arcade 3.0.0.dev40__tar.gz → 3.0.0.dev41__tar.gz

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Files changed (1242) hide show
  1. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/PKG-INFO +15 -9
  2. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/README.md +12 -6
  3. arcade-3.0.0.dev41/arcade/VERSION +1 -0
  4. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/__init__.py +1 -1
  5. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/application.py +79 -37
  6. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/camera/camera_2d.py +16 -14
  7. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/camera/default.py +4 -4
  8. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/camera/orthographic.py +4 -4
  9. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/camera/perspective.py +10 -10
  10. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/camera/projection_functions.py +8 -8
  11. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/drawing_text.py +1 -1
  12. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/drawing_text_objects.py +1 -1
  13. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/drawing_text_objects_batch.py +1 -1
  14. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/gl/3d_sphere.py +25 -10
  15. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/gl/normal_mapping_simple.py +1 -2
  16. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/gui/1_layouts.py +1 -1
  17. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/gui/2_widgets.py +1 -1
  18. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/gui/6_size_hints.py +1 -1
  19. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/gui/exp_hidden_password.py +1 -1
  20. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/gui/own_layout.py +4 -1
  21. arcade-3.0.0.dev41/arcade/examples/threaded_loading.py +322 -0
  22. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/experimental/crt_filter.py +1 -1
  23. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/gl/framebuffer.py +2 -2
  24. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/gui/experimental/scroll_area.py +91 -24
  25. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/gui/surface.py +1 -1
  26. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/gui/ui_manager.py +1 -1
  27. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/gui/widgets/__init__.py +15 -6
  28. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/gui/widgets/text.py +2 -0
  29. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/math.py +6 -11
  30. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/perf_info.py +1 -1
  31. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/physics_engines.py +1 -1
  32. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/resources/__init__.py +1 -1
  33. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/resources/system/shaders/sprites/sprite_list_geometry_cull_geo.glsl +1 -1
  34. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/resources/system/shaders/sprites/sprite_list_geometry_no_cull_geo.glsl +1 -1
  35. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/sound.py +3 -5
  36. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/sprite/base.py +2 -3
  37. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/sprite/sprite.py +2 -2
  38. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/sprite_list/sprite_list.py +8 -4
  39. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/text.py +62 -4
  40. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/texture/manager.py +5 -7
  41. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/texture/spritesheet.py +27 -39
  42. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/types/__init__.py +7 -5
  43. arcade-3.0.0.dev41/arcade/types/box.py +488 -0
  44. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/types/rect.py +27 -6
  45. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade.egg-info/PKG-INFO +15 -9
  46. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade.egg-info/SOURCES.txt +1 -0
  47. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade.egg-info/requires.txt +1 -1
  48. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/pyproject.toml +1 -1
  49. arcade-3.0.0.dev40/arcade/VERSION +0 -1
  50. arcade-3.0.0.dev40/arcade/types/box.py +0 -79
  51. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/MANIFEST.in +0 -0
  52. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/__main__.py +0 -0
  53. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/__pyinstaller/__init__.py +0 -0
  54. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/__pyinstaller/hook-arcade.py +0 -0
  55. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/cache/__init__.py +0 -0
  56. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/cache/hit_box.py +0 -0
  57. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/cache/image_data.py +0 -0
  58. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/cache/texture.py +0 -0
  59. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/camera/__init__.py +0 -0
  60. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/camera/data_types.py +0 -0
  61. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/camera/grips/__init__.py +0 -0
  62. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/camera/grips/constrain.py +0 -0
  63. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/camera/grips/position.py +0 -0
  64. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/camera/grips/rotate.py +0 -0
  65. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/camera/grips/screen_shake_2d.py +0 -0
  66. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/camera/grips/strafe.py +0 -0
  67. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/camera/static.py +0 -0
  68. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/clock.py +0 -0
  69. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/color/__init__.py +0 -0
  70. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/context.py +0 -0
  71. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/controller.py +0 -0
  72. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/csscolor/__init__.py +0 -0
  73. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/draw/__init__.py +0 -0
  74. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/draw/arc.py +0 -0
  75. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/draw/circle.py +0 -0
  76. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/draw/helpers.py +0 -0
  77. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/draw/line.py +0 -0
  78. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/draw/parabola.py +0 -0
  79. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/draw/point.py +0 -0
  80. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/draw/polygon.py +0 -0
  81. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/draw/rect.py +0 -0
  82. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/draw/triangle.py +0 -0
  83. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/earclip.py +0 -0
  84. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/easing.py +0 -0
  85. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/__init__.py +0 -0
  86. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/array_backed_grid.py +0 -0
  87. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/array_backed_grid_buffered.py +0 -0
  88. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/array_backed_grid_sprites_1.py +0 -0
  89. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/array_backed_grid_sprites_2.py +0 -0
  90. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/astar_pathfinding.py +0 -0
  91. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/asteroid_smasher.py +0 -0
  92. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/background_blending.py +0 -0
  93. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/background_groups.py +0 -0
  94. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/background_parallax.py +0 -0
  95. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/background_scrolling.py +0 -0
  96. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/background_stationary.py +0 -0
  97. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/bouncing_rectangle.py +0 -0
  98. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/camera_platform.py +0 -0
  99. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/conway_alpha.py +0 -0
  100. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/depth_of_field.py +0 -0
  101. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/drawing_primitives.py +0 -0
  102. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/dual_stick_shooter.py +0 -0
  103. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/easing_example_1.py +0 -0
  104. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/easing_example_2.py +0 -0
  105. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/fixed_update_interpolation.py +0 -0
  106. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/follow_path.py +0 -0
  107. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/full_screen_example.py +0 -0
  108. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/gl/3d_cube.py +0 -0
  109. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/gl/3d_cube_with_cubes.py +0 -0
  110. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/gl/basic_renderer.py +0 -0
  111. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/gl/bindless_texture.py +0 -0
  112. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/gl/chip8_display.py +0 -0
  113. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/gl/compute_ssbo.py +0 -0
  114. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/gl/compute_texture.py +0 -0
  115. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/gl/custom_sprite.py +0 -0
  116. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/gl/game_of_life_colors.py +0 -0
  117. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/gl/geometry_index_buffers.py +0 -0
  118. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/gl/geometry_shader.py +0 -0
  119. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/gl/instancing.py +0 -0
  120. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/gl/multisample_fbo.py +0 -0
  121. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/gl/random_shader_simple.py +0 -0
  122. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/gl/ray_marching/ray_marching_simple.py +0 -0
  123. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/gl/render_indirect.py +0 -0
  124. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/gl/shader_setup.py +0 -0
  125. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/gl/shader_setup_simple_texture.py +0 -0
