basilisk-engine 0.1.49__tar.gz → 0.1.51__tar.gz

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  1. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/PKG-INFO +1 -1
  2. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/basilisk/__init__.py +1 -0
  3. basilisk_engine-0.1.51/basilisk/audio/sound.py +41 -0
  4. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/basilisk/draw/draw.py +1 -1
  5. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/basilisk/draw/draw_handler.py +1 -1
  6. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/basilisk/engine.py +1 -1
  7. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/basilisk_engine.egg-info/PKG-INFO +1 -1
  8. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/setup.py +1 -1
  9. basilisk_engine-0.1.49/basilisk/audio/sound.py +0 -28
  10. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/MANIFEST.in +0 -0
  11. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/README.md +0 -0
  12. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/basilisk/audio/__init__.py +0 -0
  13. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/basilisk/bsk_assets/Roboto-Regular.ttf +0 -0
  14. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/basilisk/bsk_assets/__init__.py +0 -0
  15. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/basilisk/bsk_assets/basilisk.png +0 -0
  16. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/basilisk/bsk_assets/cube.obj +0 -0
  17. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/basilisk/bsk_assets/skybox.png +0 -0
  18. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/basilisk/collisions/__init__.py +0 -0
  19. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/basilisk/collisions/broad/__init__.py +0 -0
  20. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/basilisk/collisions/broad/broad_aabb.py +0 -0
  21. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/basilisk/collisions/broad/broad_bvh.py +0 -0
  22. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/basilisk/collisions/collider.py +0 -0
  23. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/basilisk/collisions/collider_handler.py +0 -0
  24. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/basilisk/collisions/narrow/__init__.py +0 -0
  25. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/basilisk/collisions/narrow/contact_manifold.py +0 -0
  26. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/basilisk/collisions/narrow/dataclasses.py +0 -0
  27. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/basilisk/collisions/narrow/deprecated.py +0 -0
  28. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/basilisk/collisions/narrow/epa.py +0 -0
  29. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/basilisk/collisions/narrow/gjk.py +0 -0
  30. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/basilisk/collisions/narrow/graham_scan.py +0 -0
  31. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/basilisk/collisions/narrow/helper.py +0 -0
  32. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/basilisk/collisions/narrow/line_intersections.py +0 -0
  33. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/basilisk/collisions/narrow/sutherland_hodgman.py +0 -0
  34. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/basilisk/config.py +0 -0
  35. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/basilisk/draw/__init__.py +0 -0
  36. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/basilisk/draw/font_renderer.py +0 -0
  37. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/basilisk/generic/__init__.py +0 -0
  38. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/basilisk/generic/abstract_bvh.py +0 -0
  39. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/basilisk/generic/abstract_custom.py +0 -0
  40. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/basilisk/generic/collisions.py +0 -0
  41. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/basilisk/generic/input_validation.py +0 -0
  42. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/basilisk/generic/math.py +0 -0
  43. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/basilisk/generic/matrices.py +0 -0
  44. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/basilisk/generic/meshes.py +0 -0
  45. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/basilisk/generic/quat.py +0 -0
  46. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/basilisk/generic/quat_methods.py +0 -0
  47. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/basilisk/generic/raycast_result.py +0 -0
  48. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/basilisk/generic/vec3.py +0 -0
  49. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/basilisk/input_output/IO_handler.py +0 -0
  50. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/basilisk/input_output/__init__.py +0 -0
  51. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/basilisk/input_output/clock.py +0 -0
  52. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/basilisk/input_output/keys.py +0 -0
  53. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/basilisk/input_output/mouse.py +0 -0
  54. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/basilisk/input_output/path.py +0 -0
  55. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/basilisk/mesh/__init__.py +0 -0
  56. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/basilisk/mesh/cube.py +0 -0
  57. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/basilisk/mesh/mesh.py +0 -0
  58. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/basilisk/mesh/mesh_from_data.py +0 -0
  59. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/basilisk/mesh/model.py +0 -0
  60. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/basilisk/mesh/narrow_aabb.py +0 -0
  61. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/basilisk/mesh/narrow_bvh.py +0 -0
  62. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/basilisk/mesh/narrow_primative.py +0 -0
  63. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/basilisk/nodes/__init__.py +0 -0
  64. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/basilisk/nodes/helper.py +0 -0
  65. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/basilisk/nodes/node.py +0 -0
  66. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/basilisk/nodes/node_handler.py +0 -0
  67. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/basilisk/particles/__init__.py +0 -0
  68. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/basilisk/particles/particle_handler.py +0 -0
  69. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/basilisk/particles/particle_renderer.py +0 -0
  70. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/basilisk/physics/__init__.py +0 -0
  71. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/basilisk/physics/impulse.py +0 -0
  72. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/basilisk/physics/physics_body.py +0 -0
  73. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/basilisk/physics/physics_engine.py +0 -0
  74. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/basilisk/render/__init__.py +0 -0
  75. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/basilisk/render/batch.py +0 -0
  76. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/basilisk/render/bloom.py +0 -0
  77. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/basilisk/render/camera.py +0 -0
  78. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/basilisk/render/chunk.py +0 -0
  79. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/basilisk/render/chunk_handler.py +0 -0
  80. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/basilisk/render/frame.py +0 -0
  81. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/basilisk/render/framebuffer.py +0 -0
  82. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/basilisk/render/image.py +0 -0
  83. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/basilisk/render/image_handler.py +0 -0
  84. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/basilisk/render/light.py +0 -0
  85. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/basilisk/render/light_handler.py +0 -0
  86. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/basilisk/render/material.py +0 -0
  87. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/basilisk/render/material_handler.py +0 -0
