ProjectiveGeometry23 0.1.0__tar.gz

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+ include README.md
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+ include LICENSE
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+ recursive-include ProjectiveGeometry23 *.py
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+ Metadata-Version: 2.4
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+ Name: ProjectiveGeometry23
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+ Version: 0.1.0
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+ Summary: Projective geometry in 2D and 3D with homogeneous and Plücker coordinates, projection matrices, and visualization.
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+ Home-page: https://github.com/aaichert/ProjectiveGeometry23
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+ Author: Andre Aichert
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+ Author-email: aaichert@gmail.com
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+ License: MIT
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+ Classifier: Programming Language :: Python :: 3
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+ Classifier: License :: OSI Approved :: MIT License
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+ Classifier: Operating System :: OS Independent
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+ Requires-Python: >=3.7
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+ Description-Content-Type: text/markdown
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+ License-File: LICENSE
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+ Requires-Dist: numpy
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+ Requires-Dist: scipy
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+ Provides-Extra: svg
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+ Requires-Dist: svg_snip; extra == "svg"
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+ Dynamic: author
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+ Dynamic: author-email
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+ Dynamic: classifier
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+ Dynamic: description
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+ Dynamic: description-content-type
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+ Dynamic: home-page
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+ Dynamic: license
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+ Dynamic: license-file
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+ Dynamic: provides-extra
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+ Dynamic: requires-dist
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+ Dynamic: requires-python
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+ Dynamic: summary
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+
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+ # ProjectiveGeometry23
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+ ## Projective Geometry of Two- and Three-space
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+
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+ `ProjectiveGeometry23` is a collection of numpy-based utilities for projective geometry of real two- and three-space, including homogeneous coordinates of point, lines and planes, Plücker coordinates and projection matrices.
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+
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+ The package has been converted from an existing C++ implementation [LibProjectiveGeometry](https://github.com/aaichert/LibProjectiveGeometry), which is well-tested and obviously faster.
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+
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+ The main use of this code is for the visualization or X-Ray source-detector geometries but applied generally to geometric computer vision problems.
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+
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+ Features:
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+ - Computing with points, lines and planes
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+ - Plücker coordinates, Plücker matrices
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+ - Projection matrices, intrinsic and extrinsic parameters
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+ - Decomposition of projection matrices, backprojection
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+ - Visualization of X-Ray source-detector geometries
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+ - (WIP) estimation based on direct linear transform, X-ray calibraion
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+
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+ General recommendation for better readibility of outputs:
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+
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+ ```py
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+ from rich import print
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+ np.set_printoptions(suppress=True)
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+ ```
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+
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+ Example of an interactive visualization, using the optional `svg_snip` package:
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+
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+ ```py
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+ from svg_snip.Jupyter import CanvasWithOverlay
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+ from svg_snip.Composer import Composer
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+ import svg_snip.Elements as e2d
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+ import svg_snip.Elements3D as e3d
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+
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+ from ProjectiveGeometry23.homography import rotation_x, rotation_z, scale
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+ from ProjectiveGeometry23.svg_utils import svg_source_detector, svg_world_geometry
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+
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+ vis = CanvasWithOverlay(int(target.image_size[0]), int(target.image_size[1]))
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+
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+ # World transformation
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+ ax, az = 0.5, 0.5
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+ s = 0.2
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+
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+ def handle_draw(vis):
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+ global ax
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+ global az
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+ x,y = vis.mouse_state.pos()
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+ svg = Composer((vis.w, vis.h))
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+
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+ svg.add(svg_world_geometry)
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+ svg.add(svg_source_detector, projection=target,
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+ draw_on_detector=svg_world_geometry,
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+ label_source='C0', label_detector='I0(u,v)')
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+
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+ svg.add(e2d.star, x=x, y=y, size=8,
