OpenGLContext 3.0.0a4__tar.gz → 3.0.0a6__tar.gz
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- openglcontext-3.0.0a6/MANIFEST.in +52 -0
- openglcontext-3.0.0a6/OpenGLContext/__init__.py +461 -0
- openglcontext-3.0.0a6/OpenGLContext/__pyinstaller/__init__.py +17 -0
- openglcontext-3.0.0a6/OpenGLContext/__pyinstaller/hook-OpenGLContext.py +53 -0
- openglcontext-3.0.0a6/OpenGLContext/atlas.py +303 -0
- openglcontext-3.0.0a6/OpenGLContext/atomicfiles.py +260 -0
- openglcontext-3.0.0a6/OpenGLContext/audio/__init__.py +39 -0
- openglcontext-3.0.0a6/OpenGLContext/audio/acoustics.py +258 -0
- openglcontext-3.0.0a6/OpenGLContext/audio/areas.py +143 -0
- openglcontext-3.0.0a6/OpenGLContext/audio/scene.py +226 -0
- openglcontext-3.0.0a6/OpenGLContext/audio/settings.py +88 -0
- openglcontext-3.0.0a6/OpenGLContext/audio/vehicle.py +96 -0
- openglcontext-3.0.0a6/OpenGLContext/audio/x3dgraph.py +328 -0
- openglcontext-3.0.0a6/OpenGLContext/bin/audio_demo.py +348 -0
- openglcontext-3.0.0a6/OpenGLContext/bin/character_sheet.py +313 -0
- openglcontext-3.0.0a6/OpenGLContext/bin/choosecontext.py +225 -0
- openglcontext-3.0.0a6/OpenGLContext/bin/choosefonts.py +221 -0
- openglcontext-3.0.0a6/OpenGLContext/bin/cover_demo.py +426 -0
- openglcontext-3.0.0a6/OpenGLContext/bin/deformer_demo.py +385 -0
- openglcontext-3.0.0a6/OpenGLContext/bin/gltest.py +170 -0
- openglcontext-3.0.0a6/OpenGLContext/bin/gltf_demo.py +526 -0
- openglcontext-3.0.0a6/OpenGLContext/bin/gltf_regression.py +483 -0
- openglcontext-3.0.0a6/OpenGLContext/bin/lod_demo.py +255 -0
- openglcontext-3.0.0a6/OpenGLContext/bin/lorentz.py +119 -0
- openglcontext-3.0.0a6/OpenGLContext/bin/mirrorhall.py +402 -0
- openglcontext-3.0.0a6/OpenGLContext/bin/mirrors_demo.py +260 -0
- openglcontext-3.0.0a6/OpenGLContext/bin/physics_cook.py +82 -0
- openglcontext-3.0.0a6/OpenGLContext/bin/physics_events_demo.py +468 -0
- openglcontext-3.0.0a6/OpenGLContext/bin/profile_view.py +48 -0
- openglcontext-3.0.0a6/OpenGLContext/bin/terrain_view.py +617 -0
- openglcontext-3.0.0a6/OpenGLContext/bin/ui_demo.py +228 -0
- openglcontext-3.0.0a6/OpenGLContext/bin/view.py +405 -0
- openglcontext-3.0.0a6/OpenGLContext/bin/x3d_demo.py +164 -0
- openglcontext-3.0.0a6/OpenGLContext/bin/x3d_gallery.x3d +129 -0
- openglcontext-3.0.0a6/OpenGLContext/bin/x3d_geospatial_demo.py +300 -0
- openglcontext-3.0.0a6/OpenGLContext/bin/x3d_layering.py +138 -0
- openglcontext-3.0.0a6/OpenGLContext/bin/x3d_layering.x3d +239 -0
- openglcontext-3.0.0a6/OpenGLContext/bin/x3d_materials.py +298 -0
- openglcontext-3.0.0a6/OpenGLContext/bin/x3d_movie.py +291 -0
- openglcontext-3.0.0a6/OpenGLContext/bin/x3d_movie.x3d +133 -0
- openglcontext-3.0.0a6/OpenGLContext/bin/x3d_movie_film.x3d +81 -0
- openglcontext-3.0.0a6/OpenGLContext/bin/x3d_nurbs.py +128 -0
- openglcontext-3.0.0a6/OpenGLContext/bin/x3d_nurbs.x3d +181 -0
- openglcontext-3.0.0a6/OpenGLContext/bin/x3d_particles.py +152 -0
- openglcontext-3.0.0a6/OpenGLContext/bin/x3d_particles.x3d +178 -0
- openglcontext-3.0.0a6/OpenGLContext/bin/x3d_regression.py +502 -0
- openglcontext-3.0.0a6/OpenGLContext/bin/x3d_rigidbody.py +134 -0
- openglcontext-3.0.0a6/OpenGLContext/bin/x3d_rigidbody.x3d +252 -0
- openglcontext-3.0.0a6/OpenGLContext/bin/x3d_shaders.x3d +311 -0
- openglcontext-3.0.0a6/OpenGLContext/bin/x3d_shaders_demo.py +145 -0
- openglcontext-3.0.0a6/OpenGLContext/bin/x3d_shaders_stripes.glsl +31 -0
- openglcontext-3.0.0a6/OpenGLContext/bin/x3d_sound.py +266 -0
- openglcontext-3.0.0a6/OpenGLContext/bin/x3d_sound.x3d +189 -0
- openglcontext-3.0.0a6/OpenGLContext/bin/x3d_sound_stress.py +505 -0
- openglcontext-3.0.0a6/OpenGLContext/bin/x3d_sound_stress.x3d +1911 -0
- openglcontext-3.0.0a6/OpenGLContext/bin/x3d_splats.py +341 -0
- openglcontext-3.0.0a6/OpenGLContext/bin/x3d_volume.py +321 -0
- openglcontext-3.0.0a6/OpenGLContext/bin/x3d_volume.x3d +139 -0
- openglcontext-3.0.0a6/OpenGLContext/bin/zones_demo.py +249 -0
- openglcontext-3.0.0a6/OpenGLContext/capture.py +151 -0
- openglcontext-3.0.0a6/OpenGLContext/character/attachment.py +159 -0
- openglcontext-3.0.0a6/OpenGLContext/character/clip.py +456 -0
- openglcontext-3.0.0a6/OpenGLContext/character/crowd.py +814 -0
- openglcontext-3.0.0a6/OpenGLContext/character/gpuskeleton.py +508 -0
- openglcontext-3.0.0a6/OpenGLContext/character/hanim.py +521 -0
- openglcontext-3.0.0a6/OpenGLContext/character/humanoid.py +467 -0
- openglcontext-3.0.0a6/OpenGLContext/character/levels.py +149 -0
- openglcontext-3.0.0a6/OpenGLContext/character/mixer.py +806 -0
- openglcontext-3.0.0a6/OpenGLContext/character/model.py +129 -0
- openglcontext-3.0.0a6/OpenGLContext/character/rig.py +261 -0
- openglcontext-3.0.0a6/OpenGLContext/character/wander.py +577 -0
- openglcontext-3.0.0a6/OpenGLContext/contactsheet.py +134 -0
- openglcontext-3.0.0a6/OpenGLContext/contentpacks/__init__.py +22 -0
- openglcontext-3.0.0a6/OpenGLContext/contentpacks/application.py +293 -0
- openglcontext-3.0.0a6/OpenGLContext/contentpacks/archive.py +350 -0
- openglcontext-3.0.0a6/OpenGLContext/contentpacks/bundletags.py +159 -0
- openglcontext-3.0.0a6/OpenGLContext/contentpacks/catalog.py +500 -0
- openglcontext-3.0.0a6/OpenGLContext/contentpacks/fetch.py +448 -0
- openglcontext-3.0.0a6/OpenGLContext/contentpacks/pack.py +105 -0
- openglcontext-3.0.0a6/OpenGLContext/contentpacks/publish.py +677 -0
- openglcontext-3.0.0a6/OpenGLContext/contentpacks/store.py +415 -0
- openglcontext-3.0.0a6/OpenGLContext/context.py +2253 -0
- openglcontext-3.0.0a6/OpenGLContext/contextconfig.py +266 -0
- openglcontext-3.0.0a6/OpenGLContext/contextdefinition.py +559 -0
- openglcontext-3.0.0a6/OpenGLContext/contextresources.py +323 -0
- openglcontext-3.0.0a6/OpenGLContext/debug/bufferimage.py +111 -0
- openglcontext-3.0.0a6/OpenGLContext/debug/leaks.py +46 -0
- openglcontext-3.0.0a6/OpenGLContext/debug/logcontext.py +38 -0
- openglcontext-3.0.0a6/OpenGLContext/debug/state.py +340 -0
- openglcontext-3.0.0a6/OpenGLContext/demos/__init__.py +49 -0
- openglcontext-3.0.0a6/OpenGLContext/demos/packaging/README.md +64 -0
- openglcontext-3.0.0a6/OpenGLContext/demos/packaging/build-deb.sh +51 -0
- openglcontext-3.0.0a6/OpenGLContext/demos/packaging/deb-project/pyproject.toml +39 -0
- openglcontext-3.0.0a6/OpenGLContext/demos/packaging/viewer-demos.spec +82 -0
- openglcontext-3.0.0a6/OpenGLContext/demos/tk_viewer.py +319 -0
- openglcontext-3.0.0a6/OpenGLContext/demos/wx_viewer.py +347 -0
- openglcontext-3.0.0a6/OpenGLContext/displaylist.py +69 -0
- openglcontext-3.0.0a6/OpenGLContext/doinchildmatrix.py +39 -0
- openglcontext-3.0.0a6/OpenGLContext/drawcube.py +67 -0
- openglcontext-3.0.0a6/OpenGLContext/edit/controlnet.py +211 -0
