theoretical background, GPU collision detection guides, and related literature, please visit:
334
+
235
335
  - **[Research Papers](acknowledgement/REFERENCE.md)**: Computational geometry, differential topology, and acceleration structure foundations.
236
336
  - **[Blog Posts](acknowledgement/BLOG_POST.md)**: GPU spatial traversal, parallel BVH construction, and CUDA optimization guides.
237
337
  - **[Related Repositories](acknowledgement/REPOSITORY.md)**: Open-source geometric deep learning ecosystem.
238
338
  - **[Books](acknowledgement/BOOK.md)**: Core computational geometry references.
239
339
 
340
+ A rendered bibliography is also available on the **[About page](https://khoidoo.github.io/conquer3d/about.html)**.
341
+
342
+ ---
343
+
344
+ ## 📝 Citation
345
+
346
+ ```bibtex
347
+ @software{conquer3d,
348
+ title = {Conquer3D: GPU-Accelerated Differentiable Geometry and Spatial Computing},
349
+ author = {Do, Hoang Khoi},
350
+ year = {2025},
351
+ url = {https://github.com/KhoiDOO/conquer3d}
352
+ }
353
+ ```
354
+
240
355
  ---
241
356
 
242
357
  ## 📄 License
358
+
243
359
  Conquer3D is licensed under the [MIT License](LICENSE).
360
+
361
+ <div align="center">
362
+ <sub>Built with CUDA and PyTorch · <a href="https://khoidoo.github.io/conquer3d/">khoidoo.github.io/conquer3d</a></sub>
363
+ </div>
@@ -4,18 +4,23 @@
4
4
 
5
5
  ### *High-Performance GPU-Accelerated Differentiable Geometry, Spatial Computing & Neural Rendering Toolbox*
6
6
 
7
+ [![Documentation](https://img.shields.io/badge/📖_Documentation-conquer3d-76B900?style=for-the-badge)](https://khoidoo.github.io/conquer3d/)
7
8
  [![PyPI Version](https://img.shields.io/pypi/v/conquer3d.svg?color=blue&style=for-the-badge)](https://pypi.org/project/conquer3d/)
8
9
  [![Docker Image](https://img.shields.io/badge/Docker-kohido%2Fconquer3d-2496ED?logo=docker&logoColor=white&style=for-the-badge)](https://hub.docker.com/r/kohido/conquer3d)
9
10
  [![License](https://img.shields.io/badge/License-MIT-green.svg?style=for-the-badge)](LICENSE)
10
- [![Python Version](https://img.shields.io/badge/Python-3.9%20%7C%203.10%20%7C%203.11-3776AB?logo=python&logoColor=white&style=for-the-badge)](https://www.python.org/)
11
+
12
+ [![Python Version](https://img.shields.io/badge/Python-3.9%2B-3776AB?logo=python&logoColor=white&style=for-the-badge)](https://www.python.org/)
11
13
  [![CUDA](https://img.shields.io/badge/CUDA-12.0%2B-76B900?logo=nvidia&logoColor=white&style=for-the-badge)](https://developer.nvidia.com/cuda-toolkit)
14
+ [![PyTorch](https://img.shields.io/badge/PyTorch-2.0%2B-EE4C2C?logo=pytorch&logoColor=white&style=for-the-badge)](https://pytorch.org/)
15
+ [![API Coverage](https://img.shields.io/badge/API_docs-1018_symbols_·_100%25-76B900?style=for-the-badge)](https://khoidoo.github.io/conquer3d/api/index.html)
12
16
 
13
17
  <p align="center">
14
- <a href="#-features--highlights">Key Features</a> •
15
- <a href="#-benchmarks">Benchmarks</a> •
16
- <a href="#-quickstart-examples">Quickstart</a> •
18
+ <b><a href="https://khoidoo.github.io/conquer3d/">🌐 Website</a></b> •
19
+ <a href="https://khoidoo.github.io/conquer3d/documentation.html">Guide</a> •
20
+ <a href="https://khoidoo.github.io/conquer3d/api/index.html">API Reference</a> •
21
+ <a href="https://khoidoo.github.io/conquer3d/benchmarks.html">Benchmarks</a> •
17
22
  <a href="#-installation">Installation</a> •
18
- <a href="#-acknowledgements--references">References</a>
23
+ <a href="#-features--highlights">Features</a>
19
24
  </p>
20
25
 
