bridges 3.5.0.dev1__tar.gz → 3.5.0.dev2__tar.gz
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- {bridges-3.5.0.dev1/bridges.egg-info → bridges-3.5.0.dev2}/PKG-INFO +1 -1
- {bridges-3.5.0.dev1 → bridges-3.5.0.dev2}/bridges/array1d.py +2 -2
- {bridges-3.5.0.dev1 → bridges-3.5.0.dev2}/bridges/bar_chart.py +1 -1
- {bridges-3.5.0.dev1 → bridges-3.5.0.dev2}/bridges/bin_tree_element.py +1 -1
- {bridges-3.5.0.dev1 → bridges-3.5.0.dev2}/bridges/color.py +2 -2
- {bridges-3.5.0.dev1 → bridges-3.5.0.dev2}/bridges/data_src_dependent/country.py +2 -2
- {bridges-3.5.0.dev1 → bridges-3.5.0.dev2}/bridges/dl_element.py +1 -1
- {bridges-3.5.0.dev1 → bridges-3.5.0.dev2}/bridges/graph_adj_list.py +7 -7
- {bridges-3.5.0.dev1 → bridges-3.5.0.dev2}/bridges/graph_adj_matrix.py +1 -1
- {bridges-3.5.0.dev1 → bridges-3.5.0.dev2}/bridges/grid.py +1 -1
- {bridges-3.5.0.dev1 → bridges-3.5.0.dev2}/bridges/kd_tree_element.py +1 -1
- {bridges-3.5.0.dev1 → bridges-3.5.0.dev2}/bridges/link_visualizer.py +1 -1
- {bridges-3.5.0.dev1 → bridges-3.5.0.dev2}/bridges/ml_element.py +1 -1
- {bridges-3.5.0.dev1 → bridges-3.5.0.dev2}/bridges/non_blocking_game.py +13 -13
- {bridges-3.5.0.dev1 → bridges-3.5.0.dev2}/bridges/polyline.py +1 -1
- {bridges-3.5.0.dev1 → bridges-3.5.0.dev2}/bridges/rectangle.py +1 -1
- {bridges-3.5.0.dev1 → bridges-3.5.0.dev2}/bridges/sl_element.py +1 -1
- {bridges-3.5.0.dev1 → bridges-3.5.0.dev2}/bridges/sorting_benchmark.py +2 -2
- {bridges-3.5.0.dev1 → bridges-3.5.0.dev2}/bridges/symbol_collection.py +1 -1
- {bridges-3.5.0.dev1 → bridges-3.5.0.dev2}/bridges/text.py +1 -1
- {bridges-3.5.0.dev1 → bridges-3.5.0.dev2}/bridges/tree_element.py +1 -1
- {bridges-3.5.0.dev1 → bridges-3.5.0.dev2}/bridges/world_map.py +7 -5
- {bridges-3.5.0.dev1 → bridges-3.5.0.dev2/bridges.egg-info}/PKG-INFO +1 -1
- {bridges-3.5.0.dev1 → bridges-3.5.0.dev2}/setup.py +1 -1
- {bridges-3.5.0.dev1 → bridges-3.5.0.dev2}/LICENSE +0 -0
- {bridges-3.5.0.dev1 → bridges-3.5.0.dev2}/MANIFEST.in +0 -0
- {bridges-3.5.0.dev1 → bridges-3.5.0.dev2}/README.md +0 -0
- {bridges-3.5.0.dev1 → bridges-3.5.0.dev2}/bridges/__init__.py +0 -0
- {bridges-3.5.0.dev1 → bridges-3.5.0.dev2}/bridges/array.py +0 -0
- {bridges-3.5.0.dev1 → bridges-3.5.0.dev2}/bridges/array2d.py +0 -0
- {bridges-3.5.0.dev1 → bridges-3.5.0.dev2}/bridges/array3d.py +0 -0
- {bridges-3.5.0.dev1 → bridges-3.5.0.dev2}/bridges/audio_channel.py +0 -0
- {bridges-3.5.0.dev1 → bridges-3.5.0.dev2}/bridges/audio_clip.py +0 -0
- {bridges-3.5.0.dev1 → bridges-3.5.0.dev2}/bridges/avl_tree_element.py +0 -0
- {bridges-3.5.0.dev1 → bridges-3.5.0.dev2}/bridges/bfs_benchmark.py +0 -0
- {bridges-3.5.0.dev1 → bridges-3.5.0.dev2}/bridges/blocking_game.py +0 -0
- {bridges-3.5.0.dev1 → bridges-3.5.0.dev2}/bridges/bridges.py +0 -0
- {bridges-3.5.0.dev1 → bridges-3.5.0.dev2}/bridges/bst_element.py +0 -0
- {bridges-3.5.0.dev1 → bridges-3.5.0.dev2}/bridges/camera.py +0 -0
- {bridges-3.5.0.dev1 → bridges-3.5.0.dev2}/bridges/circ_dl_element.py +0 -0
- {bridges-3.5.0.dev1 → bridges-3.5.0.dev2}/bridges/circ_sl_element.py +0 -0
- {bridges-3.5.0.dev1 → bridges-3.5.0.dev2}/bridges/circle.py +0 -0
- {bridges-3.5.0.dev1 → bridges-3.5.0.dev2}/bridges/color_grid.py +0 -0
- {bridges-3.5.0.dev1 → bridges-3.5.0.dev2}/bridges/connector.py +0 -0
- {bridges-3.5.0.dev1 → bridges-3.5.0.dev2}/bridges/data_src_dependent/__init__.py +0 -0
- {bridges-3.5.0.dev1 → bridges-3.5.0.dev2}/bridges/data_src_dependent/actor_movie_imdb.py +0 -0
- {bridges-3.5.0.dev1 → bridges-3.5.0.dev2}/bridges/data_src_dependent/amenity.py +0 -0
- {bridges-3.5.0.dev1 → bridges-3.5.0.dev2}/bridges/data_src_dependent/cancer_incidence.py +0 -0
- {bridges-3.5.0.dev1 → bridges-3.5.0.dev2}/bridges/data_src_dependent/city.py +0 -0
- {bridges-3.5.0.dev1 → bridges-3.5.0.dev2}/bridges/data_src_dependent/data_source.py +0 -0
