basilisk-engine 0.1.10__tar.gz → 0.1.12__tar.gz
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- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/PKG-INFO +1 -1
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/nodes/node.py +4 -2
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/render/batch.py +19 -0
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/render/camera.py +8 -3
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/render/chunk.py +7 -0
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/render/chunk_handler.py +12 -1
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/render/shader.py +2 -1
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk_engine.egg-info/PKG-INFO +1 -1
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/setup.py +1 -1
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/MANIFEST.in +0 -0
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/README.md +0 -0
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/__init__.py +0 -0
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/audio/__init__.py +0 -0
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/audio/sound.py +0 -0
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/bsk_assets/Roboto-Regular.ttf +0 -0
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/bsk_assets/__init__.py +0 -0
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/bsk_assets/basilisk.png +0 -0
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/bsk_assets/cube.obj +0 -0
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/bsk_assets/skybox.png +0 -0
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/collisions/__init__.py +0 -0
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/collisions/broad/__init__.py +0 -0
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/collisions/broad/broad_aabb.py +0 -0
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/collisions/broad/broad_bvh.py +0 -0
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/collisions/collider.py +0 -0
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/collisions/collider_handler.py +0 -0
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/collisions/narrow/__init__.py +0 -0
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/collisions/narrow/contact_manifold.py +0 -0
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/collisions/narrow/dataclasses.py +0 -0
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/collisions/narrow/deprecated.py +0 -0
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/collisions/narrow/epa.py +0 -0
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/collisions/narrow/gjk.py +0 -0
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/collisions/narrow/graham_scan.py +0 -0
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/collisions/narrow/helper.py +0 -0
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/collisions/narrow/line_intersections.py +0 -0
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/collisions/narrow/sutherland_hodgman.py +0 -0
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/config.py +0 -0
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/draw/__init__.py +0 -0
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/draw/draw.py +0 -0
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/draw/draw_handler.py +0 -0
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/draw/font_renderer.py +0 -0
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/engine.py +0 -0
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/generic/__init__.py +0 -0
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/generic/abstract_bvh.py +0 -0
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/generic/abstract_custom.py +0 -0
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/generic/collisions.py +0 -0
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/generic/input_validation.py +0 -0
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/generic/math.py +0 -0
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/generic/matrices.py +0 -0
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/generic/meshes.py +0 -0
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/generic/quat.py +0 -0
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/generic/quat_methods.py +0 -0
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/generic/raycast_result.py +0 -0
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/generic/vec3.py +0 -0
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/input/__init__.py +0 -0
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/input/mouse.py +0 -0
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/input/path.py +0 -0
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/mesh/__init__.py +0 -0
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/mesh/cube.py +0 -0
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/mesh/mesh.py +0 -0
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/mesh/mesh_from_data.py +0 -0
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/mesh/model.py +0 -0
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/mesh/narrow_aabb.py +0 -0
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/mesh/narrow_bvh.py +0 -0
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/mesh/narrow_primative.py +0 -0
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/nodes/__init__.py +0 -0
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/nodes/helper.py +0 -0
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/nodes/node_handler.py +0 -0
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/particles/__init__.py +0 -0
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/particles/particle_handler.py +0 -0
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/particles/particle_renderer.py +0 -0
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/physics/__init__.py +0 -0
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/physics/impulse.py +0 -0
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/physics/physics_body.py +0 -0
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/physics/physics_engine.py +0 -0
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/render/__init__.py +0 -0
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/render/frame.py +0 -0
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/render/framebuffer.py +0 -0
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/render/image.py +0 -0
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/render/image_handler.py +0 -0
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/render/light.py +0 -0