- openglcontext-3.0.0a6/OpenGLContext/edit/gizmo.py +324 -0
- openglcontext-3.0.0a6/OpenGLContext/edit/maptools.py +65 -0
- openglcontext-3.0.0a6/OpenGLContext/edit/mapview.py +223 -0
- openglcontext-3.0.0a6/OpenGLContext/edit/orbitview.py +326 -0
- openglcontext-3.0.0a6/OpenGLContext/edit/surface.py +200 -0
- openglcontext-3.0.0a6/OpenGLContext/edit/tools.py +254 -0
- openglcontext-3.0.0a6/OpenGLContext/eglcontext.py +50 -0
- openglcontext-3.0.0a6/OpenGLContext/eglvrmlcontext.py +10 -0
- openglcontext-3.0.0a6/OpenGLContext/entropy.py +245 -0
- openglcontext-3.0.0a6/OpenGLContext/events/event.py +79 -0
- openglcontext-3.0.0a6/OpenGLContext/events/eventhandlermixin.py +393 -0
- openglcontext-3.0.0a6/OpenGLContext/events/eventmanager.py +303 -0
- openglcontext-3.0.0a6/OpenGLContext/events/framestep.py +58 -0
- openglcontext-3.0.0a6/OpenGLContext/events/glfwevents.py +210 -0
- openglcontext-3.0.0a6/OpenGLContext/events/glutevents.py +151 -0
- openglcontext-3.0.0a6/OpenGLContext/events/inputstate.py +129 -0
- openglcontext-3.0.0a6/OpenGLContext/events/internaltime.py +171 -0
- openglcontext-3.0.0a6/OpenGLContext/events/keyboardevents.py +166 -0
- openglcontext-3.0.0a6/OpenGLContext/events/loadwait.py +41 -0
- openglcontext-3.0.0a6/OpenGLContext/events/mouseevents.py +505 -0
- openglcontext-3.0.0a6/OpenGLContext/events/pygameevents.py +169 -0
- openglcontext-3.0.0a6/OpenGLContext/events/renderqueue.py +101 -0
- openglcontext-3.0.0a6/OpenGLContext/events/synthetic.py +171 -0
- openglcontext-3.0.0a6/OpenGLContext/events/systemtime.py +65 -0
- openglcontext-3.0.0a6/OpenGLContext/events/timeeventgeneratormanager.py +46 -0
- openglcontext-3.0.0a6/OpenGLContext/events/timer.py +182 -0
- openglcontext-3.0.0a6/OpenGLContext/events/tkevents.py +212 -0
- openglcontext-3.0.0a6/OpenGLContext/events/wheel.py +62 -0
- openglcontext-3.0.0a6/OpenGLContext/events/wxevents.py +217 -0
- openglcontext-3.0.0a6/OpenGLContext/extensionmanager.py +166 -0
- openglcontext-3.0.0a6/OpenGLContext/framecounter.py +76 -0
- openglcontext-3.0.0a6/OpenGLContext/frustum.py +166 -0
- openglcontext-3.0.0a6/OpenGLContext/glfwcontext.py +17 -0
- openglcontext-3.0.0a6/OpenGLContext/glfwinteractivecontext.py +10 -0
- openglcontext-3.0.0a6/OpenGLContext/glfwvrmlcontext.py +10 -0
- openglcontext-3.0.0a6/OpenGLContext/glutcontext.py +19 -0
- openglcontext-3.0.0a6/OpenGLContext/glutinteractivecontext.py +10 -0
- openglcontext-3.0.0a6/OpenGLContext/gluttestingcontext.py +14 -0
- openglcontext-3.0.0a6/OpenGLContext/glutvrmlcontext.py +10 -0
- openglcontext-3.0.0a6/OpenGLContext/glutvrmltestingcontext.py +16 -0
- openglcontext-3.0.0a6/OpenGLContext/hud.py +409 -0
- openglcontext-3.0.0a6/OpenGLContext/interactivecontext.py +12 -0
- openglcontext-3.0.0a6/OpenGLContext/lighting.py +62 -0
- openglcontext-3.0.0a6/OpenGLContext/loaders/__init__.py +4 -0
- openglcontext-3.0.0a6/OpenGLContext/loaders/assets.py +528 -0
- openglcontext-3.0.0a6/OpenGLContext/loaders/background.py +200 -0
- openglcontext-3.0.0a6/OpenGLContext/loaders/base.py +91 -0
- openglcontext-3.0.0a6/OpenGLContext/loaders/basisu.py +280 -0
- openglcontext-3.0.0a6/OpenGLContext/loaders/cc0.py +295 -0
- openglcontext-3.0.0a6/OpenGLContext/loaders/documentvalues.py +387 -0
- openglcontext-3.0.0a6/OpenGLContext/loaders/formats.py +172 -0
- openglcontext-3.0.0a6/OpenGLContext/loaders/gltf/__init__.py +94 -0
- openglcontext-3.0.0a6/OpenGLContext/loaders/gltf/accessors.py +389 -0
- openglcontext-3.0.0a6/OpenGLContext/loaders/gltf/animation.py +1018 -0
- openglcontext-3.0.0a6/OpenGLContext/loaders/gltf/draco.py +179 -0
- openglcontext-3.0.0a6/OpenGLContext/loaders/gltf/environment_sky.py +419 -0
- openglcontext-3.0.0a6/OpenGLContext/loaders/gltf/fastdecode.py +166 -0
- openglcontext-3.0.0a6/OpenGLContext/loaders/gltf/hooks.py +453 -0
- openglcontext-3.0.0a6/OpenGLContext/loaders/gltf/imagebased.py +193 -0
- openglcontext-3.0.0a6/OpenGLContext/loaders/gltf/loader.py +177 -0
- openglcontext-3.0.0a6/OpenGLContext/loaders/gltf/lod.py +186 -0
- openglcontext-3.0.0a6/OpenGLContext/loaders/gltf/lodasset.py +316 -0
- openglcontext-3.0.0a6/OpenGLContext/loaders/gltf/materials.py +534 -0
- openglcontext-3.0.0a6/OpenGLContext/loaders/gltf/meshes.py +384 -0
- openglcontext-3.0.0a6/OpenGLContext/loaders/gltf/meshopt.py +539 -0
- openglcontext-3.0.0a6/OpenGLContext/loaders/gltf/notices.py +167 -0
- openglcontext-3.0.0a6/OpenGLContext/loaders/gltf/samples.py +178 -0
- openglcontext-3.0.0a6/OpenGLContext/loaders/gltf/scene.py +1307 -0
- openglcontext-3.0.0a6/OpenGLContext/loaders/gltf/shapes.py +108 -0
- openglcontext-3.0.0a6/OpenGLContext/loaders/gltf/splats.py +169 -0
- openglcontext-3.0.0a6/OpenGLContext/loaders/gltf/textures.py +379 -0
- openglcontext-3.0.0a6/OpenGLContext/loaders/gltf/transforms.py +262 -0
- openglcontext-3.0.0a6/OpenGLContext/loaders/gltf/variants.py +145 -0
- openglcontext-3.0.0a6/OpenGLContext/loaders/gltf/writer.py +1243 -0
- openglcontext-3.0.0a6/OpenGLContext/loaders/gltf/zoning.py +373 -0
- openglcontext-3.0.0a6/OpenGLContext/loaders/gltf_demos.py +525 -0
- openglcontext-3.0.0a6/OpenGLContext/loaders/hdr.py +253 -0
- openglcontext-3.0.0a6/OpenGLContext/loaders/hdri.py +84 -0
- openglcontext-3.0.0a6/OpenGLContext/loaders/loader.py +366 -0
- openglcontext-3.0.0a6/OpenGLContext/loaders/meshfiles.py +558 -0
- openglcontext-3.0.0a6/OpenGLContext/loaders/notices.py +69 -0
- openglcontext-3.0.0a6/OpenGLContext/loaders/obj.py +316 -0
- openglcontext-3.0.0a6/OpenGLContext/loaders/panorama.py +93 -0
- openglcontext-3.0.0a6/OpenGLContext/loaders/readers.py +78 -0
- openglcontext-3.0.0a6/OpenGLContext/loaders/resolver.py +1035 -0
- openglcontext-3.0.0a6/OpenGLContext/loaders/sceneloader.py +447 -0
- openglcontext-3.0.0a6/OpenGLContext/loaders/textureimages.py +710 -0
- openglcontext-3.0.0a6/OpenGLContext/loaders/tiles3d/dem.py +72 -0
- openglcontext-3.0.0a6/OpenGLContext/loaders/tiles3d/fetch.py +145 -0
- openglcontext-3.0.0a6/OpenGLContext/loaders/tiles3d/foliage.py +795 -0
- openglcontext-3.0.0a6/OpenGLContext/loaders/tiles3d/frustum.py +85 -0
- openglcontext-3.0.0a6/OpenGLContext/loaders/tiles3d/generated.py +159 -0
- openglcontext-3.0.0a6/OpenGLContext/loaders/tiles3d/gltf_uploader.py +283 -0
- openglcontext-3.0.0a6/OpenGLContext/loaders/tiles3d/loadmanager.py +126 -0
- openglcontext-3.0.0a6/OpenGLContext/loaders/tiles3d/manifest.py +174 -0
- openglcontext-3.0.0a6/OpenGLContext/loaders/tiles3d/physics_colliders.py +104 -0
- openglcontext-3.0.0a6/OpenGLContext/loaders/tiles3d/procedural.py +394 -0
- openglcontext-3.0.0a6/OpenGLContext/loaders/tiles3d/props.py +58 -0
- openglcontext-3.0.0a6/OpenGLContext/loaders/tiles3d/reader.py +219 -0
- openglcontext-3.0.0a6/OpenGLContext/loaders/tiles3d/residency.py +100 -0
