arcade 3.0.0.dev34__tar.gz → 3.0.0.dev35__tar.gz

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Files changed (1237) hide show
  1. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/PKG-INFO +1 -1
  2. arcade-3.0.0.dev35/arcade/VERSION +1 -0
  3. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/application.py +2 -68
  4. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/sections_demo_1.py +42 -19
  5. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/sections_demo_2.py +38 -21
  6. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/sections_demo_3.py +94 -62
  7. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/future/__init__.py +2 -1
  8. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/gui/widgets/slider.py +1 -1
  9. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/sections.py +49 -41
  10. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade.egg-info/PKG-INFO +1 -1
  11. arcade-3.0.0.dev34/arcade/VERSION +0 -1
  12. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/MANIFEST.in +0 -0
  13. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/README.md +0 -0
  14. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/__init__.py +0 -0
  15. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/__main__.py +0 -0
  16. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/__pyinstaller/__init__.py +0 -0
  17. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/__pyinstaller/hook-arcade.py +0 -0
  18. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/cache/__init__.py +0 -0
  19. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/cache/hit_box.py +0 -0
  20. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/cache/image_data.py +0 -0
  21. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/cache/texture.py +0 -0
  22. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/camera/__init__.py +0 -0
  23. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/camera/camera_2d.py +0 -0
  24. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/camera/data_types.py +0 -0
  25. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/camera/default.py +0 -0
  26. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/camera/grips/__init__.py +0 -0
  27. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/camera/grips/constrain.py +0 -0
  28. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/camera/grips/rotate.py +0 -0
  29. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/camera/grips/screen_shake_2d.py +0 -0
  30. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/camera/grips/strafe.py +0 -0
  31. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/camera/orthographic.py +0 -0
  32. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/camera/perspective.py +0 -0
  33. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/camera/projection_functions.py +0 -0
  34. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/camera/static.py +0 -0
  35. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/clock.py +0 -0
  36. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/color/__init__.py +0 -0
  37. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/context.py +0 -0
  38. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/controller.py +0 -0
  39. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/csscolor/__init__.py +0 -0
  40. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/draw/__init__.py +0 -0
  41. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/draw/arc.py +0 -0
  42. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/draw/circle.py +0 -0
  43. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/draw/helpers.py +0 -0
  44. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/draw/line.py +0 -0
  45. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/draw/parabola.py +0 -0
  46. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/draw/point.py +0 -0
  47. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/draw/polygon.py +0 -0
  48. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/draw/rect.py +0 -0
  49. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/draw/triangle.py +0 -0
  50. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/earclip.py +0 -0
  51. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/easing.py +0 -0
  52. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/__init__.py +0 -0
  53. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/array_backed_grid.py +0 -0
  54. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/array_backed_grid_buffered.py +0 -0
  55. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/array_backed_grid_sprites_1.py +0 -0
  56. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/array_backed_grid_sprites_2.py +0 -0
  57. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/astar_pathfinding.py +0 -0
  58. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/asteroid_smasher.py +0 -0
  59. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/background_blending.py +0 -0
  60. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/background_groups.py +0 -0
  61. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/background_parallax.py +0 -0
  62. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/background_scrolling.py +0 -0
  63. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/background_stationary.py +0 -0
  64. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/bouncing_rectangle.py +0 -0
  65. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/camera_platform.py +0 -0
  66. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/conway_alpha.py +0 -0
  67. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/drawing_primitives.py +0 -0
  68. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/drawing_text.py +0 -0
  69. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/drawing_text_objects.py +0 -0
  70. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/drawing_text_objects_batch.py +0 -0
  71. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/dual_stick_shooter.py +0 -0
  72. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/easing_example_1.py +0 -0
  73. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/easing_example_2.py +0 -0
  74. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/fixed_update_interpolation.py +0 -0
  75. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/follow_path.py +0 -0
  76. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/full_screen_example.py +0 -0
  77. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/gl/3d_cube.py +0 -0
  78. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/gl/3d_cube_with_cubes.py +0 -0
  79. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/gl/3d_sphere.py +0 -0
  80. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/gl/basic_renderer.py +0 -0
  81. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/gl/bindless_texture.py +0 -0
  82. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/gl/chip8_display.py +0 -0
  83. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/gl/compute_ssbo.py +0 -0
  84. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/gl/compute_texture.py +0 -0
  85. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/gl/custom_sprite.py +0 -0
  86. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/gl/game_of_life_colors.py +0 -0
  87. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/gl/geometry_index_buffers.py +0 -0
  88. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/gl/geometry_shader.py +0 -0
  89. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/gl/instancing.py +0 -0
  90. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/gl/multisample_fbo.py +0 -0
  91. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/gl/normal_mapping_simple.py +0 -0
  92. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/gl/random_shader_simple.py +0 -0
  93. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/gl/ray_marching/ray_marching_simple.py +0 -0
  94. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/gl/render_indirect.py +0 -0
  95. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/gl/shader_setup.py +0 -0
  96. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/gl/shader_setup_simple_texture.py +0 -0
  97. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/gl/spritelist_interaction_bouncing_coins.py +0 -0
  98. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/gl/spritelist_interaction_hijack_positions.py +0 -0
  99. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/gl/spritelist_interaction_visualize_dist.py +0 -0
  100. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/gl/spritelist_interaction_visualize_dist_los.py +0 -0
  101. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/gl/spritelist_interaction_visualize_dist_los_trans.py +0 -0
  102. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/gl/tessellation.py +0 -0
  103. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/gl/texture_compression.py +0 -0
  104. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/gl/transform_emit.py +0 -0
  105. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/gl/transform_feedback.py +0 -0
  106. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/gl/transform_feedback_geo.py +0 -0
  107. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/gl/transform_multi.py +0 -0
  108. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/gl/transform_point_grid.py +0 -0
  109. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/gradients.py +0 -0
  110. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/gui/0_basic_setup.py +0 -0
  111. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/gui/1_layouts.py +0 -0
  112. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/gui/2_widgets.py +0 -0
  113. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/gui/3_buttons.py +0 -0
  114. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/gui/4_with_camera.py +0 -0
  115. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/gui/5_uicolor_picker.py +0 -0
  116. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/gui/6_size_hints.py +0 -0
  117. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/gui/dropdown.py +0 -0
  118. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/gui/exp_hidden_password.py +0 -0
  119. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/gui/exp_scroll_area.py +0 -0
  120. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/gui/grid_layout.py +0 -0
  121. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/gui/ninepatch.py +0 -0
  122. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/gui/side_bars_with_box_layout.py +0 -0
  123. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/happy_face.py +0 -0
  124. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/light_demo.py +0 -0
  125. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/line_of_sight.py +0 -0
  126. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/lines_buffered.py +0 -0
  127. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/maze_depth_first.py +0 -0
  128. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/maze_recursive.py +0 -0
  129. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/minimap.py +0 -0
  130. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/minimap_camera.py +0 -0
  131. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/music_control_demo.py +0 -0
  132. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/net_process_animal_facts.py +0 -0
  133. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/particle_fireworks.py +0 -0
  134. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/particle_systems.py +0 -0
  135. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/perf_test/stress_test_collision_arcade.py +0 -0
  136. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/perf_test/stress_test_draw_moving_arcade.py +0 -0
