arcade 3.0.0.dev34__tar.gz → 3.0.0.dev35__tar.gz
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/PKG-INFO +1 -1
- arcade-3.0.0.dev35/arcade/VERSION +1 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/application.py +2 -68
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/sections_demo_1.py +42 -19
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/sections_demo_2.py +38 -21
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/sections_demo_3.py +94 -62
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/future/__init__.py +2 -1
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/gui/widgets/slider.py +1 -1
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/sections.py +49 -41
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade.egg-info/PKG-INFO +1 -1
- arcade-3.0.0.dev34/arcade/VERSION +0 -1
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/MANIFEST.in +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/README.md +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/__init__.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/__main__.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/__pyinstaller/__init__.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/__pyinstaller/hook-arcade.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/cache/__init__.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/cache/hit_box.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/cache/image_data.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/cache/texture.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/camera/__init__.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/camera/camera_2d.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/camera/data_types.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/camera/default.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/camera/grips/__init__.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/camera/grips/constrain.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/camera/grips/rotate.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/camera/grips/screen_shake_2d.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/camera/grips/strafe.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/camera/orthographic.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/camera/perspective.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/camera/projection_functions.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/camera/static.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/clock.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/color/__init__.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/context.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/controller.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/csscolor/__init__.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/draw/__init__.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/draw/arc.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/draw/circle.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/draw/helpers.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/draw/line.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/draw/parabola.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/draw/point.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/draw/polygon.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/draw/rect.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/draw/triangle.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/earclip.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/easing.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/__init__.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/array_backed_grid.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/array_backed_grid_buffered.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/array_backed_grid_sprites_1.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/array_backed_grid_sprites_2.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/astar_pathfinding.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/asteroid_smasher.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/background_blending.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/background_groups.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/background_parallax.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/background_scrolling.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/background_stationary.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/bouncing_rectangle.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/camera_platform.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/conway_alpha.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/drawing_primitives.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/drawing_text.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/drawing_text_objects.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/drawing_text_objects_batch.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/dual_stick_shooter.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/easing_example_1.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/easing_example_2.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/fixed_update_interpolation.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/follow_path.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/full_screen_example.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/gl/3d_cube.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/gl/3d_cube_with_cubes.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/gl/3d_sphere.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/gl/basic_renderer.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/gl/bindless_texture.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/gl/chip8_display.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/gl/compute_ssbo.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/gl/compute_texture.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/gl/custom_sprite.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/gl/game_of_life_colors.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/gl/geometry_index_buffers.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/gl/geometry_shader.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/gl/instancing.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/gl/multisample_fbo.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/gl/normal_mapping_simple.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/gl/random_shader_simple.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/gl/ray_marching/ray_marching_simple.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/gl/render_indirect.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/gl/shader_setup.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/gl/shader_setup_simple_texture.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/gl/spritelist_interaction_bouncing_coins.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/gl/spritelist_interaction_hijack_positions.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/gl/spritelist_interaction_visualize_dist.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/gl/spritelist_interaction_visualize_dist_los.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/gl/spritelist_interaction_visualize_dist_los_trans.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/gl/tessellation.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/gl/texture_compression.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/gl/transform_emit.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/gl/transform_feedback.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/gl/transform_feedback_geo.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/gl/transform_multi.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/gl/transform_point_grid.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/gradients.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/gui/0_basic_setup.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/gui/1_layouts.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/gui/2_widgets.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/gui/3_buttons.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/gui/4_with_camera.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/gui/5_uicolor_picker.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/gui/6_size_hints.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/gui/dropdown.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/gui/exp_hidden_password.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/gui/exp_scroll_area.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/gui/grid_layout.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/gui/ninepatch.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/gui/side_bars_with_box_layout.