- openglcontext-3.0.0a6/OpenGLContext/loaders/tiles3d/runtime.py +222 -0
- openglcontext-3.0.0a6/OpenGLContext/loaders/tiles3d/sample.py +211 -0
- openglcontext-3.0.0a6/OpenGLContext/loaders/tiles3d/tileprocess.py +253 -0
- openglcontext-3.0.0a6/OpenGLContext/loaders/tiles3d/tileset.py +420 -0
- openglcontext-3.0.0a6/OpenGLContext/loaders/tiles3d/traversal.py +109 -0
- openglcontext-3.0.0a6/OpenGLContext/loaders/vrml97.py +119 -0
- openglcontext-3.0.0a6/OpenGLContext/loaders/x3d.py +136 -0
- openglcontext-3.0.0a6/OpenGLContext/looptrace.py +321 -0
- openglcontext-3.0.0a6/OpenGLContext/move/bindingstore.py +235 -0
- openglcontext-3.0.0a6/OpenGLContext/move/direct.py +166 -0
- openglcontext-3.0.0a6/OpenGLContext/move/dragwatcher.py +68 -0
- openglcontext-3.0.0a6/OpenGLContext/move/examinemanager.py +179 -0
- openglcontext-3.0.0a6/OpenGLContext/move/followcam.py +155 -0
- openglcontext-3.0.0a6/OpenGLContext/move/modes.py +576 -0
- openglcontext-3.0.0a6/OpenGLContext/move/movementmanager.py +121 -0
- openglcontext-3.0.0a6/OpenGLContext/move/navigation.py +196 -0
- openglcontext-3.0.0a6/OpenGLContext/move/navigationdefinition.py +317 -0
- openglcontext-3.0.0a6/OpenGLContext/move/navigationinfo.py +249 -0
- openglcontext-3.0.0a6/OpenGLContext/move/orbit.py +337 -0
- openglcontext-3.0.0a6/OpenGLContext/move/physicsplatform.py +223 -0
- openglcontext-3.0.0a6/OpenGLContext/move/physicswalk.py +569 -0
- openglcontext-3.0.0a6/OpenGLContext/move/smooth.py +81 -0
- openglcontext-3.0.0a6/OpenGLContext/move/terrainfollow.py +302 -0
- openglcontext-3.0.0a6/OpenGLContext/move/terrainwalk.py +587 -0
- openglcontext-3.0.0a6/OpenGLContext/move/trackball.py +102 -0
- openglcontext-3.0.0a6/OpenGLContext/move/viewplatform.py +409 -0
- openglcontext-3.0.0a6/OpenGLContext/move/viewplatformmixin.py +391 -0
- openglcontext-3.0.0a6/OpenGLContext/multiview/__init__.py +62 -0
- openglcontext-3.0.0a6/OpenGLContext/multiview/cameras.py +364 -0
- openglcontext-3.0.0a6/OpenGLContext/multiview/gestures.py +158 -0
- openglcontext-3.0.0a6/OpenGLContext/multiview/grid.py +311 -0
- openglcontext-3.0.0a6/OpenGLContext/multiview/layers.py +488 -0
- openglcontext-3.0.0a6/OpenGLContext/multiview/mixin.py +390 -0
- openglcontext-3.0.0a6/OpenGLContext/multiview/navigation.py +326 -0
- openglcontext-3.0.0a6/OpenGLContext/multiview/quad.py +213 -0
- openglcontext-3.0.0a6/OpenGLContext/multiview/strategy.py +441 -0
- openglcontext-3.0.0a6/OpenGLContext/multiview/viewpoints.py +175 -0
- openglcontext-3.0.0a6/OpenGLContext/multiview/views.py +519 -0
- openglcontext-3.0.0a6/OpenGLContext/multiview/viewset.py +250 -0
- openglcontext-3.0.0a6/OpenGLContext/nav/navmesh.py +702 -0
- openglcontext-3.0.0a6/OpenGLContext/noise.py +89 -0
- openglcontext-3.0.0a6/OpenGLContext/outline.py +363 -0
- openglcontext-3.0.0a6/OpenGLContext/packaging/__init__.py +227 -0
- openglcontext-3.0.0a6/OpenGLContext/packaging/appdir.py +425 -0
- openglcontext-3.0.0a6/OpenGLContext/packaging/deb.py +866 -0
- openglcontext-3.0.0a6/OpenGLContext/packaging/multicall.py +132 -0
- openglcontext-3.0.0a6/OpenGLContext/packs.json +29 -0
- openglcontext-3.0.0a6/OpenGLContext/passes/_flat.py +2661 -0
- openglcontext-3.0.0a6/OpenGLContext/passes/asyncpick.py +348 -0
- openglcontext-3.0.0a6/OpenGLContext/passes/bloom.py +426 -0
- openglcontext-3.0.0a6/OpenGLContext/passes/clippass.py +101 -0
- openglcontext-3.0.0a6/OpenGLContext/passes/clipscope.py +139 -0
- openglcontext-3.0.0a6/OpenGLContext/passes/disposal.py +62 -0
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'''A 3D engine on PyOpenGL: scenes, a renderer, and a window to put it in
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|
+
VRMLContext( 'glut', 'OpenGLContext.glutvrmlcontext.VRMLContext' )
|
|
87
|
+
VRMLContext( 'glfw', 'OpenGLContext.glfwvrmlcontext.VRMLContext' )
|
|
88
|
+
VRMLContext( 'tk', 'OpenGLContext.tkvrmlcontext.VRMLContext' )
|
|
89
|
+
VRMLContext( 'egl', 'OpenGLContext.eglvrmlcontext.VRMLContext' )
|
|
90
|
+
VRMLContext( 'wgl', 'OpenGLContext.wglvrmlcontext.VRMLContext' )
|
|
91
|
+
|
|
92
|
+
Loader( 'vrml97', 'OpenGLContext.loaders.vrml97.defaultHandler', ['.wrl','.wrz','.vrml','model/vrml','x-world/x-vrml','.wrl.gz'] )
|
|
93
|
+
Loader( 'obj', 'OpenGLContext.loaders.obj.defaultHandler', ['.obj','.obj.gz'] )
|
|
94
|
+
Loader( 'x3d', 'OpenGLContext.loaders.x3d.defaultHandler', ['.x3d','.x3dz','.x3dv','.x3dvz','.x3dj','.x3djz','.x3db','.x3d.gz','.x3dv.gz','.x3dj.gz','.x3db.gz'] )
|
|
95
|
+
Loader( 'stl', 'OpenGLContext.loaders.meshfiles.stlHandler', ['.stl','.stl.gz'] )
|
|
96
|
+
Loader( 'ply', 'OpenGLContext.loaders.meshfiles.plyHandler', ['.ply','.ply.gz'] )
|
|
97
|
+
Loader( 'off', 'OpenGLContext.loaders.meshfiles.offHandler', ['.off','.off.gz'] )
|
|
98
|
+
|
|
99
|
+
# What `oglc-view` can open, keyed by file suffix and content type. One viewer
|
|
100
|
+
# serves every format; the adapter is chosen from the source itself.
|
|
101
|
+
# A VRM avatar is a GLB; the loader keeps its VRMC extensions in scene.extensions.
|
|
102
|
+
Adapter( 'gltf', 'OpenGLContext.viewer.adapters.gltf.GLTFAdapter', ['.gltf','.glb','.gltf.gz','.glb.gz','.vrm','model/gltf+json','model/gltf-binary','model/vrm'] )
|
|
103
|
+
Adapter( 'vrml97', 'OpenGLContext.viewer.adapters.vrml.VRMLAdapter', ['.wrl','.wrz','.vrml','.wrl.gz','model/vrml','x-world/x-vrml'] )
|
|
104
|
+
Adapter( 'obj', 'OpenGLContext.viewer.adapters.obj.OBJAdapter', ['.obj','.obj.gz','model/obj'] )
|
|
105
|
+
# X3D JSON is usually named .json, so a document of that name is recognised by
|
|
106
|
+
# its content (loaders.formats); served, its type is model/x3d+json. model/x3d+vrml is how ClassicVRML names its
|
|
107
|
+
# type; model/x3d-vrml is the registered name. The compressed binary encoding
|
|
108
|
+
# is model/x3d+fastinfoset by registration and model/x3d+binary by ISO/IEC
|
|
109
|
+
# 19776-3.
|
|
110
|
+
Adapter( 'x3d', 'OpenGLContext.viewer.adapters.x3d.X3DAdapter', ['.x3d','.x3dz','.x3dv','.x3dvz','.x3dj','.x3djz','.x3db','.x3d.gz','.x3dv.gz','.x3dj.gz','.x3db.gz','model/x3d+xml','model/x3d+vrml','model/x3d-vrml','model/x3d+json','model/x3d+fastinfoset','model/x3d+binary'] )
|
|
111
|
+
# STL, PLY and OFF hold one mesh each (loaders.meshfiles); a PLY of 3D
|
|
112
|
+
# Gaussian splats reads as a GaussianSplats node.
|
|
113
|
+
Adapter( 'stl', 'OpenGLContext.viewer.adapters.meshfiles.STLAdapter', ['.stl','.stl.gz','model/stl'] )
|
|
114
|
+
Adapter( 'ply', 'OpenGLContext.viewer.adapters.meshfiles.PLYAdapter', ['.ply','.ply.gz','model/ply'] )
|
|
115
|
+
Adapter( 'off', 'OpenGLContext.viewer.adapters.meshfiles.OFFAdapter', ['.off','.off.gz','model/off'] )
