WinColl 0.9.26__tar.gz → 1.0__tar.gz

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (70) hide show
  1. {wincoll-0.9.26/WinColl.egg-info → wincoll-1.0}/PKG-INFO +8 -2
  2. {wincoll-0.9.26 → wincoll-1.0}/README.md +6 -0
  3. {wincoll-0.9.26 → wincoll-1.0/WinColl.egg-info}/PKG-INFO +8 -2
  4. {wincoll-0.9.26 → wincoll-1.0}/WinColl.egg-info/SOURCES.txt +15 -3
  5. wincoll-1.0/WinColl.egg-info/requires.txt +1 -0
  6. wincoll-1.0/po/de.po +38 -0
  7. {wincoll-0.9.26 → wincoll-1.0}/po/el.po +3 -3
  8. {wincoll-0.9.26 → wincoll-1.0}/po/fr.po +3 -3
  9. wincoll-1.0/po/pt_BR.po +37 -0
  10. wincoll-1.0/po/ro.po +44 -0
  11. wincoll-1.0/po/sk.po +38 -0
  12. wincoll-1.0/po/sv.po +38 -0
  13. wincoll-1.0/po/uk.po +37 -0
  14. {wincoll-0.9.26 → wincoll-1.0}/po/wincoll.pot +4 -4
  15. {wincoll-0.9.26 → wincoll-1.0}/pyproject.toml +2 -2
  16. wincoll-1.0/wincoll/levels/EndGame.wav +0 -0
  17. wincoll-1.0/wincoll/levels/EndLevel.wav +0 -0
  18. wincoll-1.0/wincoll/levels/acorn-mode-1.ttf +0 -0
  19. wincoll-1.0/wincoll/locale/de/LC_MESSAGES/wincoll.mo +0 -0
  20. wincoll-1.0/wincoll/locale/pt_BR/LC_MESSAGES/wincoll.mo +0 -0
  21. wincoll-1.0/wincoll/locale/ro/LC_MESSAGES/wincoll.mo +0 -0
  22. wincoll-1.0/wincoll/locale/sk/LC_MESSAGES/wincoll.mo +0 -0
  23. wincoll-1.0/wincoll/locale/sv/LC_MESSAGES/wincoll.mo +0 -0
  24. wincoll-1.0/wincoll/locale/uk/LC_MESSAGES/wincoll.mo +0 -0
  25. {wincoll-0.9.26 → wincoll-1.0}/wincoll/wincoll_game.py +20 -5
  26. wincoll-0.9.26/WinColl.egg-info/.bak.0.PKG-INFO +0 -152
  27. wincoll-0.9.26/WinColl.egg-info/.bak.0.SOURCES.txt +0 -45
  28. wincoll-0.9.26/WinColl.egg-info/requires.txt +0 -1
  29. wincoll-0.9.26/wincoll/levels/acorn-mode-1.ttf +0 -0
  30. {wincoll-0.9.26 → wincoll-1.0}/COPYING +0 -0
  31. {wincoll-0.9.26 → wincoll-1.0}/MANIFEST.in +0 -0
  32. {wincoll-0.9.26 → wincoll-1.0}/WinColl.egg-info/dependency_links.txt +0 -0
  33. {wincoll-0.9.26 → wincoll-1.0}/WinColl.egg-info/entry_points.txt +0 -0
  34. {wincoll-0.9.26 → wincoll-1.0}/WinColl.egg-info/top_level.txt +0 -0
  35. {wincoll-0.9.26 → wincoll-1.0}/setup.cfg +0 -0
  36. {wincoll-0.9.26 → wincoll-1.0}/wincoll/__init__.py +0 -0
  37. {wincoll-0.9.26 → wincoll-1.0}/wincoll/__main__.py +0 -0
  38. {wincoll-0.9.26 → wincoll-1.0}/wincoll/levels/01 A gentle introduction.tmx +0 -0
  39. {wincoll-0.9.26 → wincoll-1.0}/wincoll/levels/02 Hi! from Pav.tmx +0 -0
  40. {wincoll-0.9.26 → wincoll-1.0}/wincoll/levels/03 On a Coconut Island.tmx +0 -0
  41. {wincoll-0.9.26 → wincoll-1.0}/wincoll/levels/04 Not a rip-off.tmx +0 -0
  42. {wincoll-0.9.26 → wincoll-1.0}/wincoll/levels/05 Long way round.tmx +0 -0
  43. {wincoll-0.9.26 → wincoll-1.0}/wincoll/levels/06 Which key.tmx +0 -0
  44. {wincoll-0.9.26 → wincoll-1.0}/wincoll/levels/07 Fuzzy.tmx +0 -0
  45. {wincoll-0.9.26 → wincoll-1.0}/wincoll/levels/08 Spiral Galaxy.tmx +0 -0
  46. {wincoll-0.9.26 → wincoll-1.0}/wincoll/levels/09 Escape from Pompeii.tmx +0 -0
  47. {wincoll-0.9.26 → wincoll-1.0}/wincoll/levels/10 Riddle me this.tmx +0 -0
  48. {wincoll-0.9.26 → wincoll-1.0}/wincoll/levels/11 Doctor Jones, I presume.tmx +0 -0
  49. {wincoll-0.9.26 → wincoll-1.0}/wincoll/levels/12 Stairway to Hell.tmx +0 -0
  50. {wincoll-0.9.26 → wincoll-1.0}/wincoll/levels/13 Round and round.tmx +0 -0
  51. {wincoll-0.9.26 → wincoll-1.0}/wincoll/levels/14 Race to the top.tmx +0 -0
  52. {wincoll-0.9.26 → wincoll-1.0}/wincoll/levels/Blob.png +0 -0
  53. {wincoll-0.9.26 → wincoll-1.0}/wincoll/levels/Brick.png +0 -0
  54. {wincoll-0.9.26 → wincoll-1.0}/wincoll/levels/Collect.wav +0 -0
  55. {wincoll-0.9.26 → wincoll-1.0}/wincoll/levels/Diamond.png +0 -0
  56. {wincoll-0.9.26 → wincoll-1.0}/wincoll/levels/Die.png +0 -0
  57. {wincoll-0.9.26 → wincoll-1.0}/wincoll/levels/Die.wav +0 -0
  58. {wincoll-0.9.26 → wincoll-1.0}/wincoll/levels/Earth.png +0 -0
  59. {wincoll-0.9.26 → wincoll-1.0}/wincoll/levels/Gap.png +0 -0
  60. {wincoll-0.9.26 → wincoll-1.0}/wincoll/levels/Hero.png +0 -0
  61. {wincoll-0.9.26 → wincoll-1.0}/wincoll/levels/Key.png +0 -0
  62. {wincoll-0.9.26 → wincoll-1.0}/wincoll/levels/Rock.png +0 -0
  63. {wincoll-0.9.26 → wincoll-1.0}/wincoll/levels/Safe.png +0 -0
  64. {wincoll-0.9.26 → wincoll-1.0}/wincoll/levels/Slide.wav +0 -0
  65. {wincoll-0.9.26 → wincoll-1.0}/wincoll/levels/Unlock.wav +0 -0
  66. {wincoll-0.9.26 → wincoll-1.0}/wincoll/levels/WinColl.tsx +0 -0
  67. {wincoll-0.9.26 → wincoll-1.0}/wincoll/levels/app-icon.png +0 -0
  68. {wincoll-0.9.26 → wincoll-1.0}/wincoll/levels/title.png +0 -0
  69. {wincoll-0.9.26 → wincoll-1.0}/wincoll/locale/el/LC_MESSAGES/wincoll.mo +0 -0
  70. {wincoll-0.9.26 → wincoll-1.0}/wincoll/locale/fr/LC_MESSAGES/wincoll.mo +0 -0
@@ -1,6 +1,6 @@
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  Metadata-Version: 2.2
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  Name: WinColl
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- Version: 0.9.26
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+ Version: 1.0
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  Summary: Simple rocks-and-diamonds game
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  Author-email: Reuben Thomas <rrt@sc3d.org>
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  License: GPL v3 or later
@@ -13,7 +13,7 @@ Classifier: Programming Language :: Python :: 3
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  Requires-Python: >=3.12
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  Description-Content-Type: text/markdown
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  License-File: COPYING
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- Requires-Dist: chambercourt>=0.9.20
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+ Requires-Dist: chambercourt>=0.9.22
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  # WinColl
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@@ -151,3 +151,9 @@ The sound effects are copyrighted and licensed as follows:
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  under CC 0
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  + Death splat:
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  [Splat1.wav by Shakedown_M](https://freesound.org/s/685205/) under CC 0
