basilisk-engine 0.0.3__tar.gz → 0.0.4__tar.gz

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Files changed (78) hide show
  1. basilisk_engine-0.0.4/MANIFEST.in +2 -0
  2. {basilisk_engine-0.0.3 → basilisk_engine-0.0.4}/PKG-INFO +1 -1
  3. {basilisk_engine-0.0.3 → basilisk_engine-0.0.4}/basilisk/__init__.py +0 -1
  4. {basilisk_engine-0.0.3 → basilisk_engine-0.0.4}/basilisk/collisions/collider.py +1 -2
  5. {basilisk_engine-0.0.3 → basilisk_engine-0.0.4}/basilisk/collisions/collider_handler.py +3 -2
  6. {basilisk_engine-0.0.3 → basilisk_engine-0.0.4}/basilisk/draw/font_renderer.py +1 -1
  7. {basilisk_engine-0.0.3 → basilisk_engine-0.0.4}/basilisk/engine.py +2 -1
  8. basilisk_engine-0.0.4/basilisk/mesh/cube.py +16 -0
  9. {basilisk_engine-0.0.3 → basilisk_engine-0.0.4}/basilisk/nodes/node.py +1 -2
  10. basilisk_engine-0.0.4/basilisk.png +0 -0
  11. {basilisk_engine-0.0.3 → basilisk_engine-0.0.4}/basilisk_engine.egg-info/PKG-INFO +1 -1
  12. {basilisk_engine-0.0.3 → basilisk_engine-0.0.4}/basilisk_engine.egg-info/SOURCES.txt +7 -1
  13. basilisk_engine-0.0.4/cloth.png +0 -0
  14. basilisk_engine-0.0.4/floor.png +0 -0
  15. basilisk_engine-0.0.4/foil.png +0 -0
  16. basilisk_engine-0.0.4/mud.png +0 -0
  17. basilisk_engine-0.0.4/screenshot.png +0 -0
  18. {basilisk_engine-0.0.3 → basilisk_engine-0.0.4}/setup.py +1 -1
  19. basilisk_engine-0.0.3/basilisk/mesh/cube.py +0 -20
  20. basilisk_engine-0.0.3/basilisk/shaders/__init__.py +0 -0
  21. {basilisk_engine-0.0.3 → basilisk_engine-0.0.4}/README.md +0 -0
  22. {basilisk_engine-0.0.3 → basilisk_engine-0.0.4}/basilisk/bsk_assets/__init__.py +0 -0
  23. {basilisk_engine-0.0.3 → basilisk_engine-0.0.4}/basilisk/collisions/__init__.py +0 -0
  24. {basilisk_engine-0.0.3 → basilisk_engine-0.0.4}/basilisk/collisions/broad/__init__.py +0 -0
  25. {basilisk_engine-0.0.3 → basilisk_engine-0.0.4}/basilisk/collisions/broad/broad_aabb.py +0 -0
  26. {basilisk_engine-0.0.3 → basilisk_engine-0.0.4}/basilisk/collisions/broad/broad_bvh.py +0 -0
  27. {basilisk_engine-0.0.3 → basilisk_engine-0.0.4}/basilisk/collisions/narrow/__init__.py +0 -0
  28. {basilisk_engine-0.0.3 → basilisk_engine-0.0.4}/basilisk/collisions/narrow/epa.py +0 -0
  29. {basilisk_engine-0.0.3 → basilisk_engine-0.0.4}/basilisk/collisions/narrow/gjk.py +0 -0
  30. {basilisk_engine-0.0.3 → basilisk_engine-0.0.4}/basilisk/collisions/narrow/helper.py +0 -0
  31. {basilisk_engine-0.0.3 → basilisk_engine-0.0.4}/basilisk/config.py +0 -0
  32. {basilisk_engine-0.0.3 → basilisk_engine-0.0.4}/basilisk/draw/__init__.py +0 -0
  33. {basilisk_engine-0.0.3 → basilisk_engine-0.0.4}/basilisk/draw/draw.py +0 -0
  34. {basilisk_engine-0.0.3 → basilisk_engine-0.0.4}/basilisk/draw/draw_handler.py +0 -0
  35. {basilisk_engine-0.0.3 → basilisk_engine-0.0.4}/basilisk/generic/__init__.py +0 -0
  36. {basilisk_engine-0.0.3 → basilisk_engine-0.0.4}/basilisk/generic/abstract_bvh.py +0 -0
  37. {basilisk_engine-0.0.3 → basilisk_engine-0.0.4}/basilisk/generic/collisions.py +0 -0
  38. {basilisk_engine-0.0.3 → basilisk_engine-0.0.4}/basilisk/generic/input_validation.py +0 -0
  39. {basilisk_engine-0.0.3 → basilisk_engine-0.0.4}/basilisk/generic/math.py +0 -0
  40. {basilisk_engine-0.0.3 → basilisk_engine-0.0.4}/basilisk/generic/matrices.py +0 -0
  41. {basilisk_engine-0.0.3 → basilisk_engine-0.0.4}/basilisk/generic/meshes.py +0 -0
  42. {basilisk_engine-0.0.3 → basilisk_engine-0.0.4}/basilisk/generic/quat.py +0 -0
  43. {basilisk_engine-0.0.3 → basilisk_engine-0.0.4}/basilisk/generic/quat_methods.py +0 -0
  44. {basilisk_engine-0.0.3 → basilisk_engine-0.0.4}/basilisk/generic/vec3.py +0 -0
  45. {basilisk_engine-0.0.3 → basilisk_engine-0.0.4}/basilisk/input/__init__.py +0 -0
  46. {basilisk_engine-0.0.3 → basilisk_engine-0.0.4}/basilisk/input/mouse.py +0 -0
