basilisk-engine 0.1.44__tar.gz → 0.1.45__tar.gz

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Files changed (171) hide show
  1. {basilisk_engine-0.1.44/basilisk_engine.egg-info → basilisk_engine-0.1.45}/PKG-INFO +1 -1
  2. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/draw/draw_handler.py +11 -8
  3. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/engine.py +1 -2
  4. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/shaders/batch.frag +13 -10
  5. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45/basilisk_engine.egg-info}/PKG-INFO +1 -1
  6. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/setup.py +1 -1
  7. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/MANIFEST.in +0 -0
  8. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/README.md +0 -0
  9. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/__init__.py +0 -0
  10. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/audio/__init__.py +0 -0
  11. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/audio/sound.py +0 -0
  12. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/bsk_assets/Roboto-Regular.ttf +0 -0
  13. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/bsk_assets/__init__.py +0 -0
  14. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/bsk_assets/basilisk.png +0 -0
  15. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/bsk_assets/cube.obj +0 -0
  16. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/bsk_assets/skybox.png +0 -0
  17. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/collisions/__init__.py +0 -0
  18. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/collisions/broad/__init__.py +0 -0
  19. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/collisions/broad/broad_aabb.py +0 -0
  20. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/collisions/broad/broad_bvh.py +0 -0
  21. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/collisions/collider.py +0 -0
  22. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/collisions/collider_handler.py +0 -0
  23. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/collisions/narrow/__init__.py +0 -0
  24. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/collisions/narrow/contact_manifold.py +0 -0
  25. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/collisions/narrow/dataclasses.py +0 -0
  26. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/collisions/narrow/deprecated.py +0 -0
  27. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/collisions/narrow/epa.py +0 -0
  28. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/collisions/narrow/gjk.py +0 -0
  29. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/collisions/narrow/graham_scan.py +0 -0
  30. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/collisions/narrow/helper.py +0 -0
  31. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/collisions/narrow/line_intersections.py +0 -0
  32. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/collisions/narrow/sutherland_hodgman.py +0 -0
  33. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/config.py +0 -0
  34. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/draw/__init__.py +0 -0
  35. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/draw/draw.py +0 -0
  36. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/draw/font_renderer.py +0 -0
  37. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/generic/__init__.py +0 -0
  38. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/generic/abstract_bvh.py +0 -0
  39. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/generic/abstract_custom.py +0 -0
  40. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/generic/collisions.py +0 -0
  41. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/generic/input_validation.py +0 -0
  42. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/generic/math.py +0 -0
  43. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/generic/matrices.py +0 -0
  44. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/generic/meshes.py +0 -0
  45. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/generic/quat.py +0 -0
  46. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/generic/quat_methods.py +0 -0
  47. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/generic/raycast_result.py +0 -0
  48. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/generic/vec3.py +0 -0
  49. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/input_output/IO_handler.py +0 -0
  50. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/input_output/__init__.py +0 -0
  51. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/input_output/clock.py +0 -0
  52. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/input_output/keys.py +0 -0
  53. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/input_output/mouse.py +0 -0
  54. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/input_output/path.py +0 -0
  55. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/mesh/__init__.py +0 -0
  56. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/mesh/cube.py +0 -0
  57. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/mesh/mesh.py +0 -0
  58. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/mesh/mesh_from_data.py +0 -0
  59. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/mesh/model.py +0 -0
  60. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/mesh/narrow_aabb.py +0 -0
  61. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/mesh/narrow_bvh.py +0 -0
  62. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/mesh/narrow_primative.py +0 -0
  63. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/nodes/__init__.py +0 -0
  64. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/nodes/helper.py +0 -0
  65. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/nodes/node.py +0 -0
  66. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/nodes/node_handler.py +0 -0
  67. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/particles/__init__.py +0 -0
  68. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/particles/particle_handler.py +0 -0
  69. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/particles/particle_renderer.py +0 -0
  70. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/physics/__init__.py +0 -0
  71. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/physics/impulse.py +0 -0
  72. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/physics/physics_body.py +0 -0
  73. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/physics/physics_engine.py +0 -0
  74. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/render/__init__.py +0 -0
  75. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/render/batch.py +0 -0
  76. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/render/bloom.py +0 -0
  77. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/render/camera.py +0 -0
  78. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/render/chunk.py +0 -0
  79. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/render/chunk_handler.py +0 -0
  80. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/render/frame.py +0 -0
  81. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/render/framebuffer.py +0 -0
  82. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/render/image.py +0 -0
  83. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/render/image_handler.py +0 -0
  84. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/render/light.py +0 -0
  85. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/render/light_handler.py +0 -0
  86. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/render/material.py +0 -0
  87. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/render/material_handler.py +0 -0
