WinColl 1.2.2.1__tar.gz → 1.2.2.3__tar.gz
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- {wincoll-1.2.2.1/WinColl.egg-info → wincoll-1.2.2.3}/PKG-INFO +1 -1
- {wincoll-1.2.2.1 → wincoll-1.2.2.3/WinColl.egg-info}/PKG-INFO +1 -1
- wincoll-1.2.2.1/WinColl.egg-info/.bak.0.SOURCES.txt → wincoll-1.2.2.3/WinColl.egg-info/SOURCES.txt +8 -0
- wincoll-1.2.2.1/po/.bak.0.de.po → wincoll-1.2.2.3/po/nb.po +12 -13
- wincoll-1.2.2.1/po/.bak.1.wincoll.pot → wincoll-1.2.2.3/po/wincoll.pot +2 -2
- {wincoll-1.2.2.1 → wincoll-1.2.2.3}/pyproject.toml +1 -1
- wincoll-1.2.2.3/wincoll/locale/nb/LC_MESSAGES/wincoll.mo +0 -0
- wincoll-1.2.2.1/WinColl.egg-info/.bak.0.PKG-INFO +0 -160
- wincoll-1.2.2.1/WinColl.egg-info/.bak.0.requires.txt +0 -1
- wincoll-1.2.2.1/WinColl.egg-info/.bak.1.PKG-INFO +0 -159
- wincoll-1.2.2.1/WinColl.egg-info/.bak.1.requires.txt +0 -1
- wincoll-1.2.2.1/WinColl.egg-info/.bak.2.PKG-INFO +0 -159
- wincoll-1.2.2.1/WinColl.egg-info/.bak.2.requires.txt +0 -1
- wincoll-1.2.2.1/WinColl.egg-info/SOURCES.txt +0 -86
- wincoll-1.2.2.1/po/.bak.0.pt_BR.po +0 -37
- wincoll-1.2.2.1/po/.bak.0.ro.po +0 -44
- wincoll-1.2.2.1/po/.bak.0.sk.po +0 -38
- wincoll-1.2.2.1/po/.bak.0.sv.po +0 -38
- wincoll-1.2.2.1/po/.bak.0.uk.po +0 -37
- wincoll-1.2.2.1/po/.bak.0.wincoll.pot +0 -32
- wincoll-1.2.2.1/po/.bak.2.wincoll.pot +0 -32
- wincoll-1.2.2.1/po/wincoll.pot +0 -32
- {wincoll-1.2.2.1 → wincoll-1.2.2.3}/COPYING +0 -0
- {wincoll-1.2.2.1 → wincoll-1.2.2.3}/MANIFEST.in +0 -0
- {wincoll-1.2.2.1 → wincoll-1.2.2.3}/README.md +0 -0
- {wincoll-1.2.2.1 → wincoll-1.2.2.3}/WinColl.egg-info/dependency_links.txt +0 -0
- {wincoll-1.2.2.1 → wincoll-1.2.2.3}/WinColl.egg-info/entry_points.txt +0 -0
- {wincoll-1.2.2.1 → wincoll-1.2.2.3}/WinColl.egg-info/requires.txt +0 -0
- {wincoll-1.2.2.1 → wincoll-1.2.2.3}/WinColl.egg-info/top_level.txt +0 -0
- {wincoll-1.2.2.1 → wincoll-1.2.2.3}/po/de.po +0 -0
- {wincoll-1.2.2.1 → wincoll-1.2.2.3}/po/el.po +0 -0
- {wincoll-1.2.2.1 → wincoll-1.2.2.3}/po/es.po +0 -0
- {wincoll-1.2.2.1 → wincoll-1.2.2.3}/po/fr.po +0 -0
- {wincoll-1.2.2.1 → wincoll-1.2.2.3}/po/ka.po +0 -0
- {wincoll-1.2.2.1 → wincoll-1.2.2.3}/po/pt_BR.po +0 -0
- {wincoll-1.2.2.1 → wincoll-1.2.2.3}/po/ro.po +0 -0
- {wincoll-1.2.2.1 → wincoll-1.2.2.3}/po/sk.po +0 -0
- {wincoll-1.2.2.1 → wincoll-1.2.2.3}/po/sr.po +0 -0
- {wincoll-1.2.2.1 → wincoll-1.2.2.3}/po/sv.po +0 -0
- {wincoll-1.2.2.1 → wincoll-1.2.2.3}/po/uk.po +0 -0
- {wincoll-1.2.2.1 → wincoll-1.2.2.3}/setup.cfg +0 -0
- {wincoll-1.2.2.1 → wincoll-1.2.2.3}/wincoll/__init__.py +0 -0
- {wincoll-1.2.2.1 → wincoll-1.2.2.3}/wincoll/__main__.py +0 -0
- {wincoll-1.2.2.1 → wincoll-1.2.2.3}/wincoll/levels/01 A gentle introduction.tmx +0 -0
- {wincoll-1.2.2.1 → wincoll-1.2.2.3}/wincoll/levels/02 Hi! from Pav.tmx +0 -0
- {wincoll-1.2.2.1 → wincoll-1.2.2.3}/wincoll/levels/03 On a Coconut Island.tmx +0 -0
- {wincoll-1.2.2.1 → wincoll-1.2.2.3}/wincoll/levels/04 Not a rip-off.tmx +0 -0
- {wincoll-1.2.2.1 → wincoll-1.2.2.3}/wincoll/levels/05 Long way round.tmx +0 -0
- {wincoll-1.2.2.1 → wincoll-1.2.2.3}/wincoll/levels/06 Which key.tmx +0 -0
- {wincoll-1.2.2.1 → wincoll-1.2.2.3}/wincoll/levels/07 Fuzzy.tmx +0 -0
- {wincoll-1.2.2.1 → wincoll-1.2.2.3}/wincoll/levels/08 Spiral Galaxy.tmx +0 -0
- {wincoll-1.2.2.1 → wincoll-1.2.2.3}/wincoll/levels/09 Escape from Pompeii.tmx +0 -0
- {wincoll-1.2.2.1 → wincoll-1.2.2.3}/wincoll/levels/10 Riddle me this.tmx +0 -0
- {wincoll-1.2.2.1 → wincoll-1.2.2.3}/wincoll/levels/11 Doctor Jones, I presume.tmx +0 -0
- {wincoll-1.2.2.1 → wincoll-1.2.2.3}/wincoll/levels/12 Stairway to Hell.tmx +0 -0
- {wincoll-1.2.2.1 → wincoll-1.2.2.3}/wincoll/levels/13 Round and round.tmx +0 -0
- {wincoll-1.2.2.1 → wincoll-1.2.2.3}/wincoll/levels/14 Alchemy.tmx +0 -0
- {wincoll-1.2.2.1 → wincoll-1.2.2.3}/wincoll/levels/15 Race to the top.tmx +0 -0
- {wincoll-1.2.2.1 → wincoll-1.2.2.3}/wincoll/levels/Blob.png +0 -0
- {wincoll-1.2.2.1 → wincoll-1.2.2.3}/wincoll/levels/Brick.png +0 -0
- {wincoll-1.2.2.1 → wincoll-1.2.2.3}/wincoll/levels/Collect.wav +0 -0
- {wincoll-1.2.2.1 → wincoll-1.2.2.3}/wincoll/levels/Diamond.png +0 -0
- {wincoll-1.2.2.1 → wincoll-1.2.2.3}/wincoll/levels/Die.png +0 -0
- {wincoll-1.2.2.1 → wincoll-1.2.2.3}/wincoll/levels/Die.wav +0 -0
- {wincoll-1.2.2.1 → wincoll-1.2.2.3}/wincoll/levels/Earth.png +0 -0
- {wincoll-1.2.2.1 → wincoll-1.2.2.3}/wincoll/levels/EndGame.wav +0 -0
- {wincoll-1.2.2.1 → wincoll-1.2.2.3}/wincoll/levels/EndLevel.wav +0 -0
- {wincoll-1.2.2.1 → wincoll-1.2.2.3}/wincoll/levels/Gap.png +0 -0
- {wincoll-1.2.2.1 → wincoll-1.2.2.3}/wincoll/levels/Hero.png +0 -0
- {wincoll-1.2.2.1 → wincoll-1.2.2.3}/wincoll/levels/Key.png +0 -0
- {wincoll-1.2.2.1 → wincoll-1.2.2.3}/wincoll/levels/Rock.png +0 -0
- {wincoll-1.2.2.1 → wincoll-1.2.2.3}/wincoll/levels/Safe.png +0 -0
- {wincoll-1.2.2.1 → wincoll-1.2.2.3}/wincoll/levels/Slide.wav +0 -0
- {wincoll-1.2.2.1 → wincoll-1.2.2.3}/wincoll/levels/Unlock.wav +0 -0
- {wincoll-1.2.2.1 → wincoll-1.2.2.3}/wincoll/levels/WinColl.tsx +0 -0
- {wincoll-1.2.2.1 → wincoll-1.2.2.3}/wincoll/levels/app-icon.png +0 -0
- {wincoll-1.2.2.1 → wincoll-1.2.2.3}/wincoll/levels/title.png +0 -0
- {wincoll-1.2.2.1 → wincoll-1.2.2.3}/wincoll/locale/de/LC_MESSAGES/wincoll.mo +0 -0
- {wincoll-1.2.2.1 → wincoll-1.2.2.3}/wincoll/locale/el/LC_MESSAGES/wincoll.mo +0 -0
- {wincoll-1.2.2.1 → wincoll-1.2.2.3}/wincoll/locale/es/LC_MESSAGES/wincoll.mo +0 -0
- {wincoll-1.2.2.1 → wincoll-1.2.2.3}/wincoll/locale/fr/LC_MESSAGES/wincoll.mo +0 -0
- {wincoll-1.2.2.1 → wincoll-1.2.2.3}/wincoll/locale/ka/LC_MESSAGES/wincoll.mo +0 -0
- {wincoll-1.2.2.1 → wincoll-1.2.2.3}/wincoll/locale/pt_BR/LC_MESSAGES/wincoll.mo +0 -0
- {wincoll-1.2.2.1 → wincoll-1.2.2.3}/wincoll/locale/ro/LC_MESSAGES/wincoll.mo +0 -0
- {wincoll-1.2.2.1 → wincoll-1.2.2.3}/wincoll/locale/sk/LC_MESSAGES/wincoll.mo +0 -0
- {wincoll-1.2.2.1 → wincoll-1.2.2.3}/wincoll/locale/sr/LC_MESSAGES/wincoll.mo +0 -0
- {wincoll-1.2.2.1 → wincoll-1.2.2.3}/wincoll/locale/sv/LC_MESSAGES/wincoll.mo +0 -0
- {wincoll-1.2.2.1 → wincoll-1.2.2.3}/wincoll/locale/uk/LC_MESSAGES/wincoll.mo +0 -0
- {wincoll-1.2.2.1 → wincoll-1.2.2.3}/wincoll/wincoll_game.py +0 -0
wincoll-1.2.2.1/WinColl.egg-info/.bak.0.SOURCES.txt → wincoll-1.2.2.3/WinColl.egg-info/SOURCES.txt
RENAMED
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#
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# Copyright (C)
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# Norwegian Bokmal translations for wincoll package.
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# Copyright (C) 2026 THE wincoll'S COPYRIGHT HOLDER
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# This file is distributed under the same license as the wincoll package.
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#
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msgid ""