  47. {basilisk_engine-0.0.3 → basilisk_engine-0.0.4}/basilisk/mesh/__init__.py +0 -0
  48. {basilisk_engine-0.0.3 → basilisk_engine-0.0.4}/basilisk/mesh/mesh.py +0 -0
  49. {basilisk_engine-0.0.3 → basilisk_engine-0.0.4}/basilisk/mesh/mesh_from_data.py +0 -0
  50. {basilisk_engine-0.0.3 → basilisk_engine-0.0.4}/basilisk/mesh/model.py +0 -0
  51. {basilisk_engine-0.0.3 → basilisk_engine-0.0.4}/basilisk/mesh/narrow_aabb.py +0 -0
  52. {basilisk_engine-0.0.3 → basilisk_engine-0.0.4}/basilisk/mesh/narrow_bvh.py +0 -0
  53. {basilisk_engine-0.0.3 → basilisk_engine-0.0.4}/basilisk/mesh/narrow_primative.py +0 -0
  54. {basilisk_engine-0.0.3/basilisk/mesh/built-in → basilisk_engine-0.0.4/basilisk/nodes}/__init__.py +0 -0
  55. {basilisk_engine-0.0.3 → basilisk_engine-0.0.4}/basilisk/nodes/node_handler.py +0 -0
  56. {basilisk_engine-0.0.3/basilisk/nodes → basilisk_engine-0.0.4/basilisk/physics}/__init__.py +0 -0
  57. {basilisk_engine-0.0.3 → basilisk_engine-0.0.4}/basilisk/physics/physics_body.py +0 -0
  58. {basilisk_engine-0.0.3 → basilisk_engine-0.0.4}/basilisk/physics/physics_engine.py +0 -0
  59. {basilisk_engine-0.0.3/basilisk/physics → basilisk_engine-0.0.4/basilisk/render}/__init__.py +0 -0
  60. {basilisk_engine-0.0.3 → basilisk_engine-0.0.4}/basilisk/render/batch.py +0 -0
  61. {basilisk_engine-0.0.3 → basilisk_engine-0.0.4}/basilisk/render/camera.py +0 -0
  62. {basilisk_engine-0.0.3 → basilisk_engine-0.0.4}/basilisk/render/chunk.py +0 -0
  63. {basilisk_engine-0.0.3 → basilisk_engine-0.0.4}/basilisk/render/chunk_handler.py +0 -0
  64. {basilisk_engine-0.0.3 → basilisk_engine-0.0.4}/basilisk/render/frame.py +0 -0
  65. {basilisk_engine-0.0.3 → basilisk_engine-0.0.4}/basilisk/render/image.py +0 -0
  66. {basilisk_engine-0.0.3 → basilisk_engine-0.0.4}/basilisk/render/image_handler.py +0 -0
  67. {basilisk_engine-0.0.3 → basilisk_engine-0.0.4}/basilisk/render/light.py +0 -0
  68. {basilisk_engine-0.0.3 → basilisk_engine-0.0.4}/basilisk/render/light_handler.py +0 -0
  69. {basilisk_engine-0.0.3 → basilisk_engine-0.0.4}/basilisk/render/material.py +0 -0
  70. {basilisk_engine-0.0.3 → basilisk_engine-0.0.4}/basilisk/render/material_handler.py +0 -0
  71. {basilisk_engine-0.0.3 → basilisk_engine-0.0.4}/basilisk/render/shader_handler.py +0 -0
  72. {basilisk_engine-0.0.3 → basilisk_engine-0.0.4}/basilisk/render/sky.py +0 -0
  73. {basilisk_engine-0.0.3 → basilisk_engine-0.0.4}/basilisk/scene.py +0 -0
  74. {basilisk_engine-0.0.3/basilisk/render → basilisk_engine-0.0.4/basilisk/shaders}/__init__.py +0 -0
  75. {basilisk_engine-0.0.3 → basilisk_engine-0.0.4}/basilisk_engine.egg-info/dependency_links.txt +0 -0
  76. {basilisk_engine-0.0.3 → basilisk_engine-0.0.4}/basilisk_engine.egg-info/requires.txt +0 -0
  77. {basilisk_engine-0.0.3 → basilisk_engine-0.0.4}/basilisk_engine.egg-info/top_level.txt +0 -0
  78. {basilisk_engine-0.0.3 → basilisk_engine-0.0.4}/setup.cfg +0 -0
@@ -0,0 +1,2 @@
1
+ include *.obj *.png *.jpg *.ttf
2
+ recursive-include bsk_assets *.obj *.png *.jpg *.ttf
@@ -1,6 +1,6 @@
1
1
  Metadata-Version: 2.1
2
2
  Name: basilisk-engine
3
- Version: 0.0.3
3
+ Version: 0.0.4
4
4
  Summary: Python 3D Framework
5
5
  Home-page: https://basilisk-website.vercel.app/
6
6
  Author: Name
@@ -2,7 +2,6 @@ from .engine import Engine
2
2
  from .scene import Scene
3
3
  from .nodes.node import Node
4
4
  from .mesh.mesh import Mesh
5
- from .mesh.cube import cube
6
5
  from .render.image import Image
7
6
  from .render.material import Material
8
7
  from .render.shader_handler import ShaderHandler
@@ -1,7 +1,6 @@
1
1
  import glm
2
2
  from ..generic.abstract_bvh import AbstractAABB as AABB
3
3
  from ..generic.meshes import transform_points, get_aabb_surface_area
4
- from ..mesh.cube import cube
5
4
  from ..mesh.mesh import Mesh
6
5
 
7
6
  class Collider():
@@ -39,7 +38,7 @@ class Collider():
39
38
  def __init__(self, collider_handler, node, box_mesh: bool=False, static_friction: glm.vec3=0.7, kinetic_friction: glm.vec3=0.3, elasticity: glm.vec3=0.1, collision_group: str=None):
40
39
  self.collider_handler = collider_handler
41
40
  self.node = node
42
- self.mesh = cube if box_mesh else self.node.mesh
41
+ self.mesh = self.collider_handler.cube if box_mesh else self.node.mesh
43
42
  self.static_friction = static_friction
44
43
  self.kinetic_friction = kinetic_friction
45
44
  self.elasticity = elasticity
@@ -2,7 +2,7 @@ import glm
2
2
  from .narrow.gjk import *
3
3
  from .collider import Collider
4
4
  from .broad.broad_bvh import BroadBVH
5
- from ..mesh.cube import cube
5
+ from ..mesh.cube import Cube
6
6
  from ..generic.collisions import get_sat_axes
7
7
  from .narrow.gjk import collide_gjk
8
8
  from .narrow.epa import get_epa_from_gjk
@@ -17,6 +17,7 @@ class ColliderHandler():
17
17
 
18
18
  def __init__(self, scene) -> None:
19
19
  self.scene = scene
20
+ self.cube = self.scene.engine.cube
20
21
  self.colliders = []
21
22
  self.bvh = BroadBVH(self)
22
23
 
@@ -132,7 +133,7 @@ class ColliderHandler():
132
133
  node2: Node = collider2.node
133
134
 
134
135
  # get peneration data or quit early if no collision is found
135
- if collider1.mesh == cube and collider2.mesh == cube: # obb-obb collision
136
+ if collider1.mesh == self.cube and collider2.mesh == self.cube: # obb-obb collision
136
137
 
137
138
  # run SAT for obb-obb (includes peneration)
138
139
  data = self.collide_obb_obb(collider1, collider2)
@@ -3,7 +3,7 @@ import pygame as pg
3
3
  class FontRenderer():
4
4
  def __init__(self, root):
5
5
  pg.font.init()
6
- self.font = pg.font.Font(root + '/draw/Roboto-Regular.ttf', 48)
6
+ self.font = pg.font.Font(root + '/bsk_assets/Roboto-Regular.ttf', 48)
7
7
  self.text_renders = {}
8
8
 
9
9
  def render(self, text, color=(255, 255, 255), bold=False, underline=False, italic=False):
@@ -4,6 +4,7 @@ import pygame as pg
4
4
  import moderngl as mgl
5
5
  from .config import Config
6
6
  from .input.mouse import Mouse
7
+ from .mesh.cube import Cube
7
8
  import time
8
9
 