  137. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/performance_statistics.py +0 -0
  138. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/perspective.py +0 -0
  139. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/platform_tutorial/01_open_window.py +0 -0
  140. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/platform_tutorial/02_draw_sprites.py +0 -0
  141. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/platform_tutorial/03_more_sprites.py +0 -0
  142. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/platform_tutorial/04_user_control.py +0 -0
  143. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/platform_tutorial/05_add_gravity.py +0 -0
  144. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/platform_tutorial/06_reset.py +0 -0
  145. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/platform_tutorial/07_camera.py +0 -0
  146. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/platform_tutorial/08_coins.py +0 -0
  147. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/platform_tutorial/09_sound.py +0 -0
  148. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/platform_tutorial/10_score.py +0 -0
  149. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/platform_tutorial/11_scene.py +0 -0
  150. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/platform_tutorial/12_tiled.py +0 -0
  151. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/platform_tutorial/13_more_layers.py +0 -0
  152. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/platform_tutorial/14_multiple_levels.py +0 -0
  153. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/platform_tutorial/15_ladders_moving_platforms.py +0 -0
  154. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/platform_tutorial/16_better_input.py +0 -0
  155. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/platform_tutorial/17_animations.py +0 -0
  156. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/platform_tutorial/18_enemies.py +0 -0
  157. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/platform_tutorial/19_shooting.py +0 -0
  158. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/platform_tutorial/20_views.py +0 -0
  159. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/procedural_caves_bsp.py +0 -0
  160. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/procedural_caves_cellular.py +0 -0
  161. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/pymunk_box_stacks.py +0 -0
  162. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/pymunk_demo_top_down.py +0 -0
  163. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/pymunk_joint_builder.py +0 -0
  164. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/pymunk_pegboard.py +0 -0
  165. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/radar_sweep.py +0 -0
  166. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/resizable_window.py +0 -0
  167. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/shape_list_demo_1.py +0 -0
  168. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/shape_list_demo_2.py +0 -0
  169. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/shape_list_demo_3.py +0 -0
  170. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/shape_list_demo_skylines.py +0 -0
  171. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/shapes.py +0 -0
  172. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/slime_invaders.py +0 -0
  173. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/snow.py +0 -0
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  715. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/resources/assets/images/tiles/snowHill_right.png +0 -0
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  733. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/resources/assets/images/tiles/stoneHalf_right.png +0 -0
  734. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/resources/assets/images/tiles/stoneHill_left.png +0 -0
  735. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/resources/assets/images/tiles/stoneHill_right.png +0 -0
  736. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/resources/assets/images/tiles/stoneLeft.png +0 -0
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  751. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/resources/assets/images/topdown_tanks/tankBlue_barrel2.png +0 -0
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  768. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/resources/assets/images/topdown_tanks/tankBody_red_outline.png +0 -0
  769. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/resources/assets/images/topdown_tanks/tankBody_sand.png +0 -0
  770. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/resources/assets/images/topdown_tanks/tankBody_sand_outline.png +0 -0
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  773. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/resources/assets/images/topdown_tanks/tankDark_barrel2.png +0 -0
  774. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/resources/assets/images/topdown_tanks/tankDark_barrel2_outline.png +0 -0
  775. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/resources/assets/images/topdown_tanks/tankDark_barrel3.png +0 -0
  776. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/resources/assets/images/topdown_tanks/tankDark_barrel3_outline.png +0 -0
  777. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/resources/assets/images/topdown_tanks/tankGreen_barrel1.png +0 -0
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  779. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/resources/assets/images/topdown_tanks/tankGreen_barrel2.png +0 -0
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  784. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/resources/assets/images/topdown_tanks/tankRed_barrel1_outline.png +0 -0
  785. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/resources/assets/images/topdown_tanks/tankRed_barrel2.png +0 -0
  786. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/resources/assets/images/topdown_tanks/tankRed_barrel2_outline.png +0 -0
  787. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/resources/assets/images/topdown_tanks/tankRed_barrel3.png +0 -0
  788. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/resources/assets/images/topdown_tanks/tankRed_barrel3_outline.png +0 -0
  789. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/resources/assets/images/topdown_tanks/tankSand_barrel1.png +0 -0
  790. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/resources/assets/images/topdown_tanks/tankSand_barrel1_outline.png +0 -0
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  919. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/resources/assets/onscreen_controls/shaded_dark/b.png +0 -0
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  1094. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/resources/system/gui_basic_assets/checkbox/red_check.png +0 -0
  1095. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/resources/system/gui_basic_assets/checkbox/red_cross.png +0 -0
  1096. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/resources/system/gui_basic_assets/icons/larger.png +0 -0
  1097. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/resources/system/gui_basic_assets/icons/smaller.png +0 -0
  1098. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/resources/system/gui_basic_assets/simple_checkbox/circle_off.png +0 -0
  1099. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/resources/system/gui_basic_assets/simple_checkbox/circle_on.png +0 -0
  1100. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/resources/system/gui_basic_assets/simple_checkbox/switch_green.png +0 -0
  1101. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/resources/system/gui_basic_assets/simple_checkbox/switch_red.png +0 -0
  1102. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/resources/system/gui_basic_assets/slider/thumb_blue.png +0 -0
  1103. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/resources/system/gui_basic_assets/slider/thumb_green.png +0 -0
  1104. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/resources/system/gui_basic_assets/slider/thumb_red.png +0 -0
  1105. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/resources/system/gui_basic_assets/slider/track_blue.png +0 -0
  1106. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/resources/system/gui_basic_assets/slider/track_green.png +0 -0
  1107. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/resources/system/gui_basic_assets/slider/track_red.png +0 -0
  1108. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/resources/system/gui_basic_assets/toggle/green.png +0 -0
  1109. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/resources/system/gui_basic_assets/toggle/green_gray.png +0 -0
  1110. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/resources/system/gui_basic_assets/toggle/red.png +0 -0
  1111. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/resources/system/gui_basic_assets/toggle/red_gray.png +0 -0
  1112. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/resources/system/gui_basic_assets/window/dark_blue_gray_panel.png +0 -0
  1113. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/resources/system/gui_basic_assets/window/grey_panel.png +0 -0
  1114. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/resources/system/gui_basic_assets/window/panel_blue.png +0 -0
  1115. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/resources/system/gui_basic_assets/window/panel_gray.png +0 -0
  1116. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/resources/system/gui_basic_assets/window/panel_green.png +0 -0
  1117. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/resources/system/gui_basic_assets/window/panel_red.png +0 -0
  1118. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/resources/system/logo.png +0 -0
  1119. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/resources/system/shaders/atlas/blit_fs.glsl +0 -0
  1120. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/resources/system/shaders/atlas/blit_vs.glsl +0 -0
  1121. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/resources/system/shaders/atlas/resize_fs.glsl +0 -0
  1122. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/resources/system/shaders/atlas/resize_gs.glsl +0 -0
  1123. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/resources/system/shaders/atlas/resize_vs.glsl +0 -0
  1124. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/resources/system/shaders/background_fs.glsl +0 -0
  1125. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/resources/system/shaders/background_vs.glsl +0 -0
  1126. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/resources/system/shaders/bloom/bloom_filter_a.glsl +0 -0
  1127. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/resources/system/shaders/bloom/bloom_filter_b.glsl +0 -0
  1128. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/resources/system/shaders/bloom/bloom_filter_image.glsl +0 -0
  1129. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/resources/system/shaders/collision/col_trans_gs.glsl +0 -0
  1130. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/resources/system/shaders/collision/col_trans_vs.glsl +0 -0
  1131. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/resources/system/shaders/gui/nine_patch_fs.glsl +0 -0
  1132. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/resources/system/shaders/gui/nine_patch_gs.glsl +0 -0
  1133. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/resources/system/shaders/gui/nine_patch_vs.glsl +0 -0
  1134. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/resources/system/shaders/gui/surface_fs.glsl +0 -0
