arcade 3.0.0.dev27__tar.gz → 3.0.0.dev28__tar.gz
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/PKG-INFO +1 -1
- arcade-3.0.0.dev28/arcade/VERSION +1 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/gui/constructs.py +3 -6
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/gui/events.py +15 -2
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/gui/examples/anchor_layout.py +1 -1
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/gui/examples/box_layout.py +10 -12
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/gui/examples/button_with_text.py +10 -25
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/gui/examples/dropdown.py +3 -4
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/gui/examples/exp_hidden_password.py +5 -12
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/gui/examples/exp_scroll_area.py +2 -3
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/gui/examples/grid_layout.py +4 -3
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/gui/examples/ninepatch.py +3 -4
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/gui/examples/side_bars_with_box_layout.py +2 -1
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/gui/examples/size_hints.py +2 -1
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/gui/examples/stats_topleft.py +2 -3
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/gui/examples/style_v2.py +2 -1
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/gui/examples/toggle.py +2 -1
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/gui/examples/widget_gallery.py +23 -43
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/gui/experimental/__init__.py +1 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/gui/experimental/scroll_area.py +2 -7
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/gui/mixins.py +1 -3
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/gui/nine_patch.py +5 -9
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/gui/surface.py +2 -6
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/gui/ui_manager.py +19 -21
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/gui/widgets/__init__.py +28 -75
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/gui/widgets/buttons.py +5 -12
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/gui/widgets/dropdown.py +4 -16
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/gui/widgets/layout.py +26 -81
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/gui/widgets/text.py +19 -12
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/gui/widgets/toggle.py +3 -5
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/resources/system/shaders/sprites/sprite_list_geometry_no_cull_geo.glsl +16 -20
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade.egg-info/PKG-INFO +1 -1
- arcade-3.0.0.dev27/arcade/VERSION +0 -1
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/MANIFEST.in +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/README.md +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/__init__.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/__main__.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/__pyinstaller/__init__.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/__pyinstaller/hook-arcade.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/application.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/cache/__init__.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/cache/hit_box.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/cache/image_data.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/cache/texture.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/camera/__init__.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/camera/camera_2d.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/camera/data_types.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/camera/default.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/camera/grips/__init__.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/camera/grips/rotate.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/camera/grips/screen_shake_2d.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/camera/grips/strafe.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/camera/orthographic.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/camera/perspective.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/camera/projection_functions.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/color/__init__.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/context.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/controller.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/csscolor/__init__.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/draw_commands.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/drawing_support.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/earclip.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/easing.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/__init__.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/array_backed_grid.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/array_backed_grid_buffered.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/array_backed_grid_sprites_1.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/array_backed_grid_sprites_2.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/astar_pathfinding.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/asteroid_smasher.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/background_blending.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/background_groups.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/background_parallax.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/background_scrolling.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/background_stationary.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/bouncing_rectangle.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/camera_platform.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/conway_alpha.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/drawing_primitives.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/drawing_text.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/drawing_text_objects.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/drawing_text_objects_batch.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/dual_stick_shooter.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/easing_example_1.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/easing_example_2.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/follow_path.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/full_screen_example.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/gl/3d_cube.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/gl/3d_cube_with_cubes.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/gl/3d_sphere.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/gl/basic_renderer.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/gl/bindless_texture.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/gl/chip8_display.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/gl/compute_ssbo.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/gl/compute_texture.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/gl/custom_sprite.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/gl/game_of_life_colors.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/gl/geometry_index_buffers.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/gl/geometry_shader.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/gl/instancing.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/gl/multisample_fbo.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/gl/normal_mapping_simple.