  126. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/gl/spritelist_interaction_bouncing_coins.py +0 -0
  127. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/gl/spritelist_interaction_hijack_positions.py +0 -0
  128. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/gl/spritelist_interaction_visualize_dist.py +0 -0
  129. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/gl/spritelist_interaction_visualize_dist_los.py +0 -0
  130. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/gl/spritelist_interaction_visualize_dist_los_trans.py +0 -0
  131. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/gl/tessellation.py +0 -0
  132. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/gl/texture_compression.py +0 -0
  133. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/gl/transform_emit.py +0 -0
  134. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/gl/transform_feedback.py +0 -0
  135. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/gl/transform_feedback_geo.py +0 -0
  136. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/gl/transform_multi.py +0 -0
  137. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/gl/transform_point_grid.py +0 -0
  138. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/gradients.py +0 -0
  139. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/gui/0_basic_setup.py +0 -0
  140. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/gui/3_buttons.py +0 -0
  141. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/gui/4_with_camera.py +0 -0
  142. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/gui/5_uicolor_picker.py +0 -0
  143. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/gui/exp_scroll_area.py +0 -0
  144. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/gui/ninepatch.py +0 -0
  145. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/gui/own_widget.py +0 -0
  146. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/happy_face.py +0 -0
  147. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/light_demo.py +0 -0
  148. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/line_of_sight.py +0 -0
  149. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/lines_buffered.py +0 -0
  150. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/maze_depth_first.py +0 -0
  151. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/maze_recursive.py +0 -0
  152. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/minimap_camera.py +0 -0
  153. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/minimap_texture.py +0 -0
  154. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/music_control_demo.py +0 -0
  155. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/net_process_animal_facts.py +0 -0
  156. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/particle_fireworks.py +0 -0
  157. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/particle_systems.py +0 -0
  158. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/perf_test/stress_test_collision_arcade.py +0 -0
  159. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/perf_test/stress_test_draw_moving_arcade.py +0 -0
  160. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/performance_statistics.py +0 -0
  161. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/perspective.py +0 -0
  162. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/platform_tutorial/01_open_window.py +0 -0
  163. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/platform_tutorial/02_draw_sprites.py +0 -0
  164. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/platform_tutorial/03_more_sprites.py +0 -0
  165. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/platform_tutorial/04_user_control.py +0 -0
  166. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/platform_tutorial/05_add_gravity.py +0 -0
  167. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/platform_tutorial/06_reset.py +0 -0
  168. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/platform_tutorial/07_camera.py +0 -0
  169. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/platform_tutorial/08_coins.py +0 -0
  170. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/platform_tutorial/09_sound.py +0 -0
  171. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/platform_tutorial/10_score.py +0 -0
  172. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/platform_tutorial/11_scene.py +0 -0
  173. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/platform_tutorial/12_tiled.py +0 -0
  174. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/platform_tutorial/13_more_layers.py +0 -0
  175. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/examples/platform_tutorial/14_multiple_levels.py +0 -0
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  653. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/resources/assets/images/tiles/grassCliff_left.png +0 -0
  654. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/resources/assets/images/tiles/grassCliff_right.png +0 -0
  655. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/resources/assets/images/tiles/grassCorner_left.png +0 -0
  656. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/resources/assets/images/tiles/grassCorner_right.png +0 -0
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  661. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/resources/assets/images/tiles/grassHill_left.png +0 -0
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  666. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/resources/assets/images/tiles/grass_sprout.png +0 -0
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  669. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/resources/assets/images/tiles/lava.png +0 -0
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  671. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/resources/assets/images/tiles/lavaTop_low.png +0 -0
  672. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/resources/assets/images/tiles/leverLeft.png +0 -0
  673. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/resources/assets/images/tiles/leverMid.png +0 -0
  674. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/resources/assets/images/tiles/leverRight.png +0 -0
  675. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/resources/assets/images/tiles/lockRed.png +0 -0
  676. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/resources/assets/images/tiles/lockYellow.png +0 -0
  677. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/resources/assets/images/tiles/mushroomRed.png +0 -0
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  680. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/resources/assets/images/tiles/planetCenter_rounded.png +0 -0
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  682. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/resources/assets/images/tiles/planetCliffAlt_right.png +0 -0
  683. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/resources/assets/images/tiles/planetCliff_left.png +0 -0
  684. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/resources/assets/images/tiles/planetCliff_right.png +0 -0
  685. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/resources/assets/images/tiles/planetCorner_left.png +0 -0
  686. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/resources/assets/images/tiles/planetCorner_right.png +0 -0
  687. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/resources/assets/images/tiles/planetHalf.png +0 -0
  688. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/resources/assets/images/tiles/planetHalf_left.png +0 -0
  689. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/resources/assets/images/tiles/planetHalf_mid.png +0 -0
  690. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/resources/assets/images/tiles/planetHalf_right.png +0 -0
  691. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/resources/assets/images/tiles/planetHill_left.png +0 -0
  692. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/resources/assets/images/tiles/planetHill_right.png +0 -0
  693. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/resources/assets/images/tiles/planetLeft.png +0 -0
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  695. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/resources/assets/images/tiles/planetRight.png +0 -0
  696. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/resources/assets/images/tiles/plantPurple.png +0 -0
  697. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/resources/assets/images/tiles/rock.png +0 -0
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  700. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/resources/assets/images/tiles/sandCenter_rounded.png +0 -0
  701. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/resources/assets/images/tiles/sandCliffAlt_left.png +0 -0
  702. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/resources/assets/images/tiles/sandCliffAlt_right.png +0 -0
  703. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/resources/assets/images/tiles/sandCliff_left.png +0 -0
  704. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/resources/assets/images/tiles/sandCliff_right.png +0 -0
  705. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/resources/assets/images/tiles/sandCorner_left.png +0 -0
  706. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/resources/assets/images/tiles/sandCorner_right.png +0 -0
  707. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/resources/assets/images/tiles/sandHalf.png +0 -0
  708. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/resources/assets/images/tiles/sandHalf_left.png +0 -0
  709. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/resources/assets/images/tiles/sandHalf_mid.png +0 -0
  710. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/resources/assets/images/tiles/sandHalf_right.png +0 -0
  711. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/resources/assets/images/tiles/sandHill_left.png +0 -0
  712. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/resources/assets/images/tiles/sandHill_right.png +0 -0
  713. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/resources/assets/images/tiles/sandLeft.png +0 -0
  714. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/resources/assets/images/tiles/sandMid.png +0 -0
  715. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/resources/assets/images/tiles/sandRight.png +0 -0
  716. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/resources/assets/images/tiles/signExit.png +0 -0
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  719. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/resources/assets/images/tiles/snow.png +0 -0
  720. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/resources/assets/images/tiles/snowCenter.png +0 -0
