basilisk-engine 0.1.45__tar.gz → 0.1.47__tar.gz

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  1. {basilisk_engine-0.1.45/basilisk_engine.egg-info → basilisk_engine-0.1.47}/PKG-INFO +1 -1
  2. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/basilisk/engine.py +1 -1
  3. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/basilisk/render/image.py +15 -7
  4. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/basilisk/render/sky.py +2 -2
  5. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/basilisk/scene.py +6 -4
  6. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47/basilisk_engine.egg-info}/PKG-INFO +1 -1
  7. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/basilisk_engine.egg-info/SOURCES.txt +0 -1
  8. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/setup.py +1 -1
  9. basilisk_engine-0.1.45/basilisk/render/tempCodeRunnerFile.py +0 -1
  10. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/MANIFEST.in +0 -0
  11. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/README.md +0 -0
  12. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/basilisk/__init__.py +0 -0
  13. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/basilisk/audio/__init__.py +0 -0
  14. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/basilisk/audio/sound.py +0 -0
  15. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/basilisk/bsk_assets/Roboto-Regular.ttf +0 -0
  16. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/basilisk/bsk_assets/__init__.py +0 -0
  17. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/basilisk/bsk_assets/basilisk.png +0 -0
  18. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/basilisk/bsk_assets/cube.obj +0 -0
  19. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/basilisk/bsk_assets/skybox.png +0 -0
  20. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/basilisk/collisions/__init__.py +0 -0
  21. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/basilisk/collisions/broad/__init__.py +0 -0
  22. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/basilisk/collisions/broad/broad_aabb.py +0 -0
  23. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/basilisk/collisions/broad/broad_bvh.py +0 -0
  24. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/basilisk/collisions/collider.py +0 -0
  25. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/basilisk/collisions/collider_handler.py +0 -0
  26. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/basilisk/collisions/narrow/__init__.py +0 -0
  27. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/basilisk/collisions/narrow/contact_manifold.py +0 -0
  28. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/basilisk/collisions/narrow/dataclasses.py +0 -0
  29. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/basilisk/collisions/narrow/deprecated.py +0 -0
  30. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/basilisk/collisions/narrow/epa.py +0 -0
  31. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/basilisk/collisions/narrow/gjk.py +0 -0
  32. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/basilisk/collisions/narrow/graham_scan.py +0 -0
  33. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/basilisk/collisions/narrow/helper.py +0 -0
  34. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/basilisk/collisions/narrow/line_intersections.py +0 -0
  35. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/basilisk/collisions/narrow/sutherland_hodgman.py +0 -0
  36. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/basilisk/config.py +0 -0
  37. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/basilisk/draw/__init__.py +0 -0
  38. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/basilisk/draw/draw.py +0 -0
  39. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/basilisk/draw/draw_handler.py +0 -0
  40. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/basilisk/draw/font_renderer.py +0 -0
  41. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/basilisk/generic/__init__.py +0 -0
  42. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/basilisk/generic/abstract_bvh.py +0 -0
  43. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/basilisk/generic/abstract_custom.py +0 -0
  44. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/basilisk/generic/collisions.py +0 -0
  45. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/basilisk/generic/input_validation.py +0 -0
  46. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/basilisk/generic/math.py +0 -0
  47. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/basilisk/generic/matrices.py +0 -0
  48. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/basilisk/generic/meshes.py +0 -0
  49. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/basilisk/generic/quat.py +0 -0
  50. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/basilisk/generic/quat_methods.py +0 -0
  51. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/basilisk/generic/raycast_result.py +0 -0
  52. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/basilisk/generic/vec3.py +0 -0
  53. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/basilisk/input_output/IO_handler.py +0 -0
  54. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/basilisk/input_output/__init__.py +0 -0
  55. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/basilisk/input_output/clock.py +0 -0
  56. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/basilisk/input_output/keys.py +0 -0
  57. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/basilisk/input_output/mouse.py +0 -0
  58. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/basilisk/input_output/path.py +0 -0
  59. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/basilisk/mesh/__init__.py +0 -0
  60. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/basilisk/mesh/cube.py +0 -0
  61. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/basilisk/mesh/mesh.py +0 -0
  62. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/basilisk/mesh/mesh_from_data.py +0 -0
  63. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/basilisk/mesh/model.py +0 -0
  64. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/basilisk/mesh/narrow_aabb.py +0 -0
  65. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/basilisk/mesh/narrow_bvh.py +0 -0
  66. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/basilisk/mesh/narrow_primative.py +0 -0
  67. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/basilisk/nodes/__init__.py +0 -0
  68. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/basilisk/nodes/helper.py +0 -0
  69. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/basilisk/nodes/node.py +0 -0
  70. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/basilisk/nodes/node_handler.py +0 -0
  71. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/basilisk/particles/__init__.py +0 -0
  72. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/basilisk/particles/particle_handler.py +0 -0
  73. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/basilisk/particles/particle_renderer.py +0 -0
  74. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/basilisk/physics/__init__.py +0 -0
  75. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/basilisk/physics/impulse.py +0 -0
  76. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/basilisk/physics/physics_body.py +0 -0
  77. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/basilisk/physics/physics_engine.py +0 -0
  78. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/basilisk/render/__init__.py +0 -0
  79. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/basilisk/render/batch.py +0 -0
  80. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/basilisk/render/bloom.py +0 -0
  81. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/basilisk/render/camera.py +0 -0
  82. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/basilisk/render/chunk.py +0 -0
  83. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/basilisk/render/chunk_handler.py +0 -0
  84. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/basilisk/render/frame.py +0 -0
  85. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/basilisk/render/framebuffer.py +0 -0
