arcade 3.0.0.dev27__tar.gz → 3.0.0.dev28__tar.gz

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Files changed (1207) hide show
  1. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/PKG-INFO +1 -1
  2. arcade-3.0.0.dev28/arcade/VERSION +1 -0
  3. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/gui/constructs.py +3 -6
  4. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/gui/events.py +15 -2
  5. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/gui/examples/anchor_layout.py +1 -1
  6. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/gui/examples/box_layout.py +10 -12
  7. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/gui/examples/button_with_text.py +10 -25
  8. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/gui/examples/dropdown.py +3 -4
  9. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/gui/examples/exp_hidden_password.py +5 -12
  10. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/gui/examples/exp_scroll_area.py +2 -3
  11. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/gui/examples/grid_layout.py +4 -3
  12. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/gui/examples/ninepatch.py +3 -4
  13. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/gui/examples/side_bars_with_box_layout.py +2 -1
  14. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/gui/examples/size_hints.py +2 -1
  15. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/gui/examples/stats_topleft.py +2 -3
  16. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/gui/examples/style_v2.py +2 -1
  17. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/gui/examples/toggle.py +2 -1
  18. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/gui/examples/widget_gallery.py +23 -43
  19. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/gui/experimental/__init__.py +1 -0
  20. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/gui/experimental/scroll_area.py +2 -7
  21. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/gui/mixins.py +1 -3
  22. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/gui/nine_patch.py +5 -9
  23. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/gui/surface.py +2 -6
  24. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/gui/ui_manager.py +19 -21
  25. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/gui/widgets/__init__.py +28 -75
  26. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/gui/widgets/buttons.py +5 -12
  27. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/gui/widgets/dropdown.py +4 -16
  28. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/gui/widgets/layout.py +26 -81
  29. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/gui/widgets/text.py +19 -12
  30. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/gui/widgets/toggle.py +3 -5
  31. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/resources/system/shaders/sprites/sprite_list_geometry_no_cull_geo.glsl +16 -20
  32. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade.egg-info/PKG-INFO +1 -1
  33. arcade-3.0.0.dev27/arcade/VERSION +0 -1
  34. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/MANIFEST.in +0 -0
  35. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/README.md +0 -0
  36. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/__init__.py +0 -0
  37. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/__main__.py +0 -0
  38. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/__pyinstaller/__init__.py +0 -0
  39. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/__pyinstaller/hook-arcade.py +0 -0
  40. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/application.py +0 -0
  41. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/cache/__init__.py +0 -0
  42. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/cache/hit_box.py +0 -0
  43. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/cache/image_data.py +0 -0
  44. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/cache/texture.py +0 -0
  45. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/camera/__init__.py +0 -0
  46. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/camera/camera_2d.py +0 -0
  47. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/camera/data_types.py +0 -0
  48. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/camera/default.py +0 -0
  49. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/camera/grips/__init__.py +0 -0
  50. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/camera/grips/rotate.py +0 -0
  51. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/camera/grips/screen_shake_2d.py +0 -0
  52. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/camera/grips/strafe.py +0 -0
  53. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/camera/orthographic.py +0 -0
  54. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/camera/perspective.py +0 -0
  55. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/camera/projection_functions.py +0 -0
  56. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/color/__init__.py +0 -0
  57. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/context.py +0 -0
  58. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/controller.py +0 -0
  59. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/csscolor/__init__.py +0 -0
  60. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/draw_commands.py +0 -0
  61. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/drawing_support.py +0 -0
  62. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/earclip.py +0 -0
  63. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/easing.py +0 -0
  64. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/__init__.py +0 -0
  65. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/array_backed_grid.py +0 -0
  66. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/array_backed_grid_buffered.py +0 -0
  67. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/array_backed_grid_sprites_1.py +0 -0
  68. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/array_backed_grid_sprites_2.py +0 -0
  69. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/astar_pathfinding.py +0 -0
  70. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/asteroid_smasher.py +0 -0
  71. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/background_blending.py +0 -0
  72. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/background_groups.py +0 -0
  73. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/background_parallax.py +0 -0
  74. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/background_scrolling.py +0 -0
  75. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/background_stationary.py +0 -0
  76. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/bouncing_rectangle.py +0 -0
  77. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/camera_platform.py +0 -0
  78. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/conway_alpha.py +0 -0
  79. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/drawing_primitives.py +0 -0
  80. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/drawing_text.py +0 -0
  81. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/drawing_text_objects.py +0 -0
  82. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/drawing_text_objects_batch.py +0 -0
  83. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/dual_stick_shooter.py +0 -0
  84. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/easing_example_1.py +0 -0
  85. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/easing_example_2.py +0 -0
  86. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/follow_path.py +0 -0
  87. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/full_screen_example.py +0 -0
  88. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/gl/3d_cube.py +0 -0
  89. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/gl/3d_cube_with_cubes.py +0 -0
  90. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/gl/3d_sphere.py +0 -0
  91. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/gl/basic_renderer.py +0 -0
  92. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/gl/bindless_texture.py +0 -0
  93. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/gl/chip8_display.py +0 -0
  94. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/gl/compute_ssbo.py +0 -0
  95. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/gl/compute_texture.py +0 -0
  96. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/gl/custom_sprite.py +0 -0
  97. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/gl/game_of_life_colors.py +0 -0
  98. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/gl/geometry_index_buffers.py +0 -0
  99. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/gl/geometry_shader.py +0 -0
  100. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/gl/instancing.py +0 -0
  101. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/gl/multisample_fbo.py +0 -0
  102. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/gl/normal_mapping_simple.py +0 -0
  103. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/gl/random_shader_simple.py +0 -0
  104. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/gl/ray_marching/ray_marching_simple.py +0 -0
  105. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/gl/render_indirect.py +0 -0
  106. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/gl/shader_setup.py +0 -0
  107. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/gl/shader_setup_simple_texture.py +0 -0
  108. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/gl/spritelist_interaction_bouncing_coins.py +0 -0