  721. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/resources/assets/images/tiles/snowCenter_rounded.png +0 -0
  722. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/resources/assets/images/tiles/snowCliffAlt_left.png +0 -0
  723. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/resources/assets/images/tiles/snowCliffAlt_right.png +0 -0
  724. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/resources/assets/images/tiles/snowCliff_left.png +0 -0
  725. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/resources/assets/images/tiles/snowCliff_right.png +0 -0
  726. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/resources/assets/images/tiles/snowCorner_left.png +0 -0
  727. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/resources/assets/images/tiles/snowCorner_right.png +0 -0
  728. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/resources/assets/images/tiles/snowHalf.png +0 -0
  729. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/resources/assets/images/tiles/snowHalf_left.png +0 -0
  730. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/resources/assets/images/tiles/snowHalf_mid.png +0 -0
  731. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/resources/assets/images/tiles/snowHalf_right.png +0 -0
  732. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/resources/assets/images/tiles/snowHill_left.png +0 -0
  733. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/resources/assets/images/tiles/snowHill_right.png +0 -0
  734. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/resources/assets/images/tiles/snowLeft.png +0 -0
  735. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/resources/assets/images/tiles/snowMid.png +0 -0
  736. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/resources/assets/images/tiles/snowRight.png +0 -0
  737. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/resources/assets/images/tiles/snow_pile.png +0 -0
  738. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/resources/assets/images/tiles/spikes.png +0 -0
  739. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/resources/assets/images/tiles/stone.png +0 -0
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  741. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/resources/assets/images/tiles/stoneCenter_rounded.png +0 -0
  742. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/resources/assets/images/tiles/stoneCliffAlt_left.png +0 -0
  743. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/resources/assets/images/tiles/stoneCliffAlt_right.png +0 -0
  744. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/resources/assets/images/tiles/stoneCliff_left.png +0 -0
  745. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/resources/assets/images/tiles/stoneCliff_right.png +0 -0
  746. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/resources/assets/images/tiles/stoneCorner_left.png +0 -0
  747. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/resources/assets/images/tiles/stoneCorner_right.png +0 -0
  748. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/resources/assets/images/tiles/stoneHalf.png +0 -0
  749. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/resources/assets/images/tiles/stoneHalf_left.png +0 -0
  750. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/resources/assets/images/tiles/stoneHalf_mid.png +0 -0
  751. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/resources/assets/images/tiles/stoneHalf_right.png +0 -0
  752. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/resources/assets/images/tiles/stoneHill_left.png +0 -0
  753. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/resources/assets/images/tiles/stoneHill_right.png +0 -0
  754. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/resources/assets/images/tiles/stoneLeft.png +0 -0
  755. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/resources/assets/images/tiles/stoneMid.png +0 -0
  756. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/resources/assets/images/tiles/stoneRight.png +0 -0
  757. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/resources/assets/images/tiles/switchGreen.png +0 -0
  758. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/resources/assets/images/tiles/switchGreen_pressed.png +0 -0
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  762. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/resources/assets/images/tiles/torch2.png +0 -0
  763. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/resources/assets/images/tiles/torchOff.png +0 -0
  764. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/resources/assets/images/tiles/water.png +0 -0
  765. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/resources/assets/images/tiles/waterTop_high.png +0 -0
  766. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/resources/assets/images/tiles/waterTop_low.png +0 -0
  767. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/resources/assets/images/topdown_tanks/tankBlue_barrel1.png +0 -0
  768. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/resources/assets/images/topdown_tanks/tankBlue_barrel1_outline.png +0 -0
  769. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/resources/assets/images/topdown_tanks/tankBlue_barrel2.png +0 -0
  770. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/resources/assets/images/topdown_tanks/tankBlue_barrel2_outline.png +0 -0
  771. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/resources/assets/images/topdown_tanks/tankBlue_barrel3.png +0 -0
  772. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/resources/assets/images/topdown_tanks/tankBlue_barrel3_outline.png +0 -0
  773. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/resources/assets/images/topdown_tanks/tankBody_bigRed.png +0 -0
  774. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/resources/assets/images/topdown_tanks/tankBody_bigRed_outline.png +0 -0
  775. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/resources/assets/images/topdown_tanks/tankBody_blue.png +0 -0
  776. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/resources/assets/images/topdown_tanks/tankBody_blue_outline.png +0 -0
  777. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/resources/assets/images/topdown_tanks/tankBody_dark.png +0 -0
  778. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/resources/assets/images/topdown_tanks/tankBody_darkLarge.png +0 -0
  779. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/resources/assets/images/topdown_tanks/tankBody_darkLarge_outline.png +0 -0
  780. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/resources/assets/images/topdown_tanks/tankBody_dark_outline.png +0 -0
  781. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/resources/assets/images/topdown_tanks/tankBody_green.png +0 -0
  782. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/resources/assets/images/topdown_tanks/tankBody_green_outline.png +0 -0
  783. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/resources/assets/images/topdown_tanks/tankBody_huge.png +0 -0
  784. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/resources/assets/images/topdown_tanks/tankBody_huge_outline.png +0 -0
  785. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/resources/assets/images/topdown_tanks/tankBody_red.png +0 -0
  786. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/resources/assets/images/topdown_tanks/tankBody_red_outline.png +0 -0
  787. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/resources/assets/images/topdown_tanks/tankBody_sand.png +0 -0
  788. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/resources/assets/images/topdown_tanks/tankBody_sand_outline.png +0 -0
  789. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/resources/assets/images/topdown_tanks/tankDark_barrel1.png +0 -0
  790. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/resources/assets/images/topdown_tanks/tankDark_barrel1_outline.png +0 -0
  791. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/resources/assets/images/topdown_tanks/tankDark_barrel2.png +0 -0
  792. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/resources/assets/images/topdown_tanks/tankDark_barrel2_outline.png +0 -0
  793. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/resources/assets/images/topdown_tanks/tankDark_barrel3.png +0 -0
  794. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/resources/assets/images/topdown_tanks/tankDark_barrel3_outline.png +0 -0
  795. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/resources/assets/images/topdown_tanks/tankGreen_barrel1.png +0 -0
  796. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/resources/assets/images/topdown_tanks/tankGreen_barrel1_outline.png +0 -0
  797. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/resources/assets/images/topdown_tanks/tankGreen_barrel2.png +0 -0
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  823. {arcade-3.0.0.dev40 → arcade-3.0.0.dev41}/arcade/resources/assets/images/topdown_tanks/tileGrass_roadCornerUR.png +0 -0
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@@ -1,6 +1,6 @@
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- Metadata-Version: 2.1
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+ Metadata-Version: 2.2
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  Name: arcade
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- Version: 3.0.0.dev40
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+ Version: 3.0.0.dev41
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  Summary: Arcade Game Development Library
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  Author-email: Paul Vincent Craven <paul@cravenfamily.com>
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  License: License
@@ -37,7 +37,7 @@ Classifier: Programming Language :: Python :: Implementation :: CPython
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  Classifier: Topic :: Software Development :: Libraries :: Python Modules
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  Requires-Python: >=3.9
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  Description-Content-Type: text/markdown
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- Requires-Dist: pyglet==2.1rc1
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+ Requires-Dist: pyglet~=2.1.0
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  Requires-Dist: pillow~=11.0.0
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  Requires-Dist: pymunk~=6.9.0
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  Requires-Dist: pytiled-parser~=2.2.7
@@ -69,12 +69,14 @@ Requires-Dist: pyyaml==6.0.1; extra == "testing-libraries"
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  # Welcome to The Arcade Library!
71
71
 