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+ * End of level whistle slide:
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+ [FX swanee whistle down.wav by v0idation](https://freesound.org/s/497093/)
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+ under CC 0
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+ * End of game fanfare:
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+ [Short Brass Fanfare 2.wav by _MC5_](https://freesound.org/s/524848/)
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+ under CC BY 4.0
@@ -134,3 +134,9 @@ The sound effects are copyrighted and licensed as follows:
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  under CC 0
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  + Death splat:
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  [Splat1.wav by Shakedown_M](https://freesound.org/s/685205/) under CC 0
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+ * End of level whistle slide:
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+ [FX swanee whistle down.wav by v0idation](https://freesound.org/s/497093/)
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+ under CC 0
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+ * End of game fanfare:
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+ [Short Brass Fanfare 2.wav by _MC5_](https://freesound.org/s/524848/)
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+ under CC BY 4.0
@@ -1,6 +1,6 @@
1
1
  Metadata-Version: 2.2
2
2
  Name: WinColl
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- Version: 0.9.26
3
+ Version: 1.0
4
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  Summary: Simple rocks-and-diamonds game
5
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  Author-email: Reuben Thomas <rrt@sc3d.org>
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  License: GPL v3 or later
@@ -13,7 +13,7 @@ Classifier: Programming Language :: Python :: 3
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  Requires-Python: >=3.12
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  Description-Content-Type: text/markdown
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  License-File: COPYING
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- Requires-Dist: chambercourt>=0.9.20
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+ Requires-Dist: chambercourt>=0.9.22
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  # WinColl
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@@ -151,3 +151,9 @@ The sound effects are copyrighted and licensed as follows:
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  under CC 0
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  + Death splat:
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  [Splat1.wav by Shakedown_M](https://freesound.org/s/685205/) under CC 0
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+ * End of level whistle slide:
155
+ [FX swanee whistle down.wav by v0idation](https://freesound.org/s/497093/)
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+ under CC 0
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+ * End of game fanfare:
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+ [Short Brass Fanfare 2.wav by _MC5_](https://freesound.org/s/524848/)
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+ under CC BY 4.0
@@ -2,16 +2,20 @@ COPYING
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  MANIFEST.in
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  README.md
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  pyproject.toml
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- WinColl.egg-info/.bak.0.PKG-INFO
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- WinColl.egg-info/.bak.0.SOURCES.txt
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  WinColl.egg-info/PKG-INFO
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  WinColl.egg-info/SOURCES.txt
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  WinColl.egg-info/dependency_links.txt
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  WinColl.egg-info/entry_points.txt
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  WinColl.egg-info/requires.txt
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  WinColl.egg-info/top_level.txt
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+ po/de.po
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  po/el.po
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  po/fr.po
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+ po/pt_BR.po
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+ po/ro.po
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+ po/sk.po
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+ po/sv.po
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+ po/uk.po
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  po/wincoll.pot
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  wincoll/__init__.py
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  wincoll/__main__.py
@@ -37,6 +41,8 @@ wincoll/levels/Diamond.png
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  wincoll/levels/Die.png
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  wincoll/levels/Die.wav
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  wincoll/levels/Earth.png
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+ wincoll/levels/EndGame.wav
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+ wincoll/levels/EndLevel.wav
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  wincoll/levels/Gap.png
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  wincoll/levels/Hero.png
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  wincoll/levels/Key.png
@@ -48,5 +54,11 @@ wincoll/levels/WinColl.tsx
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  wincoll/levels/acorn-mode-1.ttf
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  wincoll/levels/app-icon.png
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  wincoll/levels/title.png
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+ wincoll/locale/de/LC_MESSAGES/wincoll.mo
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  wincoll/locale/el/LC_MESSAGES/wincoll.mo