  109. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/gl/spritelist_interaction_hijack_positions.py +0 -0
  110. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/gl/spritelist_interaction_visualize_dist.py +0 -0
  111. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/gl/spritelist_interaction_visualize_dist_los.py +0 -0
  112. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/gl/spritelist_interaction_visualize_dist_los_trans.py +0 -0
  113. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/gl/tessellation.py +0 -0
  114. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/gl/texture_compression.py +0 -0
  115. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/gl/transform_emit.py +0 -0
  116. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/gl/transform_feedback.py +0 -0
  117. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/gl/transform_feedback_geo.py +0 -0
  118. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/gl/transform_multi.py +0 -0
  119. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/gl/transform_point_grid.py +0 -0
  120. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/gradients.py +0 -0
  121. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/gui_flat_button.py +0 -0
  122. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/gui_flat_button_styled.py +0 -0
  123. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/gui_ok_messagebox.py +0 -0
  124. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/gui_scrollable_text.py +0 -0
  125. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/gui_slider.py +0 -0
  126. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/gui_widgets.py +0 -0
  127. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/happy_face.py +0 -0
  128. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/light_demo.py +0 -0
  129. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/line_of_sight.py +0 -0
  130. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/lines_buffered.py +0 -0
  131. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/maze_depth_first.py +0 -0
  132. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/maze_recursive.py +0 -0
  133. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/minimap.py +0 -0
  134. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/minimap_camera.py +0 -0
  135. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/music_control_demo.py +0 -0
  136. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/net_process_animal_facts.py +0 -0
  137. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/particle_fireworks.py +0 -0
  138. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/particle_systems.py +0 -0
  139. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/perf_test/stress_test_collision_arcade.py +0 -0
  140. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/perf_test/stress_test_draw_moving_arcade.py +0 -0
  141. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/performance_statistics.py +0 -0
  142. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/perspective.py +0 -0
  143. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/platform_tutorial/01_open_window.py +0 -0
  144. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/platform_tutorial/02_draw_sprites.py +0 -0
  145. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/platform_tutorial/03_more_sprites.py +0 -0
  146. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/platform_tutorial/04_user_control.py +0 -0
  147. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/platform_tutorial/05_add_gravity.py +0 -0
  148. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/platform_tutorial/06_reset.py +0 -0
  149. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/platform_tutorial/07_camera.py +0 -0
  150. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/platform_tutorial/08_coins.py +0 -0
  151. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/platform_tutorial/09_sound.py +0 -0
  152. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/platform_tutorial/10_score.py +0 -0
  153. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/platform_tutorial/11_scene.py +0 -0
  154. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/platform_tutorial/12_tiled.py +0 -0
  155. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/platform_tutorial/13_more_layers.py +0 -0
  156. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/platform_tutorial/14_multiple_levels.py +0 -0
  157. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/platform_tutorial/15_ladders_moving_platforms.py +0 -0
  158. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/platform_tutorial/16_better_input.py +0 -0
  159. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/platform_tutorial/17_animations.py +0 -0
  160. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/platform_tutorial/18_enemies.py +0 -0
  161. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/platform_tutorial/19_shooting.py +0 -0
  162. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/platform_tutorial/20_views.py +0 -0
  163. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/procedural_caves_bsp.py +0 -0
  164. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/procedural_caves_cellular.py +0 -0
  165. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/pymunk_box_stacks.py +0 -0
  166. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/pymunk_demo_top_down.py +0 -0
  167. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/pymunk_joint_builder.py +0 -0
  168. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/pymunk_pegboard.py +0 -0
  169. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/radar_sweep.py +0 -0
  170. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/resizable_window.py +0 -0
  171. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/sections_demo_1.py +0 -0
  172. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/sections_demo_2.py +0 -0
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  733. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/resources/assets/images/tiles/stoneHill_right.png +0 -0
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  1092. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/resources/system/gui_basic_assets/slider_thumb.png +0 -0
  1093. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/resources/system/gui_basic_assets/slider_track.png +0 -0
  1094. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/resources/system/gui_basic_assets/toggle/circle_switch_off.png +0 -0
  1095. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/resources/system/gui_basic_assets/toggle/circle_switch_on.png +0 -0
  1096. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/resources/system/gui_basic_assets/toggle/switch_green.png +0 -0
  1097. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/resources/system/gui_basic_assets/toggle/switch_red.png +0 -0
  1098. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/resources/system/gui_basic_assets/window/dark_blue_gray_panel.png +0 -0
  1099. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/resources/system/gui_basic_assets/window/grey_panel.png +0 -0
  1100. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/resources/system/shaders/atlas/blit_fs.glsl +0 -0
  1101. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/resources/system/shaders/atlas/blit_vs.glsl +0 -0
  1102. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/resources/system/shaders/atlas/resize_fs.glsl +0 -0
  1103. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/resources/system/shaders/atlas/resize_gs.glsl +0 -0
  1104. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/resources/system/shaders/atlas/resize_vs.glsl +0 -0
  1105. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/resources/system/shaders/background_fs.glsl +0 -0
  1106. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/resources/system/shaders/background_vs.glsl +0 -0
  1107. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/resources/system/shaders/bloom/bloom_filter_a.glsl +0 -0
  1108. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/resources/system/shaders/bloom/bloom_filter_b.glsl +0 -0
  1109. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/resources/system/shaders/bloom/bloom_filter_image.glsl +0 -0
  1110. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/resources/system/shaders/collision/col_trans_gs.glsl +0 -0
  1111. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/resources/system/shaders/collision/col_trans_vs.glsl +0 -0
  1112. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/resources/system/shaders/gui/nine_patch_fs.glsl +0 -0
  1113. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/resources/system/shaders/gui/nine_patch_gs.glsl +0 -0
  1114. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/resources/system/shaders/gui/nine_patch_vs.glsl +0 -0
  1115. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/resources/system/shaders/gui/surface_fs.glsl +0 -0
  1116. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/resources/system/shaders/gui/surface_gs.glsl +0 -0
  1117. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/resources/system/shaders/gui/surface_vs.glsl +0 -0
  1118. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/resources/system/shaders/lib/random.glsl +0 -0
  1119. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/resources/system/shaders/lib/sprite.glsl +0 -0
  1120. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/resources/system/shaders/lights/combine_fs.glsl +0 -0