72
- ![MIT License](https://img.shields.io/pypi/l/arcade)
73
- [<img src="https://img.shields.io/badge/PRs-welcome-brightgreen.svg?style=flat" alt="Pull Requests Welcome">](http://makeapullrequest.com)
74
- [<img src="https://img.shields.io/badge/first--timers--only-friendly-blue.svg" alt="First Timers Friendly">](http://www.firsttimersonly.com/)
72
+ <p align="center">
73
+ <img src="https://img.shields.io/pypi/l/arcade">
74
+ <img src="https://img.shields.io/badge/PRs-welcome-brightgreen.svg?style=flat" alt="http://makeapullrequest.com">
75
+ <img src="https://img.shields.io/badge/first--timers--only-friendly-blue.svg" alt=http://www.firsttimersonly.com/">
76
+ </p>
75
77
 
76
78
  Arcade is an easy-to-learn Python library for creating 2D video games.
77
- It is ideal for beginning programmers, or programmers who want to create
79
+ It is ideal for beginning programmers or programmers who want to create
78
80
  2D games without learning a complex framework.
79
81
 
80
82
  [pyglet]: https://github.com/pyglet/pyglet
@@ -84,8 +86,12 @@ for example game jam entries and more.
84
86
 
85
87
  [Arcade Discord Server]: https://discord.gg/ZjGDqMp
86
88
 
87
- ![PyPI - Downloads](https://img.shields.io/pypi/dm/arcade)
88
- ![GitHub Commit Activity](https://img.shields.io/github/commit-activity/m/pythonarcade/arcade)
89
+ <p align="center">
90
+ <img src="https://img.shields.io/pypi/dm/arcade">
91
+ <img src="https://img.shields.io/github/commit-activity/m/pythonarcade/arcade">
92
+ <img src="https://img.shields.io/github/contributors/pythonarcade/arcade">
93
+ <img src="https://img.shields.io/github/stars/pythonarcade/arcade">
94
+ </p>
89
95
 
90
96
  ## Stable Documentation
91
97
 
@@ -1,11 +1,13 @@
1
1
  # Welcome to The Arcade Library!
2
2
 
3
- ![MIT License](https://img.shields.io/pypi/l/arcade)
4
- [<img src="https://img.shields.io/badge/PRs-welcome-brightgreen.svg?style=flat" alt="Pull Requests Welcome">](http://makeapullrequest.com)
5
- [<img src="https://img.shields.io/badge/first--timers--only-friendly-blue.svg" alt="First Timers Friendly">](http://www.firsttimersonly.com/)
3
+ <p align="center">
4
+ <img src="https://img.shields.io/pypi/l/arcade">
5
+ <img src="https://img.shields.io/badge/PRs-welcome-brightgreen.svg?style=flat" alt="http://makeapullrequest.com">
6
+ <img src="https://img.shields.io/badge/first--timers--only-friendly-blue.svg" alt=http://www.firsttimersonly.com/">
7
+ </p>
6
8
 
7
9
  Arcade is an easy-to-learn Python library for creating 2D video games.
8
- It is ideal for beginning programmers, or programmers who want to create
10
+ It is ideal for beginning programmers or programmers who want to create
9
11
  2D games without learning a complex framework.
10
12
 
11
13
  [pyglet]: https://github.com/pyglet/pyglet
@@ -15,8 +17,12 @@ for example game jam entries and more.
15
17
 
16
18
  [Arcade Discord Server]: https://discord.gg/ZjGDqMp
17
19
 
18
- ![PyPI - Downloads](https://img.shields.io/pypi/dm/arcade)
19
- ![GitHub Commit Activity](https://img.shields.io/github/commit-activity/m/pythonarcade/arcade)
20
+ <p align="center">
21
+ <img src="https://img.shields.io/pypi/dm/arcade">
22
+ <img src="https://img.shields.io/github/commit-activity/m/pythonarcade/arcade">
23
+ <img src="https://img.shields.io/github/contributors/pythonarcade/arcade">
24
+ <img src="https://img.shields.io/github/stars/pythonarcade/arcade">
25
+ </p>
20
26
 
21
27
  ## Stable Documentation
22
28
 
@@ -0,0 +1 @@
1
+ 3.0.0-dev.41
@@ -59,7 +59,7 @@ else:
59
59
 
60
60
  import pyglet
61
61
 
62
- # Enable HiDPI support
62
+ # Enable HiDPI support using stretch mode
63
63
  if os.environ.get("ARCADE_TEST"):
64
64
  pyglet.options.dpi_scaling = "real"
65
65
  else:
@@ -8,17 +8,18 @@ from __future__ import annotations
8
8
  import logging
9
9
  import os
10
10
  import time
11
- from typing import TYPE_CHECKING
11
+ from typing import TYPE_CHECKING, Sequence
12
12
 
