arcade 3.0.0.dev40__tar.gz → 3.0.0.dev41__tar.gz
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/PKG-INFO +15 -9
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/README.md +12 -6
- arcade-3.0.0.dev41/arcade/VERSION +1 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/__init__.py +1 -1
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/application.py +79 -37
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/camera/camera_2d.py +16 -14
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/camera/default.py +4 -4
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/camera/orthographic.py +4 -4
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/camera/perspective.py +10 -10
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/camera/projection_functions.py +8 -8
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/drawing_text.py +1 -1
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/drawing_text_objects.py +1 -1
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/drawing_text_objects_batch.py +1 -1
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/gl/3d_sphere.py +25 -10
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/gl/normal_mapping_simple.py +1 -2
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/gui/1_layouts.py +1 -1
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/gui/2_widgets.py +1 -1
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/gui/6_size_hints.py +1 -1
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/gui/exp_hidden_password.py +1 -1
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/gui/own_layout.py +4 -1
- arcade-3.0.0.dev41/arcade/examples/threaded_loading.py +322 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/experimental/crt_filter.py +1 -1
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/gl/framebuffer.py +2 -2
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/gui/experimental/scroll_area.py +91 -24
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/gui/surface.py +1 -1
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/gui/ui_manager.py +1 -1
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/gui/widgets/__init__.py +15 -6
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/gui/widgets/text.py +2 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/math.py +6 -11
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/perf_info.py +1 -1
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/physics_engines.py +1 -1
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/resources/__init__.py +1 -1
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/resources/system/shaders/sprites/sprite_list_geometry_cull_geo.glsl +1 -1
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/resources/system/shaders/sprites/sprite_list_geometry_no_cull_geo.glsl +1 -1
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/sound.py +3 -5
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/sprite/base.py +2 -3
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/sprite/sprite.py +2 -2
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/sprite_list/sprite_list.py +8 -4
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/text.py +62 -4
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/texture/manager.py +5 -7
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/texture/spritesheet.py +27 -39
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/types/__init__.py +7 -5
- arcade-3.0.0.dev41/arcade/types/box.py +488 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/types/rect.py +27 -6
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade.egg-info/PKG-INFO +15 -9
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade.egg-info/SOURCES.txt +1 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade.egg-info/requires.txt +1 -1
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/pyproject.toml +1 -1
- arcade-3.0.0.dev40/arcade/VERSION +0 -1
- arcade-3.0.0.dev40/arcade/types/box.py +0 -79
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/MANIFEST.in +0 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/__main__.py +0 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/__pyinstaller/__init__.py +0 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/__pyinstaller/hook-arcade.py +0 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/cache/__init__.py +0 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/cache/hit_box.py +0 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/cache/image_data.py +0 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/cache/texture.py +0 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/camera/__init__.py +0 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/camera/data_types.py +0 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/camera/grips/__init__.py +0 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/camera/grips/constrain.py +0 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/camera/grips/position.py +0 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/camera/grips/rotate.py +0 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/camera/grips/screen_shake_2d.py +0 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/camera/grips/strafe.py +0 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/camera/static.py +0 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/clock.py +0 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/color/__init__.py +0 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/context.py +0 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/controller.py +0 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/csscolor/__init__.py +0 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/draw/__init__.py +0 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/draw/arc.py +0 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/draw/circle.py +0 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/draw/helpers.py +0 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/draw/line.py +0 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/draw/parabola.py +0 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/draw/point.py +0 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/draw/polygon.py +0 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/draw/rect.py +0 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/draw/triangle.py +0 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/earclip.py +0 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/easing.py +0 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/__init__.py +0 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/array_backed_grid.py +0 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/array_backed_grid_buffered.py +0 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/array_backed_grid_sprites_1.py +0 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/array_backed_grid_sprites_2.py +0 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/astar_pathfinding.py +0 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/asteroid_smasher.py +0 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/background_blending.py +0 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/background_groups.py +0 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/background_parallax.py +0 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/background_scrolling.py +0 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/background_stationary.py +0 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/bouncing_rectangle.py +0 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/camera_platform.py +0 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/conway_alpha.py +0 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/depth_of_field.py +0 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/drawing_primitives.py +0 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/dual_stick_shooter.py +0 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/easing_example_1.py +0 