belote-cli 3.9.0__tar.gz → 3.9.3__tar.gz

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  1. {belote_cli-3.9.0 → belote_cli-3.9.3}/CHANGELOG.md +59 -0
  2. {belote_cli-3.9.0 → belote_cli-3.9.3}/DEVELOPMENT.md +14 -4
  3. {belote_cli-3.9.0 → belote_cli-3.9.3}/PKG-INFO +4 -4
  4. {belote_cli-3.9.0 → belote_cli-3.9.3}/README.md +3 -3
  5. {belote_cli-3.9.0 → belote_cli-3.9.3}/pyproject.toml +1 -1
  6. {belote_cli-3.9.0 → belote_cli-3.9.3}/src/belote/__init__.py +1 -1
  7. {belote_cli-3.9.0 → belote_cli-3.9.3}/src/belote/ai.py +32 -6
  8. {belote_cli-3.9.0 → belote_cli-3.9.3}/src/belote/belatro/core/run_state.py +10 -5
  9. {belote_cli-3.9.0 → belote_cli-3.9.3}/src/belote/belatro/items/base.py +22 -2
  10. {belote_cli-3.9.0 → belote_cli-3.9.3}/src/belote/belatro/items/jokers/economy.py +12 -5
  11. {belote_cli-3.9.0 → belote_cli-3.9.3}/src/belote/belatro/items/vouchers.py +12 -12
  12. {belote_cli-3.9.0 → belote_cli-3.9.3}/src/belote/belatro/main.py +17 -1
  13. {belote_cli-3.9.0 → belote_cli-3.9.3}/src/belote/belatro/progression/unlocks.py +21 -3
  14. {belote_cli-3.9.0 → belote_cli-3.9.3}/src/belote/belatro/run/shop.py +6 -8
  15. {belote_cli-3.9.0 → belote_cli-3.9.3}/src/belote/belatro/ui/hud.py +55 -22
  16. {belote_cli-3.9.0 → belote_cli-3.9.3}/src/belote/game.py +42 -13
  17. {belote_cli-3.9.0 → belote_cli-3.9.3}/src/belote/gameflow.py +33 -4
  18. {belote_cli-3.9.0 → belote_cli-3.9.3}/src/belote/main.py +23 -34
  19. {belote_cli-3.9.0 → belote_cli-3.9.3}/src/belote/scoring.py +12 -0
  20. {belote_cli-3.9.0 → belote_cli-3.9.3}/src/belote/ui/prompts.py +0 -1
  21. {belote_cli-3.9.0 → belote_cli-3.9.3}/src/belote/ui/render.py +86 -3
  22. belote_cli-3.9.3/tests/belatro/test_endless.py +95 -0
  23. {belote_cli-3.9.0 → belote_cli-3.9.3}/tests/belatro/test_phase2_content.py +67 -0
  24. {belote_cli-3.9.0 → belote_cli-3.9.3}/tests/belatro/test_progression.py +90 -0
  25. {belote_cli-3.9.0 → belote_cli-3.9.3}/tests/belatro/test_voucher_idempotency.py +43 -0
  26. {belote_cli-3.9.0 → belote_cli-3.9.3}/tests/test_ai.py +59 -1
  27. {belote_cli-3.9.0 → belote_cli-3.9.3}/tests/test_belote.py +82 -0
  28. belote_cli-3.9.3/tests/test_render_diff.py +144 -0
  29. {belote_cli-3.9.0 → belote_cli-3.9.3}/tests/test_undo.py +65 -0
  30. {belote_cli-3.9.0 → belote_cli-3.9.3}/.claude/settings.local.json +0 -0
  31. {belote_cli-3.9.0 → belote_cli-3.9.3}/.gitignore +0 -0
  32. {belote_cli-3.9.0 → belote_cli-3.9.3}/.python-version +0 -0
  33. {belote_cli-3.9.0 → belote_cli-3.9.3}/GRIMAUD Standard Playing-Cards-1898.png +0 -0
  34. {belote_cli-3.9.0 → belote_cli-3.9.3}/LICENSE +0 -0
  35. {belote_cli-3.9.0 → belote_cli-3.9.3}/scripts/benchmark.py +0 -0
  36. {belote_cli-3.9.0 → belote_cli-3.9.3}/src/__init__.py +0 -0
  37. {belote_cli-3.9.0 → belote_cli-3.9.3}/src/belote/a11y.py +0 -0
  38. {belote_cli-3.9.0 → belote_cli-3.9.3}/src/belote/achievements.py +0 -0
  39. {belote_cli-3.9.0 → belote_cli-3.9.3}/src/belote/ansi.py +0 -0
  40. {belote_cli-3.9.0 → belote_cli-3.9.3}/src/belote/belatro/__init__.py +0 -0
  41. {belote_cli-3.9.0 → belote_cli-3.9.3}/src/belote/belatro/core/__init__.py +0 -0
  42. {belote_cli-3.9.0 → belote_cli-3.9.3}/src/belote/belatro/core/economy.py +0 -0
  43. {belote_cli-3.9.0 → belote_cli-3.9.3}/src/belote/belatro/core/scoring.py +0 -0
  44. {belote_cli-3.9.0 → belote_cli-3.9.3}/src/belote/belatro/engine/__init__.py +0 -0
  45. {belote_cli-3.9.0 → belote_cli-3.9.3}/src/belote/belatro/engine/event_bus.py +0 -0
  46. {belote_cli-3.9.0 → belote_cli-3.9.3}/src/belote/belatro/engine/modifier_patch.py +0 -0
  47. {belote_cli-3.9.0 → belote_cli-3.9.3}/src/belote/belatro/engine/round_driver.py +0 -0
  48. {belote_cli-3.9.0 → belote_cli-3.9.3}/src/belote/belatro/ghost_run.py +0 -0
  49. {belote_cli-3.9.0 → belote_cli-3.9.3}/src/belote/belatro/items/__init__.py +0 -0
  50. {belote_cli-3.9.0 → belote_cli-3.9.3}/src/belote/belatro/items/jokers/__init__.py +0 -0
  51. {belote_cli-3.9.0 → belote_cli-3.9.3}/src/belote/belatro/items/jokers/annonces.py +0 -0
  52. {belote_cli-3.9.0 → belote_cli-3.9.3}/src/belote/belatro/items/jokers/coinche.py +0 -0
  53. {belote_cli-3.9.0 → belote_cli-3.9.3}/src/belote/belatro/items/jokers/contract.py +0 -0
  54. {belote_cli-3.9.0 → belote_cli-3.9.3}/src/belote/belatro/items/jokers/corrupted.py +0 -0
  55. {belote_cli-3.9.0 → belote_cli-3.9.3}/src/belote/belatro/items/jokers/hand_comp.py +0 -0
  56. {belote_cli-3.9.0 → belote_cli-3.9.3}/src/belote/belatro/items/jokers/trick_timing.py +0 -0
  57. {belote_cli-3.9.0 → belote_cli-3.9.3}/src/belote/belatro/items/partner_jokers/__init__.py +0 -0
  58. {belote_cli-3.9.0 → belote_cli-3.9.3}/src/belote/belatro/items/partner_jokers/passive.py +0 -0
  59. {belote_cli-3.9.0 → belote_cli-3.9.3}/src/belote/belatro/items/partner_jokers/risky.py +0 -0
  60. {belote_cli-3.9.0 → belote_cli-3.9.3}/src/belote/belatro/items/partner_jokers/shaper.py +0 -0
  61. {belote_cli-3.9.0 → belote_cli-3.9.3}/src/belote/belatro/items/planets.py +0 -0
  62. {belote_cli-3.9.0 → belote_cli-3.9.3}/src/belote/belatro/items/registry.py +0 -0
  63. {belote_cli-3.9.0 → belote_cli-3.9.3}/src/belote/belatro/items/tarots.py +0 -0
  64. {belote_cli-3.9.0 → belote_cli-3.9.3}/src/belote/belatro/partner/__init__.py +0 -0
  65. {belote_cli-3.9.0 → belote_cli-3.9.3}/src/belote/belatro/partner/partner_state.py +0 -0
  66. {belote_cli-3.9.0 → belote_cli-3.9.3}/src/belote/belatro/partner/personality.py +0 -0
  67. {belote_cli-3.9.0 → belote_cli-3.9.3}/src/belote/belatro/partner/trust.py +0 -0
  68. {belote_cli-3.9.0 → belote_cli-3.9.3}/src/belote/belatro/progression/__init__.py +0 -0
  69. {belote_cli-3.9.0 → belote_cli-3.9.3}/src/belote/belatro/progression/save.py +0 -0