13
13
  import pyglet
14
14
  import pyglet.gl as gl
15
15
  import pyglet.window.mouse
16
16
  from pyglet.display.base import Screen, ScreenMode
17
+ from pyglet.event import EVENT_HANDLE_STATE, EVENT_UNHANDLED
17
18
  from pyglet.window import MouseCursor
18
19
 
19
20
  import arcade
20
21
  from arcade.clock import GLOBAL_CLOCK, GLOBAL_FIXED_CLOCK, _setup_clock, _setup_fixed_clock
21
- from arcade.color import TRANSPARENT_BLACK
22
+ from arcade.color import BLACK
22
23
  from arcade.context import ArcadeContext
23
24
  from arcade.types import LBWH, Color, Rect, RGBANormalized, RGBOrA255
24
25
  from arcade.utils import is_raspberry_pi
@@ -29,7 +30,6 @@ if TYPE_CHECKING:
29
30
  from arcade.camera.default import DefaultProjector
30
31
  from arcade.start_finish_data import StartFinishRenderData
31
32
 
32
-
33
33
  LOG = logging.getLogger(__name__)
34
34
 
35
35
  MOUSE_BUTTON_LEFT = 1
@@ -180,7 +180,7 @@ class Window(pyglet.window.Window):
180
180
  # Attempt to make window with antialiasing
181
181
  if antialiasing:
182
182
  try:
183
- config = pyglet.gl.Config(
183
+ config = gl.Config(
184
184
  major_version=gl_version[0],
185
185
  minor_version=gl_version[1],
186
186
  opengl_api=gl_api, # type: ignore # pending: upstream fix
@@ -204,7 +204,7 @@ class Window(pyglet.window.Window):
204
204
  antialiasing = False
205
205
  # If we still don't have a config
206
206
  if not config:
207
- config = pyglet.gl.Config(
207
+ config = gl.Config(
208
208
  major_version=gl_version[0],
209
209
  minor_version=gl_version[1],
210
210
  opengl_api=gl_api, # type: ignore # pending: upstream fix
@@ -239,7 +239,7 @@ class Window(pyglet.window.Window):
239
239
  if antialiasing:
240
240
  try:
241
241
  gl.glEnable(gl.GL_MULTISAMPLE_ARB)
242
- except pyglet.gl.GLException:
242
+ except gl.GLException:
243
243
  LOG.warning("Warning: Anti-aliasing not supported on this computer.")
244
244
 
245
245
  _setup_clock()
@@ -268,7 +268,7 @@ class Window(pyglet.window.Window):
268
268
  self.push_handlers(on_resize=self._on_resize)
269
269
 
270
270
  self._ctx: ArcadeContext = ArcadeContext(self, gc_mode=gc_mode, gl_api=gl_api)
271
- self._background_color: Color = TRANSPARENT_BLACK
271
+ self._background_color: Color = BLACK
272
272
 
273
273
  self._current_view: View | None = None
274
274
 
@@ -338,7 +338,7 @@ class Window(pyglet.window.Window):
338
338
  """
339
339
  return self._ctx
340
340
 
341
- def clear(
341
+ def clear( # type: ignore # not sure what to do here, BaseWindow.clear is static
342
342
  self,
343
343
  color: RGBOrA255 | None = None,
344
344
  color_normalized: RGBANormalized | None = None,
@@ -554,7 +554,7 @@ class Window(pyglet.window.Window):
554
554
  pyglet.clock.unschedule(pyglet.app.event_loop._redraw_windows)
555
555
  pyglet.clock.schedule_interval(pyglet.app.event_loop._redraw_windows, self._draw_rate)
556
556
 
557
- def on_mouse_motion(self, x: int, y: int, dx: int, dy: int) -> bool | None:
557
+ def on_mouse_motion(self, x: int, y: int, dx: int, dy: int) -> EVENT_HANDLE_STATE:
558
558
  """
559
559
  Called repeatedly while the mouse is moving in the window area.
560
560
 
@@ -568,7 +568,7 @@ class Window(pyglet.window.Window):
568
568
  """
569
569
  pass
570
570
 
571
- def on_mouse_press(self, x: int, y: int, button: int, modifiers: int) -> bool | None:
571
+ def on_mouse_press(self, x: int, y: int, button: int, modifiers: int) -> EVENT_HANDLE_STATE:
572
572
  """
573
573
  Called once whenever a mouse button gets pressed down.
574
574
 
@@ -596,7 +596,7 @@ class Window(pyglet.window.Window):
596
596
 
597
597
  def on_mouse_drag(
598
598
  self, x: int, y: int, dx: int, dy: int, buttons: int, modifiers: int
599
- ) -> bool | None:
599
+ ) -> EVENT_HANDLE_STATE:
600
600
  """
601
601
  Called repeatedly while the mouse moves with a button down.
602
602
 
@@ -619,7 +619,7 @@ class Window(pyglet.window.Window):
619
619
  """
620
620
  return self.on_mouse_motion(x, y, dx, dy)
621
621
 
622
- def on_mouse_release(self, x: int, y: int, button: int, modifiers: int) -> bool | None:
622
+ def on_mouse_release(self, x: int, y: int, button: int, modifiers: int) -> EVENT_HANDLE_STATE:
623
623
  """
624
624
  Called once whenever a mouse button gets released.
625
625
 
@@ -642,9 +642,11 @@ class Window(pyglet.window.Window):
642
642
  Bitwise 'and' of all modifiers (shift, ctrl, num lock)
643
643
  active during this event. See :ref:`keyboard_modifiers`.
644
644
  """
645
- return False
645
+ return EVENT_UNHANDLED
646
646
 
647
- def on_mouse_scroll(self, x: int, y: int, scroll_x: int, scroll_y: int) -> bool | None:
647
+ def on_mouse_scroll(
648
+ self, x: int, y: int, scroll_x: float, scroll_y: float
649
+ ) -> EVENT_HANDLE_STATE:
648
650
  """
649
651
  Called repeatedly while a mouse scroll wheel moves.
650
652
 
@@ -676,7 +678,7 @@ class Window(pyglet.window.Window):
676
678
  scroll_y:
677
679
  Number of steps scrolled vertically since the last call of this function
678
680
  """
679
- return False
681
+ return EVENT_UNHANDLED
680
682
 
