tscratch 0.3.7 → 0.3.9

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/README.md CHANGED
@@ -22,6 +22,7 @@ programming languages.
22
22
 
23
23
  1. [Interactive Inverse Kinematics Simulation](https://tscratch-project-ik.vercel.app)
24
24
  2. [Recursive Snowflake Generator](https://tscratch-project-snowflake.vercel.app)
25
+ 3. [Pythagoras Tree Fractal](https://tscratch-project-fractal.vercel.app)
25
26
 
26
27
  ## Features
27
28
 
@@ -110,6 +111,18 @@ const engine = Engine.init();
110
111
  engine.setLoop('main', main);
111
112
  ```
112
113
 
114
+ ### Collisions
115
+
116
+ Sadly, TScratch doesn't have a built in method for collision checking.
117
+ However, there might be some 3rd party libraries that extend TScratch
118
+ with collision checks.
119
+
120
+ But TScratch does have methods for mouse interactions! You can use the
121
+ `engine.isHovering(sprite)` method to check, if the user is hovering a
122
+ specific sprite. By combining this with `engine.mouseDown`, you can
123
+ create click events. You can also make your own custom events using
124
+ `engine.mouseX` and `engine.mouseY`.
125
+
113
126
  ### Custom sprites
114
127
 
115
128
  You can extend the `Sprite` class, or any sprite that inherits from it.
@@ -136,6 +149,42 @@ export default class Player extends Rectangle {
136
149
  }
137
150
  ```
138
151
 
152
+ For sprites that directly inherit from `Sprite`, you'll need to implement the
153
+ following methods:
154
+
155
+ ```ts
156
+ import { Sprite, ctx, penCtx } from 'tscratch';
157
+
158
+ export default class MySprite extends Sprite {
159
+
160
+ public getPath(): Path2D {
161
+ const path = new Path2D();
162
+
163
+ // Example path
164
+ path.rect(
165
+ -this.width / 2, -this.height / 2,
166
+ this.width, this.height
167
+ );
168
+ path.closePath();
169
+
170
+ return path;
171
+ }
172
+
173
+ public draw(stamping?: boolean): void {
174
+ // For pen stamping (optional, you can just use ctx)
175
+ const c = stamping ? penCtx : ctx;
176
+ c.save();
177
+ c.translate(
178
+ this.x + canvas.width / 2,
179
+ -this.y + canvas.height / 2
180
+ );
181
+ c.rotate(this.toRadians(this.dir));
182
+ c.fill(this.getPath());
183
+ c.restore();
184
+ }
185
+ }
186
+ ```
187
+
139
188
  ## Scenes
140
189
 
141
190
  TScratch supports scenes with the `scene` property. In every sprite you create,
@@ -157,7 +206,8 @@ in the current scene.
157
206
  - `engine.setMaxFramesPerSecond(FPS)`→ sets the maximum FPS
158
207
  - `engine.setLoop(scene, callback)` → game loop logic
159
208
  - `engine.changeScene(scene)` → changes the scene, renders only the targeted sprites
160
- - `await engine.wait(ms)` → Wait some time in milliseconds (experimental)
209
+ - `await engine.wait(ms)` → Wait some time in milliseconds
210
+ - `engine.isHovering(sprite)` → Checks if the user is hovering a sprite with the mouse pointer
161
211
  - `engine.toRadians(rad)` → converts degrees to radians
162
212
  - `engine.toDegrees(deg)` → converts radians to degrees
163
213
 
@@ -175,6 +225,8 @@ in the current scene.
175
225
 
176
226
  - `show()` → shows the sprite
177
227
  - `hide()` → hides the sprite (prevents rendering => better preformance)
228
+ - `goToLayer(layer)` → swithes the current layer (z-indexing)
229
+ - `changeLayer(dL)` → moves forwards/backwards in layers (z-indexing)
178
230
 
179
231
  ### Rectangle
180
232
 
package/dist/index.cjs CHANGED
@@ -1,2 +1,2 @@
1
- "use strict";var P=Object.defineProperty;var C=Object.getOwnPropertyDescriptor;var D=Object.getOwnPropertyNames;var L=Object.prototype.hasOwnProperty;var X=(n,t)=>{for(var e in t)P(n,e,{get:t[e],enumerable:!0})},Y=(n,t,e,r)=>{if(t&&typeof t=="object"||typeof t=="function")for(let h of D(t))!L.call(n,h)&&h!==e&&P(n,h,{get:()=>t[h],enumerable:!(r=C(t,h))||r.enumerable});return n};var B=n=>Y(P({},"__esModule",{value:!0}),n);var I={};X(I,{Engine:()=>l,ImageSprite:()=>w,Oval:()=>m,Pen:()=>f,Rectangle:()=>b,RegularPolygon:()=>g,Sprite:()=>a,Text:()=>x,canvas:()=>i,ctx:()=>s,default:()=>z,setAspectRatio:()=>O,setScale:()=>M});module.exports=B(I);var i=document.getElementById("game-window"),s=i.getContext("2d"),d=document.createElement("canvas"),o=d.getContext("2d");d.id="pen-canvas";var v=16/9,c;function M(n){c=n,i.width=v*c,i.height=c,d.width=v*c,d.height=c}function O(n){v=n,i.width=v*c,i.height=c,d.width=v*c,d.height=c}i.parentElement?.insertBefore(d,i);M(500);var a=class{x;y;dir;scene;hidden;layer;refresh(){l.init().refresh()}constructor(t){this.x=t?.x??0,this.y=t?.y??0,this.dir=t?.dir??0,this.scene=t?.scene??"main",this.hidden=t?.hidden??!1,this.layer=t?.layer??0,l.init().addSprite(this)}toRadians(t){return t*Math.PI/180}toDegrees(t){return t*180/Math.PI}move(t){this.x+=t*Math.sin(this.toRadians(this.dir)),this.y+=t*Math.cos(this.toRadians(this.dir)),this.refresh()}turn(t){this.dir+=t,this.refresh()}point(t){this.dir=t,this.refresh()}setX(t){this.x=t,this.refresh()}setY(t){this.y=t,this.refresh()}goTo(t,e){this.x=t,this.y=e,this.refresh()}changeX(t){this.x+=t,this.refresh()}changeY(t){this.y+=t,this.refresh()}show(){this.hidden=!1,this.refresh()}hide(){this.hidden=!0,this.refresh()}goToLayer(t){this.layer=t,this.refresh()}changeLayer(t){this.layer+=t,this.refresh()}};var l=class n{static instance;loopRunning=!1;gameLoop=null;maxFPS=24;mouseX=0;mouseY=0;mouseDown=!1;currentScene="main";sceneMap={};static init(){return this.instance||(this.instance=new n),this.instance}changeScene(t){this.sceneMap[t]||(this.sceneMap[t]={sprites:[],loop:null}),this.loopRunning=!1,this.currentScene=t,this.gameLoop=this.sceneMap[t].loop,this.setMaxFramesPerSecond(this.maxFPS)}setLoop(t,e){if(!this.sceneMap[t]){this.sceneMap[t]={sprites:[],loop:e},t===this.currentScene&&this.changeScene(t);return}this.sceneMap[t].loop=e,t===this.currentScene&&this.changeScene(t)}addSprite(t){let{scene:e,layer:r}=t;if(!this.sceneMap[e]){this.sceneMap[e]={sprites:[t],loop:null};return}let h=this.sceneMap[e].sprites.findIndex(p=>p.layer>r);if(h===-1){this.sceneMap[e].sprites.push(t);return}this.sceneMap[e].sprites.splice(h,0,t)}async setMaxFramesPerSecond(t){this.maxFPS=t;let e=this.gameLoop;if(e)for(this.loopRunning=!0;this.loopRunning;)await e(),await this.wait(1e3/t)}refresh(){s.clearRect(0,0,i.width,i.height),this.sceneMap[this.currentScene]?.sprites.forEach(t=>{t.hidden||t.draw()})}async wait(t){return new Promise(e=>setTimeout(e,t))}isHovered(t){let{mouseX:e,mouseY:r}=this,h=e+i.width/2,p=i.height/2-r,y=h-(t.x+i.width/2),S=p-(i.height/2-t.y),u=-this.toRadians(t.dir),R=y*Math.cos(u)-S*Math.sin(u),T=y*Math.sin(u)+S*Math.cos(u);return s.isPointInPath(t.getPath(),R,T)}pickRandom(t,e){return t>e&&([t,e]=[e,t]),Math.floor(Math.random()*(e-t+1)+t)}sin(t){return Math.sin(this.toRadians(t))}cos(t){return Math.cos(this.toRadians(t))}tan(t){return Math.tan(this.toRadians(t))}csc(t){return 1/Math.sin(this.toRadians(t))}sec(t){return 1/Math.cos(this.toRadians(t))}cot(t){return 1/Math.tan(this.toRadians(t))}asin(t){return this.toDegrees(Math.asin(t))}acos(t){return this.toDegrees(Math.acos(t))}acsc(t){return this.toDegrees(Math.asin(1/t))}asec(t){return this.toDegrees(Math.acos(1/t))}toRadians(t){return t*Math.PI/180}toDegrees(t){return t*180/Math.PI}constructor(){this.setMaxFramesPerSecond(24),i.addEventListener("mousemove",t=>{this.mouseX=t.clientX-i.offsetLeft-i.width/2,this.mouseY=-(t.clientY-i.offsetTop-i.height/2)}),i.addEventListener("mousedown",t=>{this.mouseDown=!0}),i.addEventListener("mouseup",t=>{this.mouseDown=!1})}};var b=class extends a{width;height;color;getPath(){let t=new Path2D;return t.rect(-this.width/2,-this.height/2,this.width,this.height),t}draw(){s.save();let t=this.x+i.width/2,e=-this.y+i.height/2;s.translate(t,e),s.rotate(this.toRadians(this.dir)),s.fillStyle=this.color,s.fill(this.getPath()),s.restore()}setWidth(t){this.width=t,this.refresh()}setHeight(t){this.height=t,this.refresh()}setColor(t){this.color=t,this.refresh()}constructor(t){super(t),this.width=t?.width??50,this.height=t?.height??50,this.color=t?.color??"black",this.draw()}};var m=class extends a{radA;radB;color;getPath(){let t=new Path2D;return t.ellipse(0,0,this.radA,this.radB,0,0,Math.PI*2),t}draw(){s.save();let t=this.x+i.width/2,e=-this.y+i.height/2;s.translate(t,e),s.rotate(this.toRadians(this.dir)),s.fillStyle=this.color,s.fill(this.getPath()),s.restore()}setRadA(t){this.radA=t,this.refresh()}setRadB(t){this.radB=t,this.refresh()}setColor(t){this.color=t,this.refresh()}constructor(t){super(t),this.radA=t?.radA??25,this.radB=t?.radB??25,this.color=t?.color??"black",this.draw()}};var g=class extends a{sides;radius;color;getPath(){let t=new Path2D,e=Math.PI*2/this.sides,r=this.toRadians(this.dir),h=this.radius;for(let p=0;p<this.sides;p++){let y=p*e-Math.PI/2+r,S=h*Math.cos(y),u=-h*Math.sin(y);p===0?t.moveTo(S,u):t.lineTo(S,u)}return t.closePath(),t}draw(){s.save();let t=this.x+i.width/2,e=this.y+i.height/2;s.translate(t,e),s.fillStyle=this.color,s.fill(this.getPath()),s.restore()}setSides(t){this.sides=t,this.refresh()}setRadius(t){this.radius=t,this.refresh()}setColor(t){this.color=t,this.refresh()}constructor(t){super(t),this.sides=t?.sides??5,this.radius=t?.radius??50,this.color=t?.color??"black",this.draw()}};var f=class extends a{drawing;size;color;getPath(){return new Path2D}draw(){}up(){this.drawing=!1}down(){this.drawing=!0}ereaseAll(){o.clearRect(0,0,i.width,i.height)}dot(){o.fillStyle=this.color,o.fillRect(this.x-this.size/2+i.width/2,-this.y-this.size/2+i.height/2,this.size,this.size)}drawLine(t,e){o.beginPath(),o.moveTo(t+i.width/2,-e+i.height/2),o.lineTo(this.x+i.width/2,-this.y+i.height/2),o.lineWidth=this.size,o.strokeStyle=this.color,o.stroke()}move(t){let e=this.x,r=this.y;this.x+=t*Math.sin(this.toRadians(this.dir)),this.y+=t*Math.cos(this.toRadians(this.dir)),this.drawing&&this.drawLine(e,r),this.refresh()}setX(t){let e=this.x,r=this.y;this.x=t,this.drawing&&this.drawLine(e,r),this.refresh()}setY(t){let e=this.x,r=this.y;this.y=t,this.drawing&&this.drawLine(e,r),this.refresh()}goTo(t,e){let r=this.x,h=this.y;this.x=t,this.y=e,this.drawing&&this.drawLine(r,h),this.refresh()}changeX(t){let e=this.x,r=this.y;this.x+=t,this.drawing&&this.drawLine(e,r),this.refresh()}changeY(t){let e=this.x,r=this.y;this.y+=t,this.drawing&&this.drawLine(e,r),this.refresh()}constructor(t){super(t),this.drawing=t?.drawing??!1,this.size=t?.size??5,this.color=t?.color??"black"}};var x=class extends a{content;color;fontFamily;fontSize;align;baseline;font;getPath(){let t=new Path2D;s.save(),s.font=this.font;let e=s.measureText(this.content),r=e.width,h=e.actualBoundingBoxAscent+e.actualBoundingBoxDescent;return s.restore(),t.rect(-r/2,-h/2,r,h),t}draw(){s.save();let t=this.x+i.width/2,e=-this.y+i.height/2;s.translate(t,e),s.rotate(this.toRadians(this.dir)),s.font=this.font,s.fillStyle=this.color,s.textAlign=this.align,s.textBaseline=this.baseline,s.fillText(this.content,0,0),s.restore()}setContent(t){this.content=t,this.refresh()}setColor(t){this.color=t,this.refresh()}setFontSize(t){this.fontSize=t,this.font=`${this.fontSize}px ${this.fontFamily}`,this.refresh()}setFontFamily(t){this.fontFamily=t,this.font=`${this.fontSize}px ${this.fontFamily}`,this.refresh()}setAlign(t){this.align=t,this.refresh()}setBaseline(t){this.baseline=t,this.refresh()}constructor(t){super(t),this.content=t?.content??"",this.color=t?.color??"black",this.fontFamily=t?.fontFamily??"Arial",this.fontSize=t?.fontSize??16,this.align=t?.align??"center",this.baseline=t?.baseline??"middle",this.font=`${this.fontSize}px ${this.fontFamily}`}};var w=class extends a{src;width;height;img;getPath(){let t=new Path2D;return t.rect(-this.width/2,-this.height/2,this.width,this.height),t}draw(){s.save();let t=this.x+i.width/2,e=-this.y+i.height/2;s.translate(t,e),s.rotate(this.toRadians(this.dir)),s.drawImage(this.img,0,0,this.img.width,this.img.height,-this.width/2,-this.height/2,this.width,this.height),s.restore()}setSrc(t){this.src=t,this.refresh()}setWidth(t){this.width=t,this.refresh()}setHeight(t){this.height=t,this.refresh()}constructor(t){super(t),this.src=t?.src??"",this.img=new Image,this.img.src=this.src,this.width=t?.width??this.img.width,this.height=t?.height??this.img.height}};var A={Engine:l,Sprite:a,Rectangle:b,Oval:m,RegularPolygon:g,Pen:f,Text:x,ImageSprite:w,setScale:M,setAspectRatio:O,canvas:i,ctx:s},z=A;0&&(module.exports={Engine,ImageSprite,Oval,Pen,Rectangle,RegularPolygon,Sprite,Text,canvas,ctx,setAspectRatio,setScale});
