PyScene 1.0.3__tar.gz → 1.0.5__tar.gz

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Files changed (24) hide show
  1. {pyscene-1.0.3 → pyscene-1.0.5}/PKG-INFO +1 -1
  2. {pyscene-1.0.3 → pyscene-1.0.5}/pyproject.toml +1 -1
  3. {pyscene-1.0.3 → pyscene-1.0.5}/src/PyScene/Game.py +2 -1
  4. {pyscene-1.0.3 → pyscene-1.0.5}/src/PyScene/__init__.py +1 -1
  5. {pyscene-1.0.3 → pyscene-1.0.5}/.gitignore +0 -0
  6. {pyscene-1.0.3 → pyscene-1.0.5}/LICENSE +0 -0
  7. {pyscene-1.0.3 → pyscene-1.0.5}/README.md +0 -0
  8. {pyscene-1.0.3 → pyscene-1.0.5}/src/PyScene/Collisions.py +0 -0
  9. {pyscene-1.0.3 → pyscene-1.0.5}/src/PyScene/Keys.py +0 -0
  10. {pyscene-1.0.3 → pyscene-1.0.5}/src/PyScene/Math.py +0 -0
  11. {pyscene-1.0.3 → pyscene-1.0.5}/src/PyScene/Net.py +0 -0
  12. {pyscene-1.0.3 → pyscene-1.0.5}/src/PyScene/objs/Collision_shapes.py +0 -0
  13. {pyscene-1.0.3 → pyscene-1.0.5}/src/PyScene/objs/GameObj.py +0 -0
  14. {pyscene-1.0.3 → pyscene-1.0.5}/src/PyScene/objs/Shapes.py +0 -0
  15. {pyscene-1.0.3 → pyscene-1.0.5}/src/PyScene/objs/Text.py +0 -0
  16. {pyscene-1.0.3 → pyscene-1.0.5}/src/PyScene/objs/__init__.py +0 -0
  17. {pyscene-1.0.3 → pyscene-1.0.5}/src/PyScene/objs/animation.py +0 -0
  18. {pyscene-1.0.3 → pyscene-1.0.5}/src/PyScene/utils/Assets.py +0 -0
  19. {pyscene-1.0.3 → pyscene-1.0.5}/src/PyScene/utils/Subscreen.py +0 -0
  20. {pyscene-1.0.3 → pyscene-1.0.5}/src/PyScene/utils/__init__.py +0 -0
  21. {pyscene-1.0.3 → pyscene-1.0.5}/tests/flappy_bird.py +0 -0
  22. {pyscene-1.0.3 → pyscene-1.0.5}/tests/pause.png +0 -0
  23. {pyscene-1.0.3 → pyscene-1.0.5}/tests/test.py +0 -0
  24. {pyscene-1.0.3 → pyscene-1.0.5}/tests/testColl.py +0 -0
@@ -1,6 +1,6 @@
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  Metadata-Version: 2.5
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  Name: PyScene
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- Version: 1.0.3
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+ Version: 1.0.5
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  Summary: A small example package
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  Project-URL: Homepage, https://github.com/sfertig/PyScene
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  Project-URL: Issues, https://github.com/sfertig/PyScene/issues
@@ -3,7 +3,7 @@ requires = ["hatchling >= 1.26"]
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  build-backend = "hatchling.build"
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  [project]
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  name = "PyScene"
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- version = "1.0.3"
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+ version = "1.0.5"
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  authors = [
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  { name="Sam Fertig", email="sfertig007@gmail.com" },
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  ]
@@ -183,7 +183,7 @@ class _game:
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  if self.active_scene is not None: self.active_scene.destroy()
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  self._clear_all_collisions_()
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  self.active_scene = self.scenes.get(scene, None)
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- if self.active_scene: self.active_scene.__init__()
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+ if self.active_scene: self.active_scene.on_change()
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  class Scene:
@@ -194,6 +194,7 @@ class Scene:
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  self._render_queue = []
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  self.queue_creation = []
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  self.queue_del = []
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+ Game.scenes[name] = self.__class__
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  Game.set_scene(name)
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  def on_change(self): pass
@@ -1,6 +1,6 @@
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  #imports
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  "PyScene is a custom python + pygame framework / engine developed to streamline 2d game development."
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- "Version: 1.0.3"
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+ "Version: 1.0.5"
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  from .Game import Game, Scene, handle_collision
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  from .Math import *
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