681
683
  def set_mouse_visible(self, visible: bool = True) -> None:
682
684
  """
@@ -724,7 +726,7 @@ class Window(pyglet.window.Window):
724
726
  """
725
727
  pass
726
728
 
727
- def on_key_press(self, symbol: int, modifiers: int) -> bool | None:
729
+ def on_key_press(self, symbol: int, modifiers: int) -> EVENT_HANDLE_STATE:
728
730
  """
729
731
  Called once when a key gets pushed down.
730
732
 
@@ -741,9 +743,9 @@ class Window(pyglet.window.Window):
741
743
  Bitwise 'and' of all modifiers (shift, ctrl, num lock)
742
744
  active during this event. See :ref:`keyboard_modifiers`.
743
745
  """
744
- return False
746
+ return EVENT_UNHANDLED
745
747
 
746
- def on_key_release(self, symbol: int, modifiers: int) -> bool | None:
748
+ def on_key_release(self, symbol: int, modifiers: int) -> EVENT_HANDLE_STATE:
747
749
  """
748
750
  Called once when a key gets released.
749
751
 
@@ -763,9 +765,9 @@ class Window(pyglet.window.Window):
763
765
  ctrl, num lock) active during this event.
764
766
  See :ref:`keyboard_modifiers`.
765
767
  """
766
- return False
768
+ return EVENT_UNHANDLED
767
769
 
768
- def on_draw(self) -> bool | None:
770
+ def on_draw(self) -> EVENT_HANDLE_STATE:
769
771
  """
770
772
  Override this function to add your custom drawing code.
771
773
 
@@ -781,9 +783,9 @@ class Window(pyglet.window.Window):
781
783
  self._start_finish_render_data.draw()
782
784
  return True
783
785
 
784
- return False
786
+ return EVENT_UNHANDLED
785
787
 
786
- def _on_resize(self, width: int, height: int) -> bool | None:
788
+ def _on_resize(self, width: int, height: int) -> EVENT_HANDLE_STATE:
787
789
  """
788
790
  The internal method called when the window is resized.
789
791
 
@@ -799,9 +801,9 @@ class Window(pyglet.window.Window):
799
801
  # Retain viewport
800
802
  self.viewport = (0, 0, width, height)
801
803
 
802
- return False
804
+ return EVENT_UNHANDLED
803
805
 
804
- def on_resize(self, width: int, height: int) -> bool | None:
806
+ def on_resize(self, width: int, height: int) -> EVENT_HANDLE_STATE:
805
807
  """
806
808
  Override this method to add custom actions when the window is resized.
807
809
 
@@ -855,7 +857,7 @@ class Window(pyglet.window.Window):
855
857
 
856
858
  def get_location(self) -> tuple[int, int]:
857
859
  """Get the current X/Y coordinates of the window."""
858
- return super().get_location()
860
+ return super().get_location() # type: ignore # Window typed at runtime
859
861
 
860
862
  def set_visible(self, visible: bool = True):
861
863
  """
@@ -1038,34 +1040,34 @@ class Window(pyglet.window.Window):
1038
1040
  num_collected = self.ctx.gc()
1039
1041
  LOG.debug("Garbage collected %s OpenGL resource(s)", num_collected)
1040
1042
 
1041
- super().flip()
1043
+ super().flip() # type: ignore # Window typed at runtime
1042
1044
 
1043
1045
  def switch_to(self) -> None:
1044
1046
  """Switch the this window context.
1045
1047
 
1046
1048
  This is normally only used in multi-window applications.
1047
1049
  """
1048
- super().switch_to()
1050
+ super().switch_to() # type: ignore # Window typed at runtime
1049
1051
 
1050
1052
  def set_caption(self, caption) -> None:
1051
1053
  """Set the caption/title of the window."""
1052
- super().set_caption(caption)
1054
+ super().set_caption(caption) # type: ignore # Window typed at runtime
1053
1055
 
1054
1056
  def set_location(self, x, y) -> None:
1055
1057
  """Set location of the window."""
1056
- super().set_location(x, y)
1058
+ super().set_location(x, y) # type: ignore # Window typed at runtime
1057
1059
 
1058
1060
  def activate(self) -> None:
1059
1061
  """Activate this window."""
1060
- super().activate()
1062
+ super().activate() # type: ignore # Window typed at runtime
1061
1063
 
1062
1064
  def minimize(self) -> None:
1063
1065
  """Minimize the window."""
1064
- super().minimize()
1066
+ super().minimize() # type: ignore # Window typed at runtime
1065
1067
 
1066
1068
  def maximize(self) -> None:
1067
1069
  """Maximize the window."""
1068
- super().maximize()
1070
+ super().maximize() # type: ignore # Window typed at runtime
1069
1071
 
1070
1072
  def set_vsync(self, vsync: bool) -> None:
1071
1073
  """Set if we sync our draws to the monitors vertical sync rate."""
@@ -1097,9 +1099,9 @@ class Window(pyglet.window.Window):
1097
1099
 
1098
1100
  def dispatch_events(self) -> None:
1099
1101
  """Dispatch events"""
1100
- super().dispatch_events()
1102
+ super().dispatch_events() # type: ignore # Window typed at runtime
1101
1103
 
1102
- def on_mouse_enter(self, x: int, y: int) -> bool | None:
1104
+ def on_mouse_enter(self, x: int, y: int) -> EVENT_HANDLE_STATE:
1103
1105
  """
1104
1106
  Called once whenever the mouse enters the window area on screen.
1105
1107
 
@@ -1112,7 +1114,7 @@ class Window(pyglet.window.Window):
1112
1114
  """
1113
1115
  pass
1114
1116
 
1115
- def on_mouse_leave(self, x: int, y: int) -> bool | None:
1117
+ def on_mouse_leave(self, x: int, y: int) -> EVENT_HANDLE_STATE:
1116
1118
  """
1117
1119
  Called once whenever the mouse leaves the window area on screen.
1118
1120
 
@@ -1183,6 +1185,15 @@ class Window(pyglet.window.Window):
1183
1185
  """The configured fixed update rate"""
1184
1186
  return self._fixed_rate
1185
1187
 