- {bridges-3.5.0.dev1 → bridges-3.5.0.dev2}/bridges/data_src_dependent/earthquake_usgs.py +0 -0
- {bridges-3.5.0.dev1 → bridges-3.5.0.dev2}/bridges/data_src_dependent/elevation.py +0 -0
- {bridges-3.5.0.dev1 → bridges-3.5.0.dev2}/bridges/data_src_dependent/game.py +0 -0
- {bridges-3.5.0.dev1 → bridges-3.5.0.dev2}/bridges/data_src_dependent/gutenberg_book.py +0 -0
- {bridges-3.5.0.dev1 → bridges-3.5.0.dev2}/bridges/data_src_dependent/gutenberg_meta.py +0 -0
- {bridges-3.5.0.dev1 → bridges-3.5.0.dev2}/bridges/data_src_dependent/lru_cache.py +0 -0
- {bridges-3.5.0.dev1 → bridges-3.5.0.dev2}/bridges/data_src_dependent/map_constants.py +0 -0
- {bridges-3.5.0.dev1 → bridges-3.5.0.dev2}/bridges/data_src_dependent/movie_actor_wiki_data.py +0 -0
- {bridges-3.5.0.dev1 → bridges-3.5.0.dev2}/bridges/data_src_dependent/osm.py +0 -0
- {bridges-3.5.0.dev1 → bridges-3.5.0.dev2}/bridges/data_src_dependent/reddit.py +0 -0
- {bridges-3.5.0.dev1 → bridges-3.5.0.dev2}/bridges/data_src_dependent/shakespeare.py +0 -0
- {bridges-3.5.0.dev1 → bridges-3.5.0.dev2}/bridges/data_src_dependent/song.py +0 -0
- {bridges-3.5.0.dev1 → bridges-3.5.0.dev2}/bridges/data_src_dependent/us_county.py +0 -0
- {bridges-3.5.0.dev1 → bridges-3.5.0.dev2}/bridges/data_src_dependent/us_state.py +0 -0
- {bridges-3.5.0.dev1 → bridges-3.5.0.dev2}/bridges/data_src_dependent/world_cities.py +0 -0
- {bridges-3.5.0.dev1 → bridges-3.5.0.dev2}/bridges/edge.py +0 -0
- {bridges-3.5.0.dev1 → bridges-3.5.0.dev2}/bridges/element.py +0 -0
- {bridges-3.5.0.dev1 → bridges-3.5.0.dev2}/bridges/element_visualizer.py +0 -0
- {bridges-3.5.0.dev1 → bridges-3.5.0.dev2}/bridges/game_cell.py +0 -0
- {bridges-3.5.0.dev1 → bridges-3.5.0.dev2}/bridges/game_grid.py +0 -0
- {bridges-3.5.0.dev1 → bridges-3.5.0.dev2}/bridges/gamebase.py +0 -0
- {bridges-3.5.0.dev1 → bridges-3.5.0.dev2}/bridges/gamebase3D.py +0 -0
- {bridges-3.5.0.dev1 → bridges-3.5.0.dev2}/bridges/graph_benchmark.py +0 -0
- {bridges-3.5.0.dev1 → bridges-3.5.0.dev2}/bridges/input_helper.py +0 -0
- {bridges-3.5.0.dev1 → bridges-3.5.0.dev2}/bridges/input_state_machine.py +0 -0
- {bridges-3.5.0.dev1 → bridges-3.5.0.dev2}/bridges/keypress_listener.py +0 -0
- {bridges-3.5.0.dev1 → bridges-3.5.0.dev2}/bridges/light.py +0 -0
- {bridges-3.5.0.dev1 → bridges-3.5.0.dev2}/bridges/line_chart.py +0 -0
- {bridges-3.5.0.dev1 → bridges-3.5.0.dev2}/bridges/map.py +0 -0
- {bridges-3.5.0.dev1 → bridges-3.5.0.dev2}/bridges/mesh.py +0 -0
- {bridges-3.5.0.dev1 → bridges-3.5.0.dev2}/bridges/named_color.py +0 -0
- {bridges-3.5.0.dev1 → bridges-3.5.0.dev2}/bridges/named_symbol.py +0 -0
- {bridges-3.5.0.dev1 → bridges-3.5.0.dev2}/bridges/non_blocking_game3D.py +0 -0
- {bridges-3.5.0.dev1 → bridges-3.5.0.dev2}/bridges/page_rank_benchmark.py +0 -0
- {bridges-3.5.0.dev1 → bridges-3.5.0.dev2}/bridges/particle_system.py +0 -0
- {bridges-3.5.0.dev1 → bridges-3.5.0.dev2}/bridges/polygon.py +0 -0
- {bridges-3.5.0.dev1 → bridges-3.5.0.dev2}/bridges/primitives.py +0 -0
- {bridges-3.5.0.dev1 → bridges-3.5.0.dev2}/bridges/scene.py +0 -0
- {bridges-3.5.0.dev1 → bridges-3.5.0.dev2}/bridges/shortest_path_benchmark.py +0 -0
- {bridges-3.5.0.dev1 → bridges-3.5.0.dev2}/bridges/socket_connection.py +0 -0
- {bridges-3.5.0.dev1 → bridges-3.5.0.dev2}/bridges/symbol.py +0 -0
- {bridges-3.5.0.dev1 → bridges-3.5.0.dev2}/bridges/symbol_group.py +0 -0
- {bridges-3.5.0.dev1 → bridges-3.5.0.dev2}/bridges/us_map.py +0 -0
- {bridges-3.5.0.dev1 → bridges-3.5.0.dev2}/bridges.egg-info/SOURCES.txt +0 -0
- {bridges-3.5.0.dev1 → bridges-3.5.0.dev2}/bridges.egg-info/dependency_links.txt +0 -0
- {bridges-3.5.0.dev1 → bridges-3.5.0.dev2}/bridges.egg-info/requires.txt +0 -0
- {bridges-3.5.0.dev1 → bridges-3.5.0.dev2}/bridges.egg-info/top_level.txt +0 -0
- {bridges-3.5.0.dev1 → bridges-3.5.0.dev2}/setup.cfg +0 -0
