UEPyScripts 1.2.5__tar.gz → 1.2.7__tar.gz

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Files changed (31) hide show
  1. {uepyscripts-1.2.5 → uepyscripts-1.2.7}/PKG-INFO +1 -1
  2. {uepyscripts-1.2.5 → uepyscripts-1.2.7}/src/uepyscripts/internal/engine_resolver.py +17 -10
  3. {uepyscripts-1.2.5 → uepyscripts-1.2.7}/src/uepyscripts/tools/helpers.py +1 -4
  4. {uepyscripts-1.2.5 → uepyscripts-1.2.7}/src/uepyscripts/tools/ue/check_engine_installation.py +7 -1
  5. {uepyscripts-1.2.5 → uepyscripts-1.2.7}/.gitignore +0 -0
  6. {uepyscripts-1.2.5 → uepyscripts-1.2.7}/LICENSE +0 -0
  7. {uepyscripts-1.2.5 → uepyscripts-1.2.7}/README.md +0 -0
  8. {uepyscripts-1.2.5 → uepyscripts-1.2.7}/pyproject.toml +0 -0
  9. {uepyscripts-1.2.5 → uepyscripts-1.2.7}/src/uepyscripts/__init__.py +0 -0
  10. {uepyscripts-1.2.5 → uepyscripts-1.2.7}/src/uepyscripts/context/__init__.py +0 -0
  11. {uepyscripts-1.2.5 → uepyscripts-1.2.7}/src/uepyscripts/internal/__init__.py +0 -0
  12. {uepyscripts-1.2.5 → uepyscripts-1.2.7}/src/uepyscripts/internal/config.py +0 -0
  13. {uepyscripts-1.2.5 → uepyscripts-1.2.7}/src/uepyscripts/internal/engine.py +0 -0
  14. {uepyscripts-1.2.5 → uepyscripts-1.2.7}/src/uepyscripts/internal/project.py +0 -0
  15. {uepyscripts-1.2.5 → uepyscripts-1.2.7}/src/uepyscripts/run/__init__.py +0 -0
  16. {uepyscripts-1.2.5 → uepyscripts-1.2.7}/src/uepyscripts/run/buildgraph.py +0 -0
  17. {uepyscripts-1.2.5 → uepyscripts-1.2.7}/src/uepyscripts/run/uat.py +0 -0
  18. {uepyscripts-1.2.5 → uepyscripts-1.2.7}/src/uepyscripts/run/ubt.py +0 -0
  19. {uepyscripts-1.2.5 → uepyscripts-1.2.7}/src/uepyscripts/tools/__init__.py +0 -0
  20. {uepyscripts-1.2.5 → uepyscripts-1.2.7}/src/uepyscripts/tools/ci/buildgraph.py +0 -0
  21. {uepyscripts-1.2.5 → uepyscripts-1.2.7}/src/uepyscripts/tools/ci/cleanup.py +0 -0
  22. {uepyscripts-1.2.5 → uepyscripts-1.2.7}/src/uepyscripts/tools/subprocess.py +0 -0
  23. {uepyscripts-1.2.5 → uepyscripts-1.2.7}/src/uepyscripts/tools/ue/__init__.py +0 -0
  24. {uepyscripts-1.2.5 → uepyscripts-1.2.7}/src/uepyscripts/tools/ue/close_editor.py +0 -0
  25. {uepyscripts-1.2.5 → uepyscripts-1.2.7}/src/uepyscripts/tools/ue/compile_editor.py +0 -0
  26. {uepyscripts-1.2.5 → uepyscripts-1.2.7}/src/uepyscripts/tools/ue/engine_installation/engine_destination.py +0 -0
  27. {uepyscripts-1.2.5 → uepyscripts-1.2.7}/src/uepyscripts/tools/ue/engine_installation/engine_installer.py +0 -0
  28. {uepyscripts-1.2.5 → uepyscripts-1.2.7}/src/uepyscripts/tools/ue/engine_installation/engine_source.py +0 -0
  29. {uepyscripts-1.2.5 → uepyscripts-1.2.7}/src/uepyscripts/tools/ue/generate_solution.py +0 -0
  30. {uepyscripts-1.2.5 → uepyscripts-1.2.7}/src/uepyscripts/tools/ue/run_editor.py +0 -0
  31. {uepyscripts-1.2.5 → uepyscripts-1.2.7}/src/uepyscripts/tools/winreg.py +0 -0
@@ -1,6 +1,6 @@
1
1
  Metadata-Version: 2.4
2
2
  Name: UEPyScripts
3
- Version: 1.2.5
3
+ Version: 1.2.7
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4
  Summary: Collection of Python tools and helpers designed to automate common Unreal Engine project tasks (builds, packaging, editor control, CI tasks, etc.).
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  Project-URL: Changelog, https://github.com/TheEmidee/UEPyScripts/releases
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  Project-URL: Homepage, https://github.com/TheEmidee/UEPyScripts
@@ -5,6 +5,7 @@ from typing import Optional
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5
 
6
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  from pydantic import BaseModel
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7
 