  88. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/render/post_process.py +0 -0
  89. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/render/shader.py +0 -0
  90. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/render/shader_handler.py +0 -0
  91. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/render/sky.py +0 -0
  92. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/render/tempCodeRunnerFile.py +0 -0
  93. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/scene.py +0 -0
  94. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/shaders/__init__.py +0 -0
  95. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/shaders/batch.vert +0 -0
  96. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/shaders/bloom_downsample.frag +0 -0
  97. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/shaders/bloom_upsample.frag +0 -0
  98. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/shaders/crt.frag +0 -0
  99. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/shaders/draw.frag +0 -0
  100. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/shaders/draw.vert +0 -0
  101. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/shaders/filter.frag +0 -0
  102. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/shaders/frame.frag +0 -0
  103. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/shaders/frame.vert +0 -0
  104. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/shaders/frame_hdr.frag +0 -0
  105. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/shaders/geometry.frag +0 -0
  106. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/shaders/geometry.vert +0 -0
  107. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/shaders/normal.frag +0 -0
  108. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/shaders/normal.vert +0 -0
  109. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/shaders/particle.frag +0 -0
  110. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/shaders/particle.vert +0 -0
  111. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/shaders/sky.frag +0 -0
  112. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/shaders/sky.vert +0 -0
  113. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk_engine.egg-info/SOURCES.txt +0 -0
  114. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk_engine.egg-info/dependency_links.txt +0 -0
  115. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk_engine.egg-info/requires.txt +0 -0
  116. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk_engine.egg-info/top_level.txt +0 -0
  117. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/docs/images/0_boilerplate.png +0 -0
  118. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/images/cloth.png +0 -0
  119. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/images/floor.png +0 -0
  120. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/images/foil.png +0 -0
  121. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/images/mud.png +0 -0
  122. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/setup.cfg +0 -0
  123. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/tests/SkySkybox.png +0 -0
  124. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/tests/battery.obj +0 -0
  125. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/tests/box_three.obj +0 -0
  126. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/tests/box_three_lid.obj +0 -0
  127. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/tests/brick.png +0 -0
  128. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/tests/brick_normal.png +0 -0
  129. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/tests/bunny.obj +0 -0
  130. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/tests/closet_001.obj +0 -0
  131. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/tests/cloth_albedo.png +0 -0
  132. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/tests/cloth_normal.png +0 -0
  133. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/tests/cube.obj +0 -0
  134. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/tests/cubemaps_skybox.png +0 -0
  135. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/tests/cylinder.obj +0 -0
  136. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/tests/demo_sphere.obj +0 -0
  137. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/tests/dirt.png +0 -0
  138. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/tests/drawer.obj +0 -0
  139. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/tests/dresser.obj +0 -0
  140. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/tests/floor_albedo.png +0 -0
  141. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/tests/floor_normal.png +0 -0
  142. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/tests/foil_normal.png +0 -0
  143. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/tests/fridge_001.obj +0 -0
  144. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/tests/grass.jpg +0 -0
  145. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/tests/grass_ao.jpg +0 -0
  146. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/tests/grass_block_side.png +0 -0
  147. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/tests/grass_block_top.png +0 -0
  148. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/tests/grass_normal.png +0 -0
  149. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/tests/grass_roughness.jpg +0 -0
  150. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/tests/image.png +0 -0
  151. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/tests/john.obj +0 -0
  152. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/tests/key.obj +0 -0
  153. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/tests/lucy.obj +0 -0
  154. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/tests/monkey.obj +0 -0
  155. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/tests/mud.png +0 -0
  156. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/tests/mud_normal.png +0 -0
  157. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/tests/oak_tree.obj +0 -0
  158. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/tests/picture_frame.obj +0 -0
  159. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/tests/shaders/custom_format.frag +0 -0
  160. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/tests/shaders/custom_format.vert +0 -0
  161. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/tests/shaders/depth.frag +0 -0
  162. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/tests/shaders/edge.frag +0 -0
  163. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/tests/shaders/image_test.frag +0 -0
  164. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/tests/shaders/image_test.vert +0 -0
  165. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/tests/shaders/multi_render_test.frag +0 -0
  166. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/tests/shaders/multi_render_test.vert +0 -0
  167. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/tests/skybox.png +0 -0
  168. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/tests/sock.obj +0 -0
  169. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/tests/sphere.obj +0 -0
  170. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/tests/wedge.obj +0 -0
  171. {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/tests/wheel_eight.obj +0 -0
@@ -1,6 +1,6 @@
1
1
  Metadata-Version: 2.2
2
2
  Name: basilisk-engine
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- Version: 0.1.44
3
+ Version: 0.1.45
4
4
  Summary: Python 3D Framework
5
5
  Home-page: https://basilisk-website.vercel.app/
6
6
  Author: Name
@@ -44,10 +44,11 @@ class DrawHandler():
44
44
  if not self.draw_data: return
45
45
 