  70. {belote_cli-3.9.0 → belote_cli-3.9.3}/src/belote/belatro/run/__init__.py +0 -0
  71. {belote_cli-3.9.0 → belote_cli-3.9.3}/src/belote/belatro/run/ante.py +0 -0
  72. {belote_cli-3.9.0 → belote_cli-3.9.3}/src/belote/belatro/run/ante_themes.py +0 -0
  73. {belote_cli-3.9.0 → belote_cli-3.9.3}/src/belote/belatro/run/boss.py +0 -0
  74. {belote_cli-3.9.0 → belote_cli-3.9.3}/src/belote/belatro/run/decks.py +0 -0
  75. {belote_cli-3.9.0 → belote_cli-3.9.3}/src/belote/belatro/run_summary.py +0 -0
  76. {belote_cli-3.9.0 → belote_cli-3.9.3}/src/belote/belatro/ui/__init__.py +0 -0
  77. {belote_cli-3.9.0 → belote_cli-3.9.3}/src/belote/belatro/ui/announce.py +0 -0
  78. {belote_cli-3.9.0 → belote_cli-3.9.3}/src/belote/belatro/ui/collection.py +0 -0
  79. {belote_cli-3.9.0 → belote_cli-3.9.3}/src/belote/belatro/ui/consumables.py +0 -0
  80. {belote_cli-3.9.0 → belote_cli-3.9.3}/src/belote/belatro/ui/history.py +0 -0
  81. {belote_cli-3.9.0 → belote_cli-3.9.3}/src/belote/belatro/ui/menu.py +0 -0
  82. {belote_cli-3.9.0 → belote_cli-3.9.3}/src/belote/belatro/ui/rules.py +0 -0
  83. {belote_cli-3.9.0 → belote_cli-3.9.3}/src/belote/belatro/ui/shop.py +0 -0
  84. {belote_cli-3.9.0 → belote_cli-3.9.3}/src/belote/belatro/ui/trust_bar.py +0 -0
  85. {belote_cli-3.9.0 → belote_cli-3.9.3}/src/belote/config.py +0 -0
  86. {belote_cli-3.9.0 → belote_cli-3.9.3}/src/belote/context.py +0 -0
  87. {belote_cli-3.9.0 → belote_cli-3.9.3}/src/belote/deck.py +0 -0
  88. {belote_cli-3.9.0 → belote_cli-3.9.3}/src/belote/input.py +0 -0
  89. {belote_cli-3.9.0 → belote_cli-3.9.3}/src/belote/replay.py +0 -0
  90. {belote_cli-3.9.0 → belote_cli-3.9.3}/src/belote/rules.py +0 -0
  91. {belote_cli-3.9.0 → belote_cli-3.9.3}/src/belote/stats.py +0 -0
  92. {belote_cli-3.9.0 → belote_cli-3.9.3}/src/belote/themes.py +0 -0
  93. {belote_cli-3.9.0 → belote_cli-3.9.3}/src/belote/ui/__init__.py +0 -0
  94. {belote_cli-3.9.0 → belote_cli-3.9.3}/src/belote/ui/announce.py +0 -0
  95. {belote_cli-3.9.0 → belote_cli-3.9.3}/src/belote/ui/fit_guard.py +0 -0
  96. {belote_cli-3.9.0 → belote_cli-3.9.3}/src/belote/ui/layout.py +0 -0
  97. {belote_cli-3.9.0 → belote_cli-3.9.3}/src/belote/ui/menu.py +0 -0
  98. {belote_cli-3.9.0 → belote_cli-3.9.3}/tests/__init__.py +0 -0
  99. {belote_cli-3.9.0 → belote_cli-3.9.3}/tests/belatro/__init__.py +0 -0
  100. {belote_cli-3.9.0 → belote_cli-3.9.3}/tests/belatro/test_belatro.py +0 -0
  101. {belote_cli-3.9.0 → belote_cli-3.9.3}/tests/belatro/test_boss_modifiers_integration.py +0 -0
  102. {belote_cli-3.9.0 → belote_cli-3.9.3}/tests/belatro/test_collection_logic.py +0 -0
  103. {belote_cli-3.9.0 → belote_cli-3.9.3}/tests/belatro/test_consumables_ui.py +0 -0
  104. {belote_cli-3.9.0 → belote_cli-3.9.3}/tests/belatro/test_contract_unlocks.py +0 -0
  105. {belote_cli-3.9.0 → belote_cli-3.9.3}/tests/belatro/test_dead_flag_fixes.py +0 -0
  106. {belote_cli-3.9.0 → belote_cli-3.9.3}/tests/belatro/test_deck_variants.py +0 -0
  107. {belote_cli-3.9.0 → belote_cli-3.9.3}/tests/belatro/test_event_bus.py +0 -0
  108. {belote_cli-3.9.0 → belote_cli-3.9.3}/tests/belatro/test_ghost_run.py +0 -0
  109. {belote_cli-3.9.0 → belote_cli-3.9.3}/tests/belatro/test_history_overlay.py +0 -0
  110. {belote_cli-3.9.0 → belote_cli-3.9.3}/tests/belatro/test_hud_synergy.py +0 -0
  111. {belote_cli-3.9.0 → belote_cli-3.9.3}/tests/belatro/test_partner_jokers.py +0 -0
  112. {belote_cli-3.9.0 → belote_cli-3.9.3}/tests/belatro/test_partner_trust.py +0 -0
  113. {belote_cli-3.9.0 → belote_cli-3.9.3}/tests/belatro/test_phase0_coverage.py +0 -0
  114. {belote_cli-3.9.0 → belote_cli-3.9.3}/tests/belatro/test_phase1_plumbing.py +0 -0
  115. {belote_cli-3.9.0 → belote_cli-3.9.3}/tests/belatro/test_phase3_meta.py +0 -0
  116. {belote_cli-3.9.0 → belote_cli-3.9.3}/tests/belatro/test_round_driver.py +0 -0
  117. {belote_cli-3.9.0 → belote_cli-3.9.3}/tests/belatro/test_run_summary.py +0 -0
  118. {belote_cli-3.9.0 → belote_cli-3.9.3}/tests/belatro/test_shop_empty_pools.py +0 -0
  119. {belote_cli-3.9.0 → belote_cli-3.9.3}/tests/test_a11y.py +0 -0
  120. {belote_cli-3.9.0 → belote_cli-3.9.3}/tests/test_achievements.py +0 -0
  121. {belote_cli-3.9.0 → belote_cli-3.9.3}/tests/test_ansi_helpers.py +0 -0
  122. {belote_cli-3.9.0 → belote_cli-3.9.3}/tests/test_benchmark_smoke.py +0 -0
  123. {belote_cli-3.9.0 → belote_cli-3.9.3}/tests/test_bidding_all_pass.py +0 -0
  124. {belote_cli-3.9.0 → belote_cli-3.9.3}/tests/test_declaration_tiebreak.py +0 -0
  125. {belote_cli-3.9.0 → belote_cli-3.9.3}/tests/test_extended.py +0 -0
  126. {belote_cli-3.9.0 → belote_cli-3.9.3}/tests/test_game_logic.py +0 -0
  127. {belote_cli-3.9.0 → belote_cli-3.9.3}/tests/test_gameflow.py +0 -0
  128. {belote_cli-3.9.0 → belote_cli-3.9.3}/tests/test_input_eof.py +0 -0
  129. {belote_cli-3.9.0 → belote_cli-3.9.3}/tests/test_layout.py +0 -0
  130. {belote_cli-3.9.0 → belote_cli-3.9.3}/tests/test_new_coverage.py +0 -0
  131. {belote_cli-3.9.0 → belote_cli-3.9.3}/tests/test_no_color.py +0 -0
  132. {belote_cli-3.9.0 → belote_cli-3.9.3}/tests/test_official_rules.py +0 -0
  133. {belote_cli-3.9.0 → belote_cli-3.9.3}/tests/test_properties.py +0 -0
  134. {belote_cli-3.9.0 → belote_cli-3.9.3}/tests/test_replay.py +0 -0
  135. {belote_cli-3.9.0 → belote_cli-3.9.3}/uv.lock +0 -0
@@ -5,6 +5,65 @@ All notable changes to this project will be documented in this file.
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  The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.1.0/),
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  and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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+ ## [3.9.3] - 2026-05-15