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+ from .. import logger
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  from ..internal.project import Project
9
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  from ..tools.helpers import get_engine_root_folder_from_env_var, is_engine_from_egs
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  from ..tools.winreg import get_registry_value
@@ -17,9 +18,7 @@ def resolve_engine_from_env_var(project: Project) -> Optional[Path]:
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  def resolve_engine_from_registry(project: Project) -> Optional[Path]:
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  path = get_registry_value(winreg.HKEY_CURRENT_USER, r"SOFTWARE\Epic Games\Unreal Engine\Builds", project.engine_association)
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  if path:
20
- path = Path(path)
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- if path.exists():
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- return path
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+ return Path(path)
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22
 
24
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  return None
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@@ -30,9 +29,7 @@ def resolve_engine_from_egs(project: Project) -> Optional[Path]:
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  winreg.HKEY_LOCAL_MACHINE, rf"SOFTWARE\EpicGames\Unreal Engine\{project.engine_association}", "InstalledDirectory"
31
30
  )
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  if registry_value:
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- path = Path(registry_value)
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- if path.exists():
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- return path
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+ return Path(registry_value)
36
33
 
37
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  # Some installations are listed in LauncherInstalled.dat
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  class EpicInstallation(BaseModel):
@@ -69,14 +66,19 @@ def resolve_engine_from_egs(project: Project) -> Optional[Path]:
69
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  return Path(item.InstallLocation)
70
67
 
71
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  except Exception as e:
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- print(f"Error parsing manifest: {e}")
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+ logger.error(f"Error parsing manifest: {e}")
73
70
 
74
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  return None
75
72
 
76
73
 
77
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  def resolve_engine_from_path(project: Project) -> Optional[Path]:
78
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  path = Path(project.engine_association)
79
- if os.path.isabs(path):
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+ if not os.path.isabs(path):
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+ path = (project.root_folder / path).resolve()
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+
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+ # Check path exists otherwise we could return a semantically valid path to a folder which does not exist
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+ # and that would make the resolve fail without trying resolvers which are further down in the list
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+ if os.path.isabs(path) and path.exists():
80
82
  return path
81
83
 
82
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  return None
@@ -84,20 +86,25 @@ def resolve_engine_from_path(project: Project) -> Optional[Path]:
84
86
 
85
87
  def resolve_engine_path(project: Project) -> Path:
86
88
  resolvers = [
87
- resolve_engine_from_env_var,
88
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  resolve_engine_from_registry,
89
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  resolve_engine_from_egs,
90
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  resolve_engine_from_path,
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+ # Resolve last with the environment variable to avoid failing the resolution on a machine
93
+ # where there's the environment variable but the engine is installed using the launcher
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+ resolve_engine_from_env_var,
91
95
  ]
92
96
 
93
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  for resolver in resolvers:
94
98
  path = resolver(project)
95
99
  if path:
100
+ logger.info(f"Engine path resolved via '{resolver.__name__}': {path}")
96
101
  break
97
102
  else:
98
103
  raise FileNotFoundError("Impossible to locate the engine")
99
104
 
100
- if not (path.exists() and str(path).replace(" ", "") not in ["", ".", "\\"]):
105
+ path_str = str(path).strip()
106
+ # Check that the path exists and is not a degenerate path containing only . or \\
107
+ if not (path.exists() and path_str not in ["", ".", "\\"]):
101
108
  raise FileNotFoundError("Impossible to locate the engine")
102
109
 
103
110
  return path
@@ -32,10 +32,7 @@ def get_engine_root_folder_from_env_var(project_engine_association: str) -> Opti
32
32
  path = Path(node_ue_root)
33
33
  if project_engine_association:
34
34
  path = path.joinpath(project_engine_association)
35
- if path.exists():
36
- return path
37
-
38
- raise FileNotFoundError(f"The environment variable is set to {node_ue_root} but the folder {path} does not exist")
35
+ return path
39
36
 
40
37
  return None
41
38
 
@@ -16,6 +16,7 @@ which is useful when executed on a build pipeline like Jenkins or Horde.
16
16
  """
17
17
 
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  import argparse
19
+ from pathlib import Path
19
20
 
20
21
  from ... import logger
21
22
  from ...internal.engine import resolve_engine
@@ -26,6 +27,11 @@ from ...tools.ue.engine_installation.engine_installer import EngineInstaller
26
27
  def parse_arguments() -> argparse.Namespace:
27
28
  """Parse command line arguments."""
28
29
  parser = argparse.ArgumentParser(description="Check and install Unreal Engine installation for the given project.")
30
+ parser.add_argument(
31
+ "--uproject_path",
32
+ type=Path,
33
+ help=("Optional path to a uproject file.If not set, resolve_project will try to find one in its folder hierarchy"),
34
+ )
29
35
  parser.add_argument("--unattended", action="store_true", help="Disable interactive prompts")
30
36
 
31
37
  return parser.parse_args()
@@ -37,7 +43,7 @@ def main() -> None:
37
43
  args = parse_arguments()
38
44
 
39
45
  try:
40
- project = resolve_project()
46
+ project = resolve_project(args.uproject_path)
41
47
  except Exception as e:
42
48
  logger.fatal(f"Project resolution failed: {e}")
43
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  exit(1)
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