9
10
  class Engine():
@@ -72,7 +73,7 @@ class Engine():
72
73
  self.headless = headless
73
74
  self.set_configurations()
74
75
  self.root = os.path.dirname(__file__)
75
- print(self.root)
76
+ self.cube = Cube(self)
76
77
 
77
78
  # Time variables
78
79
  self.clock = pg.time.Clock()
@@ -0,0 +1,16 @@
1
+ import glm
2
+ import os
3
+ from .mesh import Mesh
4
+
5
+
6
+ class Cube(Mesh):
7
+ def __init__(self, engine) -> None:
8
+ # built-in cube mesh with custom functions
9
+ path = engine.root + '/bsk_assets/cube.obj'
10
+ super().__init__(path)
11
+
12
+ def get_best_dot(self, vec: glm.vec3) -> glm.vec3:
13
+ """
14
+ Gets the best dot point of a cube
15
+ """
16
+ return glm.vec3([-1 if v < 0 else 1 for v in vec])
@@ -4,7 +4,6 @@ from ..generic.vec3 import Vec3
4
4
  from ..generic.quat import Quat
5
5
  from ..generic.matrices import get_model_matrix
6
6
  from ..mesh.mesh import Mesh
7
- from ..mesh.cube import cube
8
7
  from ..render.material import Material
9
8
  from ..physics.physics_body import PhysicsBody
10
9
  from ..collisions.collider import Collider
@@ -95,7 +94,7 @@ class Node():
95
94
  self.internal_scale : Vec3 = Vec3(scale) if scale else Vec3(1, 1, 1)
96
95
  self.internal_rotation: Quat = Quat(rotation) if rotation else Quat(1, 0, 0, 0)
97
96
  self.forward = forward if forward else glm.vec3(1, 0, 0)
98
- self.mesh = mesh if mesh else cube
97
+ self.mesh = mesh if mesh else self.node_handler.scene.engine.cube
99
98
  self.material = material if material else None # TODO add default base material
100
99
  self.velocity = velocity if velocity else glm.vec3(0, 0, 0)
101
100
  self.rotational_velocity = rotational_velocity if rotational_velocity else glm.vec3(0, 0, 0)
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@@ -1,6 +1,6 @@
1
1
  Metadata-Version: 2.1
2
2
  Name: basilisk-engine
3
- Version: 0.0.3
3
+ Version: 0.0.4
4
4
  Summary: Python 3D Framework
5
5
  Home-page: https://basilisk-website.vercel.app/
6
6
  Author: Name
@@ -1,4 +1,11 @@
1
+ MANIFEST.in
1
2
  README.md
3
+ basilisk.png
4
+ cloth.png
5
+ floor.png
6
+ foil.png
7
+ mud.png
8
+ screenshot.png
2
9
  setup.py
3
10
  basilisk/__init__.py
4
11
  basilisk/config.py
@@ -39,7 +46,6 @@ basilisk/mesh/model.py
39
46
  basilisk/mesh/narrow_aabb.py
40
47
  basilisk/mesh/narrow_bvh.py
41
48
  basilisk/mesh/narrow_primative.py
42
- basilisk/mesh/built-in/__init__.py
43
49
  basilisk/nodes/__init__.py
44
50
  basilisk/nodes/node.py
45
51
  basilisk/nodes/node_handler.py
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@@ -7,7 +7,7 @@ with open(path.join(working_directory, 'README.md'), encoding='utf-8') as f:
7
7
 
8
8
  setup(
9
9
  name = 'basilisk-engine', # Name of folder containing scripts and __init__
10
- version = '0.0.3',
10
+ version = '0.0.4',
11
11
  url = 'https://basilisk-website.vercel.app/',
12
12
  author = 'Name',
13
13
  author_email = 'basiliskengine@gmail.com',
@@ -1,20 +0,0 @@
1
- import glm
2
- import os
3
- from .mesh import Mesh
4
-
5
-
6
- class Cube(Mesh):
7
- def __init__(self) -> None:
8
- # built-in cube mesh with custom functions
9
- dire = os.path.dirname(__file__)
10
- path = os.path.join(dire, 'built-in', 'cube.obj')
11
- super().__init__(path)
12
-
13
- def get_best_dot(self, vec: glm.vec3) -> glm.vec3:
14
- """
15
- Gets the best dot point of a cube
16
- """
17
- return glm.vec3([-1 if v < 0 else 1 for v in vec])
18
-
19
- # create instance of cube mesh to be used by both the user and the package. Needs to be the same cube object for internal comparisons. Do not allow the user to access the Cube class to prevent them from making other Cube objects.
20
- cube = Cube()
File without changes