|
|
116
|
+
# A tileset is any .json, so the registry only claims the conventional name; a
|
|
117
|
+
# document under another name is recognised by its content (loaders.formats).
|
|
118
|
+
Adapter( 'tiles3d', 'OpenGLContext.viewer.adapters.tiles.TilesAdapter', ['tileset.json'] )
|
|
119
|
+
|
|
120
|
+
Node( 'Anchor', 'OpenGLContext.scenegraph.anchor.Anchor' )
|
|
121
|
+
Node( 'Appearance', 'OpenGLContext.scenegraph.appearance.Appearance' )
|
|
122
|
+
Node( 'AudioEmitter', 'OpenGLContext.scenegraph.audio.AudioEmitter' )
|
|
123
|
+
Node( 'AudioSource', 'OpenGLContext.scenegraph.audio.AudioSource' )
|
|
124
|
+
Node( 'Background', 'OpenGLContext.scenegraph.background.Background' )
|
|
125
|
+
Node( 'Billboard', 'OpenGLContext.scenegraph.billboard.Billboard' )
|
|
126
|
+
Node( 'Box', 'OpenGLContext.scenegraph.box.Box' )
|
|
127
|
+
Node( 'CADAssembly', 'OpenGLContext.scenegraph.x3dgroups.CADAssembly' )
|
|
128
|
+
Node( 'CADFace', 'OpenGLContext.scenegraph.x3dgroups.CADFace' )
|
|
129
|
+
Node( 'CADLayer', 'OpenGLContext.scenegraph.x3dgroups.CADLayer' )
|
|
130
|
+
Node( 'CADPart', 'OpenGLContext.scenegraph.transform.CADPart' )
|
|
131
|
+
Node( 'EspduTransform', 'OpenGLContext.scenegraph.transform.EspduTransform' )
|
|
132
|
+
Node( 'Collision', 'OpenGLContext.scenegraph.collision.Collision' )
|
|
133
|
+
Node( 'ClipPlane', 'vrml.x3d.nodes.ClipPlane' )
|
|
134
|
+
Node( 'Color', 'vrml.vrml97.basenodes.Color' )
|
|
135
|
+
Node( 'ColorInterpolator', 'OpenGLContext.scenegraph.interpolators.ColorInterpolator' )
|
|
136
|
+
Node( 'Cone', 'OpenGLContext.scenegraph.quadrics.Cone' )
|
|
137
|
+
Node( 'Coordinate', 'OpenGLContext.scenegraph.coordinate.Coordinate' )
|
|
138
|
+
Node( 'CoordinateInterpolator', 'OpenGLContext.scenegraph.interpolators.CoordinateInterpolator' )
|
|
139
|
+
Node( 'Cylinder', 'OpenGLContext.scenegraph.quadrics.Cylinder' )
|
|
140
|
+
Node( 'CylinderSensor', 'OpenGLContext.scenegraph.x3dpointing.CylinderSensor' )
|
|
141
|
+
Node( 'DirectionalLight', 'OpenGLContext.scenegraph.light.DirectionalLight' )
|
|
142
|
+
Node( 'ElevationGrid', 'OpenGLContext.scenegraph.meshgeometry.ElevationGrid' )
|
|
143
|
+
Node( 'Extrusion', 'OpenGLContext.scenegraph.extrusions.Extrusion' )
|
|
144
|
+
Node( 'EnvironmentLight', 'OpenGLContext.scenegraph.environmentlight.EnvironmentLight' )
|
|
145
|
+
Node( 'Fog', 'OpenGLContext.scenegraph.fog.Fog' )
|
|
146
|
+
Node( 'FontLibrary', 'OpenGLContext.scenegraph.text.fontlibrary.FontLibrary' )
|
|
147
|
+
Node( 'FontStyle', 'OpenGLContext.scenegraph.text.fontstyle3d.FontStyle' )
|
|
148
|
+
Node( 'GaussianSplats', 'OpenGLContext.scenegraph.gaussiansplats.GaussianSplats' )
|
|
149
|
+
Node( 'Gear', 'OpenGLContext.scenegraph.gear.Gear' )
|
|
150
|
+
Node( 'Group', 'OpenGLContext.scenegraph.group.Group' )
|
|
151
|
+
Node( 'GeoCoordinate', 'OpenGLContext.scenegraph.geospatial.GeoCoordinate' )
|
|
152
|
+
Node( 'GeoElevationGrid', 'OpenGLContext.scenegraph.geospatial.GeoElevationGrid' )
|
|
153
|
+
Node( 'GeoViewpoint', 'OpenGLContext.scenegraph.geospatial.GeoViewpoint' )
|
|
154
|
+
Node( 'GeoProximitySensor', 'vrml.x3d.sensors.GeoProximitySensor' )
|
|
155
|
+
Node( 'GeoTouchSensor', 'OpenGLContext.scenegraph.x3dpointing.GeoTouchSensor' )
|
|
156
|
+
Node( 'GeoLOD', 'OpenGLContext.scenegraph.geospatial.GeoLOD' )
|
|
157
|
+
Node( 'GeoPositionInterpolator', 'vrml.x3d.runtime.GeoPositionInterpolator' )
|
|
158
|
+
Node( 'GeoLocation', 'OpenGLContext.scenegraph.geospatial.GeoLocation' )
|
|
159
|
+
Node( 'GeoTransform', 'OpenGLContext.scenegraph.geospatial.GeoTransform' )
|
|
160
|
+
Node( 'GeoOrigin', 'vrml.x3d.nodes.GeoOrigin' )
|
|
161
|
+
Node( 'GeoMetadata', 'vrml.x3d.nodes.GeoMetadata' )
|
|
162
|
+
Node( 'HAnimDisplacer', 'OpenGLContext.scenegraph.hanim.HAnimDisplacer' )
|
|
163
|
+
Node( 'HAnimHumanoid', 'OpenGLContext.scenegraph.hanim.HAnimHumanoid' )
|
|
164
|
+
Node( 'HAnimJoint', 'OpenGLContext.scenegraph.hanim.HAnimJoint' )
|
|
165
|
+
Node( 'HAnimMotion', 'OpenGLContext.scenegraph.hanim.HAnimMotion' )
|
|
166
|
+
Node( 'HAnimPose', 'OpenGLContext.scenegraph.hanim.HAnimPose' )
|
|
167
|
+
Node( 'HAnimSegment', 'OpenGLContext.scenegraph.hanim.HAnimSegment' )
|
|
168
|
+
Node( 'HAnimSite', 'OpenGLContext.scenegraph.hanim.HAnimSite' )
|
|
169
|
+
Node( 'ImageTexture', 'OpenGLContext.scenegraph.imagetexture.ImageTexture' )
|
|
170
|
+
Node( 'IndexedFaceSet', 'OpenGLContext.scenegraph.indexedfaceset.IndexedFaceSet' )
|
|
171
|
+
Node( 'IndexedLineSet', 'OpenGLContext.scenegraph.indexedlineset.IndexedLineSet' )
|
|
172
|
+
Node( 'Inline', 'OpenGLContext.scenegraph.inline.Inline' )
|
|
173
|
+
Node( 'InlineGeometry', 'OpenGLContext.scenegraph.inlinegeometry.InlineGeometry' )
|
|
174
|
+
Node( 'LocalFog', 'OpenGLContext.scenegraph.fog.LocalFog' )
|
|
175
|
+
Node( 'LoadSensor', 'OpenGLContext.scenegraph.x3druntime.LoadSensor' )
|
|
176
|
+
Node( 'LOD', 'OpenGLContext.scenegraph.lod.LOD' )
|
|
177
|
+
Node( 'Material', 'OpenGLContext.scenegraph.material.Material' )
|
|
178
|
+
Node( 'MouseOver', 'OpenGLContext.scenegraph.mouseover.MouseOver' )
|
|
179
|
+
Node( 'MovieTexture', 'OpenGLContext.scenegraph.movietexture.MovieTexture' )
|
|
180
|
+
Node( 'NavigationInfo', 'vrml.vrml97.basenodes.NavigationInfo' )
|
|
181
|
+
Node( 'Normal', 'vrml.vrml97.basenodes.Normal' )
|
|
182
|
+
Node( 'NormalInterpolator', 'OpenGLContext.scenegraph.interpolators.NormalInterpolator' )
|
|
183
|
+
Node( 'OrientationInterpolator', 'OpenGLContext.scenegraph.interpolators.OrientationInterpolator' )
|
|
184
|
+
Node( 'PickableGroup', 'OpenGLContext.scenegraph.x3dgroups.PickableGroup' )
|
|
185
|
+
Node( 'LinePickSensor', 'vrml.x3d.picking.LinePickSensor' )
|
|
186
|
+
Node( 'PointPickSensor', 'vrml.x3d.picking.PointPickSensor' )
|
|
187
|
+
Node( 'PrimitivePickSensor', 'vrml.x3d.picking.PrimitivePickSensor' )
|
|
188
|
+
Node( 'VolumePickSensor', 'vrml.x3d.picking.VolumePickSensor' )
|
|
189
|
+
Node( 'StaticGroup', 'OpenGLContext.scenegraph.x3dgroups.StaticGroup' )
|
|
190
|
+
Node( 'PixelTexture', 'OpenGLContext.scenegraph.imagetexture.PixelTexture' )
|
|
191
|
+
Node( 'PlanarReflector', 'OpenGLContext.scenegraph.reflector.PlanarReflector' )
|
|
192
|
+
Node( 'PlaneSensor', 'OpenGLContext.scenegraph.x3dpointing.PlaneSensor' )
|
|
193
|
+
Node( 'PolyCone', 'OpenGLContext.scenegraph.extrusions.PolyCone' )
|
|
194
|
+
Node( 'PolyCylinder', 'OpenGLContext.scenegraph.extrusions.PolyCylinder' )
|
|
195
|
+
Node( 'PointLight', 'OpenGLContext.scenegraph.light.PointLight' )
|
|
196
|
+
Node( 'ParticleEmitter', 'OpenGLContext.scenegraph.particles.ParticleEmitter' )
|
|
197
|
+
Node( 'PointSet', 'OpenGLContext.scenegraph.pointset.PointSet' )
|
|
198
|
+
Node( 'PositionInterpolator', 'OpenGLContext.scenegraph.interpolators.PositionInterpolator' )
|
|
199
|
+
Node( 'ProximitySensor', 'vrml.x3d.sensors.ProximitySensor' )