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/happy_face.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/light_demo.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/line_of_sight.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/lines_buffered.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/maze_depth_first.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/maze_recursive.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/minimap.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/minimap_camera.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/music_control_demo.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/net_process_animal_facts.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/particle_fireworks.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/particle_systems.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/perf_test/stress_test_collision_arcade.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/perf_test/stress_test_draw_moving_arcade.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/performance_statistics.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/perspective.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/platform_tutorial/01_open_window.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/platform_tutorial/02_draw_sprites.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/platform_tutorial/03_more_sprites.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/platform_tutorial/04_user_control.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/platform_tutorial/05_add_gravity.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/platform_tutorial/06_reset.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/platform_tutorial/07_camera.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/platform_tutorial/08_coins.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/platform_tutorial/09_sound.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/platform_tutorial/10_score.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/platform_tutorial/11_scene.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/platform_tutorial/12_tiled.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/platform_tutorial/13_more_layers.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/platform_tutorial/14_multiple_levels.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/platform_tutorial/15_ladders_moving_platforms.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/platform_tutorial/16_better_input.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/platform_tutorial/17_animations.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/platform_tutorial/18_enemies.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/platform_tutorial/19_shooting.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/platform_tutorial/20_views.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/procedural_caves_bsp.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/procedural_caves_cellular.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/pymunk_box_stacks.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/pymunk_demo_top_down.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/pymunk_joint_builder.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/pymunk_pegboard.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/radar_sweep.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/resizable_window.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/shape_list_demo_1.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/shape_list_demo_2.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/shape_list_demo_3.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/shape_list_demo_skylines.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/shapes.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/slime_invaders.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/snow.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/sound_demo.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/sound_speed_demo.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/sprite_animated_keyframes.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/sprite_bouncing_coins.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/sprite_bullets.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/sprite_bullets_aimed.py +0 -0
- {arcade-3.0.0.dev34 → arcade-3.0.0.dev35}/arcade/examples/sprite_bullets_enemy_aims.py +0 -0
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from arcade.clock import GLOBAL_CLOCK, GLOBAL_FIXED_CLOCK, _setup_clock, _setup_fixed_clock
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from arcade.color import TRANSPARENT_BLACK
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from arcade.context import ArcadeContext
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from arcade.sections import SectionManager
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from arcade.types import LBWH, Color, Rect, RGBANormalized, RGBOrA255
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from arcade.utils import is_raspberry_pi
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from arcade.window_commands import get_display_size, set_window
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# remove previously shown view's handlers
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Present the rendered content to the screen.
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Subclassing the window is very inflexible since you can't easily switch
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your update and draw logic.
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A view is a way to encapsulate that logic so you can easily switch between
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A view is a way to encapsulate that logic, so you can easily switch between
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different parts of your game. Maybe you have a title screen, a game screen,
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and a game over screen. Each of these could be a different view.
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def __init__(self, window: Window | None = None) -> None:
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If the view has section manager one will be created.
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@property
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self,
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section: arcade.Section,
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at_index: int | None = None,
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) -> None:
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"""
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Adds a section to the view Section Manager.
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Args:
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section:
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The section to add to this section manager
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at_index (optional):
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The index to insert the section for event capture and
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update events. If ``None`` it will be added at the end.
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at_draw_order (optional):
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Inserts the section in a specific draw order. Overwrites section.draw_order
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"""
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self.section_manager.add_section(section, at_index, at_draw_order)
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def clear(
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self,
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@@ -15,13 +15,15 @@ Note:
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If Python and Arcade are installed, this example can be run from the command line with:
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python -m arcade.examples.sections_demo_1
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"""
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from __future__ import annotations
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import arcade
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from arcade import SectionManager
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class Box(arcade.SpriteSolidColor):
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"""
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"""This is a Solid Sprite that represents a GREEN Box on the screen"""
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def __init__(self, section):
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boundaries (left, bottom, etc.)