  1135. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/resources/system/shaders/gui/surface_gs.glsl +0 -0
  1136. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/resources/system/shaders/gui/surface_vs.glsl +0 -0
  1137. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/resources/system/shaders/lib/random.glsl +0 -0
  1138. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/resources/system/shaders/lib/sprite.glsl +0 -0
  1139. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/resources/system/shaders/lights/combine_fs.glsl +0 -0
  1140. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/resources/system/shaders/lights/combine_vs.glsl +0 -0
  1141. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/resources/system/shaders/lights/point_lights_fs.glsl +0 -0
  1142. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/resources/system/shaders/lights/point_lights_geo.glsl +0 -0
  1143. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/resources/system/shaders/lights/point_lights_vs.glsl +0 -0
  1144. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/resources/system/shaders/postprocessing/gaussian_blur_x_fs.glsl +0 -0
  1145. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/resources/system/shaders/postprocessing/gaussian_blur_y_fs.glsl +0 -0
  1146. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/resources/system/shaders/postprocessing/gaussian_combine_fs.glsl +0 -0
  1147. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/resources/system/shaders/postprocessing/glow_filter_fs.glsl +0 -0
  1148. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/resources/system/shaders/postprocessing/glow_filter_vs.glsl +0 -0
  1149. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/resources/system/shaders/shadertoy/base_fs.glsl +0 -0
  1150. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/resources/system/shaders/shadertoy/base_vs.glsl +0 -0
  1151. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/resources/system/shaders/shadertoy/crt_monitor_filter.glsl +0 -0
  1152. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/resources/system/shaders/shape_element_list_fs.glsl +0 -0
  1153. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/resources/system/shaders/shape_element_list_vs.glsl +0 -0
  1154. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/resources/system/shaders/shapes/README.md +0 -0
  1155. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/resources/system/shaders/shapes/ellipse/filled_unbuffered_fs.glsl +0 -0
  1156. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/resources/system/shaders/shapes/ellipse/filled_unbuffered_geo.glsl +0 -0
  1157. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/resources/system/shaders/shapes/ellipse/filled_unbuffered_vs.glsl +0 -0
  1158. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/resources/system/shaders/shapes/ellipse/outline_unbuffered_fs.glsl +0 -0
  1159. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/resources/system/shaders/shapes/ellipse/outline_unbuffered_geo.glsl +0 -0
  1160. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/resources/system/shaders/shapes/ellipse/outline_unbuffered_vs.glsl +0 -0
  1161. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/resources/system/shaders/shapes/line/buffered_fs.glsl +0 -0
  1162. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/resources/system/shaders/shapes/line/buffered_geo.glsl +0 -0
  1163. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/resources/system/shaders/shapes/line/buffered_vs.glsl +0 -0
  1164. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/resources/system/shaders/shapes/line/line_generic_with_colors_fs.glsl +0 -0
  1165. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/resources/system/shaders/shapes/line/line_generic_with_colors_vs.glsl +0 -0
  1166. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/resources/system/shaders/shapes/line/line_vertex_shader_fs.glsl +0 -0
  1167. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/resources/system/shaders/shapes/line/line_vertex_shader_vs.glsl +0 -0
  1168. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/resources/system/shaders/shapes/line/unbuffered_fs.glsl +0 -0
  1169. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/resources/system/shaders/shapes/line/unbuffered_geo.glsl +0 -0
  1170. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/resources/system/shaders/shapes/line/unbuffered_vs.glsl +0 -0
  1171. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/resources/system/shaders/shapes/rectangle/filled_unbuffered_fs.glsl +0 -0
  1172. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/resources/system/shaders/shapes/rectangle/filled_unbuffered_geo.glsl +0 -0
  1173. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/resources/system/shaders/shapes/rectangle/filled_unbuffered_vs.glsl +0 -0
  1174. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/resources/system/shaders/sprites/sprite_list_geometry_cull_geo.glsl +0 -0
  1175. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/resources/system/shaders/sprites/sprite_list_geometry_fs.glsl +0 -0
  1176. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/resources/system/shaders/sprites/sprite_list_geometry_no_cull_geo.glsl +0 -0
  1177. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/resources/system/shaders/sprites/sprite_list_geometry_vs.glsl +0 -0
  1178. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/resources/system/shaders/sprites/sprite_single_vs.glsl +0 -0
  1179. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/resources/system/shaders/texture_default_projection_vs.glsl +0 -0
  1180. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/resources/system/shaders/texture_fs.glsl +0 -0
  1181. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/resources/system/shaders/util/textured_quad_fs.glsl +0 -0
  1182. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/resources/system/shaders/util/textured_quad_vs.glsl +0 -0
  1183. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/scene.py +0 -0
  1184. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/screenshot.py +0 -0
  1185. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/shape_list.py +0 -0
  1186. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/sound.py +0 -0
  1187. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/sprite/__init__.py +0 -0
  1188. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/sprite/animated.py +0 -0
  1189. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/sprite/base.py +0 -0
  1190. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/sprite/colored.py +0 -0
  1191. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/sprite/enums.py +0 -0
  1192. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/sprite/mixins.py +0 -0
  1193. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/sprite/simple.py +0 -0
  1194. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/sprite/sprite.py +0 -0
  1195. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/sprite_list/__init__.py +0 -0
  1196. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/sprite_list/collision.py +0 -0
  1197. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/sprite_list/spatial_hash.py +0 -0
  1198. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/sprite_list/sprite_list.py +0 -0
  1199. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/start_finish_data.py +0 -0
  1200. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/text.py +0 -0
  1201. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/texture/__init__.py +0 -0
  1202. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/texture/generate.py +0 -0
  1203. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/texture/loading.py +0 -0
  1204. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/texture/manager.py +0 -0
  1205. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/texture/spritesheet.py +0 -0
  1206. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/texture/texture.py +0 -0
  1207. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/texture/tools.py +0 -0
  1208. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/texture/transforms.py +0 -0
  1209. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/texture_atlas/__init__.py +0 -0
  1210. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/texture_atlas/atlas_array.py +0 -0
  1211. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/texture_atlas/atlas_bindless.py +0 -0
  1212. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/texture_atlas/atlas_default.py +0 -0
  1213. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/texture_atlas/base.py +0 -0
  1214. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/texture_atlas/helpers.py +0 -0
  1215. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/texture_atlas/ref_counters.py +0 -0
  1216. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/texture_atlas/region.py +0 -0
  1217. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/texture_atlas/uv_data.py +0 -0
  1218. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/tilemap/__init__.py +0 -0
  1219. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/tilemap/tilemap.py +0 -0
  1220. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/types/__init__.py +0 -0
  1221. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/types/box.py +0 -0
  1222. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/types/color.py +0 -0
  1223. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/types/numbers.py +0 -0
  1224. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/types/rect.py +0 -0
  1225. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/types/vector_like.py +0 -0
  1226. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/uicolor.py +0 -0
  1227. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/utils.py +0 -0
  1228. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/version.py +0 -0
  1229. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/window_commands.py +0 -0
  1230. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade.egg-info/SOURCES.txt +0 -0
  1231. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade.egg-info/dependency_links.txt +0 -0
  1232. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade.egg-info/entry_points.txt +0 -0
  1233. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade.egg-info/requires.txt +0 -0
  1234. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade.egg-info/top_level.txt +0 -0
  1235. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/license.rst +0 -0
  1236. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/pyproject.toml +0 -0
  1237. {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/setup.cfg +0 -0
@@ -1,6 +1,6 @@
1
1
  Metadata-Version: 2.1
2
2
  Name: arcade
3
- Version: 3.0.0.dev34
3
+ Version: 3.0.0.dev35
4
4
  Summary: Arcade Game Development Library
5
5
  Author-email: Paul Vincent Craven <paul@cravenfamily.com>
6
6
  License: License
@@ -0,0 +1 @@
1
+ 3.0.0-dev.35
@@ -20,7 +20,6 @@ import arcade
20
20
  from arcade.clock import GLOBAL_CLOCK, GLOBAL_FIXED_CLOCK, _setup_clock, _setup_fixed_clock
21
21
  from arcade.color import TRANSPARENT_BLACK
22
22
  from arcade.context import ArcadeContext
23
- from arcade.sections import SectionManager
24
23
  from arcade.types import LBWH, Color, Rect, RGBANormalized, RGBOrA255
25
24
  from arcade.utils import is_raspberry_pi
26
25
  from arcade.window_commands import get_display_size, set_window
@@ -979,37 +978,21 @@ class Window(pyglet.window.Window):
979
978
  # remove previously shown view's handlers
980
979
  if self._current_view is not None:
981
980
  self._current_view.on_hide_view()
982
- if self._current_view.has_sections:
983
- self.remove_handlers(self._current_view.section_manager)
984
981
  self.remove_handlers(self._current_view)
985
982
 