|
|
200
|
+
Node( 'ScalarInterpolator', 'OpenGLContext.scenegraph.interpolators.ScalarInterpolator' )
|
|
201
|
+
Node( 'ScreenCoverageLOD', 'OpenGLContext.scenegraph.lod.ScreenCoverageLOD' )
|
|
202
|
+
Node( 'Shape', 'OpenGLContext.scenegraph.shape.Shape' )
|
|
203
|
+
Node( 'Sphere', 'OpenGLContext.scenegraph.quadrics.Sphere' )
|
|
204
|
+
Node( 'SphereSensor', 'OpenGLContext.scenegraph.x3dpointing.SphereSensor' )
|
|
205
|
+
Node( 'SpotLight', 'OpenGLContext.scenegraph.light.SpotLight' )
|
|
206
|
+
Node( 'Switch', 'OpenGLContext.scenegraph.switch.Switch' )
|
|
207
|
+
Node( 'Teapot', 'OpenGLContext.scenegraph.teapot.Teapot' )
|
|
208
|
+
Node( 'Text', 'OpenGLContext.scenegraph.text.text.Text' )
|
|
209
|
+
Node( 'TextureCoordinate', 'vrml.vrml97.basenodes.TextureCoordinate' )
|
|
210
|
+
Node( 'TextureTransform', 'OpenGLContext.scenegraph.texturetransform.TextureTransform' )
|
|
211
|
+
Node( 'TimeSensor', 'OpenGLContext.scenegraph.timesensor.TimeSensor' )
|
|
212
|
+
Node( 'TouchSensor', 'OpenGLContext.scenegraph.x3dpointing.TouchSensor' )
|
|
213
|
+
Node( 'TextureBackground', 'OpenGLContext.scenegraph.texturebackground.TextureBackground' )
|
|
214
|
+
Node( 'TwoSidedMaterial', 'vrml.x3d.nodes.TwoSidedMaterial' )
|
|
215
|
+
Node( 'Transform', 'OpenGLContext.scenegraph.transform.Transform' )
|
|
216
|
+
Node( 'TransformSensor', 'vrml.x3d.sensors.TransformSensor' )
|
|
217
|
+
Node( 'Viewpoint', 'OpenGLContext.scenegraph.viewpoint.Viewpoint' )
|
|
218
|
+
Node( 'ViewpointGroup', 'OpenGLContext.scenegraph.viewpointgroup.ViewpointGroup' )
|
|
219
|
+
Node( 'OrthoViewpoint', 'OpenGLContext.scenegraph.viewpoint.OrthoViewpoint' )
|
|
220
|
+
Node( 'VisibilitySensor', 'vrml.x3d.sensors.VisibilitySensor' )
|
|
221
|
+
Node( 'WorldInfo', 'vrml.vrml97.basenodes.WorldInfo' )
|
|
222
|
+
Node( 'Zone', 'OpenGLContext.scenegraph.zone.Zone' )
|
|
223
|
+
Node( 'ZoneAudio', 'OpenGLContext.scenegraph.zone.ZoneAudio' )
|
|
224
|
+
Node( 'ZoneEnvironment', 'OpenGLContext.scenegraph.zone.ZoneEnvironment' )
|
|
225
|
+
Node( 'ZoneGravity', 'OpenGLContext.scenegraph.zone.ZoneGravity' )
|
|
226
|
+
Node( 'ZoneLights', 'OpenGLContext.scenegraph.zone.ZoneLights' )
|
|
227
|
+
Node( 'ZoneMirrors', 'OpenGLContext.scenegraph.zone.ZoneMirrors' )
|
|
228
|
+
Node( 'ZoneReverb', 'OpenGLContext.scenegraph.zone.ZoneReverb' )
|
|
229
|
+
Node( 'ZoneVisibility', 'OpenGLContext.scenegraph.zone.ZoneVisibility' )
|
|
230
|
+
Node( 'sceneGraph', 'OpenGLContext.scenegraph.scenegraph.SceneGraph' )
|
|
231
|
+
Node( 'X3DScene', 'OpenGLContext.scenegraph.scenegraph.X3DScene' )
|
|
232
|
+
Node( 'TriangleSet', 'OpenGLContext.scenegraph.meshgeometry.TriangleSet' )
|
|
233
|
+
Node( 'IndexedTriangleSet', 'OpenGLContext.scenegraph.meshgeometry.IndexedTriangleSet' )
|
|
234
|
+
Node( 'QuadSet', 'OpenGLContext.scenegraph.meshgeometry.QuadSet' )
|
|
235
|
+
Node( 'IndexedQuadSet', 'OpenGLContext.scenegraph.meshgeometry.IndexedQuadSet' )
|
|
236
|
+
Node( 'TriangleFanSet', 'OpenGLContext.scenegraph.meshgeometry.TriangleFanSet' )
|
|
237
|
+
Node( 'IndexedTriangleFanSet', 'OpenGLContext.scenegraph.meshgeometry.IndexedTriangleFanSet' )
|
|
238
|
+
Node( 'TriangleStripSet', 'OpenGLContext.scenegraph.meshgeometry.TriangleStripSet' )
|
|
239
|
+
Node( 'IndexedTriangleStripSet', 'OpenGLContext.scenegraph.meshgeometry.IndexedTriangleStripSet' )
|
|
240
|
+
Node( 'LineSet', 'OpenGLContext.scenegraph.meshgeometry.LineSet' )
|
|
241
|
+
# X3D's Sound component, on omi_audio's processing graph (scenegraph.x3dsound).
|
|
242
|
+
Node( 'Analyser', 'OpenGLContext.scenegraph.x3dsound.Analyser' )
|
|
243
|
+
Node( 'AudioClip', 'OpenGLContext.scenegraph.x3dsound.AudioClip' )
|
|
244
|
+
Node( 'AudioDestination', 'OpenGLContext.scenegraph.x3dsound.AudioDestination' )
|
|
245
|
+
Node( 'BiquadFilter', 'OpenGLContext.scenegraph.x3dsound.BiquadFilter' )
|
|
246
|
+
Node( 'BufferAudioSource', 'OpenGLContext.scenegraph.x3dsound.BufferAudioSource' )
|
|
247
|
+
Node( 'ChannelMerger', 'OpenGLContext.scenegraph.x3dsound.ChannelMerger' )
|
|
248
|
+
Node( 'ChannelSelector', 'OpenGLContext.scenegraph.x3dsound.ChannelSelector' )
|
|
249
|
+
Node( 'ChannelSplitter', 'OpenGLContext.scenegraph.x3dsound.ChannelSplitter' )
|
|
250
|
+
Node( 'Convolver', 'OpenGLContext.scenegraph.x3dsound.Convolver' )
|
|
251
|
+
Node( 'Delay', 'OpenGLContext.scenegraph.x3dsound.Delay' )
|
|
252
|
+
Node( 'DynamicsCompressor', 'OpenGLContext.scenegraph.x3dsound.DynamicsCompressor' )
|
|
253
|
+
Node( 'Gain', 'OpenGLContext.scenegraph.x3dsound.Gain' )
|
|
254
|
+
Node( 'ListenerPointSource', 'OpenGLContext.scenegraph.x3dsound.ListenerPointSource' )
|
|
255
|
+
Node( 'MicrophoneSource', 'OpenGLContext.scenegraph.x3dsound.MicrophoneSource' )
|
|
256
|
+
Node( 'OscillatorSource', 'OpenGLContext.scenegraph.x3dsound.OscillatorSource' )
|
|
257
|
+
Node( 'PeriodicWave', 'OpenGLContext.scenegraph.x3dsound.PeriodicWave' )
|
|
258
|
+
Node( 'Sound', 'OpenGLContext.scenegraph.x3dsound.Sound' )
|
|
259
|
+
Node( 'SpatialSound', 'OpenGLContext.scenegraph.x3dsound.SpatialSound' )
|
|
260
|
+
Node( 'StreamAudioDestination', 'OpenGLContext.scenegraph.x3dsound.StreamAudioDestination' )
|
|
261
|
+
Node( 'StreamAudioSource', 'OpenGLContext.scenegraph.x3dsound.StreamAudioSource' )
|
|
262
|
+
Node( 'WaveShaper', 'OpenGLContext.scenegraph.x3dsound.WaveShaper' )
|
|
263
|
+
Node( 'ParticleSystem', 'OpenGLContext.scenegraph.x3dparticles.ParticleSystem' )
|
|
264
|
+
Node( 'ConeEmitter', 'OpenGLContext.scenegraph.x3dparticles.ConeEmitter' )
|
|
265
|
+
Node( 'ExplosionEmitter', 'OpenGLContext.scenegraph.x3dparticles.ExplosionEmitter' )
|
|
266
|
+
Node( 'PointEmitter', 'OpenGLContext.scenegraph.x3dparticles.PointEmitter' )
|
|
267
|
+
Node( 'PolylineEmitter', 'OpenGLContext.scenegraph.x3dparticles.PolylineEmitter' )
|
|
268
|
+
Node( 'SurfaceEmitter', 'OpenGLContext.scenegraph.x3dparticles.SurfaceEmitter' )
|
|
269
|
+
Node( 'VolumeEmitter', 'OpenGLContext.scenegraph.x3dparticles.VolumeEmitter' )
|
|
270
|
+
Node( 'BoundedPhysicsModel', 'OpenGLContext.scenegraph.x3dparticles.BoundedPhysicsModel' )
|
|
271
|
+
Node( 'ForcePhysicsModel', 'OpenGLContext.scenegraph.x3dparticles.ForcePhysicsModel' )
|
|
272
|
+
Node( 'WindPhysicsModel', 'OpenGLContext.scenegraph.x3dparticles.WindPhysicsModel' )
|
|
273
|
+
Node( 'Rectangle2D', 'OpenGLContext.scenegraph.geometry2d.Rectangle2D' )
|
|
274
|
+
Node( 'TriangleSet2D', 'OpenGLContext.scenegraph.geometry2d.TriangleSet2D' )
|
|
275
|
+
Node( 'Disk2D', 'OpenGLContext.scenegraph.geometry2d.Disk2D' )
|
|
276
|
+
Node( 'ArcClose2D', 'OpenGLContext.scenegraph.geometry2d.ArcClose2D' )
|
|
277
|
+
Node( 'Circle2D', 'OpenGLContext.scenegraph.geometry2d.Circle2D' )
|
|
278
|
+
Node( 'Arc2D', 'OpenGLContext.scenegraph.geometry2d.Arc2D' )
|
|
279
|
+
Node( 'Polypoint2D', 'OpenGLContext.scenegraph.geometry2d.Polypoint2D' )