21
26
  </div>
@@ -26,18 +31,87 @@
26
31
 
27
32
  **Conquer3D** is an ultra-fast, GPU-native computational geometry and differentiable spatial computing library engineered in **PyTorch and CUDA**. Designed from the ground up for 3D computer vision, generative AI, neural surface reconstruction, and differentiable rendering, **Conquer3D** delivers up to **~1.0 Billion faces/second** isosurface extraction, exact CAD sharp crease preservation, and memory-efficient spatial acceleration structures.
28
33
 
34
+ Every operator consumes and produces PyTorch tensors **in place** — no host round-trip, no format conversion — so meshing a field is an operation *inside* a training step rather than a preprocessing stage around it.
35
+
36
+ ```bash
37
+ pip install -U conquer3d
38
+ ```
39
+
40
+ ```python
41
+ import torch
42
+ from conquer3d.data_structure import create_voxel_grid
43
+ from conquer3d.ops import dmc
44
+
45
+ grid_vertices, voxels, _ = create_voxel_grid(
46
+ grid_min=[-1.0] * 3, grid_max=[1.0] * 3, res=[64, 64, 64], device="cuda"
47
+ )
48
+
49
+ sdf = (torch.norm(grid_vertices, dim=-1) - 0.6).requires_grad_(True)
50
+ verts, faces = dmc(grid_vertices, voxels, sdf, iso=0.0)
51
+
52
+ verts.sum().backward() # gradients flow back into the field
53
+ ```
54
+
55
+ ---
56
+
57
+ ## 📖 Documentation
58
+
59
+ **Full documentation lives at [khoidoo.github.io/conquer3d](https://khoidoo.github.io/conquer3d/).**
60
+
61
+ | | |
62
+ | :--- | :--- |
63
+ | **[Showcase](https://khoidoo.github.io/conquer3d/)** | What the library is for, and how to start. |
64
+ | **[Documentation](https://khoidoo.github.io/conquer3d/documentation.html)** | Installation, core concepts, architecture, and worked pipelines. |
65
+ | **[API Reference](https://khoidoo.github.io/conquer3d/api/index.html)** | Every symbol, across seven tiers. |
66
+ | **[Benchmarks](https://khoidoo.github.io/conquer3d/benchmarks.html)** | Measured extraction throughput on real geometry. |
67
+ | **[About](https://khoidoo.github.io/conquer3d/about.html)** | Motivation and the research this builds on. |
68
+
69
+ The API reference does not stop at the Python surface. It descends through the pybind11 bindings and host dispatchers into the CUDA kernels themselves, the device helpers they call, and the inline math those are built from — **1018 symbols, fully documented**:
70
+
71
+ | Tier | Layer | Symbols |
72
+ | :--- | :--- | ---: |
73
+ | **T1** | Python API | 159 |
74
+ | **T2** | Native bindings (`conquer3d._C`) | 151 |
75
+ | **T3** | Host dispatchers & C++ declarations | 437 |
76
+ | **T4** | CUDA `__global__` kernels | 109 |
77
+ | **T5** | CUDA `__device__` helpers | 69 |
78
+ | **T6** | Inline math primitives | 65 |
79
+ | **T7** | `__constant__` topology tables | 28 |
80
+
81
+ ---
82
+
83
+ ## ⚡ Benchmarks
84
+
85
+ *Empirical extraction performance on **NVIDIA GeForce RTX 4090** on the **Fandisk CAD model** at **$1024^3$ resolution** (6.86M sparse vertices, 5.15M active voxels):*
86
+
87
+ | Algorithm | Mesh Output | Extracted Vertices | Extracted Faces / Quads | Latency (ms) | Throughput | Watertight |
88
+ | :--- | :--- | :--- | :--- | :---: | :---: | :---: |
89
+ | **Dual Marching Cubes (DMC)** | Triangles | **1,716,386** | **3,432,768** | **3.44 ms** | **~1.0B faces/s** | **Yes** |
90
+ | **Dual Marching Cubes (DMC)** | Pure Quads | **1,716,386** | **1,716,384** | **3.22 ms** | **533M quads/s** | **Yes** |
91
+ | **Dual Contouring (DC + Normals)** | Triangles | 1,716,386 | 3,432,768 | **4.79 ms** | **717M faces/s** | **Yes** |
92
+ | **Marching Cubes Asymptotic (MCA)** | Triangles | 1,716,384 | 3,432,764 | 16.42 ms | **209M faces/s** | **Yes** |
93
+
29
94
  ---
30
95
 