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"""
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def __init__(self, left: int, bottom: int, width: int, height: int,
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**kwargs):
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def __init__(self, left: int, bottom: int, width: int, height: int, **kwargs):
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super().__init__(left, bottom, width, height, **kwargs)
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self.selected: bool = False # if this section is selected
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"""
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"""Draw this section"""
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# Section is selected when mouse is within its boundaries
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arcade.draw_lrbt_rectangle_filled(
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arcade.draw_lrbt_rectangle_filled(
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)
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arcade.draw_text(
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f"You're are on the {self.name}",
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self.left + 30,
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self.top - 50,
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arcade.color.BLACK,
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16,
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)
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arcade.draw_sprite(self.box)
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def on_mouse_drag(
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def on_mouse_drag(
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self, x: float, y: float, dx: float, dy: float, _buttons: int, _modifiers: int
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):
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# if we hold a box, then whe move it at the same rate the mouse moves
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if self.hold_box:
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self.hold_box.position = x, y
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class GameView(arcade.View):
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def __init__(self):
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# add sections to the view
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self.section_manager.add_section(
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ScreenPart(0, 0, self.window.width / 2, self.window.height, name="Left")
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)
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# 2) Second section holds the other half of the screen
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self.add_section(
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self.section_manager.add_section(
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ScreenPart(
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self.window.width / 2, 0, self.window.width / 2, self.window.height, name="Right"
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)
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)
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def on_show_view(self) -> None:
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self.section_manager.enable()
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def on_hide_view(self) -> None:
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self.section_manager.disable()
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def on_draw(self):
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# clear the screen
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self.clear(color=arcade.color.BEAU_BLUE)
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# draw a line separating each Section
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arcade.draw_line(
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arcade.draw_line(
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self.window.width / 2,
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0,
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self.window.width / 2,
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self.window.height,
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arcade.color.BLACK,
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1,
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)
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def main():
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@@ -148,5 +171,5 @@ def main():
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window.run()
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if __name__ ==
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if __name__ == "__main__":
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main()
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@@ -18,9 +18,10 @@ Note:
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18
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If Python and Arcade are installed, this example can be run from the command line with:
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python -m arcade.examples.sections_demo_2
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"""
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import random
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-
import
|
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+
import arcade
|
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24
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from arcade.color import BLACK, BLUE, RED, BEAU_BLUE, GRAY
|
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from arcade.key import W, S, UP, DOWN
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@@ -35,9 +36,8 @@ class Player(arcade.Section):
|
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35
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|
"""
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def __init__(
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-
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-
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-
):
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+
self, left: int, bottom: int, width: int, height: int, key_up: int, key_down: int, **kwargs
|
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+
):
|
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super().__init__(
|
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left,
|
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43
43
|
bottom,
|
|
@@ -67,19 +67,24 @@ class Player(arcade.Section):
|
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67
67
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|
|
68
68
|
def on_draw(self):
|
|
69
69
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# draw sections info and score
|
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|
-
if self.name ==
|
|
71
|
-
keys =
|
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|
+
if self.name == "Left":
|
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|
+
keys = "W and S"
|
|
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72
|
start_x = self.left + 5
|
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else:
|
|
74
|
-
keys =
|
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|
+
keys = "UP and DOWN"
|
|
75
75
|
start_x = self.left - 290
|
|
76
76
|
arcade.draw_text(
|
|
77
|
-
f
|
|
78
|
-
start_x,
|
|
77
|
+
f"Player {self.name} (move paddle with: {keys})",
|
|
78
|
+
start_x,
|
|
79
|
+
self.top - 20,
|
|
80
|
+
BLUE,
|
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|
+
9,
|
|
79
82
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)
|
|
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arcade.draw_text(
|
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81
|
-
f
|
|
82
|
-
self.
|
|
84
|
+
f"Score: {self.score}",
|
|
85
|
+
self.left + 20,
|
|
86
|
+
self.bottom + 20,
|
|
87
|
+
BLUE,
|
|
83
88
|
)
|
|
84
89
|
|
|
85
90
|
# draw the paddle
|
|
@@ -98,7 +103,6 @@ class Player(arcade.Section):
|
|
|
98
103
|
|
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99
104
|
|
|
100
105
|
class Pong(arcade.View):
|
|
101
|
-
|
|
102
106
|
def __init__(self):
|
|
103
107
|
super().__init__()
|
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104
108
|
|
|
@@ -108,15 +112,22 @@ class Pong(arcade.View):
|
|
|
108
112
|
|
|
109
113
|
# we store each Section
|
|
110
114
|
self.left_player: Player = Player(
|
|
111
|
-
0, 0, PLAYER_SECTION_WIDTH, self.window.height, key_up=W,
|
|
112
|
-
|
|
115
|
+
0, 0, PLAYER_SECTION_WIDTH, self.window.height, key_up=W, key_down=S, name="Left"
|
|
116
|
+
)
|
|
113
117
|
self.right_player: Player = Player(
|
|
114
|
-
self.window.width - PLAYER_SECTION_WIDTH,
|
|
115
|
-
|
|
118
|
+
self.window.width - PLAYER_SECTION_WIDTH,
|
|
119
|
+
0,
|
|
120
|
+
PLAYER_SECTION_WIDTH,
|
|
121
|
+
self.window.height,
|
|
122
|
+
key_up=UP,
|
|
123
|
+
key_down=DOWN,
|
|
124
|
+
name="Right",
|
|
125
|
+
)
|
|
116
126
|
|
|
117
127
|
# add the sections to the SectionManager so Sections start to work
|
|
118
|
-
self.
