bytefight-core 0.1.0__tar.gz

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+ MIT License
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+
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+ Copyright (c) 2026 Jaeheon Shim
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
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+ of this software and associated documentation files (the "Software"), to deal
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+ in the Software without restriction, including without limitation the rights
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+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ copies of the Software, and to permit persons to whom the Software is
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+ furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all
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+ copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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+ SOFTWARE.
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+ Metadata-Version: 2.4
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+ Name: bytefight-core
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+ Version: 0.1.0
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+ Summary: The SDK for the ByteFight competition platform
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+ Author: Jaeheon Shim
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+ Author-email: Jaeheon Shim <jaeheon.shim@gatech.edu>
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+ License-Expression: MIT
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+ License-File: LICENSE
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+ Requires-Dist: pydantic>=2.0
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+ Requires-Python: >=3.12
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+ Description-Content-Type: text/markdown
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+
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+ # bytefight-core
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+
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+ The SDK for the ByteFight competition platform
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+ # bytefight-core
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+
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+ The SDK for the ByteFight competition platform
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+ [project]
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+ name = "bytefight-core"
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+ version = "0.1.0"
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+ description = "The SDK for the ByteFight competition platform"
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+ readme = "README.md"
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+ license = "MIT"
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+ license-files = ["LICENSE"]
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+ authors = [
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+ { name = "Jaeheon Shim", email = "jaeheon.shim@gatech.edu" }
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+ ]
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+ requires-python = ">=3.12"
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+ dependencies = [
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+ "pydantic>=2.0",
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+ ]
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+
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+ [build-system]
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+ requires = ["uv_build>=0.11.21,<0.12.0"]
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+ build-backend = "uv_build"
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+ from importlib.metadata import version
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+
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+ from bytefight_core.interface import (Action, GameController, GameResult,
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+ GameResultFile, MatchStatus, Obs,
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+ PlayerController, PlayerHandle)
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+ from bytefight_core.local import LocalPlayerHandle
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+ from bytefight_core.protocol import (StdioPlayerHandle,
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+ isolate_protocol_stream, model_args,
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+ run_agent, serve_stdio)
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+
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+ __all__ = [
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+ "Action",
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+ "Obs",
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+ "MatchStatus",
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+ "GameResult",
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+ "GameResultFile",
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+ "PlayerController",
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+ "PlayerHandle",
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+ "GameController",
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+ "LocalPlayerHandle",
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+ "StdioPlayerHandle",
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+ "serve_stdio",
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+ "run_agent",
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+ "isolate_protocol_stream",
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+ "model_args",
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+ ]
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+
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+ __version__ = version("bytefight-core")
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+ from abc import ABC, abstractmethod
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+ from dataclasses import dataclass, field
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+ from enum import Enum
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+ from pathlib import Path
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+ from typing import Generic, TypeVar
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+
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+ from pydantic import BaseModel
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+
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+ Action = TypeVar("Action", bound=BaseModel)
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+ Obs = TypeVar("Obs", bound=BaseModel)
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+
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+
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+ class MatchStatus(Enum):
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+ CREATED = "created"
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+ SCHEDULING = "scheduling"
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+ WAITING = "waiting"
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+ IN_PROGRESS = "in_progress"
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+ FAILED = "failed"
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+ PLAYER_A_WIN = "team_a_win"
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+ PLAYER_B_WIN = "team_b_win"
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+ DRAW = "draw"
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+ SUBMISSION_VALID = "submission_valid"
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+ SUBMISSION_INVALID = "submission_invalid"
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+
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+
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+ @dataclass(frozen=True)
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+ class GameResultFile:
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+ path: str | Path
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+ slug: str
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+ visibility: str
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+ team_uuid: str | None = None
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+
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+
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+ @dataclass
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+ class GameResult:
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+ status: MatchStatus
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+ files: list[GameResultFile] = field(default_factory=list)
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+
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+
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+ class GameController(ABC, Generic[Action, Obs]):
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+ @abstractmethod
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+ def play(self) -> GameResult: ...
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+
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+ @abstractmethod
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+ def validate(self) -> GameResult: ...
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+
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+
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+ class PlayerHandle(ABC, Generic[Action, Obs]):
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+ @abstractmethod
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+ def exchange(self, obs: Obs, *, timeout: float | None = None) -> Action | None: ...