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"Last-Translator: Johnny A. Solbu <johnny@solbu.net>\n"
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"Language-Team: Norwegian Bokmaal <l10n-no@nuug.no>\n"
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"Language: nb\n"
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#: wincoll/wincoll_game.py:55
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msgstr "Collect all diamonds while digging through earth, dodging rocks."
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"Get a key to turn safes into diamonds.\n"
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"Unngå fallende steiner!\n"
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Metadata-Version: 2.4
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Name: WinColl
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Version: 1.2.1
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Summary: Simple rocks-and-diamonds game
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Author-email: Reuben Thomas <rrt@sc3d.org>
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License: GPL v3 or later
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Project-URL: Homepage, https://github.com/rrthomas/wincoll
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Classifier: Environment :: X11 Applications
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Classifier: Environment :: MacOS X
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Classifier: Environment :: Win32 (MS Windows)
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Classifier: Topic :: Games/Entertainment :: Puzzle Games
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Classifier: Programming Language :: Python :: 3
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# WinColl
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by Reuben Thomas <rrt@sc3d.org>
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WinColl is a simple puzzle game in which you tunnel through caverns
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collecting diamonds while avoiding being squashed by falling rocks. It is
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based on [Repton](https://en.wikipedia.org/wiki/Repton_(video_game)) (but
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without eggs and monsters).
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I originally wrote WinColl for Acorn RISC OS. Original and updated [RISC OS
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versions](<https://github.com/rrthomas/wincoll/RISC OS.md>) are available.
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The name of the game is an abbreviation of my school’s. “Repton” is also the
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name of a school, but I don’t believe the game was named after it!
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## Credits
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Paul Smith designed the title graphics, and Alistair Turnbull helped with
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Level design by Alistair Turnbull, Paul Wilson, Reuben Thomas, Paul Smith,
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Jeremy Douglas, and Daniel Thomas.
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The sounds are from [Freesound](https://freesound.org), lightly adapted.
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## Installation and use
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The game provides instructions on how to play.
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### Binary installers
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Installers are available for GNU/Linux, macOS and Windows. See the
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[latest release](https://github.com/rrthomas/wincoll/releases/latest):
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* The GNU/Linux version is a single binary; you need to make it executable
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and then either copy it to a directory on your path, or run it directly:
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`chmod +x NAME-OF-FILE; ./NAME-OF-FILE`. If you get an error that mentions
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`error: MESA-LOADER: failed to open …` then you can try the following
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incantation to run the game:
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`LD_PRELOAD=/usr/lib/x86_64-linux-gnu/libstdc++.so.6 ./wincoll-Linux-X64`.
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* The macOS version is a disk image file containing an application. Drag the
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* The Windows version is a standard Microsoft installer.
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* The RISC OS version should be unpacked with the `unzip` utility on RISC
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OS; if `!SparkFS` is used, the file names and types will not be set
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-
correctly.
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71
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-
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### Python package
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-
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If you are a Python user, this is the simplest way to get WinColl on most
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machines.
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Install with `pip`: `pip install wincoll`, then execute the command
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`wincoll`.
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81
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## Creating and editing levels
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-
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Currently, to play edited or new levels you must have a source check-out of
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WinColl from GitHub. (If this doesn’t make sense to you, sorry! I hope to
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-
provide a simpler way to edit and play new levels soon.)
|
|
86
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-
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87
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The level files are in the `wincoll/levels` subdirectory of the project, and
|
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88
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-
are [Tiled](https://www.mapeditor.org/) level editor files, so you will need
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89
|
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to install Tiled to edit them or create new levels.
