ai-snake-lab 0.4.4__tar.gz → 0.4.6__tar.gz
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- {ai_snake_lab-0.4.4 → ai_snake_lab-0.4.6}/PKG-INFO +1 -1
- {ai_snake_lab-0.4.4 → ai_snake_lab-0.4.6}/ai_snake_lab/ai/EpsilonAlgo.py +1 -2
- {ai_snake_lab-0.4.4 → ai_snake_lab-0.4.6}/ai_snake_lab/ai/ReplayMemory.py +4 -4
- {ai_snake_lab-0.4.4 → ai_snake_lab-0.4.6}/ai_snake_lab/game/GameBoard.py +1 -1
- {ai_snake_lab-0.4.4 → ai_snake_lab-0.4.6}/ai_snake_lab/game/SnakeGame.py +8 -8
- {ai_snake_lab-0.4.4/ai_snake_lab → ai_snake_lab-0.4.6/ai_snake_lab/ui}/AISim.py +5 -1
- {ai_snake_lab-0.4.4 → ai_snake_lab-0.4.6}/pyproject.toml +2 -2
- {ai_snake_lab-0.4.4 → ai_snake_lab-0.4.6}/LICENSE +0 -0
- {ai_snake_lab-0.4.4 → ai_snake_lab-0.4.6}/README.md +0 -0
- {ai_snake_lab-0.4.4 → ai_snake_lab-0.4.6}/ai_snake_lab/ai/AIAgent.py +0 -0
- {ai_snake_lab-0.4.4 → ai_snake_lab-0.4.6}/ai_snake_lab/ai/AITrainer.py +0 -0
- {ai_snake_lab-0.4.4 → ai_snake_lab-0.4.6}/ai_snake_lab/ai/models/ModelL.py +0 -0
- {ai_snake_lab-0.4.4 → ai_snake_lab-0.4.6}/ai_snake_lab/ai/models/ModelRNN.py +0 -0
- {ai_snake_lab-0.4.4 → ai_snake_lab-0.4.6}/ai_snake_lab/constants/DDb4EPlot.py +0 -0
- {ai_snake_lab-0.4.4 → ai_snake_lab-0.4.6}/ai_snake_lab/constants/DDef.py +0 -0
- {ai_snake_lab-0.4.4 → ai_snake_lab-0.4.6}/ai_snake_lab/constants/DDir.py +0 -0
- {ai_snake_lab-0.4.4 → ai_snake_lab-0.4.6}/ai_snake_lab/constants/DEpsilon.py +0 -0
- {ai_snake_lab-0.4.4 → ai_snake_lab-0.4.6}/ai_snake_lab/constants/DFields.py +0 -0
- {ai_snake_lab-0.4.4 → ai_snake_lab-0.4.6}/ai_snake_lab/constants/DFile.py +0 -0
- {ai_snake_lab-0.4.4 → ai_snake_lab-0.4.6}/ai_snake_lab/constants/DLabels.py +0 -0
- {ai_snake_lab-0.4.4 → ai_snake_lab-0.4.6}/ai_snake_lab/constants/DLayout.py +0 -0
- {ai_snake_lab-0.4.4 → ai_snake_lab-0.4.6}/ai_snake_lab/constants/DModelL.py +0 -0
- {ai_snake_lab-0.4.4 → ai_snake_lab-0.4.6}/ai_snake_lab/constants/DModelLRNN.py +0 -0
- {ai_snake_lab-0.4.4 → ai_snake_lab-0.4.6}/ai_snake_lab/constants/DReplayMemory.py +0 -0
- {ai_snake_lab-0.4.4 → ai_snake_lab-0.4.6}/ai_snake_lab/constants/DSim.py +0 -0
- {ai_snake_lab-0.4.4 → ai_snake_lab-0.4.6}/ai_snake_lab/constants/__init__.py +0 -0
- {ai_snake_lab-0.4.4 → ai_snake_lab-0.4.6}/ai_snake_lab/game/GameElements.py +0 -0
- {ai_snake_lab-0.4.4 → ai_snake_lab-0.4.6}/ai_snake_lab/ui/Db4EPlot.py +0 -0
- {ai_snake_lab-0.4.4 → ai_snake_lab-0.4.6}/ai_snake_lab/utils/AISim.tcss +0 -0
- {ai_snake_lab-0.4.4 → ai_snake_lab-0.4.6}/ai_snake_lab/utils/ConstGroup.py +0 -0
@@ -16,9 +16,8 @@ can also be passed in when invoking the main asg.py front end.
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import random
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from random import randint
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import os, sys
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from constants.DEpsilon import DEpsilon
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from ai_snake_lab.constants.DEpsilon import DEpsilon
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class EpsilonAlgo:
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@@ -12,12 +12,12 @@ This file contains the ReplayMemory class.
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import os
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from collections import deque
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import random
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import random
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import sqlite3, pickle
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from constants.DReplayMemory import MEM_TYPE
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from constants.DFile import DFile
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from constants.DDir import DDir
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from ai_snake_lab.constants.DReplayMemory import MEM_TYPE
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from ai_snake_lab.constants.DFile import DFile
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from ai_snake_lab.constants.DDir import DDir
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class ReplayMemory:
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@@ -14,8 +14,8 @@ import numpy as np
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from textual.geometry import Offset
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from game.GameBoard import GameBoard
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from game.GameElements import Direction
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from ai_snake_lab.game.GameBoard import GameBoard
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from ai_snake_lab.game.GameElements import Direction
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# Maximum number of moves. This is multiplied by the length of the snake. The game
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# ends if game moves > MAX_MOVES * length-of-snake. This avoids enless AI looping behavior.
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@@ -129,12 +129,6 @@ class SnakeGame:
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game_over = True
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reward = -10
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# Set a negative reward if the snake head is adjacent to the snake body.
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# This is to discourage snake collisions.
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for segment in self.snake[1:]:
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if abs(self.head.x - segment.x) < 2 and abs(self.head.y - segment.y) < 2:
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reward -= -1
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if game_over == True:
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# Game is over: Snake or wall collision or exceeded max moves
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self.game_reward += reward
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reward -= 2
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self.distance_to_food = cur_distance
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## 6. Set a negative reward if the snake head is adjacent to the snake body.
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# This is to discourage snake collisions.
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for segment in self.snake[1:]:
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if abs(self.head.x - segment.x) < 2 and abs(self.head.y - segment.y) < 2:
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reward -= -2
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self.game_reward += reward
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self.game_board.update_snake(snake=self.snake, direction=self.direction)
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self.game_board.update_food(food=self.food)
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[project]
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name = "ai-snake-lab"
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version = "0.4.
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version = "0.4.6"
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description = "Interactive reinforcement learning sandbox for experimenting with AI agents in a classic Snake Game environment."
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authors = [{ name = "Nadim-Daniel Ghaznavi", email = "nghaznavi@gmail.com" }]
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license = { text = "GPL-3.0" }
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@@ -38,7 +38,7 @@ dependencies = [
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]
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[project.scripts]
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ai-snake-lab = "ai_snake_lab.AISim:main"
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ai-snake-lab = "ai_snake_lab.ui.AISim:main"
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[project.urls]
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"Bug Tracker" = "https://github.com/NadimGhaznavi/ai_snake_lab/issues"
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