1
+ "use strict";var P=Object.defineProperty;var C=Object.getOwnPropertyDescriptor;var L=Object.getOwnPropertyNames;var A=Object.prototype.hasOwnProperty;var D=(n,t)=>{for(var e in t)P(n,e,{get:t[e],enumerable:!0})},X=(n,t,e,s)=>{if(t&&typeof t=="object"||typeof t=="function")for(let r of L(t))!A.call(n,r)&&r!==e&&P(n,r,{get:()=>t[r],enumerable:!(s=C(t,r))||s.enumerable});return n};var Y=n=>X(P({},"__esModule",{value:!0}),n);var I={};D(I,{Engine:()=>l,ImageSprite:()=>w,Oval:()=>m,Pen:()=>f,Rectangle:()=>b,RegularPolygon:()=>g,Sprite:()=>o,Text:()=>x,canvas:()=>i,ctx:()=>h,default:()=>z,setAspectRatio:()=>O,setScale:()=>M});module.exports=Y(I);var i=document.getElementById("game-window"),h=i.getContext("2d"),d=document.createElement("canvas"),a=d.getContext("2d");d.id="pen-canvas";var v=16/9,c;function M(n){c=n,i.width=v*c,i.height=c,d.width=v*c,d.height=c}function O(n){v=n,i.width=v*c,i.height=c,d.width=v*c,d.height=c}i.parentElement?.insertBefore(d,i);M(500);var o=class{x;y;dir;scene;hidden;layer;refresh(){l.init().refresh()}constructor(t){this.x=t?.x??0,this.y=t?.y??0,this.dir=t?.dir??0,this.scene=t?.scene??"main",this.hidden=t?.hidden??!1,this.layer=t?.layer??0,l.init().addSprite(this)}toRadians(t){return t*Math.PI/180}toDegrees(t){return t*180/Math.PI}move(t){this.x+=t*Math.sin(this.toRadians(this.dir)),this.y+=t*Math.cos(this.toRadians(this.dir)),this.refresh()}turn(t){this.dir+=t,this.refresh()}point(t){this.dir=t,this.refresh()}setX(t){this.x=t,this.refresh()}setY(t){this.y=t,this.refresh()}goTo(t,e){this.x=t,this.y=e,this.refresh()}changeX(t){this.x+=t,this.refresh()}changeY(t){this.y+=t,this.refresh()}show(){this.hidden=!1,this.refresh()}hide(){this.hidden=!0,this.refresh()}goToLayer(t){this.layer=t,this.refresh()}changeLayer(t){this.layer+=t,this.refresh()}};var l=class n{static instance;loopRunning=!1;gameLoop=null;maxFPS=24;sounds=[];mouseX=0;mouseY=0;mouseDown=!1;currentScene="main";sceneMap={};static init(){return this.instance||(this.instance=new n),this.instance}changeScene(t){this.sceneMap[t]||(this.sceneMap[t]={sprites:[],loop:null}),this.loopRunning=!1,this.currentScene=t,this.gameLoop=this.sceneMap[t].loop,this.setMaxFramesPerSecond(this.maxFPS)}setLoop(t,e){if(!this.sceneMap[t]){this.sceneMap[t]={sprites:[],loop:e},t===this.currentScene&&this.changeScene(t);return}this.sceneMap[t].loop=e,t===this.currentScene&&this.changeScene(t)}addSprite(t){let{scene:e,layer:s}=t;if(!this.sceneMap[e]){this.sceneMap[e]={sprites:[t],loop:null};return}let r=this.sceneMap[e].sprites.findIndex(p=>p.layer>s);if(r===-1){this.sceneMap[e].sprites.push(t);return}this.sceneMap[e].sprites.splice(r,0,t)}async setMaxFramesPerSecond(t){this.maxFPS=t;let e=this.gameLoop;if(e)for(this.loopRunning=!0;this.loopRunning;)await e(),await this.wait(1e3/t)}refresh(){h.clearRect(0,0,i.width,i.height),this.sceneMap[this.currentScene]?.sprites.forEach(t=>{t.hidden||t.draw()})}async wait(t){return new Promise(e=>setTimeout(e,t))}isHovered(t){let{mouseX:e,mouseY:s}=this,r=e+i.width/2,p=i.height/2-s,y=r-(t.x+i.width/2),S=p-(i.height/2-t.y),u=-this.toRadians(t.dir),R=y*Math.cos(u)-S*Math.sin(u),T=y*Math.sin(u)+S*Math.cos(u);return h.isPointInPath(t.getPath(),R,T)}playSound(t){let e=new Audio(t);return this.sounds.push(e),e.play(),e}stopSound(t){t.pause(),t.currentTime=0,this.sounds=this.sounds.filter(e=>e!==t)}stopAllSounds(){this.sounds.forEach(t=>{t.pause(),t.currentTime=0}),this.sounds=[]}pickRandom(t,e){return t>e&&([t,e]=[e,t]),Math.floor(Math.random()*(e-t+1)+t)}sin(t){return Math.sin(this.toRadians(t))}cos(t){return Math.cos(this.toRadians(t))}tan(t){return Math.tan(this.toRadians(t))}csc(t){return 1/Math.sin(this.toRadians(t))}sec(t){return 1/Math.cos(this.toRadians(t))}cot(t){return 1/Math.tan(this.toRadians(t))}asin(t){return this.toDegrees(Math.asin(t))}acos(t){return this.toDegrees(Math.acos(t))}acsc(t){return this.toDegrees(Math.asin(1/t))}asec(t){return this.toDegrees(Math.acos(1/t))}toRadians(t){return t*Math.PI/180}toDegrees(t){return t*180/Math.PI}constructor(){this.setMaxFramesPerSecond(24),i.addEventListener("mousemove",t=>{this.mouseX=t.clientX-i.offsetLeft-i.width/2,this.mouseY=-(t.clientY-i.offsetTop-i.height/2)}),i.addEventListener("mousedown",t=>{this.mouseDown=!0}),i.addEventListener("mouseup",t=>{this.mouseDown=!1})}};var b=class extends o{width;height;color;getPath(){let t=new Path2D;return t.rect(-this.width/2,-this.height/2,this.width,this.height),t}draw(t){let e=t?a:h;e.save();let s=this.x+i.width/2,r=-this.y+i.height/2;e.translate(s,r),e.rotate(this.toRadians(this.dir)),e.fillStyle=this.color,e.fill(this.getPath()),e.restore()}setWidth(t){this.width=t,this.refresh()}setHeight(t){this.height=t,this.refresh()}setColor(t){this.color=t,this.refresh()}constructor(t){super(t),this.width=t?.width??50,this.height=t?.height??50,this.color=t?.color??"black",this.draw()}};var m=class extends o{radA;radB;color;getPath(){let t=new Path2D;return t.ellipse(0,0,this.radA,this.radB,0,0,Math.PI*2),t}draw(t){let e=t?a:h;e.save();let s=this.x+i.width/2,r=-this.y+i.height/2;e.translate(s,r),e.rotate(this.toRadians(this.dir)),e.fillStyle=this.color,e.fill(this.getPath()),e.restore()}setRadA(t){this.radA=t,this.refresh()}setRadB(t){this.radB=t,this.refresh()}setColor(t){this.color=t,this.refresh()}constructor(t){super(t),this.radA=t?.radA??25,this.radB=t?.radB??25,this.color=t?.color??"black",this.draw()}};var g=class extends o{sides;radius;color;getPath(){let t=new Path2D,e=Math.PI*2/this.sides,s=this.toRadians(this.dir),r=this.radius;for(let p=0;p<this.sides;p++){let y=p*e-Math.PI/2+s,S=r*Math.cos(y),u=-r*Math.sin(y);p===0?t.moveTo(S,u):t.lineTo(S,u)}return t.closePath(),t}draw(t){let e=t?a:h;e.save();let s=this.x+i.width/2,r=this.y+i.height/2;e.translate(s,r),e.fillStyle=this.color,e.fill(this.getPath()),e.restore()}setSides(t){this.sides=t,this.refresh()}setRadius(t){this.radius=t,this.refresh()}setColor(t){this.color=t,this.refresh()}constructor(t){super(t),this.sides=t?.sides??5,this.radius=t?.radius??50,this.color=t?.color??"black",this.draw()}};var f=class extends o{drawing;size;color;getPath(){return new Path2D}draw(){}up(){this.drawing=!1}down(){this.drawing=!0}stamp(t){t.draw(!0)}ereaseAll(){a.clearRect(0,0,i.width,i.height)}dot(){a.fillStyle=this.color,a.fillRect(this.x-this.size/2+i.width/2,-this.y-this.size/2+i.height/2,this.size,this.size)}drawLine(t,e){a.beginPath(),a.moveTo(t+i.width/2,-e+i.height/2),a.lineTo(this.x+i.width/2,-this.y+i.height/2),a.lineWidth=this.size,a.strokeStyle=this.color,a.stroke()}move(t){let e=this.x,s=this.y;this.x+=t*Math.sin(this.toRadians(this.dir)),this.y+=t*Math.cos(this.toRadians(this.dir)),this.drawing&&this.drawLine(e,s),this.refresh()}setX(t){let e=this.x,s=this.y;this.x=t,this.drawing&&this.drawLine(e,s),this.refresh()}setY(t){let e=this.x,s=this.y;this.y=t,this.drawing&&this.drawLine(e,s),this.refresh()}goTo(t,e){let s=this.x,r=this.y;this.x=t,this.y=e,this.drawing&&this.drawLine(s,r),this.refresh()}changeX(t){let e=this.x,s=this.y;this.x+=t,this.drawing&&this.drawLine(e,s),this.refresh()}changeY(t){let e=this.x,s=this.y;this.y+=t,this.drawing&&this.drawLine(e,s),this.refresh()}constructor(t){super(t),this.drawing=t?.drawing??!1,this.size=t?.size??5,this.color=t?.color??"black"}};var x=class extends o{content;color;fontFamily;fontSize;align;baseline;font;getPath(){let t=new Path2D;h.save(),h.font=this.font;let e=h.measureText(this.content),s=e.width,r=e.actualBoundingBoxAscent+e.actualBoundingBoxDescent;return h.restore(),t.rect(-s/2,-r/2,s,r),t}draw(t){let e=t?a:h;e.save();let s=this.x+i.width/2,r=-this.y+i.height/2;e.translate(s,r),e.rotate(this.toRadians(this.dir)),e.font=this.font,e.fillStyle=this.color,e.textAlign=this.align,e.textBaseline=this.baseline,e.fillText(this.content,0,0),e.restore()}setContent(t){this.content=t,this.refresh()}setColor(t){this.color=t,this.refresh()}setFontSize(t){this.fontSize=t,this.font=`${this.fontSize}px ${this.fontFamily}`,this.refresh()}setFontFamily(t){this.fontFamily=t,this.font=`${this.fontSize}px ${this.fontFamily}`,this.refresh()}setAlign(t){this.align=t,this.refresh()}setBaseline(t){this.baseline=t,this.refresh()}constructor(t){super(t),this.content=t?.content??"",this.color=t?.color??"black",this.fontFamily=t?.fontFamily??"Arial",this.fontSize=t?.fontSize??16,this.align=t?.align??"center",this.baseline=t?.baseline??"middle",this.font=`${this.fontSize}px ${this.fontFamily}`}};var w=class extends o{src;width;height;img;getPath(){let t=new Path2D;return t.rect(-this.width/2,-this.height/2,this.width,this.height),t}draw(t){let e=t?a:h;e.save();let s=this.x+i.width/2,r=-this.y+i.height/2;e.translate(s,r),e.rotate(this.toRadians(this.dir)),e.drawImage(this.img,0,0,this.img.width,this.img.height,-this.width/2,-this.height/2,this.width,this.height),e.restore()}setSrc(t){this.src=t,this.refresh()}setWidth(t){this.width=t,this.refresh()}setHeight(t){this.height=t,this.refresh()}constructor(t){super(t),this.src=t?.src??"",this.img=new Image,this.img.src=this.src,this.width=t?.width??this.img.width,this.height=t?.height??this.img.height}};var B={Engine:l,Sprite:o,Rectangle:b,Oval:m,RegularPolygon:g,Pen:f,Text:x,ImageSprite:w,setScale:M,setAspectRatio:O,canvas:i,ctx:h},z=B;0&&(module.exports={Engine,ImageSprite,Oval,Pen,Rectangle,RegularPolygon,Sprite,Text,canvas,ctx,setAspectRatio,setScale});
2
2
  //# sourceMappingURL=index.cjs.map
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/index.ts","../src/canvas.ts","../src/Sprite.ts","../src/Engine.ts","../src/Rectangle.ts","../src/Oval.ts","../src/RegularPolygon.ts","../src/Pen.ts","../src/Text.ts","../src/ImageSprite.ts"],"sourcesContent":["import Engine from './Engine.ts';\r\n\r\nimport Sprite, { type SpriteOptions } from './Sprite.ts';\r\nimport Rectangle, { type RectangleOptions } from './Rectangle.ts';\r\nimport Oval, { type OvalOptions } from './Oval.ts';\r\nimport RegularPolygon, { type RegularPolygonOptions } from './RegularPolygon.ts';\r\nimport Pen, { type PenOptions } from './Pen.ts';\r\nimport Text, { type TextOptions, type CanvasTextAlign, type CanvasTextBaseline } from './Text.ts';\r\nimport ImageSprite, { type ImageSpriteOptions } from './ImageSprite.ts';\r\n\r\nimport { setScale, setAspectRatio, canvas, ctx } from './canvas.ts';\r\n\r\nconst TScratch = {\r\n // Main\r\n Engine,\r\n Sprite,\r\n\r\n // Sprites\r\n Rectangle,\r\n Oval,\r\n RegularPolygon,\r\n Pen,\r\n Text,\r\n ImageSprite,\r\n\r\n // Canvas\r\n setScale,\r\n setAspectRatio,\r\n canvas,\r\n ctx\r\n};\r\n\r\nexport default TScratch;\r\nexport {\r\n // Main\r\n Engine,\r\n Sprite,\r\n\r\n // Sprites\r\n Rectangle,\r\n Oval,\r\n RegularPolygon,\r\n Pen,\r\n Text,\r\n ImageSprite,\r\n\r\n // Options\r\n type SpriteOptions,\r\n type RectangleOptions,\r\n type OvalOptions,\r\n type RegularPolygonOptions,\r\n type PenOptions,\r\n type TextOptions,\r\n type ImageSpriteOptions,\r\n\r\n // Other types\r\n type CanvasTextAlign,\r\n type CanvasTextBaseline,\r\n \r\n // Canvas\r\n setScale,\r\n setAspectRatio,\r\n canvas,\r\n ctx\r\n};","export const canvas = document.getElementById('game-window') as HTMLCanvasElement;\r\nexport const ctx = canvas.getContext('2d')!;\r\n\r\nexport const penCanvas = document.createElement('canvas');\r\nexport const penCtx = penCanvas.getContext('2d')!;\r\npenCanvas.id = 'pen-canvas';\r\n\r\nlet ratio: number = 16 / 9;\r\nlet scale: number;\r\n\r\nexport function setScale(newScale: number) {\r\n scale = newScale;\r\n\r\n canvas.width = ratio * scale;\r\n canvas.height = scale;\r\n\r\n penCanvas.width = ratio * scale;\r\n penCanvas.height = scale;\r\n}\r\n\r\nexport function setAspectRatio(newAspectRatio: number) {\r\n ratio = newAspectRatio;\r\n\r\n canvas.width = ratio * scale;\r\n canvas.height = scale;\r\n\r\n penCanvas.width = ratio * scale;\r\n penCanvas.height = scale;\r\n}\r\n\r\ncanvas.parentElement?.insertBefore(penCanvas, canvas);\r\n\r\nsetScale(500);","import Engine from './Engine.ts';\r\n\r\nexport interface SpriteOptions {\r\n x?: number;\r\n y?: number;\r\n dir?: number;\r\n scene?: string;\r\n hidden?: boolean;\r\n layer?: number;\r\n};\r\n\r\nexport default abstract class Sprite {\r\n\r\n public x: number;\r\n public y: number;\r\n public dir: number;\r\n public scene: string;\r\n public hidden: boolean;\r\n public layer: number;\r\n\r\n // Rendering\r\n\r\n public abstract getPath(): Path2D;\r\n public abstract draw(): void;\r\n\r\n protected refresh() {\r\n Engine.init().refresh();\r\n }\r\n\r\n constructor(options?: SpriteOptions) {\r\n this.x = options?.x ?? 