PyScene 1.0.8__tar.gz → 1.0.9__tar.gz
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- {pyscene-1.0.8 → pyscene-1.0.9}/PKG-INFO +2 -2
- {pyscene-1.0.8 → pyscene-1.0.9}/README.md +1 -1
- {pyscene-1.0.8 → pyscene-1.0.9}/pyproject.toml +1 -1
- {pyscene-1.0.8 → pyscene-1.0.9}/src/PyScene/__init__.py +1 -1
- {pyscene-1.0.8 → pyscene-1.0.9}/src/PyScene/objs/Text.py +6 -0
- {pyscene-1.0.8 → pyscene-1.0.9}/src/PyScene/objs/animation.py +3 -0
- {pyscene-1.0.8 → pyscene-1.0.9}/.gitignore +0 -0
- {pyscene-1.0.8 → pyscene-1.0.9}/LICENSE +0 -0
- {pyscene-1.0.8 → pyscene-1.0.9}/src/PyScene/Collisions.py +0 -0
- {pyscene-1.0.8 → pyscene-1.0.9}/src/PyScene/Game.py +0 -0
- {pyscene-1.0.8 → pyscene-1.0.9}/src/PyScene/Keys.py +0 -0
- {pyscene-1.0.8 → pyscene-1.0.9}/src/PyScene/Math.py +0 -0
- {pyscene-1.0.8 → pyscene-1.0.9}/src/PyScene/Net.py +0 -0
- {pyscene-1.0.8 → pyscene-1.0.9}/src/PyScene/objs/Collision_shapes.py +0 -0
- {pyscene-1.0.8 → pyscene-1.0.9}/src/PyScene/objs/GameObj.py +0 -0
- {pyscene-1.0.8 → pyscene-1.0.9}/src/PyScene/objs/Shapes.py +0 -0
- {pyscene-1.0.8 → pyscene-1.0.9}/src/PyScene/objs/Timer.py +0 -0
- {pyscene-1.0.8 → pyscene-1.0.9}/src/PyScene/objs/__init__.py +0 -0
- {pyscene-1.0.8 → pyscene-1.0.9}/src/PyScene/utils/Assets.py +0 -0
- {pyscene-1.0.8 → pyscene-1.0.9}/src/PyScene/utils/Subscreen.py +0 -0
- {pyscene-1.0.8 → pyscene-1.0.9}/src/PyScene/utils/__init__.py +0 -0
- {pyscene-1.0.8 → pyscene-1.0.9}/test.py +0 -0
- {pyscene-1.0.8 → pyscene-1.0.9}/tests/flappy_bird.py +0 -0
- {pyscene-1.0.8 → pyscene-1.0.9}/tests/pause.png +0 -0
- {pyscene-1.0.8 → pyscene-1.0.9}/tests/testColl.py +0 -0
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Metadata-Version: 2.5
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Name: PyScene
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Version: 1.0.
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Version: 1.0.9
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Summary: A python and pygame Game Engine
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Project-URL: Homepage, https://github.com/sfertig/PyScene
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Project-URL: Issues, https://github.com/sfertig/PyScene/issues
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@@ -19,5 +19,5 @@ This is not a pygame wrapper, as it goed beyons the basic helper features and di
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Please Note: This engine is still in development and many features, like tilemaps and audio, are a work in progress. It also lack any form of documentation, I ask for patience as docs will be rolled out once the core features are more solidified.
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PyScene is in developement and API's may change offten, a fully stable version should come with v2.0.0, currently on v1.0.
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PyScene is in developement and API's may change offten, a fully stable version should come with v2.0.0, currently on v1.0.9
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@@ -5,5 +5,5 @@ This is not a pygame wrapper, as it goed beyons the basic helper features and di
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Please Note: This engine is still in development and many features, like tilemaps and audio, are a work in progress. It also lack any form of documentation, I ask for patience as docs will be rolled out once the core features are more solidified.
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PyScene is in developement and API's may change offten, a fully stable version should come with v2.0.0, currently on v1.0.
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PyScene is in developement and API's may change offten, a fully stable version should come with v2.0.0, currently on v1.0.9
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@@ -37,6 +37,9 @@ class Text(GameObj):
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def render(self):
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if not self.visible: return
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Game.cam.draw_text(self.surface, self.rect, self.offset)
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def render_to(self, surface):
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if not self.visible: return
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surface.blit(self.surface, self.rect)
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class Image(GameObj):
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def __init__(self, image, pos=Vector2D(0, 0), z_index=0, active=True, visible=True, offset=True, Global=False):
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def render(self):
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if not self.visible: return
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Game.cam.draw_image(self.image, self.pos, self.offset)
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def render_to(self, surface):
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if not self.visible: return
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surface.blit(self.image, self.pos.to_int())
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@@ -67,6 +67,9 @@ class Animation(GameObj):
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def render(self):
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if not self.visible: return
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Game.cam.draw_image(self.get_image(), self.pos, self.offset)
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def render_to(self, screen):
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if not self.visible: return
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screen.blit(self.get_image(), self.pos.to_int())
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class AnimationManager(GameObj):
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def __init__(self, animations: dict[str, Animation], current_anim=None, z_index=0, active=True, visible=True, offset=True, Global=False):
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