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/gl/random_shader_simple.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/gl/ray_marching/ray_marching_simple.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/gl/render_indirect.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/gl/shader_setup.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/gl/shader_setup_simple_texture.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/gl/spritelist_interaction_bouncing_coins.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/gl/spritelist_interaction_hijack_positions.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/gl/spritelist_interaction_visualize_dist.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/gl/spritelist_interaction_visualize_dist_los.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/gl/spritelist_interaction_visualize_dist_los_trans.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/gl/tessellation.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/gl/texture_compression.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/gl/transform_emit.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/gl/transform_feedback.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/gl/transform_feedback_geo.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/gl/transform_multi.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/gl/transform_point_grid.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/gradients.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/gui_flat_button.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/gui_flat_button_styled.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/gui_ok_messagebox.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/gui_scrollable_text.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/gui_slider.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/gui_widgets.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/happy_face.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/light_demo.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/line_of_sight.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/lines_buffered.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/maze_depth_first.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/maze_recursive.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/minimap.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/minimap_camera.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/music_control_demo.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/net_process_animal_facts.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/particle_fireworks.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/particle_systems.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/perf_test/stress_test_collision_arcade.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/perf_test/stress_test_draw_moving_arcade.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/performance_statistics.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/perspective.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/platform_tutorial/01_open_window.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/platform_tutorial/02_draw_sprites.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/platform_tutorial/03_more_sprites.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/platform_tutorial/04_user_control.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/platform_tutorial/05_add_gravity.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/platform_tutorial/06_reset.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/platform_tutorial/07_camera.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/platform_tutorial/08_coins.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/platform_tutorial/09_sound.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/platform_tutorial/10_score.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/platform_tutorial/11_scene.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/platform_tutorial/12_tiled.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/platform_tutorial/13_more_layers.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/platform_tutorial/14_multiple_levels.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/platform_tutorial/15_ladders_moving_platforms.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/platform_tutorial/16_better_input.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/platform_tutorial/17_animations.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/platform_tutorial/18_enemies.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/platform_tutorial/19_shooting.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/platform_tutorial/20_views.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/procedural_caves_bsp.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/procedural_caves_cellular.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/pymunk_box_stacks.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/pymunk_demo_top_down.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/pymunk_joint_builder.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/pymunk_pegboard.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/radar_sweep.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/resizable_window.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/sections_demo_1.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/sections_demo_2.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/sections_demo_3.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/shape_list_demo_1.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/shape_list_demo_2.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/shape_list_demo_3.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/shape_list_demo_skylines.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/shapes.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/slime_invaders.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/examples/snow.py +0 -0
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- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/resources/system/shaders/shapes/ellipse/filled_unbuffered_geo.glsl +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/resources/system/shaders/shapes/ellipse/filled_unbuffered_vs.glsl +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/resources/system/shaders/shapes/ellipse/outline_unbuffered_fs.glsl +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/resources/system/shaders/shapes/ellipse/outline_unbuffered_geo.glsl +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/resources/system/shaders/shapes/ellipse/outline_unbuffered_vs.glsl +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/resources/system/shaders/shapes/line/buffered_fs.glsl +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/resources/system/shaders/shapes/line/buffered_geo.glsl +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/resources/system/shaders/shapes/line/buffered_vs.glsl +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/resources/system/shaders/shapes/line/line_generic_with_colors_fs.glsl +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/resources/system/shaders/shapes/line/line_generic_with_colors_vs.glsl +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/resources/system/shaders/shapes/line/line_vertex_shader_fs.glsl +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/resources/system/shaders/shapes/line/line_vertex_shader_vs.glsl +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/resources/system/shaders/shapes/line/unbuffered_fs.glsl +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/resources/system/shaders/shapes/line/unbuffered_geo.glsl +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/resources/system/shaders/shapes/line/unbuffered_vs.glsl +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/resources/system/shaders/shapes/rectangle/filled_unbuffered_fs.glsl +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/resources/system/shaders/shapes/rectangle/filled_unbuffered_geo.glsl +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/resources/system/shaders/shapes/rectangle/filled_unbuffered_vs.glsl +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/resources/system/shaders/sprites/sprite_list_geometry_cull_geo.glsl +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/resources/system/shaders/sprites/sprite_list_geometry_fs.glsl +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/resources/system/shaders/sprites/sprite_list_geometry_vs.glsl +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/resources/system/shaders/texture_default_projection_vs.glsl +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/resources/system/shaders/texture_fs.glsl +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/resources/system/shaders/util/textured_quad_fs.glsl +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/resources/system/shaders/util/textured_quad_vs.glsl +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/scene.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/sections.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/shape_list.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/sound.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/sprite/__init__.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/sprite/animated.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/sprite/base.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/sprite/colored.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/sprite/enums.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/sprite/mixins.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/sprite/simple.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/sprite/sprite.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/sprite_list/__init__.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/sprite_list/collision.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/sprite_list/spatial_hash.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/sprite_list/sprite_list.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/text.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/texture/__init__.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/texture/generate.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/texture/loading.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/texture/manager.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/texture/spritesheet.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/texture/texture.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/texture/tools.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/texture/transforms.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/texture_atlas/__init__.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/texture_atlas/atlas_2d.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/texture_atlas/atlas_array.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/texture_atlas/atlas_bindless.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/texture_atlas/base.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/texture_atlas/helpers.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/tilemap/__init__.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/tilemap/tilemap.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/types/__init__.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/types/color.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/utils.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/version.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade/window_commands.py +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade.egg-info/SOURCES.txt +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade.egg-info/dependency_links.txt +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade.egg-info/entry_points.txt +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade.egg-info/requires.txt +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/arcade.egg-info/top_level.txt +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/license.rst +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/pyproject.toml +0 -0
- {arcade-3.0.0.dev27 → arcade-3.0.0.dev28}/setup.cfg +0 -0
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"""
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Constructs, are prepared widget combinations, you can use for common use-cases
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@@ -140,12 +133,8 @@ class MyView(arcade.View):
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multiline=True,
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width=200,
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texture=load_texture(":resources:gui_basic_assets/red_button_normal.png"),
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texture_hovered=load_texture(
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),
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texture_pressed=load_texture(
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":resources:gui_basic_assets/red_button_press.png"
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),
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texture_hovered=load_texture(":resources:gui_basic_assets/red_button_hover.png"),
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texture_pressed=load_texture(":resources:gui_basic_assets/red_button_press.png"),
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)
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texture_button_with_icon_left.place_text(anchor_x="left", align_x=45)
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texture_button_with_icon_left.add(
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@@ -176,12 +165,8 @@ class MyView(arcade.View):
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)
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toggle = texture_button_with_toggle.add(
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child=UITextureToggle(
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on_texture=load_texture(
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),
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off_texture=load_texture(
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),
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on_texture=load_texture(":resources:gui_basic_assets/toggle/switch_red.png"),
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off_texture=load_texture(":resources:gui_basic_assets/toggle/switch_green.png"),
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width=60,
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height=30,
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),
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@@ -209,7 +194,7 @@ class MyView(arcade.View):
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self.ui.draw()
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if __name__ ==
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if __name__ == "__main__":
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window = arcade.Window(800, 600, "UIExample", resizable=True)
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window.show_view(MyView())
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window.run()
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@@ -7,6 +7,7 @@ by changing the text displayed on screen to reflect it.
