basilisk-engine 0.1.36__tar.gz → 0.1.37__tar.gz
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- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/PKG-INFO +1 -1
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/basilisk/draw/draw_handler.py +5 -2
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/basilisk/particles/particle_handler.py +1 -1
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/basilisk/particles/particle_renderer.py +1 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/basilisk/render/frame.py +5 -3
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/basilisk/scene.py +2 -1
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/basilisk/shaders/geometry.frag +2 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/basilisk/shaders/normal.frag +3 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/basilisk/shaders/particle.frag +6 -1
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/basilisk/shaders/particle.vert +4 -2
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/basilisk_engine.egg-info/PKG-INFO +1 -1
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/setup.py +1 -1
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/MANIFEST.in +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/README.md +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/basilisk/__init__.py +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/basilisk/audio/__init__.py +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/basilisk/audio/sound.py +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/basilisk/bsk_assets/Roboto-Regular.ttf +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/basilisk/bsk_assets/__init__.py +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/basilisk/bsk_assets/basilisk.png +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/basilisk/bsk_assets/cube.obj +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/basilisk/bsk_assets/skybox.png +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/basilisk/collisions/__init__.py +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/basilisk/collisions/broad/__init__.py +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/basilisk/collisions/broad/broad_aabb.py +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/basilisk/collisions/broad/broad_bvh.py +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/basilisk/collisions/collider.py +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/basilisk/collisions/collider_handler.py +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/basilisk/collisions/narrow/__init__.py +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/basilisk/collisions/narrow/contact_manifold.py +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/basilisk/collisions/narrow/dataclasses.py +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/basilisk/collisions/narrow/deprecated.py +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/basilisk/collisions/narrow/epa.py +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/basilisk/collisions/narrow/gjk.py +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/basilisk/collisions/narrow/graham_scan.py +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/basilisk/collisions/narrow/helper.py +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/basilisk/collisions/narrow/line_intersections.py +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/basilisk/collisions/narrow/sutherland_hodgman.py +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/basilisk/config.py +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/basilisk/draw/__init__.py +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/basilisk/draw/draw.py +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/basilisk/draw/font_renderer.py +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/basilisk/engine.py +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/basilisk/generic/__init__.py +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/basilisk/generic/abstract_bvh.py +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/basilisk/generic/abstract_custom.py +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/basilisk/generic/collisions.py +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/basilisk/generic/input_validation.py +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/basilisk/generic/math.py +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/basilisk/generic/matrices.py +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/basilisk/generic/meshes.py +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/basilisk/generic/quat.py +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/basilisk/generic/quat_methods.py +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/basilisk/generic/raycast_result.py +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/basilisk/generic/vec3.py +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/basilisk/input_output/IO_handler.py +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/basilisk/input_output/__init__.py +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/basilisk/input_output/clock.py +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/basilisk/input_output/keys.py +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/basilisk/input_output/mouse.py +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/basilisk/input_output/path.py +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/basilisk/mesh/__init__.py +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/basilisk/mesh/cube.py +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/basilisk/mesh/mesh.py +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/basilisk/mesh/mesh_from_data.py +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/basilisk/mesh/model.py +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/basilisk/mesh/narrow_aabb.py +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/basilisk/mesh/narrow_bvh.py +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/basilisk/mesh/narrow_primative.py +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/basilisk/nodes/__init__.py +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/basilisk/nodes/helper.py +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/basilisk/nodes/node.py +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/basilisk/nodes/node_handler.py +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/basilisk/particles/__init__.py +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/basilisk/physics/__init__.py +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/basilisk/physics/impulse.py +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/basilisk/physics/physics_body.py +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/basilisk/physics/physics_engine.py +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/basilisk/render/__init__.py +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/basilisk/render/batch.py +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/basilisk/render/bloom.py +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/basilisk/render/camera.py +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/basilisk/render/chunk.py +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/basilisk/render/chunk_handler.py +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/basilisk/render/framebuffer.py +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/basilisk/render/image.py +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/basilisk/render/image_handler.py +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/basilisk/render/light.py +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/basilisk/render/light_handler.py +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/basilisk/render/material.py +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/basilisk/render/material_handler.py +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/basilisk/render/post_process.py +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/basilisk/render/shader.py +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/basilisk/render/shader_handler.py +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/basilisk/render/sky.py +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/basilisk/shaders/__init__.py +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/basilisk/shaders/batch.frag +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/basilisk/shaders/batch.vert +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/basilisk/shaders/bloom_downsample.frag +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/basilisk/shaders/bloom_frame.frag +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/basilisk/shaders/bloom_upsample.frag +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/basilisk/shaders/crt.frag +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/basilisk/shaders/draw.frag +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/basilisk/shaders/draw.vert +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/basilisk/shaders/filter.frag +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/basilisk/shaders/frame.frag +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/basilisk/shaders/frame.vert +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/basilisk/shaders/geometry.vert +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/basilisk/shaders/normal.vert +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/basilisk/shaders/sky.frag +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/basilisk/shaders/sky.vert +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/basilisk_engine.egg-info/SOURCES.txt +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/basilisk_engine.egg-info/dependency_links.txt +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/basilisk_engine.egg-info/requires.txt +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/basilisk_engine.egg-info/top_level.txt +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/docs/images/0_boilerplate.png +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/images/cloth.png +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/images/floor.png +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/images/foil.png +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/images/mud.png +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/setup.cfg +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/tests/SkySkybox.png +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/tests/box_three.obj +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/tests/box_three_lid.obj +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/tests/brick.png +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/tests/brick_normal.png +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/tests/bunny.obj +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/tests/closet_001.obj +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/tests/cloth_albedo.png +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/tests/cloth_normal.png +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/tests/cube.obj +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/tests/cubemaps_skybox.png +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/tests/cylinder.obj +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/tests/demo_sphere.obj +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/tests/dirt.png +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/tests/drawer.obj +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/tests/dresser.obj +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/tests/floor_albedo.png +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/tests/floor_normal.png +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/tests/foil_normal.png +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/tests/fridge_001.obj +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/tests/grass.jpg +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/tests/grass_ao.jpg +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/tests/grass_block_side.png +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/tests/grass_block_top.png +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/tests/grass_normal.png +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/tests/grass_roughness.jpg +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/tests/image.png +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/tests/john.obj +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/tests/key.obj +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/tests/lucy.obj +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/tests/monkey.obj +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/tests/mud.png +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/tests/mud_normal.png +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/tests/oak_tree.obj +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/tests/picture_frame.obj +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/tests/shaders/custom_format.frag +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/tests/shaders/custom_format.vert +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/tests/shaders/image_test.frag +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/tests/shaders/image_test.vert +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/tests/shaders/multi_render_test.frag +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/tests/shaders/multi_render_test.vert +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/tests/skybox.png +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/tests/sock.obj +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/tests/sphere.obj +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/tests/wedge.obj +0 -0
- {basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/tests/wheel_eight.obj +0 -0
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@@ -43,6 +43,9 @@ class DrawHandler():
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if not self.draw_data: return
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self.ctx.enable(mgl.BLEND)
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self.ctx.blend_func = mgl.ADDITIVE_BLENDING
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# Reverse the draw order, and convert to C-like array
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self.draw_data.reverse()
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data = np.array(self.draw_data, dtype='f4')
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self.vao = self.ctx.vertex_array(self.shader.program, [(self.vbo, '2f 4f 1i 1f', *['in_position', 'in_color', 'in_uses_image', 'in_alpha'])], skip_errors=True)
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# Render the VAO
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self.ctx.enable(mgl.BLEND)
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self.ctx.blend_equation = mgl.ADDITIVE_BLENDING
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self.vao.render()
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# Clera the draw data
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self.ctx.disable(mgl.BLEND)
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def draw_rect(self, color: tuple, rect: tuple) -> None:
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"""
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Draws a rect to the screen
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# Get material ID
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if material == None: material_index = 0
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elif isinstance(material, Material):
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elif isinstance(material, Material):
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self.scene.engine.material_handler.add(material)
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else: raise ValueError(f'particle_handler.add: Invalid particle material type: {type(material)}')
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else: self.shader = Shader(scene.engine, vert=root + '/shaders/particle.vert', frag=root + '/shaders/particle.frag')
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scene.engine.shader_handler.add(self.shader)