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+ Multi-agent audit pass (six Explore agents — three broad-sweep + three targeted deep-dives on AI, scoring edge cases, per-joker mechanics, endless mode, meta-progression). Every load-bearing finding verified against the live code before patching; **8 false positives** caught and documented (corrupted-joker seat semantics being intentional, ToutStreak persistence working correctly via `card_enhancements`, `_card_back` LRU cache being theme-keyed, etc.). **Six real fixes (R1–R7)** landed plus three larger phases: render-diff layer, endless-mode boss-variety guard, and a Quinte Royale unlock that had been marked `is_unlockable` for releases without a trigger. **Rematch entirely removed** at user request — game-over screen keeps only `[Enter/Q] Menu` and `[H] History`; players who want to play again use the menu. **+30 regression tests** (661 → 691).
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+ ### Fixed
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+
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+ - **`src/belote/ai.py::_hard_special` + `_hard_bid` (R1, MED) — AI bidding now honors zero-rank boss flags.** Pre-3.9.3 the heuristic summed raw `card_points` even when `jacks_zero` / `aces_zero` / `kings_zero` / `tens_zero` / `ban_clubs` were active, so the AI overbid Tout Atout on a jack-heavy hand under Le Sauvage even though those jacks would score 0. The fix routes evaluation through the new public `scoring.card_points_with_modifiers(card, trump, bm)` helper (a thin wrapper over the existing `_card_points_with_zero_ranks` — same canonical zero-rank logic the live HUD and final scoring use). Honor-counting in the regular-suit branch also drops a rank if its boss flag is active. Regression: `tests/test_ai.py::test_hard_ai_does_not_bid_ta_when_jacks_zero_suppresses_jacks`.
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+ - **`src/belote/game.py::_record_belote_announcement` + new `GameState.belote_trump` field (R2, LOW) — L'Anarchie preserves rebelote across mid-belote trump rotation.** When trump rotates after trick 2/4/6 (`dynamic_trump`), a K-trump played in trick 2 and Q-of-original-trump in trick 3 would silently drop the rebelote because the K/Q match used `card.suit == current_trump`. The fix captures the trump at first-belote into a new `belote_trump: Suit | None` GameState field (mirrors the existing `belote_announcer` pattern) and matches the rebelote K/Q against the captured suit. Regression: `tests/test_belote.py::test_anarchie_rebelote_survives_cross_rotation_play` + non-rotation sanity test.
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+ - **`src/belote/belatro/ui/hud.py::BelAtroHUD.render` + `_render_compact` (R3, LOW) — HUD score line gated under La Compétition boss.** The live running total (sequential trick-point sum) diverges from the final score under `separate_scoring` (which picks per-seat max). The HUD now shows a "Compétition: score par siège — total final caché" disclaimer instead of a misleading running total when this boss is active.
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+ - **`src/belote/belatro/items/jokers/economy.py::LeBanquier` (R4, LOW) — bonus cash now suppressed on failed rounds and on EW-taker rounds.** Description says "Earn $1 for every 10 card points you score above the Blind target"; that framing presumes NS held a successful contract. Pre-3.9.3 the joker paid out unconditionally — even on chute, even when EW was taker. Now gates on `not breakdown.is_failed and taker_seat in (SOUTH, NORTH)`. Other on-round-end jokers (LAvare, LeFantome, LaSentinelle, LAccumulateur, LaSentinelleP) were audited and intentionally remain ungated — their descriptions are state-based (cards in hand, jack never used to win, etc.), not win-conditional.
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+
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+ ### Changed
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+
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+ - **`src/belote/belatro/items/base.py::Voucher` + `belatro/items/vouchers.py` + `belatro/run/shop.py` (R5) — voucher idempotency guard relocated from `Shop._apply_item` into the `Voucher` base class.** Subclasses now implement `_apply_once(run)`; the base's `apply(run)` consults `run._applied_voucher_ids` and short-circuits a second invocation. Any future caller (replay reconstruction, deck-builder preview, hypothetical save/load) inherits the same protection automatically — pre-3.9.3 the guard only fired when the shop was the call site, so a different caller would silently double-stack `+=` vouchers (LaTelescope, LaDoubleDonne, LesCartesDorees, LeCouteau). Regression: `tests/belatro/test_voucher_idempotency.py::test_direct_voucher_apply_is_idempotent_without_shop`.
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+ - **`src/belote/belatro/ui/hud.py` (R7) — every bare `print()` call batched into one `sys.stdout.write` + `flush`** per render entry point (`render`, `_render_compact`, `render_joker_pip_strip`, `render_synergy_tooltip`). ~9 fewer syscalls per BelAtro HUD frame. Mirrors the canonical `render.py:1002` pattern.
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+ - **`src/belote/ai.py:627` (R6) — comment fix.** Said "prefer keeping high value cards if not winning" but the code adds points to the play-score (i.e. biases toward *playing* high cards). Rewritten as "Small per-card tiebreaker: when win/loss heuristics are otherwise equal, slightly bias toward playing the higher-value card."