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If arcade and Python are properly installed, you can run this example with:
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python -m arcade.gui.examples.dropdown
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"""
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from __future__ import annotations
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import arcade
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@@ -34,9 +35,7 @@ class MyView(arcade.View):
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@self.dropdown.event()
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def on_change(event: UIOnChangeEvent):
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print(f"Value changed from '{event.old_value}' to '{event.new_value}'")
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self.label.text =
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f"Value changed from '{event.old_value}' to '{event.new_value}'"
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)
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self.label.text = f"Value changed from '{event.old_value}' to '{event.new_value}'"
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self.label.fit_content()
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# place label above dropdown
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self.ui.draw()
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if __name__ ==
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if __name__ == "__main__":
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window = arcade.Window(800, 600, "UIExample", resizable=True)
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window.show_view(MyView())
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window.run()
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@@ -8,6 +8,7 @@ required for login screens
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If arcade and Python are properly installed, you can run this example with:
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python -m arcade.gui.examples.hidden_password
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"""
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from __future__ import annotations
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import arcade
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@@ -32,18 +33,12 @@ class MyView(arcade.View):
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)
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grid.add(UILabel(text="Username:"), col_num=0, row_num=0)
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self.username_input = grid.add(
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UIInputText(height=25), col_num=1, row_num=0
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).with_border()
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self.username_input = grid.add(UIInputText(height=25), col_num=1, row_num=0).with_border()
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grid.add(UILabel(text="Password:"), col_num=0, row_num=1)
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self.password_input = grid.add(
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UIPasswordInput(height=25), col_num=1, row_num=1
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).with_border()
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self.password_input = grid.add(UIPasswordInput(height=25), col_num=1, row_num=1).with_border()
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self.login_button = grid.add(
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UIFlatButton(text="Login"), col_num=0, row_num=2, col_span=2
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)
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self.login_button = grid.add(UIFlatButton(text="Login"), col_num=0, row_num=2, col_span=2)
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self.login_button.on_click = self.on_login
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anchor = UIAnchorLayout() # to center grid on screen
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self.ui.add(anchor)
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def on_login(self, event: UIOnClickEvent):
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print(
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f"User logged in with: {self.username_input.text} {self.password_input.text}"
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)
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print(f"User logged in with: {self.username_input.text} {self.password_input.text}")
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def on_show_view(self):
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self.window.background_color = arcade.color.DARK_BLUE_GRAY
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@@ -14,6 +14,7 @@ It currently needs the following improvements:
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If arcade and Python are properly installed, you can run this example with:
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python -m arcade.gui.examples.scroll_area
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"""
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from __future__ import annotations
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import arcade
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@@ -34,9 +35,7 @@ class MyWindow(Window):
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self.scroll_area = UIScrollArea(x=100, y=100).with_border()
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self.ui.add(self.scroll_area)
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anchor = self.scroll_area.add(
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UIBoxLayout(width=300, height=300, space_between=20)
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)
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anchor = self.scroll_area.add(UIBoxLayout(width=300, height=300, space_between=20))
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anchor.add(UIDummy(height=50))
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anchor.add(UIFlatButton(text="Hello from scroll area", multiline=True))
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anchor.add(UIInputText().with_border())
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@@ -8,6 +8,7 @@ use the col_span and row_span keyword arguments.
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If arcade and Python are properly installed, you can run this example with:
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python -m arcade.gui.examples.grid_layout
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"""
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from __future__ import annotations
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import arcade
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@@ -23,7 +24,7 @@ class MyView(arcade.View):
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dummy1 = UIDummy(width=100, height=100)
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dummy2 = UIDummy(width=50, height=50)
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dummy3 = UIDummy(width=50, height=50, size_hint=(.5, .5))
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dummy3 = UIDummy(width=50, height=50, size_hint=(0.5, 0.5))
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dummy4 = UIDummy(width=100, height=100)
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dummy5 = UIDummy(width=200, height=100)
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dummy6 = UIDummy(width=100, height=300)
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@@ -32,7 +33,7 @@ class MyView(arcade.View):
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UIGridLayout(
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column_count=3,
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row_count=3,
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size_hint=(.5, .5),
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size_hint=(0.5, 0.5),
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)
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.with_border()
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.with_padding()
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@@ -64,7 +65,7 @@ class MyView(arcade.View):
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self.ui.draw()
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if __name__ ==
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if __name__ == "__main__":
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window = arcade.Window(800, 600, "UIExample", resizable=True)
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window.show_view(MyView())
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window.run()
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@@ -9,6 +9,7 @@ same, like a window.