  86. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/basilisk/render/image_handler.py +0 -0
  87. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/basilisk/render/light.py +0 -0
  88. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/basilisk/render/light_handler.py +0 -0
  89. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/basilisk/render/material.py +0 -0
  90. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/basilisk/render/material_handler.py +0 -0
  91. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/basilisk/render/post_process.py +0 -0
  92. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/basilisk/render/shader.py +0 -0
  93. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/basilisk/render/shader_handler.py +0 -0
  94. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/basilisk/shaders/__init__.py +0 -0
  95. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/basilisk/shaders/batch.frag +0 -0
  96. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/basilisk/shaders/batch.vert +0 -0
  97. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/basilisk/shaders/bloom_downsample.frag +0 -0
  98. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/basilisk/shaders/bloom_upsample.frag +0 -0
  99. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/basilisk/shaders/crt.frag +0 -0
  100. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/basilisk/shaders/draw.frag +0 -0
  101. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/basilisk/shaders/draw.vert +0 -0
  102. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/basilisk/shaders/filter.frag +0 -0
  103. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/basilisk/shaders/frame.frag +0 -0
  104. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/basilisk/shaders/frame.vert +0 -0
  105. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/basilisk/shaders/frame_hdr.frag +0 -0
  106. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/basilisk/shaders/geometry.frag +0 -0
  107. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/basilisk/shaders/geometry.vert +0 -0
  108. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/basilisk/shaders/normal.frag +0 -0
  109. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/basilisk/shaders/normal.vert +0 -0
  110. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/basilisk/shaders/particle.frag +0 -0
  111. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/basilisk/shaders/particle.vert +0 -0
  112. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/basilisk/shaders/sky.frag +0 -0
  113. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/basilisk/shaders/sky.vert +0 -0
  114. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/basilisk_engine.egg-info/dependency_links.txt +0 -0
  115. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/basilisk_engine.egg-info/requires.txt +0 -0
  116. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/basilisk_engine.egg-info/top_level.txt +0 -0
  117. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/docs/images/0_boilerplate.png +0 -0
  118. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/images/cloth.png +0 -0
  119. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/images/floor.png +0 -0
  120. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/images/foil.png +0 -0
  121. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/images/mud.png +0 -0
  122. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/setup.cfg +0 -0
  123. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/tests/SkySkybox.png +0 -0
  124. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/tests/battery.obj +0 -0
  125. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/tests/box_three.obj +0 -0
  126. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/tests/box_three_lid.obj +0 -0
  127. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/tests/brick.png +0 -0
  128. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/tests/brick_normal.png +0 -0
  129. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/tests/bunny.obj +0 -0
  130. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/tests/closet_001.obj +0 -0
  131. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/tests/cloth_albedo.png +0 -0
  132. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/tests/cloth_normal.png +0 -0
  133. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/tests/cube.obj +0 -0
  134. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/tests/cubemaps_skybox.png +0 -0
  135. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/tests/cylinder.obj +0 -0
  136. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/tests/demo_sphere.obj +0 -0
  137. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/tests/dirt.png +0 -0
  138. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/tests/drawer.obj +0 -0
  139. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/tests/dresser.obj +0 -0
  140. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/tests/floor_albedo.png +0 -0
  141. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/tests/floor_normal.png +0 -0
  142. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/tests/foil_normal.png +0 -0
  143. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/tests/fridge_001.obj +0 -0
  144. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/tests/grass.jpg +0 -0
  145. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/tests/grass_ao.jpg +0 -0
  146. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/tests/grass_block_side.png +0 -0
  147. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/tests/grass_block_top.png +0 -0
  148. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/tests/grass_normal.png +0 -0
  149. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/tests/grass_roughness.jpg +0 -0
  150. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/tests/image.png +0 -0
  151. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/tests/john.obj +0 -0
  152. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/tests/key.obj +0 -0
  153. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/tests/lucy.obj +0 -0
  154. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/tests/monkey.obj +0 -0
  155. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/tests/mud.png +0 -0
  156. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/tests/mud_normal.png +0 -0
  157. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/tests/oak_tree.obj +0 -0
  158. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/tests/picture_frame.obj +0 -0
  159. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/tests/shaders/custom_format.frag +0 -0
  160. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/tests/shaders/custom_format.vert +0 -0
  161. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/tests/shaders/depth.frag +0 -0
  162. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/tests/shaders/edge.frag +0 -0
  163. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/tests/shaders/image_test.frag +0 -0
  164. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/tests/shaders/image_test.vert +0 -0
  165. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/tests/shaders/multi_render_test.frag +0 -0
  166. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/tests/shaders/multi_render_test.vert +0 -0
  167. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/tests/skybox.png +0 -0
  168. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/tests/sock.obj +0 -0
  169. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/tests/sphere.obj +0 -0
  170. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/tests/wedge.obj +0 -0
  171. {basilisk_engine-0.1.45 → basilisk_engine-0.1.47}/tests/wheel_eight.obj +0 -0
@@ -1,6 +1,6 @@
1
1
  Metadata-Version: 2.2
2
2
  Name: basilisk-engine
3
- Version: 0.1.45
3
+ Version: 0.1.47
4
4
  Summary: Python 3D Framework
5
5
  Home-page: https://basilisk-website.vercel.app/
6
6
  Author: Name
@@ -147,7 +147,7 @@ class Engine():
147
147
  # Render all draw calls from the past frame
148
148
  self.ctx.screen.use()
149
149
  self.draw_handler.render()
150
- # self.frame.render()
150
+ self.frame.render(self.ctx.screen)
151
151
 
