arcade 3.0.0.dev28__tar.gz → 3.0.0.dev29__tar.gz
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/PKG-INFO +5 -2
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/README.md +4 -1
- arcade-3.0.0.dev29/arcade/VERSION +1 -0
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/__init__.py +32 -15
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/application.py +14 -5
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/cache/hit_box.py +4 -4
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/camera/__init__.py +10 -2
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/camera/camera_2d.py +315 -281
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/camera/data_types.py +175 -67
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/camera/default.py +9 -14
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/camera/orthographic.py +33 -50
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/camera/perspective.py +84 -78
- arcade-3.0.0.dev29/arcade/camera/projection_functions.py +172 -0
- arcade-3.0.0.dev29/arcade/camera/static.py +181 -0
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/draw_commands.py +145 -208
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/examples/array_backed_grid.py +1 -1
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/examples/astar_pathfinding.py +16 -15
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/examples/background_blending.py +2 -2
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/examples/background_parallax.py +2 -2
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/examples/background_scrolling.py +2 -2
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/examples/bouncing_rectangle.py +2 -5
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/examples/camera_platform.py +2 -3
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/examples/drawing_primitives.py +6 -6
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/examples/full_screen_example.py +1 -1
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/examples/light_demo.py +23 -15
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/examples/line_of_sight.py +20 -21
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/examples/maze_depth_first.py +25 -25
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/examples/maze_recursive.py +30 -22
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/examples/minimap.py +3 -4
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/examples/minimap_camera.py +8 -9
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/examples/perspective.py +2 -2
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/examples/procedural_caves_bsp.py +31 -22
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/examples/shape_list_demo_1.py +2 -3
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/examples/shapes.py +2 -2
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/examples/sprite_move_scrolling.py +2 -5
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/examples/sprite_move_scrolling_box.py +8 -5
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/examples/sprite_tiled_map_with_levels.py +43 -28
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/examples/tetris.py +1 -1
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/experimental/atlas_render_into.py +1 -1
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/experimental/clock/clock_window.py +2 -2
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/geometry.py +0 -1
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/gl/context.py +2 -2
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/gl/vertex_array.py +1 -1
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/gui/__init__.py +2 -2
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/gui/experimental/scroll_area.py +2 -1
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/gui/nine_patch.py +11 -1
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/gui/surface.py +11 -10
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/gui/ui_manager.py +9 -9
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/gui/widgets/__init__.py +25 -25
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/gui/widgets/buttons.py +1 -1
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/gui/widgets/slider.py +3 -3
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/gui/widgets/text.py +2 -2
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/hitbox/__init__.py +3 -3
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/hitbox/base.py +15 -15
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/hitbox/bounding_box.py +2 -2
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/hitbox/pymunk.py +4 -4
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/hitbox/simple.py +2 -2
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/math.py +7 -7
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/paths.py +6 -6
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/sections.py +5 -0
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/sprite/base.py +19 -12
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/sprite/colored.py +6 -0
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/sprite/sprite.py +3 -3
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/sprite_list/collision.py +3 -7
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/sprite_list/spatial_hash.py +3 -2
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/sprite_list/sprite_list.py +11 -4
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/text.py +7 -5
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/texture/loading.py +1 -2
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/texture/spritesheet.py +1 -19
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/texture/texture.py +20 -6
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/texture/transforms.py +17 -17
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/texture_atlas/atlas_2d.py +11 -12
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/tilemap/tilemap.py +5 -5
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/types/__init__.py +42 -21
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/types/color.py +168 -100
- arcade-3.0.0.dev29/arcade/types/numbers.py +15 -0
- arcade-3.0.0.dev29/arcade/types/rect.py +736 -0
- arcade-3.0.0.dev29/arcade/types/vector_like.py +85 -0
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade.egg-info/PKG-INFO +5 -2
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade.egg-info/SOURCES.txt +5 -2
- arcade-3.0.0.dev28/arcade/VERSION +0 -1
- arcade-3.0.0.dev28/arcade/camera/projection_functions.py +0 -105
- arcade-3.0.0.dev28/arcade/drawing_support.py +0 -41
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/MANIFEST.in +0 -0
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/__main__.py +0 -0
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/__pyinstaller/__init__.py +0 -0
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/__pyinstaller/hook-arcade.py +0 -0
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/cache/__init__.py +0 -0
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/cache/image_data.py +0 -0
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/cache/texture.py +0 -0
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/camera/grips/__init__.py +0 -0
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/camera/grips/rotate.py +0 -0
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/camera/grips/screen_shake_2d.py +0 -0
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/camera/grips/strafe.py +0 -0
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/color/__init__.py +0 -0
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/context.py +0 -0
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/controller.py +0 -0
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/csscolor/__init__.py +0 -0
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/earclip.py +0 -0
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/easing.py +0 -0
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/examples/__init__.py +0 -0
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/examples/array_backed_grid_buffered.py +0 -0
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/examples/array_backed_grid_sprites_1.py +0 -0
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/examples/array_backed_grid_sprites_2.py +0 -0
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/examples/asteroid_smasher.py +0 -0
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/examples/background_groups.py +0 -0
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/examples/background_stationary.py +0 -0
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/examples/conway_alpha.py +0 -0
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/examples/drawing_text.py +0 -0
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/examples/drawing_text_objects.py +0 -0
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/examples/drawing_text_objects_batch.py +0 -0
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/examples/dual_stick_shooter.py +0 -0
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/examples/easing_example_1.py +0 -0
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/examples/easing_example_2.py +0 -0
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/examples/follow_path.py +0 -0
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/examples/gl/3d_cube.py +0 -0
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/examples/gl/3d_cube_with_cubes.py +0 -0
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/examples/gl/3d_sphere.py +0 -0
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/examples/gl/basic_renderer.py +0 -0
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/examples/gl/bindless_texture.py +0 -0
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/examples/gl/chip8_display.py +0 -0
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/examples/gl/compute_ssbo.py +0 -0
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/examples/gl/compute_texture.py +0 -0
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/examples/gl/custom_sprite.py +0 -0
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/examples/gl/game_of_life_colors.py +0 -0
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/examples/gl/geometry_index_buffers.py +0 -0
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/examples/gl/geometry_shader.py +0 -0
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/examples/gl/instancing.py +0 -0
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/examples/gl/multisample_fbo.py +0 -0
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/examples/gl/normal_mapping_simple.py +0 -0
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/examples/gl/random_shader_simple.py +0 -0
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/examples/gl/ray_marching/ray_marching_simple.py +0 -0
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/examples/gl/render_indirect.py +0 -0
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/examples/gl/shader_setup.py +0 -0
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/examples/gl/shader_setup_simple_texture.py +0 -0
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/examples/gl/spritelist_interaction_bouncing_coins.py +0 -0
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/examples/gl/spritelist_interaction_hijack_positions.py +0 -0
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/examples/gl/spritelist_interaction_visualize_dist.py +0 -0
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/examples/gl/spritelist_interaction_visualize_dist_los.py +0 -0
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/examples/gl/spritelist_interaction_visualize_dist_los_trans.py +0 -0
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/examples/gl/tessellation.py +0 -0
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/examples/gl/texture_compression.py +0 -0
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/examples/gl/transform_emit.py +0 -0
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/examples/gl/transform_feedback.py +0 -0
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/examples/gl/transform_feedback_geo.py +0 -0
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/examples/gl/transform_multi.py +0 -0
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/examples/gl/transform_point_grid.py +0 -0
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/examples/gradients.py +0 -0
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/examples/gui_flat_button.py +0 -0
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/examples/gui_flat_button_styled.py +0 -0
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/examples/gui_ok_messagebox.py +0 -0
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/examples/gui_scrollable_text.py +0 -0
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/examples/gui_slider.py +0 -0
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/examples/gui_widgets.py +0 -0
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/examples/happy_face.py +0 -0
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/examples/lines_buffered.py +0 -0
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/examples/music_control_demo.py +0 -0
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/examples/net_process_animal_facts.py +0 -0
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/examples/particle_fireworks.py +0 -0
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/examples/particle_systems.py +0 -0
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/examples/perf_test/stress_test_collision_arcade.py +0 -0
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/examples/perf_test/stress_test_draw_moving_arcade.py +0 -0
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/examples/performance_statistics.py +0 -0
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/examples/platform_tutorial/01_open_window.py +0 -0
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/examples/platform_tutorial/02_draw_sprites.py +0 -0
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/examples/platform_tutorial/03_more_sprites.py +0 -0
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/examples/platform_tutorial/04_user_control.py +0 -0
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/examples/platform_tutorial/05_add_gravity.py +0 -0
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/examples/platform_tutorial/06_reset.py +0 -0
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/examples/platform_tutorial/07_camera.py +0 -0
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/examples/platform_tutorial/08_coins.py +0 -0
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/examples/platform_tutorial/09_sound.py +0 -0
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/examples/platform_tutorial/10_score.py +0 -0
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/examples/platform_tutorial/11_scene.py +0 -0
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/examples/platform_tutorial/12_tiled.py +0 -0
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/examples/platform_tutorial/13_more_layers.py +0 -0
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/examples/platform_tutorial/14_multiple_levels.py +0 -0
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/examples/platform_tutorial/15_ladders_moving_platforms.py +0 -0
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/examples/platform_tutorial/16_better_input.py +0 -0
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/examples/platform_tutorial/17_animations.py +0 -0
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/examples/platform_tutorial/18_enemies.py +0 -0
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/examples/platform_tutorial/19_shooting.py +0 -0
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/examples/platform_tutorial/20_views.py +0 -0
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/examples/procedural_caves_cellular.py +0 -0
- {arcade-3.0.0.dev28 → arcade-3.0.0.dev29}/arcade/examples/pymunk_box_stacks.py +0 -0
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config = None
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# Attempt to make window with antialiasing
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@@ -315,6 +316,11 @@ class Window(pyglet.window.Window):
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def background_color(self, value: RGBOrA255):
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@property
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def rect(self) -> Rect:
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"""Return a Rect describing the size of the window."""
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return LBWH(0, 0, self.width, self.height)
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"""
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Run the main loop.