31
96
  ## ✨ Features & Highlights
32
97
 
33
- ### 🔷 1. Isosurface Extraction & Meshing
98
+ <details open>
99
+ <summary><b>🔷 1. Isosurface Extraction &amp; Meshing</b></summary>
100
+ <br>
101
+
34
102
  - **Dual Marching Cubes (`dmc`)**: High-throughput manifold surface extraction with pure quad $(Q, 4)$ or triangle $(F, 3)$ outputs (~1.0B faces/s).
35
103
  - **Dual Contouring (`dc`)**: Sharp CAD crease and mechanical corner preservation via GPU Quadratic Error Function (QEF) solving.
36
104
  - **Marching Cubes Asymptotic (`mca`)**: Decider-enhanced Marching Cubes resolving topological face ambiguities on-the-fly.
105
+ - **Differentiable Poisson Surface Reconstruction (`dpsr`, `DPSR`)**: Differentiable spectral Fourier Poisson indicator field solving directly from oriented point clouds.
37
106
  - **Differentiable Marching Cubes (`diff_marching_cubes`)**: PyTorch autograd gradient backpropagation through levelsets into SDF and color fields.
38
107
  - **Marching Tetrahedra (`marching_tetrahedra`, `marching_tetrahedra_grid`)**: Consistent isosurface extraction across unstructured meshes and regular cubic tetrahedral grids.
39
108
 
40
- ### 🚀 2. Hardware-Accelerated Spatial Acceleration
109
+ </details>
110
+
111
+ <details>
112
+ <summary><b>🚀 2. Hardware-Accelerated Spatial Acceleration</b></summary>
113
+ <br>
114
+
41
115
  - **Triangle Mesh BVH (`MeshBVH`)**: GPU Bounding Volume Hierarchy for fast ray intersections, point projections, and signed distance queries.
42
116
  - **Gaussian Splatting BVHs (`GSBVH`, `PGSBVH`)**: Spatial hierarchies specialized for 3D Gaussian Splatting and Periodic Gaussian Splatting.
43
117
  - **Radix Linear BVH (`BVH`)**: High-throughput parallel bounding volume hierarchy for generic 3D primitives.
@@ -45,45 +119,59 @@
45
119
  - **Morton Z-Curve Sorting (`z_curve_sort`)**: 64-bit Radix-sorted space-filling curve indexing for maximizing GPU cache locality.
46
120
  - **Volumetric 3D Flood Fill**: Fast GPU bitmask ray-boundary flood fill for sign evaluation across complex geometries.
47
121
 
48
- ### 🌐 3. Volumetric Grids & Surface Conversions
122
+ </details>
123
+
124
+ <details>
125
+ <summary><b>🌐 3. Volumetric Grids &amp; Surface Conversions</b></summary>
126
+ <br>
127
+
49
128
  - **Narrow-Band Sparse Voxel Grids (`create_voxel_grid_from_tmesh`)**: Direct surface-confined voxelization bypassing dense 3D memory.
50
129
  - **Multi-Mode Normal Field Generation**: On-the-fly extraction of exact CAD face normals (`mode=0`), smooth vertex normals (`mode=1`), or SDF gradients (`mode=2`).
51
130
  - **Mesh-to-Grid Pipelines (`tmesh2voxel`, `tmesh2sparse`)**: One-line conversion from 3D meshes to dense or sparse Signed Distance Fields.
52
131
  - **Depth-Map Surface Carving (`get_active_voxel_ids_from_depth`)**: Multi-view RGB-D depth image backprojection into active voxel grids.
53
132
  - **Sparse & Occupancy Conversions (`sparse_coo2dense_occ`, `dense_occ2sparse_coo`)**: Seamless conversion between sparse coordinate tensors and dense binary occupancy volumes.
54
133
 