152
152
  # Even though we may not render here, the user might be rendering in their file, so we need to flip
153
153
  pg.display.flip()
@@ -22,25 +22,29 @@ class Image():
22
22
  texture: mgl.Texture | None=None
23
23
  """Texture of the image. Only created and retrived if needed by other module"""
24
24
 
25
- def __init__(self, path: str | os.PathLike | pg.Surface | mgl.Texture) -> None:
25
+ def __init__(self, path: str | os.PathLike | pg.Surface | mgl.Texture, flip_x: bool=False, flip_y: bool=True) -> None:
26
26
  """
27
27
  A basilisk image object that contains a moderngl texture
28
28
  Args:
29
29
  path: str | os.PathLike | pg.Surface
30
30
  The string path to the image. Can also read a pygame surface
31
+ flip_x: bool=True
32
+ Flips the image vertically. Should be True for using the internal cube lmao
33
+ flip_y: bool=True
34
+ Flips the image vertically. Should be True for blender imports
31
35
  """
32
36
 
33
37
  # Check if the user is loading a pygame surface
34
38
  if isinstance(path, str) or isinstance(path, os.PathLike):
35
- return self._from_path(path)
39
+ return self._from_path(path, flip_x, flip_y)
36
40
  elif isinstance(path, pg.Surface):
37
- return self._from_surface(path)
41
+ return self._from_surface(path, flip_x, flip_y)
38
42
  elif isinstance(path, mgl.Texture):
39
- return self._from_texture(path)
43
+ return self._from_texture(path, flip_x, flip_y)
40
44
 
41
45
  raise TypeError(f'Invalid path type: {type(path)}. Expected a string or os.PathLike')
42
46
 
43
- def _from_path(self, path: str | os.PathLike) -> None:
47
+ def _from_path(self, path: str | os.PathLike, flip_x: bool=False, flip_y: bool=True) -> None:
44
48
  """
45
49
  Loads a basilisk image from a pygame surface
46
50
  Args:
@@ -51,6 +55,8 @@ class Image():
51
55
 