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/render/light_handler.py +0 -0
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/render/material.py +0 -0
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/render/material_handler.py +0 -0
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/render/post_process.py +0 -0
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/render/shader_handler.py +0 -0
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/render/sky.py +0 -0
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/scene.py +0 -0
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/shaders/__init__.py +0 -0
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/shaders/batch.frag +0 -0
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/shaders/batch.vert +0 -0
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/shaders/crt.frag +0 -0
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/shaders/draw.frag +0 -0
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/shaders/draw.vert +0 -0
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/shaders/filter.frag +0 -0
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/shaders/frame.frag +0 -0
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/shaders/frame.vert +0 -0
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/shaders/geometry.frag +0 -0
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/shaders/geometry.vert +0 -0
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/shaders/normal.frag +0 -0
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/shaders/normal.vert +0 -0
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/shaders/particle.frag +0 -0
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/shaders/particle.vert +0 -0
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/shaders/sky.frag +0 -0
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/shaders/sky.vert +0 -0
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk_engine.egg-info/SOURCES.txt +0 -0
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk_engine.egg-info/dependency_links.txt +0 -0
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk_engine.egg-info/requires.txt +0 -0
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk_engine.egg-info/top_level.txt +0 -0
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/docs/images/0_boilerplate.png +0 -0
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/images/cloth.png +0 -0
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/images/floor.png +0 -0
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/images/foil.png +0 -0
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/images/mud.png +0 -0
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/setup.cfg +0 -0
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/tests/SkySkybox.png +0 -0
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/tests/brick.png +0 -0
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/tests/brick_normal.png +0 -0
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/tests/bunny.obj +0 -0
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/tests/closet_001.obj +0 -0
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/tests/cloth_albedo.png +0 -0
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/tests/cloth_normal.png +0 -0
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/tests/cube.obj +0 -0
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/tests/cubemaps_skybox.png +0 -0
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/tests/cylinder.obj +0 -0
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/tests/demo_sphere.obj +0 -0
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/tests/dirt.png +0 -0
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/tests/floor_albedo.png +0 -0
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/tests/floor_normal.png +0 -0
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/tests/foil_normal.png +0 -0
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/tests/fridge_001.obj +0 -0
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/tests/grass.jpg +0 -0
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/tests/grass_ao.jpg +0 -0
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/tests/grass_block_side.png +0 -0
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/tests/grass_block_top.png +0 -0
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/tests/grass_normal.png +0 -0
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/tests/grass_roughness.jpg +0 -0
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/tests/image.png +0 -0
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/tests/lucy.obj +0 -0
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/tests/monkey.obj +0 -0
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/tests/mud.png +0 -0
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/tests/mud_normal.png +0 -0
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/tests/oak_tree.obj +0 -0
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/tests/skybox.png +0 -0
- {basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/tests/sphere.obj +0 -0
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@@ -572,16 +572,18 @@ class Node():
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self.chunk.node_update_callback(self)
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@velocity.setter
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def velocity(self, value: tuple | list | glm.vec3 | np.ndarray):
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def velocity(self, value: tuple | list | glm.vec3 | np.ndarray | Vec3):
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if isinstance(value, glm.vec3): self._velocity = glm.vec3(value)
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elif isinstance(value, Vec3): self._velocity = glm.vec3(value.data)
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elif isinstance(value, tuple) or isinstance(value, list) or isinstance(value, np.ndarray):
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if len(value) != 3: raise ValueError(f'Node: Invalid number of values for velocity. Expected 3, got {len(value)}')
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self._velocity = glm.vec3(value)
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else: raise TypeError(f'Node: Invalid velocity value type {type(value)}')
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@rotational_velocity.setter
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def rotational_velocity(self, value: tuple | list | glm.vec3 | np.ndarray):