  1121. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/resources/system/shaders/lights/combine_vs.glsl +0 -0
  1122. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/resources/system/shaders/lights/point_lights_fs.glsl +0 -0
  1123. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/resources/system/shaders/lights/point_lights_geo.glsl +0 -0
  1124. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/resources/system/shaders/lights/point_lights_vs.glsl +0 -0
  1125. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/resources/system/shaders/postprocessing/gaussian_blur_x_fs.glsl +0 -0
  1126. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/resources/system/shaders/postprocessing/gaussian_blur_y_fs.glsl +0 -0
  1127. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/resources/system/shaders/postprocessing/gaussian_combine_fs.glsl +0 -0
  1128. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/resources/system/shaders/postprocessing/glow_filter_fs.glsl +0 -0
  1129. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/resources/system/shaders/postprocessing/glow_filter_vs.glsl +0 -0
  1130. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/resources/system/shaders/shadertoy/base_fs.glsl +0 -0
  1131. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/resources/system/shaders/shadertoy/base_vs.glsl +0 -0
  1132. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/resources/system/shaders/shadertoy/crt_monitor_filter.glsl +0 -0
  1133. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/resources/system/shaders/shape_element_list_fs.glsl +0 -0
  1134. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/resources/system/shaders/shape_element_list_vs.glsl +0 -0
  1135. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/resources/system/shaders/shapes/README.md +0 -0
  1136. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/resources/system/shaders/shapes/ellipse/filled_unbuffered_fs.glsl +0 -0
  1137. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/resources/system/shaders/shapes/ellipse/filled_unbuffered_geo.glsl +0 -0
  1138. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/resources/system/shaders/shapes/ellipse/filled_unbuffered_vs.glsl +0 -0
  1139. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/resources/system/shaders/shapes/ellipse/outline_unbuffered_fs.glsl +0 -0
  1140. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/resources/system/shaders/shapes/ellipse/outline_unbuffered_geo.glsl +0 -0
  1141. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/resources/system/shaders/shapes/ellipse/outline_unbuffered_vs.glsl +0 -0
  1142. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/resources/system/shaders/shapes/line/buffered_fs.glsl +0 -0
  1143. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/resources/system/shaders/shapes/line/buffered_geo.glsl +0 -0
  1144. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/resources/system/shaders/shapes/line/buffered_vs.glsl +0 -0
  1145. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/resources/system/shaders/shapes/line/line_generic_with_colors_fs.glsl +0 -0
  1146. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/resources/system/shaders/shapes/line/line_generic_with_colors_vs.glsl +0 -0
  1147. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/resources/system/shaders/shapes/line/line_vertex_shader_fs.glsl +0 -0
  1148. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/resources/system/shaders/shapes/line/line_vertex_shader_vs.glsl +0 -0
  1149. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/resources/system/shaders/shapes/line/unbuffered_fs.glsl +0 -0
  1150. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/resources/system/shaders/shapes/line/unbuffered_geo.glsl +0 -0
  1151. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/resources/system/shaders/shapes/line/unbuffered_vs.glsl +0 -0
  1152. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/resources/system/shaders/shapes/rectangle/filled_unbuffered_fs.glsl +0 -0
  1153. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/resources/system/shaders/shapes/rectangle/filled_unbuffered_geo.glsl +0 -0
  1154. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/resources/system/shaders/shapes/rectangle/filled_unbuffered_vs.glsl +0 -0
  1155. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/resources/system/shaders/sprites/sprite_list_geometry_cull_geo.glsl +0 -0
  1156. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/resources/system/shaders/sprites/sprite_list_geometry_fs.glsl +0 -0
  1157. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/resources/system/shaders/sprites/sprite_list_geometry_vs.glsl +0 -0
  1158. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/resources/system/shaders/texture_default_projection_vs.glsl +0 -0
  1159. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/resources/system/shaders/texture_fs.glsl +0 -0
  1160. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/resources/system/shaders/util/textured_quad_fs.glsl +0 -0
  1161. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/resources/system/shaders/util/textured_quad_vs.glsl +0 -0
  1162. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/scene.py +0 -0
  1163. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/sections.py +0 -0
  1164. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/shape_list.py +0 -0
  1165. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/sound.py +0 -0
  1166. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/sprite/__init__.py +0 -0
  1167. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/sprite/animated.py +0 -0
  1168. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/sprite/base.py +0 -0
  1169. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/sprite/colored.py +0 -0
  1170. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/sprite/enums.py +0 -0
  1171. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/sprite/mixins.py +0 -0
  1172. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/sprite/simple.py +0 -0
  1173. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/sprite/sprite.py +0 -0
  1174. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/sprite_list/__init__.py +0 -0
  1175. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/sprite_list/collision.py +0 -0
  1176. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/sprite_list/spatial_hash.py +0 -0
  1177. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/sprite_list/sprite_list.py +0 -0
  1178. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/text.py +0 -0
  1179. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/texture/__init__.py +0 -0
  1180. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/texture/generate.py +0 -0
  1181. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/texture/loading.py +0 -0
  1182. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/texture/manager.py +0 -0
  1183. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/texture/spritesheet.py +0 -0
  1184. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/texture/texture.py +0 -0
  1185. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/texture/tools.py +0 -0
  1186. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/texture/transforms.py +0 -0
  1187. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/texture_atlas/__init__.py +0 -0
  1188. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/texture_atlas/atlas_2d.py +0 -0
  1189. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/texture_atlas/atlas_array.py +0 -0
  1190. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/texture_atlas/atlas_bindless.py +0 -0
  1191. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/texture_atlas/base.py +0 -0
  1192. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/texture_atlas/helpers.py +0 -0
  1193. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/tilemap/__init__.py +0 -0
  1194. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/tilemap/tilemap.py +0 -0
  1195. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/types/__init__.py +0 -0
  1196. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/types/color.py +0 -0
  1197. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/utils.py +0 -0
  1198. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/version.py +0 -0
  1199. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/window_commands.py +0 -0
  1200. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade.egg-info/SOURCES.txt +0 -0
  1201. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade.egg-info/dependency_links.txt +0 -0
  1202. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade.egg-info/entry_points.txt +0 -0
  1203. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade.egg-info/requires.txt +0 -0
  1204. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade.egg-info/top_level.txt +0 -0
  1205. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/license.rst +0 -0
  1206. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/pyproject.toml +0 -0
  1207. {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/setup.cfg +0 -0
@@ -1,6 +1,6 @@
1
1
  Metadata-Version: 2.1
2
2
  Name: arcade
3
- Version: 3.0.0.dev27
3
+ Version: 3.0.0.dev28
4
4
  Summary: Arcade Game Development Library
5
5
  Author-email: Paul Vincent Craven <paul@cravenfamily.com>
6
6
  License: License
@@ -0,0 +1 @@
1
+ 3.0.0-dev.28
@@ -1,6 +1,7 @@
1
1
  """
2
2
  Constructs, are prepared widget combinations, you can use for common use-cases
3
3
  """
4
+
4
5
  from __future__ import annotations
5
6
 
6
7
  from typing import Any, Optional
@@ -42,9 +43,7 @@ class UIMessageBox(UIMouseFilterMixin, UIAnchorLayout):
42
43
  buttons=("Ok",),
43
44
  ):
44
45
  if not buttons:
45
- raise ValueError(
46
- "At least a single value has to be available for `buttons`"
47
- )
46
+ raise ValueError("At least a single value has to be available for `buttons`")
48
47
 
49
48
  super().__init__(size_hint=(1, 1))
50
49
  self.register_event_type("on_action")
@@ -61,9 +60,7 @@ class UIMessageBox(UIMouseFilterMixin, UIAnchorLayout):
61
60
  right=7,
62
61
  bottom=7,
63
62
  top=7,
64
- texture=arcade.load_texture(
65
- ":resources:gui_basic_assets/window/grey_panel.png"
66
- ),
63
+ texture=arcade.load_texture(":resources:gui_basic_assets/window/grey_panel.png"),
67
64
  )
68
65
  )
69
66
 
@@ -32,6 +32,7 @@ class UIMouseEvent(UIEvent):
32
32
  @dataclass
33
33
  class UIMouseMovementEvent(UIMouseEvent):
34
34
  """Triggered when the mouse is moved."""
35
+
35
36
  dx: int
36
37
  dy: int
37
38
 
@@ -39,6 +40,7 @@ class UIMouseMovementEvent(UIMouseEvent):
39
40
  @dataclass
40
41
  class UIMousePressEvent(UIMouseEvent):
41
42
  """Triggered when a mouse button(left, right, middle) is pressed."""
43
+
42
44
  button: int
43
45
  modifiers: int
44
46
 
@@ -46,6 +48,7 @@ class UIMousePressEvent(UIMouseEvent):
46
48
  @dataclass
47
49
  class UIMouseDragEvent(UIMouseEvent):
48
50
  """Triggered when the mouse moves while one of its buttons being pressed."""
51
+
49
52
  dx: int
50
53
  dy: int
51
54
  buttons: int
@@ -55,6 +58,7 @@ class UIMouseDragEvent(UIMouseEvent):
55
58
  @dataclass
56
59
  class UIMouseReleaseEvent(UIMouseEvent):
57
60
  """Triggered when a mouse button is released."""
61
+
58
62
  button: int
59
63
  modifiers: int
60
64
 
@@ -62,6 +66,7 @@ class UIMouseReleaseEvent(UIMouseEvent):
62
66
  @dataclass
63
67
  class UIMouseScrollEvent(UIMouseEvent):
64
68
  """Triggered by rotating the scroll wheel on the mouse."""
69
+
65
70
  scroll_x: int
66
71
  scroll_y: int
67
72
 
@@ -69,6 +74,7 @@ class UIMouseScrollEvent(UIMouseEvent):
69
74
  @dataclass
70
75
  class UIKeyEvent(UIEvent):
71
76
  """Covers all keyboard event."""
77
+
72
78
  symbol: int
73
79
  modifiers: int
74
80
 
@@ -76,37 +82,44 @@ class UIKeyEvent(UIEvent):
76
82
  @dataclass
77
83
  class UIKeyPressEvent(UIKeyEvent):
78
84
  """Triggered when a key is pressed."""
85
+
79
86
  pass
80
87
 
81
88
 
82
89
  @dataclass
83
90
  class UIKeyReleaseEvent(UIKeyEvent):
84
91
  """Triggered when a key is released."""
92
+
85
93
  pass
86
94
 
87
95
 
88
96
  @dataclass
89
97
  class UITextEvent(UIEvent):
90
98
  """Covers all the text cursor event."""
99
+
91
100
  text: str
92
101
 
93
102
 
94
103
  @dataclass
95
104
  class UITextMotionEvent(UIEvent):
96
105
  """Triggered when text cursor moves."""
106
+
97
107
  motion: Any
98
108
 
99
109
 
100
110
  @dataclass
101
111
  class UITextMotionSelectEvent(UIEvent):
102
112
  """Triggered when the text cursor moves selecting the text with it."""
113
+
103
114
  selection: Any
104
115
 
105
116
 
106
117
  @dataclass
107
118
  class UIOnClickEvent(UIMouseEvent):
108
- """Triggered when a button is clicked."""
109
- pass
119
+ """Triggered when a widget is clicked."""
120
+
121
+ button: int
122
+ modifiers: int
110
123
 
111
124
 
112
125
  @dataclass
@@ -77,7 +77,7 @@ class MyView(arcade.View):
77
77
  self.ui.draw()
78
78
 
79
79
 
80
- if __name__ == '__main__':
80
+ if __name__ == "__main__":
81
81
  window = arcade.Window(800, 600, "UIExample", resizable=True)
82
82
  window.show_view(MyView())
83
83
  window.run()
@@ -8,6 +8,7 @@ a horizontal line.
8
8
  If arcade and Python are properly installed, you can run this example with:
9
9
  python -m arcade.gui.examples.box_layout
10
10
  """
11
+
11
12
  from __future__ import annotations
12
13
 
13
14
  import arcade
@@ -23,17 +24,14 @@ class MyView(arcade.View):
23
24
 
24
25
  anchor = self.ui.add(UIAnchorLayout())
25
26
 
26
- self.v_box = (
27
- UIBoxLayout(
28
- children=[
29
- UIDummy(width=200, color=arcade.color.RED),
30
- UIDummy(width=200, color=arcade.color.YELLOW),
31
- UIDummy(width=200, color=arcade.color.GREEN),
32
- ],
33
- space_between=20,
34
- )
35
- .with_border()
36
- )
27
+ self.v_box = UIBoxLayout(
28
+ children=[
29
+ UIDummy(width=200, color=arcade.color.RED),
30
+ UIDummy(width=200, color=arcade.color.YELLOW),
31
+ UIDummy(width=200, color=arcade.color.GREEN),
32
+ ],
33
+ space_between=20,
34
+ ).with_border()
37
35
  anchor.add(
38
36
  align_x=200,
39
37
  anchor_x="center_x",
@@ -71,7 +69,7 @@ class MyView(arcade.View):
71
69
  self.ui.draw()
72
70
 
73
71
 
74
- if __name__ == '__main__':
72
+ if __name__ == "__main__":
75
73
  window = arcade.Window(800, 600, "UIExample", resizable=True)
76
74
  window.show_view(MyView())
77
75
  window.run()
@@ -8,6 +8,7 @@ arrange buttons.
8
8
  If arcade and Python are properly installed, you can run this example with:
9
9
  python -m arcade.gui.examples.button_with_text
10
10
  """
11
+
11
12
  from __future__ import annotations
12
13
 
13
14
  import arcade
@@ -102,12 +103,8 @@ class MyView(arcade.View):
102
103
  text="UITextureButton",
103
104
  width=200,
104
105
  texture=load_texture(":resources:gui_basic_assets/red_button_normal.png"),
105
- texture_hovered=load_texture(
106
- ":resources:gui_basic_assets/red_button_hover.png"
107
- ),
108
- texture_pressed=load_texture(
109
- ":resources:gui_basic_assets/red_button_press.png"
110
- ),
106
+ texture_hovered=load_texture(":resources:gui_basic_assets/red_button_hover.png"),
107
+ texture_pressed=load_texture(":resources:gui_basic_assets/red_button_press.png"),
111
108
  )
112
109
  grid.add(texture_button, row_num=0, col_num=2)
113
110
 
@@ -116,12 +113,8 @@ class MyView(arcade.View):
116
113
  text="UITextureButton",
117
114
  width=200,
118
115
  texture=load_texture(":resources:gui_basic_assets/red_button_normal.png"),
119
- texture_hovered=load_texture(
120
- ":resources:gui_basic_assets/red_button_hover.png"
121
- ),
122
- texture_pressed=load_texture(
123
- ":resources:gui_basic_assets/red_button_press.png"
124
- ),
116
+ texture_hovered=load_texture(":resources:gui_basic_assets/red_button_hover.png"),
117
+ texture_pressed=load_texture(":resources:gui_basic_assets/red_button_press.png"),
125
118
  )
126
119
  texture_button_with_icon_left.add(
127
120
  child=UIImage(
@@ -140,12 +133,8 @@ class MyView(arcade.View):
140
133
  multiline=True,
141
134
  width=200,
142
135
  texture=load_texture(":resources:gui_basic_assets/red_button_normal.png"),
143
- texture_hovered=load_texture(
144
- ":resources:gui_basic_assets/red_button_hover.png"
145
- ),
146
- texture_pressed=load_texture(
147
- ":resources:gui_basic_assets/red_button_press.png"
148
- ),
136
+ texture_hovered=load_texture(":resources:gui_basic_assets/red_button_hover.png"),
137
+ texture_pressed=load_texture(":resources:gui_basic_assets/red_button_press.png"),
149
138
  )
150
139
  texture_button_with_icon_left.place_text(anchor_x="left", align_x=45)
151
140
  texture_button_with_icon_left.add(
@@ -176,12 +165,8 @@ class MyView(arcade.View):
176
165
  )
177
166
  toggle = texture_button_with_toggle.add(
178
167
  child=UITextureToggle(
179
- on_texture=load_texture(
180
- ":resources:gui_basic_assets/toggle/switch_red.png"
181
- ),
182
- off_texture=load_texture(
183
- ":resources:gui_basic_assets/toggle/switch_green.png"
184
- ),
168
+ on_texture=load_texture(":resources:gui_basic_assets/toggle/switch_red.png"),
169
+ off_texture=load_texture(":resources:gui_basic_assets/toggle/switch_green.png"),
185
170
  width=60,
186
171
  height=30,
187
172
  ),
@@ -209,7 +194,7 @@ class MyView(arcade.View):
209
194
  self.ui.draw()
210
195
 
211
196
 
212
- if __name__ == '__main__':
197
+ if __name__ == "__main__":
213
198
  window = arcade.Window(800, 600, "UIExample", resizable=True)
214
199
  window.show_view(MyView())
215
200
  window.run()
@@ -7,6 +7,7 @@ by changing the text displayed on screen to reflect it.
7
7
  If arcade and Python are properly installed, you can run this example with:
8
8
  python -m arcade.gui.examples.dropdown
9
9
  """
10
+
10
11
  from __future__ import annotations
11
12
 
12
13
  import arcade
@@ -34,9 +35,7 @@ class MyView(arcade.View):
34
35
  @self.dropdown.event()
35
36
  def on_change(event: UIOnChangeEvent):
36
37
  print(f"Value changed from '{event.old_value}' to '{event.new_value}'")
37
- self.label.text = (
38
- f"Value changed from '{event.old_value}' to '{event.new_value}'"
39
- )
38
+ self.label.text = f"Value changed from '{event.old_value}' to '{event.new_value}'"
40
39
  self.label.fit_content()
41
40
 
42
41
  # place label above dropdown
@@ -56,7 +55,7 @@ class MyView(arcade.View):
56
55
  self.ui.draw()
57
56
 
58
57
 
59
- if __name__ == '__main__':
58
+ if __name__ == "__main__":
60
59
  window = arcade.Window(800, 600, "UIExample", resizable=True)
61
60
  window.show_view(MyView())
62
61
  window.run()
@@ -8,6 +8,7 @@ required for login screens
8
8
  If arcade and Python are properly installed, you can run this example with:
9
9
  python -m arcade.gui.examples.hidden_password
10
10
  """
11
+
11
12
  from __future__ import annotations
12
13
 
13
14
  import arcade
@@ -32,18 +33,12 @@ class MyView(arcade.View):
32
33
  )
33
34
 
34
35
  grid.add(UILabel(text="Username:"), col_num=0, row_num=0)
35
- self.username_input = grid.add(
36
- UIInputText(height=25), col_num=1, row_num=0
37
- ).with_border()
36
+ self.username_input = grid.add(UIInputText(height=25), col_num=1, row_num=0).with_border()
38
37
 
39
38
  grid.add(UILabel(text="Password:"), col_num=0, row_num=1)
40
- self.password_input = grid.add(
41
- UIPasswordInput(height=25), col_num=1, row_num=1
42
- ).with_border()
39
+ self.password_input = grid.add(UIPasswordInput(height=25), col_num=1, row_num=1).with_border()
43
40
 
44
- self.login_button = grid.add(
45
- UIFlatButton(text="Login"), col_num=0, row_num=2, col_span=2
46
- )
41
+ self.login_button = grid.add(UIFlatButton(text="Login"), col_num=0, row_num=2, col_span=2)
47
42
  self.login_button.on_click = self.on_login
48
43
 
49
44
  anchor = UIAnchorLayout() # to center grid on screen
@@ -52,9 +47,7 @@ class MyView(arcade.View):
52
47
  self.ui.add(anchor)
53
48
 
54
49
  def on_login(self, event: UIOnClickEvent):
55
- print(
56
- f"User logged in with: {self.username_input.text} {self.password_input.text}"
57
- )
50
+ print(f"User logged in with: {self.username_input.text} {self.password_input.text}")
58
51
 
59
52
  def on_show_view(self):
60
53
  self.window.background_color = arcade.color.DARK_BLUE_GRAY
@@ -14,6 +14,7 @@ It currently needs the following improvements:
14
14
  If arcade and Python are properly installed, you can run this example with:
15
15
  python -m arcade.gui.examples.scroll_area
16
16
  """
17
+
17
18
  from __future__ import annotations
18
19
 
19
20
  import arcade
@@ -34,9 +35,7 @@ class MyWindow(Window):
34
35
  self.scroll_area = UIScrollArea(x=100, y=100).with_border()
35
36
  self.ui.add(self.scroll_area)
36
37
 
37
- anchor = self.scroll_area.add(
38
- UIBoxLayout(width=300, height=300, space_between=20)
39
- )
38
+ anchor = self.scroll_area.add(UIBoxLayout(width=300, height=300, space_between=20))
40
39
  anchor.add(UIDummy(height=50))
41
40
  anchor.add(UIFlatButton(text="Hello from scroll area", multiline=True))
42
41
  anchor.add(UIInputText().with_border())
@@ -8,6 +8,7 @@ use the col_span and row_span keyword arguments.
8
8
  If arcade and Python are properly installed, you can run this example with:
9
9
  python -m arcade.gui.examples.grid_layout
10
10
  """
11
+
11
12
  from __future__ import annotations
12
13
 
13
14
  import arcade
@@ -23,7 +24,7 @@ class MyView(arcade.View):
23
24
 
24
25
  dummy1 = UIDummy(width=100, height=100)
25
26
  dummy2 = UIDummy(width=50, height=50)
26
- dummy3 = UIDummy(width=50, height=50, size_hint=(.5, .5))
27
+ dummy3 = UIDummy(width=50, height=50, size_hint=(0.5, 0.5))
27
28
  dummy4 = UIDummy(width=100, height=100)
28
29
  dummy5 = UIDummy(width=200, height=100)
29
30
  dummy6 = UIDummy(width=100, height=300)
@@ -32,7 +33,7 @@ class MyView(arcade.View):
32
33
  UIGridLayout(
33
34
  column_count=3,
34
35
  row_count=3,
35
- size_hint=(.5, .5),
36
+ size_hint=(0.5, 0.5),
36
37
  )
37
38
  .with_border()
38
39
  .with_padding()
@@ -64,7 +65,7 @@ class MyView(arcade.View):
64
65
  self.ui.draw()
65
66
 
66
67
 
67
- if __name__ == '__main__':
68
+ if __name__ == "__main__":
68
69
  window = arcade.Window(800, 600, "UIExample", resizable=True)
69
70
  window.show_view(MyView())
70
71
  window.run()
@@ -9,6 +9,7 @@ same, like a window.
9
9
  If arcade and Python are properly installed, you can run this example with:
10
10
  python -m arcade.gui.examples.ninepatch
11
11
  """
12
+
12
13
  from __future__ import annotations
13
14
 
14
15
  import arcade
@@ -25,9 +26,7 @@ class MyView(arcade.View):
25
26
  self.nine_patch_widget = UIWidget(size_hint=(0.5, 0.5))
26
27
  self.nine_patch_widget.with_background(
27
28
  texture=NinePatchTexture(
28
- texture=load_texture(
29
- ":resources:gui_basic_assets/window/grey_panel.png"
30
- ),
29
+ texture=load_texture(":resources:gui_basic_assets/window/grey_panel.png"),
31
30
  left=7,
32
31
  right=7,
33
32
  bottom=7,
@@ -50,7 +49,7 @@ class MyView(arcade.View):
50
49
  self.ui.draw()
51
50
 
52
51
 
53
- if __name__ == '__main__':
52
+ if __name__ == "__main__":
54
53
  window = arcade.Window(800, 600, "UIExample", resizable=True)
55
54
  window.show_view(MyView())
56
55
  window.run()
@@ -12,6 +12,7 @@ objects which contain other widgets.
12
12
  If arcade and Python are properly installed, you can run this example with:
13
13
  python -m arcade.gui.examples.side_bars_with_box_layout
14
14
  """
15
+
15
16
  from __future__ import annotations
16
17
 
17
18
  import arcade
@@ -58,7 +59,7 @@ class MyView(arcade.View):
58
59
  self.ui.draw()
59
60
 
60
61
 
61
- if __name__ == '__main__':
62
+ if __name__ == "__main__":
62
63
  window = arcade.Window(800, 600, "UIExample", resizable=True)
63
64
  window.show_view(MyView())
64
65
  window.run()
@@ -17,6 +17,7 @@ Please note the following:
17
17
  If arcade and Python are properly installed, you can run this example with:
18
18
  python -m arcade.gui.examples.size_hints
19
19
  """
20
+
20
21
  from __future__ import annotations
21
22
 
22
23
  import arcade
@@ -65,7 +66,7 @@ class MyView(arcade.View):
65
66
  print(self.box.rect)
66
67
 
67
68
 
68
- if __name__ == '__main__':
69
+ if __name__ == "__main__":
69
70
  window = arcade.Window(800, 600, "UIExample", resizable=True)
70
71
  window.show_view(MyView())
71
72
  window.run()
@@ -9,6 +9,7 @@ This example displays numerical stats with labels by using the following:
9
9
  If arcade and Python are properly installed, you can run this example with:
10
10
  python -m arcade.gui.examples.stats_topleft
11
11
  """
12
+
12
13
  from __future__ import annotations
13
14
 
14
15
  import arcade
@@ -68,9 +69,7 @@ class MyView(arcade.View):
68
69
 
69
70
  # Use a UIAnchorWidget to place the UILabels in the top left corner
70
71
  anchor = self.ui.add(UIAnchorLayout())
71
- anchor.add(
72
- align_x=10, anchor_x="left", align_y=-10, anchor_y="top", child=self.columns
73
- )
72
+ anchor.add(align_x=10, anchor_x="left", align_y=-10, anchor_y="top", child=self.columns)
74
73
 
75
74
  def on_update(self, delta_time: float):
76
75
  self.timer.value += delta_time
@@ -8,6 +8,7 @@ is disabled by the user.
8
8
  If arcade and Python are properly installed, you can run this example with:
9
9
  python -m arcade.gui.examples.style_v2
10
10
  """
11
+
11
12
  from __future__ import annotations
12
13
 
13
14
  from itertools import cycle
@@ -132,7 +133,7 @@ class MyView(arcade.View):
132
133
  self.ui.draw()
133
134
 
134
135
 
135
- if __name__ == '__main__':
136
+ if __name__ == "__main__":
136
137
  window = arcade.Window(800, 600, "UIExample", resizable=True)
137
138
  window.show_view(MyView())
138
139
  window.run()
@@ -7,6 +7,7 @@ to match the theme of your game.
7
7
  If arcade and Python are properly installed, you can run this example with:
8
8
  python -m arcade.gui.examples.toggle
9
9
  """
10
+
10
11
  from __future__ import annotations
11
12
 
12
13
  import arcade
@@ -45,7 +46,7 @@ class MyView(View):
45
46
  self.ui.draw()
46
47
 
47
48
 
48
- if __name__ == '__main__':
49
+ if __name__ == "__main__":
49
50
  window = arcade.Window(800, 600, "UIExample", resizable=True)
50
51
  window.show_view(MyView())
51
52
  window.run()
@@ -23,6 +23,7 @@ from arcade.gui import (
23
23
  UITextArea,
24
24
  UIInputText,
25
25
  UIBoxLayout,
26
+ UISlider,
26
27
  )
27
28
  from arcade.gui.examples.textured_slider import UITextureSlider
28
29
  from arcade.gui.widgets.layout import UIAnchorLayout
@@ -38,7 +39,7 @@ class MyView(arcade.View):
38
39
  UIGridLayout(
39
40
  size_hint=(0.9, 0.9),
40
41
  column_count=2,
41
- row_count=6,
42
+ row_count=7,
42
43
  vertical_spacing=5,
43
44
  horizontal_spacing=5,
44
45
  )
@@ -49,15 +50,9 @@ class MyView(arcade.View):
49
50
  col_num=0,
50
51
  row_num=0,
51
52
  child=UITextureButton(
52
- texture=load_texture(
53
- ":resources:gui_basic_assets/red_button_normal.png"
54
- ),
55
- texture_hovered=load_texture(
56
- ":resources:gui_basic_assets/red_button_hover.png"
57
- ),
58
- texture_pressed=load_texture(
59
- ":resources:gui_basic_assets/red_button_press.png"
60
- ),
53
+ texture=load_texture(":resources:gui_basic_assets/red_button_normal.png"),
54
+ texture_hovered=load_texture(":resources:gui_basic_assets/red_button_hover.png"),
55
+ texture_pressed=load_texture(":resources:gui_basic_assets/red_button_press.png"),
61
56
  ),
62
57
  )
63
58
 