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+
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+ def close(self) -> None: ...
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+
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+
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+ class PlayerController(ABC, Generic[Action, Obs]):
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+ @abstractmethod
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+ def play(self, obs: Obs) -> Action: ...
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+ from bytefight_core.interface import (Action, Obs, PlayerController,
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+ PlayerHandle)
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+
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+
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+ class LocalPlayerHandle(PlayerHandle[Action, Obs]):
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+ def __init__(
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+ self,
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+ controller: PlayerController[Action, Obs],
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+ *,
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+ raise_errors: bool = False,
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+ ):
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+ self._controller = controller
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+ self._raise_errors = raise_errors
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+
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+ def exchange(self, obs: Obs, *, timeout: float | None = None) -> Action | None:
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+ try:
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+ return self._controller.play(obs)
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+ except Exception:
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+ if self._raise_errors:
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+ raise
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+ return None
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+ import os
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+ import select
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+ import sys
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+ from typing import IO, Any, get_args, get_origin
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+
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+ from bytefight_core.interface import (Action, Obs, PlayerController,
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+ PlayerHandle)
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+ from pydantic import BaseModel
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+
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+
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+ def model_args(
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+ controller: PlayerController[Action, Obs] | type[PlayerController[Action, Obs]],
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+ ) -> tuple[type[Any], type[Any]]:
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+ cls = controller if isinstance(controller, type) else type(controller)
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+ for klass in cls.__mro__:
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+ for base in getattr(klass, "__orig_bases__", ()):
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+ if get_origin(base) is PlayerController:
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+ args = get_args(base)
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+ if len(args) == 2 and all(
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+ isinstance(a, type) and issubclass(a, BaseModel) for a in args
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+ ):
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+ return args # type: ignore[return-value]
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+ raise TypeError(
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+ f"{cls.__name__} must subclass "
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+ "PlayerController[YourAction, YourObs] with concrete pydantic models so the "
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+ "protocol knows how to parse observations"
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+ )
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+
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+
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+ class StdioPlayerHandle(PlayerHandle[Action, Obs]):
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+ def __init__(
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+ self,
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+ stdin: IO[str],
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+ stdout: IO[str],
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+ action_type: type[Action],
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+ ):
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+ self._stdin = stdin
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+ self._stdout = stdout
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+ self._action_type = action_type
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+
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+ def exchange(self, obs: Obs, *, timeout: float | None = None) -> Action | None:
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+ try:
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+ self._stdin.write(obs.model_dump_json() + "\n")
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+ self._stdin.flush()
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+ if timeout is not None:
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+ ready, _, _ = select.select([self._stdout], [], [], timeout)
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+ if not ready:
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+ return None
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+ line = self._stdout.readline()
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+ if not line:
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+ return None
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+ return self._action_type.model_validate_json(line)
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+ except (OSError, ValueError):
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+ return None
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+
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+ def close(self) -> None:
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+ self._stdin.close()
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+ self._stdout.close()
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+
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+
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+ def serve_stdio(
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+ controller: PlayerController[Action, Obs],
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+ stdin: IO[str],
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+ stdout: IO[str],
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+ obs_type: type[Obs] | None = None,
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+ ) -> None:
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+ model = obs_type if obs_type is not None else model_args(controller)[1]
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+ for line in stdin:
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+ obs = model.model_validate_json(line)
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+ action = controller.play(obs)
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+ stdout.write(action.model_dump_json() + "\n")
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+ stdout.flush()
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+
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+
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+ def isolate_protocol_stream() -> IO[str]:
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+ sys.stdout.flush()
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+ protocol_out = os.fdopen(os.dup(1), "w", buffering=1)
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+ os.dup2(2, 1)
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+ sys.stdout = sys.stderr
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+ return protocol_out
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+
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+
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+ def run_agent(
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+ controller: PlayerController[Action, Obs],
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+ *,
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+ stdin: IO[str] | None = None,
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+ stdout: IO[str] | None = None,
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+ obs_type: type[Obs] | None = None,
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+ ) -> None:
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+ protocol_out = stdout if stdout is not None else isolate_protocol_stream()
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+ serve_stdio(controller, stdin or sys.stdin, protocol_out, obs_type)