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/easing_example_2.py +0 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/fixed_update_interpolation.py +0 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/follow_path.py +0 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/full_screen_example.py +0 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/gl/3d_cube.py +0 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/gl/3d_cube_with_cubes.py +0 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/gl/basic_renderer.py +0 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/gl/bindless_texture.py +0 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/gl/chip8_display.py +0 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/gl/compute_ssbo.py +0 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/gl/compute_texture.py +0 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/gl/custom_sprite.py +0 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/gl/game_of_life_colors.py +0 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/gl/geometry_index_buffers.py +0 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/gl/geometry_shader.py +0 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/gl/instancing.py +0 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/gl/multisample_fbo.py +0 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/gl/random_shader_simple.py +0 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/gl/ray_marching/ray_marching_simple.py +0 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/gl/render_indirect.py +0 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/gl/shader_setup.py +0 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/gl/shader_setup_simple_texture.py +0 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/gl/spritelist_interaction_bouncing_coins.py +0 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/gl/spritelist_interaction_hijack_positions.py +0 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/gl/spritelist_interaction_visualize_dist.py +0 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/gl/spritelist_interaction_visualize_dist_los.py +0 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/gl/spritelist_interaction_visualize_dist_los_trans.py +0 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/gl/tessellation.py +0 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/gl/texture_compression.py +0 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/gl/transform_emit.py +0 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/gl/transform_feedback.py +0 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/gl/transform_feedback_geo.py +0 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/gl/transform_multi.py +0 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/gl/transform_point_grid.py +0 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/gradients.py +0 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/gui/0_basic_setup.py +0 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/gui/3_buttons.py +0 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/gui/4_with_camera.py +0 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/gui/5_uicolor_picker.py +0 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/gui/exp_scroll_area.py +0 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/gui/ninepatch.py +0 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/gui/own_widget.py +0 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/happy_face.py +0 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/light_demo.py +0 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/line_of_sight.py +0 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/lines_buffered.py +0 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/maze_depth_first.py +0 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/maze_recursive.py +0 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/minimap_camera.py +0 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/minimap_texture.py +0 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/music_control_demo.py +0 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/net_process_animal_facts.py +0 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/particle_fireworks.py +0 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/particle_systems.py +0 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/perf_test/stress_test_collision_arcade.py +0 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/perf_test/stress_test_draw_moving_arcade.py +0 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/performance_statistics.py +0 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/perspective.py +0 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/platform_tutorial/01_open_window.py +0 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/platform_tutorial/02_draw_sprites.py +0 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/platform_tutorial/03_more_sprites.py +0 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/platform_tutorial/04_user_control.py +0 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/platform_tutorial/05_add_gravity.py +0 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/platform_tutorial/06_reset.py +0 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/platform_tutorial/07_camera.py +0 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/platform_tutorial/08_coins.py +0 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/platform_tutorial/09_sound.py +0 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/platform_tutorial/10_score.py +0 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/platform_tutorial/11_scene.py +0 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/platform_tutorial/12_tiled.py +0 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/platform_tutorial/13_more_layers.py +0 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/platform_tutorial/14_multiple_levels.py +0 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/platform_tutorial/15_ladders_moving_platforms.py +0 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/platform_tutorial/16_better_input.py +0 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/platform_tutorial/17_animations.py +0 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/platform_tutorial/18_enemies.py +0 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/platform_tutorial/19_shooting.py +0 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/platform_tutorial/20_views.py +0 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/procedural_caves_bsp.py +0 -0
- {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/procedural_caves_cellular.py +0 -0
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@@ -204,7 +204,7 @@ class Window(pyglet.window.Window):
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antialiasing = False
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# If we still don't have a config
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if not config:
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config =
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+
config = gl.Config(
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major_version=gl_version[0],
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minor_version=gl_version[1],
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opengl_api=gl_api, # type: ignore # pending: upstream fix
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@@ -239,7 +239,7 @@ class Window(pyglet.window.Window):
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if antialiasing:
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try:
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gl.glEnable(gl.GL_MULTISAMPLE_ARB)
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-
except
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+
except gl.GLException:
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LOG.warning("Warning: Anti-aliasing not supported on this computer.")