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+ fill="red" if vis.mouse_state.clicked else "blue")
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+
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+ svg.add(e2d.text, x=10, y=20, content=f'ax={ax:.3} az={az:.3}')
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+
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+ T = scale(s) @ rotation_x(ax) @ rotation_z(az)
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+ raw_svg_code = svg.render(P=target.P@T)
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+ vis.html_overlay.value = raw_svg_code
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+
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+ if vis.mouse_state.clicked:
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+ az += vis.mouse_state.dx * 0.01
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+ ax += vis.mouse_state.dy * 0.01
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+
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+ vis.handle_draw = handle_draw
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+
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+ vis.display()
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+
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+ ```
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+
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+ ![source_detector_geometry.png](source_detector_geometry.png)
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+
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+ ## Installation
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+
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+ ### Using pip
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+ You can install `ProjectiveGeometry23` using pip:
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+
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+ ```bash
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+ pip install ProjectiveGeometry23
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+ ```
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+
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+
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+ ### Using `setup.py`
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+
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+ ```sh
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+ git clone https://github.com/aaichert/ProjectiveGeometry23
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+ cd ProjectiveGeometry23
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+ python setup.py install
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+ ```
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+
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+ ### Testing and Publication on PyPy
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+
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+ Two useful code snippets
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+
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+ ```bash
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+ python -m unittest discover tests
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+ ```
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+
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+ ```bash
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+ python setup.py sdist bdist_wheel
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+ pip install twine
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+ twine upload dist/*
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+ ```
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+
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+ ### References
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+
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+ 1. LibProjectiveGeometry (c++). GitHub https://github.com/aaichert/EpipolarConsistency/tree/master/code/LibProjectiveGeometry
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+ 2. Hartley, Richard, and Andrew Zisserman. Multiple view geometry in computer vision. Cambridge university press, 2003. https://www.robots.ox.ac.uk/~vgg/hzbook/
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+ 3. Coxeter, Harold Scott Macdonald. Projective geometry. Springer Science & Business Media, 2003.
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+ 4. Stolfi, Jorge. "Oriented projective geometry." Proceedings of the third annual symposium on Computational geometry. 1987.
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+ # This file makes ProjectiveGeometry23 a Python package.
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+ """
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+ Linear projection from real projective three-space to real projective two-space.
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+ Representations of a pinhole camera as Projection matrix optionally with additional information of image size and pixelation.
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+
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+ Author: André Aichert
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+ Date: June 22, 2023
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+ """
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+
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+ import numpy as np
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+ import scipy
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+
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+
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+ # recommended:
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+ # from rich import print
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+ # np.set_printoptions(suppress=True)
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+
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+ class ProjectionMatrix:
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+ def __init__(self, P, image_size=(400, 300), pixel_spacing=1.0):
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+ """Pinhole projection model as 3x4 projection matrix with optional
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+ information of detector size and pixel spacing [mm per px]."""
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+ self.P = np.array(P).reshape((3, 4))
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+ self.image_size = np.array(image_size)
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+ self.pixel_spacing = pixel_spacing
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+
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+
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+ @classmethod
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+ def perspective_look_at(cls, eye, center=np.array([0, 0, 0]), image_size=(400, 300), fovy_rad=0.5, pixel_spacing=1.0):
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+ """Create a ProjectionMatrix that looks at a center point from and eye point given field-of-view and image size.
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+
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+ Extrinsic parameters as rotation matix R and translation vector t:
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+ - eye: Position [X,Y,Z] of the camera (camera center)
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+ - center: Point the camera is looking at (target position)
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+
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+ Intrinsic parameters of a pinhole camera as a 3x3 matrix K.