  88. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/basilisk/render/post_process.py +0 -0
  89. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/basilisk/render/shader.py +0 -0
  90. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/basilisk/render/shader_handler.py +0 -0
  91. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/basilisk/render/sky.py +0 -0
  92. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/basilisk/scene.py +0 -0
  93. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/basilisk/shaders/__init__.py +0 -0
  94. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/basilisk/shaders/batch.frag +0 -0
  95. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/basilisk/shaders/batch.vert +0 -0
  96. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/basilisk/shaders/bloom_downsample.frag +0 -0
  97. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/basilisk/shaders/bloom_upsample.frag +0 -0
  98. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/basilisk/shaders/crt.frag +0 -0
  99. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/basilisk/shaders/draw.frag +0 -0
  100. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/basilisk/shaders/draw.vert +0 -0
  101. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/basilisk/shaders/filter.frag +0 -0
  102. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/basilisk/shaders/frame.frag +0 -0
  103. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/basilisk/shaders/frame.vert +0 -0
  104. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/basilisk/shaders/frame_hdr.frag +0 -0
  105. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/basilisk/shaders/geometry.frag +0 -0
  106. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/basilisk/shaders/geometry.vert +0 -0
  107. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/basilisk/shaders/normal.frag +0 -0
  108. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/basilisk/shaders/normal.vert +0 -0
  109. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/basilisk/shaders/particle.frag +0 -0
  110. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/basilisk/shaders/particle.vert +0 -0
  111. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/basilisk/shaders/sky.frag +0 -0
  112. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/basilisk/shaders/sky.vert +0 -0
  113. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/basilisk_engine.egg-info/SOURCES.txt +0 -0
  114. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/basilisk_engine.egg-info/dependency_links.txt +0 -0
  115. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/basilisk_engine.egg-info/requires.txt +0 -0
  116. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/basilisk_engine.egg-info/top_level.txt +0 -0
  117. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/docs/images/0_boilerplate.png +0 -0
  118. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/images/cloth.png +0 -0
  119. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/images/floor.png +0 -0
  120. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/images/foil.png +0 -0
  121. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/images/mud.png +0 -0
  122. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/setup.cfg +0 -0
  123. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/tests/SkySkybox.png +0 -0
  124. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/tests/battery.obj +0 -0
  125. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/tests/box_three.obj +0 -0
  126. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/tests/box_three_lid.obj +0 -0
  127. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/tests/brick.png +0 -0
  128. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/tests/brick_normal.png +0 -0
  129. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/tests/bunny.obj +0 -0
  130. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/tests/closet_001.obj +0 -0
  131. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/tests/cloth_albedo.png +0 -0
  132. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/tests/cloth_normal.png +0 -0
  133. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/tests/cube.obj +0 -0
  134. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/tests/cubemaps_skybox.png +0 -0
  135. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/tests/cylinder.obj +0 -0
  136. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/tests/demo_sphere.obj +0 -0
  137. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/tests/dirt.png +0 -0
  138. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/tests/drawer.obj +0 -0
  139. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/tests/dresser.obj +0 -0
  140. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/tests/floor_albedo.png +0 -0
  141. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/tests/floor_normal.png +0 -0
  142. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/tests/foil_normal.png +0 -0
  143. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/tests/fridge_001.obj +0 -0
  144. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/tests/grass.jpg +0 -0
  145. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/tests/grass_ao.jpg +0 -0
  146. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/tests/grass_block_side.png +0 -0
  147. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/tests/grass_block_top.png +0 -0
  148. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/tests/grass_normal.png +0 -0
  149. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/tests/grass_roughness.jpg +0 -0
  150. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/tests/image.png +0 -0
  151. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/tests/john.obj +0 -0
  152. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/tests/key.obj +0 -0
  153. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/tests/lucy.obj +0 -0
  154. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/tests/monkey.obj +0 -0
  155. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/tests/mud.png +0 -0
  156. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/tests/mud_normal.png +0 -0
  157. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/tests/oak_tree.obj +0 -0
  158. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/tests/picture_frame.obj +0 -0
  159. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/tests/shaders/custom_format.frag +0 -0
  160. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/tests/shaders/custom_format.vert +0 -0
  161. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/tests/shaders/depth.frag +0 -0
  162. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/tests/shaders/edge.frag +0 -0
  163. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/tests/shaders/image_test.frag +0 -0
  164. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/tests/shaders/image_test.vert +0 -0
  165. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/tests/shaders/multi_render_test.frag +0 -0
  166. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/tests/shaders/multi_render_test.vert +0 -0
  167. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/tests/skybox.png +0 -0
  168. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/tests/sock.obj +0 -0
  169. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/tests/sphere.obj +0 -0
  170. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/tests/wedge.obj +0 -0
  171. {basilisk_engine-0.1.49 → basilisk_engine-0.1.51}/tests/wheel_eight.obj +0 -0
@@ -1,6 +1,6 @@
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1
  Metadata-Version: 2.2
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2
  Name: basilisk-engine
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- Version: 0.1.49
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+ Version: 0.1.51
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4
  Summary: Python 3D Framework
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5
  Home-page: https://basilisk-website.vercel.app/
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6
  Author: Name
@@ -15,6 +15,7 @@ from .particles.particle_handler import ParticleHandler
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15
  from .render.framebuffer import Framebuffer
16
16
  from .audio.sound import Sound
17
17
 