986
983
  # push new view's handlers
987
984
  self._current_view = new_view
988
- if new_view.has_sections:
989
- section_manager_managed_events = new_view.section_manager.managed_events
990
- section_handlers = {
991
- event_type: getattr(new_view.section_manager, event_type, None)
992
- for event_type in section_manager_managed_events
993
- }
994
- if section_handlers:
995
- self.push_handlers(**section_handlers)
996
- else:
997
- section_manager_managed_events = set()
998
985
 
999
986
  # Note: Excluding on_show because this even can trigger multiple times.
1000
987
  # It should only be called once when the view is shown.
1001
988
  view_handlers = {
1002
989
  event_type: getattr(new_view, event_type, None)
1003
990
  for event_type in self.event_types
1004
- if event_type != "on_show"
1005
- and event_type not in section_manager_managed_events
1006
- and hasattr(new_view, event_type)
991
+ if event_type != "on_show" and hasattr(new_view, event_type)
1007
992
  }
1008
993
  if view_handlers:
1009
994
  self.push_handlers(**view_handlers)
1010
995
  self._current_view.on_show_view()
1011
- if self._current_view.has_sections:
1012
- self._current_view.section_manager.on_show_view()
1013
996
 
1014
997
  # Note: After the View has been pushed onto pyglet's stack of event handlers
1015
998
  # (via push_handlers()), pyglet
@@ -1028,18 +1011,9 @@ class Window(pyglet.window.Window):
1028
1011
  return
1029
1012
 
1030
1013
  self._current_view.on_hide_view()
1031
- if self._current_view.has_sections:
1032
- self._current_view.section_manager.on_hide_view()
1033
- self.remove_handlers(self._current_view.section_manager)
1034
1014
  self.remove_handlers(self._current_view)
1035
1015
  self._current_view = None
1036
1016
 