0;\r\n this.y = options?.y ?? 0;\r\n this.dir = options?.dir ?? 0;\r\n this.scene = options?.scene ?? 'main';\r\n this.hidden = options?.hidden ?? false;\r\n this.layer = options?.layer ?? 0;\r\n Engine.init().addSprite(this);\r\n }\r\n\r\n // Helpers\r\n\r\n protected toRadians(deg: number) {\r\n return deg * Math.PI / 180;\r\n }\r\n\r\n protected toDegrees(rad: number) {\r\n return rad * 180 / Math.PI;\r\n }\r\n\r\n // Methods\r\n\r\n // Motion\r\n public move(steps: number) {\r\n this.x += steps * Math.sin(this.toRadians(this.dir));\r\n this.y += steps * Math.cos(this.toRadians(this.dir));\r\n this.refresh();\r\n }\r\n\r\n public turn(deg: number) {\r\n this.dir += deg;\r\n this.refresh();\r\n }\r\n\r\n public point(dir: number) {\r\n this.dir = dir;\r\n this.refresh();\r\n }\r\n\r\n public setX(x: number) {\r\n this.x = x;\r\n this.refresh();\r\n }\r\n\r\n public setY(y: number) {\r\n this.y = y;\r\n this.refresh();\r\n }\r\n\r\n public goTo(x: number, y: number) {\r\n this.x = x;\r\n this.y = y;\r\n this.refresh();\r\n }\r\n\r\n public changeX(dX: number) {\r\n this.x += dX;\r\n this.refresh();\r\n }\r\n\r\n public changeY(dY: number) {\r\n this.y += dY;\r\n this.refresh();\r\n }\r\n\r\n // Looks\r\n\r\n public show() {\r\n this.hidden = false;\r\n this.refresh();\r\n }\r\n\r\n public hide() {\r\n this.hidden = true;\r\n this.refresh();\r\n }\r\n\r\n public goToLayer(layer: number) {\r\n this.layer = layer;\r\n this.refresh();\r\n }\r\n\r\n public changeLayer(dL: number) {\r\n this.layer += dL;\r\n this.refresh();\r\n }\r\n}","import { canvas, ctx } from './canvas.ts';\r\nimport Sprite from './Sprite.ts';\r\n\r\ntype GameLoop = (() => any) | (() => Promise<any>);\r\n\r\ntype SceneMap = {\r\n [scene: string]: {\r\n sprites: Sprite[];\r\n loop: GameLoop | null;\r\n };\r\n};\r\n\r\nexport default class Engine {\r\n\r\n private static instance: Engine;\r\n\r\n private loopRunning: boolean = false;\r\n public gameLoop: GameLoop | null = null;\r\n public maxFPS: number = 24;\r\n\r\n public mouseX: number = 0;\r\n public mouseY: number = 0;\r\n\r\n public mouseDown: boolean = false;\r\n\r\n public currentScene: string = 'main';\r\n public sceneMap: SceneMap = {};\r\n\r\n // Singleton initialization\r\n\r\n public static init() {\r\n if (!this.instance)\r\n this.instance = new Engine();\r\n\r\n return this.instance;\r\n }\r\n\r\n // Change the scene\r\n\r\n public changeScene(scene: string) {\r\n if (!this.sceneMap[scene])\r\n this.sceneMap[scene] = { sprites: [], loop: null };\r\n\r\n this.loopRunning = false;\r\n this.currentScene = scene;\r\n this.gameLoop = this.sceneMap[scene].loop;\r\n this.setMaxFramesPerSecond(this.maxFPS); // Update the interval function\r\n }\r\n\r\n // Set a loop\r\n\r\n public setLoop(scene: string, loop: GameLoop) {\r\n if (!this.sceneMap[scene]) {\r\n this.sceneMap[scene] = { sprites: [], loop };\r\n if (scene === this.currentScene)\r\n this.changeScene(scene);\r\n return;\r\n }\r\n\r\n this.sceneMap[scene].loop = loop;\r\n if (scene === this.currentScene)\r\n this.changeScene(scene);\r\n }\r\n\r\n // Internal\r\n\r\n public addSprite(sprite: Sprite) {\r\n const { scene, layer } = sprite;\r\n\r\n if (!this.sceneMap[scene]) {\r\n this.sceneMap[scene] = { sprites: [sprite], loop: null };\r\n return;\r\n }\r\n\r\n let targetIndex = this.sceneMap[scene].sprites.findIndex(s => s.layer > layer);\r\n if (targetIndex === -1) {\r\n this.sceneMap[scene].sprites.push(sprite);\r\n return;\r\n }\r\n\r\n this.sceneMap[scene].sprites.splice(targetIndex, 0, sprite);\r\n }\r\n\r\n public async setMaxFramesPerSecond(maxFPS: number) {\r\n this.maxFPS = maxFPS;\r\n \r\n let loop = this.gameLoop;\r\n if (!loop) return;\r\n\r\n this.loopRunning = true;\r\n\r\n while (this.loopRunning) {\r\n await loop();\r\n await this.wait(1000 / maxFPS);\r\n }\r\n }\r\n\r\n public refresh() {\r\n ctx.clearRect(0, 0, canvas.width, canvas.height);\r\n this.sceneMap[this.currentScene]?.sprites.forEach(sprite => {\r\n if (!sprite.hidden)\r\n sprite.draw();\r\n });\r\n }\r\n\r\n // Wait function\r\n\r\n public async wait(ms: number): Promise<void> {\r\n return new Promise(resolve => setTimeout(resolve, ms));\r\n }\r\n\r\n // Mouse events\r\n\r\n public isHovered(sprite: Sprite) {\r\n const { mouseX, mouseY } = this;\r\n\r\n const canvasMouseX = mouseX + canvas.width / 2;\r\n const canvasMouseY = canvas.height / 2 - mouseY;\r\n\r\n // Mouse relative to sprite center\r\n const localX = canvasMouseX - (sprite.x + canvas.width / 2);\r\n const localY = canvasMouseY - (canvas.height / 2 - sprite.y);\r\n\r\n // Rotate mouse point by -dir to align with the path's local coordinates\r\n const angle = -this.toRadians(sprite.dir);\r\n const rotatedX = localX * Math.cos(angle) - localY * Math.sin(angle);\r\n const rotatedY = localX * Math.sin(angle) + localY * Math.cos(angle);\r\n\r\n return ctx.isPointInPath(sprite.getPath(), rotatedX, rotatedY);\r\n }\r\n\r\n // Math\r\n\r\n public pickRandom(min: number, max: number) {\r\n if (min > max)\r\n [min, max] = [max, min];\r\n return Math.floor(Math.random() * (max - min + 1) + min);\r\n }\r\n\r\n // Trigonometric functions\r\n public sin(deg: number) {\r\n return Math.sin(this.toRadians(deg));\r\n }\r\n\r\n public cos(deg: number) {\r\n return Math.cos(this.toRadians(deg));\r\n }\r\n\r\n public tan(deg: number) {\r\n return Math.tan(this.toRadians(deg));\r\n }\r\n\r\n public csc(deg: number) {\r\n return 1 / Math.sin(this.toRadians(deg));\r\n }\r\n\r\n public sec(deg: number) {\r\n return 1 / Math.cos(this.toRadians(deg));\r\n }\r\n\r\n public cot(deg: number) {\r\n return 1 / Math.tan(this.toRadians(deg));\r\n }\r\n\r\n // Inverse Trigonometric functions\r\n public asin(val: number) {\r\n return this.toDegrees(Math.asin(val));\r\n }\r\n\r\n public acos(val: number) {\r\n return this.toDegrees(Math.acos(val));\r\n }\r\n\r\n public acsc(val: number) {\r\n return this.toDegrees(Math.asin(1 / val));\r\n }\r\n\r\n public asec(val: number) {\r\n return this.toDegrees(Math.acos(1 / val));\r\n }\r\n\r\n // Helpers\r\n\r\n public toRadians(deg: number) {\r\n return deg * Math.PI / 180;\r\n }\r\n\r\n public toDegrees(rad: number) {\r\n return rad * 180 / Math.PI;\r\n }\r\n\r\n // Private constructor\r\n\r\n private constructor() {\r\n void this.setMaxFramesPerSecond(24);\r\n\r\n canvas.addEventListener('mousemove', e => {\r\n this.mouseX = e.clientX - canvas.offsetLeft - canvas.width / 2;\r\n this.mouseY = -(e.clientY - canvas.offsetTop - canvas.height / 2);\r\n });\r\n canvas.addEventListener('mousedown', e => {\r\n this.mouseDown = true;\r\n });\r\n canvas.addEventListener('mouseup', e => {\r\n this.mouseDown = false;\r\n });\r\n }\r\n}","import Sprite, { type SpriteOptions } from './Sprite.ts';\r\nimport { ctx, canvas } from './canvas.ts';\r\n\r\nexport interface RectangleOptions extends SpriteOptions {\r\n width?: number;\r\n height?: number;\r\n color?: string;\r\n};\r\n\r\nexport default class Rectangle extends Sprite {\r\n\r\n public width: number;\r\n public height: number;\r\n public color: string;\r\n\r\n public getPath(): Path2D {\r\n const path = new Path2D();\r\n\r\n path.rect(\r\n -this.width / 2,\r\n -this.height / 2,\r\n this.width,\r\n this.height\r\n );\r\n\r\n return path;\r\n }\r\n\r\n public draw(): void {\r\n ctx.save();\r\n\r\n const cX = this.x + canvas.width / 2;\r\n const cY = -this.y + canvas.height / 2;\r\n ctx.translate(cX, cY);\r\n\r\n ctx.rotate(this.toRadians(this.dir));\r\n\r\n ctx.fillStyle = this.color;\r\n ctx.fill(this.getPath())\r\n\r\n ctx.restore();\r\n }\r\n\r\n public setWidth(width: number) {\r\n this.width = width;\r\n this.refresh();\r\n }\r\n\r\n public setHeight(height: number) {\r\n this.height = height;\r\n this.refresh();\r\n }\r\n\r\n public setColor(color: string) {\r\n this.color = color;\r\n this.refresh();\r\n }\r\n\r\n constructor(options?: RectangleOptions) {\r\n super(options);\r\n this.width = options?.width ?? 50;\r\n this.height = options?.height ?? 50;\r\n this.color = options?.color ?? 'black';\r\n this.draw();\r\n }\r\n\r\n}","import Sprite, { type SpriteOptions } from './Sprite.ts';\r\nimport { canvas, ctx } from './canvas.ts';\r\n\r\nexport interface OvalOptions extends SpriteOptions {\r\n radA?: number;\r\n radB?: number;\r\n color?: string;\r\n};\r\n\r\nexport default class Oval extends Sprite {\r\n\r\n public radA: number;\r\n public radB: number;\r\n public color: string;\r\n\r\n public getPath(): Path2D {\r\n const path = new Path2D();\r\n\r\n path.ellipse(\r\n 0, 0,\r\n this.radA,\r\n this.radB,\r\n 0, 0,\r\n Math.PI * 2\r\n );\r\n\r\n return path;\r\n }\r\n\r\n public draw(): void {\r\n ctx.save();\r\n\r\n const cX = this.x + canvas.width / 2;\r\n const cY = -this.y + canvas.height / 2;\r\n ctx.translate(cX, cY);\r\n\r\n ctx.rotate(this.toRadians(this.dir));\r\n\r\n ctx.fillStyle = this.color;\r\n ctx.fill(this.getPath());\r\n\r\n ctx.restore();\r\n }\r\n\r\n public setRadA(radA: number) {\r\n this.radA = radA;\r\n this.refresh();\r\n }\r\n\r\n public setRadB(radB: number) {\r\n this.radB = radB;\r\n this.refresh();\r\n }\r\n\r\n public setColor(color: string) {\r\n this.color = color;\r\n this.refresh();\r\n }\r\n\r\n constructor(options?: OvalOptions) {\r\n super(options);\r\n this.radA = options?.radA ?? 25;\r\n this.radB = options?.radB ?? 25;\r\n this.color = options?.color ?? 'black';\r\n this.draw();\r\n }\r\n\r\n}","import { canvas, ctx } from './canvas.ts';\r\nimport Sprite, { type SpriteOptions } from './Sprite.ts';\r\n\r\nexport interface RegularPolygonOptions extends SpriteOptions {\r\n sides?: number;\r\n radius?: number;\r\n color?: string;\r\n}\r\n\r\nexport default class RegularPolygon extends Sprite {\r\n\r\n public sides: number;\r\n public radius: number;\r\n public color: string;\r\n\r\n public getPath(): Path2D {\r\n const path = new Path2D();\r\n\r\n const step = (Math.PI * 2) / this.sides;\r\n const rotation = this.toRadians(this.dir);\r\n const r = this.radius;\r\n\r\n for (let i = 0; i < this.sides; i++) {\r\n const theta = i * step - Math.PI / 2 + rotation;\r\n const px = r * Math.cos(theta);\r\n const py = -r * Math.sin(theta);\r\n\r\n if (i === 0) path.moveTo(px, py);\r\n else path.lineTo(px, py);\r\n }\r\n\r\n path.closePath();\r\n\r\n return path;\r\n }\r\n\r\n public draw() {\r\n ctx.save();\r\n\r\n const cX = this.x + canvas.width / 2;\r\n const cY = this.y + canvas.height / 2;\r\n\r\n ctx.translate(cX, cY);\r\n\r\n ctx.fillStyle = this.color;\r\n ctx.fill(this.getPath());\r\n\r\n ctx.restore();\r\n }\r\n\r\n public setSides(sides: number) {\r\n this.sides = sides;\r\n this.refresh();\r\n }\r\n\r\n public setRadius(radius: number) {\r\n this.radius = radius;\r\n this.refresh();\r\n }\r\n\r\n public setColor(color: string) {\r\n this.color = color;\r\n this.refresh();\r\n }\r\n\r\n constructor(options?: RegularPolygonOptions) {\r\n super(options);\r\n this.sides = options?.sides ?? 5;\r\n this.radius = options?.radius ?? 50;\r\n this.color = options?.color ?? 