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If arcade and Python are properly installed, you can run this example with:
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python -m arcade.gui.examples.ninepatch
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"""
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@@ -25,9 +26,7 @@ class MyView(arcade.View):
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self.nine_patch_widget = UIWidget(size_hint=(0.5, 0.5))
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self.nine_patch_widget.with_background(
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texture=NinePatchTexture(
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texture=load_texture(
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":resources:gui_basic_assets/window/grey_panel.png"
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),
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texture=load_texture(":resources:gui_basic_assets/window/grey_panel.png"),
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left=7,
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right=7,
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bottom=7,
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@@ -50,7 +49,7 @@ class MyView(arcade.View):
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self.ui.draw()
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if __name__ ==
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if __name__ == "__main__":
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window = arcade.Window(800, 600, "UIExample", resizable=True)
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window.show_view(MyView())
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window.run()
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@@ -12,6 +12,7 @@ objects which contain other widgets.
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If arcade and Python are properly installed, you can run this example with:
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python -m arcade.gui.examples.side_bars_with_box_layout
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"""
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from __future__ import annotations
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import arcade
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@@ -58,7 +59,7 @@ class MyView(arcade.View):
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self.ui.draw()
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if __name__ ==
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if __name__ == "__main__":
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window = arcade.Window(800, 600, "UIExample", resizable=True)
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window.show_view(MyView())
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window.run()
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@@ -17,6 +17,7 @@ Please note the following:
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If arcade and Python are properly installed, you can run this example with:
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python -m arcade.gui.examples.size_hints
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"""
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@@ -65,7 +66,7 @@ class MyView(arcade.View):
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print(self.box.rect)
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if __name__ ==
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if __name__ == "__main__":
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window = arcade.Window(800, 600, "UIExample", resizable=True)
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window.show_view(MyView())
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window.run()
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@@ -9,6 +9,7 @@ This example displays numerical stats with labels by using the following:
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If arcade and Python are properly installed, you can run this example with:
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python -m arcade.gui.examples.stats_topleft
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"""
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from __future__ import annotations
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import arcade
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@@ -68,9 +69,7 @@ class MyView(arcade.View):
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# Use a UIAnchorWidget to place the UILabels in the top left corner
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anchor = self.ui.add(UIAnchorLayout())
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anchor.add(
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align_x=10, anchor_x="left", align_y=-10, anchor_y="top", child=self.columns
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)
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anchor.add(align_x=10, anchor_x="left", align_y=-10, anchor_y="top", child=self.columns)
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def on_update(self, delta_time: float):
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self.timer.value += delta_time
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@@ -8,6 +8,7 @@ is disabled by the user.
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If arcade and Python are properly installed, you can run this example with:
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python -m arcade.gui.examples.style_v2
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"""
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from __future__ import annotations
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from itertools import cycle
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@@ -132,7 +133,7 @@ class MyView(arcade.View):
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self.ui.draw()
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if __name__ ==
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if __name__ == "__main__":
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window = arcade.Window(800, 600, "UIExample", resizable=True)
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window.show_view(MyView())
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window.run()
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@@ -7,6 +7,7 @@ to match the theme of your game.
