basilisk-engine 0.1.26__tar.gz → 0.1.27__tar.gz

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  1. {basilisk_engine-0.1.26/basilisk_engine.egg-info → basilisk_engine-0.1.27}/PKG-INFO +1 -1
  2. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/basilisk/render/framebuffer.py +4 -130
  3. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27/basilisk_engine.egg-info}/PKG-INFO +1 -1
  4. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/setup.py +1 -1
  5. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/MANIFEST.in +0 -0
  6. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/README.md +0 -0
  7. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/basilisk/__init__.py +0 -0
  8. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/basilisk/audio/__init__.py +0 -0
  9. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/basilisk/audio/sound.py +0 -0
  10. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/basilisk/bsk_assets/Roboto-Regular.ttf +0 -0
  11. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/basilisk/bsk_assets/__init__.py +0 -0
  12. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/basilisk/bsk_assets/basilisk.png +0 -0
  13. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/basilisk/bsk_assets/cube.obj +0 -0
  14. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/basilisk/bsk_assets/skybox.png +0 -0
  15. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/basilisk/collisions/__init__.py +0 -0
  16. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/basilisk/collisions/broad/__init__.py +0 -0
  17. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/basilisk/collisions/broad/broad_aabb.py +0 -0
  18. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/basilisk/collisions/broad/broad_bvh.py +0 -0
  19. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/basilisk/collisions/collider.py +0 -0
  20. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/basilisk/collisions/collider_handler.py +0 -0
  21. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/basilisk/collisions/narrow/__init__.py +0 -0
  22. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/basilisk/collisions/narrow/contact_manifold.py +0 -0
  23. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/basilisk/collisions/narrow/dataclasses.py +0 -0
  24. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/basilisk/collisions/narrow/deprecated.py +0 -0
  25. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/basilisk/collisions/narrow/epa.py +0 -0
  26. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/basilisk/collisions/narrow/gjk.py +0 -0
  27. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/basilisk/collisions/narrow/graham_scan.py +0 -0
  28. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/basilisk/collisions/narrow/helper.py +0 -0
  29. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/basilisk/collisions/narrow/line_intersections.py +0 -0
  30. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/basilisk/collisions/narrow/sutherland_hodgman.py +0 -0
  31. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/basilisk/config.py +0 -0
  32. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/basilisk/draw/__init__.py +0 -0
  33. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/basilisk/draw/draw.py +0 -0
  34. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/basilisk/draw/draw_handler.py +0 -0
  35. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/basilisk/draw/font_renderer.py +0 -0
  36. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/basilisk/engine.py +0 -0
  37. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/basilisk/generic/__init__.py +0 -0
  38. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/basilisk/generic/abstract_bvh.py +0 -0
  39. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/basilisk/generic/abstract_custom.py +0 -0
  40. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/basilisk/generic/collisions.py +0 -0
  41. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/basilisk/generic/input_validation.py +0 -0
  42. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/basilisk/generic/math.py +0 -0
  43. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/basilisk/generic/matrices.py +0 -0
  44. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/basilisk/generic/meshes.py +0 -0
  45. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/basilisk/generic/quat.py +0 -0
  46. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/basilisk/generic/quat_methods.py +0 -0
  47. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/basilisk/generic/raycast_result.py +0 -0
  48. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/basilisk/generic/vec3.py +0 -0
  49. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/basilisk/input_output/IO_handler.py +0 -0
  50. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/basilisk/input_output/__init__.py +0 -0
  51. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/basilisk/input_output/clock.py +0 -0
  52. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/basilisk/input_output/keys.py +0 -0
  53. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/basilisk/input_output/mouse.py +0 -0
  54. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/basilisk/input_output/path.py +0 -0
  55. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/basilisk/mesh/__init__.py +0 -0
  56. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/basilisk/mesh/cube.py +0 -0
  57. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/basilisk/mesh/mesh.py +0 -0
  58. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/basilisk/mesh/mesh_from_data.py +0 -0
  59. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/basilisk/mesh/model.py +0 -0
  60. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/basilisk/mesh/narrow_aabb.py +0 -0