|
|
280
|
+
# X3D's event utilities: pyvrml97's behaviours, and the engine's clock and keys.
|
|
281
|
+
Node( 'BooleanFilter', 'vrml.x3d.runtime.BooleanFilter' )
|
|
282
|
+
Node( 'BooleanToggle', 'vrml.x3d.runtime.BooleanToggle' )
|
|
283
|
+
Node( 'BooleanTrigger', 'vrml.x3d.runtime.BooleanTrigger' )
|
|
284
|
+
Node( 'IntegerTrigger', 'vrml.x3d.runtime.IntegerTrigger' )
|
|
285
|
+
Node( 'BooleanSequencer', 'vrml.x3d.runtime.BooleanSequencer' )
|
|
286
|
+
Node( 'IntegerSequencer', 'vrml.x3d.runtime.IntegerSequencer' )
|
|
287
|
+
Node( 'TimeTrigger', 'OpenGLContext.scenegraph.x3druntime.TimeTrigger' )
|
|
288
|
+
Node( 'PositionInterpolator2D', 'vrml.x3d.runtime.PositionInterpolator2D' )
|
|
289
|
+
Node( 'CoordinateInterpolator2D', 'vrml.x3d.runtime.CoordinateInterpolator2D' )
|
|
290
|
+
Node( 'SplinePositionInterpolator', 'vrml.x3d.runtime.SplinePositionInterpolator' )
|
|
291
|
+
Node( 'SplinePositionInterpolator2D', 'vrml.x3d.runtime.SplinePositionInterpolator2D' )
|
|
292
|
+
Node( 'SplineScalarInterpolator', 'vrml.x3d.runtime.SplineScalarInterpolator' )
|
|
293
|
+
Node( 'SquadOrientationInterpolator', 'vrml.x3d.runtime.SquadOrientationInterpolator' )
|
|
294
|
+
Node( 'EaseInEaseOut', 'vrml.x3d.runtime.EaseInEaseOut' )
|
|
295
|
+
Node( 'KeySensor', 'OpenGLContext.scenegraph.x3druntime.KeySensor' )
|
|
296
|
+
# X3D's Layering and Layout components (scenegraph.layering): the layers a
|
|
297
|
+
# scene is drawn as, and the groups the render pass places on the screen.
|
|
298
|
+
Node( 'Layer', 'OpenGLContext.scenegraph.layering.Layer' )
|
|
299
|
+
Node( 'LayerSet', 'OpenGLContext.scenegraph.layering.LayerSet' )
|
|
300
|
+
Node( 'Layout', 'vrml.x3d.nodes.Layout' )
|
|
301
|
+
Node( 'LayoutGroup', 'OpenGLContext.scenegraph.layering.LayoutGroup' )
|
|
302
|
+
Node( 'LayoutLayer', 'OpenGLContext.scenegraph.layering.LayoutLayer' )
|
|
303
|
+
Node( 'ScreenFontStyle', 'OpenGLContext.scenegraph.text.fontstyle3d.ScreenFontStyle' )
|
|
304
|
+
Node( 'ScreenGroup', 'OpenGLContext.scenegraph.layering.ScreenGroup' )
|
|
305
|
+
Node( 'Viewport', 'OpenGLContext.scenegraph.layering.Viewport' )
|
|
306
|
+
Node( 'StringSensor', 'OpenGLContext.scenegraph.x3druntime.StringSensor' )
|
|
307
|
+
# X3D's followers, ticked through the render queue on the engine's clock.
|
|
308
|
+
Node( 'ColorChaser', 'OpenGLContext.scenegraph.x3druntime.ColorChaser' )
|
|
309
|
+
Node( 'ColorDamper', 'OpenGLContext.scenegraph.x3druntime.ColorDamper' )
|
|
310
|
+
Node( 'CoordinateChaser', 'OpenGLContext.scenegraph.x3druntime.CoordinateChaser' )
|
|
311
|
+
Node( 'CoordinateDamper', 'OpenGLContext.scenegraph.x3druntime.CoordinateDamper' )
|
|
312
|
+
Node( 'OrientationChaser', 'OpenGLContext.scenegraph.x3druntime.OrientationChaser' )
|
|
313
|
+
Node( 'OrientationDamper', 'OpenGLContext.scenegraph.x3druntime.OrientationDamper' )
|
|
314
|
+
Node( 'PositionChaser', 'OpenGLContext.scenegraph.x3druntime.PositionChaser' )
|
|
315
|
+
Node( 'PositionDamper', 'OpenGLContext.scenegraph.x3druntime.PositionDamper' )
|
|
316
|
+
Node( 'PositionChaser2D', 'OpenGLContext.scenegraph.x3druntime.PositionChaser2D' )
|
|
317
|
+
Node( 'PositionDamper2D', 'OpenGLContext.scenegraph.x3druntime.PositionDamper2D' )
|
|
318
|
+
Node( 'ScalarChaser', 'OpenGLContext.scenegraph.x3druntime.ScalarChaser' )
|
|
319
|
+
Node( 'ScalarDamper', 'OpenGLContext.scenegraph.x3druntime.ScalarDamper' )
|
|
320
|
+
Node( 'TexCoordChaser2D', 'OpenGLContext.scenegraph.x3druntime.TexCoordChaser2D' )
|
|
321
|
+
Node( 'TexCoordDamper2D', 'OpenGLContext.scenegraph.x3druntime.TexCoordDamper2D' )
|
|
322
|
+
# X3D nodes that are data the engine reads through their declarations.
|
|
323
|
+
Node( 'ColorRGBA', 'vrml.x3d.nodes.ColorRGBA' )
|
|
324
|
+
Node( 'AcousticProperties', 'vrml.x3d.nodes.AcousticProperties' )
|
|
325
|
+
Node( 'TextureCoordinateGenerator', 'vrml.x3d.nodes.TextureCoordinateGenerator' )
|
|
326
|
+
Node( 'MultiTextureCoordinate', 'vrml.x3d.nodes.MultiTextureCoordinate' )
|
|
327
|
+
Node( 'MultiTextureTransform', 'vrml.x3d.nodes.MultiTextureTransform' )
|
|
328
|
+
Node( 'TextureTransformMatrix3D', 'vrml.x3d.nodes.TextureTransformMatrix3D' )
|
|
329
|
+
Node( 'TextureProperties', 'vrml.x3d.nodes.TextureProperties' )
|
|
330
|
+
Node( 'Tangent', 'vrml.x3d.nodes.Tangent' )
|
|
331
|
+
Node( 'CoordinateDouble', 'vrml.x3d.nodes.CoordinateDouble' )
|
|
332
|
+
Node( 'LineProperties', 'vrml.x3d.nodes.LineProperties' )
|
|
333
|
+
Node( 'PointProperties', 'vrml.x3d.nodes.PointProperties' )
|
|
334
|
+
Node( 'FillProperties', 'vrml.x3d.nodes.FillProperties' )
|
|
335
|
+
Node( 'MetadataBoolean', 'vrml.x3d.nodes.MetadataBoolean' )
|
|
336
|
+
Node( 'MetadataDouble', 'vrml.x3d.nodes.MetadataDouble' )
|
|
337
|
+
Node( 'MetadataFloat', 'vrml.x3d.nodes.MetadataFloat' )
|
|
338
|
+
Node( 'MetadataInteger', 'vrml.x3d.nodes.MetadataInteger' )
|
|
339
|
+
Node( 'MetadataSet', 'vrml.x3d.nodes.MetadataSet' )
|
|
340
|
+
Node( 'MetadataString', 'vrml.x3d.nodes.MetadataString' )
|
|
341
|
+
# X3D's RigidBodyPhysics: the collection and sensor step on the engine's clock,
|
|
342
|
+
# the collidables draw; bodies, collections, spaces, contacts and joints are data.
|
|
343
|
+
Node( 'RigidBodyCollection', 'OpenGLContext.scenegraph.x3drigidbody.RigidBodyCollection' )
|
|
344
|
+
Node( 'CollisionSensor', 'OpenGLContext.scenegraph.x3drigidbody.CollisionSensor' )
|
|
345
|
+
Node( 'CollidableShape', 'OpenGLContext.scenegraph.x3drigidbody.CollidableShape' )
|
|
346
|
+
Node( 'CollidableOffset', 'OpenGLContext.scenegraph.x3drigidbody.CollidableOffset' )
|
|
347
|
+
Node( 'RigidBody', 'vrml.x3d.nodes.RigidBody' )
|
|
348
|
+
Node( 'CollisionCollection', 'vrml.x3d.nodes.CollisionCollection' )
|
|
349
|
+
Node( 'CollisionSpace', 'vrml.x3d.nodes.CollisionSpace' )
|
|
350
|
+
Node( 'Contact', 'vrml.x3d.nodes.Contact' )
|
|
351
|
+
Node( 'BallJoint', 'vrml.x3d.nodes.BallJoint' )
|
|
352
|
+
Node( 'DoubleAxisHingeJoint', 'vrml.x3d.nodes.DoubleAxisHingeJoint' )
|
|
353
|
+
Node( 'MotorJoint', 'vrml.x3d.nodes.MotorJoint' )
|
|
354
|
+
Node( 'SingleAxisHingeJoint', 'vrml.x3d.nodes.SingleAxisHingeJoint' )
|
|
355
|
+
Node( 'SliderJoint', 'vrml.x3d.nodes.SliderJoint' )
|
|
356
|
+
Node( 'UniversalJoint', 'vrml.x3d.nodes.UniversalJoint' )