'black';\r\n this.draw();\r\n }\r\n\r\n}","import { canvas, penCtx } from './canvas.ts';\r\nimport Sprite, { type SpriteOptions } from './Sprite.ts';\r\n\r\nexport interface PenOptions extends SpriteOptions {\r\n drawing?: boolean;\r\n size?: number;\r\n color?: string;\r\n}\r\n\r\nexport default class Pen extends Sprite {\r\n\r\n public drawing: boolean;\r\n public size: number;\r\n public color: string;\r\n\r\n public getPath(): Path2D {\r\n return new Path2D();\r\n }\r\n public draw() {}\r\n\r\n public up() {\r\n this.drawing = false;\r\n }\r\n\r\n public down() {\r\n this.drawing = true;\r\n }\r\n\r\n public ereaseAll() {\r\n penCtx.clearRect(0, 0, canvas.width, canvas.height);\r\n }\r\n\r\n public dot() {\r\n penCtx.fillStyle = this.color;\r\n penCtx.fillRect(\r\n this.x - this.size / 2 + canvas.width / 2,\r\n -this.y - this.size / 2 + canvas.height / 2,\r\n this.size,\r\n this.size\r\n );\r\n }\r\n\r\n private drawLine(lastX: number, lastY: number) {\r\n penCtx.beginPath();\r\n\r\n penCtx.moveTo(lastX + canvas.width / 2, -lastY + canvas.height / 2);\r\n penCtx.lineTo(this.x + canvas.width / 2, -this.y + canvas.height / 2);\r\n\r\n penCtx.lineWidth = this.size;\r\n penCtx.strokeStyle = this.color;\r\n penCtx.stroke();\r\n }\r\n\r\n // Overriding methods to include drawing\r\n\r\n public override move(steps: number) {\r\n const lastX = this.x;\r\n const lastY = this.y;\r\n\r\n this.x += steps * Math.sin(this.toRadians(this.dir));\r\n this.y += steps * Math.cos(this.toRadians(this.dir));\r\n if (this.drawing)\r\n this.drawLine(lastX, lastY);\r\n this.refresh();\r\n }\r\n\r\n public override setX(x: number) {\r\n const lastX = this.x;\r\n const lastY = this.y;\r\n\r\n this.x = x;\r\n if (this.drawing)\r\n this.drawLine(lastX, lastY);\r\n this.refresh();\r\n }\r\n\r\n public override setY(y: number) {\r\n const lastX = this.x;\r\n const lastY = this.y;\r\n\r\n this.y = y;\r\n if (this.drawing)\r\n this.drawLine(lastX, lastY);\r\n this.refresh();\r\n }\r\n\r\n public override goTo(x: number, y: number) {\r\n const lastX = this.x;\r\n const lastY = this.y;\r\n\r\n this.x = x;\r\n this.y = y;\r\n if (this.drawing)\r\n this.drawLine(lastX, lastY);\r\n this.refresh();\r\n }\r\n\r\n public override changeX(dX: number) {\r\n const lastX = this.x;\r\n const lastY = this.y;\r\n\r\n this.x += dX;\r\n if (this.drawing)\r\n this.drawLine(lastX, lastY);\r\n this.refresh();\r\n }\r\n\r\n public override changeY(dY: number) {\r\n const lastX = this.x;\r\n const lastY = this.y;\r\n\r\n this.y += dY;\r\n if (this.drawing)\r\n this.drawLine(lastX, lastY);\r\n this.refresh();\r\n }\r\n\r\n // Constructor\r\n\r\n constructor(options?: PenOptions) {\r\n super(options);\r\n this.drawing = options?.drawing ?? false;\r\n this.size = options?.size ?? 5;\r\n this.color = options?.color ?? 'black';\r\n }\r\n\r\n}","import { canvas, ctx } from './canvas.ts';\r\nimport Sprite, { type SpriteOptions } from './Sprite.ts';\r\n\r\nexport type CanvasTextAlign =\r\n | 'left'\r\n | 'right'\r\n | 'center'\r\n | 'start'\r\n | 'end';\r\n\r\nexport type CanvasTextBaseline =\r\n | 'top'\r\n | 'hanging'\r\n | 'middle'\r\n | 'alphabetic'\r\n | 'ideographic'\r\n | 'bottom';\r\n\r\nexport interface TextOptions extends SpriteOptions {\r\n content?: string;\r\n color?: string;\r\n fontFamily?: string;\r\n fontSize?: number;\r\n align?: CanvasTextAlign;\r\n baseline?: CanvasTextBaseline;\r\n}\r\n\r\nexport default class Text extends Sprite {\r\n\r\n public content: string;\r\n public color: string;\r\n public fontFamily: string;\r\n public fontSize: number;\r\n public align: CanvasTextAlign;\r\n public baseline: CanvasTextBaseline;\r\n\r\n private font: string;\r\n\r\n public getPath(): Path2D {\r\n const path = new Path2D();\r\n\r\n ctx.save();\r\n \r\n ctx.font = this.font;\r\n\r\n const metrics = ctx.measureText(this.content);\r\n const width = metrics.width;\r\n const height = metrics.actualBoundingBoxAscent + metrics.actualBoundingBoxDescent;\r\n\r\n ctx.restore();\r\n\r\n path.rect(-width / 2, -height / 2, width, height);\r\n\r\n return path\r\n }\r\n\r\n public draw() {\r\n ctx.save();\r\n\r\n const cX = this.x + canvas.width / 2;\r\n const cY = -this.y + canvas.height / 2;\r\n ctx.translate(cX, cY);\r\n\r\n ctx.rotate(this.toRadians(this.dir));\r\n\r\n ctx.font = this.font;\r\n ctx.fillStyle = this.color;\r\n ctx.textAlign = this.align;\r\n ctx.textBaseline = this.baseline;\r\n\r\n ctx.fillText(this.content, 0, 0);\r\n\r\n ctx.restore();\r\n }\r\n\r\n // Methods\r\n\r\n public setContent(content: string) {\r\n this.content = content;\r\n this.refresh();\r\n }\r\n\r\n public setColor(color: string) {\r\n this.color = color;\r\n this.refresh();\r\n }\r\n\r\n public setFontSize(fontSize: number) {\r\n this.fontSize = fontSize;\r\n this.font = `${this.fontSize}px ${this.fontFamily}`;\r\n this.refresh();\r\n }\r\n\r\n public setFontFamily(fontFamily: string) {\r\n this.fontFamily = fontFamily;\r\n this.font = `${this.fontSize}px ${this.fontFamily}`;\r\n this.refresh();\r\n }\r\n\r\n public setAlign(align: CanvasTextAlign) {\r\n this.align = align;\r\n this.refresh();\r\n }\r\n\r\n public setBaseline(baseline: CanvasTextBaseline) {\r\n this.baseline = baseline;\r\n this.refresh();\r\n }\r\n\r\n // Constructor\r\n\r\n constructor(options?: TextOptions) {\r\n super(options);\r\n\r\n this.content = options?.content ?? '';\r\n this.color = options?.color ?? 'black';\r\n this.fontFamily = options?.fontFamily ?? 'Arial';\r\n this.fontSize = options?.fontSize ?? 16;\r\n this.align = options?.align ?? 'center';\r\n this.baseline = options?.baseline ?? 'middle';\r\n\r\n this.font = `${this.fontSize}px ${this.fontFamily}`;\r\n }\r\n}","import { canvas, ctx } from './canvas.ts';\r\nimport Sprite, { type SpriteOptions } from './Sprite.ts';\r\n\r\nexport interface ImageSpriteOptions extends SpriteOptions {\r\n src?: string;\r\n width: number;\r\n height: number;\r\n};\r\n\r\nexport default class ImageSprite extends Sprite {\r\n\r\n public src: string;\r\n public width: number;\r\n public height: number;\r\n\r\n protected img: HTMLImageElement;\r\n\r\n public getPath(): Path2D {\r\n const path = new Path2D();\r\n\r\n path.rect(\r\n -this.width / 2,\r\n -this.height / 2,\r\n this.width,\r\n this.height\r\n );\r\n\r\n return path;\r\n }\r\n\r\n public draw() {\r\n ctx.save();\r\n\r\n const cX = this.x + canvas.width / 2;\r\n const cY = -this.y + canvas.height / 2;\r\n ctx.translate(cX, cY);\r\n\r\n ctx.rotate(this.toRadians(this.dir));\r\n\r\n ctx.drawImage(\r\n this.img,\r\n 0, 0,\r\n this.img.width,\r\n this.img.height,\r\n -this.width / 2,\r\n -this.height / 2,\r\n this.width, this.height\r\n );\r\n\r\n ctx.restore();\r\n }\r\n\r\n // Methods\r\n\r\n public setSrc(src: string) {\r\n this.src = src;\r\n this.refresh();\r\n }\r\n\r\n public setWidth(width: number) {\r\n this.width = width;\r\n this.refresh();\r\n }\r\n\r\n public setHeight(height: number) {\r\n this.height = height;\r\n this.refresh();\r\n }\r\n\r\n // Constructor\r\n\r\n constructor(options?: ImageSpriteOptions) {\r\n super(options);\r\n\r\n this.src = options?.src ?? '';\r\n this.img = new Image();\r\n this.img.src = this.src;\r\n\r\n this.width = options?.width ?? this.img.width;\r\n this.height = options?.height ?? this.img.height;\r\n }\r\n}"],"mappings":"yaAAA,IAAAA,EAAA,GAAAC,EAAAD,EAAA,YAAAE,EAAA,gBAAAC,EAAA,SAAAC,EAAA,QAAAC,EAAA,cAAAC,EAAA,mBAAAC,EAAA,WAAAC,EAAA,SAAAC,EAAA,WAAAC,EAAA,QAAAC,EAAA,YAAAC,EAAA,mBAAAC,EAAA,aAAAC,IAAA,eAAAC,EAAAf,GCAO,IAAMgB,EAAS,SAAS,eAAe,aAAa,EAC9CC,EAAMD,EAAO,WAAW,IAAI,EAE5BE,EAAY,SAAS,cAAc,QAAQ,EAC3CC,EAASD,EAAU,WAAW,IAAI,EAC/CA,EAAU,GAAK,aAEf,IAAIE,EAAgB,GAAK,EACrBC,EAEG,SAASC,EAASC,EAAkB,CACvCF,EAAQE,EAERP,EAAO,MAAQI,EAAQC,EACvBL,EAAO,OAASK,EAEhBH,EAAU,MAAQE,EAAQC,EAC1BH,EAAU,OAASG,CACvB,CAEO,SAASG,EAAeC,EAAwB,CACnDL,EAAQK,EAERT,EAAO,MAAQI,EAAQC,EACvBL,EAAO,OAASK,EAEhBH,EAAU,MAAQE,EAAQC,EAC1BH,EAAU,OAASG,CACvB,CAEAL,EAAO,eAAe,aAAaE,EAAWF,CAAM,EAEpDM,EAAS,GAAG,ECrBZ,IAA8BI,EAA9B,KAAqC,CAE1B,EACA,EACA,IACA,MACA,OACA,MAOG,SAAU,CAChBC,EAAO,KAAK,EAAE,QAAQ,CAC1B,CAEA,YAAYC,EAAyB,CACjC,KAAK,EAAIA,GAAS,GAAK,EACvB,KAAK,EAAIA,GAAS,GAAK,EACvB,KAAK,IAAMA,GAAS,KAAO,EAC3B,KAAK,MAAQA,GAAS,OAAS,OAC/B,KAAK,OAASA,GAAS,QAAU,GACjC,KAAK,MAAQA,GAAS,OAAS,EAC/BD,EAAO,KAAK,EAAE,UAAU,IAAI,CAChC,CAIU,UAAUE,EAAa,CAC7B,OAAOA,EAAM,KAAK,GAAK,GAC3B,CAEU,UAAUC,EAAa,CAC7B,OAAOA,EAAM,IAAM,KAAK,EAC5B,CAKO,KAAKC,EAAe,CACvB,KAAK,GAAKA,EAAQ,KAAK,IAAI,KAAK,UAAU,KAAK,GAAG,CAAC,EACnD,KAAK,GAAKA,EAAQ,KAAK,IAAI,KAAK,UAAU,KAAK,GAAG,CAAC,EACnD,KAAK,QAAQ,CACjB,CAEO,KAAKF,EAAa,CACrB,KAAK,KAAOA,EACZ,KAAK,QAAQ,CACjB,CAEO,MAAMG,EAAa,CACtB,KAAK,IAAMA,EACX,KAAK,QAAQ,CACjB,CAEO,KAAKC,EAAW,CACnB,KAAK,EAAIA,EACT,KAAK,QAAQ,CACjB,CAEO,KAAKC,EAAW,CACnB,KAAK,EAAIA,EACT,KAAK,QAAQ,CACjB,CAEO,KAAKD,EAAWC,EAAW,CAC9B,KAAK,EAAID,EACT,KAAK,EAAIC,EACT,KAAK,QAAQ,CACjB,CAEO,QAAQC,EAAY,CACvB,KAAK,GAAKA,EACV,KAAK,QAAQ,CACjB,CAEO,QAAQC,EAAY,CACvB,KAAK,GAAKA,EACV,KAAK,QAAQ,CACjB,CAIO,MAAO,CACV,KAAK,OAAS,GACd,KAAK,QAAQ,CACjB,CAEO,MAAO,CACV,KAAK,OAAS,GACd,KAAK,QAAQ,CACjB,CAEO,UAAUC,EAAe,CAC5B,KAAK,MAAQA,EACb,KAAK,QAAQ,CACjB,CAEO,YAAYC,EAAY,CAC3B,KAAK,OAASA,EACd,KAAK,QAAQ,CACjB,CACJ,ECvGA,IAAqBC,EAArB,MAAqBC,CAAO,CAExB,OAAe,SAEP,YAAuB,GACxB,SAA4B,KAC5B,OAAiB,GAEjB,OAAiB,EACjB,OAAiB,EAEjB,UAAqB,GAErB,aAAuB,OACvB,SAAqB,CAAC,EAI7B,OAAc,MAAO,CACjB,OAAK,KAAK,WACN,KAAK,SAAW,IAAIA,GAEjB,KAAK,QAChB,CAIO,YAAYC,EAAe,CACzB,KAAK,SAASA,CAAK,IACpB,KAAK,SAASA,CAAK,EAAI,CAAE,QAAS,CAAC,EAAG,KAAM,IAAK,GAErD,KAAK,YAAc,GACnB,KAAK,aAAeA,EACpB,KAAK,SAAW,KAAK,SAASA,CAAK,EAAE,KACrC,KAAK,sBAAsB,KAAK,MAAM,CAC1C,CAIO,QAAQA,EAAeC,EAAgB,CAC1C,GAAI,CAAC,KAAK,SAASD,CAAK,EAAG,CACvB,KAAK,SAASA,CAAK,EAAI,CAAE,QAAS,CAAC,EAAG,KAAAC,CAAK,EACvCD,IAAU,KAAK,cACf,KAAK,YAAYA,CAAK,EAC1B,MACJ,CAEA,KAAK,SAASA,CAAK,EAAE,KAAOC,EACxBD,IAAU,KAAK,cACf,KAAK,YAAYA,CAAK,CAC9B,CAIO,UAAUE,EAAgB,CAC7B,GAAM,CAAE,MAAAF,EAAO,MAAAG,CAAM,EAAID,EAEzB,GAAI,CAAC,KAAK,SAASF,CAAK,EAAG,CACvB,KAAK,SAASA,CAAK,EAAI,CAAE,QAAS,CAACE,CAAM,EAAG,KAAM,IAAK,EACvD,MACJ,CAEA,IAAIE,EAAc,KAAK,SAASJ,CAAK,EAAE,QAAQ,UAAUK,GAAKA,EAAE,MAAQF,CAAK,EAC7E,GAAIC,IAAgB,GAAI,CACpB,KAAK,SAASJ,CAAK,EAAE,QAAQ,KAAKE,CAAM,EACxC,MACJ,CAEA,KAAK,SAASF,CAAK,EAAE,QAAQ,OAAOI,EAAa,EAAGF,CAAM,CAC9D,CAEA,MAAa,sBAAsBI,EAAgB,CAC/C,KAAK,OAASA,EAEd,IAAIL,EAAO,KAAK,SAChB,GAAKA,EAIL,IAFA,KAAK,YAAc,GAEZ,KAAK,aACR,MAAMA,EAAK,EACX,MAAM,KAAK,KAAK,IAAOK,CAAM,CAErC,CAEO,SAAU,CACbC,EAAI,UAAU,EAAG,EAAGC,EAAO,MAAOA,EAAO,MAAM,EAC/C,KAAK,SAAS,KAAK,YAAY,GAAG,QAAQ,QAAQN,GAAU,CACnDA,EAAO,QACRA,EAAO,KAAK,CACpB,CAAC,CACL,CAIA,MAAa,KAAKO,EAA2B,CACzC,OAAO,IAAI,QAAQC,GAAW,WAAWA,EAASD,CAAE,CAAC,CACzD,CAIO,UAAUP,EAAgB,CAC7B,GAAM,CAAE,OAAAS,EAAQ,OAAAC,CAAO,EAAI,KAErBC,EAAeF,EAASH,EAAO,MAAQ,EACvCM,EAAeN,EAAO,OAAS,EAAII,EAGnCG,EAASF,GAAgBX,EAAO,EAAIM,EAAO,MAAQ,GACnDQ,EAASF,GAAgBN,EAAO,OAAS,EAAIN,EAAO,GAGpDe,EAAQ,CAAC,KAAK,UAAUf,EAAO,GAAG,EAClCgB,EAAWH,EAAS,KAAK,IAAIE,CAAK,EAAID,EAAS,KAAK,IAAIC,CAAK,EAC7DE,EAAWJ,EAAS,KAAK,IAAIE,CAAK,EAAID,EAAS,KAAK,IAAIC,CAAK,EAEnE,OAAOV,EAAI,cAAcL,EAAO,QAAQ,EAAGgB,EAAUC,CAAQ,CACjE,CAIO,WAAWC,EAAaC,EAAa,CACxC,OAAID,EAAMC,IACN,CAACD,EAAKC,CAAG,EAAI,CAACA,EAAKD,CAAG,GACnB,KAAK,MAAM,KAAK,OAAO,GAAKC,EAAMD,EAAM,GAAKA,CAAG,CAC3D,CAGO,IAAIE,EAAa,CACpB,OAAO,KAAK,IAAI,KAAK,UAAUA,CAAG,CAAC,CACvC,CAEO,IAAIA,EAAa,CACpB,OAAO,KAAK,IAAI,KAAK,UAAUA,CAAG,CAAC,CACvC,CAEO,IAAIA,EAAa,CACpB,OAAO,KAAK,IAAI,KAAK,UAAUA,CAAG,CAAC,CACvC,CAEO,IAAIA,EAAa,CACpB,MAAO,GAAI,KAAK,IAAI,KAAK,UAAUA,CAAG,CAAC,CAC3C,CAEO,IAAIA,EAAa,CACpB,MAAO,GAAI,KAAK,IAAI,KAAK,UAAUA,CAAG,CAAC,CAC3C,CAEO,IAAIA,EAAa,CACpB,MAAO,GAAI,KAAK,IAAI,KAAK,UAAUA,CAAG,CAAC,CAC3C,CAGO,KAAKC,EAAa,CACrB,OAAO,KAAK,UAAU,KAAK,KAAKA,CAAG,CAAC,CACxC,CAEO,KAAKA,EAAa,CACrB,OAAO,KAAK,UAAU,KAAK,KAAKA,CAAG,CAAC,CACxC,CAEO,KAAKA,EAAa,CACrB,OAAO,KAAK,UAAU,KAAK,KAAK,EAAIA,CAAG,CAAC,CAC5C,CAEO,KAAKA,EAAa,CACrB,OAAO,KAAK,UAAU,KAAK,KAAK,EAAIA,CAAG,CAAC,CAC5C,CAIO,UAAUD,EAAa,CAC1B,OAAOA,EAAM,KAAK,GAAK,GAC3B,CAEO,UAAUE,EAAa,CAC1B,OAAOA,EAAM,IAAM,KAAK,EAC5B,CAIQ,aAAc,CACb,KAAK,sBAAsB,EAAE,EAElChB,EAAO,iBAAiB,YAAaiB,GAAK,CACtC,KAAK,OAASA,EAAE,QAAUjB,EAAO,WAAaA,EAAO,MAAQ,EAC7D,KAAK,OAAS,EAAEiB,EAAE,QAAUjB,EAAO,UAAYA,EAAO,OAAS,EACnE,CAAC,EACDA,EAAO,iBAAiB,YAAaiB,GAAK,CACtC,KAAK,UAAY,EACrB,CAAC,EACDjB,EAAO,iBAAiB,UAAWiB,GAAK,CACpC,KAAK,UAAY,EACrB,CAAC,CACL,CACJ,ECtMA,IAAqBC,EAArB,cAAuCC,CAAO,CAEnC,MACA,OACA,MAEA,SAAkB,CACrB,IAAMC,EAAO,IAAI,OAEjB,OAAAA,EAAK,KACD,CAAC,KAAK,MAAQ,EACd,CAAC,KAAK,OAAS,EACf,KAAK,MACL,KAAK,MACT,EAEOA,CACX,CAEO,MAAa,CAChBC,EAAI,KAAK,EAET,IAAMC,EAAK,KAAK,EAAIC,EAAO,MAAQ,EAC7BC,EAAK,CAAC,KAAK,EAAID,EAAO,OAAS,EACrCF,EAAI,UAAUC,EAAIE,CAAE,EAEpBH,EAAI,OAAO,KAAK,UAAU,KAAK,GAAG,CAAC,EAEnCA,EAAI,UAAY,KAAK,MACrBA,EAAI,KAAK,KAAK,QAAQ,CAAC,EAEvBA,EAAI,QAAQ,CAChB,CAEO,SAASI,EAAe,CAC3B,KAAK,MAAQA,EACb,KAAK,QAAQ,CACjB,CAEO,UAAUC,EAAgB,CAC7B,KAAK,OAASA,EACd,KAAK,QAAQ,CACjB,CAEO,SAASC,EAAe,CAC3B,KAAK,MAAQA,EACb,KAAK,QAAQ,CACjB,CAEA,YAAYC,EAA4B,CACpC,MAAMA,CAAO,EACb,KAAK,MAAQA,GAAS,OAAS,GAC/B,KAAK,OAASA,GAAS,QAAU,GACjC,KAAK,MAAQA,GAAS,OAAS,QAC/B,KAAK,KAAK,CACd,CAEJ,ECzDA,IAAqBC,EAArB,cAAkCC,CAAO,CAE9B,KACA,KACA,MAEA,SAAkB,CACrB,IAAMC,EAAO,IAAI,OAEjB,OAAAA,EAAK,QACD,EAAG,EACH,KAAK,KACL,KAAK,KACL,EAAG,EACH,KAAK,GAAK,CACd,EAEOA,CACX,CAEO,MAAa,CAChBC,EAAI,KAAK,EAET,IAAMC,EAAK,KAAK,EAAIC,EAAO,MAAQ,EAC7BC,EAAK,CAAC,KAAK,EAAID,EAAO,OAAS,EACrCF,EAAI,UAAUC,EAAIE,CAAE,EAEpBH,EAAI,OAAO,KAAK,UAAU,KAAK,GAAG,CAAC,EAEnCA,EAAI,UAAY,KAAK,MACrBA,EAAI,KAAK,KAAK,QAAQ,CAAC,EAEvBA,EAAI,QAAQ,CAChB,CAEO,QAAQI,EAAc,CACzB,KAAK,KAAOA,EACZ,KAAK,QAAQ,CACjB,CAEO,QAAQC,EAAc,CACzB,KAAK,KAAOA,EACZ,KAAK,QAAQ,CACjB,CAEO,SAASC,EAAe,CAC3B,KAAK,MAAQA,EACb,KAAK,QAAQ,CACjB,CAEA,YAAYC,EAAuB,CAC/B,MAAMA,CAAO,EACb,