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90
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-
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91
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Having saved an edited level you can install the Python package with
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`pip install .` or run it directly with `PYTHONPATH=. python -m wincoll`.
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Some notes about level design:
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-
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+ A set of levels is numbered according to the lexical order of their file
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names.
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+ Some supplied levels have a brick wall all the way around. This is not
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necessary: there’s an imaginary brick wall around the outside of the level
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already.
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+ Levels need exactly one start position, given by placing the Win
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character.
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+ No checks are done to make sure a level is possible to complete; for
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example, you can place diamonds surrounded by bricks, or have safes but no
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key.
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-
+ A complete level set requires a Tiled tileset. You can simply copy the
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tileset file `WinColl.tsx` from `wincoll/levels`.
|
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108
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+ When designing a level, you will also need tile graphic files in the
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levels directory, as Tiled cannot find them otherwise. You can copy them
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from `wincoll/levels`.
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111
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-
|
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112
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I welcome [pull requests](https://github.com/rrthomas/wincoll/pulls) for new
|
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-
levels, or a simple issue with a level attached, in a Zip file. If GitHub is
|
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114
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not your thing, feel free to email me your level. It’s helpful if you can
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115
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indicate where you think your level should go in order of increasing
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difficulty.
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-
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## Improving WinColl
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New levels, usability improvements and translations are welcome, as are
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usability improvements: for example, the ability to rebind keys would be
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123
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welcome. See the [open issues](https://github.com/rrthomas/wincoll/) for
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specific things I’d like improved.
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Some levels useful for testing are in `test-levels`.
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## Copyright and Disclaimer
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WinColl is distributed under the GNU Public License version 3, or, at your
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option, any later version. See the file COPYING.
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THIS PROGRAM IS PROVIDED AS IS, WITH NO WARRANTY. USE IS AT THE USER'S RISK.
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WinColl’s code is copyright Reuben Thomas, and its levels and graphics by
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Reuben Thomas, Alistair Turnbull, Paul Smith and Jeremy Douglas.
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-
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138
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The font “Acorn Mode 1”, which is based on the design of Acorn computers’
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system font, as used on the Acorn Archimedes on which WinColl was originally
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written, is by p1.mark and Reuben Thomas and licensed under CC BY-SA 3.0.
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The sound effects are copyrighted and licensed as follows:
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143
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-
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+ Diamond collection:
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145
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-
[Ding.wav by datasoundsample](https://freesound.org/s/638638/) under CC
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146
|
-
BY 4.0
|
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147
|
-
+ Rock fall:
|
|
148
|
-
[Rockfall in mine.wav by Benboncan](https://freesound.org/s/60085/) under
|
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149
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-
CC BY 4.0
|
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+ Safe unlock:
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151
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[Old Church Bell (no noise) by igroglaz](https://freesound.org/s/633208/)
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|
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under CC 0
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153
|
-
+ Death splat:
|
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154
|
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[Splat1.wav by Shakedown_M](https://freesound.org/s/685205/) under CC 0
|
|
155
|
-
* End of level whistle slide:
|
|
156
|
-
[FX swanee whistle down.wav by v0idation](https://freesound.org/s/497093/)
|
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157
|
-
under CC 0
|
|
158
|
-
* End of game fanfare:
|
|
159
|
-
[Short Brass Fanfare 2.wav by _MC5_](https://freesound.org/s/524848/)
|
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160
|
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under CC BY 4.0
|
|
@@ -1 +0,0 @@
|
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1
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-
chambercourt>=0.9.26
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@@ -1,159 +0,0 @@
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1
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-
Metadata-Version: 2.2
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2
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-
Name: WinColl
|
|
3
|
-
Version: 1.2
|
|
4
|
-
Summary: Simple rocks-and-diamonds game
|
|
5
|
-
Author-email: Reuben Thomas <rrt@sc3d.org>
|
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6
|
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License: GPL v3 or later
|
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|
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Project-URL: Homepage, https://github.com/rrthomas/wincoll
|
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8
|
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Classifier: Environment :: X11 Applications
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9
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Classifier: Environment :: MacOS X
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10
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Classifier: Environment :: Win32 (MS Windows)
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Classifier: Topic :: Games/Entertainment :: Puzzle Games
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|
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Classifier: Programming Language :: Python :: 3
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Requires-Python: >=3.12
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Description-Content-Type: text/markdown
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License-File: COPYING
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Requires-Dist: chambercourt>=0.9.26
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-
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# WinColl
|
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19
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https://rrthomas.github.io/wincoll
|
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-
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|
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by Reuben Thomas <rrt@sc3d.org>
|
|
23
|
-
|
|
24
|
-
WinColl is a simple puzzle game in which you tunnel through caverns
|
|
25
|
-
collecting diamonds while avoiding being squashed by falling rocks. It is
|
|
26
|
-
based on [Repton](https://en.wikipedia.org/wiki/Repton_(video_game)) (but
|
|
27
|
-
without eggs and monsters).
|
|
28
|
-
|
|
29
|
-
I originally wrote WinColl for Acorn RISC OS. Original and updated [RISC OS
|
|
30
|
-
versions](<https://github.com/rrthomas/wincoll/RISC OS.md>) are available.
|
|
31
|
-
|
|
32
|
-
The name of the game is an abbreviation of my school’s. “Repton” is also the
|
|
33
|
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name of a school, but I don’t believe the game was named after it!
|
|
34
|
-
|
|
35
|
-
|
|
36
|
-
## Credits
|
|
37
|
-
|
|
38
|
-
Paul Smith designed the title graphics, and Alistair Turnbull helped with
|
|
39
|
-
the game graphics.
|
|
40
|
-
|
|
41
|
-
Level design by Alistair Turnbull, Paul Wilson, Reuben Thomas, Paul Smith,
|
|
42
|
-
Jeremy Douglas, and Daniel Thomas.
|
|
43
|
-
|
|
44
|
-
The sounds are from [Freesound](https://freesound.org), lightly adapted.
|
|
45
|
-
|
|
46
|
-
|
|
47
|
-
## Installation and use
|
|
48
|
-
|
|
49
|
-
The game provides instructions on how to play.
|
|
50
|
-
|
|
51
|
-
### Binary installers
|
|
52
|
-
|
|
53
|
-
Installers are available for GNU/Linux, macOS and Windows. See the
|
|
54
|
-
[latest release](https://github.com/rrthomas/wincoll/releases/latest):
|
|
55
|
-
|
|
56
|
-
* The GNU/Linux version is a single binary; you need to make it executable
|
|
57
|
-
and then either copy it to a directory on your path, or run it directly:
|
|
58
|
-
`chmod +x NAME-OF-FILE; ./NAME-OF-FILE`. If you get an error that mentions
|
|
59
|
-
`error: MESA-LOADER: failed to open …` then you can try the following
|
|
60
|
-
incantation to run the game:
|
|
61
|
-
`LD_PRELOAD=/usr/lib/x86_64-linux-gnu/libstdc++.so.6 ./wincoll-Linux-X64`.
|
|
62
|
-
* The macOS version is a disk image file containing an application. Drag the
|
|
63
|
-
application to a suitable location (e.g. your Applications folder). macOS
|
|
64
|
-
will probably refuse to run it until you have approved it in System
|
|
65
|
-
Settings→Privacy and Security, under “Security”.
|
|
66
|
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* The Windows version is a standard Microsoft installer.