55
- ### 🎨 4. Radiance Fields & Differentiable Primitives
134
+ </details>
135
+
136
+ <details>
137
+ <summary><b>🎨 4. Radiance Fields &amp; Differentiable Primitives</b></summary>
138
+ <br>
139
+
56
140
  - **3D Gaussian Splatting Primitives (`compute_gs_covi`, `compute_gs_aabb`)**: GPU-accelerated covariance matrices, Mahalanobis distances, and tight AABB computation.
57
141
  - **Periodic Gaussian Splatting (`solve_pgs_cluster_tangency_radius`)**: Spatial frequency-aware radiance field query operators.
58
142
  - **Geometric Primitive Structures (`Ray`, `Triangle`, `AABB`, `Edge`)**: Vectorized GPU ray tracing and collision primitives.
59
143
 
60
- ### 📐 5. Geometric Distances & Volume Integrals
144
+ </details>
145
+
146
+ <details>
147
+ <summary><b>📐 5. Geometric Distances &amp; Volume Integrals</b></summary>
148
+ <br>
149
+
61
150
  - **Exact Chamfer Distances (`chamfer_distance`, `one_sided_chamfer_distance`)**: Point-to-point and point-to-mesh geometric error evaluation.
62
151
  - **Exact Hausdorff Distances (`hausdorff_distance`, `one_sided_hausdorff_distance`)**: Maximum deviation metrics for surface fidelity assessment.
63
152
  - **Single-View Volume Integrals (`single_view_volume_integral`)**: Analytical divergence-theorem ray volume integration.
64
153
 
65
- ### 📦 6. 3D Data Loading, Augmentation & Collation
154
+ </details>
155
+
156
+ <details>
157
+ <summary><b>📦 6. 3D Data Loading, Augmentation &amp; Collation</b></summary>
158
+ <br>
159
+
66
160
  - **Benchmark 3D Datasets (`Digit3D`, `PointDigit3D`, `RedWood`, `MeshDataset`)**: Ready-to-use PyTorch dataset abstractions.
67
161
  - **Standard Benchmark 3D Assets (`conquer3d.data.assets`)**: One-click download & caching for Stanford Bunny, Armadillo, Dragon, Lucy, Happy Buddha, Spot, Cow, Teapot, Suzanne, Fandisk, Iphigenia, and more.
68
162
  - **Geometric Data Augmentations (`Rotation`, `Scale`, `RandomRotation`, `RandomScale`, `Sequence`, `MeshSequence`)**: Composable spatial transformation pipelines.
69
163
  - **Custom PyTorch Batch Collation (`bmesh_collate_fn`, `sparse_collate_fn`)**: Efficient handling of variable-sized meshes and sparse tensors in DataLoaders.
70
164
 
71
- ### 🛠️ 7. Procedural Generation & File I/O
72
- - **Procedural Mesh Generators (`create_sphere`, `create_tetrahedra`)**: Parametric geometric shape creation utilities.
73
- - **High-Performance Mesh I/O (`read_obj`, `write_obj`, `read_off`)**: Native loading and saving for vertices, faces, and vertex colors.
165
+ </details>
74
166
 
75
- ---
167
+ <details>
168
+ <summary><b>🛠️ 7. Procedural Generation &amp; File I/O</b></summary>
169
+ <br>
76
170
 
77
- ## ⚡ Benchmarks
171
+ - **Procedural Mesh Generators (`create_sphere`, `create_tetrahedra`)**: Parametric geometric shape creation utilities.
172
+ - **High-Performance Mesh I/O (`read_obj`, `write_obj`, `read_off`)**: Native loading and saving for vertices, faces, and vertex colors.
78
173
 