|
|
119
|
-
self.add_section(self.
|
|
128
|
+
self.section_manager = arcade.SectionManager(self)
|
|
129
|
+
self.section_manager.add_section(self.left_player)
|
|
130
|
+
self.section_manager.add_section(self.right_player)
|
|
120
131
|
|
|
121
132
|
# add each paddle to the sprite list
|
|
122
133
|
self.paddles.append(self.left_player.paddle)
|
|
@@ -139,6 +150,12 @@ class Pong(arcade.View):
|
|
|
139
150
|
self.left_player.setup()
|
|
140
151
|
self.right_player.setup()
|
|
141
152
|
|
|
153
|
+
def on_show_view(self) -> None:
|
|
154
|
+
self.section_manager.enable()
|
|
155
|
+
|
|
156
|
+
def on_hide_view(self) -> None:
|
|
157
|
+
self.section_manager.disable()
|
|
158
|
+
|
|
142
159
|
def on_update(self, delta_time: float):
|
|
143
160
|
self.ball.update() # update the ball
|
|
144
161
|
|
|
@@ -168,7 +185,7 @@ class Pong(arcade.View):
|
|
|
168
185
|
self.end_game(self.left_player)
|
|
169
186
|
|
|
170
187
|
def end_game(self, winner: Player):
|
|
171
|
-
"""
|
|
188
|
+
"""Called when one player wins"""
|
|
172
189
|
winner.score += 1 # increment the winner score
|
|
173
190
|
self.setup() # prepare a new game
|
|
174
191
|
|
|
@@ -185,7 +202,7 @@ class Pong(arcade.View):
|
|
|
185
202
|
|
|
186
203
|
def main():
|
|
187
204
|
# create the window
|
|
188
|
-
window = arcade.Window(title=
|
|
205
|
+
window = arcade.Window(title="Two player simple Pong with Sections!")
|
|
189
206
|
|
|
190
207
|
# create the custom View
|
|
191
208
|
game = Pong()
|
|
@@ -200,5 +217,5 @@ def main():
|
|
|
200
217
|
window.run()
|
|
201
218
|
|
|
202
219
|
|
|
203
|
-
if __name__ ==
|
|
220
|
+
if __name__ == "__main__":
|
|
204
221
|
main()
|
|
@@ -21,26 +21,28 @@ Note:
|
|
|
21
21
|
If Python and Arcade are installed, this example can be run from the command line with:
|
|
22
22
|
python -m arcade.examples.sections_demo_3
|
|
23
23
|
"""
|
|
24
|
+
|
|
24
25
|
from __future__ import annotations
|
|
26
|
+
|
|
25
27
|
from math import sqrt
|
|
26
28
|
|
|
27
29
|
import arcade
|
|
28
|
-
from arcade import Section
|
|
30
|
+
from arcade import Section, SectionManager
|
|
29
31
|
from arcade.types import Color
|
|
30
32
|
|
|
31
33
|
INFO_BAR_HEIGHT = 40
|
|
32
34
|
PANEL_WIDTH = 200
|
|
33
35
|
SPRITE_SPEED = 1
|
|
34
36
|
|
|
35
|
-
COLOR_LIGHT = Color.from_hex_string(
|
|
36
|
-
COLOR_DARK = Color.from_hex_string(
|
|
37
|
-
COLOR_1 = Color.from_hex_string(
|
|
38
|
-
COLOR_2 = Color.from_hex_string(
|
|
39
|
-
COLOR_3 = Color.from_hex_string(
|
|
37
|
+
COLOR_LIGHT = Color.from_hex_string("#D9BBA0")
|
|
38
|
+
COLOR_DARK = Color.from_hex_string("#0D0D0D")
|
|
39
|
+
COLOR_1 = Color.from_hex_string("#2A1459")
|
|
40
|
+
COLOR_2 = Color.from_hex_string("#4B89BF")
|
|
41
|
+
COLOR_3 = Color.from_hex_string("#03A688")
|
|
40
42
|
|
|
41
43
|
|
|
42
44
|
class Ball(arcade.SpriteCircle):
|
|
43
|
-
"""
|
|
45
|
+
"""The moving ball"""
|
|
44
46
|
|
|
45
47
|
def __init__(self, radius, color):
|
|
46
48
|
super().__init__(radius, color)
|
|
@@ -54,7 +56,7 @@ class Ball(arcade.SpriteCircle):
|
|
|
54
56
|
|
|
55
57
|
|
|
56
58
|
class ModalSection(Section):
|
|
57
|
-
"""
|
|
59
|
+
"""A modal section that represents a popup that waits for user input"""
|
|
58
60
|
|
|
59
61
|
def __init__(self, left: int, bottom: int, width: int, height: int):
|
|
60
62
|
super().__init__(left, bottom, width, height, modal=True, enabled=False)
|
|
@@ -66,34 +68,39 @@ class ModalSection(Section):
|
|
|
66
68
|
|
|
67
69
|
def on_draw(self):
|
|
68
70
|
# draw modal frame and button
|
|
69
|
-
arcade.draw_lrbt_rectangle_filled(
|
|
70
|
-
|
|
71
|
-
|
|
72
|
-
|
|
71
|
+
arcade.draw_lrbt_rectangle_filled(
|
|
72
|
+
self.left, self.right, self.bottom, self.top, arcade.color.GRAY
|
|