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- wincoll/locale/fr/LC_MESSAGES/wincoll.mo
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+ wincoll/locale/fr/LC_MESSAGES/wincoll.mo
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+ wincoll/locale/pt_BR/LC_MESSAGES/wincoll.mo
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+ wincoll/locale/ro/LC_MESSAGES/wincoll.mo
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+ wincoll/locale/sk/LC_MESSAGES/wincoll.mo
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+ wincoll/locale/sv/LC_MESSAGES/wincoll.mo
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+ wincoll/locale/uk/LC_MESSAGES/wincoll.mo
@@ -0,0 +1 @@
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+ chambercourt>=0.9.22
wincoll-1.0/po/de.po ADDED
@@ -0,0 +1,38 @@
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+ # German translation of wincoll.
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+ # Copyright (C) 2024-2025
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+ # This file is distributed under the same license as the wincoll package.
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+ #
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+ # Mario Blättermann <mario.blaettermann@gmail.com>, 2025.
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+ msgid ""
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+ msgstr ""
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+ "Project-Id-Version: wincoll 0.9.25.2\n"
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+ "Report-Msgid-Bugs-To: \n"
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+ "POT-Creation-Date: 2025-01-20 17:55+0000\n"
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+ "PO-Revision-Date: 2025-01-28 16:39+0100\n"
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+ "Last-Translator: Mario Blättermann <mario.blaettermann@gmail.com>\n"
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+ "Language-Team: German <translation-team-de@lists.sourceforge.net>\n"
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+ "Language: de\n"
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+ "X-Bugs: Report translation errors to the Language-Team address.\n"
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+ "MIME-Version: 1.0\n"
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+ "Content-Type: text/plain; charset=UTF-8\n"
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+ "Content-Transfer-Encoding: 8bit\n"
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+ "Plural-Forms: nplurals=2; plural=(n != 1);\n"
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+ "X-Generator: Lokalize 24.12.1\n"
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+
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+ #: wincoll/wincoll_game.py:55
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+ msgid "Collect all the diamonds while digging through earth dodging rocks."
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+ msgstr "Sammle alle Diamanten, während du durch die Erde gräbst und Felsen ausweichst."
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+
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+ #. TRANSLATORS: Please keep this text wrapped to 40 characters. The font
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+ #. used in-game is lacking many glyphs, so please test it with your
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+ #. language and let me know if I need to add glyphs.
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+ #: wincoll/wincoll_game.py:63
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+ msgid ""
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+ "Collect all the diamonds on each level.\n"
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+ "Get a key to turn safes into diamonds.\n"
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+ "Avoid falling rocks!\n"
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+ msgstr ""
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+ "Sammle alle Diamanten auf jedem Level.\n"
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+ "Hole dir einen Schlüssel, um Tresore\n"
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+ "in Diamanten zu verwandeln.\n"
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+ "Hüte dich vor herabfallenden Steinen!\n"
@@ -5,7 +5,7 @@ msgid ""
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  msgstr ""
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  "Project-Id-Version: PACKAGE VERSION\n"
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  "Report-Msgid-Bugs-To: \n"
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- "POT-Creation-Date: 2025-01-26 21:53+0000\n"
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+ "POT-Creation-Date: 2025-01-17 21:13+0000\n"
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  "PO-Revision-Date: 2025-01-17 21:14+0000\n"
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  "Last-Translator: Reuben Thomas <rrt@sc3d.org>\n"
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  "Language: Greek\n"
@@ -14,7 +14,7 @@ msgstr ""
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  "Content-Transfer-Encoding: 8bit\n"
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  "Generated-By: pygettext.py 1.5\n"
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- #: wincoll/wincoll_game.py:55 wincoll/.bak.0.wincoll_game.py:55
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+ #: wincoll/wincoll_game.py:55
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  msgid "Collect all the diamonds while digging through earth dodging rocks."
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  msgstr ""
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  "Συλλέξτε όλα τα διαμάντια ενώ σκάβετε μέσα από τη γη αποφεύγοντας τους "
@@ -23,7 +23,7 @@ msgstr ""
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  #. TRANSLATORS: Please keep this text wrapped to 40 characters. The font
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  #. used in-game is lacking many glyphs, so please test it with your
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  #. language and let me know if I need to add glyphs.