@@ -71,27 +66,21 @@ class MyView(arcade.View):
71
66
  right=5,
72
67
  bottom=5,
73
68
  top=5,
74
- texture=load_texture(
75
- ":resources:gui_basic_assets/red_button_normal.png"
76
- ),
69
+ texture=load_texture(":resources:gui_basic_assets/red_button_normal.png"),
77
70
  ),
78
71
  texture_hovered=NinePatchTexture(
79
72
  left=5,
80
73
  right=5,
81
74
  bottom=5,
82
75
  top=5,
83
- texture=load_texture(
84
- ":resources:gui_basic_assets/red_button_hover.png"
85
- ),
76
+ texture=load_texture(":resources:gui_basic_assets/red_button_hover.png"),
86
77
  ),
87
78
  texture_pressed=NinePatchTexture(
88
79
  left=5,
89
80
  right=5,
90
81
  bottom=5,
91
82
  top=5,
92
- texture=load_texture(
93
- ":resources:gui_basic_assets/red_button_press.png"
94
- ),
83
+ texture=load_texture(":resources:gui_basic_assets/red_button_press.png"),
95
84
  ),
96
85
  ),
97
86
  )
@@ -112,22 +101,14 @@ class MyView(arcade.View):
112
101
  )
113
102
  toggles.add(
114
103
  UITextureToggle(
115
- on_texture=load_texture(
116
- ":resources:gui_basic_assets/toggle/switch_green.png"
117
- ),
118
- off_texture=load_texture(
119
- ":resources:gui_basic_assets/toggle/switch_red.png"
120
- ),
104
+ on_texture=load_texture(":resources:gui_basic_assets/toggle/switch_green.png"),
105
+ off_texture=load_texture(":resources:gui_basic_assets/toggle/switch_red.png"),
121
106
  )
122
107
  )
123
108
  toggles.add(
124
109
  UITextureToggle(
125
- on_texture=load_texture(
126
- ":resources:gui_basic_assets/toggle/switch_green.png"
127
- ),
128
- off_texture=load_texture(
129
- ":resources:gui_basic_assets/toggle/switch_red.png"
130
- ),
110
+ on_texture=load_texture(":resources:gui_basic_assets/toggle/switch_green.png"),
111
+ off_texture=load_texture(":resources:gui_basic_assets/toggle/switch_red.png"),
131
112
  )
132
113
  ).disabled = True
133
114
 
@@ -136,12 +117,8 @@ class MyView(arcade.View):
136
117
  col_num=0,
137
118
  row_num=4,
138
119
  child=UITextureSlider(
139
- track=arcade.load_texture(
140
- ":resources:gui_basic_assets/slider_track.png"
141
- ),
142
- thumb=arcade.load_texture(
143
- ":resources:gui_basic_assets/slider_thumb.png"
144
- ),
120
+ track=arcade.load_texture(":resources:gui_basic_assets/slider_track.png"),
121
+ thumb=arcade.load_texture(":resources:gui_basic_assets/slider_thumb.png"),
145
122
  ),
146
123
  )
147
124
 
@@ -151,21 +128,24 @@ class MyView(arcade.View):
151
128
  row_num=5,
152
129
  child=UITextureSlider(
153
130
  track=NinePatchTexture(
154
- texture=arcade.load_texture(
155
- ":resources:gui_basic_assets/slider_track.png"
156
- ),
131
+ texture=arcade.load_texture(":resources:gui_basic_assets/slider_track.png"),
157
132
  left=30,
158
133
  right=33,
159
134
  bottom=18,
160
135
  top=18,
161
136
  ),
162
- thumb=arcade.load_texture(
163
- ":resources:gui_basic_assets/slider_thumb.png"
164
- ),
137
+ thumb=arcade.load_texture(":resources:gui_basic_assets/slider_thumb.png"),
165
138
  height=40,
166
139
  ),
167
140
  )
168
141
 
142
+ # Simple slider
143
+ grid.add(
144
+ col_num=0,
145
+ row_num=6,
146
+ child=UISlider(),
147
+ )
148
+
169
149
  # Input text
170
150
  grid.add(col_num=1, row_num=0, child=UIInputText(width=300).with_border())
171
151
 
@@ -4,6 +4,7 @@ Contains experimental GUI elements.
4
4
  The API of these components may change within minor version updates.
5
5
  No Deprecation warnings are given for changes in this module.
6
6
  """
7
+
7
8
  from arcade.gui.examples.textured_slider import UITextureSlider
8
9
  from arcade.gui.experimental.scroll_area import UIScrollArea
9
10
  from arcade.gui.experimental.password_input import UIPasswordInput
@@ -93,16 +93,11 @@ class UIScrollArea(UIWidget):
93
93
  self.surface.draw((0, 0, width, height))
94
94
 
95
95
  def on_event(self, event: UIEvent) -> Optional[bool]:
96
- if isinstance(event, UIMouseDragEvent) and not self.rect.collide_with_point(
97
- event.x, event.y
98
- ):
96
+ if isinstance(event, UIMouseDragEvent) and not self.rect.collide_with_point(event.x, event.y):
99
97
  return EVENT_UNHANDLED
100
98
 
101
99
  # drag scroll area around with middle mouse button
102
- if (
103
- isinstance(event, UIMouseDragEvent)
104
- and event.buttons & arcade.MOUSE_BUTTON_MIDDLE
105
- ):
100
+ if isinstance(event, UIMouseDragEvent) and event.buttons & arcade.MOUSE_BUTTON_MIDDLE:
106
101
  self.scroll_x -= event.dx
107
102
  self.scroll_y -= event.dy
108
103
  return True