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_setup_clock()
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@@ -268,7 +268,7 @@ class Window(pyglet.window.Window):
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self.push_handlers(on_resize=self._on_resize)
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self._ctx: ArcadeContext = ArcadeContext(self, gc_mode=gc_mode, gl_api=gl_api)
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-
self._background_color: Color =
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+
self._background_color: Color = BLACK
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self._current_view: View | None = None
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"""
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return self._ctx
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-
def clear(
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def clear( # type: ignore # not sure what to do here, BaseWindow.clear is static
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self,
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color: RGBOrA255 | None = None,
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color_normalized: RGBANormalized | None = None,
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@@ -554,7 +554,7 @@ class Window(pyglet.window.Window):
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pyglet.clock.unschedule(pyglet.app.event_loop._redraw_windows)
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pyglet.clock.schedule_interval(pyglet.app.event_loop._redraw_windows, self._draw_rate)
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-
def on_mouse_motion(self, x: int, y: int, dx: int, dy: int) ->
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+
def on_mouse_motion(self, x: int, y: int, dx: int, dy: int) -> EVENT_HANDLE_STATE:
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"""
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Called repeatedly while the mouse is moving in the window area.
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@@ -568,7 +568,7 @@ class Window(pyglet.window.Window):
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"""
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pass
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def on_mouse_press(self, x: int, y: int, button: int, modifiers: int) ->
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+
def on_mouse_press(self, x: int, y: int, button: int, modifiers: int) -> EVENT_HANDLE_STATE:
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"""
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Called once whenever a mouse button gets pressed down.
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def on_mouse_drag(
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self, x: int, y: int, dx: int, dy: int, buttons: int, modifiers: int
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-
) ->
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+
) -> EVENT_HANDLE_STATE:
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"""
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Called repeatedly while the mouse moves with a button down.
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@@ -619,7 +619,7 @@ class Window(pyglet.window.Window):
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"""
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return self.on_mouse_motion(x, y, dx, dy)
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-
def on_mouse_release(self, x: int, y: int, button: int, modifiers: int) ->
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+
def on_mouse_release(self, x: int, y: int, button: int, modifiers: int) -> EVENT_HANDLE_STATE:
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"""
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Called once whenever a mouse button gets released.
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@@ -642,9 +642,11 @@ class Window(pyglet.window.Window):
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Bitwise 'and' of all modifiers (shift, ctrl, num lock)
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active during this event. See :ref:`keyboard_modifiers`.
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"""
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-
return
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+
return EVENT_UNHANDLED
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-
def on_mouse_scroll(
|
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+
def on_mouse_scroll(
|
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+
self, x: int, y: int, scroll_x: float, scroll_y: float
|
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+
) -> EVENT_HANDLE_STATE:
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"""
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Called repeatedly while a mouse scroll wheel moves.
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@@ -676,7 +678,7 @@ class Window(pyglet.window.Window):
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scroll_y:
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Number of steps scrolled vertically since the last call of this function
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"""
|
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-
return
|
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+
return EVENT_UNHANDLED
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def set_mouse_visible(self, visible: bool = True) -> None:
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"""
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@@ -724,7 +726,7 @@ class Window(pyglet.window.Window):
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"""
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pass
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-
def on_key_press(self, symbol: int, modifiers: int) ->
|
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|
+
def on_key_press(self, symbol: int, modifiers: int) -> EVENT_HANDLE_STATE:
|
|
728
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|
"""
|
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729
731
|
Called once when a key gets pushed down.
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@@ -741,9 +743,9 @@ class Window(pyglet.window.Window):
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741
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Bitwise 'and' of all modifiers (shift, ctrl, num lock)
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active during this event. See :ref:`keyboard_modifiers`.
|
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|
"""
|
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|
-
return
|
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746
|
+
return EVENT_UNHANDLED
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745
747
|
|
|
746
|
-
def on_key_release(self, symbol: int, modifiers: int) ->
|
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748
|
+
def on_key_release(self, symbol: int, modifiers: int) -> EVENT_HANDLE_STATE:
|
|
747
749
|
"""
|
|
748
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|
Called once when a key gets released.
|
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749
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|
@@ -763,9 +765,9 @@ class Window(pyglet.window.Window):
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|
ctrl, num lock) active during this event.
|
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764
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See :ref:`keyboard_modifiers`.
|
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|
"""
|
|
766
|
-
return
|
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768
|
+
return EVENT_UNHANDLED
|
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767
769
|
|
|
768
|
-
def on_draw(self) ->
|
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770
|
+
def on_draw(self) -> EVENT_HANDLE_STATE:
|
|
769
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|
"""
|
|
770
772
|
Override this function to add your custom drawing code.
|
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771
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|
|
|
@@ -781,9 +783,9 @@ class Window(pyglet.window.Window):
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781
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|
self._start_finish_render_data.draw()
|
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782
784
|
return True
|
|
783
785
|
|
|
784
|
-
return
|
|
786
|
+
return EVENT_UNHANDLED
|
|
785
787
|
|
|
786
|
-
def _on_resize(self, width: int, height: int) ->
|
|
788
|
+
def _on_resize(self, width: int, height: int) -> EVENT_HANDLE_STATE:
|
|
787
789
|
"""
|
|
788
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|
The internal method called when the window is resized.
|
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|
|
|
@@ -799,9 +801,9 @@ class Window(pyglet.window.Window):
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799
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# Retain viewport
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800
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|
self.viewport = (0, 0, width, height)
|
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|
|
|
802
|
-
return
|
|
804
|
+
return EVENT_UNHANDLED
|
|
803
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|
|
|
804
|
-
def on_resize(self, width: int, height: int) ->
|
|
806
|
+
def on_resize(self, width: int, height: int) -> EVENT_HANDLE_STATE:
|
|
805
807
|
"""
|
|
806
808
|
Override this method to add custom actions when the window is resized.
|
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807
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|
|
|
@@ -855,7 +857,7 @@ class Window(pyglet.window.Window):
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855
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856
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|
def get_location(self) -> tuple[int, int]:
|
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|
"""Get the current X/Y coordinates of the window."""
|
|
858
|
-
return super().get_location()
|
|
860
|
+
return super().get_location() # type: ignore # Window typed at runtime
|
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859
861
|
|
|
860
862
|
def set_visible(self, visible: bool = True):
|
|
861
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|
"""
|
|
@@ -1038,34 +1040,34 @@ class Window(pyglet.window.Window):
|
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|
1038
1040
|
num_collected = self.ctx.gc()
|
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1039
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|
LOG.debug("Garbage collected %s OpenGL resource(s)", num_collected)
|
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|
|
|
1041
|
-
super().flip()
|
|
1043
|
+
super().flip() # type: ignore # Window typed at runtime
|
|
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|
|
|
1043
1045
|
def switch_to(self) -> None:
|
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1044
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|
"""Switch the this window context.
|
|
1045
1047
|
|
|
1046
1048
|
This is normally only used in multi-window applications.
|
|
1047
1049
|
"""
|
|
1048
|
-
super().switch_to()
|
|
1050
|
+
super().switch_to() # type: ignore # Window typed at runtime
|
|
1049
1051
|
|
|
1050
1052
|
def set_caption(self, caption) -> None:
|
|
1051
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|
"""Set the caption/title of the window."""
|
|
1052
|
-
super().set_caption(caption)
|
|
1054
|
+
super().set_caption(caption) # type: ignore # Window typed at runtime
|
|
1053
1055
|
|
|
1054
1056
|
def set_location(self, x, y) -> None:
|
|
1055
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|
"""Set location of the window."""
|
|
1056
|
-
super().set_location(x, y)
|
|
1058
|
+
super().set_location(x, y) # type: ignore # Window typed at runtime
|
|
1057
1059
|
|
|
1058
1060
|
def activate(self) -> None:
|
|
1059
1061
|
"""Activate this window."""
|
|
1060
|
-
super().activate()
|
|
1062
|
+
super().activate() # type: ignore # Window typed at runtime
|
|
1061
1063
|
|
|
1062
1064
|
def minimize(self) -> None:
|
|
1063
1065
|
"""Minimize the window."""
|
|
1064
|
-
super().minimize()
|
|
1066
|
+
super().minimize() # type: ignore # Window typed at runtime
|
|
1065
1067
|
|
|
1066
1068
|
def maximize(self) -> None:
|
|
1067
1069
|
"""Maximize the window."""
|
|
1068
|
-
super().maximize()
|
|
1070
|
+
super().maximize() # type: ignore # Window typed at runtime
|
|
1069
1071
|
|
|
1070
1072
|
def set_vsync(self, vsync: bool) -> None:
|
|
1071
1073
|
"""Set if we sync our draws to the monitors vertical sync rate."""
|
|
@@ -1097,9 +1099,9 @@ class Window(pyglet.window.Window):
|
|
|
1097
1099
|
|
|
1098
1100
|
def dispatch_events(self) -> None:
|
|
1099
1101
|
"""Dispatch events"""
|
|
1100
|
-
super().dispatch_events()
|
|
1102
|
+
super().dispatch_events() # type: ignore # Window typed at runtime
|
|
1101
1103
|
|
|
1102
|
-
def on_mouse_enter(self, x: int, y: int) ->
|
|
1104
|
+
def on_mouse_enter(self, x: int, y: int) -> EVENT_HANDLE_STATE:
|
|
1103
1105
|
"""
|
|
1104
1106
|
Called once whenever the mouse enters the window area on screen.
|
|
1105
1107
|
|
|
@@ -1112,7 +1114,7 @@ class Window(pyglet.window.Window):
|
|
|
1112
1114
|
"""
|
|
1113
1115
|
pass
|
|
1114
1116
|
|
|
1115
|
-
def on_mouse_leave(self, x: int, y: int) ->
|
|
1117
|
+
def on_mouse_leave(self, x: int, y: int) -> EVENT_HANDLE_STATE:
|
|
1116
1118
|
"""
|
|
1117
1119
|
Called once whenever the mouse leaves the window area on screen.
|
|
1118
1120
|
|
|
@@ -1183,6 +1185,15 @@ class Window(pyglet.window.Window):
|
|
|
1183
1185
|
"""The configured fixed update rate"""
|
|
1184
1186
|
return self._fixed_rate
|
|
1185
1187
|
|
|
1188
|
+
# required because pyglet marks the method as abstract methods,
|
|
1189
|
+
# but resolves class during runtime
|
|
1190
|
+
def _create(self) -> None:
|
|
1191
|
+
"""Internal method to create the window."""
|
|
1192
|
+
super()._create() # type: ignore
|
|
1193
|
+
|
|
1194
|
+
def _recreate(self, changes: Sequence[str]) -> None:
|
|
1195
|
+
super()._recreate(changes) # type: ignore
|
|
1196
|
+
|
|
1186
1197
|
|
|
1187
1198
|
def open_window(
|
|
1188
1199
|
width: int,
|
|
@@ -1240,7 +1251,9 @@ class View:
|
|
|
1240
1251
|
self, window: Window | None = None, background_color: RGBOrA255 | None = None
|
|
1241
1252
|
) -> None:
|
|
1242
1253
|
self.window = arcade.get_window() if window is None else window
|
|
1243
|
-
self.
|
|
1254
|
+
self._background_color: Color | None = background_color and Color.from_iterable(
|
|
1255
|
+
background_color
|
|
1256
|
+
)
|
|
1244
1257
|
|
|
1245
1258
|
def clear(
|
|
1246
1259
|
self,
|
|
@@ -1250,7 +1263,7 @@ class View:
|
|
|
1250
1263
|
) -> None:
|
|
1251
1264
|
"""
|
|
1252
1265
|
Clears the window with the configured background color
|
|
1253
|
-
set through :py:attr:`arcade.
|
|
1266
|
+
set through :py:attr:`arcade.View.background_color`.
|
|
1254
1267
|
|
|
1255
1268
|
Args:
|
|
1256
1269
|
color(optional):
|
|
@@ -1570,3 +1583,32 @@ class View:
|
|
|
1570
1583
|
An alias for `arcade.Window.center_y`
|
|
1571
1584
|
"""
|
|
1572
1585
|
return self.window.center_y
|
|
1586
|
+
|
|
1587
|
+
@property
|
|
1588
|
+
def background_color(self) -> Color | None:
|
|
1589
|
+
"""
|
|
1590
|
+
Get or set the background color for this view.
|
|
1591
|
+
This affects what color the window will contain when
|
|
1592
|
+
:py:meth:`~arcade.View.clear` is called.
|
|
1593
|
+
|
|
1594
|
+
Examples::
|
|
1595
|
+
|
|
1596
|
+
# Use Arcade's built in Color values
|
|
1597
|
+
view.background_color = arcade.color.AMAZON
|
|
1598
|
+
|
|
1599
|
+
# Set the background color with a custom Color instance
|
|
1600
|
+
MY_RED = arcade.types.Color(255, 0, 0)
|
|
1601
|
+
view.background_color = MY_RED
|
|
1602
|
+
|
|
1603
|
+
# Set the background color directly from an RGBA tuple
|
|
1604
|
+
view.background_color = 255, 0, 0, 255
|
|
1605
|
+
|
|
1606
|
+
# Set the background color directly from an RGB tuple
|
|
1607
|
+
# RGB tuples will assume 255 as the opacity / alpha value
|
|
1608
|
+
view.background_color = 255, 0, 0
|
|
1609
|
+
"""
|
|
1610
|
+
return self._background_color
|
|
1611
|
+
|
|
1612
|
+
@background_color.setter
|
|
1613
|
+
def background_color(self, value: RGBOrA255) -> None:
|
|
1614
|
+
self._background_color = Color.from_iterable(value)
|
|
@@ -262,8 +262,8 @@ class Camera2D:
|
|
|
262
262
|
_projection = generate_orthographic_matrix(self.projection_data, self.zoom)
|
|
263
263
|
_view = generate_view_matrix(self.view_data)
|
|
264
264
|
|
|
265
|
-
self._window.ctx.viewport = self.viewport.