46
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  self.ctx.enable(mgl.BLEND)
47
- self.ctx.blend_func = mgl.ADDITIVE_BLENDING
47
+ self.ctx.disable(mgl.DEPTH_TEST)
48
+ self.ctx.blend_func = mgl.DEFAULT_BLENDING
48
49
 
49
50
  # Reverse the draw order, and convert to C-like array
50
- self.draw_data.reverse()
51
+ # self.draw_data.reverse()
51
52
  data = np.array(self.draw_data, dtype='f4')
52
53
  ratio = np.array([2 / self.engine.win_size[0], 2 / self.engine.win_size[1]])
53
54
  data[:,:2] = data[:,:2] * ratio - 1
@@ -67,6 +68,8 @@ class DrawHandler():
67
68
  self.draw_data.clear()
68
69
 
69
70
  self.ctx.disable(mgl.BLEND)
71
+ self.ctx.enable(mgl.DEPTH_TEST)
72
+
70
73
 
71
74
  def draw_rect(self, color: tuple, rect: tuple) -> None:
72
75
  """
@@ -87,8 +90,8 @@ class DrawHandler():
87
90
  v4 = (*p4, *color, 0, 0.0)
88
91
 
89
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  self.draw_data.extend([
90
- v1, v3, v2,
91
- v2, v3, v4
93
+ v1, v2, v3,
94
+ v2, v4, v3
92
95
  ])
93
96
 
94
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  def draw_circle(self, color: tuple, center: tuple, radius: int, resolution: int=20, outer_color: tuple=None) -> None:
@@ -118,7 +121,7 @@ class DrawHandler():
118
121
  v2 = (center[0] + radius * cos(theta), center[1] + radius * sin(theta), *outer_color, 0, 0.0)
119
122
  theta += delta_theta
120
123
  v3 = (center[0] + radius * cos(theta), center[1] + radius * sin(theta), *outer_color, 0, 0.0)
121
- self.draw_data.extend([v1, v2, v3])
124
+ self.draw_data.extend([v1, v3, v2])
122
125
 
123
126
  def draw_line(self, color: tuple, p1: tuple, p2: tuple, thickness: int=1):
124
127
  """
@@ -150,7 +153,7 @@ class DrawHandler():
150
153
  v3 = (*(p2 - perp_vector), *color, 0, 0.0)
151
154
  v4 = (*(p2 + perp_vector), *color, 0, 0.0)
152
155
 