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+ ### Added
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+ - **`src/belote/ui/render.py` (Phase 6) — diff-based render emit.** `display()` now compares each frame's per-row line list against the previously committed frame and writes only the rows that actually changed. Idle re-renders (polling input between keystrokes, hovering on a card without moving) collapse from ~28 row writes to zero. New module-level `_last_emitted_lines` baseline; reset on layout change (via the existing `_last_render_key` invalidation), theme change (via the existing `theme_manager.register_callback(clear_card_cache)` callback — `clear_card_cache` now also clears `_card_back` LRU + the diff baseline), and explicit `display(state, force=True)`. Escape hatch: `BELOTE_NO_DIFF=1`. The full `render()` string contract is unchanged — tests calling `render(state)` directly still get the complete frame. Regression: `tests/test_render_diff.py` (6 tests).
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+ - **`src/belote/scoring.py::card_points_with_modifiers` (public)** — thin wrapper exposing the existing `_card_points_with_zero_ranks` for callers outside `scoring.py` (notably `ai.py` for R1).
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+ - **`src/belote/game.py::GameState.belote_trump: Suit | None`** — new field set when `belote_tracker[0]` first flips True, read by the rebelote check (R2).
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+ - **`src/belote/belatro/core/run_state.py::BelAtroRun._recent_boss_ids: list[str]` (Phase 5) — endless-mode boss variety guard.** The boss selector in `belatro/main.py` now suppresses immediate boss repeats in endless by rerolling against the last-2 window (capped at 8 reroll attempts to never loop on degenerate pools / monkeypatched single-boss tests). Normal-run boss selection is unchanged — variety is only enforced when `run.endless` is True. Regression: `tests/belatro/test_endless.py::test_recent_boss_window_is_bounded_to_two`.
31
+ - **`src/belote/belatro/progression/unlocks.py::UnlockTracker._handle_declaration` (Phase 8) — Quinte Royale now unlocks on a Quinte announcement.** The Legendary joker was marked `is_unlockable = True` in `annonces.py:71` for several releases but had no path to actually unlock — `_handle_round_end` never set the flag, so the joker was filtered out of every shop pool. `UnlockTracker.on_event` now also dispatches `DeclarationScoredEvent`; when NS announces a sequence ≥ 100 pts, `quinte_royale` unlocks and the pending-announcement banner fires. Regression: `tests/belatro/test_progression.py::test_quinte_declaration_unlocks_quinte_royale` + negative tests (short sequence / opponent quinte).
32
+ - **`src/belote/gameflow.py::_undo_pop_to_south` + visible undo banner (Phase 7b user request).** Pressing `Z` previously popped one history-stack entry — but the stack records *every* play including AI moves, so a Z after the AI finished a trick landed on an AI mid-trick state, and the AI re-played deterministically with no visible effect. The new helper pops until the restored state has `turn == SOUTH` (the user's actual prior decision point), bounded by `stack_base` so undo can't cross round boundaries. After each successful pop, `announce("↶ Undo", duration=0.8, reader=reader)` paints a 0.8 s banner before the rolled-back position is redrawn so the player sees the undo take effect. Same UX applied to the bidding-undo path. Regression: `tests/test_undo.py::test_undo_pop_to_south_skips_intermediate_ai_states` + 2 boundary tests.
33
+
34
+ ### Removed
35
+
36
+ - **Rematch feature (user request).** `src/belote/main.py` no longer offers `[R] Rematch` on the game-over screen; the only post-game choices are `[Enter/Q] Menu` and `[H] History`. The `rematch` variable, the conditional-menu-skip flag, and the dedicated reset path are all gone. `src/belote/ui/prompts.py::show_help` line `"[R] Rematch (Game Over)"` deleted.
37
+
38
+ ### Audit verdict — verified clean, false positives caught
39
+
40
+ Six Explore agents flagged a number of "critical" issues that were verified against the actual code and rejected:
41
+
42
+ 1. **Corrupted jokers (Le Traître / Le Démon / L'Égoïste / L'Agent Double) using `event.winner == Seat.SOUTH` instead of team scope** — intentional design. The class names and descriptions ("partner is irrelevant", "partner plays for opponents", "partner throws one trick per round") explicitly mark these as themed sabotage jokers. South-only is the design contract.
43
+ 2. **Tout Streak streak persistence at `main.py:367-369` being "dead code"** — false. Verified at `round_driver.py:121-123`: `card_enhancements` is merged into `state._joker_state` at the start of every round, so the persisted `tout_streak_streak` flows back in. The persistence works.
44
+ 3. **`_card_back` LRU cache going stale on theme change** — false. The cache is keyed by `theme_name` so a new theme produces a new key and a fresh render; old entries are LRU-evicted naturally. (3.9.3 still adds `_card_back.cache_clear()` to `clear_card_cache()` for memory hygiene since the diff-layer change now invalidates the frame baseline on theme change too — but the original "stale render" concern was wrong.)
45
+ 4. **Negative-edition jokers "bypassing" the slot check** — intentional. `_can_accept` at `shop.py:152-154` returns True for Negative jokers by design; that's the whole point of the Negative edition.
46
+ 5. **The Sun (Tout Atout) planet firing regardless of taker** — false. The parent block at `belatro/core/scoring.py:198+` gates on `event.winner in _NS_TEAM` already.
47
+ 6. **BelAtro HUD `print()` calls causing "torn frames"** — theoretical only. Python stdout is single-threaded line-buffered; a bare `print()` is atomic per call in a TTY. We batched anyway (R7) as a micro-perf win, but there was no visual bug.
48
+ 7. **L'Anarchie rebelote always broken** — partially false. Within the standard sequence (K then Q in the same trick or in trick 1+2 before the first rotation), rebelote already worked. Only the cross-rotation case was real (fixed as R2).
49
+ 8. **`clear_card_cache()` being "incomplete"** — cosmetic at worst. Both LRU caches are theme-keyed, so staleness is impossible.
50
+
51
+ The "fake risky" agent finding (jokers in `risky.py` / `shaper.py` needing `is_failed` gates) cited files that don't exist — the real joker files are `annonces` / `coinche` / `contract` / `corrupted` / `economy` / `hand_comp` / `trick_timing` + `partner_jokers/{passive,shaper}`. Audit re-done against the actual files; only LeBanquier needed gating (R4).
52
+
53
+ ### Performance verdict
54
+
55
+ - Benchmark smoke: 203–235 rounds/sec end-to-end (was 235 pre-3.9.3; well within budget, variance is system load).
56
+ - New render diff layer: idle re-render byte count drops to < 25% of the first frame (regression test pins this).
57
+ - No measured hotspot in scoring, AI decision, or trick-play paths. The 3.6 / 3.7.1 / 3.8.0 audits already covered the obvious cost centers.
58
+
59
+ ### Internal
60
+
61
+ - **Tests**: 661 → 691 (+30). R1 (×1), R2 (×2), R4 (×3), R5 (×2), Phase 6 (×6), Phase 5 (×6), Phase 7b (×3), Phase 8 (×7).
62
+ - **Strict gates**: pytest 691/691 green; benchmark smoke green.
63
+ - **Version markers bumped**: `pyproject.toml`, `src/belote/__init__.py`.