52
56
  # Load image
53
57
  img = PIL_Image.open(path).convert('RGBA')
58
+ if flip_x: img = img.transpose(PIL_Image.FLIP_LEFT_RIGHT)
59
+ if flip_y: img = img.transpose(PIL_Image.FLIP_TOP_BOTTOM)
54
60
  # Set the size in one of the size buckets
55
61
  size_buckets = texture_sizes
56
62
  self.size = size_buckets[np.argmin(np.array([abs(size - img.size[0]) for size in size_buckets]))]
@@ -61,11 +67,13 @@ class Image():
61
67
  # Default index value (to be set by image handler)
62
68
  self.index = glm.ivec2(1, 1)
63
69
 
64
- def _from_surface(self, surf: pg.Surface) -> None:
70
+ def _from_surface(self, surf: pg.Surface, flip_x: bool=False, flip_y: bool=True) -> None:
65
71
  """
66
72
  Loads a basilisk image from a pygame surface
67
73
  Args:
68
74
  """
75
+
76
+ surf = pg.transform.flip(surf, flip_x, flip_y)
69
77
 
70
78
  # Set the size in one of the size buckets
71
79
  size_buckets = texture_sizes
@@ -77,7 +85,7 @@ class Image():
77
85
  # Default index value (to be set by image handler)
78
86
  self.index = glm.ivec2(1, 1)
79
87
 
80
- def _from_texture(self, texture: mgl.Texture):
88
+ def _from_texture(self, texture: mgl.Texture, flip_x: bool=False, flip_y: bool=True):
81
89
  """
82
90
 
83
91
  """
@@ -26,11 +26,11 @@ class Sky:
26
26
  """
27
27
  self.vao.render()
28
28
 
29
- def write(self):
29
+ def write(self, target: ...=None):
30
30
  # Write the texture cube to the sky shader
31
31
  self.shader.bind(self.texture_cube, 'skyboxTexture', 8)
32
32
 
33
- shader = self.engine.shader
33
+ shader = target if target else self.scene.shader
34
34
  if 'skyboxTexture' not in shader.uniforms: return
35
35
  shader.bind(self.texture_cube, 'skyboxTexture', 8)
36
36
 
@@ -74,22 +74,24 @@ class Scene():
74
74
  self.collider_handler.resolve_collisions()
75
75
 
76
76
  # Render by default to the scene frame
77
- if render: self.render()
77
+ if render: self.render(self.engine.frame.output_buffer)
78
78
 
79
79
  def render(self, target=None) -> None:
80
80
  """
81
81
  Renders all the nodes with meshes in the scene
82
82
  """
83
83
 
84
- target.use() if target else self.frame.use(); self.frame.clear()
84
+ # target.use() if target else self.frame.use(); self.frame.clear()
85
+ self.frame.use()
86
+ self.frame.clear()
85
87
  self.engine.shader_handler.write(self)
86
88
  self.particle.render()
87
89
  self.node_handler.render()
88
90
  if self.sky: self.sky.render()
89
91
 
90
- if target: return
92
+ self.frame.scene_render(target)
91
93
  # This will show the frame to screen on engine.update()
92
- self.frame.scene_render(self.ctx.screen)
94
+ # self.frame.scene_render(self.ctx.screen)
93
95
 
94
96
 
95
97
 
@@ -1,6 +1,6 @@
1
1
  Metadata-Version: 2.2
2
2
  Name: basilisk-engine
3
- Version: 0.1.45
3
+ Version: 0.1.47
4
4
  Summary: Python 3D Framework
5
5
  Home-page: https://basilisk-website.vercel.app/
6
6
  Author: Name
@@ -87,7 +87,6 @@ basilisk/render/post_process.py
87
87
  basilisk/render/shader.py
88
88
  basilisk/render/shader_handler.py
89
89
  basilisk/render/sky.py
90
- basilisk/render/tempCodeRunnerFile.py
91
90
  basilisk/shaders/__init__.py
92
91
  basilisk/shaders/batch.frag
93
92
  basilisk/shaders/batch.vert
@@ -7,7 +7,7 @@ with open(path.join(working_directory, 'README.md'), encoding='utf-8') as f:
7
7
 
8
8
  setup(
9
9
  name = 'basilisk-engine', # Name of folder containing scripts and __init__
10
- version = '0.1.45',
10
+ version = '0.1.47',
11
11
  url = 'https://basilisk-website.vercel.app/',
12
12
  author = 'Name',
13
13
  author_email = 'basiliskengine@gmail.com',
@@ -1 +0,0 @@
1
- source[0][