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+ - fovy_rad: Field of view angle in radians (vertical)
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+ - image_size: Width and height of the image sensor
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+
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+ Returns ProjectionMatrix P=K[R t] with given image_size
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+
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+ TODO: optional pixel_spacing should probably affect intrinsics
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+ """
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+ # Up vector defining the camera's orientation
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+ up=np.array([0, 1, 0])
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+
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+ # Intrinsics
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+ w, h = image_size
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+ tanfov2 = 2 * np.tan(0.5 * fovy_rad)
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+ fx, fy = h / tanfov2, h / tanfov2
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+ cx, cy = 0.5 * w, 0.5 * h
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+
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+ K = np.array([[fx, 0, cx],
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+ [0, fy, cy],
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+ [0, 0, 1]])
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+
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+ # Extrinsics
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+ fwd = (center - eye) / np.linalg.norm(center - eye)
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+ left = np.cross(up, fwd)
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+ left /= np.linalg.norm(left)
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+ new_up = np.cross(fwd, left)
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+
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+ R = np.array([left, new_up, -fwd])
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+ t = -R.dot(eye)
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+
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+ # Compose projection matrix
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+ P = np.zeros((3, 4))
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+ P[:, :3] = K @ R
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+ P[:, 3] = K @ t
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+
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+ return cls(P, image_size, pixel_spacing)
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+
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+ def to_dict(self):
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+ return {
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+ "P": self.P.tolist(),
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+ "image_size": self.image_size.to_dict(),
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+ "pixel_spacing": self.pixel_spacing
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+ }
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+
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+ def to_ompl(self, with_geometry=True):
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+ def f2str(f):
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+ return np.format_float_positional(f, trim='-')
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+ s = "; ".join([" ".join([f2str(x) for x in row]) for row in self.P])
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+ if with_geometry:
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+ return f'#> spacing="{self.pixel_spacing}" detector_size_px="{self.image_size}"\n[{s}]'
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+ else:
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+ return f'[{s}]'
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+
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+ @classmethod
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+ def from_dict(cls, data):
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+ return cls(
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+ data["P"],
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+ np.array(data["image_size"]),
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+ data["pixel_spacing"]
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+ )
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+
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+ def to_json(self):
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+ return json.dumps(self.to_dict(), indent=2)
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+
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+ @classmethod
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+ def from_json(cls, json_str):
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+ data = json.loads(json_str)
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+ return cls.from_dict(data)
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+
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+ def __repr__(self):
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+ return f"ProjectionMatrix:\n{self.P}\nImage Size: {self.image_size}\nPixel Spacing: {self.pixel_spacing}"
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+
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+ def principal_ray(self):
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+ return self.P[2][0:3]
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+
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+ def normalize(self):
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+ norm_m3 = np.linalg.norm(self.principal_ray())
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+ detM = np.linalg.det(self.P[0:3, 0:3])
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+ if detM < 0:
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+ norm_m3 *= -1;
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+ self.P /= norm_m3
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+
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+ def getCenterOfProjection(self):
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+ _, _, V = np.linalg.svd(self.P)
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+ C = V[-1, :4]
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+ if C[3] < -1e-12 or C[3] > 1e-12:
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+ C = C / C[3] # By definition: Camera centers are always positive points.
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+ return C.reshape(-1, 1)
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+
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+ def getPrincipalPoint(self):
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+ pp = self.P[:3, :3] @ self.P[2, :3].T
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+ return pp / pp[2]
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+
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+ def getPrincipalRay(self):
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+ m3 = self.P[2, :3]
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+ if np.linalg.norm(m3) > 1e-12:
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+ m3 = m3 / np.linalg.norm(m3)
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+ return m3.reshape(-1, 1)
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+
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+ def getFocalLengthPx(self):
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+ """Compute the focal length in pixels (diagonal entries of K in P=K[R t] )."""
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+ self.normalize()
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+
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+ m1 = self.P[0, :3]
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+ m2 = self.P[1, :3]
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+ m3 = self.P[2, :3]
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+
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+ U = np.cross(m3, m2) / np.linalg.norm(np.cross(m3, m2))
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+ V = np.cross(m3, m1) / np.linalg.norm(np.cross(m3, m1))
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+
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+ focal_length_u_px = np.dot(m1, np.cross(V, m3))
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+ # focal_length_v_px = np.dot(m2, np.cross(U, m3)) # should be identical
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+
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+ return focal_length_u_px
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+
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+ def getDetectorAxisDirections(self):
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+ """Compute the two three-points where the image u- and v-axes meet infinity. Scaled to world coordinates."""
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+ self.normalize()
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+
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+ m1 = self.P[0, :3]
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+ m2 = self.P[1, :3]
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+ m3 = self.P[2, :3]
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+
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+ U = np.append(np.cross(m3, m2) / np.linalg.norm(np.cross(m3, m2)), 0)
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+ V = np.append(np.cross(m3, m1) / np.linalg.norm(np.cross(m3, m1)), 0)
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+
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+ return U, V
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+
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+ def getDetectorAxisDirectionsPx(self):
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+ """Compute the two three-points where the image u- and v-axes
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+ meet infinity. Scaled to pixels."""
