UEPyScripts 1.2.4__tar.gz → 1.2.6__tar.gz
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- {uepyscripts-1.2.4 → uepyscripts-1.2.6}/PKG-INFO +26 -2
- {uepyscripts-1.2.4 → uepyscripts-1.2.6}/README.md +25 -1
- {uepyscripts-1.2.4 → uepyscripts-1.2.6}/src/uepyscripts/internal/engine.py +6 -4
- {uepyscripts-1.2.4 → uepyscripts-1.2.6}/src/uepyscripts/internal/engine_resolver.py +14 -9
- {uepyscripts-1.2.4 → uepyscripts-1.2.6}/src/uepyscripts/internal/project.py +7 -4
- {uepyscripts-1.2.4 → uepyscripts-1.2.6}/src/uepyscripts/tools/helpers.py +1 -4
- {uepyscripts-1.2.4 → uepyscripts-1.2.6}/src/uepyscripts/tools/ue/check_engine_installation.py +7 -1
- {uepyscripts-1.2.4 → uepyscripts-1.2.6}/.gitignore +0 -0
- {uepyscripts-1.2.4 → uepyscripts-1.2.6}/LICENSE +0 -0
- {uepyscripts-1.2.4 → uepyscripts-1.2.6}/pyproject.toml +0 -0
- {uepyscripts-1.2.4 → uepyscripts-1.2.6}/src/uepyscripts/__init__.py +0 -0
- {uepyscripts-1.2.4 → uepyscripts-1.2.6}/src/uepyscripts/context/__init__.py +0 -0
- {uepyscripts-1.2.4 → uepyscripts-1.2.6}/src/uepyscripts/internal/__init__.py +0 -0
- {uepyscripts-1.2.4 → uepyscripts-1.2.6}/src/uepyscripts/internal/config.py +0 -0
- {uepyscripts-1.2.4 → uepyscripts-1.2.6}/src/uepyscripts/run/__init__.py +0 -0
- {uepyscripts-1.2.4 → uepyscripts-1.2.6}/src/uepyscripts/run/buildgraph.py +0 -0
- {uepyscripts-1.2.4 → uepyscripts-1.2.6}/src/uepyscripts/run/uat.py +0 -0
- {uepyscripts-1.2.4 → uepyscripts-1.2.6}/src/uepyscripts/run/ubt.py +0 -0
- {uepyscripts-1.2.4 → uepyscripts-1.2.6}/src/uepyscripts/tools/__init__.py +0 -0
- {uepyscripts-1.2.4 → uepyscripts-1.2.6}/src/uepyscripts/tools/ci/buildgraph.py +0 -0
- {uepyscripts-1.2.4 → uepyscripts-1.2.6}/src/uepyscripts/tools/ci/cleanup.py +0 -0
- {uepyscripts-1.2.4 → uepyscripts-1.2.6}/src/uepyscripts/tools/subprocess.py +0 -0
- {uepyscripts-1.2.4 → uepyscripts-1.2.6}/src/uepyscripts/tools/ue/__init__.py +0 -0
- {uepyscripts-1.2.4 → uepyscripts-1.2.6}/src/uepyscripts/tools/ue/close_editor.py +0 -0
- {uepyscripts-1.2.4 → uepyscripts-1.2.6}/src/uepyscripts/tools/ue/compile_editor.py +0 -0
- {uepyscripts-1.2.4 → uepyscripts-1.2.6}/src/uepyscripts/tools/ue/engine_installation/engine_destination.py +0 -0
- {uepyscripts-1.2.4 → uepyscripts-1.2.6}/src/uepyscripts/tools/ue/engine_installation/engine_installer.py +0 -0
- {uepyscripts-1.2.4 → uepyscripts-1.2.6}/src/uepyscripts/tools/ue/engine_installation/engine_source.py +0 -0
- {uepyscripts-1.2.4 → uepyscripts-1.2.6}/src/uepyscripts/tools/ue/generate_solution.py +0 -0
- {uepyscripts-1.2.4 → uepyscripts-1.2.6}/src/uepyscripts/tools/ue/run_editor.py +0 -0
- {uepyscripts-1.2.4 → uepyscripts-1.2.6}/src/uepyscripts/tools/winreg.py +0 -0
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Metadata-Version: 2.4
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Name: UEPyScripts
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Version: 1.2.
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Version: 1.2.6
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Summary: Collection of Python tools and helpers designed to automate common Unreal Engine project tasks (builds, packaging, editor control, CI tasks, etc.).
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Project-URL: Changelog, https://github.com/TheEmidee/UEPyScripts/releases
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Project-URL: Homepage, https://github.com/TheEmidee/UEPyScripts
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@@ -248,6 +248,27 @@ How the script works:
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.\setup-venv.ps1
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```
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- In VS Code, you can create a `launch.json` file like this one. It's important to use the `module` setting so that relative imports don't raise exceptions.
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```
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{
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"version": "0.2.0",
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"configurations": [
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{
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"name": "Python Debugger: Current File",
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"type": "debugpy",
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"request": "launch",
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"module": "uepyscripts.tools.ue.copy_engine_buildgraph_tasks",
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"cwd": "ABSOLUTE_PATH_TO_PROJECT",
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"console": "integratedTerminal",
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"args": [
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"--uproject_path=D:\\PATH_TO_UPROJECT.uproject"
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]
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}
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]
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}
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```
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- Linting & formatting
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- Use `uv run ruff check .` and `uv run ruff format .` Add checks to CI as required.