KAAK,KAAOA,GAAS,MAAQ,GAC7B,KAAK,KAAOA,GAAS,MAAQ,GAC7B,KAAK,MAAQA,GAAS,OAAS,QAC/B,KAAK,KAAK,CACd,CAEJ,EC1DA,IAAqBC,EAArB,cAA4CC,CAAO,CAExC,MACA,OACA,MAEA,SAAkB,CACrB,IAAMC,EAAO,IAAI,OAEXC,EAAQ,KAAK,GAAK,EAAK,KAAK,MAC5BC,EAAW,KAAK,UAAU,KAAK,GAAG,EAClCC,EAAI,KAAK,OAEf,QAASC,EAAI,EAAGA,EAAI,KAAK,MAAOA,IAAK,CACjC,IAAMC,EAAQD,EAAIH,EAAO,KAAK,GAAK,EAAIC,EACjCI,EAAKH,EAAI,KAAK,IAAIE,CAAK,EACvBE,EAAK,CAACJ,EAAI,KAAK,IAAIE,CAAK,EAE1BD,IAAM,EAAGJ,EAAK,OAAOM,EAAIC,CAAE,EAC1BP,EAAK,OAAOM,EAAIC,CAAE,CAC3B,CAEA,OAAAP,EAAK,UAAU,EAERA,CACX,CAEO,MAAO,CACVQ,EAAI,KAAK,EAET,IAAMC,EAAK,KAAK,EAAIC,EAAO,MAAQ,EAC7BC,EAAK,KAAK,EAAID,EAAO,OAAS,EAEpCF,EAAI,UAAUC,EAAIE,CAAE,EAEpBH,EAAI,UAAY,KAAK,MACrBA,EAAI,KAAK,KAAK,QAAQ,CAAC,EAEvBA,EAAI,QAAQ,CAChB,CAEO,SAASI,EAAe,CAC3B,KAAK,MAAQA,EACb,KAAK,QAAQ,CACjB,CAEO,UAAUC,EAAgB,CAC7B,KAAK,OAASA,EACd,KAAK,QAAQ,CACjB,CAEO,SAASC,EAAe,CAC3B,KAAK,MAAQA,EACb,KAAK,QAAQ,CACjB,CAEA,YAAYC,EAAiC,CACzC,MAAMA,CAAO,EACb,KAAK,MAAQA,GAAS,OAAS,EAC/B,KAAK,OAASA,GAAS,QAAU,GACjC,KAAK,MAAQA,GAAS,OAAS,QAC/B,KAAK,KAAK,CACd,CAEJ,EChEA,IAAqBC,EAArB,cAAiCC,CAAO,CAE7B,QACA,KACA,MAEA,SAAkB,CACrB,OAAO,IAAI,MACf,CACO,MAAO,CAAC,CAER,IAAK,CACR,KAAK,QAAU,EACnB,CAEO,MAAO,CACV,KAAK,QAAU,EACnB,CAEO,WAAY,CACfC,EAAO,UAAU,EAAG,EAAGC,EAAO,MAAOA,EAAO,MAAM,CACtD,CAEO,KAAM,CACTD,EAAO,UAAY,KAAK,MACxBA,EAAO,SACH,KAAK,EAAI,KAAK,KAAO,EAAIC,EAAO,MAAQ,EACxC,CAAC,KAAK,EAAI,KAAK,KAAO,EAAIA,EAAO,OAAS,EAC1C,KAAK,KACL,KAAK,IACT,CACJ,CAEQ,SAASC,EAAeC,EAAe,CAC3CH,EAAO,UAAU,EAEjBA,EAAO,OAAOE,EAAQD,EAAO,MAAQ,EAAG,CAACE,EAAQF,EAAO,OAAS,CAAC,EAClED,EAAO,OAAO,KAAK,EAAIC,EAAO,MAAQ,EAAG,CAAC,KAAK,EAAIA,EAAO,OAAS,CAAC,EAEpED,EAAO,UAAY,KAAK,KACxBA,EAAO,YAAc,KAAK,MAC1BA,EAAO,OAAO,CAClB,CAIgB,KAAKI,EAAe,CAChC,IAAMF,EAAQ,KAAK,EACbC,EAAQ,KAAK,EAEnB,KAAK,GAAKC,EAAQ,KAAK,IAAI,KAAK,UAAU,KAAK,GAAG,CAAC,EACnD,KAAK,GAAKA,EAAQ,KAAK,IAAI,KAAK,UAAU,KAAK,GAAG,CAAC,EAC/C,KAAK,SACL,KAAK,SAASF,EAAOC,CAAK,EAC9B,KAAK,QAAQ,CACjB,CAEgB,KAAKE,EAAW,CAC5B,IAAMH,EAAQ,KAAK,EACbC,EAAQ,KAAK,EAEnB,KAAK,EAAIE,EACL,KAAK,SACL,KAAK,SAASH,EAAOC,CAAK,EAC9B,KAAK,QAAQ,CACjB,CAEgB,KAAKG,EAAW,CAC5B,IAAMJ,EAAQ,KAAK,EACbC,EAAQ,KAAK,EAEnB,KAAK,EAAIG,EACL,KAAK,SACL,KAAK,SAASJ,EAAOC,CAAK,EAC9B,KAAK,QAAQ,CACjB,CAEgB,KAAKE,EAAWC,EAAW,CACvC,IAAMJ,EAAQ,KAAK,EACbC,EAAQ,KAAK,EAEnB,KAAK,EAAIE,EACT,KAAK,EAAIC,EACL,KAAK,SACL,KAAK,SAASJ,EAAOC,CAAK,EAC9B,KAAK,QAAQ,CACjB,CAEgB,QAAQI,EAAY,CAChC,IAAML,EAAQ,KAAK,EACbC,EAAQ,KAAK,EAEnB,KAAK,GAAKI,EACN,KAAK,SACL,KAAK,SAASL,EAAOC,CAAK,EAC9B,KAAK,QAAQ,CACjB,CAEgB,QAAQK,EAAY,CAChC,IAAMN,EAAQ,KAAK,EACbC,EAAQ,KAAK,EAEnB,KAAK,GAAKK,EACN,KAAK,SACL,KAAK,SAASN,EAAOC,CAAK,EAC9B,KAAK,QAAQ,CACjB,CAIA,YAAYM,EAAsB,CAC9B,MAAMA,CAAO,EACb,KAAK,QAAUA,GAAS,SAAW,GACnC,KAAK,KAAOA,GAAS,MAAQ,EAC7B,KAAK,MAAQA,GAAS,OAAS,OACnC,CAEJ,ECnGA,IAAqBC,EAArB,cAAkCC,CAAO,CAE9B,QACA,MACA,WACA,SACA,MACA,SAEC,KAED,SAAkB,CACrB,IAAMC,EAAO,IAAI,OAEjBC,EAAI,KAAK,EAETA,EAAI,KAAO,KAAK,KAEhB,IAAMC,EAAUD,EAAI,YAAY,KAAK,OAAO,EACtCE,EAAQD,EAAQ,MAChBE,EAASF,EAAQ,wBAA0BA,EAAQ,yBAEzD,OAAAD,EAAI,QAAQ,EAEZD,EAAK,KAAK,CAACG,EAAQ,EAAG,CAACC,EAAS,EAAGD,EAAOC,CAAM,EAEzCJ,CACX,CAEO,MAAO,CACVC,EAAI,KAAK,EAET,IAAMI,EAAK,KAAK,EAAIC,EAAO,MAAQ,EAC7BC,EAAK,CAAC,KAAK,EAAID,EAAO,OAAS,EACrCL,EAAI,UAAUI,EAAIE,CAAE,EAEpBN,EAAI,OAAO,KAAK,UAAU,KAAK,GAAG,CAAC,EAEnCA,EAAI,KAAO,KAAK,KAChBA,EAAI,UAAY,KAAK,MACrBA,EAAI,UAAY,KAAK,MACrBA,EAAI,aAAe,KAAK,SAExBA,EAAI,SAAS,KAAK,QAAS,EAAG,CAAC,EAE/BA,EAAI,QAAQ,CAChB,CAIO,WAAWO,EAAiB,CAC/B,KAAK,QAAUA,EACf,KAAK,QAAQ,CACjB,CAEO,SAASC,EAAe,CAC3B,KAAK,MAAQA,EACb,KAAK,QAAQ,CACjB,CAEO,YAAYC,EAAkB,CACjC,KAAK,SAAWA,EAChB,KAAK,KAAO,GAAG,KAAK,QAAQ,MAAM,KAAK,UAAU,GACjD,KAAK,QAAQ,CACjB,CAEO,cAAcC,EAAoB,CACrC,KAAK,WAAaA,EAClB,KAAK,KAAO,GAAG,KAAK,QAAQ,MAAM,KAAK,UAAU,GACjD,KAAK,QAAQ,CACjB,CAEO,SAASC,EAAwB,CACpC,KAAK,MAAQA,EACb,KAAK,QAAQ,CACjB,CAEO,YAAYC,EAA8B,CAC7C,KAAK,SAAWA,EAChB,KAAK,QAAQ,CACjB,CAIA,YAAYC,EAAuB,CAC/B,MAAMA,CAAO,EAEb,KAAK,QAAUA,GAAS,SAAW,GACnC,KAAK,MAAQA,GAAS,OAAS,QAC/B,KAAK,WAAaA,GAAS,YAAc,QACzC,KAAK,SAAWA,GAAS,UAAY,GACrC,KAAK,MAAQA,GAAS,OAAS,SAC/B,KAAK,SAAWA,GAAS,UAAY,SAErC,KAAK,KAAO,GAAG,KAAK,QAAQ,MAAM,KAAK,UAAU,EACrD,CACJ,EClHA,IAAqBC,EAArB,cAAyCC,CAAO,CAErC,IACA,MACA,OAEG,IAEH,SAAkB,CACrB,IAAMC,EAAO,IAAI,OAEjB,OAAAA,EAAK,KACD,CAAC,KAAK,MAAQ,EACd,CAAC,KAAK,OAAS,EACf,KAAK,MACL,KAAK,MACT,EAEOA,CACX,CAEO,MAAO,CACVC,EAAI,KAAK,EAET,IAAMC,EAAK,KAAK,EAAIC,EAAO,MAAQ,EAC7BC,EAAK,CAAC,KAAK,EAAID,EAAO,OAAS,EACrCF,EAAI,UAAUC,EAAIE,CAAE,EAEpBH,EAAI,OAAO,KAAK,UAAU,KAAK,GAAG,CAAC,EAEnCA,EAAI,UACA,KAAK,IACL,EAAG,EACH,KAAK,IAAI,MACT,KAAK,IAAI,OACT,CAAC,KAAK,MAAQ,EACd,CAAC,KAAK,OAAS,EACf,KAAK,MAAO,KAAK,MACrB,EAEAA,EAAI,QAAQ,CAChB,CAIO,OAAOI,EAAa,CACvB,KAAK,IAAMA,EACX,KAAK,QAAQ,CACjB,CAEO,SAASC,EAAe,CAC3B,KAAK,MAAQA,EACb,KAAK,QAAQ,CACjB,CAEO,UAAUC,EAAgB,CAC7B,KAAK,OAASA,EACd,KAAK,QAAQ,CACjB,CAIA,YAAYC,EAA8B,CACtC,MAAMA,CAAO,EAEb,KAAK,IAAMA,GAAS,KAAO,GAC3B,KAAK,IAAM,IAAI,MACf,KAAK,IAAI,IAAM,KAAK,IAEpB,KAAK,MAAQA,GAAS,OAAS,KAAK,IAAI,MACxC,KAAK,OAASA,GAAS,QAAU,KAAK,IAAI,MAC9C,CACJ,ETrEA,IAAMC,EAAW,CAEb,OAAAC,EACA,OAAAC,EAGA,UAAAC,EACA,KAAAC,EACA,eAAAC,EACA,IAAAC,EACA,KAAAC,EACA,YAAAC,EAGA,SAAAC,EACA,eAAAC,EACA,OAAAC,EACA,IAAAC,CACJ,EAEOC,EAAQb","names":["index_exports","__export","Engine","ImageSprite","Oval","Pen","Rectangle","RegularPolygon","Sprite","Text","canvas","ctx","index_default","setAspectRatio","setScale","__toCommonJS","canvas","ctx","penCanvas","penCtx","ratio","scale","setScale","newScale","setAspectRatio","newAspectRatio","Sprite","Engine","options","deg","rad","steps","dir","x","y","dX","dY","layer","dL","Engine","_Engine","scene","loop","sprite","layer","targetIndex","s","maxFPS","ctx","canvas","ms","resolve","mouseX","mouseY","canvasMouseX","canvasMouseY","localX","localY","angle","rotatedX","rotatedY","min","max","deg","val","rad","e","Rectangle","Sprite","path","ctx","cX","canvas","cY","width","height","color","options","Oval","Sprite","path","ctx","cX","canvas","cY","radA","radB","color","options","RegularPolygon","Sprite","path","step","rotation","r","i","theta","px","py","ctx","cX","canvas","cY","sides","radius","color","options","Pen","Sprite","penCtx","canvas","lastX","lastY","steps","x","y","dX","dY","options","Text","Sprite","path","ctx","metrics","width","height","cX","canvas","cY","content","color","fontSize","fontFamily","align","baseline","options","ImageSprite","Sprite","path","ctx","cX","canvas","cY","src","width","height","options","TScratch","Engine","Sprite","Rectangle","Oval","RegularPolygon","Pen","Text","ImageSprite","setScale","setAspectRatio","canvas","ctx","index_default"]}
1
+ {"version":3,"sources":["../src/index.ts","../src/canvas.ts","../src/Sprite.ts","../src/Engine.ts","../src/Rectangle.ts","../src/Oval.ts","../src/RegularPolygon.ts","../src/Pen.ts","../src/Text.ts","../src/ImageSprite.ts"],"sourcesContent":["import Engine from './Engine.ts';\r\n\r\nimport Sprite, { type SpriteOptions } from './Sprite.ts';\r\nimport Rectangle, { type RectangleOptions } from './Rectangle.ts';\r\nimport Oval, { type OvalOptions } from './Oval.ts';\r\nimport RegularPolygon, { type RegularPolygonOptions } from './RegularPolygon.ts';\r\nimport Pen, { type PenOptions } from './Pen.ts';\r\nimport Text, { type TextOptions, type CanvasTextAlign, type CanvasTextBaseline } from './Text.ts';\r\nimport ImageSprite, { type ImageSpriteOptions } from './ImageSprite.ts';\r\n\r\nimport { setScale, setAspectRatio, canvas, ctx } from './canvas.ts';\r\n\r\nconst TScratch = {\r\n // Main\r\n Engine,\r\n Sprite,\r\n\r\n // Sprites\r\n Rectangle,\r\n Oval,\r\n RegularPolygon,\r\n Pen,\r\n Text,\r\n ImageSprite,\r\n\r\n // Canvas\r\n setScale,\r\n setAspectRatio,\r\n canvas,\r\n ctx\r\n};\r\n\r\nexport default TScratch;\r\nexport {\r\n // Main\r\n Engine,\r\n Sprite,\r\n\r\n // Sprites\r\n Rectangle,\r\n Oval,\r\n RegularPolygon,\r\n Pen,\r\n Text,\r\n ImageSprite,\r\n\r\n // Options\r\n type SpriteOptions,\r\n type RectangleOptions,\r\n type OvalOptions,\r\n type RegularPolygonOptions,\r\n type PenOptions,\r\n type TextOptions,\r\n type ImageSpriteOptions,\r\n\r\n // Other types\r\n type CanvasTextAlign,\r\n type CanvasTextBaseline,\r\n \r\n // Canvas\r\n setScale,\r\n setAspectRatio,\r\n canvas,\r\n ctx\r\n};","export const canvas = document.getElementById('game-window') as HTMLCanvasElement;\r\nexport const ctx = canvas.getContext('2d')!;\r\n\r\nexport const penCanvas = document.createElement('canvas');\r\nexport const penCtx = penCanvas.getContext('2d')!;\r\npenCanvas.id = 'pen-canvas';\r\n\r\nlet ratio: number = 16 / 9;\r\nlet scale: number;\r\n\r\nexport function setScale(newScale: number) {\r\n scale = newScale;\r\n\r\n canvas.width = ratio * scale;\r\n canvas.height = scale;\r\n\r\n penCanvas.width = ratio * scale;\r\n penCanvas.height = scale;\r\n}\r\n\r\nexport function setAspectRatio(newAspectRatio: number) {\r\n ratio = newAspectRatio;\r\n\r\n canvas.width = ratio * scale;\r\n canvas.height = scale;\r\n\r\n penCanvas.width = ratio * scale;\r\n penCanvas.height = scale;\r\n}\r\n\r\ncanvas.parentElement?.insertBefore(penCanvas, canvas);\r\n\r\nsetScale(500);","import Engine from './Engine.ts';\r\n\r\nexport interface SpriteOptions {\r\n x?: number;\r\n y?: number;\r\n dir?: number;\r\n scene?: string;\r\n hidden?: boolean;\r\n layer?: number;\r\n};\r\n\r\nexport default abstract class Sprite {\r\n\r\n public x: number;\r\n public y: number;\r\n public dir: number;\r\n public scene: string;\r\n public hidden: boolean;\r\n public layer: number;\r\n\r\n // Rendering\r\n\r\n public abstract getPath(): Path2D;\r\n public abstract draw(stamping?: boolean): void;\r\n\r\n protected refresh() {\r\n Engine.init().refresh();\r\n }\r\n\r\n constructor(options?: SpriteOptions) {\r\n this.x = options?.x ?? 0;\r\n this.y = options?.y ?? 0;\r\n this.dir = options?.dir ?? 0;\r\n this.scene = options?.scene ?? 'main';\r\n this.hidden = options?.hidden ?? false;\r\n this.layer = options?.layer ?? 0;\r\n Engine.init().addSprite(this);\r\n }\r\n\r\n // Helpers\r\n\r\n protected toRadians(deg: number) {\r\n return deg * Math.PI / 180;\r\n }\r\n\r\n protected toDegrees(rad: number) {\r\n return rad * 180 / Math.PI;\r\n }\r\n\r\n // Methods\r\n\r\n // Motion\r\n public move(steps: number) {\r\n this.x += steps * Math.sin(this.toRadians(this.dir));\r\n this.y += steps * Math.cos(this.toRadians(this.dir));\r\n this.refresh();\r\n }\r\n\r\n public turn(deg: number) {\r\n this.dir += deg;\r\n this.refresh();\r\n }\r\n\r\n public point(dir: number) {\r\n this.dir = dir;\r\n this.refresh();\r\n }\r\n\r\n public setX(x: number) {\r\n this.x = x;\r\n this.refresh();\r\n }\r\n\r\n public setY(y: number) {\r\n this.y = y;\r\n this.refresh();\r\n }\r\n\r\n public goTo(x: number, y: number) {\r\n this.x = x;\r\n this.y = y;\r\n this.refresh();\r\n }\r\n\r\n public changeX(dX: number) {\r\n this.x += dX;\r\n this.refresh();\r\n }\r\n\r\n public changeY(dY: number) {\r\n this.y += dY;\r\n this.refresh();\r\n }\r\n\r\n // Looks\r\n\r\n public show() {\r\n this.hidden = false;\r\n this.refresh();\r\n }\r\n\r\n public hide() {\r\n this.hidden = true;\r\n this.refresh();\r\n }\r\n\r\n public goToLayer(layer: number) {\r\n this.layer = layer;\r\n this.refresh();\r\n }\r\n\r\n public changeLayer(dL: number) {\r\n this.layer += dL;\r\n this.refresh();\r\n }\r\n}","import { canvas, ctx } from './canvas.ts';\r\nimport Sprite from './Sprite.ts';\r\n\r\ntype GameLoop = (() => any) | (() => Promise<any>);\r\n\r\ntype SceneMap = {\r\n [scene: string]: {\r\n sprites: Sprite[];\r\n loop: GameLoop | null;\r\n };\r\n};\r\n\r\nexport default class Engine {\r\n\r\n private static instance: Engine;\r\n\r\n private loopRunning: boolean = false;\r\n public gameLoop: GameLoop | null = null;\r\n public maxFPS: number = 24;\r\n\r\n public sounds: HTMLAudioElement[] = [];\r\n\r\n public mouseX: number = 0;\r\n public mouseY: number = 0;\r\n\r\n public mouseDown: boolean = false;\r\n\r\n public currentScene: string = 'main';\r\n public sceneMap: SceneMap = {};\r\n\r\n // Singleton initialization\r\n\r\n public static init() {\r\n if (!this.instance)\r\n this.instance = new Engine();\r\n\r\n return this.instance;\r\n }\r\n\r\n // Change the scene\r\n\r\n public changeScene(scene: string) {\r\n if (!this.sceneMap[scene])\r\n this.sceneMap[scene] = { sprites: [], loop: null };\r\n\r\n this.loopRunning = false;\r\n this.currentScene = scene;\r\n this.gameLoop = this.sceneMap[scene].loop;\r\n this.setMaxFramesPerSecond(this.maxFPS); // Update the interval function\r\n }\r\n\r\n // Set a loop\r\n\r\n public setLoop(scene: string, loop: GameLoop) {\r\n if (!this.sceneMap[scene]) {\r\n this.sceneMap[scene] = { sprites: [], loop };\r\n if (scene === this.currentScene)\r\n this.changeScene(scene);\r\n return;\r\n }\r\n\r\n this.sceneMap[scene].loop = loop;\r\n if (scene === this.currentScene)\r\n this.changeScene(scene);\r\n }\r\n\r\n // Internal\r\n\r\n public addSprite(sprite: Sprite) {\r\n const { scene, layer } = sprite;\r\n\r\n if (!this.sceneMap[scene]) {\r\n this.sceneMap[scene] = { sprites: [sprite], loop: null };\r\n return;\r\n }\r\n\r\n let targetIndex = this.sceneMap[scene].sprites.findIndex(s => s.layer > layer);\r\n if (targetIndex === -1) {\r\n this.sceneMap[scene].sprites.push(sprite);\r\n return;\r\n }\r\n\r\n this.sceneMap[scene].sprites.splice(targetIndex, 0, sprite);\r\n }\r\n\r\n public async setMaxFramesPerSecond(maxFPS: number) {\r\n this.maxFPS = maxFPS;\r\n \r\n let loop = this.gameLoop;\r\n if (!loop) return;\r\n\r\n this.loopRunning = true;\r\n\r\n while (this.loopRunning) {\r\n await loop();\r\n await this.wait(1000 / maxFPS);\r\n }\r\n }\r\n\r\n public refresh() {\r\n ctx.clearRect(0, 0, canvas.width, canvas.height);\r\n this.sceneMap[this.currentScene]?.sprites.forEach(sprite => {\r\n if (!sprite.hidden)\r\n sprite.draw();\r\n });\r\n }\r\n\r\n // Wait function\r\n\r\n public async wait(ms: number): Promise<void> {\r\n return new Promise(resolve => setTimeout(resolve, ms));\r\n }\r\n\r\n // Mouse events\r\n\r\n public isHovered(sprite: Sprite) {\r\n const { mouseX, mouseY } = this;\r\n\r\n const canvasMouseX = mouseX + canvas.width / 2;\r\n const canvasMouseY = canvas.height / 2 - mouseY;\r\n\r\n // Mouse relative to sprite center\r\n const localX = canvasMouseX - (sprite.x + canvas.width / 2);\r\n const localY = canvasMouseY - (canvas.height / 2 - sprite.y);\r\n\r\n // Rotate mouse point by -dir to align with the path's local coordinates\r\n const angle = -this.toRadians(sprite.dir);\r\n const rotatedX = localX * Math.cos(angle) - localY * Math.sin(angle);\r\n const rotatedY = localX * Math.sin(angle) + localY * Math.cos(angle);\r\n\r\n return ctx.isPointInPath(sprite.getPath(), rotatedX, rotatedY);\r\n }\r\n\r\n // Sound\r\n\r\n public playSound(src: string) {\r\n const audio = new Audio(src);\r\n this.sounds.push(audio);\r\n\r\n audio.play();\r\n\r\n return audio;\r\n }\r\n\r\n public stopSound(sound: HTMLAudioElement) {\r\n sound.pause();\r\n sound.currentTime = 0;\r\n this.sounds = this.sounds.filter(s => s !== sound);\r\n }\r\n\r\n public stopAllSounds() {\r\n this.sounds.forEach(sound => {\r\n sound.pause();\r\n sound.currentTime = 0;\r\n });\r\n this.sounds = [];\r\n }\r\n\r\n // Math\r\n\r\n public pickRandom(min: number, max: number) {\r\n if (min > max)\r\n [min, max] = [max, min];\r\n return Math.floor(Math.random() * (max - min + 1) + min);\r\n }\r\n\r\n // Trigonometric functions\r\n public sin(deg: number) {\r\n return Math.sin(this.toRadians(deg));\r\n }\r\n\r\n public cos(deg: number) {\r\n return Math.cos(this.toRadians(deg));\r\n }\r\n\r\n public tan(deg: number) {\r\n return Math.tan(this.toRadians(deg));\r\n }\r\n\r\n public csc(deg: number) {\r\n return 1 / Math.sin(this.toRadians(deg));\r\n }\r\n\r\n public sec(deg: number) {\r\n return 1 / Math.cos(this.toRadians(deg));\r\n }\r\n\r\n public cot(deg: number) {\r\n return 1 / Math.tan(this.toRadians(deg));\r\n }\r\n\r\n // Inverse Trigonometric functions\r\n public asin(val: number) {\r\n return this.toDegrees(Math.asin(val));\r\n }\r\n\r\n public acos(val: number) {\r\n return this.toDegrees(Math.acos(val));\r\n }\r\n\r\n public acsc(val: number) {\r\n return this.toDegrees(Math.asin(1 / val));\r\n }\r\n\r\n public asec(val: number) {\r\n return this.toDegrees(Math.acos(1 / val));\r\n }\r\n\r\n // Helpers\r\n\r\n public toRadians(deg: number) {\r\n return deg * Math.PI / 180;\r\n }\r\n\r\n public toDegrees(rad: number) {\r\n return rad * 180 / Math.PI;\r\n }\r\n\r\n // Private constructor\r\n\r\n private constructor() {\r\n void this.setMaxFramesPerSecond(24);\r\n\r\n canvas.addEventListener('mousemove', e => {\r\n this.mouseX = e.clientX - canvas.offsetLeft - canvas.width / 2;\r\n this.mouseY = -(e.clientY - canvas.offsetTop - canvas.height / 2);\r\n });\r\n canvas.addEventListener('mousedown', e => {\r\n this.mouseDown = true;\r\n });\r\n canvas.addEventListener('mouseup', e => {\r\n this.mouseDown = false;\r\n });\r\n }\r\n}","import Sprite, { type SpriteOptions } from './Sprite.ts';\r\nimport { ctx, canvas, penCtx } from './canvas.ts';\r\n\r\nexport interface RectangleOptions extends SpriteOptions {\r\n width?: number;\r\n height?: number;\r\n color?: string;\r\n};\r\n\r\nexport default class Rectangle extends Sprite {\r\n\r\n public width: number;\r\n public height: number;\r\n public color: string;\r\n\r\n public getPath(): Path2D {\r\n const path = new Path2D();\r\n\r\n path.rect(\r\n -this.width / 2,\r\n -this.height / 2,\r\n this.width,\r\n this.height\r\n );\r\n\r\n return path;\r\n }\r\n\r\n public draw(stamping?: boolean): void {\r\n const c = stamping ? penCtx : ctx;\r\n\r\n c.save();\r\n\r\n const cX = this.x + canvas.width / 2;\r\n const cY = -this.y + canvas.height / 2;\r\n c.translate(cX, cY);\r\n\r\n c.rotate(this.toRadians(this.dir));\r\n\r\n c.fillStyle = this.color;\r\n c.fill(this.getPath())\r\n\r\n c.restore();\r\n }\r\n\r\n public setWidth(width: number) {\r\n this.width = width;\r\n this.refresh();\r\n }\r\n\r\n public setHeight(height: number) {\r\n this.height = height;\r\n this.refresh();\r\n }\r\n\r\n public setColor(color: string) {\r\n this.color = color;\r\n this.refresh();\r\n }\r\n\r\n constructor(options?: RectangleOptions) {\r\n super(options);\r\n this.width = options?.width ?? 50;\r\n this.height = options?.height ?? 50;\r\n this.color = options?.color ?? 'black';\r\n this.draw();\r\n }\r\n\r\n}","import Sprite, { type SpriteOptions } from './Sprite.ts';\r\nimport { canvas, ctx, penCtx } from './canvas.ts';\r\n\r\nexport interface OvalOptions extends SpriteOptions {\r\n radA?: number;\r\n radB?: number;\r\n color?: string;\r\n};\r\n\r\nexport default class Oval extends Sprite {\r\n\r\n public radA: number;\r\n public radB: number;\r\n public color: string;\r\n\r\n public getPath(): Path2D {\r\n const path = new Path2D();\r\n\r\n path.ellipse(\r\n 0, 0,\r\n this.radA,\r\n this.radB,\r\n 0, 0,\r\n Math.PI * 2\r\n );\r\n\r\n return path;\r\n }\r\n\r\n public draw(stamping?: boolean): void {\r\n const c = stamping ? penCtx : ctx;\r\n \r\n c.save();\r\n\r\n const cX = this.x + canvas.width / 2;\r\n const cY = -this.y + canvas.height / 2;\r\n c.translate(cX, cY);\r\n\r\n c.rotate(this.toRadians(this.dir));\r\n\r\n c.fillStyle = this.color;\r\n c.fill(this.getPath());\r\n\r\n c.restore();\r\n }\r\n\r\n public setRadA(radA: number) {\r\n this.radA = radA;\r\n this.refresh();\r\n }\r\n\r\n public setRadB(radB: number) {\r\n this.radB = radB;\r\n this.refresh();\r\n }\r\n\r\n public setColor(color: string) {\r\n this.color = color;\r\n this.refresh();\r\n }\r\n\r\n constructor(options?: OvalOptions) {\r\n super(options);\r\n this.radA = options?.radA ?? 25;\r\n this.radB = options?.radB ?? 25;\r\n this.color = options?.color ?? 'black';\r\n this.draw();\r\n }\r\n\r\n}","import { canvas, ctx, penCtx } from './canvas.ts';\r\nimport Sprite, { type SpriteOptions } from './Sprite.ts';\r\n\r\nexport interface RegularPolygonOptions extends SpriteOptions {\r\n sides?: number;\r\n radius?: number;\r\n color?: string;\r\n}\r\n\r\nexport default class RegularPolygon extends Sprite {\r\n\r\n public sides: number;\r\n public radius: number;\r\n public color: string;\r\n\r\n public getPath(): Path2D {\r\n const path = new Path2D();\r\n\r\n const step = (Math.PI * 2) / this.sides;\r\n const rotation = this.toRadians(this.dir);\r\n const r = this.radius;\r\n\r\n for (let i = 0; i < this.sides; i++) {\r\n const theta = i * step - Math.PI / 2 + rotation;\r\n const px = r * Math.cos(theta);\r\n const py = -r * Math.sin(theta);\r\n\r\n if (i === 0) path.moveTo(px, py);\r\n else path.lineTo(px, py);\r\n }\r\n\r\n path.closePath();\r\n\r\n return path;\r\n }\r\n\r\n public draw(stamping?: boolean) {\r\n const c = stamping ? penCtx : ctx;\r\n\r\n c.save();\r\n\r\n const cX = this.x + canvas.width / 2;\r\n const cY = this.y + canvas.height / 2;\r\n\r\n c.translate(cX, cY);\r\n\r\n c.fillStyle = this.color;\r\n c.fill(this.getPath());\r\n\r\n c.restore();\r\n }\r\n\r\n public setSides(sides: number) {\r\n this.sides = sides;\r\n this.refresh();\r\n }\r\n\r\n public setRadius(radius: number) {\r\n this.radius = radius;\r\n this.refresh();\r\n }\r\n\r\n public setColor(color: string) {\r\n this.color = color;\r\n this.refresh();\r\n }\r\n\r\n constructor(options?: RegularPolygonOptions) {\r\n super(options);\r\n this.sides = options?.sides ?? 5;\r\n this.radius = options?.radius ?? 50;\r\n this.color = options?.color ?? 'black';\r\n this.draw();\r\n }\r\n\r\n}","import { canvas, penCtx } from './canvas.ts';\r\nimport Sprite, { type SpriteOptions } from './Sprite.ts';\r\n\r\nexport interface PenOptions extends SpriteOptions {\r\n drawing?: boolean;\r\n size?: number;\r\n color?: string;\r\n}\r\n\r\nexport default class Pen extends Sprite {\r\n\r\n public drawing: boolean;\r\n public size: number;\r\n public color: string;\r\n\r\n public getPath(): Path2D {\r\n return new Path2D();\r\n }\r\n public draw() {}\r\n\r\n public up() {\r\n this.drawing = false;\r\n }\r\n\r\n public down() {\r\n this.drawing = true;\r\n }\r\n\r\n public stamp(sprite: Sprite) {\r\n sprite.draw(true);\r\n }\r\n\r\n public ereaseAll() {\r\n penCtx.clearRect(0, 0, canvas.width, canvas.height);\r\n }\r\n\r\n public dot() {\r\n penCtx.fillStyle = this.color;\r\n penCtx.fillRect(\r\n this.x - this.size / 2 + canvas.width / 2,\r\n -this.y - this.size / 2 + canvas.height / 2,\r\n this.size,\r\n this.size\r\n );\r\n }\r\n\r\n private drawLine(lastX: number, lastY: number) {\r\n penCtx.beginPath();\r\n\r\n penCtx.moveTo(lastX + canvas.width / 2, -lastY + canvas.height / 2);\r\n penCtx.lineTo(this.x + canvas.width / 2, -this.y + canvas.height / 2);\r\n\r\n penCtx.lineWidth = this.size;\r\n penCtx.strokeStyle = this.color;\r\n penCtx.stroke();\r\n }\r\n\r\n // Overriding methods to include drawing\r\n\r\n public override move(steps: number) {\r\n const lastX = this.x;\r\n const lastY = this.y;\r\n\r\n this.x += steps * Math.sin(this.toRadians(this.dir));\r\n this.y += steps * Math.cos(this.toRadians(this.dir));\r\n if (this.drawing)\r\n this.drawLine(lastX, lastY);\r\n this.refresh();\r\n }\r\n\r\n public override setX(x: number) {\r\n const lastX = this.x;\r\n const lastY = this.y;\r\n\r\n this.x = x;\r\n if (this.drawing)\r\n this.drawLine(lastX, lastY);\r\n this.refresh();\r\n }\r\n\r\n public override setY(y: number) {\r\n const lastX = this.x;\r\n const lastY = this.y;\r\n\r\n this.y = y;\r\n if (this.drawing)\r\n this.drawLine(lastX, lastY);\r\n this.refresh();\r\n }\r\n\r\n public override goTo(x: number, y: number) {\r\n const lastX = this.x;\r\n const lastY = this.y;\r\n\r\n this.x = x;\r\n this.y = y;\r\n if (this.drawing)\r\n this.drawLine(lastX, lastY);\r\n this.refresh();\r\n }\r\n\r\n public override changeX(dX: number) {\r\n const lastX = this.x;\r\n const lastY = this.y;\r\n\r\n this.x += dX;\r\n if (this.drawing)\r\n this.drawLine(lastX, lastY);\r\n this.refresh();\r\n }\r\n\r\n public override changeY(dY: number) {\r\n const lastX = this.x;\r\n const lastY = this.y;\r\n\r\n this.y += dY;\r\n if (this.drawing)\r\n this.drawLine(lastX, lastY);\r\n this.refresh();\r\n }\r\n\r\n // Constructor\r\n\r\n constructor(options?: PenOptions) {\r\n super(options);\r\n this.drawing = options?.drawing ?? false;\r\n this.size = options?.size ?? 5;\r\n this.color = options?.color ?? 