  61. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/basilisk/mesh/narrow_bvh.py +0 -0
  62. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/basilisk/mesh/narrow_primative.py +0 -0
  63. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/basilisk/nodes/__init__.py +0 -0
  64. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/basilisk/nodes/helper.py +0 -0
  65. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/basilisk/nodes/node.py +0 -0
  66. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/basilisk/nodes/node_handler.py +0 -0
  67. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/basilisk/particles/__init__.py +0 -0
  68. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/basilisk/particles/particle_handler.py +0 -0
  69. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/basilisk/particles/particle_renderer.py +0 -0
  70. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/basilisk/physics/__init__.py +0 -0
  71. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/basilisk/physics/impulse.py +0 -0
  72. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/basilisk/physics/physics_body.py +0 -0
  73. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/basilisk/physics/physics_engine.py +0 -0
  74. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/basilisk/render/__init__.py +0 -0
  75. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/basilisk/render/batch.py +0 -0
  76. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/basilisk/render/camera.py +0 -0
  77. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/basilisk/render/chunk.py +0 -0
  78. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/basilisk/render/chunk_handler.py +0 -0
  79. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/basilisk/render/frame.py +0 -0
  80. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/basilisk/render/image.py +0 -0
  81. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/basilisk/render/image_handler.py +0 -0
  82. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/basilisk/render/light.py +0 -0
  83. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/basilisk/render/light_handler.py +0 -0
  84. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/basilisk/render/material.py +0 -0
  85. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/basilisk/render/material_handler.py +0 -0
  86. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/basilisk/render/post_process.py +0 -0
  87. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/basilisk/render/shader.py +0 -0
  88. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/basilisk/render/shader_handler.py +0 -0
  89. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/basilisk/render/sky.py +0 -0
  90. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/basilisk/scene.py +0 -0
  91. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/basilisk/shaders/__init__.py +0 -0
  92. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/basilisk/shaders/batch.frag +0 -0
  93. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/basilisk/shaders/batch.vert +0 -0
  94. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/basilisk/shaders/crt.frag +0 -0
  95. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/basilisk/shaders/draw.frag +0 -0
  96. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/basilisk/shaders/draw.vert +0 -0
  97. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/basilisk/shaders/filter.frag +0 -0
  98. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/basilisk/shaders/frame.frag +0 -0
  99. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/basilisk/shaders/frame.vert +0 -0
  100. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/basilisk/shaders/geometry.frag +0 -0
  101. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/basilisk/shaders/geometry.vert +0 -0
  102. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/basilisk/shaders/normal.frag +0 -0
  103. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/basilisk/shaders/normal.vert +0 -0
  104. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/basilisk/shaders/particle.frag +0 -0
  105. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/basilisk/shaders/particle.vert +0 -0
  106. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/basilisk/shaders/sky.frag +0 -0
  107. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/basilisk/shaders/sky.vert +0 -0
  108. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/basilisk_engine.egg-info/SOURCES.txt +0 -0
  109. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/basilisk_engine.egg-info/dependency_links.txt +0 -0
  110. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/basilisk_engine.egg-info/requires.txt +0 -0
  111. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/basilisk_engine.egg-info/top_level.txt +0 -0
  112. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/docs/images/0_boilerplate.png +0 -0
  113. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/images/cloth.png +0 -0
  114. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/images/floor.png +0 -0
  115. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/images/foil.png +0 -0
  116. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/images/mud.png +0 -0
  117. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/setup.cfg +0 -0
  118. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/tests/SkySkybox.png +0 -0
  119. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/tests/brick.png +0 -0
  120. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/tests/brick_normal.png +0 -0
  121. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/tests/bunny.obj +0 -0
  122. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/tests/closet_001.obj +0 -0
  123. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/tests/cloth_albedo.png +0 -0
  124. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/tests/cloth_normal.png +0 -0