1037
- # def _create(self) -> None:
1038
- # super()._create()
1039
-
1040
- # def _recreate(self, changes) -> None:
1041
- # super()._recreate(changes)
1042
-
1043
1017
  def flip(self) -> None:
1044
1018
  """
1045
1019
  Present the rendered content to the screen.
@@ -1249,7 +1223,7 @@ class View:
1249
1223
  Subclassing the window is very inflexible since you can't easily switch
1250
1224
  your update and draw logic.
1251
1225
 
1252
- A view is a way to encapsulate that logic so you can easily switch between
1226
+ A view is a way to encapsulate that logic, so you can easily switch between
1253
1227
  different parts of your game. Maybe you have a title screen, a game screen,
1254
1228
  and a game over screen. Each of these could be a different view.
1255
1229
 
@@ -1261,46 +1235,6 @@ class View:
1261
1235
 
1262
1236
  def __init__(self, window: Window | None = None) -> None:
1263
1237
  self.window = arcade.get_window() if window is None else window
1264
- self.key: int | None = None
1265
- self._section_manager: SectionManager | None = None
1266
-
1267
- @property
1268
- def section_manager(self) -> SectionManager:
1269
- """The section manager for this view.
1270
-
1271
- If the view has section manager one will be created.
1272
- """
1273
- if self._section_manager is None:
1274
- self._section_manager = SectionManager(self)
1275
- return self._section_manager
1276
-
1277
- @property
1278
- def has_sections(self) -> bool:
1279
- """Returns ``True`` if this view has sections."""
1280
- if self._section_manager is None:
1281
- return False
1282
- else:
1283
- return self.section_manager.has_sections
1284
-
1285
- def add_section(
1286
- self,
1287
- section: arcade.Section,
1288
- at_index: int | None = None,
1289
- at_draw_order: int | None = None,
1290
- ) -> None:
1291
- """
1292
- Adds a section to the view Section Manager.
1293
-
1294
- Args:
1295
- section:
1296
- The section to add to this section manager
1297
- at_index (optional):
1298
- The index to insert the section for event capture and
1299
- update events. If ``None`` it will be added at the end.
1300
- at_draw_order (optional):
1301
- Inserts the section in a specific draw order. Overwrites section.draw_order
1302
- """
1303
- self.section_manager.add_section(section, at_index, at_draw_order)
1304
1238
 
1305
1239
  def clear(
1306
1240
  self,
@@ -15,13 +15,15 @@ Note:
15
15
  If Python and Arcade are installed, this example can be run from the command line with:
16
16
  python -m arcade.examples.sections_demo_1
17
17
  """
18
+
18
19
  from __future__ import annotations
19
20
 
20
21
  import arcade
22
+ from arcade import SectionManager
21
23
 
22
24
 
23
25
  class Box(arcade.SpriteSolidColor):
24
- """ This is a Solid Sprite that represents a GREEN Box on the screen """
26
+ """This is a Solid Sprite that represents a GREEN Box on the screen"""
25
27
 
26
28
  def __init__(self, section):
27
29
  super().__init__(100, 100, color=arcade.color.APPLE_GREEN)
@@ -47,8 +49,7 @@ class ScreenPart(arcade.Section):
47
49
  boundaries (left, bottom, etc.)
48
50
  """
49
51
 
50
- def __init__(self, left: int, bottom: int, width: int, height: int,
51
- **kwargs):
52
+ def __init__(self, left: int, bottom: int, width: int, height: int, **kwargs):
52
53
  super().__init__(left, bottom, width, height, **kwargs)
53
54
 
54
55
  self.selected: bool = False # if this section is selected
@@ -66,19 +67,26 @@ class ScreenPart(arcade.Section):
66
67
  self.box.on_update(delta_time)
67
68
 
68
69
  def on_draw(self):
69
- """ Draw this section """
70
+ """Draw this section"""
70
71
  if self.selected:
71
72
  # Section is selected when mouse is within its boundaries
72
- arcade.draw_lrbt_rectangle_filled(self.left, self.right, self.bottom,
73
- self.top, arcade.color.GRAY)
74
- arcade.draw_text(f'You\'re are on the {self.name}', self.left + 30,
75
- self.top - 50, arcade.color.BLACK, 16)
73
+ arcade.draw_lrbt_rectangle_filled(
74
+ self.left, self.right, self.bottom, self.top, arcade.color.GRAY
75
+ )
76
+ arcade.draw_text(
77
+ f"You're are on the {self.name}",
78
+ self.left + 30,
79
+ self.top - 50,
80
+ arcade.color.BLACK,
81
+ 16,
82
+ )
76
83
 
77
84
  # draw the box
78
85
  arcade.draw_sprite(self.box)
79
86
 
80
- def on_mouse_drag(self, x: float, y: float, dx: float, dy: float,
81
- _buttons: int, _modifiers: int):
87
+ def on_mouse_drag(
88
+ self, x: float, y: float, dx: float, dy: float, _buttons: int, _modifiers: int
89
+ ):
82
90
  # if we hold a box, then whe move it at the same rate the mouse moves
83
91
  if self.hold_box:
84
92
  self.hold_box.position = x, y
@@ -110,28 +118,43 @@ class ScreenPart(arcade.Section):
110
118
 
111
119
 
112
120
  class GameView(arcade.View):
113
-
114
121
  def __init__(self):
115
122
  super().__init__()
116
123
 
117
124
  # add sections to the view
125
+ self.section_manager = SectionManager(self)
118
126
 
119
127
  # 1) First section holds half of the screen
120
- self.add_section(ScreenPart(0, 0, self.window.width / 2,
121
- self.window.height, name='Left'))
128
+ self.section_manager.add_section(
129
+ ScreenPart(0, 0, self.window.width / 2, self.window.height, name="Left")
130
+ )
122
131
 
123
132
  # 2) Second section holds the other half of the screen
124
- self.add_section(ScreenPart(self.window.width / 2, 0,
125
- self.window.width / 2, self.window.height,
126
- name='Right'))
133
+ self.section_manager.add_section(
134
+ ScreenPart(
135
+ self.window.width / 2, 0, self.window.width / 2, self.window.height, name="Right"
136
+ )
137
+ )
138
+
139
+ def on_show_view(self) -> None:
140
+ self.section_manager.enable()
141
+
142
+ def on_hide_view(self) -> None:
143
+ self.section_manager.disable()
127
144
 
128
145
  def on_draw(self):
129
146
  # clear the screen
130
147
  self.clear(color=arcade.color.BEAU_BLUE)
131
148
 