18
+
18
19
  # expose internal algorithms
19
20
  from .collisions.narrow.epa import get_epa_from_gjk
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  from .collisions.narrow.gjk import collide_gjk
@@ -0,0 +1,41 @@
1
+ import os
2
+ import pygame as pg
3
+
4
+ class Sound:
5
+ def __init__(self, path: str | os.PathLike):
6
+ """
7
+ Sound object that can be played
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+ """
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+
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+ if not (isinstance(path, str) or isinstance(path, os.PathLike)):
11
+ raise ValueError(f'bsk.Sound: Invalid source path type {type(path)}. Expected string or os.PathLike')
12
+
13
+ self.source = pg.mixer.Sound(path)
14
+ self.volume = 100
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+
16
+ def play(self, fade: float=0.0):
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+ """
18
+ Play the sound at the given volume level. Fades in over `fade` seconds
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+ """
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+
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+ self.source.play(fade_ms=int(fade * 1000))
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+
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+ def stop(self, fade: float=0.0):
24
+ """
25
+ Stops the sound. Fades out over `fade` seconds
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+ """
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+
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+ self.source.fadeout(int(fade * 1000))
29
+
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+ @property
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+ def volume(self) -> float:
32
+ return self._volume
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+
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+ @volume.setter
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+ def volume(self, value: int) -> None:
36
+ """
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+ Sets the volume of the music. Int from [0, 100]
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+ """
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+
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+ self._volume = min(max(value, 0), 100)
41
+ self.source.set_volume(self._volume / 100)
@@ -93,7 +93,7 @@ def text(engine: Engine, text: str, position: tuple, scale: float=1.0):
93
93
  # Render the text if it has not been cached
94
94
  if text not in font_renderer.text_renders:
95
95
  surf = font_renderer.render(text).convert_alpha()
96
- text_image = Image(surf)
96
+ text_image = Image(surf, flip_y=False)
97
97
  font_renderer.text_renders[text] = (text_image, surf.get_rect())
98
98
 
