basilisk-engine 0.1.44__tar.gz → 0.1.45__tar.gz
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- {basilisk_engine-0.1.44/basilisk_engine.egg-info → basilisk_engine-0.1.45}/PKG-INFO +1 -1
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/draw/draw_handler.py +11 -8
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/engine.py +1 -2
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/shaders/batch.frag +13 -10
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45/basilisk_engine.egg-info}/PKG-INFO +1 -1
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/setup.py +1 -1
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/MANIFEST.in +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/README.md +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/__init__.py +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/audio/__init__.py +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/audio/sound.py +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/bsk_assets/Roboto-Regular.ttf +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/bsk_assets/__init__.py +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/bsk_assets/basilisk.png +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/bsk_assets/cube.obj +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/bsk_assets/skybox.png +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/collisions/__init__.py +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/collisions/broad/__init__.py +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/collisions/broad/broad_aabb.py +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/collisions/broad/broad_bvh.py +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/collisions/collider.py +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/collisions/collider_handler.py +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/collisions/narrow/__init__.py +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/collisions/narrow/contact_manifold.py +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/collisions/narrow/dataclasses.py +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/collisions/narrow/deprecated.py +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/collisions/narrow/epa.py +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/collisions/narrow/gjk.py +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/collisions/narrow/graham_scan.py +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/collisions/narrow/helper.py +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/collisions/narrow/line_intersections.py +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/collisions/narrow/sutherland_hodgman.py +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/config.py +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/draw/__init__.py +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/draw/draw.py +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/draw/font_renderer.py +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/generic/__init__.py +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/generic/abstract_bvh.py +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/generic/abstract_custom.py +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/generic/collisions.py +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/generic/input_validation.py +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/generic/math.py +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/generic/matrices.py +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/generic/meshes.py +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/generic/quat.py +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/generic/quat_methods.py +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/generic/raycast_result.py +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/generic/vec3.py +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/input_output/IO_handler.py +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/input_output/__init__.py +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/input_output/clock.py +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/input_output/keys.py +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/input_output/mouse.py +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/input_output/path.py +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/mesh/__init__.py +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/mesh/cube.py +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/mesh/mesh.py +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/mesh/mesh_from_data.py +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/mesh/model.py +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/mesh/narrow_aabb.py +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/mesh/narrow_bvh.py +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/mesh/narrow_primative.py +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/nodes/__init__.py +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/nodes/helper.py +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/nodes/node.py +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/nodes/node_handler.py +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/particles/__init__.py +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/particles/particle_handler.py +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/particles/particle_renderer.py +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/physics/__init__.py +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/physics/impulse.py +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/physics/physics_body.py +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/physics/physics_engine.py +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/render/__init__.py +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/render/batch.py +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/render/bloom.py +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/render/camera.py +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/render/chunk.py +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/render/chunk_handler.py +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/render/frame.py +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/render/framebuffer.py +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/render/image.py +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/render/image_handler.py +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/render/light.py +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/render/light_handler.py +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/render/material.py +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/render/material_handler.py +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/render/post_process.py +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/render/shader.py +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/render/shader_handler.py +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/render/sky.py +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/render/tempCodeRunnerFile.py +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/scene.py +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/shaders/__init__.py +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/shaders/batch.vert +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/shaders/bloom_downsample.frag +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/shaders/bloom_upsample.frag +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/shaders/crt.frag +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/shaders/draw.frag +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/shaders/draw.vert +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/shaders/filter.frag +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/shaders/frame.frag +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/shaders/frame.vert +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/shaders/frame_hdr.frag +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/shaders/geometry.frag +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/shaders/geometry.vert +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/shaders/normal.frag +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/shaders/normal.vert +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/shaders/particle.frag +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/shaders/particle.vert +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/shaders/sky.frag +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/shaders/sky.vert +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk_engine.egg-info/SOURCES.txt +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk_engine.egg-info/dependency_links.txt +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk_engine.egg-info/requires.txt +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk_engine.egg-info/top_level.txt +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/docs/images/0_boilerplate.png +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/images/cloth.png +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/images/floor.png +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/images/foil.png +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/images/mud.png +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/setup.cfg +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/tests/SkySkybox.png +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/tests/battery.obj +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/tests/box_three.obj +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/tests/box_three_lid.obj +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/tests/brick.png +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/tests/brick_normal.png +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/tests/bunny.obj +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/tests/closet_001.obj +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/tests/cloth_albedo.png +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/tests/cloth_normal.png +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/tests/cube.obj +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/tests/cubemaps_skybox.png +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/tests/cylinder.obj +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/tests/demo_sphere.obj +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/tests/dirt.png +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/tests/drawer.obj +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/tests/dresser.obj +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/tests/floor_albedo.png +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/tests/floor_normal.png +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/tests/foil_normal.png +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/tests/fridge_001.obj +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/tests/grass.jpg +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/tests/grass_ao.jpg +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/tests/grass_block_side.png +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/tests/grass_block_top.png +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/tests/grass_normal.png +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/tests/grass_roughness.jpg +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/tests/image.png +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/tests/john.obj +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/tests/key.obj +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/tests/lucy.obj +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/tests/monkey.obj +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/tests/mud.png +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/tests/mud_normal.png +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/tests/oak_tree.obj +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/tests/picture_frame.obj +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/tests/shaders/custom_format.frag +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/tests/shaders/custom_format.vert +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/tests/shaders/depth.frag +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/tests/shaders/edge.frag +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/tests/shaders/image_test.frag +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/tests/shaders/image_test.vert +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/tests/shaders/multi_render_test.frag +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/tests/shaders/multi_render_test.vert +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/tests/skybox.png +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/tests/sock.obj +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/tests/sphere.obj +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/tests/wedge.obj +0 -0
- {basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/tests/wheel_eight.obj +0 -0
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if not self.draw_data: return
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self.ctx.enable(mgl.BLEND)
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self.ctx.