64
+ - **Plan file**: `/home/mrrobot/.claude/plans/bug-hunt-code-performance-mutable-blanket.md`.
65
+
66
+
8
67
  ## [3.9.0] - 2026-05-14
9
68
 
10
69
  Comprehensive bug-hunt, logic, and performance audit pass. Three parallel Explore agents covered the classic engine (`game.py` / `scoring.py` / `ai.py` / `gameflow.py` / `deck.py`), the BelAtro engine (`round_driver.py` / `modifier_patch.py` / `event_bus.py` / `belatro/core/scoring.py` / `boss.py` / `run_state.py` / `shop.py` / `belatro/main.py`), and the items catalogue + UI hot paths (`registry.py` + every joker / planet / tarot / voucher + `render.py` / `hud.py` / shop UI). Every load-bearing claim was spot-checked against the current code. **One real bug** (LOW), **one feature gap** filled, and a defensive cosmetic cleanup. Performance verdict: no measured hotspot — prior 3.6 / 3.7.1 / 3.8.0 audits already addressed the obvious paths. All 21 boss modifiers, 36 jokers, 8 planets, 12 tarots, 12 vouchers verified wired end-to-end. **+6 regression tests** (655 → 661). Plan file at `/home/mrrobot/.claude/plans/bug-hunt-code-performance-wise-puzzle.md`.
@@ -84,17 +84,27 @@ PYTHONPATH=src mypy --strict src/
84
84
  # Linting (0 violations expected)
85
85
  ruff check src/ tests/
86
86
 
87
- # Full test suite (661 tests expected)
87
+ # Full test suite (691 tests expected)
88
88
  PYTHONPATH=src pytest
89
89
  ```
90
90
 
91
- Current baseline (3.9.0):
91
+ Current baseline (3.9.3):
92
92
 
93
- - **661 tests** passing (3.8.2 had 655; +6 in 3.9.0: yes_no EOF, NO_COLOR ×4, benchmark smoke).
94
- - 3.9.0 ships a clean three-agent audit pass (classic engine / BelAtro engine / items+UI). Confirmed bugs: one (LOW) `BelAtroAnnounce.yes_no()` hung on `Key.EOF`, fixed in `src/belote/belatro/ui/announce.py:98`. New feature: `NO_COLOR` env-var support in `src/belote/ansi.py`. Cosmetic: deduped seat-order computation in `scoring.py` tie-break helpers. Tooling: `scripts/benchmark.py` gains an end-to-end `drive_round` rounds/sec probe and a `--smoke` flag pinned by `tests/test_benchmark_smoke.py`. Performance verdict: no measured hotspot — prior L1/L2/L3/D-pass audits already addressed the obvious paths. All 21 boss modifiers, 36 jokers, 8 planets, 12 tarots, 12 vouchers wired end-to-end. Plan file at `/home/mrrobot/.claude/plans/bug-hunt-code-performance-wise-puzzle.md`.
93
+ - **691 tests** passing (3.9.0 had 661; +30 in 3.9.3 across R1/R2/R4/R5 regressions + 3 new test files: `test_render_diff.py`, `test_endless.py`, expanded `test_progression.py` / `test_undo.py` / `test_voucher_idempotency.py` / `test_phase2_content.py`).
94
+ - 3.9.3 ships a multi-agent audit pass (six Explore agents three broad-sweep + three targeted deep-dives on AI, scoring edge cases, per-joker mechanics, endless mode, meta-progression). **8 false positives caught and documented** (corrupted-joker seat semantics intentional, ToutStreak persistence working via `card_enhancements`, `_card_back` LRU theme-keyed, etc.). **Six real fixes (R1–R7)** plus three larger phases (render-diff layer, endless boss-variety guard, Quinte Royale unlock). **Rematch removed** at user request game-over screen now `[Enter/Q] Menu [H] History` only. Headline changes:
95
+ - **R1 — AI bidding zero-rank awareness** (`src/belote/ai.py::_hard_special` / `_hard_bid`): new public `scoring.card_points_with_modifiers(card, trump, bm)` helper threads the same canonical zero-rank logic the live HUD uses into the AI's bid evaluation; AI no longer overbids Tout Atout on jack-heavy hands under Le Sauvage. Honor-counting in regular-suit branch also boss-aware.
96
+ - **R2 — L'Anarchie rebelote preservation** (`src/belote/game.py:919-920` + new `GameState.belote_trump: Suit | None` field): rebelote check matches against the captured belote trump, not `state.trump`, so a K-trump in trick 2 + Q in trick 3 still fires rebelote across the post-trick-2 rotation.
97
+ - **R5 — voucher idempotency relocated to `Voucher.apply()`** (`src/belote/belatro/items/base.py`): subclasses now implement `_apply_once(run)`; the base wrapper consults `run._applied_voucher_ids` so any future caller (replay, save/load) gets idempotency, not just the shop.
98
+ - **Phase 6 — diff-based render emit** (`src/belote/ui/render.py::display`): idle re-renders drop from ~28 row writes to zero by diffing the post-vcenter line list against `_last_emitted_lines`. Layout/theme changes invalidate the baseline automatically. `BELOTE_NO_DIFF=1` escape hatch.
99
+ - **Phase 5 — endless boss-variety guard** (`belatro/main.py:285+`): in endless, reroll if the picked boss is in the last-2 window (`run._recent_boss_ids`).
100
+ - **Phase 7b — undo improvements** (`gameflow.py::_undo_pop_to_south`): `Z` now pops past AI snapshots to the player's actual prior decision point and displays a 0.8 s "↶ Undo" banner so the action is visible.
101
+ - **Phase 8 — Quinte Royale unlock** (`belatro/progression/unlocks.py::_handle_declaration`): the Legendary joker was marked `is_unlockable` but had no path to actually unlock; `UnlockTracker.on_event` now dispatches `DeclarationScoredEvent` and grants on NS sequence ≥ 100 pts.
102
+ Performance verdict: 203–235 rounds/sec end-to-end (unchanged); render-diff idle byte count < 25% of full frame. Plan file at `/home/mrrobot/.claude/plans/bug-hunt-code-performance-mutable-blanket.md`.
95
103
 
96
104
  Past baselines:
97
105
 
106
+ - 3.9.0 shipped a clean three-agent audit pass (classic engine / BelAtro engine / items+UI). One LOW bug — `BelAtroAnnounce.yes_no()` hung on `Key.EOF`. Added `NO_COLOR` env-var support and the `--smoke` benchmark flag. Plan file at `/home/mrrobot/.claude/plans/bug-hunt-code-performance-wise-puzzle.md`.
107
+
98
108
  - 3.8.2 completes the five-agent audit pass. Final hardening includes Tout Atout streak persistence in BelAtro, Quinte trigger refinement, belote-pair timing fixes for jokers, and declaration scoring correctness for carrés and long sequences.
99
109
  - Performance: test suite speed increased by mocking `interruptible_sleep`.
100
110
  - Regression coverage maintained at 100% for game-logic modules.