|
|
357
|
+
# X3D's MultiTexture, CubeMapTexturing and Texturing3D.
|
|
358
|
+
Node( 'RenderedTexture', 'OpenGLContext.scenegraph.renderedtexture.RenderedTexture' )
|
|
359
|
+
Node( 'TextureProjector', 'OpenGLContext.scenegraph.textureprojector.TextureProjector' )
|
|
360
|
+
Node( 'TextureProjectorParallel', 'OpenGLContext.scenegraph.textureprojector.TextureProjectorParallel' )
|
|
361
|
+
Node( 'MultiTexture', 'OpenGLContext.scenegraph.multitexture.MultiTexture' )
|
|
362
|
+
Node( 'ComposedCubeMapTexture', 'OpenGLContext.scenegraph.cubemaptexture.ComposedCubeMapTexture' )
|
|
363
|
+
Node( 'ImageCubeMapTexture', 'OpenGLContext.scenegraph.cubemaptexture.ImageCubeMapTexture' )
|
|
364
|
+
Node( 'GeneratedCubeMapTexture', 'OpenGLContext.scenegraph.cubemaptexture.GeneratedCubeMapTexture' )
|
|
365
|
+
Node( 'ImageTexture3D', 'OpenGLContext.scenegraph.texture3d.ImageTexture3D' )
|
|
366
|
+
Node( 'ComposedTexture3D', 'OpenGLContext.scenegraph.texture3d.ComposedTexture3D' )
|
|
367
|
+
Node( 'PixelTexture3D', 'OpenGLContext.scenegraph.texture3d.PixelTexture3D' )
|
|
368
|
+
Node( 'VolumeData', 'OpenGLContext.scenegraph.volumedata.VolumeData' )
|
|
369
|
+
Node( 'SegmentedVolumeData', 'OpenGLContext.scenegraph.volumedata.SegmentedVolumeData' )
|
|
370
|
+
Node( 'IsoSurfaceVolumeData', 'OpenGLContext.scenegraph.volumedata.IsoSurfaceVolumeData' )
|
|
371
|
+
Node( 'BlendedVolumeStyle', 'OpenGLContext.scenegraph.volumestyles.BlendedVolumeStyle' )
|
|
372
|
+
Node( 'BoundaryEnhancementVolumeStyle', 'OpenGLContext.scenegraph.volumestyles.BoundaryEnhancementVolumeStyle' )
|
|
373
|
+
Node( 'CartoonVolumeStyle', 'OpenGLContext.scenegraph.volumestyles.CartoonVolumeStyle' )
|
|
374
|
+
Node( 'ComposedVolumeStyle', 'OpenGLContext.scenegraph.volumestyles.ComposedVolumeStyle' )
|
|
375
|
+
Node( 'EdgeEnhancementVolumeStyle', 'OpenGLContext.scenegraph.volumestyles.EdgeEnhancementVolumeStyle' )
|
|
376
|
+
Node( 'OpacityMapVolumeStyle', 'OpenGLContext.scenegraph.volumestyles.OpacityMapVolumeStyle' )
|
|
377
|
+
Node( 'ProjectionVolumeStyle', 'OpenGLContext.scenegraph.volumestyles.ProjectionVolumeStyle' )
|
|
378
|
+
Node( 'ShadedVolumeStyle', 'OpenGLContext.scenegraph.volumestyles.ShadedVolumeStyle' )
|
|
379
|
+
Node( 'SilhouetteEnhancementVolumeStyle', 'OpenGLContext.scenegraph.volumestyles.SilhouetteEnhancementVolumeStyle' )
|
|
380
|
+
Node( 'ToneMappedVolumeStyle', 'OpenGLContext.scenegraph.volumestyles.ToneMappedVolumeStyle' )
|
|
381
|
+
Node( 'TextureCoordinate3D', 'vrml.x3d.nodes.TextureCoordinate3D' )
|
|
382
|
+
Node( 'TextureCoordinate4D', 'vrml.x3d.nodes.TextureCoordinate4D' )
|
|
383
|
+
Node( 'TextureTransform3D', 'vrml.x3d.nodes.TextureTransform3D' )
|
|
384
|
+
Node( 'ImageBasedLight', 'OpenGLContext.scenegraph.imagebasedlight.ImageBasedLight' )
|
|
385
|
+
Node( 'IndexedPolygons', 'OpenGLContext.scenegraph.indexedpolygons.IndexedPolygons' )
|
|
386
|
+
Node( 'FontStyle3D', 'OpenGLContext.scenegraph.text.fontstyle3d.FontStyle3D' )
|
|
387
|
+
Node( 'SimpleBackground', 'OpenGLContext.scenegraph.simplebackground.SimpleBackground' )
|
|
388
|
+
Node( 'CubeBackground', 'OpenGLContext.scenegraph.cubebackground.CubeBackground' )
|
|
389
|
+
Node( 'SphereBackground', 'OpenGLContext.scenegraph.spherebackground.SphereBackground' )
|
|
390
|
+
Node( 'MMImageTexture', 'OpenGLContext.scenegraph.imagetexture.MMImageTexture' )
|
|
391
|
+
Node( 'Contour2D', 'OpenGLContext.scenegraph.nurbs.Contour2D' )
|
|
392
|
+
Node( 'CoordinateDeformer', 'OpenGLContext.scenegraph.coordinatedeformer.CoordinateDeformer' )
|
|
393
|
+
Node( 'NurbsCurve', 'OpenGLContext.scenegraph.nurbs.NurbsCurve' )
|
|
394
|
+
Node( 'NurbsCurve2D', 'OpenGLContext.scenegraph.nurbs.NurbsCurve2D' )
|
|
395
|
+
Node( 'NurbsDomainDistanceSample', 'OpenGLContext.scenegraph.nurbs.NurbsDomainDistanceSample' )
|
|
396
|
+
Node( 'NurbsSurface', 'OpenGLContext.scenegraph.nurbs.NurbsSurface' )
|
|
397
|
+
Node( 'NurbsToleranceSample', 'OpenGLContext.scenegraph.nurbs.NurbsToleranceSample' )
|
|
398
|
+
Node( 'Polyline2D', 'OpenGLContext.scenegraph.nurbs.Polyline2D' )
|
|
399
|
+
Node( 'TrimmedSurface', 'OpenGLContext.scenegraph.nurbs.TrimmedSurface' )
|
|
400
|
+
Node( 'ContourPolyline2D', 'OpenGLContext.scenegraph.nurbsx3d.ContourPolyline2D' )
|
|
401
|
+
Node( 'NurbsPatchSurface', 'OpenGLContext.scenegraph.nurbsx3d.NurbsPatchSurface' )
|
|
402
|
+
Node( 'NurbsTrimmedSurface', 'OpenGLContext.scenegraph.nurbsx3d.NurbsTrimmedSurface' )
|
|
403
|
+
Node( 'NurbsSweptSurface', 'OpenGLContext.scenegraph.nurbsx3d.NurbsSweptSurface' )
|
|
404
|
+
Node( 'NurbsSwungSurface', 'OpenGLContext.scenegraph.nurbsx3d.NurbsSwungSurface' )
|
|
405
|
+
Node( 'NurbsSet', 'OpenGLContext.scenegraph.nurbsx3d.NurbsSet' )
|
|
406
|
+
Node( 'NurbsTextureCoordinate', 'OpenGLContext.scenegraph.nurbsx3d.NurbsTextureCoordinate' )
|
|
407
|
+
Node( 'NurbsPositionInterpolator', 'OpenGLContext.scenegraph.nurbsinterpolators.NurbsPositionInterpolator' )
|
|
408
|
+
Node( 'NurbsOrientationInterpolator', 'OpenGLContext.scenegraph.nurbsinterpolators.NurbsOrientationInterpolator' )
|
|
409
|
+
Node( 'NurbsSurfaceInterpolator', 'OpenGLContext.scenegraph.nurbsinterpolators.NurbsSurfaceInterpolator' )
|
|
410
|
+
|
|
411
|
+
for suffix in ('1f','2f','3f','4f','m2','m3','m4','m2x3','m3x2','m2x4','m4x2','m3x4','m4x3'):
|
|
412
|
+
Node( 'FloatUniform'+suffix,'OpenGLContext.scenegraph.shaders.FloatUniform'+suffix )
|
|
413
|
+
for suffix in ('1i','2i','3i','4i'):
|
|
414
|
+
Node( 'IntUniform'+suffix,'OpenGLContext.scenegraph.shaders.IntUniform'+suffix )
|
|
415
|
+
Node( 'TextureUniform','OpenGLContext.scenegraph.shaders.TextureUniform' )
|
|
416
|
+
Node( 'TextureBufferUniform','OpenGLContext.scenegraph.shaders.TextureBufferUniform' )
|
|
417
|
+
Node( 'GLSLShader','OpenGLContext.scenegraph.shaders.GLSLShader' )
|
|
418
|
+
Node( 'GLSLObject','OpenGLContext.scenegraph.shaders.GLSLObject' )
|
|
419
|
+
Node( 'GLSLImport','OpenGLContext.scenegraph.shaders.GLSLImport' )
|
|
420
|
+
|
|
421
|
+
Node( 'ShaderAttribute','OpenGLContext.scenegraph.shaders.ShaderAttribute' )
|
|
422
|
+
Node( 'ShaderBuffer','OpenGLContext.scenegraph.shaders.ShaderBuffer' )
|
|
423
|
+
Node( 'ShaderIndexBuffer','OpenGLContext.scenegraph.shaders.ShaderIndexBuffer' )
|
|
424
|
+
Node( 'ShaderSlice','OpenGLContext.scenegraph.shaders.ShaderSlice' )
|
|
425
|
+
Node( 'ShaderGeometry','OpenGLContext.scenegraph.shaders.ShaderGeometry' )
|
|
426
|
+
|
|
427
|
+
Node( 'Shader','OpenGLContext.scenegraph.shaders.Shader' )
|
|
428
|
+
# X3D's programmable shaders (docs/x3d.rst)
|
|
429
|
+
Node( 'ComposedShader','OpenGLContext.scenegraph.x3dshaders.ComposedShader' )
|
|
430
|
+
Node( 'ProgramShader','OpenGLContext.scenegraph.x3dshaders.ProgramShader' )
|
|
431
|
+
Node( 'PackagedShader','OpenGLContext.scenegraph.x3dshaders.PackagedShader' )
|
|
432
|
+
Node( 'ShaderPart','OpenGLContext.scenegraph.x3dshaders.ShaderPart' )
|
|
433
|
+
Node( 'ShaderProgram','OpenGLContext.scenegraph.x3dshaders.ShaderProgram' )
|
|
434
|
+
Node( 'FloatVertexAttribute','vrml.x3d.nodes.FloatVertexAttribute' )
|
|
435
|
+
Node( 'Matrix3VertexAttribute','vrml.x3d.nodes.Matrix3VertexAttribute' )
|
|
436
|
+
Node( 'Matrix4VertexAttribute','vrml.x3d.nodes.Matrix4VertexAttribute' )
|
|
437
|
+
Node( 'ROUTE','vrml.route.ROUTE' )
|
|
438
|
+
Node( 'IS','vrml.route.IS' )
|
|
439
|
+
|
|
440
|
+
Node( 'PhysicalMaterial', 'OpenGLContext.scenegraph.physicalmaterial.PhysicalMaterial' )
|
|
441
|
+
Node( 'ImageDataTexture', 'OpenGLContext.scenegraph.imagedata.ImageDataTexture' )
|
|
442
|
+
Node( 'UnlitMaterial', 'OpenGLContext.scenegraph.unlitmaterial.UnlitMaterial' )
|
|
443
|
+
Node( 'AnisotropyMaterialExtension', 'OpenGLContext.scenegraph.materialextensions.AnisotropyMaterialExtension' )
|
|
444
|
+
Node( 'ClearcoatMaterialExtension', 'OpenGLContext.scenegraph.materialextensions.ClearcoatMaterialExtension' )
|
|
445
|
+
Node( 'DiffuseTransmissionMaterialExtension', 'OpenGLContext.scenegraph.materialextensions.DiffuseTransmissionMaterialExtension' )
|
|
446
|
+
Node( 'DispersionMaterialExtension', 'OpenGLContext.scenegraph.materialextensions.DispersionMaterialExtension' )
|
|
447
|
+
Node( 'EmissiveStrengthMaterialExtension', 'OpenGLContext.scenegraph.materialextensions.EmissiveStrengthMaterialExtension' )
|
|
448
|
+
Node( 'IORMaterialExtension', 'OpenGLContext.scenegraph.materialextensions.IORMaterialExtension' )
|
|
449
|
+
Node( 'IridescenceMaterialExtension', 'OpenGLContext.scenegraph.materialextensions.IridescenceMaterialExtension' )
|
|
450
|
+
Node( 'RetroreflectionMaterialExtension', 'OpenGLContext.scenegraph.materialextensions.RetroreflectionMaterialExtension' )
|
|
451
|
+
Node( 'SheenMaterialExtension', 'OpenGLContext.scenegraph.materialextensions.SheenMaterialExtension' )
|
|
452
|
+
Node( 'SpecularMaterialExtension', 'OpenGLContext.scenegraph.materialextensions.SpecularMaterialExtension' )
|
|
453
|
+
Node( 'TransmissionMaterialExtension', 'OpenGLContext.scenegraph.materialextensions.TransmissionMaterialExtension' )
|
|
454
|
+
Node( 'VolumeMaterialExtension', 'OpenGLContext.scenegraph.materialextensions.VolumeMaterialExtension' )
|
|
455
|
+
Node( 'VolumeScatterMaterialExtension', 'OpenGLContext.scenegraph.materialextensions.VolumeScatterMaterialExtension' )
|
|
456
|
+
Node( 'SpecularGlossinessMaterial', 'OpenGLContext.scenegraph.specularglossiness.SpecularGlossinessMaterial' )
|
|
457
|
+
Node( 'BlendMode', 'OpenGLContext.scenegraph.rendermodes.BlendMode' )
|
|
458
|
+
Node( 'DepthMode', 'OpenGLContext.scenegraph.rendermodes.DepthMode' )
|
|
459
|
+
Node( 'InstancedShape', 'OpenGLContext.scenegraph.instancedshape.InstancedShape' )
|
|
460
|
+
Node( 'ImageTextureAtlas', 'OpenGLContext.scenegraph.texture3d.ImageTextureAtlas' )
|
|
461
|
+
Node( 'FogCoordinate', 'OpenGLContext.scenegraph.fogcoordinate.FogCoordinate' )
|
|
@@ -0,0 +1,17 @@
|
|
|
1
|
+
"""PyInstaller hooks for OpenGLContext
|
|
2
|
+
|
|
3
|
+
PyInstaller finds these through the ``pyinstaller40`` entry point declared in
|
|
4
|
+
``pyproject.toml``: it calls :func:`get_hook_dirs` and reads every
|
|
5
|
+
``hook-*.py`` in the directory returned. An application freezing itself needs
|
|
6
|
+
to do nothing to switch them on, and nothing here is imported when the engine
|
|
7
|
+
is merely used.
|
|
8
|
+
|
|
9
|
+
What an application does choose is in :mod:`OpenGLContext.packaging`.
|
|
10
|
+
"""
|
|
11
|
+
|
|
12
|
+
import os
|
|
13
|
+
|
|
14
|
+
|
|
15
|
+
def get_hook_dirs() -> list[str]:
|
|
16
|
+
"""Directories PyInstaller should read hooks from"""
|
|
17
|
+
return [os.path.dirname(__file__)]
|
|
@@ -0,0 +1,53 @@
|
|
|
1
|
+
"""What a frozen application needs from the engine beyond its import statements
|
|
2
|
+
|
|
3
|
+
Three sets of things the engine reaches by name rather than by importing:
|
|
4
|
+
|
|
5
|
+
* the plug-in registries (:mod:`OpenGLContext.plugins`) -- the windowing
|
|
6
|
+
backends, the format loaders, the viewer's adapters and every scenegraph node,
|
|
7
|
+
each declared as a string and imported when a scene asks for it,
|
|
8
|
+
* the generated resource and font-atlas modules, loaded by name from a
|
|
9
|
+
``res://`` URL and from the size a piece of text is drawn at, and
|
|
10
|
+
* the files the engine opens by path: the GLSL sources the render passes are
|
|
11
|
+
built from, and the environment maps a default background is lit by.
|
|
12
|
+
|
|
13
|
+
Each is reported from the source the running engine uses, so a node or a shader
|
|
14
|
+
added to the engine reaches a frozen application without an edit here.
|
|
15
|
+
|
|
16
|
+
The whole registry is reported, PyOpenGL's own entries included: an application
|
|
17
|
+
built on the engine imports both, and naming a module twice costs nothing.
|
|
18
|
+
Modules for a toolkit that is not installed are reported too and end up as
|
|
19
|
+
missing-import notes in the build log rather than as failures -- the backend
|
|
20
|
+
reports itself unavailable at run time, which is what a bundle wants. To leave
|
|
21
|
+
an unwanted toolkit out altogether, pass
|
|
22
|
+
:func:`OpenGLContext.packaging.unused_backend_modules` to ``excludes``.
|
|
23
|
+
"""
|
|
24
|
+
|
|
25
|
+
|
|
26
|
+
from PyInstaller import isolated
|
|
27
|
+
from PyInstaller.utils.hooks import collect_data_files, collect_submodules
|
|
28
|
+
|
|
29
|
+
|
|
30
|
+
@isolated.decorate
|
|
31
|
+
def _plugin_modules() -> list[str]:
|
|
32
|
+
"""Modules the plug-in registries would import, the engine's own included"""
|
|
33
|
+
import OpenGLContext # imported for its registrations
|
|
34
|
+
from OpenGL import plugins
|
|
35
|
+
|
|
36
|
+
modules: list[str] = plugins.registered_modules()
|
|
37
|
+
return modules
|
|
38
|
+
|
|
39
|
+
|
|
40
|
+
hiddenimports = (
|
|
41
|
+
_plugin_modules()
|
|
42
|
+
# `res://` URLs and the text renderer name these modules at run time; they
|
|
43
|
+
# are generated Python holding the bytes of an icon, a shader or a font
|
|
44
|
+
# atlas, so they travel as code rather than as data files.
|
|
45
|
+
+ collect_submodules('OpenGLContext.resources')
|
|
46
|
+
+ collect_submodules('OpenGLContext.scenegraph.text.fonts')
|
|
47
|
+
)
|
|
48
|
+
|
|
49
|
+
# The shaders, the environment maps and the atlas images beside their generated
|
|
50
|
+
# modules: everything in the package that is not Python. It is under half a
|
|
51
|
+
# megabyte all together, so it is collected wholesale rather than by a list of
|
|
52
|
+
# patterns that would go stale as passes are added.
|
|
53
|
+
datas = collect_data_files('OpenGLContext')
|