basilisk-engine 0.1.10__tar.gz → 0.1.12__tar.gz

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  1. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/PKG-INFO +1 -1
  2. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/nodes/node.py +4 -2
  3. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/render/batch.py +19 -0
  4. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/render/camera.py +8 -3
  5. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/render/chunk.py +7 -0
  6. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/render/chunk_handler.py +12 -1
  7. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/render/shader.py +2 -1
  8. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk_engine.egg-info/PKG-INFO +1 -1
  9. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/setup.py +1 -1
  10. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/MANIFEST.in +0 -0
  11. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/README.md +0 -0
  12. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/__init__.py +0 -0
  13. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/audio/__init__.py +0 -0
  14. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/audio/sound.py +0 -0
  15. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/bsk_assets/Roboto-Regular.ttf +0 -0
  16. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/bsk_assets/__init__.py +0 -0
  17. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/bsk_assets/basilisk.png +0 -0
  18. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/bsk_assets/cube.obj +0 -0
  19. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/bsk_assets/skybox.png +0 -0
  20. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/collisions/__init__.py +0 -0
  21. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/collisions/broad/__init__.py +0 -0
  22. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/collisions/broad/broad_aabb.py +0 -0
  23. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/collisions/broad/broad_bvh.py +0 -0
  24. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/collisions/collider.py +0 -0
  25. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/collisions/collider_handler.py +0 -0
  26. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/collisions/narrow/__init__.py +0 -0
  27. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/collisions/narrow/contact_manifold.py +0 -0
  28. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/collisions/narrow/dataclasses.py +0 -0
  29. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/collisions/narrow/deprecated.py +0 -0
  30. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/collisions/narrow/epa.py +0 -0
  31. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/collisions/narrow/gjk.py +0 -0
  32. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/collisions/narrow/graham_scan.py +0 -0
  33. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/collisions/narrow/helper.py +0 -0
  34. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/collisions/narrow/line_intersections.py +0 -0
  35. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/collisions/narrow/sutherland_hodgman.py +0 -0
  36. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/config.py +0 -0
  37. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/draw/__init__.py +0 -0
  38. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/draw/draw.py +0 -0
  39. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/draw/draw_handler.py +0 -0
  40. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/draw/font_renderer.py +0 -0
  41. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/engine.py +0 -0
  42. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/generic/__init__.py +0 -0
  43. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/generic/abstract_bvh.py +0 -0
  44. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/generic/abstract_custom.py +0 -0
  45. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/generic/collisions.py +0 -0
  46. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/generic/input_validation.py +0 -0
  47. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/generic/math.py +0 -0
  48. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/generic/matrices.py +0 -0
  49. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/generic/meshes.py +0 -0
  50. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/generic/quat.py +0 -0
  51. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/generic/quat_methods.py +0 -0
  52. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/generic/raycast_result.py +0 -0
  53. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/generic/vec3.py +0 -0
  54. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/input/__init__.py +0 -0
  55. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/input/mouse.py +0 -0
  56. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/input/path.py +0 -0
  57. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/mesh/__init__.py +0 -0
  58. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/mesh/cube.py +0 -0
  59. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/mesh/mesh.py +0 -0
  60. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/mesh/mesh_from_data.py +0 -0
  61. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/mesh/model.py +0 -0
  62. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/mesh/narrow_aabb.py +0 -0
  63. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/mesh/narrow_bvh.py +0 -0
  64. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/mesh/narrow_primative.py +0 -0
  65. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/nodes/__init__.py +0 -0
  66. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/nodes/helper.py +0 -0
  67. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/nodes/node_handler.py +0 -0
  68. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/particles/__init__.py +0 -0
  69. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/particles/particle_handler.py +0 -0
  70. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/particles/particle_renderer.py +0 -0
  71. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/physics/__init__.py +0 -0
  72. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/physics/impulse.py +0 -0
  73. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/physics/physics_body.py +0 -0
  74. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/physics/physics_engine.py +0 -0
  75. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/render/__init__.py +0 -0
  76. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/render/frame.py +0 -0
  77. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/render/framebuffer.py +0 -0
  78. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/render/image.py +0 -0
  79. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/render/image_handler.py +0 -0
  80. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/render/light.py +0 -0
  81. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/render/light_handler.py +0 -0
  82. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/render/material.py +0 -0
  83. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/render/material_handler.py +0 -0
  84. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/render/post_process.py +0 -0
  85. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/render/shader_handler.py +0 -0
  86. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/render/sky.py +0 -0
  87. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/scene.py +0 -0
  88. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/shaders/__init__.py +0 -0
  89. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/shaders/batch.frag +0 -0
  90. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/shaders/batch.vert +0 -0
  91. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/shaders/crt.frag +0 -0
  92. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/shaders/draw.frag +0 -0
  93. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/shaders/draw.vert +0 -0
  94. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/shaders/filter.frag +0 -0
  95. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/shaders/frame.frag +0 -0
  96. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/shaders/frame.vert +0 -0
  97. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/shaders/geometry.frag +0 -0
  98. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/shaders/geometry.vert +0 -0
  99. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/shaders/normal.frag +0 -0
  100. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/shaders/normal.vert +0 -0
  101. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/shaders/particle.frag +0 -0
  102. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/shaders/particle.vert +0 -0
  103. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/shaders/sky.frag +0 -0
  104. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/shaders/sky.vert +0 -0
  105. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk_engine.egg-info/SOURCES.txt +0 -0
  106. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk_engine.egg-info/dependency_links.txt +0 -0
  107. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk_engine.egg-info/requires.txt +0 -0
  108. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk_engine.egg-info/top_level.txt +0 -0
  109. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/docs/images/0_boilerplate.png +0 -0
  110. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/images/cloth.png +0 -0
  111. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/images/floor.png +0 -0
  112. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/images/foil.png +0 -0
  113. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/images/mud.png +0 -0
  114. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/setup.cfg +0 -0
  115. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/tests/SkySkybox.png +0 -0
  116. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/tests/brick.png +0 -0
  117. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/tests/brick_normal.png +0 -0
  118. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/tests/bunny.obj +0 -0
  119. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/tests/closet_001.obj +0 -0
  120. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/tests/cloth_albedo.png +0 -0
  121. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/tests/cloth_normal.png +0 -0
  122. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/tests/cube.obj +0 -0
  123. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/tests/cubemaps_skybox.png +0 -0
  124. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/tests/cylinder.obj +0 -0
  125. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/tests/demo_sphere.obj +0 -0
  126. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/tests/dirt.png +0 -0
  127. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/tests/floor_albedo.png +0 -0
  128. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/tests/floor_normal.png +0 -0
  129. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/tests/foil_normal.png +0 -0
  130. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/tests/fridge_001.obj +0 -0
  131. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/tests/grass.jpg +0 -0
  132. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/tests/grass_ao.jpg +0 -0
  133. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/tests/grass_block_side.png +0 -0
  134. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/tests/grass_block_top.png +0 -0
  135. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/tests/grass_normal.png +0 -0
  136. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/tests/grass_roughness.jpg +0 -0
  137. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/tests/image.png +0 -0
  138. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/tests/lucy.obj +0 -0
  139. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/tests/monkey.obj +0 -0
  140. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/tests/mud.png +0 -0
  141. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/tests/mud_normal.png +0 -0
  142. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/tests/oak_tree.obj +0 -0
  143. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/tests/skybox.png +0 -0
  144. {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/tests/sphere.obj +0 -0
@@ -1,6 +1,6 @@
1
1
  Metadata-Version: 2.2
2
2
  Name: basilisk-engine
3
- Version: 0.1.10
3
+ Version: 0.1.12
4
4
  Summary: Python 3D Framework
5
5
  Home-page: https://basilisk-website.vercel.app/
6
6
  Author: Name
@@ -572,16 +572,18 @@ class Node():
572
572
  self.chunk.node_update_callback(self)
573
573
 