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- #: wincoll/wincoll_game.py:63 wincoll/.bak.0.wincoll_game.py:63
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+ #: wincoll/wincoll_game.py:63
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  msgid ""
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  "Collect all the diamonds on each level.\n"
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  "Get a key to turn safes into diamonds.\n"
@@ -5,7 +5,7 @@ msgid ""
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  msgstr ""
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  "Project-Id-Version: PACKAGE VERSION\n"
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  "Report-Msgid-Bugs-To: \n"
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- "POT-Creation-Date: 2025-01-26 21:53+0000\n"
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+ "POT-Creation-Date: 2025-01-17 21:13+0000\n"
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  "PO-Revision-Date: 2025-01-17 21:14+0000\n"
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  "Last-Translator: Reuben Thomas <rrt@sc3d.org>\n"
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  "Language: French\n"
@@ -14,14 +14,14 @@ msgstr ""
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  "Content-Transfer-Encoding: 8bit\n"
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  "Generated-By: pygettext.py 1.5\n"
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- #: wincoll/wincoll_game.py:55 wincoll/.bak.0.wincoll_game.py:55
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+ #: wincoll/wincoll_game.py:55
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  msgid "Collect all the diamonds while digging through earth dodging rocks."
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  msgstr "Ramasse les diamants en creusant la terre esquivant les rochers."
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  #. TRANSLATORS: Please keep this text wrapped to 40 characters. The font
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  #. used in-game is lacking many glyphs, so please test it with your
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  #. language and let me know if I need to add glyphs.
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- #: wincoll/wincoll_game.py:63 wincoll/.bak.0.wincoll_game.py:63
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+ #: wincoll/wincoll_game.py:63
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  msgid ""
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  "Collect all the diamonds on each level.\n"
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  "Get a key to turn safes into diamonds.\n"
@@ -0,0 +1,37 @@
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+ # Brazilian Portuguese translations for wincoll package.
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+ # Copyright (C) 2025 THE wincoll'S COPYRIGHT HOLDER
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+ # This file is distributed under the same license as the wincoll package.
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+ # Rafael Fontenelle <rafaelff@gnome.org>, 2025.
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+ #
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+ msgid ""
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+ msgstr ""
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+ "Project-Id-Version: wincoll 0.9.25.2\n"
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+ "Report-Msgid-Bugs-To: \n"
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+ "POT-Creation-Date: 2025-01-20 17:55+0000\n"
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+ "PO-Revision-Date: 2025-01-21 13:20-0300\n"
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+ "Last-Translator: Rafael Fontenelle <rafaelff@gnome.org>\n"
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+ "Language-Team: Brazilian Portuguese <ldpbr-translation@lists.sourceforge.net>\n"
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+ "Language: pt_BR\n"
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+ "X-Bugs: Report translation errors to the Language-Team address.\n"
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+ "MIME-Version: 1.0\n"
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+ "Content-Type: text/plain; charset=UTF-8\n"
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+ "Content-Transfer-Encoding: 8bit\n"
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+ "Plural-Forms: nplurals=2; plural=(n > 1)\n"
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+ "X-Generator: Gtranslator 47.1\n"
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+
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+ #: wincoll/wincoll_game.py:55
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+ msgid "Collect all the diamonds while digging through earth dodging rocks."
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+ msgstr "Colete todos os diamantes enquanto escava a terra desviando das pedras."
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+
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+ #. TRANSLATORS: Please keep this text wrapped to 40 characters. The font
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+ #. used in-game is lacking many glyphs, so please test it with your
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+ #. language and let me know if I need to add glyphs.
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+ #: wincoll/wincoll_game.py:63
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+ msgid ""
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+ "Collect all the diamonds on each level.\n"
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+ "Get a key to turn safes into diamonds.\n"
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+ "Avoid falling rocks!\n"
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+ msgstr ""
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+ "Colete todos os diamantes em cada nível.\n"
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+ "Obtenha uma chave para transformar cofres em diamantes.\n"
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+ "Evite pedras caindo!\n"
wincoll-1.0/po/ro.po ADDED
@@ -0,0 +1,44 @@
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+ # Romanian translation for wincoll.
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+ # Mesajele în limba română pentru pachetul wincoll.
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+ # Copyright (C) 2025 THE PACKAGE'S COPYRIGHT HOLDER
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+ # This file is distributed under the same license as the wincoll package.
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+ #
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+ # Remus-Gabriel Chelu <remusgabriel.chelu@disroot.org>, 2025.
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+ #
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+ # Cronologia traducerii fișierului „wincoll”:
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+ # Traducerea inițială, făcută de R-GC, pentru versiunea 0.9.25.2, ian-2025.
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+ # Actualizare a traducerii pentru versiunea Y, făcută de X, Z(luna-anul).
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+ #
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+ msgid ""
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+ msgstr ""
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+ "Project-Id-Version: wincoll 0.9.25.2\n"
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+ "Report-Msgid-Bugs-To: \n"
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+ "POT-Creation-Date: 2025-01-20 17:55+0000\n"
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+ "PO-Revision-Date: 2025-01-21 17:20+0100\n"
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+ "Last-Translator: Remus-Gabriel Chelu <remusgabriel.chelu@disroot.org>\n"
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+ "Language-Team: Romanian <translation-team-ro@lists.sourceforge.net>\n"
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+ "Language: ro\n"
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+ "X-Bugs: Report translation errors to the Language-Team address.\n"
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+ "MIME-Version: 1.0\n"
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+ "Content-Type: text/plain; charset=UTF-8\n"
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+ "Content-Transfer-Encoding: 8bit\n"
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+ "X-Generator: Poedit 3.5\n"
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+
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+ #: wincoll/wincoll_game.py:55
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+ msgid "Collect all the diamonds while digging through earth dodging rocks."
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+ msgstr "Adună toate diamantele în timp ce sapi prin pământ, ferindu-te de stânci."
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+
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+ #. TRANSLATORS: Please keep this text wrapped to 40 characters. The font
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+ #. used in-game is lacking many glyphs, so please test it with your
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+ #. language and let me know if I need to add glyphs.