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Array1D has iterator semantic to enable range for loops. For instance,
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@code{java}
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arr = Array1D(3)
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arr[0] = Element("a")
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arr[1] = Element("b")
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arr[2] = Element("c")
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for el in arr:
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print(el.label)
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@endcode
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Example Tutorial at: https://bridgesuncc.github.io/tutorials/Array.html (1D, 2D, and 3D Array)<br>
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"""
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@date 2018, 7/23/19, 1/6/21
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@sa Binary tree tutorial, https://bridgesuncc.github.io/tutorials/BinTree.html
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"""
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def __init__(self, **kwargs) -> None:
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ValueError: if any of the RGBA values are outside of their respective range
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@code{.py}
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my_color = Color("red") # equivalent to (255, 0, 0, 1.0)
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my_color.rgba(255, 0, 0, 1.0) # using rgba notation
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my_color = Color(r=255) # equivalent to (255, 0, 0, 1.0)
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my_color = Color(255, 0, 0) # equivalent to (255, 0, 0, 1.0)
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@endcode
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@author Kalpathi Subramanian
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@date Last modified June 7, 2025
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@date 2018, 6/24/19
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@sa Doubly Linked List tutorial : https://bridgesuncc.github.io/tutorials/DoublyLinkedList.html
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"""
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one can access through getLinkVisualizer(). Here is a simple example:
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@endcode
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@endcode
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@endcode
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@sa graph adjacency list tutorial, https://bridgesuncc.github.io/tutorials/Graph.html
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@endcode
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@code{.py}
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def game_loop():
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set_BG_Color(rand()%10, rand()%10, NamedColor.lightsalmon);
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-
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+
@endcode
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The gameLoop can also probe the state of some keys
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of the keyboard using functions key_up(), key_left(),
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@@ -90,11 +90,11 @@ class NonBlockingGame(GameBase):
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following code will only color the board randomly
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when the up arrow is pressed.