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If arcade and Python are properly installed, you can run this example with:
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python -m arcade.gui.examples.toggle
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"""
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from __future__ import annotations
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import arcade
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@@ -45,7 +46,7 @@ class MyView(View):
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self.ui.draw()
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if __name__ ==
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if __name__ == "__main__":
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window = arcade.Window(800, 600, "UIExample", resizable=True)
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window.show_view(MyView())
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window.run()
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@@ -23,6 +23,7 @@ from arcade.gui import (
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UITextArea,
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UIInputText,
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UIBoxLayout,
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UISlider,
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)
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from arcade.gui.examples.textured_slider import UITextureSlider
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from arcade.gui.widgets.layout import UIAnchorLayout
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@@ -38,7 +39,7 @@ class MyView(arcade.View):
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UIGridLayout(
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size_hint=(0.9, 0.9),
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column_count=2,
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-
row_count=
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row_count=7,
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vertical_spacing=5,
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horizontal_spacing=5,
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)
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@@ -49,15 +50,9 @@ class MyView(arcade.View):
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col_num=0,
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row_num=0,
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child=UITextureButton(
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texture=load_texture(
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-
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),
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-
texture_hovered=load_texture(
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":resources:gui_basic_assets/red_button_hover.png"
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),
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texture_pressed=load_texture(
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":resources:gui_basic_assets/red_button_press.png"
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),
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texture=load_texture(":resources:gui_basic_assets/red_button_normal.png"),
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texture_hovered=load_texture(":resources:gui_basic_assets/red_button_hover.png"),
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texture_pressed=load_texture(":resources:gui_basic_assets/red_button_press.png"),
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),
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)
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@@ -71,27 +66,21 @@ class MyView(arcade.View):
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right=5,
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bottom=5,
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top=5,
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texture=load_texture(
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-
":resources:gui_basic_assets/red_button_normal.png"
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-
),
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+
texture=load_texture(":resources:gui_basic_assets/red_button_normal.png"),
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),
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texture_hovered=NinePatchTexture(
|
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left=5,
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right=5,
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74
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bottom=5,
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top=5,
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83
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-
texture=load_texture(
|
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84
|
-
":resources:gui_basic_assets/red_button_hover.png"
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85
|
-
),
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76
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+
texture=load_texture(":resources:gui_basic_assets/red_button_hover.png"),
|
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86
77
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),
|
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87
78
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texture_pressed=NinePatchTexture(