73
|
+
)
|
|
74
|
+
arcade.draw_lrbt_rectangle_outline(
|
|
75
|
+
self.left, self.right, self.bottom, self.top, arcade.color.WHITE
|
|
76
|
+
)
|
|
73
77
|
self.draw_button()
|
|
74
78
|
|
|
75
79
|
def draw_button(self):
|
|
76
80
|
# draws the button and button text
|
|
77
81
|
arcade.draw_sprite(self.button)
|
|
78
|
-
arcade.draw_text(
|
|
79
|
-
|
|
80
|
-
|
|
82
|
+
arcade.draw_text(
|
|
83
|
+
"Close Modal",
|
|
84
|
+
self.button.left + 5,
|
|
85
|
+
self.button.bottom + self.button.height / 2,
|
|
86
|
+
arcade.color.WHITE,
|
|
87
|
+
)
|
|
81
88
|
|
|
82
89
|
def on_resize(self, width: int, height: int):
|
|
83
|
-
"""
|
|
90
|
+
"""set position on screen resize"""
|
|
84
91
|
self.left = width // 3
|
|
85
92
|
self.bottom = (height // 2) - self.height // 2
|
|
86
93
|
pos = self.left + self.width / 2, self.bottom + self.height / 2
|
|
87
94
|
self.button.position = pos
|
|
88
95
|
|
|
89
96
|
def on_mouse_press(self, x: float, y: float, button: int, modifiers: int):
|
|
90
|
-
"""
|
|
97
|
+
"""Check if the button is pressed"""
|
|
91
98
|
if self.button.collides_with_point((x, y)):
|
|
92
99
|
self.enabled = False
|
|
93
100
|
|
|
94
101
|
|
|
95
102
|
class InfoBar(Section):
|
|
96
|
-
"""
|
|
103
|
+
"""This is the top bar of the screen where info is showed"""
|
|
97
104
|
|
|
98
105
|
@property
|
|
99
106
|
def ball(self):
|
|
@@ -101,21 +108,30 @@ class InfoBar(Section):
|
|
|
101
108
|
|
|
102
109
|
def on_draw(self):
|
|
103
110
|
# draw game info
|
|
104
|
-
arcade.draw_lrbt_rectangle_filled(self.left, self.right, self.bottom,
|
|
105
|
-
|
|
106
|
-
|
|
107
|
-
|
|
108
|
-
arcade.draw_text(
|
|
109
|
-
|
|
110
|
-
|
|
111
|
+
arcade.draw_lrbt_rectangle_filled(self.left, self.right, self.bottom, self.top, COLOR_DARK)
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arcade.draw_lrbt_rectangle_outline(
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self.left, self.right, self.bottom, self.top, COLOR_LIGHT
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+
)
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arcade.draw_text(
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f"Ball bounce count: {self.ball.bounce_count}",
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self.left + 20,
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self.top - self.height / 1.6,
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COLOR_LIGHT,
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+
)
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121
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112
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ball_change_axis = self.ball.change_x, self.ball.change_y
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arcade.draw_text(
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-
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-
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-
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-
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-
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arcade.draw_text(
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f"Ball change in axis: {ball_change_axis}",
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self.left + 220,
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self.top - self.height / 1.6,
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COLOR_LIGHT,
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)
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arcade.draw_text(
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f"Ball speed: {self.ball.speed} pixels/second",
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self.left + 480,