132
149
  # draw a line separating each Section
133
- arcade.draw_line(self.window.width / 2, 0, self.window.width / 2,
134
- self.window.height, arcade.color.BLACK, 1)
150
+ arcade.draw_line(
151
+ self.window.width / 2,
152
+ 0,
153
+ self.window.width / 2,
154
+ self.window.height,
155
+ arcade.color.BLACK,
156
+ 1,
157
+ )
135
158
 
136
159
 
137
160
  def main():
@@ -148,5 +171,5 @@ def main():
148
171
  window.run()
149
172
 
150
173
 
151
- if __name__ == '__main__':
174
+ if __name__ == "__main__":
152
175
  main()
@@ -18,9 +18,10 @@ Note:
18
18
  If Python and Arcade are installed, this example can be run from the command line with:
19
19
  python -m arcade.examples.sections_demo_2
20
20
  """
21
+
21
22
  import random
22
23
 
23
- import arcade
24
+ import arcade
24
25
  from arcade.color import BLACK, BLUE, RED, BEAU_BLUE, GRAY
25
26
  from arcade.key import W, S, UP, DOWN
26
27
 
@@ -35,9 +36,8 @@ class Player(arcade.Section):
35
36
  """
36
37
 
37
38
  def __init__(
38
- self, left: int, bottom: int, width: int, height: int,
39
- key_up: int, key_down: int, **kwargs
40
- ):
39
+ self, left: int, bottom: int, width: int, height: int, key_up: int, key_down: int, **kwargs
40
+ ):
41
41
  super().__init__(
42
42
  left,
43
43
  bottom,
@@ -67,19 +67,24 @@ class Player(arcade.Section):
67
67
 
68
68
  def on_draw(self):
69
69
  # draw sections info and score
70
- if self.name == 'Left':
71
- keys = 'W and S'
70
+ if self.name == "Left":
71
+ keys = "W and S"
72
72
  start_x = self.left + 5
73
73
  else:
74
- keys = 'UP and DOWN'
74
+ keys = "UP and DOWN"
75
75
  start_x = self.left - 290
76
76
  arcade.draw_text(
77
- f'Player {self.name} (move paddle with: {keys})',
78
- start_x, self.top - 20, BLUE, 9,
77
+ f"Player {self.name} (move paddle with: {keys})",
78
+ start_x,
79
+ self.top - 20,
80
+ BLUE,
81
+ 9,
79
82
  )
80
83
  arcade.draw_text(
81
- f'Score: {self.score}', self.left + 20,
82
- self.bottom + 20, BLUE,
84
+ f"Score: {self.score}",
85
+ self.left + 20,
86
+ self.bottom + 20,
87
+ BLUE,
83
88
  )
84
89
 
85
90
  # draw the paddle
@@ -98,7 +103,6 @@ class Player(arcade.Section):
98
103
 
99
104
 
100
105
  class Pong(arcade.View):
101
-
102
106
  def __init__(self):
103
107
  super().__init__()
104
108
 
@@ -108,15 +112,22 @@ class Pong(arcade.View):
108
112
 
109
113
  # we store each Section
110
114
  self.left_player: Player = Player(
111
- 0, 0, PLAYER_SECTION_WIDTH, self.window.height, key_up=W,
112
- key_down=S, name='Left')
115
+ 0, 0, PLAYER_SECTION_WIDTH, self.window.height, key_up=W, key_down=S, name="Left"
116
+ )
113
117
  self.right_player: Player = Player(
114
- self.window.width - PLAYER_SECTION_WIDTH, 0, PLAYER_SECTION_WIDTH,
115
- self.window.height, key_up=UP, key_down=DOWN, name='Right')
118
+ self.window.width - PLAYER_SECTION_WIDTH,
119
+ 0,
120
+ PLAYER_SECTION_WIDTH,
121
+ self.window.height,
122
+ key_up=UP,
123
+ key_down=DOWN,
124
+ name="Right",
125
+ )
116
126
 
117
127
  # add the sections to the SectionManager so Sections start to work
118
- self.add_section(self.left_player)
119
- self.add_section(self.right_player)
128
+ self.section_manager = arcade.SectionManager(self)
129
+ self.section_manager.add_section(self.left_player)
130
+ self.section_manager.add_section(self.right_player)
120
131
 
121
132
  # add each paddle to the sprite list
122
133
  self.paddles.append(self.left_player.paddle)
@@ -139,6 +150,12 @@ class Pong(arcade.View):
139
150
  self.left_player.setup()
140
151
  self.right_player.setup()
141
152
 
153
+ def on_show_view(self) -> None:
154
+ self.section_manager.enable()
155
+
156
+ def on_hide_view(self) -> None:
157
+ self.section_manager.disable()
158
+
142
159
  def on_update(self, delta_time: float):
143
160
  self.ball.update() # update the ball
144
161
 
@@ -168,7 +185,7 @@ class Pong(arcade.View):
168
185
  self.end_game(self.left_player)
169
186
 
170
187
  def end_game(self, winner: Player):
171
- """ Called when one player wins """
188
+ """Called when one player wins"""
172
189
  winner.score += 1 # increment the winner score
173
190
  self.setup() # prepare a new game
174
191
 
@@ -185,7 +202,7 @@ class Pong(arcade.View):
185
202
 
186
203
  def main():
187
204
  # create the window
188
- window = arcade.Window(title='Two player simple Pong with Sections!')
205
+ window = arcade.Window(title="Two player simple Pong with Sections!")
189
206
 
190
207
  # create the custom View
191
208
  game = Pong()
@@ -200,5 +217,5 @@ def main():
200
217
  window.run()
201
218
 
202
219
 
203
- if __name__ == '__main__':
220
+ if __name__ == "__main__":
204
221
  main()
@@ -21,26 +21,28 @@ Note:
21
21
  If Python and Arcade are installed, this example can be run from the command line with:
22
22
  python -m arcade.examples.sections_demo_3
23
23
  """
24
+
24
25
  from __future__ import annotations
26
+
25
27
  from math import sqrt
26
28
 
27
29
  import arcade
28
- from arcade import Section
30
+ from arcade import Section, SectionManager
29
31
  from arcade.types import Color
30
32
 