  125. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/tests/cube.obj +0 -0
  126. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/tests/cubemaps_skybox.png +0 -0
  127. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/tests/cylinder.obj +0 -0
  128. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/tests/demo_sphere.obj +0 -0
  129. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/tests/dirt.png +0 -0
  130. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/tests/floor_albedo.png +0 -0
  131. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/tests/floor_normal.png +0 -0
  132. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/tests/foil_normal.png +0 -0
  133. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/tests/fridge_001.obj +0 -0
  134. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/tests/grass.jpg +0 -0
  135. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/tests/grass_ao.jpg +0 -0
  136. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/tests/grass_block_side.png +0 -0
  137. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/tests/grass_block_top.png +0 -0
  138. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/tests/grass_normal.png +0 -0
  139. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/tests/grass_roughness.jpg +0 -0
  140. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/tests/image.png +0 -0
  141. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/tests/lucy.obj +0 -0
  142. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/tests/monkey.obj +0 -0
  143. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/tests/mud.png +0 -0
  144. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/tests/mud_normal.png +0 -0
  145. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/tests/oak_tree.obj +0 -0
  146. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/tests/shaders/custom_format.frag +0 -0
  147. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/tests/shaders/custom_format.vert +0 -0
  148. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/tests/skybox.png +0 -0
  149. {basilisk_engine-0.1.26 → basilisk_engine-0.1.27}/tests/sphere.obj +0 -0
@@ -1,6 +1,6 @@
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  Metadata-Version: 2.1
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  Name: basilisk-engine
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- Version: 0.1.26
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+ Version: 0.1.27
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  Summary: Python 3D Framework
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5
  Home-page: https://basilisk-website.vercel.app/
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  Author: Name
@@ -36,7 +36,7 @@ class Framebuffer:
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  self._size = size
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  self.scale = scale
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  self.texture_filter = (mgl.LINEAR, mgl.LINEAR) if linear_filter else (mgl.NEAREST, mgl.NEAREST)
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- self.attachments = n_color_attachments
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+ self.n_attachments = n_color_attachments
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  self.load_pipeline()
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  self.generate_fbo()
@@ -52,7 +52,7 @@ class Framebuffer:
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  self.__del__()
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  # Create textures
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- self._color_attachments = [self.ctx.texture(self.size, components=4)]
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+ self._color_attachments = [self.ctx.texture(self.size, components=4) for i in range(self.n_attachments)]
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  for tex in self._color_attachments: tex.filter = self.texture_filter
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  self._depth_attachment = self.ctx.depth_texture(self.size)
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@@ -132,7 +132,7 @@ class Framebuffer:
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  """First color attachment in the fbo"""
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  return self._color_attachments[0]
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  @property
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- def color_attachments(self) -> ...:
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+ def color_attachments(self) -> list[mgl.Texture]:
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  """List of all color attachments in the fbo"""
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  return self._color_attachments
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  @property
@@ -160,130 +160,4 @@ class Framebuffer:
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  if self._color_attachments: [tex.release() for tex in self._color_attachments]
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  if self._depth_attachment: self._depth_attachment.release()
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- if self.fbo: self.fbo.release()
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-
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- # class Framebuffer:
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- # engine: ...
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- # """Reference to the parent engine"""
168
- # fbo: mgl.Framebuffer = None
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- # """The core framebuffer the object provides abstraction for."""
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- # texture: mgl.Texture = None