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self.top - self.height / 1.6,
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COLOR_LIGHT,
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)
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def on_resize(self, width: int, height: int):
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# stick to the top
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@@ -124,10 +140,9 @@ class InfoBar(Section):
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class Panel(Section):
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-
"""This is the Panel to the right where buttons and info is showed
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+
"""This is the Panel to the right where buttons and info is showed"""
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128
144
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-
def __init__(self, left: int, bottom: int, width: int, height: int,
|
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-
**kwargs):
|
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+
def __init__(self, left: int, bottom: int, width: int, height: int, **kwargs):
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super().__init__(left, bottom, width, height, **kwargs)
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133
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# create buttons
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|
@@ -144,31 +159,39 @@ class Panel(Section):
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144
159
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return arcade.SpriteSolidColor(100, 50, color=color)
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160
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146
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def draw_button_stop(self):
|
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-
arcade.draw_text(
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148
|
-
|
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162
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+
arcade.draw_text(
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+
"Press button to stop the ball", self.left + 10, self.top - 40, COLOR_LIGHT, 10
|
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+
)
|
|
149
165
|
arcade.draw_sprite(self.button_stop)
|
|
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166
|
|
|
151
167
|
def draw_button_toggle_info_bar(self):
|
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152
|
-
arcade.draw_text(
|
|
153
|
-
|
|
168
|
+
arcade.draw_text(
|
|
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|
+
"Press to toggle info_bar", self.left + 10, self.top - 140, COLOR_LIGHT, 10
|
|
170
|
+
)
|
|
154
171
|
arcade.draw_sprite(self.button_toggle_info_bar)
|
|
155
172
|
|
|
156
173
|
def draw_button_show_modal(self):
|
|
157
174
|
arcade.draw_sprite(self.button_show_modal)
|
|
158
|
-
arcade.draw_text(
|
|
159
|
-
|
|
175
|
+
arcade.draw_text(
|
|
176
|
+
"Show Modal", self.left - 37 + self.width / 2, self.bottom + 95, COLOR_DARK, 10
|
|
177
|
+
)
|
|
160
178
|
|
|
161
179
|
def on_draw(self):
|
|
162
|
-
arcade.draw_lrbt_rectangle_filled(self.left, self.right, self.bottom,
|
|
163
|
-
|
|
164
|
-
|
|
165
|
-
|
|
180
|
+
arcade.draw_lrbt_rectangle_filled(self.left, self.right, self.bottom, self.top, COLOR_DARK)
|
|
181
|
+
arcade.draw_lrbt_rectangle_outline(
|
|
182
|
+
self.left, self.right, self.bottom, self.top, COLOR_LIGHT
|
|
183
|
+
)
|
|
166
184
|
self.draw_button_stop()
|
|
167
185
|
self.draw_button_toggle_info_bar()
|
|
168
186
|
|
|
169
187
|
if self.pressed_key:
|
|
170
|
-
arcade.draw_text(
|
|
171
|
-
|
|
188