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+ #: wincoll/wincoll_game.py:63
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+ msgid ""
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+ "Collect all the diamonds on each level.\n"
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+ "Get a key to turn safes into diamonds.\n"
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+ "Avoid falling rocks!\n"
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+ msgstr ""
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+ "Colectează toate diamantele de pe\n"
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+ "fiecare nivel.\n"
42
+ "Obține o cheie pentru a transforma\n"
43
+ "seifurile în diamante.\n"
44
+ "Evitați căderea stâncilor!\n"
wincoll-1.0/po/sk.po ADDED
@@ -0,0 +1,38 @@
1
+ # Slovak translation for wincoll.
2
+ # Copyright (C) 2025 THE PACKAGE'S COPYRIGHT HOLDER
3
+ # This file is distributed under the same license as the wincoll package.
4
+ #
5
+ # Andrej Kacian <andrej@kacian.sk>, 2025.
6
+ msgid ""
7
+ msgstr ""
8
+ "Project-Id-Version: wincoll 0.9.25.2\n"
9
+ "Report-Msgid-Bugs-To: \n"
10
+ "POT-Creation-Date: 2025-01-20 17:55+0000\n"
11
+ "PO-Revision-Date: 2025-01-23 00:49+0100\n"
12
+ "Last-Translator: Andrej Kacian <andrej@kacian.sk>\n"
13
+ "Language-Team: Slovak <sk-i18n@lists.linux.sk>\n"
14
+ "Language: sk\n"
15
+ "X-Bugs: Report translation errors to the Language-Team address.\n"
16
+ "MIME-Version: 1.0\n"
17
+ "Content-Type: text/plain; charset=UTF-8\n"
18
+ "Content-Transfer-Encoding: 8bit\n"
19
+ "Plural-Forms: nplurals=3; plural=(n==1) ? 0 : (n>=2 && n<=4) ? 1 : 2;\n"
20
+ "X-Generator: Lokalize 22.12.3\n"
21
+
22
+ #: wincoll/wincoll_game.py:55
23
+ msgid "Collect all the diamonds while digging through earth dodging rocks."
24
+ msgstr "Zozbieraj všetky diamanty pri kopaní v zemi, vyhýbajúc sa kameňom."
25
+
26
+ #. TRANSLATORS: Please keep this text wrapped to 40 characters. The font
27
+ #. used in-game is lacking many glyphs, so please test it with your
28
+ #. language and let me know if I need to add glyphs.
29
+ #: wincoll/wincoll_game.py:63
30
+ msgid ""
31
+ "Collect all the diamonds on each level.\n"
32
+ "Get a key to turn safes into diamonds.\n"
33
+ "Avoid falling rocks!\n"
34
+ msgstr ""
35
+ "Zozbieraj všetky diamanty na každej\n"
36
+ "úrovni. Nájdi kľúče, ktoré premenia\n"
37
+ "trezory na diamanty. Vyhýbaj sa\n"
38
+ "padajúcim kameňom!\n"
wincoll-1.0/po/sv.po ADDED
@@ -0,0 +1,38 @@
1
+ # Swedish translation of wincoll
2
+ # Copyright (C) 2024-2025
3
+ # This file is distributed under the same license as the wincoll package.
4
+ # Luna Jernberg <droidbittin@gmail.com>, 2025.
5
+ #
6
+ #, fuzzy
7
+ msgid ""
8
+ msgstr ""
9
+ "Project-Id-Version: wincoll 0.9.25.2\n"
10
+ "Report-Msgid-Bugs-To: \n"
11
+ "POT-Creation-Date: 2025-01-20 17:55+0000\n"
12
+ "PO-Revision-Date: 2025-01-22 07:06+0100\n"
13
+ "Last-Translator: Luna Jernberg <droidbittin@gmail.com>\n"
14
+ "Language-Team: Swedish <tp-sv@listor.tp-sv.se>\n"
15
+ "Language: sv\n"
16
+ "MIME-Version: 1.0\n"
17
+ "Content-Type: text/plain; charset=UTF-8\n"
18
+ "Content-Transfer-Encoding: 8bit\n"
19
+ "X-Bugs: Report translation errors to the Language-Team address.\n"
20
+ "X-Generator: Poedit 3.5\n"
21
+
22
+ #: wincoll/wincoll_game.py:55
23
+ msgid "Collect all the diamonds while digging through earth dodging rocks."
24
+ msgstr "Samla alla diamanter samtidigt som du gräver genom jorden och undviker stenar."
25
+
26
+ #. TRANSLATORS: Please keep this text wrapped to 40 characters. The font
27
+ #. used in-game is lacking many glyphs, so please test it with your
28
+ #. language and let me know if I need to add glyphs.
29
+ #: wincoll/wincoll_game.py:63
30
+ msgid ""
31
+ "Collect all the diamonds on each level.\n"
32
+ "Get a key to turn safes into diamonds.\n"
33
+ "Avoid falling rocks!\n"
34
+ msgstr ""
35
+ "Samla alla diamanterna på varje bana.\n"
36
+ "Ta en nyckel för att förvandla värdeskåp\n"
37
+ "till diamanter.\n"
38
+ "Undvik fallande stenar!\n"
wincoll-1.0/po/uk.po ADDED
@@ -0,0 +1,37 @@
1
+ # Ukrainian translation to wincoll.
2
+ # Copyright (C) 2005 Free Software Foundation, Inc.
3
+ # This file is distributed under the same license as the wincoll package.
4
+ #
5
+ # Yuri Chornoivan <yurchor@ukr.net>, 2025.