574
574
  @velocity.setter
575
- def velocity(self, value: tuple | list | glm.vec3 | np.ndarray):
575
+ def velocity(self, value: tuple | list | glm.vec3 | np.ndarray | Vec3):
576
576
  if isinstance(value, glm.vec3): self._velocity = glm.vec3(value)
577
+ elif isinstance(value, Vec3): self._velocity = glm.vec3(value.data)
577
578
  elif isinstance(value, tuple) or isinstance(value, list) or isinstance(value, np.ndarray):
578
579
  if len(value) != 3: raise ValueError(f'Node: Invalid number of values for velocity. Expected 3, got {len(value)}')
579
580
  self._velocity = glm.vec3(value)
580
581
  else: raise TypeError(f'Node: Invalid velocity value type {type(value)}')
581
582
 
582
583
  @rotational_velocity.setter
583
- def rotational_velocity(self, value: tuple | list | glm.vec3 | np.ndarray):
584
+ def rotational_velocity(self, value: tuple | list | glm.vec3 | np.ndarray | Vec3):
584
585
  if isinstance(value, glm.vec3): self._rotational_velocity = glm.vec3(value)
586
+ elif isinstance(value, Vec3): self._rotational_velocity = glm.vec3(value.data)
585
587
  elif isinstance(value, tuple) or isinstance(value, list) or isinstance(value, np.ndarray):
586
588
  if len(value) != 3: raise ValueError(f'Node: Invalid number of values for rotational velocity. Expected 3, got {len(value)}')
587
589
  self._rotational_velocity = glm.vec3(value)
@@ -75,6 +75,25 @@ class Batch():
75
75
 
76
76
  return True
77
77
 
78
+ def swap_shader(self, shader):
79
+ """
80
+ Swap the shader without rebatching
81
+ """
82
+
83
+ # Check there is actually something to swap
84
+ if not self.vao: return
85
+
86
+ # Release old data
87
+ self.vao.release()
88
+
89
+ # Make new vao with old data
90
+ self.program = shader.program
91
+ self.vao = self.ctx.vertex_array(self.program, [(self.vbo,
92
+ '3f 2f 3f 3f 3f 3f 4f 3f 1f',
93
+ *['in_position', 'in_uv', 'in_normal', 'in_tangent', 'in_bitangent', 'obj_position', 'obj_rotation', 'obj_scale', 'obj_material'])],
94
+ skip_errors=True)
95
+
96
+
78
97
  def __repr__(self) -> str:
79
98
  return f'<Basilisk Batch | {self.chunk.chunk_key}, {self.vbo.size / 1024 / 1024} mb>'
80
99
 