153
- self.draw_data.extend([v1, v3, v4, v2, v1, v4])
156
+ self.draw_data.extend([v1, v4, v3, v2, v4, v1])
154
157
 
155
158
  def blit(self, image: Image, rect: tuple, alpha: float=1.0):
156
159
  rect = validate_rect(rect)
@@ -166,8 +169,8 @@ class DrawHandler():
166
169
  v4 = (*p4, *image.index, 1, 1, 1, alpha)
167
170
 
168
171
  self.draw_data.extend([
169
- v1, v3, v2,
170
- v2, v3, v4
172
+ v1, v2, v3,
173
+ v2, v4, v3
171
174
  ])
172
175
 
173
176
  def __del__(self) -> None:
@@ -142,13 +142,12 @@ class Engine():
142
142
  self._update()
143
143
  if not self.running: return
144
144
 
145
-
146
145
  # Clear the screen and render the frame
147
146
  if render:
148
147
  # Render all draw calls from the past frame
149
148
  self.ctx.screen.use()
150
149
  self.draw_handler.render()
151
- self.frame.render()
150
+ # self.frame.render()
152
151
 
153
152
  # Even though we may not render here, the user might be rendering in their file, so we need to flip
154
153
  pg.display.flip()
@@ -270,20 +270,23 @@ void main() {
270
270
  lightResult.diffuse *= mix(vec3(1.0), ambient_sky, 0.25);
271
271
  lightResult.diffuse *= ao;
272
272
 
273
- vec3 finalColor = albedo * 0.3 * mix(vec3(1.0), reflect_sky, mtl.metallicness);
274
- finalColor += (lightResult.diffuse + lightResult.specular + lightResult.clearcoat);
275
-
276
- // Output fragment color
277
- float brightness = dot(finalColor, vec3(0.2126, 0.7152, 0.0722)) + dot(lightResult.specular, vec3(.2)) + dot(mtl.emissiveColor, vec3(1));
278
- fragColor = vec4(finalColor + mtl.emissiveColor, 1.0);
279
-
280
- normalTexture = vec4(abs(N), 1.0);
273
+ vec3 finalColor = lightResult.diffuse + lightResult.specular + lightResult.clearcoat;
281
274
 
275
+ float brightness = dot(finalColor, vec3(0.2126, 0.7152, 0.0722)) + dot(lightResult.specular, vec3(.15)) + dot(mtl.emissiveColor, vec3(1));
282
276
  // Filter out bright pixels for bloom
283
- if (brightness > 0.5) {
284
- bloomColor = vec4(fragColor.rgb, 1.0);
277
+ float threshold = 0.5;
278
+ if (brightness > threshold) {
279
+ bloomColor = vec4(max(finalColor + mtl.emissiveColor - threshold, 0.0), 1.0);
285
280
  }
286
281
  else{
287
282
  bloomColor = vec4(0.0, 0.0, 0.0, 1.0);
288
283
  }
284
+
285
+
286
+ // Output fragment color
287
+ finalColor += albedo * 0.3 * mix(vec3(1.0), reflect_sky, mtl.metallicness) + mtl.emissiveColor;
288
+ fragColor = vec4(finalColor, 1.0);
289
+
290
+ normalTexture = vec4(abs(N), 1.0);
291
+
289
292
  }
@@ -1,6 +1,6 @@
1
1
  Metadata-Version: 2.2
2
2
  Name: basilisk-engine
3
- Version: 0.1.44
3
+ Version: 0.1.45
4
4
  Summary: Python 3D Framework
5
5
  Home-page: https://basilisk-website.vercel.app/
6
6
  Author: Name
@@ -7,7 +7,7 @@ with open(path.join(working_directory, 'README.md'), encoding='utf-8') as f:
7
7
 
8
8
  setup(
9
9
  name = 'basilisk-engine', # Name of folder containing scripts and __init__
10
- version = '0.1.44',
10
+ version = '0.1.45',
11
11
  url = 'https://basilisk-website.vercel.app/',
12
12
  author = 'Name',
13
13
  author_email = 'basiliskengine@gmail.com',