@@ -1,6 +1,6 @@
1
1
  Metadata-Version: 2.4
2
2
  Name: belote-cli
3
- Version: 3.9.0
3
+ Version: 3.9.3
4
4
  Summary: A 4-player terminal card game
5
5
  Project-URL: Homepage, https://github.com/ElysiumDisc/belote
6
6
  Project-URL: Repository, https://github.com/ElysiumDisc/belote
@@ -254,7 +254,7 @@ belote/
254
254
  │ ├── input.py # Platform-dispatched key reader and interruptible sleep
255
255
  │ ├── stats.py # Global and session statistics tracking
256
256
  │ └── rules.py # Game rules content
257
- ├── tests/ # Comprehensive test suite (661 tests)
257
+ ├── tests/ # Comprehensive test suite (691 tests)
258
258
  ├── scripts/ # Performance benchmarks
259
259
  ├── pyproject.toml # Build system and dev dependencies (ruff/mypy)
260
260
  ├── LICENSE # MIT License
@@ -270,14 +270,14 @@ belote/
270
270
  PYTHONPATH=src pytest
271
271
  ```
272
272
 
273
- Currently **661 tests** passing with 100% coverage on game-logic modules (3.9.0).
273
+ Currently **691 tests** passing with 100% coverage on game-logic modules (3.9.3).
274
274
 
275
275
  ## Technical Integrity
276
276
 
277
277
  The codebase is strictly validated with the following tools:
278
278
  - **mypy**: 0 errors (strict type safety)
279
279
  - **ruff**: 0 violations (linting & formatting)
280
- - **pytest**: 661/661 passed
280
+ - **pytest**: 691/691 passed
281
281
  - **Functional Architecture**: Purely immutable state transitions using `dataclasses.replace`
282
282
  - **Performance**: High-efficiency rendering and sub-millisecond AI decision times (see `scripts/benchmark.py`)
283
283
 
@@ -211,7 +211,7 @@ belote/
211
211
  │ ├── input.py # Platform-dispatched key reader and interruptible sleep
212
212
  │ ├── stats.py # Global and session statistics tracking
213
213
  │ └── rules.py # Game rules content
214
- ├── tests/ # Comprehensive test suite (661 tests)
214
+ ├── tests/ # Comprehensive test suite (691 tests)
215
215
  ├── scripts/ # Performance benchmarks
216
216
  ├── pyproject.toml # Build system and dev dependencies (ruff/mypy)
217
217
  ├── LICENSE # MIT License
@@ -227,14 +227,14 @@ belote/
227
227
  PYTHONPATH=src pytest
228
228
  ```
229
229
 
230
- Currently **661 tests** passing with 100% coverage on game-logic modules (3.9.0).
230
+ Currently **691 tests** passing with 100% coverage on game-logic modules (3.9.3).
231
231
 
232
232
  ## Technical Integrity
233
233
 
234
234
  The codebase is strictly validated with the following tools:
235
235
  - **mypy**: 0 errors (strict type safety)
236
236
  - **ruff**: 0 violations (linting & formatting)
237
- - **pytest**: 661/661 passed
237
+ - **pytest**: 691/691 passed
238
238
  - **Functional Architecture**: Purely immutable state transitions using `dataclasses.replace`
239
239
  - **Performance**: High-efficiency rendering and sub-millisecond AI decision times (see `scripts/benchmark.py`)
240
240
 
@@ -4,7 +4,7 @@ build-backend = "hatchling.build"
4
4
 
5
5
  [project]
6
6
  name = "belote-cli"
7
- version = "3.9.0"
7
+ version = "3.9.3"
8
8
  description = "A 4-player terminal card game"
9
9
  readme = "README.md"
10
10
  requires-python = ">=3.10"
@@ -1,3 +1,3 @@
1
- __version__ = "3.9.0"
1
+ __version__ = "3.9.3"
2
2
 
3
3
  __all__ = ["__version__"]
@@ -16,6 +16,7 @@ from .game import (
16
16
  legal_cards,
17
17
  partner,
18
18
  )
19
+ from .scoring import card_points_with_modifiers
19
20
 
20
21
  # trick_rank(Card(trump, Rank.NINE), trump) == 8 + 6 == 14 for any trump
21
22
  _NINE_TRUMP_RANK = 14
@@ -249,12 +250,25 @@ class AIPlayer:
249
250
  TA: every card scores on the trump scale; threshold against the average
250
251
  taker total (~62 raw). Plus a Jack-count bonus.
251
252
  SA: every card scores on the non-trump scale; flat-Aces hand favored.
253
+
254
+ 3.9.3: card values are evaluated through `card_points_with_modifiers`
255
+ so active zero-rank bosses (jacks_zero / aces_zero / kings_zero /
256
+ tens_zero / ban_clubs) suppress those ranks in the bid heuristic.
257
+ Pre-3.9.3 the raw `card_points` totals made the AI overbid TA on a
258
+ jack-heavy hand under Le Sauvage even though those jacks would score
259
+ zero in actual play.
252
260
  """
253
- ta_pts = sum(card_points_fn(c, Suit.TOUT_ATOUT) for c in hand)
254
- jack_bonus = sum(1 for c in hand if c.rank == Rank.JACK) * 6 # Jacks dominate TA
261
+ bm = state.boss_modifiers
262
+ ta_pts = sum(card_points_with_modifiers(c, Suit.TOUT_ATOUT, bm) for c in hand)
263
+ # The Jack-count bonus is the AI's TA strength signal — drop it if
264
+ # jacks are suppressed.
265
+ jack_bonus = (
266
+ 0 if bm.jacks_zero
267
+ else sum(1 for c in hand if c.rank == Rank.JACK) * 6
268
+ )
255
269
  ta_score = ta_pts + jack_bonus
256
270
 
257
- sa_pts = sum(card_points_fn(c, None) for c in hand)
271
+ sa_pts = sum(card_points_with_modifiers(c, None, bm) for c in hand)
258
272
  # Long suits are bad under SA — opponents won't follow your suit.
259
273
  long_suit_penalty = sum(max(0, n - 3) ** 2 for n in lengths.values()) * 4
260
274
  sa_score = sa_pts - long_suit_penalty
@@ -487,10 +501,19 @@ class AIPlayer:
487
501
  if c.suit in suit_cards:
488
502
  suit_cards[c.suit].append(c)
489
503
 
504
+ bm = state.boss_modifiers
490
505
  for suit in card_suits:
491
506
  trump_cards = suit_cards[suit]
492
- honor_count = sum(1 for c in trump_cards if c.rank in (Rank.JACK, Rank.NINE, Rank.ACE))
493
- point_total = sum(card_points_fn(c, suit, self._se) for c in trump_cards)
507
+ # Honors are J/9/A; drop a rank from the count if it's zeroed by a
508
+ # boss flag (3.9.3 honor-counting was previously boss-blind).
509
+ def _is_honor(c: Card) -> bool:
510
+ if c.rank == Rank.JACK and bm.jacks_zero:
511
+ return False
512
+ if c.rank == Rank.ACE and bm.aces_zero:
513
+ return False
514
+ return c.rank in (Rank.JACK, Rank.NINE, Rank.ACE)
515
+ honor_count = sum(1 for c in trump_cards if _is_honor(c))
516
+ point_total = sum(card_points_with_modifiers(c, suit, bm) for c in trump_cards)
494
517
 
495
518
  suit_scores[suit] = point_total * 0.5 + honor_count * 3
496
519
 
@@ -601,7 +624,10 @@ class AIPlayer:
601
624
  """Score a card play decision with advanced heuristics."""