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- # """The color texture of the framebuffer"""
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- # depth: mgl.Texture = None
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- # """The depth texture of the framebuffer"""
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- # size: tuple[int]
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- # """The dimensions of the framebuffer (x, y)"""
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-
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- # def __init__(self, engine, size: tuple[int]=None, resolution_scale: float=1.0, components: int=4, filter=(mgl.LINEAR, mgl.LINEAR)) -> None:
178
- # """
179
- # Abstraction to the mgl framebuffer
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- # Args:
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- # engine: mgl.Engine:
182
- # The parent engine
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- # size: tuple[int]:
184
- # The dimensions of the framebuffer (x, y)
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- # """
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-
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- # # Set attributes
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- # self.engine = engine
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- # self.ctx = engine.ctx
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- # self.components = components
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-
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- # # Set the size
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- # self.resolution_scale = resolution_scale
194
- # self._size = size
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- # self.size = self._size if self._size else self.engine.win_size
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- # self.size = (int(self.size[0] * resolution_scale), int(self.size[1] * resolution_scale))
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-
198
- # # Create the fbo
199
- # self.texture = self.ctx.texture(self.size, components=self.components)
200
- # self.depth = self.ctx.depth_texture(self.size)
201
- # self.fbo = self.ctx.framebuffer([self.texture], self.depth)
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-
203
- # # Load Shaders
204
- # self.shader = Shader(self.engine, self.engine.root + '/shaders/frame.vert', self.engine.root + '/shaders/frame.frag')
205
- # self.engine.shader_handler.add(self.shader)
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-
207
- # # Load VAO
208
- # self.vbo = self.ctx.buffer(np.array([[-1, -1, 0, 0, 0], [1, -1, 0, 1, 0], [1, 1, 0, 1, 1], [-1, 1, 0, 0, 1], [-1, -1, 0, 0, 0], [1, 1, 0, 1, 1]], dtype='f4'))
209
- # self.vao = self.ctx.vertex_array(self.shader.program, [(self.vbo, '3f 2f', 'in_position', 'in_uv')], skip_errors=True)
210
-
211
- # # Save the filter
212
- # self.filter = filter
213
-
214
- # # Add to the engine for updates
215
- # self.engine.fbos.append(self)
216
-
217
- # def render(self) -> None:
218
- # self.shader.program['screenTexture'] = 0
219
- # self.texture.use(location=0)
220
- # self.vao.render()
221
-
222
- # def use(self) -> None:
223
- # """
224
- # Select this framebuffer for use
225
- # """
226
-
227
- # self.fbo.use()
228
-
229
- # def clear(self) -> None:
230
- # """
231
- # Clear all data currently in the textures (set to black)
232
- # """
233
-
234
- # self.fbo.clear()
235
-
236
- # def save(self, destination: str=None) -> None:
237
- # """
238
- # Saves the frame as an image to the given file destination
239
- # """
240
-
241
- # path = destination if destination else 'screenshot'
242
-
243
- # data = self.fbo.read(components=3, alignment=1)
244
- # img = Image.frombytes('RGB', self.size, data).transpose(Image.FLIP_TOP_BOTTOM)
245
- # img.save(f'{path}.png')
246
-
247
- # def resize(self, size: tuple[int]=None) -> None:
248
- # """
249
- # Resize the buffer to the given size. None for window size
250
- # """
251
-
252
- # # Release old memory
253
- # self.__del__()
254
-
255
- # # Set/get size attribute
256
- # if size:
257
- # self.size = size
258
- # else:
259
- # self.size = self._size if self._size else self.engine.win_size
260
- # self.size = (int(self.size[0] * self.resolution_scale), int(self.size[1] * self.resolution_scale))
261
-
262
- # # Create the fbo
263
- # self.texture = self.ctx.texture(self.size, components=self.components)
264
- # self.depth = self.ctx.depth_texture(self.size)
265
- # self.fbo = self.ctx.framebuffer([self.texture], self.depth)
266
-
267
- # self.filter = self._filter
268
-
269
- # @property
270
- # def data(self):
271
- # return self.fbo.read(components=3, alignment=1)
272
-
273
- # @property
274
- # def filter(self):
275
- # return self.texture.filter
276
-
277
- # @filter.setter
278
- # def filter(self, value):
279
- # self._filter = value
280
- # self.texture.filter = value
281
-
282
- # def __repr__(self) -> str:
283
- # return f'<bsk.Framebuffer | size: {self.size}>'
284
-
285
- # def __del__(self) -> None:
286
- # # Release any existing memory in case of a resize
287
- # if self.texture: self.texture.release()
288
- # if self.depth: self.depth.release()
289
- # if self.fbo: self.fbo.release()
163
+ if self.fbo: self.fbo.release()
@@ -1,6 +1,6 @@
1
1
  Metadata-Version: 2.1
2
2
  Name: basilisk-engine
3
- Version: 0.1.26
3
+ Version: 0.1.27
4
4
  Summary: Python 3D Framework
5
5
  Home-page: https://basilisk-website.vercel.app/
6
6
  Author: Name
@@ -7,7 +7,7 @@ with open(path.join(working_directory, 'README.md'), encoding='utf-8') as f:
7
7
 
8
8
  setup(
9
9
  name = 'basilisk-engine', # Name of folder containing scripts and __init__
10
- version = '0.1.26',
10
+ version = '0.1.27',
11
11
  url = 'https://basilisk-website.vercel.app/',
12
12
  author = 'Name',
13
13
  author_email = 'basiliskengine@gmail.com',