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-
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+
@code{.py}
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def game_loop():
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if key_up():
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set_bg_color(rand()%10, rand()%10, NamedColor.lightsalmon);
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-
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+
@endcode
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The previous way will have an action executed at each
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frame of the game if the key stays pressed. This
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@@ -108,14 +108,14 @@ class NonBlockingGame(GameBase):
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keys that are recognized by Bridges. See the
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following code for a simple usage:
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-
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+
@code{.py}
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def initialize() override:
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keyUpSetupFire(20);
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gameLoop():
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if (keyUpFire()): # will only be true once every 20 frames
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setBGColor(rand()%10, rand()%10, NamedColor.lightsalmon);
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-
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+
@endcode
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Bridges supports a third way to use inputs that
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enables you to know the first frame a key is
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pressed and the first frame a key is no longer
|
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@@ -128,7 +128,7 @@ class NonBlockingGame(GameBase):
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keyUpStillNotPressed(). The following code
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examplifies the usage of these functions.
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-
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+
@code{.py}
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gameLoop():
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if (keyUpJustPressed()):
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setBGColor(0, 0, NamedColor.lightsalmon);
|
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@@ -138,12 +138,12 @@ class NonBlockingGame(GameBase):
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setBGColor(0, 2, NamedColor.lightsalmon);
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if (keyUpStillNotPressed()):
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setBGColor(0, 3, NamedColor.lightsalmon);
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-
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+
@endcode
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@author Erik Saule
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@date 7-21-19, 1-12-23
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-
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+
@sa NonBlockingGame tutorial at: https://bridgesuncc.github.io/tutorials/NonBlockingGame.html
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"""
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def __init__(self, assid, login, apikey, rows, cols, debug=False):
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super(NonBlockingGame, self).__init__(assid, login, apikey, rows, cols, debug)
|
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@@ -13,7 +13,7 @@ class Polyline(Symbol):
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@date 2018, 7/23/19, 1/2/21
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15
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-
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+
@sa Shape collection tutorial, https://bridgesuncc.github.io/tutorials/Symbol_Collection.html
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"""
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def __init__(self, pts = None):
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@@ -11,7 +11,7 @@ class Rectangle(Symbol):
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@author Matthew Mcquaigue
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@date 2018, 7/23/19
|
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-
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+
@sa Shape collection tutorial, https://bridgesuncc.github.io/tutorials/Symbol_Collection.html
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"""
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@@ -23,7 +23,7 @@ class SLelement(Element):
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@author Matthew Mcquaigue
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@date 2018, 6/24/19, 2021
|
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|
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|
-
|
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|
+
@sa Singly Linked List tutorial : https://bridgesuncc.github.io/tutorials/SinglyLinkedList.html
|
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|
"""
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def __init__(self, **kwargs) -> None:
|
|
@@ -22,13 +22,13 @@ class SortingBenchmark:
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23
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sorting algorithms can be passed to the run function for being benchmarked. A typical use would look something like
|
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|
|
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|
-
|
|
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|
+
@code{.py}
|
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|
def mysort(int array, int arraysize)
|
|
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|
lc = LineChart();
|
|
28
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|
sb SortingBenchmark(lc);
|
|
29
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|
sb.linear_range (100, 1000, 5);
|
|
30
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|
sb.run("mysortingalgorithm", mysort);
|
|
31
|
-
|
|
31
|
+
@endcode
|
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|
|
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|
@author Erik Saule
|
|
34
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|
@date 07/20/2019
|
|
@@ -10,7 +10,7 @@ class Text(Symbol):
|
|
|
10
10
|
@author Matthew Mcquaigue, Erik Saule
|
|
11
11
|
@date 7/18/22 (last modified)
|
|
12
12
|
|
|
13
|
-
|
|
13
|
+
@sa Symbol Collection tutorial :
|
|
14
14
|
http://bridgesuncc.github.io/tutorials/Symbol_Collection.html
|
|
15
15
|
"""
|
|
16
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|
def __init__(self, label = None):
|
|
@@ -27,7 +27,7 @@ class TreeElement(Element):
|
|
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27
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|
@author Matthew McQuaigue
|
|
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|
|
|
29
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|
@date 2018, 7/23/19
|
|
30
|
-
|
|
30
|
+
@sa Kd tree tutorial https://bridgesuncc.github.io/tutorials/KdTree.html
|
|
31
31
|
"""
|
|
32
32
|
|
|
33
33
|
QUOTE = "\""
|
|
@@ -1,5 +1,6 @@
|
|
|
1
1
|
from bridges.map import *
|
|
2
2
|
import json
|
|
3
|
+
from bridges.data_src_dependent.country import Country
|
|
3
4
|
|
|
4
5
|
class WorldMap(Map):
|
|
5
6
|
"""
|
|
@@ -8,7 +9,7 @@ class WorldMap(Map):
|
|
|
8
9
|
|
|
9
10
|
In the current implementation, we can draw a World map with all
|
|
10
11
|
country boundaries, or specify a set of countries and display the
|
|
11
|
-
country
|
|
12
|
+
country boundaries.
|
|
12
13
|
|
|
13
14
|
Functions are provided to access each country county and color
|
|
14
15
|
its boundary, its interior using stroke and fill color
|
|
@@ -19,7 +20,7 @@ class WorldMap(Map):
|
|
|
19
20
|
subdivisions, such as discticts, states, regions, counties, etc.
|
|
20
21
|
|
|
21
22
|
See the Maps tutorials for examples of the usage of the World Map API
|
|
22
|
-
at https://bridgesuncc.github.io/tutorials/
|
|
23
|
+
at https://bridgesuncc.github.io/tutorials/WorldMap.html
|
|
23
24
|
|
|
24
25
|
Authors: Kalpathi Subramanian
|
|
25
26
|
Last modified : May 22, 2025
|
|
@@ -89,17 +90,18 @@ class WorldMap(Map):
|
|
|
89
90
|
self._countries = countries
|
|
90
91
|
|
|
91
92
|
@property
|
|
92
|
-
def countries(self):
|
|
93
|
+
def countries(self) -> list[Country]:
|
|
93
94
|
'''
|
|
94
95
|
Returns a list of country objects
|
|
95
96
|
'''
|
|
96
97
|
return self._countries
|
|
97
98
|
|
|
98
99
|
@countries.setter
|
|
99
|
-
def countries(self, countries):
|
|
100
|
+
def countries(self, countries: list[Country]):
|
|
100
101
|
'''
|
|
101
102
|
value: a list of country objects
|
|
102
103
|
'''
|
|
103
|
-
|
|
104
|
+
if countries is not None:
|
|
105
|
+
self._all = False
|
|
104
106
|
self._countries = countries
|
|
105
107
|
|
|
@@ -5,7 +5,7 @@ with open("README.md", "r") as fh:
|
|
|
5
5
|
|
|
6
6
|
setuptools.setup(
|
|
7
7
|
name="bridges",
|
|
8
|
-
version="3.5.0-
|
|
8
|
+
version="3.5.0-dev2",
|
|
9
9
|
author="BRIDGES",
|
|
10
10
|
author_email="bridges.uncc@gmail.com",
|
|
11
11
|
description="Bridging Real-world Infrastructure Designed to Goal-align, Engage, and Stimulate, an NSF TUES",
|
|
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|
|
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|
{bridges-3.5.0.dev1 → bridges-3.5.0.dev2}/bridges/data_src_dependent/movie_actor_wiki_data.py
RENAMED
|
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|
|
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