602
625
  score = 0.0
603
626
  points = card_points_fn(card, trump, self._se)
604
- # Base: card point value (prefer keeping high value cards if not winning)
627
+ # Small per-card tiebreaker: when win/loss heuristics are otherwise
628
+ # equal, slightly bias toward playing the higher-value card. The
629
+ # 0.1 coefficient keeps this strictly subordinate to the win/loss
630
+ # bonuses (~+5 to ~-9) below.
605
631
  score += points * 0.1
606
632
 
607
633
  if not trick:
@@ -99,13 +99,18 @@ class BelAtroRun:
99
99
 
100
100
  # ── Idempotency guard for voucher.apply() ──────────────
101
101
  # Several vouchers (LaTelescope, LaDoubleDonne, LesCartesDorees, LeCouteau)
102
- # use `+=` against run-level counters in their `apply()`. Today the only
103
- # call site is `Shop.buy_item`, which fires apply() exactly once per
104
- # purchase. This set lets the shop short-circuit re-application if a
105
- # future save/load path ever re-invokes apply() on a voucher already in
106
- # `vouchers` — preventing silent double-stacking.
102
+ # use `+=` against run-level counters in their `apply()`. The guard now
103
+ # lives on `Voucher.apply()` (3.9.3 R5) so any caller — shop, replay, a
104
+ # future save/load round-trip gets the same protection automatically.
107
105
  _applied_voucher_ids: set[str] = field(default_factory=set)
108
106
 
107
+ # ── Recent-boss tracker (3.9.3 Phase 5) ────────────────
108
+ # Used by the BelAtro main loop to suppress immediate boss repeats in
109
+ # endless mode. The deque holds at most 2 recent boss ids; the selector
110
+ # rerolls if its pick is in this window. Empty by default — bounded so
111
+ # the run-state JSON snapshot stays small.
112
+ _recent_boss_ids: list[str] = field(default_factory=list)
113
+
109
114
  def consume(self, item: Any, context: object = None) -> None:
110
115
  """Centralised consumable activation.
111
116
 
@@ -144,6 +144,19 @@ class Tarot(ABC):
144
144
 
145
145
 
146
146
  class Voucher(ABC):
147
+ """Permanent run-level upgrade.
148
+
149
+ Subclasses implement `_apply_once(run)` for the actual effect. The base
150
+ class wraps it with `apply(run)` which consults `run._applied_voucher_ids`
151
+ to guarantee a no-op on a second invocation — important for vouchers that
152
+ use `+=` semantics (LaTelescope's `+=` on joker_slots, LeCouteau's `+=`
153
+ on consumable_slots, etc.) that would silently double-stack on a future
154
+ save/load or replay round-trip.
155
+
156
+ 3.9.3 — guard relocated here from `Shop._apply_item` so any future
157
+ caller of `voucher.apply()` (replays, deck-builder previews, etc.)
158
+ inherits the same protection.
159
+ """
147
160
  id: str
148
161
  name: str
149
162
  description: str
@@ -151,9 +164,16 @@ class Voucher(ABC):
151
164
  rarity: Rarity = Rarity.COMMON
152
165
  purchased: bool = False
153
166
 
154
- @abstractmethod
155
167
  def apply(self, run: BelAtroRun) -> None:
156
- """Apply permanent effect to the run."""
168
+ """Idempotent wrapper. Calls `_apply_once` only the first time per run."""
169
+ if self.id in run._applied_voucher_ids:
170
+ return
171
+ run._applied_voucher_ids.add(self.id)
172
+ self._apply_once(run)
173
+
174
+ @abstractmethod
175
+ def _apply_once(self, run: BelAtroRun) -> None:
176
+ """Subclass-defined permanent effect. Called exactly once per run."""
157
177
  ...
158
178
 
159
179
 
@@ -15,11 +15,18 @@ class LeBanquier(Joker):
15
15
  cost = 7
16
16
 
17
17
  def on_round_end(self, event: RoundEndEvent, state: dict[str, Any]) -> JokerResult | None:
18
- points = (
19
- event.breakdown.taker_total
20
- if event.taker_seat in (Seat.SOUTH, Seat.NORTH)
21
- else event.breakdown.defender_total
22
- )
18
+ # Description: "Earn $1 for every 10 card points you score above the
19
+ # Blind target." That framing presumes NS won the contract — under a
20
+ # chute the points aren't "scored" in the meaningful sense, so the
21
+ # bonus doesn't apply. 3.9.3.
22
+ if event.breakdown.is_failed:
23
+ return None
24
+ # Bonus only makes sense when NS held the contract — defender points
25
+ # under chute are computed differently and don't represent "above
26
+ # target" score.
27
+ if event.taker_seat not in (Seat.SOUTH, Seat.NORTH):
28
+ return None
29
+ points = event.breakdown.taker_total
23
30
  # Use a dynamic threshold from state or default to 80
24
31
  threshold = state.get("target_score", 80)
25
32
  bonus = max(0, (points - threshold) // 10)
@@ -13,7 +13,7 @@ class LaTelescope(Voucher):
13
13
  name = "La Télescope"
14
14
  description = "Permanent: Earn +$1 bonus after each round."
15
15
 
16
- def apply(self, run: BelAtroRun) -> None:
16
+ def _apply_once(self, run: BelAtroRun) -> None:
17
17
  run.economy.bonus_per_round += 1
18
18
 
19
19
 
@@ -22,7 +22,7 @@ class LaVoute(Voucher):
22
22
  name = "La Voûte"
23
23
  description = "Earn $1 per $5 held at round end, max $5/round."
24
24
 
25
- def apply(self, run: BelAtroRun) -> None:
25
+ def _apply_once(self, run: BelAtroRun) -> None:
26
26
  # Use max() rather than `=` so LaVoute can't wipe additive bonuses
27
27
  # already granted by LesCartesDorees (which is `+=` against the same
28
28
  # fields). LaVoute defines a floor of (rate=1, cap=5).
@@ -35,7 +35,7 @@ class LeGrimoire(Voucher):
35
35
  name = "Le Grimoire"
36
36
  description = "Shop always stocks at least one Tarot card. Permanent."
37
37
 
38
- def apply(self, run: BelAtroRun) -> None:
38
+ def _apply_once(self, run: BelAtroRun) -> None:
39
39
  run.guarantee_tarot_in_shop = True
40
40
 
41
41
 
@@ -44,7 +44,7 @@ class LaDoubleDonne(Voucher):
44
44
  name = "La Double Donne"
45
45
  description = "Gain one extra Joker slot (default 5 → 6)."
46
46
 
47
- def apply(self, run: BelAtroRun) -> None:
47
+ def _apply_once(self, run: BelAtroRun) -> None:
48
48
  run.joker_slots += 1
49
49
 
50
50
 
@@ -53,7 +53,7 @@ class LEncyclopedie(Voucher):
53
53
  name = "L'Encyclopédie"
54
54
  description = "Know your AI partner's bidding tendency before each round. Permanent."
55
55
 
56
- def apply(self, run: BelAtroRun) -> None:
56
+ def _apply_once(self, run: BelAtroRun) -> None:
57
57
  run.show_partner_bid_tendency = True
58
58
 
59
59
 
@@ -62,7 +62,7 @@ class LesCartesDorees(Voucher):
62
62
  name = "Les Cartes Dorées"
63
63
  description = "Permanently gain +1 interest rate and +5 interest cap."