31
33
  INFO_BAR_HEIGHT = 40
32
34
  PANEL_WIDTH = 200
33
35
  SPRITE_SPEED = 1
34
36
 
35
- COLOR_LIGHT = Color.from_hex_string('#D9BBA0')
36
- COLOR_DARK = Color.from_hex_string('#0D0D0D')
37
- COLOR_1 = Color.from_hex_string('#2A1459')
38
- COLOR_2 = Color.from_hex_string('#4B89BF')
39
- COLOR_3 = Color.from_hex_string('#03A688')
37
+ COLOR_LIGHT = Color.from_hex_string("#D9BBA0")
38
+ COLOR_DARK = Color.from_hex_string("#0D0D0D")
39
+ COLOR_1 = Color.from_hex_string("#2A1459")
40
+ COLOR_2 = Color.from_hex_string("#4B89BF")
41
+ COLOR_3 = Color.from_hex_string("#03A688")
40
42
 
41
43
 
42
44
  class Ball(arcade.SpriteCircle):
43
- """ The moving ball """
45
+ """The moving ball"""
44
46
 
45
47
  def __init__(self, radius, color):
46
48
  super().__init__(radius, color)
@@ -54,7 +56,7 @@ class Ball(arcade.SpriteCircle):
54
56
 
55
57
 
56
58
  class ModalSection(Section):
57
- """ A modal section that represents a popup that waits for user input """
59
+ """A modal section that represents a popup that waits for user input"""
58
60
 
59
61
  def __init__(self, left: int, bottom: int, width: int, height: int):
60
62
  super().__init__(left, bottom, width, height, modal=True, enabled=False)
@@ -66,34 +68,39 @@ class ModalSection(Section):
66
68
 
67
69
  def on_draw(self):
68
70
  # draw modal frame and button
69
- arcade.draw_lrbt_rectangle_filled(self.left, self.right, self.bottom,
70
- self.top, arcade.color.GRAY)
71
- arcade.draw_lrbt_rectangle_outline(self.left, self.right, self.bottom,
72
- self.top, arcade.color.WHITE)
71
+ arcade.draw_lrbt_rectangle_filled(
72
+ self.left, self.right, self.bottom, self.top, arcade.color.GRAY
73
+ )
74
+ arcade.draw_lrbt_rectangle_outline(
75
+ self.left, self.right, self.bottom, self.top, arcade.color.WHITE
76
+ )
73
77
  self.draw_button()
74
78
 
75
79
  def draw_button(self):
76
80
  # draws the button and button text
77
81
  arcade.draw_sprite(self.button)
78
- arcade.draw_text('Close Modal', self.button.left + 5,
79
- self.button.bottom + self.button.height / 2,
80
- arcade.color.WHITE)
82
+ arcade.draw_text(
83
+ "Close Modal",
84
+ self.button.left + 5,
85
+ self.button.bottom + self.button.height / 2,
86
+ arcade.color.WHITE,
87
+ )
81
88
 
82
89
  def on_resize(self, width: int, height: int):
83
- """ set position on screen resize """
90
+ """set position on screen resize"""
84
91
  self.left = width // 3
85
92
  self.bottom = (height // 2) - self.height // 2
86
93
  pos = self.left + self.width / 2, self.bottom + self.height / 2
87
94
  self.button.position = pos
88
95
 
89
96
  def on_mouse_press(self, x: float, y: float, button: int, modifiers: int):
90
- """ Check if the button is pressed """
97
+ """Check if the button is pressed"""
91
98
  if self.button.collides_with_point((x, y)):
92
99
  self.enabled = False
93
100
 
94
101
 
95
102
  class InfoBar(Section):
96
- """ This is the top bar of the screen where info is showed """
103
+ """This is the top bar of the screen where info is showed"""
97
104
 
98
105
  @property
99
106
  def ball(self):
@@ -101,21 +108,30 @@ class InfoBar(Section):
101
108
 
102
109
  def on_draw(self):
103
110
  # draw game info
104
- arcade.draw_lrbt_rectangle_filled(self.left, self.right, self.bottom,
105
- self.top, COLOR_DARK)
106
- arcade.draw_lrbt_rectangle_outline(self.left, self.right, self.bottom,
107
- self.top, COLOR_LIGHT)
108
- arcade.draw_text(f'Ball bounce count: {self.ball.bounce_count}',
109
- self.left + 20, self.top - self.height / 1.6,
110
- COLOR_LIGHT)
111
+ arcade.draw_lrbt_rectangle_filled(self.left, self.right, self.bottom, self.top, COLOR_DARK)
112
+ arcade.draw_lrbt_rectangle_outline(
113
+ self.left, self.right, self.bottom, self.top, COLOR_LIGHT
114
+ )
115
+ arcade.draw_text(
116
+ f"Ball bounce count: {self.ball.bounce_count}",
117
+ self.left + 20,
118
+ self.top - self.height / 1.6,
119
+ COLOR_LIGHT,
120
+ )
111
121
 
112
122
  ball_change_axis = self.ball.change_x, self.ball.change_y
113
- arcade.draw_text(f'Ball change in axis: {ball_change_axis}',
114
- self.left + 220, self.top - self.height / 1.6,
115
- COLOR_LIGHT)
116
- arcade.draw_text(f'Ball speed: {self.ball.speed} pixels/second',
117
- self.left + 480, self.top - self.height / 1.6,
118
- COLOR_LIGHT)
123
+ arcade.draw_text(
124
+ f"Ball change in axis: {ball_change_axis}",
125
+ self.left + 220,
126
+ self.top - self.height / 1.6,
127
+ COLOR_LIGHT,
128
+ )
129
+ arcade.draw_text(
130
+ f"Ball speed: {self.ball.speed} pixels/second",
131
+ self.left + 480,
132
+ self.top - self.height / 1.6,
133
+ COLOR_LIGHT,
134
+ )
119
135
 
120
136
  def on_resize(self, width: int, height: int):
121
137
  # stick to the top
@@ -124,10 +140,9 @@ class InfoBar(Section):
124
140
 
125
141
 
126
142
  class Panel(Section):
127
- """This is the Panel to the right where buttons and info is showed """
143
+ """This is the Panel to the right where buttons and info is showed"""
128
144
 
129
- def __init__(self, left: int, bottom: int, width: int, height: int,
130
- **kwargs):
145
+ def __init__(self, left: int, bottom: int, width: int, height: int, **kwargs):
131
146
  super().__init__(left, bottom, width, height, **kwargs)
132
147
 
133
148
  # create buttons
@@ -144,31 +159,39 @@ class Panel(Section):
144
159
  return arcade.SpriteSolidColor(100, 50, color=color)
145
160
 