6
+ msgid ""
7
+ msgstr ""
8
+ "Project-Id-Version: wincoll 0.9.25.2\n"
9
+ "Report-Msgid-Bugs-To: \n"
10
+ "POT-Creation-Date: 2025-01-20 17:55+0000\n"
11
+ "PO-Revision-Date: 2025-01-21 19:06+0200\n"
12
+ "Last-Translator: Yuri Chornoivan <yurchor@ukr.net>\n"
13
+ "Language-Team: Ukrainian <trans-uk@lists.fedoraproject.org>\n"
14
+ "Language: uk\n"
15
+ "X-Bugs: Report translation errors to the Language-Team address.\n"
16
+ "MIME-Version: 1.0\n"
17
+ "Content-Type: text/plain; charset=UTF-8\n"
18
+ "Content-Transfer-Encoding: 8bit\n"
19
+ "X-Generator: Lokalize 23.04.3\n"
20
+ "Plural-Forms: nplurals=4; plural=n==1 ? 3 : n%10==1 && n%100!=11 ? 0 : n%10>=2 && n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"
21
+
22
+ #: wincoll/wincoll_game.py:55
23
+ msgid "Collect all the diamonds while digging through earth dodging rocks."
24
+ msgstr "Зберіть усі діаманти, копаючи землю і ухиляючись від каменів."
25
+
26
+ #. TRANSLATORS: Please keep this text wrapped to 40 characters. The font
27
+ #. used in-game is lacking many glyphs, so please test it with your
28
+ #. language and let me know if I need to add glyphs.
29
+ #: wincoll/wincoll_game.py:63
30
+ msgid ""
31
+ "Collect all the diamonds on each level.\n"
32
+ "Get a key to turn safes into diamonds.\n"
33
+ "Avoid falling rocks!\n"
34
+ msgstr ""
35
+ "Зберіть усі діаманти на кожному з рівнів.\n"
36
+ "Перетворюйте сейфи на діаманти ключем.\n"
37
+ "Уникайте каменів, що падатимуть!\n"
@@ -6,9 +6,9 @@
6
6
  #, fuzzy
7
7
  msgid ""
8
8
  msgstr ""
9
- "Project-Id-Version: PACKAGE 0.9.26\n"
9
+ "Project-Id-Version: PACKAGE 1.0\n"
10
10
  "Report-Msgid-Bugs-To: \n"
11
- "POT-Creation-Date: 2025-01-26 21:53+0000\n"
11
+ "POT-Creation-Date: 2025-01-29 21:31+0000\n"
12
12
  "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
13
13
  "Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
14
14
  "Language-Team: LANGUAGE <LL@li.org>\n"
@@ -17,14 +17,14 @@ msgstr ""
17
17
  "Content-Type: text/plain; charset=CHARSET\n"
18
18
  "Content-Transfer-Encoding: 8bit\n"
19
19
 
20
- #: wincoll/wincoll_game.py:55 wincoll/.bak.0.wincoll_game.py:55
20
+ #: wincoll/wincoll_game.py:55
21
21
  msgid "Collect all the diamonds while digging through earth dodging rocks."
22
22
  msgstr ""
23
23
 
24
24
  #. TRANSLATORS: Please keep this text wrapped to 40 characters. The font
25
25
  #. used in-game is lacking many glyphs, so please test it with your
26
26
  #. language and let me know if I need to add glyphs.
27
- #: wincoll/wincoll_game.py:63 wincoll/.bak.0.wincoll_game.py:63
27
+ #: wincoll/wincoll_game.py:63
28
28
  msgid ""
29
29
  "Collect all the diamonds on each level.\n"
30
30
  "Get a key to turn safes into diamonds.\n"
@@ -1,6 +1,6 @@
1
1
  [project]
2
2
  name = "WinColl"
3
- version = "0.9.26"
3
+ version = "1.0"
4
4
  description = "Simple rocks-and-diamonds game"
5
5
  license = {text = "GPL v3 or later"}
6
6
  authors = [{name = "Reuben Thomas", email = "rrt@sc3d.org"}]
@@ -8,7 +8,7 @@ readme = "README.md"
8
8
  urls = {Homepage = "https://github.com/rrthomas/wincoll"}
9
9
  requires-python = ">= 3.12"
10
10
  dependencies = [
11
- "chambercourt >= 0.9.20",
11
+ "chambercourt >= 0.9.22",
12
12
  ]
13
13
  classifiers = [
14
14
  "Environment :: X11 Applications",
Binary file
Binary file
@@ -75,13 +75,15 @@ Avoid falling rocks!
75
75
  diamond_image: pygame.Surface
76
76
 
77
77
  collect_sound: pygame.mixer.Sound
78
- slide_sound: pygame.mixer.Sound
78
+ rock_sound: pygame.mixer.Sound
79
79
  unlock_sound: pygame.mixer.Sound
80
+ end_level_sound: pygame.mixer.Sound
81
+ end_game_sound: pygame.mixer.Sound
80
82
 
81
83
  # Utility methods.
82
84
  def reset_falling(self) -> None:
83
85
  self.falling = False
84
- self.slide_sound.stop()
86
+ self.rock_sound.stop()
85
87
 
86
88
  # Overrides.
87
89
  def load_assets(self) -> None:
@@ -92,10 +94,14 @@ Avoid falling rocks!
