PNGRendor 0.1.0__tar.gz
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- pngrendor-0.1.0/PKG-INFO +21 -0
- pngrendor-0.1.0/PNGRendor.egg-info/PKG-INFO +21 -0
- pngrendor-0.1.0/PNGRendor.egg-info/SOURCES.txt +7 -0
- pngrendor-0.1.0/PNGRendor.egg-info/dependency_links.txt +1 -0
- pngrendor-0.1.0/PNGRendor.egg-info/requires.txt +1 -0
- pngrendor-0.1.0/PNGRendor.egg-info/top_level.txt +1 -0
- pngrendor-0.1.0/rendor.py +22 -0
- pngrendor-0.1.0/setup.cfg +4 -0
- pngrendor-0.1.0/setup.py +21 -0
pngrendor-0.1.0/PKG-INFO
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Metadata-Version: 2.4
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Name: PNGRendor
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Version: 0.1.0
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Summary: use this to render pngs and other
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Author: egor203983
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Classifier: Programming Language :: Python :: 3
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Classifier: License :: OSI Approved :: MIT License
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Description-Content-Type: text/plain
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Requires-Dist: pygame
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Dynamic: author
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Dynamic: classifier
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Dynamic: description
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Dynamic: description-content-type
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Dynamic: requires-dist
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Dynamic: summary
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example:
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import PNGRendor
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PNG = inprintator(path)
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PNG.renderPNG(sx, sy, x, y, angle)
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Metadata-Version: 2.4
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Name: PNGRendor
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Version: 0.1.0
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Summary: use this to render pngs and other
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Author: egor203983
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Classifier: Programming Language :: Python :: 3
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Classifier: License :: OSI Approved :: MIT License
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Description-Content-Type: text/plain
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Requires-Dist: pygame
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Dynamic: author
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Dynamic: classifier
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Dynamic: description
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Dynamic: description-content-type
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Dynamic: requires-dist
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Dynamic: summary
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example:
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import PNGRendor
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PNG = inprintator(path)
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PNG.renderPNG(sx, sy, x, y, angle)
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pygame
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rendor
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import pygame
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screen = pygame.display.get_surface()
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class inprintator:
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def __init__(self, path):
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self.img = pygame.image.load(path).convert_alpha()
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def renderPNG(self, sx, sy, x, y, angle):
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imgs = pygame.transform.scale(self.img, (sx, sy))
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imgsr = pygame.transform.rotate(imgs, angle)
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nw, nh = imgsr.get_size()
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corectx = x - (nw - sx) / 2
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corecty = y - (nh - sy) / 2
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screen.blit(imgsr, (corectx, corecty))
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def renFramedPNG(self, framnmb, cols, rows, sx, sy, x, y):
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nw, nh = self.img.get_size()
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fnw = nw // cols
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fnh = nh // rows
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col = framnmb % cols
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row = framnmb // cols
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framosurfaco = self.img.subsurface((col * fnw, row * fnh, fnw, fnh))
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imgs = pygame.transform.scale(framosurfaco, (sx, sy))
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screen.blit(imgs, (x, y))
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pngrendor-0.1.0/setup.py
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from setuptools import setup
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setup(
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name="PNGRendor",
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version="0.1.0",
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author="egor203983",
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description="use this to render pngs and other",
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long_description="""
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example:
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import PNGRendor
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PNG = inprintator(path)
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PNG.renderPNG(sx, sy, x, y, angle)
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""",
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long_description_content_type="text/plain",
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py_modules=["rendor"],
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install_requires=["pygame"],
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classifiers=[
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"Programming Language :: Python :: 3",
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"License :: OSI Approved :: MIT License"
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],
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)
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