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+ U, V = getDetectorAxisDirections()
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+ return U * self.pixel_spacing, V * self.pixel_spacing
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+
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+ def getDetectorPlane(self, imageVPointsUp=False):
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+ """ Decomposes the projection matrix to compute the equation of the
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+ image/detector plane. Assumes rectangular pixels. This is identical to
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+ the principal place shifted by the focal length. For left-handed
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+ coordinate systems, set imageVPointsUp to True.
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+ Returns the image detector plane in Hessian normal form and a boolean
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+ indicating whether imageVPointsUp appears to be set correctly. """
175
+ # TODO: alternative (that won't know when handedness is off)
176
+ # focal_length_u_mm = self.getFocalLength() * self.pixel_spacing
177
+ K, R, t, appears_flipped = self.decomposition(imageVPointsUp)
178
+ focal_length_u_mm = K[0, 0] * self.pixel_spacing
179
+ principal_plane = self.P[2, :4].copy()
180
+ principal_plane /= np.linalg.norm(principal_plane[:3])
181
+ principal_plane[3] -= focal_length_u_mm
182
+ return principal_plane, appears_flipped
183
+
184
+ def decomposition(self, imageVPointsUp = False):
185
+ """Decompose Projection Matrix into K[R|t] using RQ-decomposition.
186
+ Returns K, R, t and a boolean indicating if R is left-handed.
187
+ For right-handed world coordinates implies imageVPointsUp is wrong."""
188
+ # Compute RQ decomposition of leftmost 3x3 sub-matrix of P
189
+ R, Q = scipy.linalg.rq(self.P[:3, :3].copy())
190
+ K = R
191
+ R = Q
192
+ # make diagonal of K positive
193
+ S = np.eye(3)
194
+ if K[0, 0] < 0:
195
+ S[0, 0] = -1
196
+ if K[1, 1] < 0:
197
+ S[1, 1] = -1
198
+ if imageVPointsUp:
199
+ S[1, 1] *= -1
200
+ if K[2, 2] < 0:
201
+ S[2, 2] = -1
202
+ K = K @ S
203
+ R = S @ R
204
+ # Force zero elements in K
205
+ K[1, 0] = K[2, 0] = K[2, 1] = 0
206
+ # Scale
207
+ K *= 1.0 / K[2, 2]
208
+ t = np.linalg.solve(K, self.P[:3, 3])
209
+ # EXPLANATION of appears_flipped:
210
+ # In oriented projective geometry, for a visible point x=P*X the
211
+ # homogeneous coordinate will be positive. A negative homogeneous
212
+ # coordinate implies "behind the camera". You can thus change the
213
+ # direction in which a camera is facing by a multiplication of the
214
+ # projection matrix with -1.
215
+ # This is relevant for the decomposition, because in practice, the
216
+ # coordinate system can be left-handed. In this case, the image
217
+ # "rotation" matrix has negative determinant. This may actually be the
218
+ # case, e.g. for the way pixels are stored in a BMP file, some window
219
+ # coordinates or Siemens 'Leonardo' style raw images. In most cases,
220
+ # though, that means you got the oriantation wrong.
221
+ # You can check using sourceDetectorGeometry. Only if your pixel
222
+ # spacing and imageVPointsUp values are correct, will the image plane
223
+ # and detector origin be on the opposite side of the object w.r.t.
224
+ # source position (as it should be... duh).
225
+ appears_flipped = np.linalg.det(R) > 0
226
+ return K, R, t, appears_flipped
227
+
228
+ def pseudoinverse(self):
229
+ return np.linalg.pinv(self.P)
230
+
231
+ def backproject(self, x):
232
+ """Compute Plücker Coordinates of a backprojection for a 2D image point x in homogeneous coordinates.
233
+ if x is a list, make sure to convert o a column vector np.array(x).reshape(-1, 1)."""