|
|
67
|
-
* The RISC OS version should be unpacked with the `unzip` utility on RISC
|
|
68
|
-
OS; if `!SparkFS` is used, the file names and types will not be set
|
|
69
|
-
correctly.
|
|
70
|
-
|
|
71
|
-
### Python package
|
|
72
|
-
|
|
73
|
-
If you are a Python user, this is the simplest way to get WinColl on most
|
|
74
|
-
machines.
|
|
75
|
-
|
|
76
|
-
Install with `pip`: `pip install wincoll`, then execute the command
|
|
77
|
-
`wincoll`.
|
|
78
|
-
|
|
79
|
-
|
|
80
|
-
## Creating and editing levels
|
|
81
|
-
|
|
82
|
-
Currently, to play edited or new levels you must have a source check-out of
|
|
83
|
-
WinColl from GitHub. (If this doesn’t make sense to you, sorry! I hope to
|
|
84
|
-
provide a simpler way to edit and play new levels soon.)
|
|
85
|
-
|
|
86
|
-
The level files are in the `wincoll/levels` subdirectory of the project, and
|
|
87
|
-
are [Tiled](https://www.mapeditor.org/) level editor files, so you will need
|
|
88
|
-
to install Tiled to edit them or create new levels.
|
|
89
|
-
|
|
90
|
-
Having saved an edited level you can install the Python package with
|
|
91
|
-
`pip install .` or run it directly with `PYTHONPATH=. python -m wincoll`.
|
|
92
|
-
|
|
93
|
-
Some notes about level design:
|
|
94
|
-
|
|
95
|
-
+ A set of levels is numbered according to the lexical order of their file
|
|
96
|
-
names.
|
|
97
|
-
+ Some supplied levels have a brick wall all the way around. This is not
|
|
98
|
-
necessary: there’s an imaginary brick wall around the outside of the level
|
|
99
|
-
already.
|
|
100
|
-
+ Levels need exactly one start position, given by placing the Win
|
|
101
|
-
character.
|
|
102
|
-
+ No checks are done to make sure a level is possible to complete; for
|
|
103
|
-
example, you can place diamonds surrounded by bricks, or have safes but no
|
|
104
|
-
key.
|
|
105
|
-
+ A complete level set requires a Tiled tileset. You can simply copy the
|
|
106
|
-
tileset file `WinColl.tsx` from `wincoll/levels`.
|
|
107
|
-
+ When designing a level, you will also need tile graphic files in the
|
|
108
|
-
levels directory, as Tiled cannot find them otherwise. You can copy them
|
|
109
|
-
from `wincoll/levels`.
|
|
110
|
-
|
|
111
|
-
I welcome [pull requests](https://github.com/rrthomas/wincoll/pulls) for new
|
|
112
|
-
levels, or a simple issue with a level attached, in a Zip file. If GitHub is
|
|
113
|
-
not your thing, feel free to email me your level. It’s helpful if you can
|
|
114
|
-
indicate where you think your level should go in order of increasing
|
|
115
|
-
difficulty.
|
|
116
|
-
|
|
117
|
-
|
|
118
|
-
## Improving WinColl
|
|
119
|
-
|
|
120
|
-
New levels, usability improvements and translations are welcome, as are
|
|
121
|
-
usability improvements: for example, the ability to rebind keys would be
|
|
122
|
-
welcome. See the [open issues](https://github.com/rrthomas/wincoll/) for
|
|
123
|
-
specific things I’d like improved.
|
|
124
|
-
|
|
125
|
-
Some levels useful for testing are in `test-levels`.
|
|
126
|
-
|
|
127
|
-
|
|
128
|
-
## Copyright and Disclaimer
|
|
129
|
-
|
|
130
|
-
WinColl is distributed under the GNU Public License version 3, or, at your
|
|
131
|
-
option, any later version. See the file COPYING.
|
|
132
|
-
|
|
133
|
-
THIS PROGRAM IS PROVIDED AS IS, WITH NO WARRANTY. USE IS AT THE USER'S RISK.
|
|
134
|
-
WinColl’s code is copyright Reuben Thomas, and its levels and graphics by
|
|
135
|
-
Reuben Thomas, Alistair Turnbull, Paul Smith and Jeremy Douglas.
|
|
136
|
-
|
|
137
|
-
The font “Acorn Mode 1”, which is based on the design of Acorn computers’
|
|
138
|
-
system font, as used on the Acorn Archimedes on which WinColl was originally
|
|
139
|
-
written, is by p1.mark and Reuben Thomas and licensed under CC BY-SA 3.0.
|
|
140
|
-
|
|
141
|
-
The sound effects are copyrighted and licensed as follows:
|
|
142
|
-
|
|
143
|
-
+ Diamond collection:
|
|
144
|
-
[Ding.wav by datasoundsample](https://freesound.org/s/638638/) under CC
|
|
145
|
-
BY 4.0
|
|
146
|
-
+ Rock fall:
|
|
147
|
-
[Rockfall in mine.wav by Benboncan](https://freesound.org/s/60085/) under
|
|
148
|
-
CC BY 4.0
|
|
149
|
-
+ Safe unlock:
|
|
150
|
-
[Old Church Bell (no noise) by igroglaz](https://freesound.org/s/633208/)
|
|
151
|
-
under CC 0
|
|
152
|
-
+ Death splat:
|
|
153
|
-
[Splat1.wav by Shakedown_M](https://freesound.org/s/685205/) under CC 0
|
|
154
|
-
* End of level whistle slide:
|
|
155
|
-
[FX swanee whistle down.wav by v0idation](https://freesound.org/s/497093/)
|
|
156
|
-
under CC 0
|
|
157
|
-
* End of game fanfare:
|
|
158
|
-
[Short Brass Fanfare 2.wav by _MC5_](https://freesound.org/s/524848/)
|
|
159
|
-
under CC BY 4.0
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
chambercourt>=0.9.25
|
|
@@ -1,159 +0,0 @@
|
|
|
1
|
-
Metadata-Version: 2.2
|
|
2
|
-
Name: WinColl
|
|
3
|
-
Version: 1.1
|
|
4
|
-
Summary: Simple rocks-and-diamonds game
|
|
5
|
-
Author-email: Reuben Thomas <rrt@sc3d.org>
|
|
6
|
-
License: GPL v3 or later
|
|
7
|
-
Project-URL: Homepage, https://github.com/rrthomas/wincoll
|
|
8
|
-
Classifier: Environment :: X11 Applications
|
|
9
|
-
Classifier: Environment :: MacOS X
|
|
10
|
-
Classifier: Environment :: Win32 (MS Windows)
|
|
11
|
-
Classifier: Topic :: Games/Entertainment :: Puzzle Games
|
|
12
|
-
Classifier: Programming Language :: Python :: 3
|
|
13
|
-
Requires-Python: >=3.12
|
|
14
|
-
Description-Content-Type: text/markdown
|
|
15
|
-
License-File: COPYING
|
|
16
|
-
Requires-Dist: chambercourt>=0.9.25
|
|
17
|
-
|
|
18
|
-
# WinColl
|
|
19
|
-
|
|
20
|
-
https://rrthomas.github.io/wincoll
|
|
21
|
-
|
|
22
|
-
by Reuben Thomas <rrt@sc3d.org>
|
|
23
|
-
|
|
24
|
-
WinColl is a simple puzzle game in which you tunnel through caverns
|
|
25
|
-
collecting diamonds while avoiding being squashed by falling rocks. It is
|
|
26
|
-
based on [Repton](https://en.wikipedia.org/wiki/Repton_(video_game)) (but
|
|
27
|
-
without eggs and monsters).
|
|
28
|
-
|
|
29
|
-
I originally wrote WinColl for Acorn RISC OS. Original and updated [RISC OS
|
|
30
|
-
versions](<https://github.com/rrthomas/wincoll/RISC OS.md>) are available.
|
|
31
|
-
|
|
32
|
-
The name of the game is an abbreviation of my school’s. “Repton” is also the
|
|
33
|
-
name of a school, but I don’t believe the game was named after it!
|
|
34
|
-
|
|
35
|
-
|
|
36
|
-
## Credits
|
|
37
|
-
|
|
38
|
-
Paul Smith designed the title graphics, and Alistair Turnbull helped with
|
|
39
|
-
the game graphics.
|
|
40
|
-
|
|
41
|
-
Level design by Alistair Turnbull, Paul Wilson, Reuben Thomas, Paul Smith,
|
|
42
|
-
Jeremy Douglas, and Daniel Thomas.
|
|
43
|
-
|
|
44
|
-
The sounds are from [Freesound](https://freesound.org), lightly adapted.
|
|
45
|
-
|
|
46
|
-
|
|
47
|
-
## Installation and use
|
|
48
|
-
|
|
49
|
-
The game provides instructions on how to play.
|
|
50
|
-
|
|
51
|
-
### Binary installers
|
|
52
|
-
|
|
53
|
-
Installers are available for GNU/Linux, macOS and Windows. See the
|
|
54
|
-
[latest release](https://github.com/rrthomas/wincoll/releases/latest):
|
|
55
|
-
|
|
56
|
-
* The GNU/Linux version is a single binary; you need to make it executable
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57
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and then either copy it to a directory on your path, or run it directly:
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`chmod +x NAME-OF-FILE; ./NAME-OF-FILE`. If you get an error that mentions
|
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`error: MESA-LOADER: failed to open …` then you can try the following
|
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incantation to run the game:
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`LD_PRELOAD=/usr/lib/x86_64-linux-gnu/libstdc++.so.6 ./wincoll-Linux-X64`.
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* The macOS version is a disk image file containing an application. Drag the
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application to a suitable location (e.g. your Applications folder). macOS
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will probably refuse to run it until you have approved it in System
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Settings→Privacy and Security, under “Security”.
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* The Windows version is a standard Microsoft installer.
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* The RISC OS version should be unpacked with the `unzip` utility on RISC
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OS; if `!SparkFS` is used, the file names and types will not be set
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correctly.
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### Python package
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If you are a Python user, this is the simplest way to get WinColl on most
|
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machines.
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Install with `pip`: `pip install wincoll`, then execute the command
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`wincoll`.
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|
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## Creating and editing levels
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Currently, to play edited or new levels you must have a source check-out of
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WinColl from GitHub. (If this doesn’t make sense to you, sorry! I hope to
|
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|
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provide a simpler way to edit and play new levels soon.)
|
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The level files are in the `wincoll/levels` subdirectory of the project, and
|
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are [Tiled](https://www.mapeditor.org/) level editor files, so you will need
|
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|
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to install Tiled to edit them or create new levels.
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Having saved an edited level you can install the Python package with
|
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`pip install .` or run it directly with `PYTHONPATH=. python -m wincoll`.
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Some notes about level design:
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+ A set of levels is numbered according to the lexical order of their file
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names.
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+ Some supplied levels have a brick wall all the way around. This is not
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necessary: there’s an imaginary brick wall around the outside of the level
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already.
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+ Levels need exactly one start position, given by placing the Win
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character.
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+ No checks are done to make sure a level is possible to complete; for
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example, you can place diamonds surrounded by bricks, or have safes but no
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key.
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+ A complete level set requires a Tiled tileset. You can simply copy the
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tileset file `WinColl.tsx` from `wincoll/levels`.
|
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+ When designing a level, you will also need tile graphic files in the
|
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levels directory, as Tiled cannot find them otherwise. You can copy them
|
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from `wincoll/levels`.
|
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|
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I welcome [pull requests](https://github.com/rrthomas/wincoll/pulls) for new
|
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levels, or a simple issue with a level attached, in a Zip file. If GitHub is
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not your thing, feel free to email me your level. It’s helpful if you can
|
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indicate where you think your level should go in order of increasing
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difficulty.
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## Improving WinColl
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New levels, usability improvements and translations are welcome, as are
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usability improvements: for example, the ability to rebind keys would be
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welcome. See the [open issues](https://github.com/rrthomas/wincoll/) for
|
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|
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specific things I’d like improved.
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Some levels useful for testing are in `test-levels`.
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|
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## Copyright and Disclaimer
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WinColl is distributed under the GNU Public License version 3, or, at your
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option, any later version. See the file COPYING.
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THIS PROGRAM IS PROVIDED AS IS, WITH NO WARRANTY. USE IS AT THE USER'S RISK.
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WinColl’s code is copyright Reuben Thomas, and its levels and graphics by
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Reuben Thomas, Alistair Turnbull, Paul Smith and Jeremy Douglas.
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The font “Acorn Mode 1”, which is based on the design of Acorn computers’
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system font, as used on the Acorn Archimedes on which WinColl was originally
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written, is by p1.mark and Reuben Thomas and licensed under CC BY-SA 3.0.
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The sound effects are copyrighted and licensed as follows:
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+ Diamond collection:
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[Ding.wav by datasoundsample](https://freesound.org/s/638638/) under CC
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BY 4.0
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+ Rock fall:
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[Rockfall in mine.wav by Benboncan](https://freesound.org/s/60085/) under
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CC BY 4.0
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+ Safe unlock:
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[Old Church Bell (no noise) by igroglaz](https://freesound.org/s/633208/)
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under CC 0
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+ Death splat:
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[Splat1.wav by Shakedown_M](https://freesound.org/s/685205/) under CC 0
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* End of level whistle slide:
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[FX swanee whistle down.wav by v0idation](https://freesound.org/s/497093/)
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under CC 0
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* End of game fanfare:
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[Short Brass Fanfare 2.wav by _MC5_](https://freesound.org/s/524848/)
|
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under CC BY 4.0
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@@ -1 +0,0 @@
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chambercourt>=0.9.22
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COPYING
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MANIFEST.in
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README.md
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pyproject.toml
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WinColl.egg-info/.bak.0.PKG-INFO
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WinColl.egg-info/.bak.0.SOURCES.txt
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WinColl.egg-info/.bak.0.requires.txt
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WinColl.egg-info/.bak.1.PKG-INFO
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WinColl.egg-info/.bak.1.requires.txt
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WinColl.egg-info/.bak.2.PKG-INFO
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WinColl.egg-info/.bak.2.requires.txt
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WinColl.egg-info/PKG-INFO
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WinColl.egg-info/SOURCES.txt
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WinColl.egg-info/dependency_links.txt
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WinColl.egg-info/entry_points.txt
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WinColl.egg-info/requires.txt
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WinColl.egg-info/top_level.txt
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po/.bak.0.de.po
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po/.bak.0.pt_BR.po
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po/.bak.0.ro.po
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po/.bak.0.uk.po
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po/.bak.0.wincoll.pot
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po/.bak.1.wincoll.pot
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po/wincoll.pot
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wincoll/__init__.py
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wincoll/__main__.py
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wincoll/wincoll_game.py
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wincoll/levels/01 A gentle introduction.tmx
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wincoll/levels/02 Hi! from Pav.tmx
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wincoll/levels/03 On a Coconut Island.tmx
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wincoll/levels/04 Not a rip-off.tmx
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wincoll/levels/05 Long way round.tmx
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wincoll/levels/06 Which key.tmx
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wincoll/levels/07 Fuzzy.tmx
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wincoll/levels/08 Spiral Galaxy.tmx
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wincoll/levels/09 Escape from Pompeii.tmx
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wincoll/levels/10 Riddle me this.tmx
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wincoll/levels/11 Doctor Jones, I presume.tmx
|
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wincoll/levels/12 Stairway to Hell.tmx
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wincoll/levels/13 Round and round.tmx
|
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wincoll/levels/14 Alchemy.tmx
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wincoll/levels/15 Race to the top.tmx
|
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wincoll/levels/Blob.png
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wincoll/levels/Brick.png
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wincoll/levels/Collect.wav
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wincoll/levels/Die.png
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wincoll/levels/Die.wav
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wincoll/levels/Earth.png
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wincoll/levels/EndGame.wav
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wincoll/levels/EndLevel.wav
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wincoll/levels/Gap.png
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wincoll/levels/Hero.png
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wincoll/levels/Key.png
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wincoll/levels/Slide.wav
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wincoll/levels/Unlock.wav
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wincoll/levels/WinColl.tsx
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wincoll/levels/app-icon.png
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wincoll/levels/title.png
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wincoll/locale/de/LC_MESSAGES/wincoll.mo
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wincoll/locale/sv/LC_MESSAGES/wincoll.mo
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wincoll/locale/uk/LC_MESSAGES/wincoll.mo
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|
@@ -1,37 +0,0 @@
|
|
|
1
|
-
# Brazilian Portuguese translations for wincoll package.
|
|
2
|
-
# Copyright (C) 2025 THE wincoll'S COPYRIGHT HOLDER
|
|
3
|
-
# This file is distributed under the same license as the wincoll package.
|
|
4
|
-
# Rafael Fontenelle <rafaelff@gnome.org>, 2025.
|
|
5
|
-
#
|
|
6
|
-
msgid ""
|
|
7
|
-
msgstr ""
|
|
8
|
-
"Project-Id-Version: wincoll 0.9.25.2\n"
|
|
9
|
-
"Report-Msgid-Bugs-To: \n"
|
|
10
|
-
"POT-Creation-Date: 2025-01-20 17:55+0000\n"
|
|
11
|
-
"PO-Revision-Date: 2025-01-21 13:20-0300\n"
|
|
12
|
-
"Last-Translator: Rafael Fontenelle <rafaelff@gnome.org>\n"
|
|
13
|
-
"Language-Team: Brazilian Portuguese <ldpbr-translation@lists.sourceforge.net>\n"
|
|
14
|
-
"Language: pt_BR\n"
|
|
15
|
-
"X-Bugs: Report translation errors to the Language-Team address.\n"
|
|
16
|
-
"MIME-Version: 1.0\n"
|
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
|
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|
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"Plural-Forms: nplurals=2; plural=(n > 1)\n"
|
|
20
|
-
"X-Generator: Gtranslator 47.1\n"
|
|
21
|
-
|
|
22
|
-
#: wincoll/wincoll_game.py:55
|
|
23
|
-
msgid "Collect all the diamonds while digging through earth dodging rocks."
|
|
24
|
-
msgstr "Colete todos os diamantes enquanto escava a terra desviando das pedras."
|
|
25
|
-
|
|
26
|
-
#. TRANSLATORS: Please keep this text wrapped to 40 characters. The font
|
|
27
|
-
#. used in-game is lacking many glyphs, so please test it with your
|
|
28
|
-
#. language and let me know if I need to add glyphs.
|
|
29
|
-
#: wincoll/wincoll_game.py:63
|
|
30
|
-
msgid ""
|
|
31
|
-
"Collect all the diamonds on each level.\n"
|
|
32
|
-
"Get a key to turn safes into diamonds.\n"
|
|
33
|
-
"Avoid falling rocks!\n"
|
|
34
|
-
msgstr ""
|
|
35
|
-
"Colete todos os diamantes em cada nível.\n"
|
|
36
|
-
"Obtenha uma chave para transformar cofres em diamantes.\n"
|
|
37
|
-
"Evite pedras caindo!\n"
|
wincoll-1.2.2.1/po/.bak.0.ro.po
DELETED
|
@@ -1,44 +0,0 @@
|
|
|
1
|
-
# Romanian translation for wincoll.
|
|
2
|
-
# Mesajele în limba română pentru pachetul wincoll.
|
|
3
|
-
# Copyright (C) 2025 THE PACKAGE'S COPYRIGHT HOLDER
|
|
4
|
-
# This file is distributed under the same license as the wincoll package.
|
|
5
|
-
#
|
|
6
|
-
# Remus-Gabriel Chelu <remusgabriel.chelu@disroot.org>, 2025.
|
|
7
|
-
#
|
|
8
|
-
# Cronologia traducerii fișierului „wincoll”:
|
|
9
|
-
# Traducerea inițială, făcută de R-GC, pentru versiunea 0.9.25.2, ian-2025.
|
|
10
|
-
# Actualizare a traducerii pentru versiunea Y, făcută de X, Z(luna-anul).
|
|
11
|
-
#
|
|
12
|
-
msgid ""
|
|
13
|
-
msgstr ""
|
|
14
|
-
"Project-Id-Version: wincoll 0.9.25.2\n"
|
|
15
|
-
"Report-Msgid-Bugs-To: \n"
|
|
16
|
-
"POT-Creation-Date: 2025-01-20 17:55+0000\n"
|
|
17
|
-
"PO-Revision-Date: 2025-01-21 17:20+0100\n"
|
|
18
|
-
"Last-Translator: Remus-Gabriel Chelu <remusgabriel.chelu@disroot.org>\n"
|
|
19
|
-
"Language-Team: Romanian <translation-team-ro@lists.sourceforge.net>\n"
|
|
20
|
-
"Language: ro\n"
|
|
21
|
-
"X-Bugs: Report translation errors to the Language-Team address.\n"
|
|
22
|
-
"MIME-Version: 1.0\n"
|
|
23
|
-
"Content-Type: text/plain; charset=UTF-8\n"
|
|
24
|
-
"Content-Transfer-Encoding: 8bit\n"
|
|
25
|
-
"X-Generator: Poedit 3.5\n"
|
|
26
|
-
|
|
27
|
-
#: wincoll/wincoll_game.py:55
|
|
28
|
-
msgid "Collect all the diamonds while digging through earth dodging rocks."
|
|
29
|
-
msgstr "Adună toate diamantele în timp ce sapi prin pământ, ferindu-te de stânci."
|
|
30
|
-
|
|
31
|
-
#. TRANSLATORS: Please keep this text wrapped to 40 characters. The font
|
|
32
|
-
#. used in-game is lacking many glyphs, so please test it with your
|
|
33
|
-
#. language and let me know if I need to add glyphs.