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def rotational_velocity(self, value: tuple | list | glm.vec3 | np.ndarray | Vec3):
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if isinstance(value, glm.vec3): self._rotational_velocity = glm.vec3(value)
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elif isinstance(value, Vec3): self._rotational_velocity = glm.vec3(value.data)
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elif isinstance(value, tuple) or isinstance(value, list) or isinstance(value, np.ndarray):
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if len(value) != 3: raise ValueError(f'Node: Invalid number of values for rotational velocity. Expected 3, got {len(value)}')
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self._rotational_velocity = glm.vec3(value)
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return True
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def swap_shader(self, shader):
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"""
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Swap the shader without rebatching
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"""
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# Release old data
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self.program = shader.program
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self.vao = self.ctx.vertex_array(self.program, [(self.vbo,
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'3f 2f 3f 3f 3f 3f 4f 3f 1f',
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*['in_position', 'in_uv', 'in_normal', 'in_tangent', 'in_bitangent', 'obj_position', 'obj_rotation', 'obj_scale', 'obj_material'])],
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skip_errors=True)
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def __repr__(self) -> str:
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return f'<Basilisk Batch | {self.chunk.chunk_key}, {self.vbo.size / 1024 / 1024} mb>'
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import pygame as pg
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import glm
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import numpy as np
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from ..generic.vec3 import Vec3
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from ..generic.quat import Quat
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# Camera view constants
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FOV = 50 # Degrees
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self.use()
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@position.setter
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def position(self, value: tuple | list | glm.vec3 | np.ndarray):
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def position(self, value: tuple | list | glm.vec3 | np.ndarray | Vec3):
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if isinstance(value, glm.vec3): self._position = glm.vec3(value)
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elif isinstance(value, Vec3): self._position = glm.vec3(value.data)
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if len(value) != 3: raise ValueError(f'Camera: Invalid number of values for position. Expected 3, got {len(value)}')
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else: raise TypeError(f'Camera: Invalid position value type {type(value)}')
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@direction.setter
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def direction(self, value: tuple | list | glm.vec3 | np.ndarray):
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def direction(self, value: tuple | list | glm.vec3 | np.ndarray | Vec3):
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if isinstance(value, glm.vec3): self.forward = glm.normalize(glm.vec3(value))
|
|
129
|
+
elif isinstance(value, Vec3): self.forward = glm.normalize(value.data)
|
|
125
130
|
elif isinstance(value, tuple) or isinstance(value, list) or isinstance(value, np.ndarray):
|
|
126
131
|
if len(value) != 3: raise ValueError(f'Camera: Invalid number of values for direction. Expected 3, got {len(value)}')
|
|
127
132
|
self.forward = glm.normalize(glm.vec3(value))
|
|
@@ -89,6 +89,13 @@ class Chunk():
|
|
|
89
89
|
if shader: return shader.program
|
|
90
90
|
return self.chunk_handler.engine.shader.program
|
|
91
91
|
|
|
92
|
+
def swap_shader(self, shader):
|
|
93
|
+
"""
|
|
94
|
+
Swaps the batches shader to the given shader
|
|
95
|
+
"""
|
|
96
|
+
|
|
97
|
+
self.batch.swap_shader(shader)
|
|
98
|
+
|
|
92
99
|
def __repr__(self) -> str:
|
|
93
100
|
return f'<Basilisk Chunk | {self.position}, {len(self.nodes)} nodes, {"static" if self.static else "dynamic"}>'
|
|
94
101
|
|
|
@@ -152,4 +152,15 @@ class ChunkHandler():
|
|
|
152
152
|
render_range_z[1] -= render_distance * (270 - fov < self.scene.camera.yaw < 270 + fov) - 1
|
|
153
153
|
render_range_z[0] += render_distance * (90 - fov < self.scene.camera.yaw < 90 + fov) - 1
|
|
154
154
|
|
|
155
|
-
return (render_range_x, render_range_y, render_range_z)
|
|
155
|
+
return (render_range_x, render_range_y, render_range_z)
|
|
156
|
+
|
|
157
|
+
def swap_default(self, shader):
|
|
158
|
+
"""
|
|
159
|
+
Swaps the shader of the default chunks
|
|
160
|
+
"""
|
|
161
|
+
|
|
162
|
+
group = self.shader_groups[None]
|
|
163
|
+
for chunk in group[0].values():
|
|
164
|
+
chunk.swap_shader(shader)
|
|
165
|
+
for chunk in group[1].values():
|
|
166
|
+
chunk.swap_shader(shader)
|
|
@@ -94,7 +94,8 @@ class Shader:
|
|
|
94
94
|
"""
|
|
95
95
|
|
|
96
96
|
self.engine.scene.shader_handler.add(self)
|
|
97
|
-
self.engine.scene.node_handler.chunk_handler.update_all()
|
|
97
|
+
# self.engine.scene.node_handler.chunk_handler.update_all()
|
|
98
|
+
self.engine.scene.node_handler.chunk_handler.swap_default(self)
|
|
98
99
|
|
|
99
100
|
def write(self, name: str, value) -> None:
|
|
100
101
|
"""
|
|
@@ -7,7 +7,7 @@ with open(path.join(working_directory, 'README.md'), encoding='utf-8') as f:
|
|
|
7
7
|
|
|
8
8
|
setup(
|
|
9
9
|
name = 'basilisk-engine', # Name of folder containing scripts and __init__
|
|
10
|
-
version = '0.1.
|
|
10
|
+
version = '0.1.12',
|
|
11
11
|
url = 'https://basilisk-website.vercel.app/',
|
|
12
12
|
author = 'Name',
|
|
13
13
|
author_email = 'basiliskengine@gmail.com',
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|
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{basilisk_engine-0.1.10 → basilisk_engine-0.1.12}/basilisk/collisions/narrow/contact_manifold.py
RENAMED
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