234
+ Pinv = self.pseudoinverse()
235
+ return Pinv @ x
236
+
237
+ def computeFundamentalMatrix(self, P1):
238
+ """Compute fundamental matrix from two projection matrices. Pseudoinverse-based implementation"""
239
+ if isinstance(P1, ProjectionMatrix):
240
+ P1 = P1.P
241
+ C0 = self.getCenterOfProjection()
242
+ e1 = P1 @ C0
243
+ e1 = e1.flatten() / np.linalg.norm(e1)
244
+ e1x = np.array([[ 0, +e1[2], -e1[1]],
245
+ [-e1[2], 0, +e1[0]],
246
+ [+e1[1], -e1[0], 0]])
247
+ P0plus = self.pseudoinverse()
248
+
249
+ return np.dot(np.dot(e1x, P1), P0plus)
@@ -0,0 +1,71 @@
1
+ """
2
+ Direct Linear Transformation (DLT)
3
+ Author: André Aichert
4
+ Date: June 22, 2023
5
+ """
6
+
7
+
8
+ import numpy as np
9
+
10
+ def dlt_normalization(p2d, p3d, matches):
11
+ """Normalization of 2D and 3D point clouds. Input assumed to have homogeneous coordinate 1.
12
+ Purpose: De-mean and scale to +/- sqtr(2), sqrt(3) respectively. """
13
+ # Compute mean
14
+ mean2d = np.array([0, 0])
15
+ mean3d = np.array([0, 0, 0])
16
+ for i, j in matches:
17
+ mean2d += p2d[i][:2]
18
+ mean3d += p3d[j][:3]
19
+ mean2d /= len(match)
20
+ mean3d /= len(match)
21
+
22
+ # Compute size
23
+ s2d = 0
24
+ s3d = 0
25
+ for i, j in matches:
26
+ s2d += np.linalg.norm(p2d[i][:2] - mean2d)
27
+ s3d += np.linalg.norm(p3d[j][:3] - mean3d)
28
+ s2d *= np.sqrt(2) / len(match)
29
+ s3d *= np.sqrt(3) / len(match)
30
+
31
+ # Compose normalization matrices
32
+ normalization_2d = np.matmul(scale(s2d, s2d), translation(-mean2d[0], -mean2d[1]))
33
+ normalization_3d = np.matmul(scale(s3d, s3d, s3d), translation(-mean3d[0], -mean3d[1], -mean3d[2]))
34
+
35
+ return normalization_2d, normalization_3d
36
+
37
+
38
+ def dlt(x, X, match=None):
39
+ """Direct Linear Transformation (DLT) for projection matrices."""
40
+ # Optional match parameter
41
+ if not match and len(X) == len(x):
42
+ match = {i: i for i in range(len(X))}
43
+
44
+ # Check for insufficient data
45
+ if len(match) < 6:
46
+ return np.zeros((3, 4))
47
+
48
+ # Normalization of input data
49
+ N_px, N_mm = dlt_normalization(x, X, match)
50
+
51
+ # Build homogeneous system matrix from point matches
52
+ A = np.zeros((2 * len(match), 12))
53
+ for k, (key, value) in enumerate(match.items()):
54
+ # Normalize input points
55
+ x_norm = np.dot(N_px, x[key])
56
+ X_norm = np.dot(N_mm, X[value])
57
+ # Write two rows in A (we get two independent equations from one point match)
58
+ A[2 * k, 4:8] = x_norm[2] * X_norm
59
+ A[2 * k + 1, 0:4] = -x_norm[2] * X_norm
60
+ A[2 * k, 8:12] = -x_norm[1] * X_norm
61
+ A[2 * k + 1, 8:12] = x_norm[0] * X_norm
62
+
63
+ # Solve and reshape
64
+ _, _, V = np.linalg.svd(A)
65
+ p = V[-1] / V[-1, -1]
66
+ P_norm = p.reshape((3, 4))
67
+
68
+ # Denormalize
69
+ P = np.dot(np.dot(np.linalg.inv(N_px), P_norm), N_mm)
70
+ P /= np.linalg.norm(P[:, :3], axis=0)
71
+ return P