|
|
34
|
-
#: wincoll/wincoll_game.py:63
|
|
35
|
-
msgid ""
|
|
36
|
-
"Collect all the diamonds on each level.\n"
|
|
37
|
-
"Get a key to turn safes into diamonds.\n"
|
|
38
|
-
"Avoid falling rocks!\n"
|
|
39
|
-
msgstr ""
|
|
40
|
-
"Colectează toate diamantele de pe\n"
|
|
41
|
-
"fiecare nivel.\n"
|
|
42
|
-
"Obține o cheie pentru a transforma\n"
|
|
43
|
-
"seifurile în diamante.\n"
|
|
44
|
-
"Evitați căderea stâncilor!\n"
|
wincoll-1.2.2.1/po/.bak.0.sk.po
DELETED
|
@@ -1,38 +0,0 @@
|
|
|
1
|
-
# Slovak translation for wincoll.
|
|
2
|
-
# Copyright (C) 2025 THE PACKAGE'S COPYRIGHT HOLDER
|
|
3
|
-
# This file is distributed under the same license as the wincoll package.
|
|
4
|
-
#
|
|
5
|
-
# Andrej Kacian <andrej@kacian.sk>, 2025.
|
|
6
|
-
msgid ""
|
|
7
|
-
msgstr ""
|
|
8
|
-
"Project-Id-Version: wincoll 0.9.25.2\n"
|
|
9
|
-
"Report-Msgid-Bugs-To: \n"
|
|
10
|
-
"POT-Creation-Date: 2025-01-20 17:55+0000\n"
|
|
11
|
-
"PO-Revision-Date: 2025-01-23 00:49+0100\n"
|
|
12
|
-
"Last-Translator: Andrej Kacian <andrej@kacian.sk>\n"
|
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13
|
-
"Language-Team: Slovak <sk-i18n@lists.linux.sk>\n"
|
|
14
|
-
"Language: sk\n"
|
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15
|
-
"X-Bugs: Report translation errors to the Language-Team address.\n"
|
|
16
|
-
"MIME-Version: 1.0\n"
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17
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-
"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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"Plural-Forms: nplurals=3; plural=(n==1) ? 0 : (n>=2 && n<=4) ? 1 : 2;\n"
|
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20
|
-
"X-Generator: Lokalize 22.12.3\n"
|
|
21
|
-
|
|
22
|
-
#: wincoll/wincoll_game.py:55
|
|
23
|
-
msgid "Collect all the diamonds while digging through earth dodging rocks."
|
|
24
|
-
msgstr "Zozbieraj všetky diamanty pri kopaní v zemi, vyhýbajúc sa kameňom."
|
|
25
|
-
|
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26
|
-
#. TRANSLATORS: Please keep this text wrapped to 40 characters. The font
|
|
27
|
-
#. used in-game is lacking many glyphs, so please test it with your
|
|
28
|
-
#. language and let me know if I need to add glyphs.
|
|
29
|
-
#: wincoll/wincoll_game.py:63
|
|
30
|
-
msgid ""
|
|
31
|
-
"Collect all the diamonds on each level.\n"
|
|
32
|
-
"Get a key to turn safes into diamonds.\n"
|
|
33
|
-
"Avoid falling rocks!\n"
|
|
34
|
-
msgstr ""
|
|
35
|
-
"Zozbieraj všetky diamanty na každej\n"
|
|
36
|
-
"úrovni. Nájdi kľúče, ktoré premenia\n"
|
|
37
|
-
"trezory na diamanty. Vyhýbaj sa\n"
|
|
38
|
-
"padajúcim kameňom!\n"
|
wincoll-1.2.2.1/po/.bak.0.sv.po
DELETED
|
@@ -1,38 +0,0 @@
|
|
|
1
|
-
# Swedish translation of wincoll
|
|
2
|
-
# Copyright (C) 2024-2025
|
|
3
|
-
# This file is distributed under the same license as the wincoll package.
|
|
4
|
-
# Luna Jernberg <droidbittin@gmail.com>, 2025.
|
|
5
|
-
#
|
|
6
|
-
#, fuzzy
|
|
7
|
-
msgid ""
|
|
8
|
-
msgstr ""
|
|
9
|
-
"Project-Id-Version: wincoll 0.9.25.2\n"
|
|
10
|
-
"Report-Msgid-Bugs-To: \n"
|
|
11
|
-
"POT-Creation-Date: 2025-01-20 17:55+0000\n"
|
|
12
|
-
"PO-Revision-Date: 2025-01-22 07:06+0100\n"
|
|
13
|
-
"Last-Translator: Luna Jernberg <droidbittin@gmail.com>\n"
|
|
14
|
-
"Language-Team: Swedish <tp-sv@listor.tp-sv.se>\n"
|
|
15
|
-
"Language: sv\n"
|
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16
|
-
"MIME-Version: 1.0\n"
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17
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"Content-Type: text/plain; charset=UTF-8\n"
|
|
18
|
-
"Content-Transfer-Encoding: 8bit\n"
|
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19
|
-
"X-Bugs: Report translation errors to the Language-Team address.\n"
|
|
20
|
-
"X-Generator: Poedit 3.5\n"
|
|
21
|
-
|
|
22
|
-
#: wincoll/wincoll_game.py:55
|
|
23
|
-
msgid "Collect all the diamonds while digging through earth dodging rocks."
|
|
24
|
-
msgstr "Samla alla diamanter samtidigt som du gräver genom jorden och undviker stenar."
|
|
25
|
-
|
|
26
|
-
#. TRANSLATORS: Please keep this text wrapped to 40 characters. The font
|
|
27
|
-
#. used in-game is lacking many glyphs, so please test it with your
|
|
28
|
-
#. language and let me know if I need to add glyphs.
|
|
29
|
-
#: wincoll/wincoll_game.py:63
|
|
30
|
-
msgid ""
|
|
31
|
-
"Collect all the diamonds on each level.\n"
|
|
32
|
-
"Get a key to turn safes into diamonds.\n"
|
|
33
|
-
"Avoid falling rocks!\n"
|
|
34
|
-
msgstr ""
|
|
35
|
-
"Samla alla diamanterna på varje bana.\n"
|
|
36
|
-
"Ta en nyckel för att förvandla värdeskåp\n"
|
|
37
|
-
"till diamanter.\n"
|
|
38
|
-
"Undvik fallande stenar!\n"
|
wincoll-1.2.2.1/po/.bak.0.uk.po
DELETED
|
@@ -1,37 +0,0 @@
|
|
|
1
|
-
# Ukrainian translation to wincoll.
|
|
2
|
-
# Copyright (C) 2005 Free Software Foundation, Inc.
|
|
3
|
-
# This file is distributed under the same license as the wincoll package.
|
|
4
|
-
#
|
|
5
|
-
# Yuri Chornoivan <yurchor@ukr.net>, 2025.
|
|
6
|
-
msgid ""
|
|
7
|
-
msgstr ""
|
|
8
|
-
"Project-Id-Version: wincoll 0.9.25.2\n"
|
|
9
|
-
"Report-Msgid-Bugs-To: \n"
|
|
10
|
-
"POT-Creation-Date: 2025-01-20 17:55+0000\n"
|
|
11
|
-
"PO-Revision-Date: 2025-01-21 19:06+0200\n"
|
|
12
|
-
"Last-Translator: Yuri Chornoivan <yurchor@ukr.net>\n"
|
|
13
|
-
"Language-Team: Ukrainian <trans-uk@lists.fedoraproject.org>\n"
|
|
14
|
-
"Language: uk\n"
|
|
15
|
-
"X-Bugs: Report translation errors to the Language-Team address.\n"
|
|
16
|
-
"MIME-Version: 1.0\n"
|
|
17
|
-
"Content-Type: text/plain; charset=UTF-8\n"
|
|
18
|
-
"Content-Transfer-Encoding: 8bit\n"
|
|
19
|
-
"X-Generator: Lokalize 23.04.3\n"
|
|
20
|
-
"Plural-Forms: nplurals=4; plural=n==1 ? 3 : n%10==1 && n%100!=11 ? 0 : n%10>=2 && n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"
|
|
21
|
-
|
|
22
|
-
#: wincoll/wincoll_game.py:55
|
|
23
|
-
msgid "Collect all the diamonds while digging through earth dodging rocks."