79
- *Empirical extraction performance on **NVIDIA GeForce RTX 4090** on the **Fandisk CAD model** at **$1024^3$ resolution** (6.86M sparse vertices, 5.15M active voxels):*
80
-
81
- | Algorithm | Mesh Output | Extracted Vertices | Extracted Faces / Quads | Latency (ms) | Throughput | Watertight |
82
- | :--- | :--- | :--- | :--- | :---: | :---: | :---: |
83
- | **Dual Marching Cubes (DMC)** | Triangles | **1,716,386** | **3,432,768** | **3.44 ms** | **~1.0B faces/s** | **Yes** |
84
- | **Dual Marching Cubes (DMC)** | Pure Quads | **1,716,386** | **1,716,384** | **3.22 ms** | **533M quads/s** | **Yes** |
85
- | **Dual Contouring (DC + Normals)** | Triangles | 1,716,386 | 3,432,768 | **4.79 ms** | **717M faces/s** | **Yes** |
86
- | **Marching Cubes Asymptotic (MCA)** | Triangles | 1,716,384 | 3,432,764 | 16.42 ms | **209M faces/s** | **Yes** |
174
+ </details>
87
175
 
88
176
  ---
89
177
 
@@ -156,6 +244,10 @@ query_ids, closest_tri_ids, projected_pts, sdfs = tmesh.query_points(
156
244
  )
157
245
  ```
158
246
 
247
+ > [!TIP]
248
+ > More worked pipelines, the core concepts behind them, and the full operator reference are on the
249
+ > **[documentation site](https://khoidoo.github.io/conquer3d/documentation.html)**.
250
+
159
251
  ---
160
252
 
161
253
  ## 📦 Installation
@@ -165,6 +257,8 @@ query_ids, closest_tri_ids, projected_pts, sdfs = tmesh.query_points(
165
257
  pip install -U conquer3d
166
258
  ```
167
259
 
260
+ Prebuilt CUDA wheels are attached to each release for **Python 3.10–3.14** against **PyTorch 2.8 and 2.11** (CUDA 12.8).
261
+
168
262
  ### 2. Docker (Recommended for instant GPU / CUDA environment)
169
263
  ```bash
170
264
  # Pull and run the pre-built image
@@ -195,16 +289,42 @@ cd conquer3d
195
289
  pip install -e . --no-build-isolation
196
290
  ```
197
291
 
292
+ > [!NOTE]
293
+ > Importing `conquer3d` loads the compiled `_C` extension at module scope, so a CUDA-capable device
294
+ > and a matching PyTorch build are required.
295
+
198
296
  ---
199
297
 
200
298
  ## 📚 Acknowledgements & References
299
+
201
300
  For further theoretical background, GPU collision detection guides, and related literature, please visit:
301
+
202
302
  - **[Research Papers](acknowledgement/REFERENCE.md)**: Computational geometry, differential topology, and acceleration structure foundations.
203
303
  - **[Blog Posts](acknowledgement/BLOG_POST.md)**: GPU spatial traversal, parallel BVH construction, and CUDA optimization guides.
204
304
  - **[Related Repositories](acknowledgement/REPOSITORY.md)**: Open-source geometric deep learning ecosystem.
205
305
  - **[Books](acknowledgement/BOOK.md)**: Core computational geometry references.
206
306
 
307
+ A rendered bibliography is also available on the **[About page](https://khoidoo.github.io/conquer3d/about.html)**.
308
+
309
+ ---
310
+
311
+ ## 📝 Citation
312
+
313
+ ```bibtex
314
+ @software{conquer3d,
315
+ title = {Conquer3D: GPU-Accelerated Differentiable Geometry and Spatial Computing},
316
+ author = {Do, Hoang Khoi},
317
+ year = {2025},
318
+ url = {https://github.com/KhoiDOO/conquer3d}
319
+ }
320
+ ```
321
+
207
322
  ---
208
323
 