|
|
266
|
-
self._window.ctx.scissor = None if not self.scissor else self.scissor.
|
|
265
|
+
self._window.ctx.viewport = self.viewport.lbwh_int
|
|
266
|
+
self._window.ctx.scissor = None if not self.scissor else self.scissor.lbwh_int
|
|
267
267
|
self._window.projection = _projection
|
|
268
268
|
self._window.view = _view
|
|
269
269
|
|
|
@@ -295,7 +295,7 @@ class Camera2D:
|
|
|
295
295
|
|
|
296
296
|
return project_orthographic(
|
|
297
297
|
world_coordinate,
|
|
298
|
-
self.viewport.
|
|
298
|
+
self.viewport.lbwh_int,
|
|
299
299
|
_view,
|
|
300
300
|
_projection,
|
|
301
301
|
)
|
|
@@ -318,7 +318,7 @@ class Camera2D:
|
|
|
318
318
|
|
|
319
319
|
_projection = generate_orthographic_matrix(self.projection_data, self.zoom)
|
|
320
320
|
_view = generate_view_matrix(self.view_data)
|
|
321
|
-
return unproject_orthographic(screen_coordinate, self.viewport.
|
|
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+
return unproject_orthographic(screen_coordinate, self.viewport.lbwh_int, _view, _projection)
|
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322
322
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323
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def equalise(self) -> None:
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324
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"""
|
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@@ -544,10 +544,12 @@ class Camera2D:
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544
544
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"""The 2D world position of the camera along the X and Y axes."""
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545
545
|
return Vec2(self._camera_data.position[0], self._camera_data.position[1])
|
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546
546
|
|
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547
|
+
# Setter with different signature will cause mypy issues
|
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548
|
+
# https://github.com/python/mypy/issues/3004
|
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547
549
|
@position.setter
|
|
548
550
|
def position(self, _pos: Point) -> None:
|
|
549
|
-
x, y, *
|
|
550
|
-
z = self._camera_data.position[2] if not
|
|
551
|
+
x, y, *_z = _pos
|
|
552
|
+
z = self._camera_data.position[2] if not _z else _z[0]
|
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551
553
|
self._camera_data.position = (x, y, z)
|
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552
554
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|
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553
555
|
@property
|
|
@@ -900,7 +902,7 @@ class Camera2D:
|
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900
902
|
left = self.left
|
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901
903
|
|
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902
904
|
x, y = new_corner
|
|
903
|
-
self.position = (x - ux * top - rx * left, y - uy * top - ry * left)
|
|
905
|
+
self.position = (x - ux * top - rx * left, y - uy * top - ry * left) # type: ignore
|
|
904
906
|
|
|
905
907
|
# top_center
|
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906
908
|
@property
|
|
@@ -918,7 +920,7 @@ class Camera2D:
|
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918
920
|
top = self.top
|
|
919
921
|
|
|
920
922
|
x, y = new_top
|
|
921
|
-
self.position = x - ux * top, y - uy * top
|
|
923
|
+
self.position = x - ux * top, y - uy * top # type: ignore
|
|
922
924
|
|
|
923
925
|
# top_right
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|
924
926
|
@property
|
|
@@ -942,7 +944,7 @@ class Camera2D:
|
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942
944
|
right = self.right
|
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943
945
|
|
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944
946
|
x, y = new_corner
|
|
945
|
-
self.position = (x - ux * top - rx * right, y - uy * top - ry * right)
|
|
947
|
+
self.position = (x - ux * top - rx * right, y - uy * top - ry * right) # type: ignore
|
|
946
948
|
|
|
947
949
|
# center_right
|
|
948
950
|
@property
|
|
@@ -959,7 +961,7 @@ class Camera2D:
|
|
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959
961
|
right = self.right
|
|
960
962
|
|
|
961
963
|
x, y = new_right
|
|
962
|
-
self.position = x - uy * right, y + ux * right
|
|
964
|
+
self.position = x - uy * right, y + ux * right # type: ignore
|
|
963
965
|
|
|
964
966
|
# bottom_right
|
|
965
967
|
@property
|
|
@@ -985,7 +987,7 @@ class Camera2D:
|
|
|
985
987
|
self.position = (
|
|
986
988
|
x - ux * bottom - rx * right,
|
|
987
989
|
y - uy * bottom - ry * right,
|
|
988
|
-
)
|
|
990
|
+
) # type: ignore
|
|
989
991
|
|
|
990
992
|
# bottom_center
|
|
991
993
|
@property
|
|
@@ -1003,7 +1005,7 @@ class Camera2D:
|
|
|
1003
1005
|
bottom = self.bottom
|
|
1004
1006
|
|
|
1005
1007
|
x, y = new_bottom
|
|
1006
|
-
self.position = x - ux * bottom, y - uy * bottom
|
|
1008
|
+
self.position = x - ux * bottom, y - uy * bottom # type: ignore
|
|
1007
1009
|
|
|
1008
1010
|
# bottom_left
|
|
1009
1011
|
@property
|
|
@@ -1027,7 +1029,7 @@ class Camera2D:
|
|
|
1027
1029
|
left = self.left
|
|
1028
1030
|
|
|
1029
1031
|
x, y = new_corner
|
|
1030
|
-
self.position =
|
|
1032
|
+
self.position = x - ux * bottom - rx * left, y - uy * bottom - ry * left # type: ignore
|
|
1031
1033
|
|
|
1032
1034
|
# center_left
|
|
1033
1035
|
@property
|
|
@@ -1044,4 +1046,4 @@ class Camera2D:
|
|
|
1044
1046
|
left = self.left
|
|
1045
1047
|
|
|
1046
1048
|
x, y = new_left
|
|
1047
|
-
self.position = x - uy * left, y + ux * left
|
|
1049
|
+
self.position = Vec2(x - uy * left, y + ux * left)
|
|
@@ -60,7 +60,7 @@ class ViewportProjector:
|
|
|
60
60
|
"""
|
|
61
61
|
self._ctx.current_camera = self
|
|
62
62
|
|
|
63
|
-
self._ctx.viewport = self.viewport.
|
|
63
|
+
self._ctx.viewport = self.viewport.lbwh_int # get the integer 4-tuple LBWH
|
|
64
64
|
|
|
65
65
|
self._ctx.view_matrix = Mat4()
|
|
66
66
|
self._ctx.projection_matrix = self._projection_matrix
|
|
@@ -92,8 +92,8 @@ class ViewportProjector:
|
|
|
92
92
|
|
|
93
93
|
Due to the nature of viewport projector this does not do anything.
|
|
94
94
|
"""
|
|
95
|
-
x, y, *
|
|
96
|
-
z = 0.0 if not
|
|
95
|
+
x, y, *_z = screen_coordinate
|
|
96
|
+
z = 0.0 if not _z else _z[0]
|
|
97
97
|
|
|
98
98
|
return Vec3(x, y, z)
|
|
99
99
|
|
|
@@ -121,7 +121,7 @@ class DefaultProjector(ViewportProjector):
|
|
|
121
121
|
cache's the window viewport to determine the projection matrix.
|
|
122
122
|
"""
|
|
123
123
|
|
|
124
|
-
viewport = self.viewport.
|
|
124
|
+
viewport = self.viewport.lbwh_int
|
|
125
125
|
# If the viewport is correct and the default camera is in use,
|
|
126
126
|
# then don't waste time resetting the view and projection matrices
|
|
127
127
|
if self._ctx.viewport == viewport and self._ctx.current_camera == self:
|
|
@@ -126,8 +126,8 @@ class OrthographicProjector(Projector):
|
|
|
126
126
|
_projection = generate_orthographic_matrix(self._projection, self._view.zoom)
|
|
127
127
|
_view = generate_view_matrix(self._view)
|
|
128
128
|
|
|
129
|
-
self._window.ctx.viewport = self.viewport.
|
|
130
|
-
self._window.ctx.scissor = None if not self.scissor else self.scissor.
|
|
129
|
+
self._window.ctx.viewport = self.viewport.lbwh_int
|
|
130
|
+
self._window.ctx.scissor = None if not self.scissor else self.scissor.lbwh_int
|
|
131
131
|
self._window.projection = _projection
|
|
132
132
|
self._window.view = _view
|
|
133
133
|
|
|
@@ -165,7 +165,7 @@ class OrthographicProjector(Projector):
|
|
|
165
165
|
|
|
166
166
|
return project_orthographic(
|
|
167
167
|
world_coordinate,
|
|
168
|
-
self.viewport.
|
|
168
|
+
self.viewport.lbwh_int,
|
|
169
169
|
_view,
|
|
170
170
|
_projection,
|
|
171
171
|
)
|
|
@@ -188,4 +188,4 @@ class OrthographicProjector(Projector):
|
|
|
188
188
|
|
|
189
189
|
_projection = generate_orthographic_matrix(self._projection, self._view.zoom)
|
|
190
190
|
_view = generate_view_matrix(self._view)
|
|
191
|
-
return unproject_orthographic(screen_coordinate, self.viewport.
|
|
191
|
+
return unproject_orthographic(screen_coordinate, self.viewport.lbwh_int, _view, _projection)
|
|
@@ -162,8 +162,8 @@ class PerspectiveProjector(Projector):
|
|
|
162
162
|
_projection = generate_perspective_matrix(self._projection, self._view.zoom)
|
|
163
163
|
_view = generate_view_matrix(self._view)
|
|
164
164
|
|
|
165
|
-
self._window.ctx.viewport = self.viewport.
|
|
166
|
-
self._window.ctx.scissor = None if not self.scissor else self.scissor.
|
|
165
|
+
self._window.ctx.viewport = self.viewport.lbwh_int
|
|
166
|
+
self._window.ctx.scissor = None if not self.scissor else self.scissor.lbwh_int
|
|
167
167
|
self._window.projection = _projection
|
|
168
168
|
self._window.view = _view
|
|
169
169
|
|
|
@@ -182,21 +182,21 @@ class PerspectiveProjector(Projector):
|
|
|
182
182
|
Returns:
|
|
183
183
|
A 2D screen pixel coordinate.
|
|
184
184
|
"""
|
|
185
|
-
x, y, *
|
|
185
|
+
x, y, *_z = world_coordinate
|
|
186
186
|
z = (
|
|
187
187
|
(
|
|
188
188
|
0.5
|
|
189
189
|
* self.viewport.height
|
|
190
190
|
/ tan(radians(0.5 * self._projection.fov / self._view.zoom))
|
|
191
191
|
)
|
|
192
|
-
if not
|
|
193
|
-
else
|
|
192
|
+
if not _z
|
|
193
|
+
else _z[0]
|
|
194
194
|
)
|
|
195
195
|
|
|
196
196
|
_projection = generate_perspective_matrix(self._projection, self._view.zoom)
|
|
197
197
|
_view = generate_view_matrix(self._view)
|
|
198
198
|
|
|
199
|
-
pos = project_perspective(Vec3(x, y, z), self.viewport.
|
|
199
|
+
pos = project_perspective(Vec3(x, y, z), self.viewport.lbwh_int, _view, _projection)
|
|
200
200
|
|
|
201
201
|
return pos
|
|
202
202
|
|
|
@@ -214,19 +214,19 @@ class PerspectiveProjector(Projector):
|
|
|
214
214
|
Returns: A 3D vector in world space.
|
|
215
215
|
|
|
216
216
|
"""
|
|
217
|
-
x, y, *
|
|
217
|
+
x, y, *_z = screen_coordinate
|
|
218
218
|
z = (
|
|
219
219
|
(
|
|
220
220
|
0.5
|
|
221
221
|
* self.viewport.height
|
|
222
222
|
/ tan(radians(0.5 * self._projection.fov / self._view.zoom))
|
|
223
223
|
)
|
|
224
|
-
if not
|
|
225
|
-
else
|
|
224
|
+
if not _z
|
|
225
|
+
else _z[0]
|
|
226
226
|
)
|
|
227
227
|
|
|
228
228
|
_projection = generate_perspective_matrix(self._projection, self._view.zoom)
|
|
229
229
|
_view = generate_view_matrix(self._view)
|
|
230
230
|
|
|
231
|
-
pos = unproject_perspective(Vec3(x, y, z), self.viewport.
|
|
231
|
+
pos = unproject_perspective(Vec3(x, y, z), self.viewport.lbwh_int, _view, _projection)
|
|
232
232
|
return pos
|