99
99
  # Blit the text image
@@ -45,7 +45,7 @@ class DrawHandler():
45
45
 
46
46
  self.ctx.enable(mgl.BLEND)
47
47
  self.ctx.disable(mgl.DEPTH_TEST)
48
- self.ctx.blend_func = mgl.DEFAULT_BLENDING
48
+ # self.ctx.blend_func = mgl.DEFAULT_BLENDING
49
49
 
50
50
  # Reverse the draw order, and convert to C-like array
51
51
  # self.draw_data.reverse()
@@ -145,7 +145,7 @@ class Engine():
145
145
  # Clear the screen and render the frame
146
146
  if render:
147
147
  # Render all draw calls from the past frame
148
- self.ctx.screen.use()
148
+ self.frame.output_buffer.use()
149
149
  self.draw_handler.render()
150
150
  self.frame.render(self.ctx.screen)
151
151
 
@@ -1,6 +1,6 @@
1
1
  Metadata-Version: 2.2
2
2
  Name: basilisk-engine
3
- Version: 0.1.49
3
+ Version: 0.1.51
4
4
  Summary: Python 3D Framework
5
5
  Home-page: https://basilisk-website.vercel.app/
6
6
  Author: Name
@@ -7,7 +7,7 @@ with open(path.join(working_directory, 'README.md'), encoding='utf-8') as f:
7
7
 
8
8
  setup(
9
9
  name = 'basilisk-engine', # Name of folder containing scripts and __init__
10
- version = '0.1.49',
10
+ version = '0.1.51',
11
11
  url = 'https://basilisk-website.vercel.app/',
12
12
  author = 'Name',
13
13
  author_email = 'basiliskengine@gmail.com',
@@ -1,28 +0,0 @@
1
- import os
2
- import pygame as pg
3
-
4
- class Sound:
5
- def __init__(self, path: str | os.PathLike):
6
- """
7
- Sound object that can be played
8
- """
9
-
10
- if not (isinstance(path, str) or isinstance(path, os.PathLike)):
11
- raise ValueError(f'bsk.Sound: Invalid source path type {type(path)}. Expected string or os.PathLike')
12
-
13
- self.source = pg.mixer.Sound(path)
14
-
15
- def play(self, volume: float=1.0):
16
- """
17
- Play the sound at the given volume level. Full volume if none given
18
- """
19
-
20
- self.source.set_volume(volume)
21
- self.source.play()
22
-
23
- def stop(self):
24
- """
25
- Stops the sound
26
- """
27
-
28
- self.source.stop()