|
+
arcade.draw_text(
|
|
189
|
+
f"Pressed key code: {self.pressed_key}",
|
|
190
|
+
self.left + 10,
|
|
191
|
+
self.top - 240,
|
|
192
|
+
COLOR_LIGHT,
|
|
193
|
+
9,
|
|
194
|
+
)
|
|
172
195
|
|
|
173
196
|
self.draw_button_show_modal()
|
|
174
197
|
|
|
@@ -200,10 +223,9 @@ class Panel(Section):
|
|
|
200
223
|
|
|
201
224
|
|
|
202
225
|
class Map(Section):
|
|
203
|
-
"""
|
|
226
|
+
"""This represents the place where the game takes place"""
|
|
204
227
|
|
|
205
|
-
def __init__(self, left: int, bottom: int, width: int, height: int,
|
|
206
|
-
**kwargs):
|
|
228
|
+
def __init__(self, left: int, bottom: int, width: int, height: int, **kwargs):
|
|
207
229
|
super().__init__(left, bottom, width, height, **kwargs)
|
|
208
230
|
|
|
209
231
|
self.ball = Ball(20, COLOR_3)
|
|
@@ -214,7 +236,6 @@ class Map(Section):
|
|
|
214
236
|
self.pressed_key: int | None = None
|
|
215
237
|
|
|
216
238
|
def on_update(self, delta_time: float):
|
|
217
|
-
|
|
218
239
|
if self.pressed_key:
|
|
219
240
|
if self.pressed_key == arcade.key.UP:
|
|
220
241
|
self.ball.change_y += SPRITE_SPEED
|
|
@@ -235,10 +256,10 @@ class Map(Section):
|
|
|
235
256
|
self.ball.bounce_count += 1
|
|
236
257
|
|
|
237
258
|
def on_draw(self):
|
|
238
|
-
arcade.draw_lrbt_rectangle_filled(self.left, self.right, self.bottom,
|
|
239
|
-
|
|
240
|
-
|
|
241
|
-
|
|
259
|
+
arcade.draw_lrbt_rectangle_filled(self.left, self.right, self.bottom, self.top, COLOR_DARK)
|
|
260
|
+
arcade.draw_lrbt_rectangle_outline(
|
|
261
|
+
self.left, self.right, self.bottom, self.top, COLOR_LIGHT
|
|
262
|
+
)
|
|
242
263
|
self.sprite_list.draw()
|
|
243
264
|
|
|
244
265
|
def on_key_press(self, symbol: int, modifiers: int):
|
|
@@ -253,7 +274,7 @@ class Map(Section):
|
|
|
253
274
|
|
|
254
275
|
|
|
255
276
|
class GameView(arcade.View):
|
|
256
|
-
"""
|
|
277
|
+
"""The game itself"""
|
|
257
278
|
|
|
258
279
|
def __init__(self):
|
|
259
280
|
super().__init__()
|
|
@@ -263,7 +284,8 @@ class GameView(arcade.View):
|
|
|
263
284
|
self.modal_section = ModalSection(
|
|
264
285
|
(self.window.width / 2) - 150,
|
|
265
286
|
(self.window.height / 2) - 100,
|
|
266
|
-
300,
|
|
287
|
+
300,
|
|
288
|
+
200,
|
|
267
289
|
)
|
|
268
290
|
|
|
269
291
|
# we set accept_keyboard_events to False (default to True)
|
|
@@ -277,18 +299,28 @@ class GameView(arcade.View):
|
|
|
277
299
|
|
|
278
300
|
# as prevent_dispatch is on by default, we let pass the events to the
|
|
279
301
|
# following Section: the map
|
|
280
|
-
self.panel = Panel(
|
|
281
|
-
|
|
282
|
-
|
|
283
|
-
|
|
284
|
-
|
|
302
|
+
self.panel = Panel(
|
|
303
|
+
self.window.width - PANEL_WIDTH,
|
|
304
|
+
0,
|
|
305
|
+
PANEL_WIDTH,
|
|
306
|
+
self.window.height - INFO_BAR_HEIGHT,
|
|
307
|
+
prevent_dispatch={False},
|
|
308
|
+
)
|
|
309
|
+
self.map = Map(0, 0, self.window.width - PANEL_WIDTH, self.window.height - INFO_BAR_HEIGHT)
|
|
285
310
|
|
|
286
311
|
# add the sections
|
|
312
|
+
self.section_manager = SectionManager(self)
|
|
287
313
|
self.section_manager.add_section(self.modal_section)
|
|
288
314
|
self.section_manager.add_section(self.info_bar)
|
|
289
315
|
self.section_manager.add_section(self.panel)
|
|
290
316
|
self.section_manager.add_section(self.map)
|
|
291
317
|
|
|
318
|
+
def on_show_view(self) -> None:
|
|
319
|
+
self.section_manager.enable()
|
|
320
|
+
|
|
321
|
+
def on_hide_view(self) -> None:
|
|
322
|
+
self.section_manager.disable()
|
|
323
|
+
|
|
292
324
|
def on_draw(self):
|
|
293
325
|
self.clear()
|
|
294
326
|
|
|
@@ -302,5 +334,5 @@ def main():
|
|
|
302
334
|
window.run()
|
|
303
335
|
|
|
304
336
|
|
|
305
|
-
if __name__ ==
|
|
337
|
+
if __name__ == "__main__":
|
|
306
338
|
main()
|