92
94
  self.diamond_image = pygame.image.load(self.find_asset("Diamond.png"))
93
95
  self.collect_sound = pygame.mixer.Sound(self.find_asset("Collect.wav"))
94
96
  self.collect_sound.set_volume(self.default_volume)
95
- self.slide_sound = pygame.mixer.Sound(str(self.find_asset("Slide.wav")))
96
- self.slide_sound.set_volume(self.default_volume)
97
+ self.rock_sound = pygame.mixer.Sound(str(self.find_asset("Slide.wav")))
98
+ self.rock_sound.set_volume(self.default_volume)
97
99
  self.unlock_sound = pygame.mixer.Sound(str(self.find_asset("Unlock.wav")))
98
100
  self.unlock_sound.set_volume(self.default_volume)
101
+ self.end_level_sound = pygame.mixer.Sound(str(self.find_asset("EndLevel.wav")))
102
+ self.end_level_sound.set_volume(self.default_volume)
103
+ self.end_game_sound = pygame.mixer.Sound(str(self.find_asset("EndGame.wav")))
104
+ self.end_game_sound.set_volume(self.default_volume)
99
105
 
100
106
  def init_game(self) -> None:
101
107
  super().init_game()
@@ -156,7 +162,7 @@ Avoid falling rocks!
156
162
  nonlocal new_fall
157
163
  if self.falling is False:
158
164
  self.falling = True
159
- self.slide_sound.play(-1)
165
+ self.rock_sound.play(-1)
160
166
  new_fall = True
161
167
 
162
168
  # Put Win into the map for collision detection
@@ -188,6 +194,15 @@ Avoid falling rocks!
188
194
 
189
195
  self.set(self.hero.position, Tile.EMPTY)
190
196
 
197
+ def end_level(self) -> None:
198
+ if self.level < self.num_levels:
199
+ self.end_level_sound.play()
200
+ super().end_level()
201
+
202
+ def win_game(self) -> None:
203
+ self.end_game_sound.play()
204
+ super().win_game()
205
+
191
206
  def show_status(self) -> None:
192
207
  super().show_status()
193
208
  self.surface.blit(
@@ -1,152 +0,0 @@
1
- Metadata-Version: 2.1
2
- Name: WinColl
3
- Version: 0.9.23
4
- Summary: Simple rocks-and-diamonds game
5
- Author-email: Reuben Thomas <rrt@sc3d.org>
6
- License: GPL v3 or later
7
- Project-URL: Homepage, https://github.com/rrthomas/wincoll
8
- Classifier: Environment :: X11 Applications
9
- Classifier: Environment :: MacOS X
10
- Classifier: Environment :: Win32 (MS Windows)
11
- Classifier: Topic :: Games/Entertainment :: Puzzle Games
12
- Classifier: Programming Language :: Python :: 3
13
- Requires-Python: >=3.11
14
- Description-Content-Type: text/markdown
15
- Requires-Dist: chambercourt>=0.9.16
16
-
17
- # WinColl
18
-
19
- https://github.com/rrthomas/wincoll
20
-
21
- by Reuben Thomas <rrt@sc3d.org>
22
-
23
- WinColl is a simple puzzle game in which you tunnel through caverns
24
- collecting diamonds while avoiding being squashed by falling rocks. It is
25
- based on [Repton](https://en.wikipedia.org/wiki/Repton_(video_game)) (but
26
- without eggs and monsters).
27
-
28
- I originally wrote WinColl for Acorn RISC OS. Original and updated [RISC OS
29
- versions](<https://github.com/rrthomas/wincoll/RISC OS.md>) are available.
30
-
31
- The name of the game is an abbreviation of my school’s. “Repton” is also the
32
- name of a school, but I don’t believe the game was named after it!
33
-
34
-
35
- ## Credits
36
-
37
- Paul Smith designed the title graphics, and Alistair Turnbull helped with
38
- the game graphics.
39
-
40
- Level design by Alistair Turnbull, Paul Wilson, Reuben Thomas, Paul Smith,
41
- Jeremy Douglas, and Daniel Thomas.
42
-
43
- The sounds are from [Freesound](https://freesound.org), lightly adapted.
44
-
45
-
46
- ## Installation and use
47
-
48
- The game provides instructions on how to play.
49
-
50
- ### Binary installers
51
-
52
- Installers are available for GNU/Linux, macOS and Windows. See the
53
- [latest release](https://github.com/wincoll/releases):
54
-
55
- * The GNU/Linux version is a single binary; you need to make it executable
56
- and then either copy it to a directory on your path, or run it directly:
57
- `chmod +x NAME-OF-FILE; ./NAME-OF-FILE`. If you get an error that mentions
58
- `error: MESA-LOADER: failed to open …` then you can try the following
59
- incantation to run the game:
60
- `LD_PRELOAD=/usr/lib/x86_64-linux-gnu/libstdc++.so.6 ./wincoll-Linux-X64`.
61
- * The macOS version is a disk image file containing an application. Drag the
62
- application to a suitable location (e.g. your Applications folder). macOS
63
- will probably refuse to run it until you have approved it in System
64
- Settings→Privacy and Security, under “Security”.
65
- * The Windows version is a standard Microsoft installer.
66
- * The RISC OS version should be unpacked with the `unzip` utility on RISC
67
- OS; if `!SparkFS` is used, the file names and types will not be set
68
- correctly.
69
-
70
- ### Python package
71
-
72
- If you are a Python user, this is the simplest way to get WinColl on most
73
- machines.
74
-
75
- Install with `pip`: `pip install wincoll`, then execute the command
76
- `wincoll`.
77
-
78
-
79
- ## Creating and editing levels
80
-
81
- Currently, to play edited or new levels you must have a source check-out of
82
- WinColl from GitHub. (If this doesn’t make sense to you, sorry! I hope to
83
- provide a simpler way to edit and play new levels soon.)
84
-
85
- The level files are in the `wincoll/levels` subdirectory of the project, and
86
- are [Tiled](https://www.mapeditor.org/) level editor files, so you will need
87
- to install Tiled to edit them or create new levels.