@@ -1,6 +1,9 @@
1
1
  import pygame as pg
2
2
  import glm
3
3
  import numpy as np
4
+ from ..generic.vec3 import Vec3
5
+ from ..generic.quat import Quat
6
+
4
7
 
5
8
  # Camera view constants
6
9
  FOV = 50 # Degrees
@@ -112,16 +115,18 @@ class Camera:
112
115
  self.use()
113
116
 
114
117
  @position.setter
115
- def position(self, value: tuple | list | glm.vec3 | np.ndarray):
118
+ def position(self, value: tuple | list | glm.vec3 | np.ndarray | Vec3):
116
119
  if isinstance(value, glm.vec3): self._position = glm.vec3(value)
120
+ elif isinstance(value, Vec3): self._position = glm.vec3(value.data)
117
121
  elif isinstance(value, tuple) or isinstance(value, list) or isinstance(value, np.ndarray):
118
122
  if len(value) != 3: raise ValueError(f'Camera: Invalid number of values for position. Expected 3, got {len(value)}')
119
123
  self._position = glm.vec3(value)
120
124
  else: raise TypeError(f'Camera: Invalid position value type {type(value)}')
121
125
 
122
126
  @direction.setter
123
- def direction(self, value: tuple | list | glm.vec3 | np.ndarray):
124
- if isinstance(value, glm.vec3): self.direction = glm.normalize(glm.vec3(value))
127
+ def direction(self, value: tuple | list | glm.vec3 | np.ndarray | Vec3):
128
+ if isinstance(value, glm.vec3): self.forward = glm.normalize(glm.vec3(value))
129
+ elif isinstance(value, Vec3): self.forward = glm.normalize(value.data)
125
130
  elif isinstance(value, tuple) or isinstance(value, list) or isinstance(value, np.ndarray):
126
131
  if len(value) != 3: raise ValueError(f'Camera: Invalid number of values for direction. Expected 3, got {len(value)}')
127
132
  self.forward = glm.normalize(glm.vec3(value))
@@ -89,6 +89,13 @@ class Chunk():
89
89
  if shader: return shader.program
90
90
  return self.chunk_handler.engine.shader.program
91
91
 
92
+ def swap_shader(self, shader):
93
+ """
94
+ Swaps the batches shader to the given shader
95
+ """
96
+
97
+ self.batch.swap_shader(shader)
98
+
92
99
  def __repr__(self) -> str:
93
100
  return f'<Basilisk Chunk | {self.position}, {len(self.nodes)} nodes, {"static" if self.static else "dynamic"}>'
94
101
 
@@ -152,4 +152,15 @@ class ChunkHandler():
152
152
  render_range_z[1] -= render_distance * (270 - fov < self.scene.camera.yaw < 270 + fov) - 1
153
153
  render_range_z[0] += render_distance * (90 - fov < self.scene.camera.yaw < 90 + fov) - 1
154
154
 
155
- return (render_range_x, render_range_y, render_range_z)
155
+ return (render_range_x, render_range_y, render_range_z)
156
+
157
+ def swap_default(self, shader):
158
+ """
159
+ Swaps the shader of the default chunks
160
+ """
161
+
162
+ group = self.shader_groups[None]
163
+ for chunk in group[0].values():
164
+ chunk.swap_shader(shader)
165
+ for chunk in group[1].values():
166
+ chunk.swap_shader(shader)
@@ -94,7 +94,8 @@ class Shader:
94
94
  """
95
95
 
96
96
  self.engine.scene.shader_handler.add(self)
97
- self.engine.scene.node_handler.chunk_handler.update_all()
97
+ # self.engine.scene.node_handler.chunk_handler.update_all()
98
+ self.engine.scene.node_handler.chunk_handler.swap_default(self)
98
99
 
99
100
  def write(self, name: str, value) -> None:
100
101
  """
@@ -1,6 +1,6 @@
1
1
  Metadata-Version: 2.2
2
2
  Name: basilisk-engine
3
- Version: 0.1.10
3
+ Version: 0.1.12
4
4
  Summary: Python 3D Framework
5
5
  Home-page: https://basilisk-website.vercel.app/
6
6
  Author: Name
@@ -7,7 +7,7 @@ with open(path.join(working_directory, 'README.md'), encoding='utf-8') as f:
7
7
 
8
8
  setup(
9
9
  name = 'basilisk-engine', # Name of folder containing scripts and __init__
10
- version = '0.1.10',
10
+ version = '0.1.12',
11
11
  url = 'https://basilisk-website.vercel.app/',
12
12
  author = 'Name',
13
13
  author_email = 'basiliskengine@gmail.com',