1188
+ # required because pyglet marks the method as abstract methods,
1189
+ # but resolves class during runtime
1190
+ def _create(self) -> None:
1191
+ """Internal method to create the window."""
1192
+ super()._create() # type: ignore
1193
+
1194
+ def _recreate(self, changes: Sequence[str]) -> None:
1195
+ super()._recreate(changes) # type: ignore
1196
+
1186
1197
 
1187
1198
  def open_window(
1188
1199
  width: int,
@@ -1240,7 +1251,9 @@ class View:
1240
1251
  self, window: Window | None = None, background_color: RGBOrA255 | None = None
1241
1252
  ) -> None:
1242
1253
  self.window = arcade.get_window() if window is None else window
1243
- self.background_color: RGBOrA255 | None = background_color
1254
+ self._background_color: Color | None = background_color and Color.from_iterable(
1255
+ background_color
1256
+ )
1244
1257
 
1245
1258
  def clear(
1246
1259
  self,
@@ -1250,7 +1263,7 @@ class View:
1250
1263
  ) -> None:
1251
1264
  """
1252
1265
  Clears the window with the configured background color
1253
- set through :py:attr:`arcade.Window.background_color`.
1266
+ set through :py:attr:`arcade.View.background_color`.
1254
1267
 
1255
1268
  Args:
1256
1269
  color(optional):
@@ -1570,3 +1583,32 @@ class View:
1570
1583
  An alias for `arcade.Window.center_y`
1571
1584
  """
1572
1585
  return self.window.center_y
1586
+
1587
+ @property
1588
+ def background_color(self) -> Color | None:
1589
+ """
1590
+ Get or set the background color for this view.
1591
+ This affects what color the window will contain when
1592
+ :py:meth:`~arcade.View.clear` is called.
1593
+
1594
+ Examples::
1595
+
1596
+ # Use Arcade's built in Color values
1597
+ view.background_color = arcade.color.AMAZON
1598
+
1599
+ # Set the background color with a custom Color instance
1600
+ MY_RED = arcade.types.Color(255, 0, 0)
1601
+ view.background_color = MY_RED
1602
+
1603
+ # Set the background color directly from an RGBA tuple
1604
+ view.background_color = 255, 0, 0, 255
1605
+
1606
+ # Set the background color directly from an RGB tuple
1607
+ # RGB tuples will assume 255 as the opacity / alpha value
1608
+ view.background_color = 255, 0, 0
1609
+ """
1610
+ return self._background_color
1611
+
1612
+ @background_color.setter
1613
+ def background_color(self, value: RGBOrA255) -> None:
1614
+ self._background_color = Color.from_iterable(value)
@@ -262,8 +262,8 @@ class Camera2D:
262
262
  _projection = generate_orthographic_matrix(self.projection_data, self.zoom)
263
263
  _view = generate_view_matrix(self.view_data)
264
264
 
265
- self._window.ctx.viewport = self.viewport.viewport
266
- self._window.ctx.scissor = None if not self.scissor else self.scissor.viewport
265
+ self._window.ctx.viewport = self.viewport.lbwh_int
266
+ self._window.ctx.scissor = None if not self.scissor else self.scissor.lbwh_int
267
267
  self._window.projection = _projection
268
268
  self._window.view = _view
269
269
 
@@ -295,7 +295,7 @@ class Camera2D:
295
295
 
296
296
  return project_orthographic(
297
297
  world_coordinate,
298
- self.viewport.viewport,
298
+ self.viewport.lbwh_int,
299
299
  _view,
300
300
  _projection,
301
301
  )
@@ -318,7 +318,7 @@ class Camera2D:
318
318
 
319
319
  _projection = generate_orthographic_matrix(self.projection_data, self.zoom)
320
320
  _view = generate_view_matrix(self.view_data)
321
- return unproject_orthographic(screen_coordinate, self.viewport.viewport, _view, _projection)
321
+ return unproject_orthographic(screen_coordinate, self.viewport.lbwh_int, _view, _projection)
322
322
 
323
323
  def equalise(self) -> None:
324
324
  """
@@ -544,10 +544,12 @@ class Camera2D:
544
544
  """The 2D world position of the camera along the X and Y axes."""
545
545
  return Vec2(self._camera_data.position[0], self._camera_data.position[1])
546
546
 
547
+ # Setter with different signature will cause mypy issues
548
+ # https://github.com/python/mypy/issues/3004
547
549
  @position.setter
548
550
  def position(self, _pos: Point) -> None:
549
- x, y, *z = _pos
550
- z = self._camera_data.position[2] if not z else z[0]
551
+ x, y, *_z = _pos
552
+ z = self._camera_data.position[2] if not _z else _z[0]
551
553
  self._camera_data.position = (x, y, z)
552
554
 
553
555
  @property
@@ -900,7 +902,7 @@ class Camera2D:
900
902
  left = self.left
901
903
 
902
904
  x, y = new_corner
903
- self.position = (x - ux * top - rx * left, y - uy * top - ry * left)
905
+ self.position = (x - ux * top - rx * left, y - uy * top - ry * left) # type: ignore
904
906
 
905
907
  # top_center
906
908
  @property
@@ -918,7 +920,7 @@ class Camera2D:
918
920
  top = self.top
919
921
 
920
922
  x, y = new_top
921
- self.position = x - ux * top, y - uy * top
923
+ self.position = x - ux * top, y - uy * top # type: ignore
922
924
 
923
925
  # top_right
924
926
  @property
@@ -942,7 +944,7 @@ class Camera2D:
942
944
  right = self.right
943
945
 
944
946
  x, y = new_corner
945
- self.position = (x - ux * top - rx * right, y - uy * top - ry * right)
947
+ self.position = (x - ux * top - rx * right, y - uy * top - ry * right) # type: ignore
946
948
 
947
949
  # center_right
948
950
  @property
@@ -959,7 +961,7 @@ class Camera2D:
959
961
  right = self.right
960
962
 
961
963
  x, y = new_right
962
- self.position = x - uy * right, y + ux * right
964
+ self.position = x - uy * right, y + ux * right # type: ignore
963
965
 
964
966
  # bottom_right
965
967
  @property
@@ -985,7 +987,7 @@ class Camera2D:
985
987
  self.position = (
986
988
  x - ux * bottom - rx * right,
987
989
  y - uy * bottom - ry * right,
988
- )
990
+ ) # type: ignore
989
991
 
990
992
  # bottom_center
991
993
  @property
@@ -1003,7 +1005,7 @@ class Camera2D:
1003
1005
  bottom = self.bottom
1004
1006
 