146
161
  def draw_button_stop(self):
147
- arcade.draw_text('Press button to stop the ball', self.left + 10,
148
- self.top - 40, COLOR_LIGHT, 10)
162
+ arcade.draw_text(
163
+ "Press button to stop the ball", self.left + 10, self.top - 40, COLOR_LIGHT, 10
164
+ )
149
165
  arcade.draw_sprite(self.button_stop)
150
166
 
151
167
  def draw_button_toggle_info_bar(self):
152
- arcade.draw_text('Press to toggle info_bar', self.left + 10,
153
- self.top - 140, COLOR_LIGHT, 10)
168
+ arcade.draw_text(
169
+ "Press to toggle info_bar", self.left + 10, self.top - 140, COLOR_LIGHT, 10
170
+ )
154
171
  arcade.draw_sprite(self.button_toggle_info_bar)
155
172
 
156
173
  def draw_button_show_modal(self):
157
174
  arcade.draw_sprite(self.button_show_modal)
158
- arcade.draw_text('Show Modal', self.left - 37 + self.width / 2,
159
- self.bottom + 95, COLOR_DARK, 10)
175
+ arcade.draw_text(
176
+ "Show Modal", self.left - 37 + self.width / 2, self.bottom + 95, COLOR_DARK, 10
177
+ )
160
178
 
161
179
  def on_draw(self):
162
- arcade.draw_lrbt_rectangle_filled(self.left, self.right, self.bottom,
163
- self.top, COLOR_DARK)
164
- arcade.draw_lrbt_rectangle_outline(self.left, self.right, self.bottom,
165
- self.top, COLOR_LIGHT)
180
+ arcade.draw_lrbt_rectangle_filled(self.left, self.right, self.bottom, self.top, COLOR_DARK)
181
+ arcade.draw_lrbt_rectangle_outline(
182
+ self.left, self.right, self.bottom, self.top, COLOR_LIGHT
183
+ )
166
184
  self.draw_button_stop()
167
185
  self.draw_button_toggle_info_bar()
168
186
 
169
187
  if self.pressed_key:
170
- arcade.draw_text(f'Pressed key code: {self.pressed_key}',
171
- self.left + 10, self.top - 240, COLOR_LIGHT, 9)
188
+ arcade.draw_text(
189
+ f"Pressed key code: {self.pressed_key}",
190
+ self.left + 10,
191
+ self.top - 240,
192
+ COLOR_LIGHT,
193
+ 9,
194
+ )
172
195
 
173
196
  self.draw_button_show_modal()
174
197
 
@@ -200,10 +223,9 @@ class Panel(Section):
200
223
 
201
224
 
202
225
  class Map(Section):
203
- """ This represents the place where the game takes place """
226
+ """This represents the place where the game takes place"""
204
227
 
205
- def __init__(self, left: int, bottom: int, width: int, height: int,
206
- **kwargs):
228
+ def __init__(self, left: int, bottom: int, width: int, height: int, **kwargs):
207
229
  super().__init__(left, bottom, width, height, **kwargs)
208
230
 
209
231
  self.ball = Ball(20, COLOR_3)
@@ -214,7 +236,6 @@ class Map(Section):
214
236
  self.pressed_key: int | None = None
215
237
 
216
238
  def on_update(self, delta_time: float):
217
-
218
239
  if self.pressed_key:
219
240
  if self.pressed_key == arcade.key.UP:
220
241
  self.ball.change_y += SPRITE_SPEED
@@ -235,10 +256,10 @@ class Map(Section):
235
256
  self.ball.bounce_count += 1
236
257
 
237
258
  def on_draw(self):
238
- arcade.draw_lrbt_rectangle_filled(self.left, self.right, self.bottom,
239
- self.top, COLOR_DARK)
240
- arcade.draw_lrbt_rectangle_outline(self.left, self.right, self.bottom,
241
- self.top, COLOR_LIGHT)
259
+ arcade.draw_lrbt_rectangle_filled(self.left, self.right, self.bottom, self.top, COLOR_DARK)
260
+ arcade.draw_lrbt_rectangle_outline(
261
+ self.left, self.right, self.bottom, self.top, COLOR_LIGHT
262
+ )
242
263
  self.sprite_list.draw()
243
264
 
244
265
  def on_key_press(self, symbol: int, modifiers: int):
@@ -253,7 +274,7 @@ class Map(Section):
253
274
 
254
275
 
255
276
  class GameView(arcade.View):
256
- """ The game itself """
277
+ """The game itself"""
257
278
 
258
279
  def __init__(self):
259
280
  super().__init__()
@@ -263,7 +284,8 @@ class GameView(arcade.View):
263
284
  self.modal_section = ModalSection(
264
285
  (self.window.width / 2) - 150,
265
286
  (self.window.height / 2) - 100,
266
- 300, 200,
287
+ 300,
288
+ 200,
267
289
  )
268
290
 
269
291
  # we set accept_keyboard_events to False (default to True)
@@ -277,18 +299,28 @@ class GameView(arcade.View):
277
299
 
278
300
  # as prevent_dispatch is on by default, we let pass the events to the
279
301
  # following Section: the map
280
- self.panel = Panel(self.window.width - PANEL_WIDTH, 0, PANEL_WIDTH,
281
- self.window.height - INFO_BAR_HEIGHT,
282
- prevent_dispatch={False})
283
- self.map = Map(0, 0, self.window.width - PANEL_WIDTH,
284
- self.window.height - INFO_BAR_HEIGHT)
302
+ self.panel = Panel(
303
+ self.window.width - PANEL_WIDTH,
304
+ 0,
305
+ PANEL_WIDTH,
306
+ self.window.height - INFO_BAR_HEIGHT,
307
+ prevent_dispatch={False},
308
+ )
309
+ self.map = Map(0, 0, self.window.width - PANEL_WIDTH, self.window.height - INFO_BAR_HEIGHT)
285
310
 
286
311
  # add the sections
312
+ self.section_manager = SectionManager(self)
287
313
  self.section_manager.add_section(self.modal_section)
288
314
  self.section_manager.add_section(self.info_bar)
289
315
  self.section_manager.add_section(self.panel)
290
316
  self.section_manager.add_section(self.map)
291
317
 
318
+ def on_show_view(self) -> None:
319
+ self.section_manager.enable()
320
+
321
+ def on_hide_view(self) -> None:
322
+ self.section_manager.disable()
323
+
292
324
  def on_draw(self):
293
325
  self.clear()
294
326
 
@@ -302,5 +334,5 @@ def main():
302
334
  window.run()
303
335
 
304
336
 
305
- if __name__ == '__main__':
337
+ if __name__ == "__main__":
306
338
  main()