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@@ -703,14 +709,14 @@ class Window(pyglet.window.Window):
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on-screen rendering. If the screen is in use it will also update the
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default camera.
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"""
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-
return self.screen.viewport
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+
return self._ctx.screen.viewport
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713
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|
@viewport.setter
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|
def viewport(self, new_viewport: tuple[int, int, int, int]):
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710
|
-
if self.screen == self._ctx.active_framebuffer:
|
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|
+
if self._ctx.screen == self._ctx.active_framebuffer:
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|
self._ctx.viewport = new_viewport
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else:
|
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713
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-
self.screen.viewport = new_viewport
|
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719
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+
self._ctx.screen.viewport = new_viewport
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720
|
|
|
715
721
|
def test(self, frames: int = 10):
|
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|
"""
|
|
@@ -750,6 +756,9 @@ class Window(pyglet.window.Window):
|
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750
756
|
f"Window.show_view() takes an arcade.View,"
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751
757
|
f"but it got a {type(new_view)}.")
|
|
752
758
|
|
|
759
|
+
self._ctx.screen.use()
|
|
760
|
+
self.viewport = (0, 0, self.width, self.height)
|
|
761
|
+
|
|
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762
|
# Store the Window that is showing the "new_view" View.
|
|
754
763
|
if new_view.window is None:
|
|
755
764
|
new_view.window = self
|
|
@@ -16,7 +16,7 @@ from pathlib import Path
|
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16
16
|
from typing import Optional, Union, TYPE_CHECKING
|
|
17
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|
from collections import OrderedDict
|
|
18
18
|
|
|
19
|
-
from arcade.types import
|
|
19
|
+
from arcade.types import Point2List
|
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20
20
|
from arcade.resources import resolve
|
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21
|
|
|
22
22
|
if TYPE_CHECKING:
|
|
@@ -36,7 +36,7 @@ class HitBoxCache:
|
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36
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|
VERSION = 1
|
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38
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|
def __init__(self):
|
|
39
|
-
self._entries: OrderedDict[str,
|
|
39
|
+
self._entries: OrderedDict[str, Point2List] = OrderedDict()
|
|
40
40
|
|
|
41
41
|
def __len__(self) -> int:
|
|
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|
return len(self._entries)
|
|
@@ -44,7 +44,7 @@ class HitBoxCache:
|
|
|
44
44
|
def __iter__(self):
|
|
45
45
|
return iter(self._entries)
|
|
46
46
|
|
|
47
|
-
def get(self, name_or_texture: Union[str, "Texture"]) -> Optional[
|
|
47
|
+
def get(self, name_or_texture: Union[str, "Texture"]) -> Optional[Point2List]:
|
|
48
48
|
"""
|
|
49
49
|
Get the hit box points for a texture with a given hash
|
|
50
50
|
and hit box algorithm.
|
|
@@ -68,7 +68,7 @@ class HitBoxCache:
|
|
|
68
68
|
else:
|
|
69
69
|
raise TypeError(f"Expected str or Texture: {name_or_texture}")
|
|
70
70
|
|
|
71
|
-
def put(self, name_or_texture: Union[str, "Texture"], points:
|
|
71
|
+
def put(self, name_or_texture: Union[str, "Texture"], points: Point2List) -> None:
|
|
72
72
|
"""
|
|
73
73
|
Store hit box points for a texture.
|
|
74
74
|
|
|
@@ -1,5 +1,5 @@
|
|
|
1
1
|
"""
|
|
2
|
-
The
|
|
2
|
+
The Camera Types, Classes, and Methods of Arcade.
|
|
3
3
|
Providing a multitude of camera's for any need.
|
|
4
4
|
"""
|
|
5
5
|
|
|
@@ -14,7 +14,11 @@ from arcade.camera.data_types import (
|
|
|
14
14
|
from arcade.camera.projection_functions import (
|
|
15
15
|
generate_view_matrix,
|
|
16
16
|
generate_orthographic_matrix,
|
|
17
|
-
generate_perspective_matrix
|
|
17
|
+
generate_perspective_matrix,
|
|
18
|
+
project_orthographic,
|
|
19
|
+
project_perspective,
|
|
20
|
+
unproject_orthographic,
|
|
21
|
+
unproject_perspective
|
|
18
22
|
)
|
|
19
23
|
|
|
20
24
|
from arcade.camera.orthographic import OrthographicProjector
|
|
@@ -32,9 +36,13 @@ __all__ = [
|
|
|
32
36
|
'generate_view_matrix',
|
|
33
37
|
'OrthographicProjectionData',
|
|
34
38
|
'generate_orthographic_matrix',
|
|
39
|
+
'project_orthographic',
|
|
40
|
+
'unproject_orthographic',
|
|
35
41
|
'OrthographicProjector',
|
|
36
42
|
'PerspectiveProjectionData',
|
|
37
43
|
'generate_perspective_matrix',
|
|
44
|
+
'project_perspective',
|
|
45
|
+
'unproject_perspective',
|
|
38
46
|
'PerspectiveProjector',
|
|
39
47
|
'Camera2D',
|
|
40
48
|
'grips'
|