88
-
89
- Having saved an edited level you can install the Python package with
90
- `pip install .` or run it directly with `PYTHONPATH=. python -m wincoll`.
91
-
92
- Some notes about level design:
93
-
94
- + A set of levels is numbered according to the lexical order of their file
95
- names.
96
- + Some supplied levels have a brick wall all the way around. This is not
97
- necessary: there’s an imaginary brick wall around the outside of the level
98
- already.
99
- + Levels need exactly one start position, given by placing the Win
100
- character.
101
- + No checks are done to make sure a level is possible to complete; for
102
- example, you can place diamonds surrounded by bricks, or have safes but no
103
- key.
104
- + A complete level set requires a Tiled tileset. You can simply copy the
105
- tileset file `WinColl.tsx` from `wincoll/levels`.
106
- + When designing a level, you will also need tile graphic files in the
107
- levels directory, as Tiled cannot find them otherwise. You can copy them
108
- from `wincoll/levels`.
109
-
110
- I welcome [pull requests](https://github.com/rrthomas/wincoll/pulls) for new
111
- levels, or a simple issue with a level attached, in a Zip file. If GitHub is
112
- not your thing, feel free to email me your level. It’s helpful if you can
113
- indicate where you think your level should go in order of increasing
114
- difficulty.
115
-
116
-
117
- ## Improving WinColl
118
-
119
- New levels, usability improvements and translations are welcome, as are
120
- usability improvements: for example, the ability to rebind keys would be
121
- welcome. See the [open issues](https://github.com/rrthomas/wincoll/) for
122
- specific things I’d like improved.
123
-
124
- Some levels useful for testing are in `test-levels`.
125
-
126
-
127
- ## Copyright and Disclaimer
128
-
129
- WinColl is distributed under the GNU Public License version 3, or, at your
130
- option, any later version. See the file COPYING.
131
-
132
- THIS PROGRAM IS PROVIDED AS IS, WITH NO WARRANTY. USE IS AT THE USER'S RISK.
133
- WinColl’s code is copyright Reuben Thomas, and its levels and graphics by
134
- Reuben Thomas, Alistair Turnbull, Paul Smith and Jeremy Douglas.
135
-
136
- The font “Acorn Mode 1”, which is based on the design of Acorn computers’
137
- system font, as used on the Acorn Archimedes on which WinColl was originally
138
- written, is by p1.mark and Reuben Thomas and licensed under CC BY-SA 3.0.
139
-
140
- The sound effects are copyrighted and licensed as follows:
141
-
142
- + Diamond collection:
143
- [Ding.wav by datasoundsample](https://freesound.org/s/638638/) under CC
144
- BY 4.0
145
- + Rock fall:
146
- [Rockfall in mine.wav by Benboncan](https://freesound.org/s/60085/) under
147
- CC BY 4.0
148
- + Safe unlock:
149
- [Old Church Bell (no noise) by igroglaz](https://freesound.org/s/633208/)
150
- under CC 0
151
- + Death splat:
152
- [Splat1.wav by Shakedown_M](https://freesound.org/s/685205/) under CC 0
@@ -1,45 +0,0 @@
1
- README.md
2
- pyproject.toml
3
- WinColl.egg-info/PKG-INFO
4
- WinColl.egg-info/SOURCES.txt
5
- WinColl.egg-info/dependency_links.txt
6
- WinColl.egg-info/entry_points.txt
7
- WinColl.egg-info/requires.txt
8
- WinColl.egg-info/top_level.txt
9
- wincoll/__init__.py
10
- wincoll/__main__.py
11
- wincoll/wincoll_game.py
12
- wincoll/levels/01 A gentle introduction.tmx
13
- wincoll/levels/02 Hi! from Pav.tmx
14
- wincoll/levels/03 On a Coconut Island.tmx
15
- wincoll/levels/04 Not a rip-off.tmx
16
- wincoll/levels/05 Long way round.tmx
17
- wincoll/levels/06 Spiral Galaxy.tmx
18
- wincoll/levels/07 Fuzzy.tmx
19
- wincoll/levels/08 Which key.tmx
20
- wincoll/levels/09 Escape from Pompeii.tmx
21
- wincoll/levels/10 Riddle me this.tmx
22
- wincoll/levels/11 Doctor Jones, I presume.tmx
23
- wincoll/levels/12 Stairway to Hell.tmx
24
- wincoll/levels/13 Round and round.tmx
25
- wincoll/levels/14 Race to the top.tmx
26
- wincoll/levels/Blob.png
27
- wincoll/levels/Brick.png
28
- wincoll/levels/Collect.wav
29
- wincoll/levels/Diamond.png
30
- wincoll/levels/Die.png
31
- wincoll/levels/Die.wav
32
- wincoll/levels/Earth.png
33
- wincoll/levels/Gap.png
34
- wincoll/levels/Hero.png
35
- wincoll/levels/Key.png
36
- wincoll/levels/Rock.png
37
- wincoll/levels/Safe.png
38
- wincoll/levels/Slide.wav
39
- wincoll/levels/Unlock.wav
40
- wincoll/levels/WinColl.tsx
41
- wincoll/levels/acorn-mode-1.ttf
42
- wincoll/levels/app-icon.png
43
- wincoll/levels/title.png
44
- wincoll/locale/el/LC_MESSAGES/wincoll.mo
45
- wincoll/locale/fr/LC_MESSAGES/wincoll.mo
@@ -1 +0,0 @@
1
- chambercourt>=0.9.20
File without changes
File without changes
File without changes
File without changes
File without changes
File without changes
File without changes
File without changes
File without changes
File without changes
File without changes
File without changes
File without changes
File without changes
File without changes
File without changes
File without changes