1005
1007
  x, y = new_bottom
1006
- self.position = x - ux * bottom, y - uy * bottom
1008
+ self.position = x - ux * bottom, y - uy * bottom # type: ignore
1007
1009
 
1008
1010
  # bottom_left
1009
1011
  @property
@@ -1027,7 +1029,7 @@ class Camera2D:
1027
1029
  left = self.left
1028
1030
 
1029
1031
  x, y = new_corner
1030
- self.position = (x - ux * bottom - rx * left, y - uy * bottom - ry * left)
1032
+ self.position = x - ux * bottom - rx * left, y - uy * bottom - ry * left # type: ignore
1031
1033
 
1032
1034
  # center_left
1033
1035
  @property
@@ -1044,4 +1046,4 @@ class Camera2D:
1044
1046
  left = self.left
1045
1047
 
1046
1048
  x, y = new_left
1047
- self.position = x - uy * left, y + ux * left
1049
+ self.position = Vec2(x - uy * left, y + ux * left)
@@ -60,7 +60,7 @@ class ViewportProjector:
60
60
  """
61
61
  self._ctx.current_camera = self
62
62
 
63
- self._ctx.viewport = self.viewport.viewport # get the integer 4-tuple LBWH
63
+ self._ctx.viewport = self.viewport.lbwh_int # get the integer 4-tuple LBWH
64
64
 
65
65
  self._ctx.view_matrix = Mat4()
66
66
  self._ctx.projection_matrix = self._projection_matrix
@@ -92,8 +92,8 @@ class ViewportProjector:
92
92
 
93
93
  Due to the nature of viewport projector this does not do anything.
94
94
  """
95
- x, y, *z = screen_coordinate
96
- z = 0.0 if not z else z[0]
95
+ x, y, *_z = screen_coordinate
96
+ z = 0.0 if not _z else _z[0]
97
97
 
98
98
  return Vec3(x, y, z)
99
99
 
@@ -121,7 +121,7 @@ class DefaultProjector(ViewportProjector):
121
121
  cache's the window viewport to determine the projection matrix.
122
122
  """
123
123
 
124
- viewport = self.viewport.viewport
124
+ viewport = self.viewport.lbwh_int
125
125
  # If the viewport is correct and the default camera is in use,
126
126
  # then don't waste time resetting the view and projection matrices
127
127
  if self._ctx.viewport == viewport and self._ctx.current_camera == self:
@@ -126,8 +126,8 @@ class OrthographicProjector(Projector):
126
126
  _projection = generate_orthographic_matrix(self._projection, self._view.zoom)
127
127
  _view = generate_view_matrix(self._view)
128
128
 
129
- self._window.ctx.viewport = self.viewport.viewport
130
- self._window.ctx.scissor = None if not self.scissor else self.scissor.viewport
129
+ self._window.ctx.viewport = self.viewport.lbwh_int
130
+ self._window.ctx.scissor = None if not self.scissor else self.scissor.lbwh_int
131
131
  self._window.projection = _projection
132
132
  self._window.view = _view
133
133
 
@@ -165,7 +165,7 @@ class OrthographicProjector(Projector):
165
165
 
166
166
  return project_orthographic(
167
167
  world_coordinate,
168
- self.viewport.viewport,
168
+ self.viewport.lbwh_int,
169
169
  _view,
170
170
  _projection,
171
171
  )
@@ -188,4 +188,4 @@ class OrthographicProjector(Projector):
188
188
 
189
189
  _projection = generate_orthographic_matrix(self._projection, self._view.zoom)
190
190
  _view = generate_view_matrix(self._view)
191
- return unproject_orthographic(screen_coordinate, self.viewport.viewport, _view, _projection)
191
+ return unproject_orthographic(screen_coordinate, self.viewport.lbwh_int, _view, _projection)
@@ -162,8 +162,8 @@ class PerspectiveProjector(Projector):
162
162
  _projection = generate_perspective_matrix(self._projection, self._view.zoom)
163
163
  _view = generate_view_matrix(self._view)
164
164
 
165
- self._window.ctx.viewport = self.viewport.viewport
166
- self._window.ctx.scissor = None if not self.scissor else self.scissor.viewport
165
+ self._window.ctx.viewport = self.viewport.lbwh_int
166
+ self._window.ctx.scissor = None if not self.scissor else self.scissor.lbwh_int
167
167
  self._window.projection = _projection
168
168
  self._window.view = _view
169
169
 
@@ -182,21 +182,21 @@ class PerspectiveProjector(Projector):
182
182
  Returns:
183
183
  A 2D screen pixel coordinate.
184
184
  """
185
- x, y, *z = world_coordinate
185
+ x, y, *_z = world_coordinate
186
186
  z = (
187
187
  (
188
188
  0.5
189
189
  * self.viewport.height
190
190
  / tan(radians(0.5 * self._projection.fov / self._view.zoom))
191
191
  )
192
- if not z
193
- else z[0]
192
+ if not _z
193
+ else _z[0]
194
194
  )
195
195
 
196
196
  _projection = generate_perspective_matrix(self._projection, self._view.zoom)
197
197
  _view = generate_view_matrix(self._view)
198
198
 
199
- pos = project_perspective(Vec3(x, y, z), self.viewport.viewport, _view, _projection)
199
+ pos = project_perspective(Vec3(x, y, z), self.viewport.lbwh_int, _view, _projection)
200
200
 
201
201
  return pos
202
202
 
@@ -214,19 +214,19 @@ class PerspectiveProjector(Projector):
214
214
  Returns: A 3D vector in world space.
215
215
 
216
216
  """
217
- x, y, *z = screen_coordinate
217
+ x, y, *_z = screen_coordinate
218
218
  z = (
219
219
  (
220
220
  0.5
221
221
  * self.viewport.height
222
222
  / tan(radians(0.5 * self._projection.fov / self._view.zoom))
223
223
  )
224
- if not z
225
- else z[0]
224
+ if not _z
225
+ else _z[0]
226
226
  )
227
227
 
228
228
  _projection = generate_perspective_matrix(self._projection, self._view.zoom)
229
229
  _view = generate_view_matrix(self._view)
230
230
 
231
- pos = unproject_perspective(Vec3(x, y, z), self.viewport.viewport, _view, _projection)
231
+ pos = unproject_perspective(Vec3(x, y, z), self.viewport.lbwh_int, _view, _projection)
232
232
  return pos