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self.ctx.disable(mgl.DEPTH_TEST)
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# Reverse the draw order, and convert to C-like array
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data = np.array(self.draw_data, dtype='f4')
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ratio = np.array([2 / self.engine.win_size[0], 2 / self.engine.win_size[1]])
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data[:,:2] = data[:,:2] * ratio - 1
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def draw_rect(self, color: tuple, rect: tuple) -> None:
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"""
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def draw_circle(self, color: tuple, center: tuple, radius: int, resolution: int=20, outer_color: tuple=None) -> None:
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def draw_line(self, color: tuple, p1: tuple, p2: tuple, thickness: int=1):
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"""
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@@ -150,7 +153,7 @@ class DrawHandler():
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v3 = (*(p2 - perp_vector), *color, 0, 0.0)
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|
v4 = (*(p2 + perp_vector), *color, 0, 0.0)
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153
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-
self.draw_data.extend([v1,
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+
self.draw_data.extend([v1, v4, v3, v2, v4, v1])
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def blit(self, image: Image, rect: tuple, alpha: float=1.0):
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rect = validate_rect(rect)
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@@ -166,8 +169,8 @@ class DrawHandler():
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v4 = (*p4, *image.index, 1, 1, 1, alpha)
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self.draw_data.extend([
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-
v1,
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-
v2,
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+
v1, v2, v3,
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+
v2, v4, v3
|
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])
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def __del__(self) -> None:
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@@ -142,13 +142,12 @@ class Engine():
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142
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self._update()
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if not self.running: return
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-
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# Clear the screen and render the frame
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if render:
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# Render all draw calls from the past frame
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self.ctx.screen.use()
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|
self.draw_handler.render()
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-
self.frame.render()
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+
# self.frame.render()
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153
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# Even though we may not render here, the user might be rendering in their file, so we need to flip
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pg.display.flip()
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@@ -270,20 +270,23 @@ void main() {
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270
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lightResult.diffuse *= mix(vec3(1.0), ambient_sky, 0.25);
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lightResult.diffuse *= ao;
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273
|
-
vec3 finalColor =
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|
-
finalColor += (lightResult.diffuse + lightResult.specular + lightResult.clearcoat);
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-
|
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276
|
-
// Output fragment color
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277
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-
float brightness = dot(finalColor, vec3(0.2126, 0.7152, 0.0722)) + dot(lightResult.specular, vec3(.2)) + dot(mtl.emissiveColor, vec3(1));
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278
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-
fragColor = vec4(finalColor + mtl.emissiveColor, 1.0);
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-
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280
|
-
normalTexture = vec4(abs(N), 1.0);
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|
+
vec3 finalColor = lightResult.diffuse + lightResult.specular + lightResult.clearcoat;
|
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281
274
|
|
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275
|
+
float brightness = dot(finalColor, vec3(0.2126, 0.7152, 0.0722)) + dot(lightResult.specular, vec3(.15)) + dot(mtl.emissiveColor, vec3(1));
|
|
282
276
|
// Filter out bright pixels for bloom
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283
|
-
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284
|
-
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277
|
+
float threshold = 0.5;
|
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278
|
+
if (brightness > threshold) {
|
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|
+
bloomColor = vec4(max(finalColor + mtl.emissiveColor - threshold, 0.0), 1.0);
|
|
285
280
|
}
|
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286
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|
else{
|
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|
bloomColor = vec4(0.0, 0.0, 0.0, 1.0);
|
|
288
283
|
}
|
|
284
|
+
|
|
285
|
+
|
|
286
|
+
// Output fragment color
|
|
287
|
+
finalColor += albedo * 0.3 * mix(vec3(1.0), reflect_sky, mtl.metallicness) + mtl.emissiveColor;
|
|
288
|
+
fragColor = vec4(finalColor, 1.0);
|
|
289
|
+
|
|
290
|
+
normalTexture = vec4(abs(N), 1.0);
|
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|
+
|
|
289
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|
}
|
|
@@ -7,7 +7,7 @@ with open(path.join(working_directory, 'README.md'), encoding='utf-8') as f:
|
|
|
7
7
|
|
|
8
8
|
setup(
|
|
9
9
|
name = 'basilisk-engine', # Name of folder containing scripts and __init__
|
|
10
|
-
version = '0.1.
|
|
10
|
+
version = '0.1.45',
|
|
11
11
|
url = 'https://basilisk-website.vercel.app/',
|
|
12
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|
author = 'Name',
|
|
13
13
|
author_email = 'basiliskengine@gmail.com',
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{basilisk_engine-0.1.44 → basilisk_engine-0.1.45}/basilisk/collisions/narrow/contact_manifold.py
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