209
324
  ## 📄 License
210
- Conquer3D is licensed under the [MIT License](LICENSE).
325
+
326
+ Conquer3D is licensed under the [MIT License](LICENSE).
327
+
328
+ <div align="center">
329
+ <sub>Built with CUDA and PyTorch · <a href="https://khoidoo.github.io/conquer3d/">khoidoo.github.io/conquer3d</a></sub>
330
+ </div>
@@ -97,15 +97,17 @@ def tmesh2sparse(
97
97
  pad: int = 0,
98
98
  return_normals: bool = False,
99
99
  normal_mode: int = 0,
100
- drop_empty_vertex_voxels: bool = False
100
+ drop_empty_vertex_voxels: bool = False,
101
+ return_sdf: bool = True
101
102
  ) -> Union[
103
+ Tuple[torch.Tensor, torch.Tensor],
102
104
  Tuple[torch.Tensor, torch.Tensor, torch.Tensor],
103
105
  Tuple[torch.Tensor, torch.Tensor, torch.Tensor, torch.Tensor]
104
106
  ]:
105
107
  """Computes Signed Distance Fields on sparse voxel grids strictly near the surface.
106
108
 
107
109
  Completely bypasses dense $O(R^3)$ volume allocation by querying the mesh BVH,
108
- re-indexing sparse active vertices, and evaluating SDF solely on active points.
110
+ re-indexing sparse active vertices, and optionally evaluating SDF solely on active points.
109
111
 
110
112
  Args:
111
113
  tm (TriangleMesh): Input TriangleMesh GPU object.
@@ -126,11 +128,19 @@ def tmesh2sparse(
126
128
  return_normals (bool, optional): If True, returns surface normal vectors. Defaults to False.
127
129
  normal_mode (int, optional): Normal mode (0: face normals, 1: vertex normals, 2: displacement vector).
128
130
  drop_empty_vertex_voxels (bool, optional): If True, drops voxels containing no mesh vertices inside their bounding box. Defaults to False.
131
+ return_sdf (bool, optional): If True, queries and returns the Signed Distance Field on sparse grid vertices.
132
+ If False, skips SDF evaluation entirely. Defaults to True.
129
133
 
130
134
  Returns:
131
- Union[Tuple[torch.Tensor, torch.Tensor, torch.Tensor], Tuple[torch.Tensor, torch.Tensor, torch.Tensor, torch.Tensor]]:
132
- - If `return_normals=False`: `(sparse_grid_vertices, active_voxels, sdfs)`
133
- - If `return_normals=True`: `(sparse_grid_vertices, active_voxels, sdfs, grid_normals)`
135
+ Union[
136
+ Tuple[torch.Tensor, torch.Tensor],
137
+ Tuple[torch.Tensor, torch.Tensor, torch.Tensor],
138
+ Tuple[torch.Tensor, torch.Tensor, torch.Tensor, torch.Tensor]
139
+ ]:
140
+ - If `return_sdf=True` and `return_normals=False`: `(sparse_grid_vertices, active_voxels, sdfs)`
141
+ - If `return_sdf=True` and `return_normals=True`: `(sparse_grid_vertices, active_voxels, sdfs, grid_normals)`
142
+ - If `return_sdf=False` and `return_normals=False`: `(sparse_grid_vertices, active_voxels)`
143
+ - If `return_sdf=False` and `return_normals=True`: `(sparse_grid_vertices, active_voxels, grid_normals)`
134
144
  """
135
145
  if grid_min is None:
136
146
  grid_min = [-1.0, -1.0, -1.0]
@@ -155,6 +165,11 @@ def tmesh2sparse(
155
165
  )
156
166
 
157
167
  num_points = grid_vertices.shape[0]
168
+ if not return_sdf:
169
+ if return_normals:
170
+ return grid_vertices, active_voxels.to(torch.int64), grid_normals
171
+ return grid_vertices, active_voxels.to(torch.int64)
172
+
158
173
  if num_points == 0:
159
174
  sdfs = torch.empty(0, dtype=torch.float32, device=device)
160
175
  if return_normals: