claude-unity-bridge 0.1.2__tar.gz

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+ Metadata-Version: 2.4
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+ Name: claude-unity-bridge
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+ Version: 0.1.2
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+ Summary: Control Unity Editor from Claude Code
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+ License: Apache-2.0
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+ Requires-Python: >=3.8
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+ Description-Content-Type: text/markdown
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+ Provides-Extra: dev
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+ Requires-Dist: pytest>=7.0; extra == "dev"
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+ Requires-Dist: pytest-cov>=4.0; extra == "dev"
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+ Requires-Dist: black>=23.0; extra == "dev"
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+ Requires-Dist: flake8>=6.0; extra == "dev"
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+
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+ ---
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+ name: unity
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+ description: Execute Unity Editor commands (run tests, compile, get logs, refresh assets) via file-based bridge. Auto-activates for Unity-related tasks. Requires com.managexr.claude-bridge package installed in Unity project.
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+ ---
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+
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+ # Unity Bridge Skill
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+
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+ Control Unity Editor operations from Claude Code using a reliable file-based communication protocol.
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+
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+ ## Overview
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+
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+ The Unity Bridge enables Claude Code to trigger operations in a running Unity Editor instance without network configuration or port conflicts. It uses a simple file-based protocol where commands are written to `.unity-bridge/command.json` and responses are read from `.unity-bridge/response-{id}.json`.
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+
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+ **Key Features:**
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+ - Execute EditMode and PlayMode tests
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+ - Trigger script compilation
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+ - Refresh asset database
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+ - Check editor status (compilation, play mode, etc.)
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+ - Retrieve Unity console logs
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+
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+ **Multi-Project Support:** Each Unity project has its own `.unity-bridge/` directory, allowing multiple projects to be worked on simultaneously.
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+
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+ ## Requirements
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+
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+ 1. **Unity Package:** Install `com.managexr.claude-bridge` in your Unity project
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+ - Via Package Manager: `https://github.com/ManageXR/claude-unity-bridge.git`
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+ - See main package README for installation instructions
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+
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+ 2. **Unity Editor:** Must be open with your project loaded
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+
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+ 3. **Python 3:** The skill uses a Python script for reliable command execution
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+
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+ ## How It Works
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+
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+ The skill uses a CLI tool (`unity-bridge`) that handles:
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+ - UUID generation for command tracking
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+ - Atomic file writes to prevent corruption
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+ - Exponential backoff polling for responses
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+ - File locking handling
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+ - Automatic cleanup of old response files
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+ - Formatted, human-readable output
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+
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+ This approach ensures **deterministic, rock-solid execution** - the script is tested once and behaves identically every time, handling all edge cases (timeouts, file locking, malformed responses, etc.) without requiring Claude to manage these details in-context.
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+
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+ ## Usage
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+
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+ ### Basic Pattern
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+
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+ When you need to interact with Unity, use the CLI directly:
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+
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+ ```bash
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+ unity-bridge [command] [options]
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+ ```
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+
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+ All commands automatically:
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+ - Generate a unique UUID for tracking
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+ - Write the command atomically
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+ - Poll for response with timeout
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+ - Format output for readability
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+ - Cleanup response files
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+
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+ ### Command Examples
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+
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+ #### Run Tests
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+
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+ Execute Unity tests in EditMode or PlayMode:
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+
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+ ```bash
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+ # Run all EditMode tests
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+ unity-bridge run-tests --mode EditMode
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+
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+ # Run tests with filter
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+ unity-bridge run-tests --mode EditMode --filter "MXR.Tests"
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+
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+ # Run all tests (both modes)
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+ unity-bridge run-tests
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+ ```
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+
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+ **Output:**
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+ ```
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+ ✓ Tests Passed: 410
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+ ✗ Tests Failed: 2
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+ ○ Tests Skipped: 0
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+ Duration: 1.25s
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+
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+ Failed Tests:
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+ - MXR.Tests.AuthTests.LoginWithInvalidCredentials
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+ Expected: success, Actual: failure
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+ - MXR.Tests.NetworkTests.TimeoutHandling
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+ NullReferenceException: Object reference not set
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+ ```
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+
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+ **Parameters:**
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+ - `--mode` - `EditMode` or `PlayMode` (optional, defaults to both)
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+ - `--filter` - Test name filter pattern (optional)
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+ - `--timeout` - Override default 30s timeout
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+
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+ #### Compile Scripts
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+
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+ Trigger Unity script compilation:
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+
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+ ```bash
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+ unity-bridge compile
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+ ```
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+
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+ **Output (Success):**
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+ ```
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+ ✓ Compilation Successful
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+ Duration: 2.3s
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+ ```
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+
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+ **Output (Failure):**
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+ ```
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+ ✗ Compilation Failed
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+
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+ Assets/Scripts/Player.cs:25: error CS0103: The name 'invalidVar' does not exist
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+ Assets/Scripts/Enemy.cs:67: error CS0246: Type 'MissingClass' could not be found
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+ ```
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+
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+ #### Get Console Logs
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+
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+ Retrieve Unity console output:
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+
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+ ```bash
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+ # Get last 20 logs
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+ unity-bridge get-console-logs --limit 20
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+
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+ # Get only errors
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+ unity-bridge get-console-logs --limit 10 --filter Error
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+
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+ # Get warnings
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+ unity-bridge get-console-logs --filter Warning
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+ ```
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+
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+ **Output:**
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+ ```
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+ Console Logs (last 10, filtered by Error):
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+
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+ [Error] NullReferenceException: Object reference not set
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+ at Player.Update() in Assets/Scripts/Player.cs:34
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+
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+ [Error] Failed to load asset: missing_texture.png
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+
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+ [Error] (x3) Shader compilation failed
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+ See Console for details
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+ ```
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+
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+ **Parameters:**
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+ - `--limit` - Maximum number of logs (default: 50)
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+ - `--filter` - Filter by type: `Log`, `Warning`, or `Error`
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+
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+ #### Get Editor Status
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+
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+ Check Unity Editor state:
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+
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+ ```bash
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+ unity-bridge get-status
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+ ```
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+
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+ **Output:**
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+ ```
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+ Unity Editor Status:
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+ - Compilation: ✓ Ready
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+ - Play Mode: ✏ Editing
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+ - Updating: No
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+ ```
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+
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+ **Possible States:**
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+ - Compilation: `✓ Ready` or `⏳ Compiling...`
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+ - Play Mode: `✏ Editing`, `▶ Playing`, or `⏸ Paused`
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+ - Updating: `Yes` or `No`
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+
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+ #### Refresh Asset Database
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+
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+ Force Unity to refresh assets:
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+
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+ ```bash
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+ unity-bridge refresh
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+ ```
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+
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+ **Output:**
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+ ```
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+ ✓ Asset Database Refreshed
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+ Duration: 0.5s
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+ ```
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+
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+ ### Advanced Options
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+
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+ #### Timeout Configuration
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+
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+ Override the default 30-second timeout:
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+
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+ ```bash
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+ unity-bridge run-tests --timeout 60
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+ ```
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+
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+ Use longer timeouts for:
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+ - Large test suites
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+ - PlayMode tests (which start/stop Play Mode)
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+ - Full project compilation
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+
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+ #### Cleanup Old Responses
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+
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+ Automatically remove old response files before executing:
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+
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+ ```bash
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+ unity-bridge compile --cleanup
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+ ```
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+
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+ This removes response files older than 1 hour. Useful for maintaining a clean workspace.
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+
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+ #### Verbose Output
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+
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+ See detailed execution progress:
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+
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+ ```bash
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+ unity-bridge run-tests --verbose
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+ ```
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+
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+ Prints:
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+ - Command ID
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+ - Polling attempts
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+ - Response file detection
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+ - Cleanup operations
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+
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+ ### Error Handling
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+
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+ The script provides clear error messages for common issues:
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+
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+ **Unity Not Running:**
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+ ```
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+ Error: Unity Editor not detected. Ensure Unity is open with the project loaded.
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+ ```
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+
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+ **Command Timeout:**
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+ ```
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+ Error: Command timed out after 30s. Check Unity Console for errors.
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+ ```
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+
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+ **Invalid Parameters:**
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+ ```
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+ Error: Failed to write command file: Invalid mode 'InvalidMode'
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+ ```
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+
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+ **Exit Codes:**
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+ - `0` - Success
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+ - `1` - Error (Unity not running, invalid params, etc.)
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+ - `2` - Timeout
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+
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+ ## Integration with Claude Code
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+
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+ When you're working in a Unity project directory, you can ask Claude Code to perform Unity operations naturally:
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+
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+ - "Run the Unity tests in EditMode"
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+ - "Check if there are any compilation errors"
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+ - "Show me the last 10 error logs from Unity"
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+ - "Refresh the Unity asset database"
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+
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+ Claude Code will automatically use this skill to execute the commands via the Python script.