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self.framebuffer.texture.repeat_y = False
|
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30
30
|
|
|
31
|
-
self.ctx.enable(mgl.BLEND)
|
|
32
|
-
self.ctx.blend_func = mgl.ADDITIVE_BLENDING
|
|
33
|
-
|
|
34
31
|
# Load Shaders
|
|
35
32
|
self.shader = Shader(self.engine, self.engine.root + '/shaders/frame.vert', self.engine.root + '/shaders/bloom_frame.frag')
|
|
36
33
|
self.engine.shader_handler.add(self.shader)
|
|
@@ -50,6 +47,9 @@ class Frame:
|
|
|
50
47
|
Renders the current frame to the screen
|
|
51
48
|
"""
|
|
52
49
|
|
|
50
|
+
self.ctx.enable(mgl.BLEND)
|
|
51
|
+
self.ctx.blend_func = mgl.ADDITIVE_BLENDING
|
|
52
|
+
|
|
53
53
|
if self.engine.event_resize: self.bloom.generate_bloom_buffers()
|
|
54
54
|
|
|
55
55
|
for process in self.post_processes:
|
|
@@ -65,6 +65,8 @@ class Frame:
|
|
|
65
65
|
self.shader.bind(self.bloom.texture, 'bloomTexture', 1)
|
|
66
66
|
self.vao.render()
|
|
67
67
|
|
|
68
|
+
self.ctx.disable(mgl.BLEND)
|
|
69
|
+
|
|
68
70
|
def use(self) -> None:
|
|
69
71
|
"""
|
|
70
72
|
Uses the frame as a render target
|
|
@@ -1,6 +1,7 @@
|
|
|
1
1
|
#version 330 core
|
|
2
2
|
|
|
3
3
|
layout (location = 0) out vec4 fragColor;
|
|
4
|
+
layout (location = 1) out vec4 bloomColor;
|
|
4
5
|
|
|
5
6
|
// Structs needed for the shader
|
|
6
7
|
struct textArray {
|
|
@@ -57,4 +58,6 @@ void main() {
|
|
|
57
58
|
|
|
58
59
|
// Output fragment color
|
|
59
60
|
fragColor = vec4(normal, 1.0);
|
|
61
|
+
|
|
62
|
+
bloomColor = vec4(0.0);
|
|
60
63
|
}
|
|
@@ -1,5 +1,7 @@
|
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|
1
1
|
#version 330 core
|
|
2
|
-
|
|
2
|
+
|
|
3
|
+
layout (location = 0) out vec4 fragColor;
|
|
4
|
+
layout (location = 1) out vec4 bloomColor;
|
|
3
5
|
|
|
4
6
|
in vec2 uv;
|
|
5
7
|
in vec3 position;
|
|
@@ -12,6 +14,7 @@ uniform textArray textureArrays[5];
|
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|
12
14
|
|
|
13
15
|
struct Material {
|
|
14
16
|
vec3 color;
|
|
17
|
+
vec3 emissiveColor;
|
|
15
18
|
float roughness;
|
|
16
19
|
float subsurface;
|
|
17
20
|
float sheen;
|
|
@@ -69,4 +72,6 @@ void main()
|
|
|
69
72
|
// Get color and gamma correction
|
|
70
73
|
fragColor = vec4(color * (.2 + diff), 1.0);
|
|
71
74
|
fragColor.rgb = pow(fragColor.rgb, vec3(1.0/gamma));
|
|
75
|
+
|
|
76
|
+
bloomColor = vec4(mtl.emissiveColor, 1.0);
|
|
72
77
|
}
|
|
@@ -21,6 +21,7 @@ uniform sampler2D materialsTexture;
|
|
|
21
21
|
|
|
22
22
|
struct Material {
|
|
23
23
|
vec3 color;
|
|
24
|
+
vec3 emissiveColor;
|
|
24
25
|
float roughness;
|
|
25
26
|
float subsurface;
|
|
26
27
|
float sheen;
|
|
@@ -71,14 +72,15 @@ void main() {
|
|
|
71
72
|
uv = in_uv;
|
|
72
73
|
|
|
73
74
|
// Material Data
|
|
74
|
-
int mtl_size =
|
|
75
|
+
int mtl_size = 28;
|
|
75
76
|
int materialID = int(in_instance_mtl);
|
|
76
|
-
mtl = Material(vec3(0), 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, vec2(0), 0, vec2(0), 0, vec2(0), 0, vec2(0));
|
|
77
|
+
mtl = Material(vec3(0), vec3(0), 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, vec2(0), 0, vec2(0), 0, vec2(0), 0, vec2(0));
|
|
77
78
|
mtl.color = vec3(texelFetch(materialsTexture, ivec2(0, 0 + materialID * mtl_size), 0).r, texelFetch(materialsTexture, ivec2(0, 1 + materialID * mtl_size), 0).r, texelFetch(materialsTexture, ivec2(0, 2 + materialID * mtl_size), 0).r);
|
|
78
79
|
mtl.hasAlbedoMap = int(texelFetch(materialsTexture, ivec2(0, 13 + materialID * mtl_size), 0).r);
|
|
79
80
|
mtl.albedoMap = vec2(texelFetch(materialsTexture, ivec2(0, 14 + materialID * mtl_size), 0).r, texelFetch(materialsTexture, ivec2(0, 15 + materialID * mtl_size), 0).r);
|
|
80
81
|
mtl.hasNormalMap = int(texelFetch(materialsTexture, ivec2(0, 16 + materialID * mtl_size), 0).r);
|
|
81
82
|
mtl.normalMap = vec2(texelFetch(materialsTexture, ivec2(0, 17 + materialID * mtl_size), 0).r, texelFetch(materialsTexture, ivec2(0, 18 + materialID * mtl_size), 0).r);
|
|
83
|
+
mtl.emissiveColor = vec3(texelFetch(materialsTexture, ivec2(0, 25 + materialID * mtl_size), 0).r, texelFetch(materialsTexture, ivec2(0, 26 + materialID * mtl_size), 0).r, texelFetch(materialsTexture, ivec2(0, 27 + materialID * mtl_size), 0).r);
|
|
82
84
|
|
|
83
85
|
// Send position to the frag
|
|
84
86
|
gl_Position = projectionMatrix * viewMatrix * modelMatrix * vec4(in_position, 1.0);
|
|
@@ -7,7 +7,7 @@ with open(path.join(working_directory, 'README.md'), encoding='utf-8') as f:
|
|
|
7
7
|
|
|
8
8
|
setup(
|
|
9
9
|
name = 'basilisk-engine', # Name of folder containing scripts and __init__
|
|
10
|
-
version = '0.1.
|
|
10
|
+
version = '0.1.37',
|
|
11
11
|
url = 'https://basilisk-website.vercel.app/',
|
|
12
12
|
author = 'Name',
|
|
13
13
|
author_email = 'basiliskengine@gmail.com',
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{basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/basilisk/collisions/narrow/contact_manifold.py
RENAMED
|
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{basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/basilisk/collisions/narrow/line_intersections.py
RENAMED
|
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{basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/basilisk/collisions/narrow/sutherland_hodgman.py
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{basilisk_engine-0.1.36 → basilisk_engine-0.1.37}/basilisk_engine.egg-info/dependency_links.txt
RENAMED
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