|
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88
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left=5,
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89
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right=5,
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90
81
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bottom=5,
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91
82
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top=5,
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92
|
-
texture=load_texture(
|
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93
|
-
":resources:gui_basic_assets/red_button_press.png"
|
|
94
|
-
),
|
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83
|
+
texture=load_texture(":resources:gui_basic_assets/red_button_press.png"),
|
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95
84
|
),
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96
85
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),
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97
86
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)
|
|
@@ -112,22 +101,14 @@ class MyView(arcade.View):
|
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112
101
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)
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|
113
102
|
toggles.add(
|
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114
103
|
UITextureToggle(
|
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115
|
-
on_texture=load_texture(
|
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116
|
-
|
|
117
|
-
),
|
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118
|
-
off_texture=load_texture(
|
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119
|
-
":resources:gui_basic_assets/toggle/switch_red.png"
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120
|
-
),
|
|
104
|
+
on_texture=load_texture(":resources:gui_basic_assets/toggle/switch_green.png"),
|
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105
|
+
off_texture=load_texture(":resources:gui_basic_assets/toggle/switch_red.png"),
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121
106
|
)
|
|
122
107
|
)
|
|
123
108
|
toggles.add(
|
|
124
109
|
UITextureToggle(
|
|
125
|
-
on_texture=load_texture(
|
|
126
|
-
|
|
127
|
-
),
|
|
128
|
-
off_texture=load_texture(
|
|
129
|
-
":resources:gui_basic_assets/toggle/switch_red.png"
|
|
130
|
-
),
|
|
110
|
+
on_texture=load_texture(":resources:gui_basic_assets/toggle/switch_green.png"),
|
|
111
|
+
off_texture=load_texture(":resources:gui_basic_assets/toggle/switch_red.png"),
|
|
131
112
|
)
|
|
132
113
|
).disabled = True
|
|
133
114
|
|
|
@@ -136,12 +117,8 @@ class MyView(arcade.View):
|
|
|
136
117
|
col_num=0,
|
|
137
118
|
row_num=4,
|
|
138
119
|
child=UITextureSlider(
|
|
139
|
-
track=arcade.load_texture(
|
|
140
|
-
|
|
141
|
-
),
|
|
142
|
-
thumb=arcade.load_texture(
|
|
143
|
-
":resources:gui_basic_assets/slider_thumb.png"
|
|
144
|
-
),
|
|
120
|
+
track=arcade.load_texture(":resources:gui_basic_assets/slider_track.png"),
|
|
121
|
+
thumb=arcade.load_texture(":resources:gui_basic_assets/slider_thumb.png"),
|
|
145
122
|
),
|
|
146
123
|
)
|
|
147
124
|
|
|
@@ -151,21 +128,24 @@ class MyView(arcade.View):
|
|
|
151
128
|
row_num=5,
|
|
152
129
|
child=UITextureSlider(
|
|
153
130
|
track=NinePatchTexture(
|
|
154
|
-
texture=arcade.load_texture(
|
|
155
|
-
":resources:gui_basic_assets/slider_track.png"
|
|
156
|
-
),
|
|
131
|
+
texture=arcade.load_texture(":resources:gui_basic_assets/slider_track.png"),
|
|
157
132
|
left=30,
|
|
158
133
|
right=33,
|
|
159
134
|
bottom=18,
|
|
160
135
|
top=18,
|
|
161
136
|
),
|
|
162
|
-
thumb=arcade.load_texture(
|
|
163
|
-
":resources:gui_basic_assets/slider_thumb.png"
|
|
164
|
-
),
|
|
137
|
+
thumb=arcade.load_texture(":resources:gui_basic_assets/slider_thumb.png"),
|
|
165
138
|
height=40,
|
|
166
139
|
),
|
|
167
140
|
)
|
|
168
141
|
|
|
142
|
+
# Simple slider
|
|
143
|
+
grid.add(
|
|
144
|
+
col_num=0,
|
|
145
|
+
row_num=6,
|
|
146
|
+
child=UISlider(),
|
|
147
|
+
)
|
|
148
|
+
|
|
169
149
|
# Input text
|
|
170
150
|
grid.add(col_num=1, row_num=0, child=UIInputText(width=300).with_border())
|
|
171
151
|
|
|
@@ -4,6 +4,7 @@ Contains experimental GUI elements.
|
|
|
4
4
|
The API of these components may change within minor version updates.
|
|
5
5
|
No Deprecation warnings are given for changes in this module.
|
|
6
6
|
"""
|
|
7
|
+
|
|
7
8
|
from arcade.gui.examples.textured_slider import UITextureSlider
|
|
8
9
|
from arcade.gui.experimental.scroll_area import UIScrollArea
|
|
9
10
|
from arcade.gui.experimental.password_input import UIPasswordInput
|
|
@@ -93,16 +93,11 @@ class UIScrollArea(UIWidget):
|
|
|
93
93
|
self.surface.draw((0, 0, width, height))
|
|
94
94
|
|
|
95
95
|
def on_event(self, event: UIEvent) -> Optional[bool]:
|
|
96
|
-
if isinstance(event, UIMouseDragEvent) and not self.rect.collide_with_point(
|
|
97
|
-
event.x, event.y
|
|
98
|
-
):
|
|
96
|
+
if isinstance(event, UIMouseDragEvent) and not self.rect.collide_with_point(event.x, event.y):
|
|
99
97
|
return EVENT_UNHANDLED
|
|
100
98
|
|
|
101
99
|
# drag scroll area around with middle mouse button
|
|
102
|
-
if (
|
|
103
|
-
isinstance(event, UIMouseDragEvent)
|
|
104
|
-
and event.buttons & arcade.MOUSE_BUTTON_MIDDLE
|
|
105
|
-
):
|
|
100
|
+
if isinstance(event, UIMouseDragEvent) and event.buttons & arcade.MOUSE_BUTTON_MIDDLE:
|
|
106
101
|
self.scroll_x -= event.dx
|
|
107
102
|
self.scroll_y -= event.dy
|
|
108
103
|
return True
|