|
|
24
|
-
msgstr "Зберіть усі діаманти, копаючи землю і ухиляючись від каменів."
|
|
25
|
-
|
|
26
|
-
#. TRANSLATORS: Please keep this text wrapped to 40 characters. The font
|
|
27
|
-
#. used in-game is lacking many glyphs, so please test it with your
|
|
28
|
-
#. language and let me know if I need to add glyphs.
|
|
29
|
-
#: wincoll/wincoll_game.py:63
|
|
30
|
-
msgid ""
|
|
31
|
-
"Collect all the diamonds on each level.\n"
|
|
32
|
-
"Get a key to turn safes into diamonds.\n"
|
|
33
|
-
"Avoid falling rocks!\n"
|
|
34
|
-
msgstr ""
|
|
35
|
-
"Зберіть усі діаманти на кожному з рівнів.\n"
|
|
36
|
-
"Перетворюйте сейфи на діаманти ключем.\n"
|
|
37
|
-
"Уникайте каменів, що падатимуть!\n"
|
|
@@ -1,32 +0,0 @@
|
|
|
1
|
-
# SOME DESCRIPTIVE TITLE.
|
|
2
|
-
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
|
|
3
|
-
# This file is distributed under the same license as the PACKAGE package.
|
|
4
|
-
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
|
|
5
|
-
#
|
|
6
|
-
#, fuzzy
|
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7
|
-
msgid ""
|
|
8
|
-
msgstr ""
|
|
9
|
-
"Project-Id-Version: PACKAGE 1.2.1\n"
|
|
10
|
-
"Report-Msgid-Bugs-To: \n"
|
|
11
|
-
"POT-Creation-Date: 2025-08-16 23:03+0100\n"
|
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12
|
-
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
|
13
|
-
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
|
14
|
-
"Language-Team: LANGUAGE <LL@li.org>\n"
|
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-
"Language: \n"
|
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"MIME-Version: 1.0\n"
|
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"Content-Type: text/plain; charset=CHARSET\n"
|
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|
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"Content-Transfer-Encoding: 8bit\n"
|
|
19
|
-
|
|
20
|
-
#: wincoll/wincoll_game.py:55
|
|
21
|
-
msgid "Collect all the diamonds while digging through earth dodging rocks."
|
|
22
|
-
msgstr ""
|
|
23
|
-
|
|
24
|
-
#. TRANSLATORS: Please keep this text wrapped to 40 characters. The font
|
|
25
|
-
#. used in-game is lacking many glyphs, so please test it with your
|
|
26
|
-
#. language and let me know if I need to add glyphs.
|
|
27
|
-
#: wincoll/wincoll_game.py:63
|
|
28
|
-
msgid ""
|
|
29
|
-
"Collect all the diamonds on each level.\n"
|
|
30
|
-
"Get a key to turn safes into diamonds.\n"
|
|
31
|
-
"Avoid falling rocks!\n"
|
|
32
|
-
msgstr ""
|
|
@@ -1,32 +0,0 @@
|
|
|
1
|
-
# SOME DESCRIPTIVE TITLE.
|
|
2
|
-
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
|
|
3
|
-
# This file is distributed under the same license as the PACKAGE package.
|
|
4
|
-
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
|
|
5
|
-
#
|
|
6
|
-
#, fuzzy
|
|
7
|
-
msgid ""
|
|
8
|
-
msgstr ""
|
|
9
|
-
"Project-Id-Version: PACKAGE 1.0\n"
|
|
10
|
-
"Report-Msgid-Bugs-To: \n"
|
|
11
|
-
"POT-Creation-Date: 2025-01-29 21:31+0000\n"
|
|
12
|
-
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
|
13
|
-
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
|
14
|
-
"Language-Team: LANGUAGE <LL@li.org>\n"
|
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"Language: \n"
|
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|
-
"MIME-Version: 1.0\n"
|
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|
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"Content-Type: text/plain; charset=CHARSET\n"
|
|
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|
-
"Content-Transfer-Encoding: 8bit\n"
|
|
19
|
-
|
|
20
|
-
#: wincoll/wincoll_game.py:55
|
|
21
|
-
msgid "Collect all the diamonds while digging through earth dodging rocks."
|
|
22
|
-
msgstr ""
|
|
23
|
-
|
|
24
|
-
#. TRANSLATORS: Please keep this text wrapped to 40 characters. The font
|
|
25
|
-
#. used in-game is lacking many glyphs, so please test it with your
|
|
26
|
-
#. language and let me know if I need to add glyphs.
|
|
27
|
-
#: wincoll/wincoll_game.py:63
|
|
28
|
-
msgid ""
|
|
29
|
-
"Collect all the diamonds on each level.\n"
|
|
30
|
-
"Get a key to turn safes into diamonds.\n"
|
|
31
|
-
"Avoid falling rocks!\n"
|
|
32
|
-
msgstr ""
|
wincoll-1.2.2.1/po/wincoll.pot
DELETED
|
@@ -1,32 +0,0 @@
|
|
|
1
|
-
# SOME DESCRIPTIVE TITLE.
|
|
2
|
-
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
|
|
3
|
-
# This file is distributed under the same license as the PACKAGE package.
|
|
4
|
-
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
|
|
5
|
-
#
|
|
6
|
-
#, fuzzy
|
|
7
|
-
msgid ""
|
|
8
|
-
msgstr ""
|
|
9
|
-
"Project-Id-Version: PACKAGE 1.2.2.1\n"
|
|
10
|
-
"Report-Msgid-Bugs-To: \n"
|
|
11
|
-
"POT-Creation-Date: 2025-11-12 22:15+0000\n"
|
|
12
|
-
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
|
13
|
-
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
|
14
|
-
"Language-Team: LANGUAGE <LL@li.org>\n"
|
|
15
|
-
"Language: \n"
|
|
16
|
-
"MIME-Version: 1.0\n"
|
|
17
|
-
"Content-Type: text/plain; charset=CHARSET\n"
|
|
18
|
-
"Content-Transfer-Encoding: 8bit\n"
|
|
19
|
-
|
|
20
|
-
#: wincoll/wincoll_game.py:55 wincoll/.bak.0.wincoll_game.py:56
|
|
21
|
-
msgid "Collect all the diamonds while digging through earth dodging rocks."
|
|
22
|
-
msgstr ""
|
|
23
|
-
|
|
24
|
-
#. TRANSLATORS: Please keep this text wrapped to 40 characters. The font
|
|
25
|
-
#. used in-game is lacking many glyphs, so please test it with your
|
|
26
|
-
#. language and let me know if I need to add glyphs.
|
|
27
|
-
#: wincoll/wincoll_game.py:63 wincoll/.bak.0.wincoll_game.py:64
|
|
28
|
-
msgid ""
|
|
29
|
-
"Collect all the diamonds on each level.\n"
|
|
30
|
-
"Get a key to turn safes into diamonds.\n"
|
|
31
|
-
"Avoid falling rocks!\n"
|
|
32
|
-
msgstr ""
|
|
File without changes
|
|
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|