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+
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+ ## File Protocol Details
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+
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+ ### Command Format
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+ Written to `.unity-bridge/command.json`:
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+
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+ ```json
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+ {
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+ "id": "550e8400-e29b-41d4-a716-446655440000",
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+ "action": "run-tests",
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+ "params": {
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+ "testMode": "EditMode",
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+ "filter": "MyTests"
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+ }
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+ }
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+ ```
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+
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+ ### Response Format
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+ Read from `.unity-bridge/response-{id}.json`:
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+
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+ ```json
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+ {
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+ "id": "550e8400-e29b-41d4-a716-446655440000",
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+ "status": "success",
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+ "action": "run-tests",
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+ "duration_ms": 1250,
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+ "result": {
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+ "passed": 410,
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+ "failed": 0,
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+ "skipped": 0,
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+ "failures": []
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+ }
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+ }
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+ ```
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+
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+ **Status Values:**
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+ - `running` - Command in progress (may see intermediate responses)
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+ - `success` - Command completed successfully
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+ - `failure` - Command completed with failures (e.g., failed tests)
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+ - `error` - Command execution error
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+
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+ ## Project Structure
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+
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+ ```
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+ skill/
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+ ├── SKILL.md # This file
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+ ├── pyproject.toml # Package configuration
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+ ├── src/
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+ │ └── claude_unity_bridge/
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+ │ ├── __init__.py # Package version
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+ │ └── cli.py # CLI implementation
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+ ├── tests/
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+ │ └── test_cli.py # Unit tests
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+ └── references/
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+ ├── COMMANDS.md # Detailed command specifications
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+ └── EXTENDING.md # Guide for adding custom commands
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+ ```
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+
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+ ## Detailed Documentation
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+
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+ For more information, see:
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+
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+ - **[COMMANDS.md](references/COMMANDS.md)** - Complete command reference with all parameters, response formats, and edge cases
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+ - **[EXTENDING.md](references/EXTENDING.md)** - Tutorial for adding custom commands to the Unity Bridge for project-specific workflows
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+
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+ ## Troubleshooting
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+
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+ ### Unity Not Responding
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+
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+ **Symptoms:** Commands timeout or "Unity not detected" error
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+
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+ **Solutions:**
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+ 1. Ensure Unity Editor is open with the project loaded
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+ 2. Check that the package is installed (`Window > Package Manager`)
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+ 3. Verify `.unity-bridge/` directory exists in project root
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+ 4. Check Unity Console for errors from ClaudeBridge package
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+
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+ ### Response File Issues
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+ **Symptoms:** "Failed to parse response JSON" error
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+
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+ **Solutions:**
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+ 1. Check Unity Console for ClaudeBridge errors
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+ 2. Manually inspect `.unity-bridge/response-*.json` files
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+ 3. Try cleaning up old responses with `--cleanup` flag
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+ 4. Restart Unity Editor if file system is in bad state
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+
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+ ### Performance Issues
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+
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+ **Symptoms:** Slow response times, frequent timeouts
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+
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+ **Solutions:**
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+ 1. Increase timeout with `--timeout 60` or higher
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+ 2. Close unnecessary Unity Editor windows
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+ 3. Reduce test scope with `--filter` parameter
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+ 4. Check system resources (CPU, memory)
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+
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+ ### File Locking Errors
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+ **Symptoms:** Intermittent errors reading/writing files
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+
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+ **Solutions:**
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+ 1. The CLI handles file locking automatically with retries
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+ 2. If persistent, check for antivirus interference
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+ 3. Verify file permissions on `.unity-bridge/` directory
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+
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+ ## Installation
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+
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+ ### Install the CLI
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+
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+ ```bash
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+ pip install claude-unity-bridge
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+ ```
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+
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+ Or for development:
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+ ```bash
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+ cd claude-unity-bridge/skill
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+ pip install -e ".[dev]"
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+ ```
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+
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+ ### Verify Setup
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+
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+ ```bash
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+ unity-bridge health-check
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+ ```
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+
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+ ### Install the Skill (Optional)
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+ To use this skill in Claude Code:
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+ 1. Symlink the skill directory:
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+ ```bash
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+ ln -s "$(pwd)/skill" ~/.claude/skills/unity
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+ ```
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+ 2. Restart Claude Code to load the skill
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+ 3. Navigate to your Unity project directory in Claude Code
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+ 4. Ask Claude to perform Unity operations naturally
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+ ## Why a CLI Tool?
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+ The skill uses a CLI tool instead of implementing the protocol directly in Claude Code prompts for several critical reasons:
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+ **Consistency:** UUID generation, polling logic, and error handling work identically every time. Without the CLI, Claude might implement these differently across sessions, leading to subtle bugs.
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+ **Reliability:** All edge cases are handled once in tested code:
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+ - File locking when Unity writes responses
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+ - Exponential backoff for polling
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+ - Atomic command writes to prevent corruption
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+ - Graceful handling of malformed JSON
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+ - Proper cleanup of stale files
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+ **Error Messages:** Clear, actionable error messages for all failure modes. Claude doesn't have to figure out what went wrong each time.
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+ **Token Efficiency:** The CLI handles complexity, so Claude doesn't need to manage low-level details in-context. The SKILL.md stays concise while providing full functionality.
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+ **Deterministic Exit Codes:** Shell integration works reliably with standard exit codes (0=success, 1=error, 2=timeout).
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+ **Rock Solid:** Test the CLI once, it works forever. No variability between Claude sessions.
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+ ## Support
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+ For issues or questions:
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+ - Package Issues: https://github.com/ManageXR/claude-unity-bridge/issues
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+ - Skill Issues: Report in the same repository with `[Skill]` prefix