64
64
 
65
- def apply(self, run: BelAtroRun) -> None:
65
+ def _apply_once(self, run: BelAtroRun) -> None:
66
66
  run.economy.interest_rate += 1
67
67
  run.economy.max_interest += 5
68
68
 
@@ -72,7 +72,7 @@ class LeCouteau(Voucher):
72
72
  name = "Le Couteau"
73
73
  description = "Gain one extra consumable slot."
74
74
 
75
- def apply(self, run: BelAtroRun) -> None:
75
+ def _apply_once(self, run: BelAtroRun) -> None:
76
76
  run.consumable_slots += 1
77
77
 
78
78
 
@@ -81,7 +81,7 @@ class LaBalance(Voucher):
81
81
  name = "La Balance"
82
82
  description = "If both teams tie in card points, your team wins the round automatically."
83
83
 
84
- def apply(self, run: BelAtroRun) -> None:
84
+ def _apply_once(self, run: BelAtroRun) -> None:
85
85
  run.tie_breaks_for_taker = True
86
86
 
87
87
 
@@ -91,7 +91,7 @@ class LaSurcoinche(Voucher):
91
91
  description = "Unlocks the Surcoinche contract (AI may surcoinche when you coinche)."
92
92
  is_unlockable = True
93
93
 
94
- def apply(self, run: BelAtroRun) -> None:
94
+ def _apply_once(self, run: BelAtroRun) -> None:
95
95
  run.surcoinche_unlocked = True
96
96
 
97
97
 
@@ -100,7 +100,7 @@ class LeCarnet(Voucher):
100
100
  name = "Le Carnet"
101
101
  description = "You see partner's full hand. +1 Mult each time YOU (South) win a trick."
102
102
 
103
- def apply(self, run: BelAtroRun) -> None:
103
+ def _apply_once(self, run: BelAtroRun) -> None:
104
104
  run.show_north_hand = True
105
105
 
106
106
 
@@ -110,7 +110,7 @@ class CapotInsurance(Voucher):
110
110
  description = "One-shot: if you chute next round, the cash penalty is halved."
111
111
  cost = 8
112
112
 
113
- def apply(self, run: BelAtroRun) -> None:
113
+ def _apply_once(self, run: BelAtroRun) -> None:
114
114
  run.capot_insurance = True
115
115
 
116
116
 
@@ -120,7 +120,7 @@ class TierceForge(Voucher):
120
120
  description = "Spend 3 Tierce charges in the shop to level up a Planet contract for free."
121
121
  cost = 6
122
122
 
123
- def apply(self, run: BelAtroRun) -> None:
123
+ def _apply_once(self, run: BelAtroRun) -> None:
124
124
  # No-op at apply time. Owning the voucher enables `run.forge_tierce`
125
125
  # which the shop UI calls when the player chooses to spend charges.
126
126
  pass
@@ -288,8 +288,24 @@ class BelAtroGame:
288
288
  # determinism fix the 3.2.0 release applied to shop generation
289
289
  # and the three RNG-using tarots. Boss assignment was the last
290
290
  # unseeded RNG site in the BelAtro round flow.
291
- boss_cls = self.run._get_rng().choice(ALL_BOSS_MODIFIERS)
291
+ #
292
+ # 3.9.3 (Phase 5): in endless mode, suppress immediate boss
293
+ # repeats by rejecting a pick that's in the last-2 window.
294
+ # We cap the reroll attempts so we never loop on a degenerate
295
+ # pool (e.g. tests that monkeypatch a single boss).
296
+ rng = self.run._get_rng()
297
+ recent = self.run._recent_boss_ids
298
+ boss_cls = rng.choice(ALL_BOSS_MODIFIERS)
299
+ if self.run.endless and len(ALL_BOSS_MODIFIERS) > 3:
300
+ attempts = 0
301
+ while boss_cls().id in recent and attempts < 8:
302
+ boss_cls = rng.choice(ALL_BOSS_MODIFIERS)
303
+ attempts += 1
292
304
  boss = boss_cls()
305
+ # Update the recent-boss window (keep last 2).
306
+ recent.append(boss.id)
307
+ if len(recent) > 2:
308
+ del recent[: len(recent) - 2]
293
309
  BelAtroAnnounce.boss_reveal(boss, self.reader)
294
310
 
295
311
  # Boss-specific pre-round setup, driven by boss_modifiers flags rather
@@ -4,7 +4,7 @@ from typing import TYPE_CHECKING
4
4
 
5
5
  from belote.game import Seat
6
6
 
7
- from ..engine.event_bus import RoundEndEvent
7
+ from ..engine.event_bus import DeclarationScoredEvent, RoundEndEvent
8
8
  from .save import Profile, SaveManager
9
9
 
10
10
  if TYPE_CHECKING:
@@ -40,12 +40,30 @@ class UnlockTracker:
40
40
 
41
41
  if isinstance(event, RoundEndEvent):
42
42
  dirty |= self._handle_round_end(event)
43
-
44
- # Potentially more event handlers (e.g. for specific trick-based unlocks)
43
+ elif isinstance(event, DeclarationScoredEvent):
44
+ dirty |= self._handle_declaration(event)
45
45
 
46
46
  if dirty:
47
47
  self.save_manager.save_profile(self.profile)
48
48
 
49
+ def _handle_declaration(self, event: DeclarationScoredEvent) -> bool:
50
+ """3.9.3 Phase 8: unlock Quinte Royale (legendary joker) when NS
51
+ announces a Quinte. Pre-3.9.3 the joker was marked `is_unlockable`
52
+ but had no path to actually unlock, leaving it unreachable in the
53
+ shop pool.
54
+ """
55
+ if (
56
+ event.seat in (Seat.SOUTH, Seat.NORTH)
57
+ and event.declaration_type == "sequence"
58
+ and event.points >= 100
59
+ and self.profile.unlock("quinte_royale")
60
+ ):
61
+ self.pending_announcements.append(
62
+ "UNLOCKED: Quinte Royale (Legendary — announced a Quinte)"
63
+ )
64
+ return True
65
+ return False
66
+
49
67
  def _handle_round_end(self, event: RoundEndEvent) -> bool:
50
68
  dirty = False
51
69
 
@@ -172,13 +172,11 @@ class Shop:
172
172
  item.on_purchase(self.run)
173
173
  elif isinstance(item, Voucher):
174
174
  self.run.vouchers.append(item)
175
- # Idempotency guard: several vouchers use `+=` in apply(); if a
176
- # save/load round-trip ever re-invokes apply() on a voucher
177
- # already in `vouchers`, bonuses would silently double. Track
178
- # applied ids so re-apply is a no-op. The normal purchase path
179
- # hits this exactly once.
180
- if item.id not in self.run._applied_voucher_ids:
181
- self.run._applied_voucher_ids.add(item.id)
182
- item.apply(self.run)
175
+ # 3.9.3: idempotency guard relocated to Voucher.apply() itself,
176
+ # so any caller (shop, replay, future save/load) gets the same
177
+ # protection. The base wraps the subclass's `_apply_once` and
178
+ # consults `run._applied_voucher_ids` automatically. Calling
179
+ # apply() unconditionally is now safe.
180
+ item.apply(self.run)
183
181
  elif len(self.run.consumables) < self.run.consumable_slots:
184
182
  self.run.consumables.append(item)