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- Use `uv run mypy .`
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@@ -262,8 +283,11 @@ We welcome contributions — please follow these steps:
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1. Fork the repository
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2. Create a feature branch: `git checkout -b feature/your-change`
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3. Add entries in the .changelog folder for towncrier. You can read the [README](.changelog/README.md) file for more information.
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4. Run lint locally
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5. Update documentation
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6. Submit a pull request describing the change
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---
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.\setup-venv.ps1
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```
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- In VS Code, you can create a `launch.json` file like this one. It's important to use the `module` setting so that relative imports don't raise exceptions.
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```
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{
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"version": "0.2.0",
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"configurations": [
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{
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"name": "Python Debugger: Current File",
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"type": "debugpy",
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"request": "launch",
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"module": "uepyscripts.tools.ue.copy_engine_buildgraph_tasks",
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"cwd": "ABSOLUTE_PATH_TO_PROJECT",
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"console": "integratedTerminal",
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"args": [
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"--uproject_path=D:\\PATH_TO_UPROJECT.uproject"
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]
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}
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]
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}
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```
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- Use `uv run ruff check .` and `uv run ruff format .` Add checks to CI as required.
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- Use `uv run mypy .`
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1. Fork the repository
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2. Create a feature branch: `git checkout -b feature/your-change`
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3. Add entries in the .changelog folder for towncrier. You can read the [README](.changelog/README.md) file for more information.
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4. Run lint locally
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5. Update documentation
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6. Submit a pull request describing the change
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---
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@@ -47,12 +47,14 @@ class Engine:
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self.project = project
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self.root_path = root_path
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self.path = self.root_path.joinpath("Engine").resolve()
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self.build_path = self.path.joinpath("Build").resolve()
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self.batchfiles_path = self.build_path.joinpath("BatchFiles").resolve()
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self.version = self.get_version_number()
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self.uat_path = self.Runner(self.
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self.uat_path = self.Runner(self.batchfiles_path.joinpath("RunUAT.bat"), True)
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self.ubt_path = self.Runner(
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self.path.joinpath("Binaries/DotNET/UnrealBuildTool/UnrealBuildTool.exe"), True, True, [str(self.project.uproject_path)]
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)
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self.build_bat_path = self.Runner(self.
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self.build_bat_path = self.Runner(self.batchfiles_path.joinpath("Build.bat"), True)
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self.editor_exe_path = self.Runner(self.path.joinpath("Binaries/Win64/UnrealEditor.exe"), False, False, [str(self.project.uproject_path)])
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def uat(self, args: list[str] = []) -> int:
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def get_version_number(self) -> Version:
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version = ""
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with open(self.
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with open(self.build_path.joinpath("Build.version")) as build_version_file:
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version_json = json.load(build_version_file)
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major = version_json["MajorVersion"]
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minor = version_json["MinorVersion"]
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if version == "":
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raise Exception("Impossible to find the version number of the engine")
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jenkins_file = Path(self.
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jenkins_file = Path(self.build_path.joinpath("JenkinsBuild.version"))
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if jenkins_file.exists():
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with open(jenkins_file) as jenkins_version_file:
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from pydantic import BaseModel
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from .. import logger
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from ..internal.project import Project
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from ..tools.helpers import get_engine_root_folder_from_env_var, is_engine_from_egs
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from ..tools.winreg import get_registry_value
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def resolve_engine_from_registry(project: Project) -> Optional[Path]:
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path = get_registry_value(winreg.HKEY_CURRENT_USER, r"SOFTWARE\Epic Games\Unreal Engine\Builds", project.engine_association)
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if path:
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return Path(path)
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winreg.HKEY_LOCAL_MACHINE, rf"SOFTWARE\EpicGames\Unreal Engine\{project.engine_association}", "InstalledDirectory"
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resolvers = [
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resolve_engine_from_env_var,
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# Resolve last with the environment variable to avoid failing the resolution on a machine
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resolve_engine_from_env_var,
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{uepyscripts-1.2.4 → uepyscripts-1.2.6}/src/uepyscripts/tools/ue/check_engine_installation.py
RENAMED
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|
try:
|
|
40
|
-
project = resolve_project()
|
|
46
|
+
project = resolve_project(args.uproject_path)
|
|
41
47
|
except Exception as e:
|
|
42
48
|
logger.fatal(f"Project resolution failed: {e}")
|
|
43
49
|
exit(1)
|
|
File without changes
|
|
File without changes
|
|
File without changes
|
|
File without changes
|
|
File without changes
|
|
File without changes
|
|
File without changes
|
|
File without changes
|
|
File without changes
|
|
File without changes
|
|
File without changes
|
|
File without changes
|
|
File without changes
|
|
File without changes
|
|
File without changes
|
|
File without changes
|
|
File without changes
|
|
File without changes
|
|
File without changes
|
|
File without changes
|
|
File without changes
|
|
File without changes
|
|
File without changes
|
|
File without changes
|