'black';\r\n }\r\n\r\n}","import { canvas, ctx, penCtx } from './canvas.ts';\r\nimport Sprite, { type SpriteOptions } from './Sprite.ts';\r\n\r\nexport type CanvasTextAlign =\r\n | 'left'\r\n | 'right'\r\n | 'center'\r\n | 'start'\r\n | 'end';\r\n\r\nexport type CanvasTextBaseline =\r\n | 'top'\r\n | 'hanging'\r\n | 'middle'\r\n | 'alphabetic'\r\n | 'ideographic'\r\n | 'bottom';\r\n\r\nexport interface TextOptions extends SpriteOptions {\r\n content?: string;\r\n color?: string;\r\n fontFamily?: string;\r\n fontSize?: number;\r\n align?: CanvasTextAlign;\r\n baseline?: CanvasTextBaseline;\r\n}\r\n\r\nexport default class Text extends Sprite {\r\n\r\n public content: string;\r\n public color: string;\r\n public fontFamily: string;\r\n public fontSize: number;\r\n public align: CanvasTextAlign;\r\n public baseline: CanvasTextBaseline;\r\n\r\n private font: string;\r\n\r\n public getPath(): Path2D {\r\n const path = new Path2D();\r\n\r\n ctx.save();\r\n \r\n ctx.font = this.font;\r\n\r\n const metrics = ctx.measureText(this.content);\r\n const width = metrics.width;\r\n const height = metrics.actualBoundingBoxAscent + metrics.actualBoundingBoxDescent;\r\n\r\n ctx.restore();\r\n\r\n path.rect(-width / 2, -height / 2, width, height);\r\n\r\n return path\r\n }\r\n\r\n public draw(stamping?: boolean) {\r\n const c = stamping ? penCtx : ctx;\r\n\r\n c.save();\r\n\r\n const cX = this.x + canvas.width / 2;\r\n const cY = -this.y + canvas.height / 2;\r\n c.translate(cX, cY);\r\n\r\n c.rotate(this.toRadians(this.dir));\r\n\r\n c.font = this.font;\r\n c.fillStyle = this.color;\r\n c.textAlign = this.align;\r\n c.textBaseline = this.baseline;\r\n\r\n c.fillText(this.content, 0, 0);\r\n\r\n c.restore();\r\n }\r\n\r\n // Methods\r\n\r\n public setContent(content: string) {\r\n this.content = content;\r\n this.refresh();\r\n }\r\n\r\n public setColor(color: string) {\r\n this.color = color;\r\n this.refresh();\r\n }\r\n\r\n public setFontSize(fontSize: number) {\r\n this.fontSize = fontSize;\r\n this.font = `${this.fontSize}px ${this.fontFamily}`;\r\n this.refresh();\r\n }\r\n\r\n public setFontFamily(fontFamily: string) {\r\n this.fontFamily = fontFamily;\r\n this.font = `${this.fontSize}px ${this.fontFamily}`;\r\n this.refresh();\r\n }\r\n\r\n public setAlign(align: CanvasTextAlign) {\r\n this.align = align;\r\n this.refresh();\r\n }\r\n\r\n public setBaseline(baseline: CanvasTextBaseline) {\r\n this.baseline = baseline;\r\n this.refresh();\r\n }\r\n\r\n // Constructor\r\n\r\n constructor(options?: TextOptions) {\r\n super(options);\r\n\r\n this.content = options?.content ?? '';\r\n this.color = options?.color ?? 'black';\r\n this.fontFamily = options?.fontFamily ?? 'Arial';\r\n this.fontSize = options?.fontSize ?? 16;\r\n this.align = options?.align ?? 'center';\r\n this.baseline = options?.baseline ?? 'middle';\r\n\r\n this.font = `${this.fontSize}px ${this.fontFamily}`;\r\n }\r\n}","import { canvas, ctx, penCtx } from './canvas.ts';\r\nimport Sprite, { type SpriteOptions } from './Sprite.ts';\r\n\r\nexport interface ImageSpriteOptions extends SpriteOptions {\r\n src?: string;\r\n width: number;\r\n height: number;\r\n};\r\n\r\nexport default class ImageSprite extends Sprite {\r\n\r\n public src: string;\r\n public width: number;\r\n public height: number;\r\n\r\n protected img: HTMLImageElement;\r\n\r\n public getPath(): Path2D {\r\n const path = new Path2D();\r\n\r\n path.rect(\r\n -this.width / 2,\r\n -this.height / 2,\r\n this.width,\r\n this.height\r\n );\r\n\r\n return path;\r\n }\r\n\r\n public draw(stamping?: boolean) {\r\n const c = stamping ? penCtx : ctx;\r\n\r\n c.save();\r\n\r\n const cX = this.x + canvas.width / 2;\r\n const cY = -this.y + canvas.height / 2;\r\n c.translate(cX, cY);\r\n\r\n c.rotate(this.toRadians(this.dir));\r\n\r\n c.drawImage(\r\n this.img,\r\n 0, 0,\r\n this.img.width,\r\n this.img.height,\r\n -this.width / 2,\r\n -this.height / 2,\r\n this.width, this.height\r\n );\r\n\r\n c.restore();\r\n }\r\n\r\n // Methods\r\n\r\n public setSrc(src: string) {\r\n this.src = src;\r\n this.refresh();\r\n }\r\n\r\n public setWidth(width: number) {\r\n this.width = width;\r\n this.refresh();\r\n }\r\n\r\n public setHeight(height: number) {\r\n this.height = height;\r\n this.refresh();\r\n }\r\n\r\n // Constructor\r\n\r\n constructor(options?: ImageSpriteOptions) {\r\n super(options);\r\n\r\n this.src = options?.src ?? '';\r\n this.img = new Image();\r\n this.img.src = this.src;\r\n\r\n this.width = options?.width ?? this.img.width;\r\n this.height = options?.height ?? this.img.height;\r\n }\r\n}"],"mappings":"yaAAA,IAAAA,EAAA,GAAAC,EAAAD,EAAA,YAAAE,EAAA,gBAAAC,EAAA,SAAAC,EAAA,QAAAC,EAAA,cAAAC,EAAA,mBAAAC,EAAA,WAAAC,EAAA,SAAAC,EAAA,WAAAC,EAAA,QAAAC,EAAA,YAAAC,EAAA,mBAAAC,EAAA,aAAAC,IAAA,eAAAC,EAAAf,GCAO,IAAMgB,EAAS,SAAS,eAAe,aAAa,EAC9CC,EAAMD,EAAO,WAAW,IAAI,EAE5BE,EAAY,SAAS,cAAc,QAAQ,EAC3CC,EAASD,EAAU,WAAW,IAAI,EAC/CA,EAAU,GAAK,aAEf,IAAIE,EAAgB,GAAK,EACrBC,EAEG,SAASC,EAASC,EAAkB,CACvCF,EAAQE,EAERP,EAAO,MAAQI,EAAQC,EACvBL,EAAO,OAASK,EAEhBH,EAAU,MAAQE,EAAQC,EAC1BH,EAAU,OAASG,CACvB,CAEO,SAASG,EAAeC,EAAwB,CACnDL,EAAQK,EAERT,EAAO,MAAQI,EAAQC,EACvBL,EAAO,OAASK,EAEhBH,EAAU,MAAQE,EAAQC,EAC1BH,EAAU,OAASG,CACvB,CAEAL,EAAO,eAAe,aAAaE,EAAWF,CAAM,EAEpDM,EAAS,GAAG,ECrBZ,IAA8BI,EAA9B,KAAqC,CAE1B,EACA,EACA,IACA,MACA,OACA,MAOG,SAAU,CAChBC,EAAO,KAAK,EAAE,QAAQ,CAC1B,CAEA,YAAYC,EAAyB,CACjC,KAAK,EAAIA,GAAS,GAAK,EACvB,KAAK,EAAIA,GAAS,GAAK,EACvB,KAAK,IAAMA,GAAS,KAAO,EAC3B,KAAK,MAAQA,GAAS,OAAS,OAC/B,KAAK,OAASA,GAAS,QAAU,GACjC,KAAK,MAAQA,GAAS,OAAS,EAC/BD,EAAO,KAAK,EAAE,UAAU,IAAI,CAChC,CAIU,UAAUE,EAAa,CAC7B,OAAOA,EAAM,KAAK,GAAK,GAC3B,CAEU,UAAUC,EAAa,CAC7B,OAAOA,EAAM,IAAM,KAAK,EAC5B,CAKO,KAAKC,EAAe,CACvB,KAAK,GAAKA,EAAQ,KAAK,IAAI,KAAK,UAAU,KAAK,GAAG,CAAC,EACnD,KAAK,GAAKA,EAAQ,KAAK,IAAI,KAAK,UAAU,KAAK,GAAG,CAAC,EACnD,KAAK,QAAQ,CACjB,CAEO,KAAKF,EAAa,CACrB,KAAK,KAAOA,EACZ,KAAK,QAAQ,CACjB,CAEO,MAAMG,EAAa,CACtB,KAAK,IAAMA,EACX,KAAK,QAAQ,CACjB,CAEO,KAAKC,EAAW,CACnB,KAAK,EAAIA,EACT,KAAK,QAAQ,CACjB,CAEO,KAAKC,EAAW,CACnB,KAAK,EAAIA,EACT,KAAK,QAAQ,CACjB,CAEO,KAAKD,EAAWC,EAAW,CAC9B,KAAK,EAAID,EACT,KAAK,EAAIC,EACT,KAAK,QAAQ,CACjB,CAEO,QAAQC,EAAY,CACvB,KAAK,GAAKA,EACV,KAAK,QAAQ,CACjB,CAEO,QAAQC,EAAY,CACvB,KAAK,GAAKA,EACV,KAAK,QAAQ,CACjB,CAIO,MAAO,CACV,KAAK,OAAS,GACd,KAAK,QAAQ,CACjB,CAEO,MAAO,CACV,KAAK,OAAS,GACd,KAAK,QAAQ,CACjB,CAEO,UAAUC,EAAe,CAC5B,KAAK,MAAQA,EACb,KAAK,QAAQ,CACjB,CAEO,YAAYC,EAAY,CAC3B,KAAK,OAASA,EACd,KAAK,QAAQ,CACjB,CACJ,ECvGA,IAAqBC,EAArB,MAAqBC,CAAO,CAExB,OAAe,SAEP,YAAuB,GACxB,SAA4B,KAC5B,OAAiB,GAEjB,OAA6B,CAAC,EAE9B,OAAiB,EACjB,OAAiB,EAEjB,UAAqB,GAErB,aAAuB,OACvB,SAAqB,CAAC,EAI7B,OAAc,MAAO,CACjB,OAAK,KAAK,WACN,KAAK,SAAW,IAAIA,GAEjB,KAAK,QAChB,CAIO,YAAYC,EAAe,CACzB,KAAK,SAASA,CAAK,IACpB,KAAK,SAASA,CAAK,EAAI,CAAE,QAAS,CAAC,EAAG,KAAM,IAAK,GAErD,KAAK,YAAc,GACnB,KAAK,aAAeA,EACpB,KAAK,SAAW,KAAK,SAASA,CAAK,EAAE,KACrC,KAAK,sBAAsB,KAAK,MAAM,CAC1C,CAIO,QAAQA,EAAeC,EAAgB,CAC1C,GAAI,CAAC,KAAK,SAASD,CAAK,EAAG,CACvB,KAAK,SAASA,CAAK,EAAI,CAAE,QAAS,CAAC,EAAG,KAAAC,CAAK,EACvCD,IAAU,KAAK,cACf,KAAK,YAAYA,CAAK,EAC1B,MACJ,CAEA,KAAK,SAASA,CAAK,EAAE,KAAOC,EACxBD,IAAU,KAAK,cACf,KAAK,YAAYA,CAAK,CAC9B,CAIO,UAAUE,EAAgB,CAC7B,GAAM,CAAE,MAAAF,EAAO,MAAAG,CAAM,EAAID,EAEzB,GAAI,CAAC,KAAK,SAASF,CAAK,EAAG,CACvB,KAAK,SAASA,CAAK,EAAI,CAAE,QAAS,CAACE,CAAM,EAAG,KAAM,IAAK,EACvD,MACJ,CAEA,IAAIE,EAAc,KAAK,SAASJ,CAAK,EAAE,QAAQ,UAAUK,GAAKA,EAAE,MAAQF,CAAK,EAC7E,GAAIC,IAAgB,GAAI,CACpB,KAAK,SAASJ,CAAK,EAAE,QAAQ,KAAKE,CAAM,EACxC,MACJ,CAEA,KAAK,SAASF,CAAK,EAAE,QAAQ,OAAOI,EAAa,EAAGF,CAAM,CAC9D,CAEA,MAAa,sBAAsBI,EAAgB,CAC/C,KAAK,OAASA,EAEd,IAAIL,EAAO,KAAK,SAChB,GAAKA,EAIL,IAFA,KAAK,YAAc,GAEZ,KAAK,aACR,MAAMA,EAAK,EACX,MAAM,KAAK,KAAK,IAAOK,CAAM,CAErC,CAEO,SAAU,CACbC,EAAI,UAAU,EAAG,EAAGC,EAAO,MAAOA,EAAO,MAAM,EAC/C,KAAK,SAAS,KAAK,YAAY,GAAG,QAAQ,QAAQN,GAAU,CACnDA,EAAO,QACRA,EAAO,KAAK,CACpB,CAAC,CACL,CAIA,MAAa,KAAKO,EAA2B,CACzC,OAAO,IAAI,QAAQC,GAAW,WAAWA,EAASD,CAAE,CAAC,CACzD,CAIO,UAAUP,EAAgB,CAC7B,GAAM,CAAE,OAAAS,EAAQ,OAAAC,CAAO,EAAI,KAErBC,EAAeF,EAASH,EAAO,MAAQ,EACvCM,EAAeN,EAAO,OAAS,EAAII,EAGnCG,EAASF,GAAgBX,EAAO,EAAIM,EAAO,MAAQ,GACnDQ,EAASF,GAAgBN,EAAO,OAAS,EAAIN,EAAO,GAGpDe,EAAQ,CAAC,KAAK,UAAUf,EAAO,GAAG,EAClCgB,EAAWH,EAAS,KAAK,IAAIE,CAAK,EAAID,EAAS,KAAK,IAAIC,CAAK,EAC7DE,EAAWJ,EAAS,KAAK,IAAIE,CAAK,EAAID,EAAS,KAAK,IAAIC,CAAK,EAEnE,OAAOV,EAAI,cAAcL,EAAO,QAAQ,EAAGgB,EAAUC,CAAQ,CACjE,CAIO,UAAUC,EAAa,CAC1B,IAAMC,EAAQ,IAAI,MAAMD,CAAG,EAC3B,YAAK,OAAO,KAAKC,CAAK,EAEtBA,EAAM,KAAK,EAEJA,CACX,CAEO,UAAUC,EAAyB,CACtCA,EAAM,MAAM,EACZA,EAAM,YAAc,EACpB,KAAK,OAAS,KAAK,OAAO,OAAOjB,GAAKA,IAAMiB,CAAK,CACrD,CAEO,eAAgB,CACnB,KAAK,OAAO,QAAQA,GAAS,CACzBA,EAAM,MAAM,EACZA,EAAM,YAAc,CACxB,CAAC,EACD,KAAK,OAAS,CAAC,CACnB,CAIO,WAAWC,EAAaC,EAAa,CACxC,OAAID,EAAMC,IACN,CAACD,EAAKC,CAAG,EAAI,CAACA,EAAKD,CAAG,GACnB,KAAK,MAAM,KAAK,OAAO,GAAKC,EAAMD,EAAM,GAAKA,CAAG,CAC3D,CAGO,IAAIE,EAAa,CACpB,OAAO,KAAK,IAAI,KAAK,UAAUA,CAAG,CAAC,CACvC,CAEO,IAAIA,EAAa,CACpB,OAAO,KAAK,IAAI,KAAK,UAAUA,CAAG,CAAC,CACvC,CAEO,IAAIA,EAAa,CACpB,OAAO,KAAK,IAAI,KAAK,UAAUA,CAAG,CAAC,CACvC,CAEO,IAAIA,EAAa,CACpB,MAAO,GAAI,KAAK,IAAI,KAAK,UAAUA,CAAG,CAAC,CAC3C,CAEO,IAAIA,EAAa,CACpB,MAAO,GAAI,KAAK,IAAI,KAAK,UAAUA,CAAG,CAAC,CAC3C,CAEO,IAAIA,EAAa,CACpB,MAAO,GAAI,KAAK,IAAI,KAAK,UAAUA,CAAG,CAAC,CAC3C,CAGO,KAAKC,EAAa,CACrB,OAAO,KAAK,UAAU,KAAK,KAAKA,CAAG,CAAC,CACxC,CAEO,KAAKA,EAAa,CACrB,OAAO,KAAK,UAAU,KAAK,KAAKA,CAAG,CAAC,CACxC,CAEO,KAAKA,EAAa,CACrB,OAAO,KAAK,UAAU,KAAK,KAAK,EAAIA,CAAG,CAAC,CAC5C,CAEO,KAAKA,EAAa,CACrB,OAAO,KAAK,UAAU,KAAK,KAAK,EAAIA,CAAG,CAAC,CAC5C,CAIO,UAAUD,EAAa,CAC1B,OAAOA,EAAM,KAAK,GAAK,GAC3B,CAEO,UAAUE,EAAa,CAC1B,OAAOA,EAAM,IAAM,KAAK,EAC5B,CAIQ,aAAc,CACb,KAAK,sBAAsB,EAAE,EAElCnB,EAAO,iBAAiB,YAAaoB,GAAK,CACtC,KAAK,OAASA,EAAE,QAAUpB,EAAO,WAAaA,EAAO,MAAQ,EAC7D,KAAK,OAAS,EAAEoB,EAAE,QAAUpB,EAAO,UAAYA,EAAO,OAAS,EACnE,CAAC,EACDA,EAAO,iBAAiB,YAAaoB,GAAK,CACtC,KAAK,UAAY,EACrB,CAAC,EACDpB,EAAO,iBAAiB,UAAWoB,GAAK,CACpC,KAAK,UAAY,EACrB,CAAC,CACL,CACJ,ECjOA,IAAqBC,EAArB,cAAuCC,CAAO,CAEnC,MACA,OACA,MAEA,SAAkB,CACrB,IAAMC,EAAO,IAAI,OAEjB,OAAAA,EAAK,KACD,CAAC,KAAK,MAAQ,EACd,CAAC,KAAK,OAAS,EACf,KAAK,MACL,KAAK,MACT,EAEOA,CACX,CAEO,KAAKC,EAA0B,CAClC,IAAMC,EAAID,EAAWE,EAASC,EAE9BF,EAAE,KAAK,EAEP,IAAMG,EAAK,KAAK,EAAIC,EAAO,MAAQ,EAC7BC,EAAK,CAAC,KAAK,EAAID,EAAO,OAAS,EACrCJ,EAAE,UAAUG,EAAIE,CAAE,EAElBL,EAAE,OAAO,KAAK,UAAU,KAAK,GAAG,CAAC,EAEjCA,EAAE,UAAY,KAAK,MACnBA,EAAE,KAAK,KAAK,QAAQ,CAAC,EAErBA,EAAE,QAAQ,CACd,CAEO,SAASM,EAAe,CAC3B,KAAK,MAAQA,EACb,KAAK,QAAQ,CACjB,CAEO,UAAUC,EAAgB,CAC7B,KAAK,OAASA,EACd,KAAK,QAAQ,CACjB,CAEO,SAASC,EAAe,CAC3B,KAAK,MAAQA,EACb,KAAK,QAAQ,CACjB,CAEA,YAAYC,EAA4B,CACpC,MAAMA,CAAO,EACb,KAAK,MAAQA,GAAS,OAAS,GAC/B,KAAK,OAASA,GAAS,QAAU,GACjC,KAAK,MAAQA,GAAS,OAAS,QAC/B,KAAK,KAAK,CACd,CAEJ,EC3DA,IAAqBC,EAArB,cAAkCC,CAAO,CAE9B,KACA,KACA,MAEA,SAAkB,CACrB,IAAMC,EAAO,IAAI,OAEjB,OAAAA,EAAK,QACD,EAAG,EACH,KAAK,KACL,KAAK,KACL,EAAG,EACH,KAAK,GAAK,CACd,EAEOA,CACX,CAEO,KAAKC,EAA0B,CAClC,IAAMC,EAAID,EAAWE,EAASC,EAE9BF,EAAE,KAAK,EAEP,IAAMG,EAAK,KAAK,EAAIC,EAAO,MAAQ,EAC7BC,EAAK,CAAC,KAAK,EAAID,EAAO,OAAS,EACrCJ,EAAE,UAAUG,EAAIE,CAAE,EAElBL,EAAE,OAAO,KAAK,UAAU,KAAK,GAAG,CAAC,EAEjCA,EAAE,UAAY,KAAK,MACnBA,EAAE,KAAK,KAAK,QAAQ,CAAC,EAErBA,EAAE,QAAQ,CACd,CAEO,QAAQM,EAAc,CACzB,KAAK,KAAOA,EACZ,KAAK,QAAQ,CACjB,CAEO,QAAQC,EAAc,CACzB,KAAK,KAAOA,EACZ,KAAK,QAAQ,CACjB,CAEO,SAASC,EAAe,CAC3B,KAAK,MAAQA,EACb,KAAK,QAAQ,CACjB,CAEA,YAAYC,EAAuB,CAC/B,MAAMA,CAAO,EACb,KAAK,KAAOA,GAAS,MAAQ,GAC7B,KAAK,KAAOA,GAAS,MAAQ,GAC7B,KAAK,MAAQA,GAAS,OAAS,QAC/B,KAAK,KAAK,CACd,CAEJ,EC5DA,IAAqBC,EAArB,cAA4CC,CAAO,CAExC,MACA,OACA,MAEA,SAAkB,CACrB,IAAMC,EAAO,IAAI,OAEXC,EAAQ,KAAK,GAAK,EAAK,KAAK,MAC5BC,EAAW,KAAK,UAAU,KAAK,GAAG,EAClC,EAAI,KAAK,OAEf,QAASC,EAAI,EAAGA,EAAI,KAAK,MAAOA,IAAK,CACjC,IAAMC,EAAQD,EAAIF,EAAO,KAAK,GAAK,EAAIC,EACjCG,EAAK,EAAI,KAAK,IAAID,CAAK,EACvBE,EAAK,CAAC,EAAI,KAAK,IAAIF,CAAK,EAE1BD,IAAM,EAAGH,EAAK,OAAOK,EAAIC,CAAE,EAC1BN,EAAK,OAAOK,EAAIC,CAAE,CAC3B,CAEA,OAAAN,EAAK,UAAU,EAERA,CACX,CAEO,KAAKO,EAAoB,CAC5B,IAAMC,EAAID,EAAWE,EAASC,EAE9BF,EAAE,KAAK,EAEP,IAAMG,EAAK,KAAK,EAAIC,EAAO,MAAQ,EAC7BC,EAAK,KAAK,EAAID,EAAO,OAAS,EAEpCJ,EAAE,UAAUG,EAAIE,CAAE,EAElBL,EAAE,UAAY,KAAK,MACnBA,EAAE,KAAK,KAAK,QAAQ,CAAC,EAErBA,EAAE,QAAQ,CACd,CAEO,SAASM,EAAe,CAC3B,KAAK,MAAQA,EACb,KAAK,QAAQ,CACjB,CAEO,UAAUC,EAAgB,CAC7B,KAAK,OAASA,EACd,KAAK,QAAQ,CACjB,CAEO,SAASC,EAAe,CAC3B,KAAK,MAAQA,EACb,KAAK,QAAQ,CACjB,CAEA,YAAYC,EAAiC,CACzC,MAAMA,CAAO,EACb,KAAK,MAAQA,GAAS,OAAS,EAC/B,KAAK,OAASA,GAAS,QAAU,GACjC,KAAK,MAAQA,GAAS,OAAS,QAC/B,KAAK,KAAK,CACd,CAEJ,EClEA,IAAqBC,EAArB,cAAiCC,CAAO,CAE7B,QACA,KACA,MAEA,SAAkB,CACrB,OAAO,IAAI,MACf,CACO,MAAO,CAAC,CAER,IAAK,CACR,KAAK,QAAU,EACnB,CAEO,MAAO,CACV,KAAK,QAAU,EACnB,CAEO,MAAMC,EAAgB,CACzBA,EAAO,KAAK,EAAI,CACpB,CAEO,WAAY,CACfC,EAAO,UAAU,EAAG,EAAGC,EAAO,MAAOA,EAAO,MAAM,CACtD,CAEO,KAAM,CACTD,EAAO,UAAY,KAAK,MACxBA,EAAO,SACH,KAAK,EAAI,KAAK,KAAO,EAAIC,EAAO,MAAQ,EACxC,CAAC,KAAK,EAAI,KAAK,KAAO,EAAIA,EAAO,OAAS,EAC1C,KAAK,KACL,KAAK,IACT,CACJ,CAEQ,SAASC,EAAeC,EAAe,CAC3CH,EAAO,UAAU,EAEjBA,EAAO,OAAOE,EAAQD,EAAO,MAAQ,EAAG,CAACE,EAAQF,EAAO,OAAS,CAAC,EAClED,EAAO,OAAO,KAAK,EAAIC,EAAO,MAAQ,EAAG,CAAC,KAAK,EAAIA,EAAO,OAAS,CAAC,EAEpED,EAAO,UAAY,KAAK,KACxBA,EAAO,YAAc,KAAK,MAC1BA,EAAO,OAAO,CAClB,CAIgB,KAAKI,EAAe,CAChC,IAAMF,EAAQ,KAAK,EACbC,EAAQ,KAAK,EAEnB,KAAK,GAAKC,EAAQ,KAAK,IAAI,KAAK,UAAU,KAAK,GAAG,CAAC,EACnD,KAAK,GAAKA,EAAQ,KAAK,IAAI,KAAK,UAAU,KAAK,GAAG,CAAC,EAC/C,KAAK,SACL,KAAK,SAASF,EAAOC,CAAK,EAC9B,KAAK,QAAQ,CACjB,CAEgB,KAAKE,EAAW,CAC5B,IAAMH,EAAQ,KAAK,EACbC,EAAQ,KAAK,EAEnB,KAAK,EAAIE,EACL,KAAK,SACL,KAAK,SAASH,EAAOC,CAAK,EAC9B,KAAK,QAAQ,CACjB,CAEgB,KAAKG,EAAW,CAC5B,IAAMJ,EAAQ,KAAK,EACbC,EAAQ,KAAK,EAEnB,KAAK,EAAIG,EACL,KAAK,SACL,KAAK,SAASJ,EAAOC,CAAK,EAC9B,KAAK,QAAQ,CACjB,CAEgB,KAAKE,EAAWC,EAAW,CACvC,IAAMJ,EAAQ,KAAK,EACbC,EAAQ,KAAK,EAEnB,KAAK,EAAIE,EACT,KAAK,EAAIC,EACL,KAAK,SACL,KAAK,SAASJ,EAAOC,CAAK,EAC9B,KAAK,QAAQ,CACjB,CAEgB,QAAQI,EAAY,CAChC,IAAML,EAAQ,KAAK,EACbC,EAAQ,KAAK,EAEnB,KAAK,GAAKI,EACN,KAAK,SACL,KAAK,SAASL,EAAOC,CAAK,EAC9B,KAAK,QAAQ,CACjB,CAEgB,QAAQK,EAAY,CAChC,IAAMN,EAAQ,KAAK,EACbC,EAAQ,KAAK,EAEnB,KAAK,GAAKK,EACN,KAAK,SACL,KAAK,SAASN,EAAOC,CAAK,EAC9B,KAAK,QAAQ,CACjB,CAIA,YAAYM,EAAsB,CAC9B,MAAMA,CAAO,EACb,KAAK,QAAUA,GAAS,SAAW,GACnC,KAAK,KAAOA,GAAS,MAAQ,EAC7B,KAAK,MAAQA,GAAS,OAAS,OACnC,CAEJ,ECvGA,IAAqBC,EAArB,cAAkCC,CAAO,CAE9B,QACA,MACA,WACA,SACA,MACA,SAEC,KAED,SAAkB,CACrB,IAAMC,EAAO,IAAI,OAEjBC,EAAI,KAAK,EAETA,EAAI,KAAO,KAAK,KAEhB,IAAMC,EAAUD,EAAI,YAAY,KAAK,OAAO,EACtCE,EAAQD,EAAQ,MAChBE,EAASF,EAAQ,wBAA0BA,EAAQ,yBAEzD,OAAAD,EAAI,QAAQ,EAEZD,EAAK,KAAK,CAACG,EAAQ,EAAG,CAACC,EAAS,EAAGD,EAAOC,CAAM,EAEzCJ,CACX,CAEO,KAAKK,EAAoB,CAC5B,IAAMC,EAAID,EAAWE,EAASN,EAE9BK,EAAE,KAAK,EAEP,IAAME,EAAK,KAAK,EAAIC,EAAO,MAAQ,EAC7BC,EAAK,CAAC,KAAK,EAAID,EAAO,OAAS,EACrCH,EAAE,UAAUE,EAAIE,CAAE,EAElBJ,EAAE,OAAO,KAAK,UAAU,KAAK,GAAG,CAAC,EAEjCA,EAAE,KAAO,KAAK,KACdA,EAAE,UAAY,KAAK,MACnBA,EAAE,UAAY,KAAK,MACnBA,EAAE,aAAe,KAAK,SAEtBA,EAAE,SAAS,KAAK,QAAS,EAAG,CAAC,EAE7BA,EAAE,QAAQ,CACd,CAIO,WAAWK,EAAiB,CAC/B,KAAK,QAAUA,EACf,KAAK,QAAQ,CACjB,CAEO,SAASC,EAAe,CAC3B,KAAK,MAAQA,EACb,KAAK,QAAQ,CACjB,CAEO,YAAYC,EAAkB,CACjC,KAAK,SAAWA,EAChB,KAAK,KAAO,GAAG,KAAK,QAAQ,MAAM,KAAK,UAAU,GACjD,KAAK,QAAQ,CACjB,CAEO,cAAcC,EAAoB,CACrC,KAAK,WAAaA,EAClB,KAAK,KAAO,GAAG,KAAK,QAAQ,MAAM,KAAK,UAAU,GACjD,KAAK,QAAQ,CACjB,CAEO,SAASC,EAAwB,CACpC,KAAK,MAAQA,EACb,KAAK,QAAQ,CACjB,CAEO,YAAYC,EAA8B,CAC7C,KAAK,SAAWA,EAChB,KAAK,QAAQ,CACjB,CAIA,YAAYC,EAAuB,CAC/B,MAAMA,CAAO,EAEb,KAAK,QAAUA,GAAS,SAAW,GACnC,KAAK,MAAQA,GAAS,OAAS,QAC/B,KAAK,WAAaA,GAAS,YAAc,QACzC,KAAK,SAAWA,GAAS,UAAY,GACrC,KAAK,MAAQA,GAAS,OAAS,SAC/B,KAAK,SAAWA,GAAS,UAAY,SAErC,KAAK,KAAO,GAAG,KAAK,QAAQ,MAAM,KAAK,UAAU,EACrD,CACJ,ECpHA,IAAqBC,EAArB,cAAyCC,CAAO,CAErC,IACA,MACA,OAEG,IAEH,SAAkB,CACrB,IAAMC,EAAO,IAAI,OAEjB,OAAAA,EAAK,KACD,CAAC,KAAK,MAAQ,EACd,CAAC,KAAK,OAAS,EACf,KAAK,MACL,KAAK,MACT,EAEOA,CACX,CAEO,KAAKC,EAAoB,CAC5B,IAAMC,EAAID,EAAWE,EAASC,EAE9BF,EAAE,KAAK,EAEP,IAAMG,EAAK,KAAK,EAAIC,EAAO,MAAQ,EAC7BC,EAAK,CAAC,KAAK,EAAID,EAAO,OAAS,EACrCJ,EAAE,UAAUG,EAAIE,CAAE,EAElBL,EAAE,OAAO,KAAK,UAAU,KAAK,GAAG,CAAC,EAEjCA,EAAE,UACE,KAAK,IACL,EAAG,EACH,KAAK,IAAI,MACT,KAAK,IAAI,OACT,CAAC,KAAK,MAAQ,EACd,CAAC,KAAK,OAAS,EACf,KAAK,MAAO,KAAK,MACrB,EAEAA,EAAE,QAAQ,CACd,CAIO,OAAOM,EAAa,CACvB,KAAK,IAAMA,EACX,KAAK,QAAQ,CACjB,CAEO,SAASC,EAAe,CAC3B,KAAK,MAAQA,EACb,KAAK,QAAQ,CACjB,CAEO,UAAUC,EAAgB,CAC7B,KAAK,OAASA,EACd,KAAK,QAAQ,CACjB,CAIA,YAAYC,EAA8B,CACtC,MAAMA,CAAO,EAEb,KAAK,IAAMA,GAAS,KAAO,GAC3B,KAAK,IAAM,IAAI,MACf,KAAK,IAAI,IAAM,KAAK,IAEpB,KAAK,MAAQA,GAAS,OAAS,KAAK,IAAI,MACxC,KAAK,OAASA,GAAS,QAAU,KAAK,IAAI,MAC9C,CACJ,ETvEA,IAAMC,EAAW,CAEb,OAAAC,EACA,OAAAC,EAGA,UAAAC,EACA,KAAAC,EACA,eAAAC,EACA,IAAAC,EACA,KAAAC,EACA,YAAAC,EAGA,SAAAC,EACA,eAAAC,EACA,OAAAC,EACA,IAAAC,CACJ,EAEOC,EAAQb","names":["index_exports","__export","Engine","ImageSprite","Oval","Pen","Rectangle","RegularPolygon","Sprite","Text","canvas","ctx","index_default","setAspectRatio","setScale","__toCommonJS","canvas","ctx","penCanvas","penCtx","ratio","scale","setScale","newScale","setAspectRatio","newAspectRatio","Sprite","Engine","options","deg","rad","steps","dir","x","y","dX","dY","layer","dL","Engine","_Engine","scene","loop","sprite","layer","targetIndex","s","maxFPS","ctx","canvas","ms","resolve","mouseX","mouseY","canvasMouseX","canvasMouseY","localX","localY","angle","rotatedX","rotatedY","src","audio","sound","min","max","deg","val","rad","e","Rectangle","Sprite","path","stamping","c","penCtx","ctx","cX","canvas","cY","width","height","color","options","Oval","Sprite","path","stamping","c","penCtx","ctx","cX","canvas","cY","radA","radB","color","options","RegularPolygon","Sprite","path","step","rotation","i","theta","px","py","stamping","c","penCtx","ctx","cX","canvas","cY","sides","radius","color","options","Pen","Sprite","sprite","penCtx","canvas","lastX","lastY","steps","x","y","dX","dY","options","Text","Sprite","path","ctx","metrics","width","height","stamping","c","penCtx","cX","canvas","cY","content","color","fontSize","fontFamily","align","baseline","options","ImageSprite","Sprite","path","stamping","c","penCtx","ctx","cX","canvas","cY","src","width","height","options","TScratch","Engine","Sprite","Rectangle","Oval","RegularPolygon","Pen","Text","ImageSprite","setScale","setAspectRatio","canvas","ctx","index_default"]}
package/dist/index.d.cts CHANGED
@@ -14,7 +14,7 @@ declare abstract class Sprite {
14
14
  hidden: boolean;
15
15
  layer: number;
16
16
  abstract getPath(): Path2D;
17
- abstract draw(): void;
17
+ abstract draw(stamping?: boolean): void;
18
18
  protected refresh(): void;
19
19
  constructor(options?: SpriteOptions);
20
20
  protected toRadians(deg: number): number;
@@ -45,6 +45,7 @@ declare class Engine {
45
45
  private loopRunning;
46
46
  gameLoop: GameLoop | null;
47
47
  maxFPS: number;
48
+ sounds: HTMLAudioElement[];
48
49
  mouseX: number;
49
50
  mouseY: number;
50
51
  mouseDown: boolean;
@@ -58,6 +59,9 @@ declare class Engine {
58
59
  refresh(): void;
59
60
  wait(ms: number): Promise<void>;
60
61
  isHovered(sprite: Sprite): boolean;
62
+ playSound(src: string): HTMLAudioElement;
63
+ stopSound(sound: HTMLAudioElement): void;
64
+ stopAllSounds(): void;
61
65
  pickRandom(min: number, max: number): number;
62
66
  sin(deg: number): number;
63
67
  cos(deg: number): number;
@@ -84,7 +88,7 @@ declare class Rectangle extends Sprite {
84
88
  height: number;
85
89
  color: string;
86
90
  getPath(): Path2D;
87
- draw(): void;
91
+ draw(stamping?: boolean): void;
88
92
  setWidth(width: number): void;
89
93
  setHeight(height: number): void;
90
94
  setColor(color: string): void;
@@ -101,7 +105,7 @@ declare class Oval extends Sprite {
101
105
  radB: number;
102
106
  color: string;
103
107
  getPath(): Path2D;
104
- draw(): void;
108
+ draw(stamping?: boolean): void;
105
109
  setRadA(radA: number): void;
106
110
  setRadB(radB: number): void;
107
111
  setColor(color: string): void;
@@ -118,7 +122,7 @@ declare class RegularPolygon extends Sprite {
118
122
  radius: number;
119
123
  color: string;
120
124
  getPath(): Path2D;
121
- draw(): void;
125
+ draw(stamping?: boolean): void;
122
126
  setSides(sides: number): void;
123
127
  setRadius(radius: number): void;
124
128
  setColor(color: string): void;
@@ -138,6 +142,7 @@ declare class Pen extends Sprite {
138
142
  draw(): void;
139
143
  up(): void;
140
144
  down(): void;
145
+ stamp(sprite: Sprite): void;
141
146
  ereaseAll(): void;
142
147
  dot(): void;
143
148
  private drawLine;
@@ -169,7 +174,7 @@ declare class Text extends Sprite {
169
174
  baseline: CanvasTextBaseline;
170
175
  private font;
171
176
  getPath(): Path2D;
172
- draw(): void;
177
+ draw(stamping?: boolean): void;
173
178
  setContent(content: string): void;
174
179
  setColor(color: string): void;
175
180
  setFontSize(fontSize: number): void;
@@ -190,7 +195,7 @@ declare class ImageSprite extends Sprite {
190
195
  height: number;
191
196
  protected img: HTMLImageElement;
192
197
  getPath(): Path2D;
193
- draw(): void;
198
+ draw(stamping?: boolean): void;
194
199
  setSrc(src: string): void;
195
200
  setWidth(width: number): void;
196
201
  setHeight(height: number): void;
package/dist/index.d.ts CHANGED
@@ -14,7 +14,7 @@ declare abstract class Sprite {
14
14
  hidden: boolean;
15
15
  layer: number;
16
16
  abstract getPath(): Path2D;
17
- abstract draw(): void;
17
+ abstract draw(stamping?: boolean): void;
18
18
  protected refresh(): void;
19
19
  constructor(options?: SpriteOptions);
20
20
  protected toRadians(deg: number): number;
@@ -45,6 +45,7 @@ declare class Engine {
45
45
  private loopRunning;
46
46
  gameLoop: GameLoop | null;
47
47
  maxFPS: number;
48
+ sounds: HTMLAudioElement[];
48
49
  mouseX: number;
49
50
  mouseY: number;
50
51
  mouseDown: boolean;
@@ -58,6 +59,9 @@ declare class Engine {
58
59
  refresh(): void;
59
60
  wait(ms: number): Promise<void>;
60
61
  isHovered(sprite: Sprite): boolean;
62
+ playSound(src: string): HTMLAudioElement;
63
+ stopSound(sound: HTMLAudioElement): void;
64
+ stopAllSounds(): void;
61
65
  pickRandom(min: number, max: number): number;
62
66
  sin(deg: number): number;
63
67
  cos(deg: number): number;
@@ -84,7 +88,7 @@ declare class Rectangle extends Sprite {
84
88
  height: number;
85
89
  color: string;
86
90
  getPath(): Path2D;
87
- draw(): void;
91
+ draw(stamping?: boolean): void;
88
92
  setWidth(width: number): void;
89
93
  setHeight(height: number): void;
90
94
  setColor(color: string): void;
@@ -101,7 +105,7 @@ declare class Oval extends Sprite {
101
105
  radB: number;
102
106
  color: string;
103
107
  getPath(): Path2D;
104
- draw(): void;
108
+ draw(stamping?: boolean): void;
105
109
  setRadA(radA: number): void;
106
110
  setRadB(radB: number): void;
107
111
  setColor(color: string): void;
@@ -118,7 +122,7 @@ declare class RegularPolygon extends Sprite {
118
122
  radius: number;
119
123
  color: string;
120
124
  getPath(): Path2D;
121
- draw(): void;
125
+ draw(stamping?: boolean): void;
122
126
  setSides(sides: number): void;
123
127
  setRadius(radius: number): void;
124
128
  setColor(color: string): void;
@@ -138,6 +142,7 @@ declare class Pen extends Sprite {
138
142
  draw(): void;
139
143
  up(): void;
140
144
  down(): void;
145
+ stamp(sprite: Sprite): void;
141
146
  ereaseAll(): void;
142
147
  dot(): void;
143
148
  private drawLine;
@@ -169,7 +174,7 @@ declare class Text extends Sprite {
169
174
  baseline: CanvasTextBaseline;
170
175
  private font;
171
176
  getPath(): Path2D;
172
- draw(): void;
177
+ draw(stamping?: boolean): void;
173
178
  setContent(content: string): void;
174
179
  setColor(color: string): void;
175
180
  setFontSize(fontSize: number): void;
@@ -190,7 +195,7 @@ declare class ImageSprite extends Sprite {
190
195
  height: number;
191
196
  protected img: HTMLImageElement;
192
197
  getPath(): Path2D;
193
- draw(): void;
198
+ draw(stamping?: boolean): void;
194
199
  setSrc(src: string): void;
195
200
  setWidth(width: number): void;
196
201
  setHeight(height: number): void;
package/dist/index.js CHANGED
@@ -1,2 +1,2 @@
1
- var i=document.getElementById("game-window"),s=i.getContext("2d"),d=document.createElement("canvas"),o=d.getContext("2d");d.id="pen-canvas";var g=16/9,c;function M(h){c=h,i.width=g*c,i.height=c,d.width=g*c,d.height=c}function P(h){g=h,i.width=g*c,i.height=c,d.width=g*c,d.height=c}i.parentElement?.insertBefore(d,i);M(500);var n=class{x;y;dir;scene;hidden;layer;refresh(){p.init().refresh()}constructor(t){this.x=t?.x??0,this.y=t?.y??0,this.dir=t?.dir??0,this.scene=t?.scene??"main",this.hidden=t?.hidden??!1,this.layer=t?.layer??0,p.init().addSprite(this)}toRadians(t){return t*Math.PI/180}toDegrees(t){return t*180/Math.PI}move(t){this.x+=t*Math.sin(this.toRadians(this.dir)),this.y+=t*Math.cos(this.toRadians(this.dir)),this.refresh()}turn(t){this.dir+=t,this.refresh()}point(t){this.dir=t,this.refresh()}setX(t){this.x=t,this.refresh()}setY(t){this.y=t,this.refresh()}goTo(t,e){this.x=t,this.y=e,this.refresh()}changeX(t){this.x+=t,this.refresh()}changeY(t){this.y+=t,this.refresh()}show(){this.hidden=!1,this.refresh()}hide(){this.hidden=!0,this.refresh()}goToLayer(t){this.layer=t,this.refresh()}changeLayer(t){this.layer+=t,this.refresh()}};var p=class h{static instance;loopRunning=!1;gameLoop=null;maxFPS=24;mouseX=0;mouseY=0;mouseDown=!1;currentScene="main";sceneMap={};static init(){return this.instance||(this.instance=new h),this.instance}changeScene(t){this.sceneMap[t]||(this.sceneMap[t]={sprites:[],loop:null}),this.loopRunning=!1,this.currentScene=t,this.gameLoop=this.sceneMap[t].loop,this.setMaxFramesPerSecond(this.maxFPS)}setLoop(t,e){if(!this.sceneMap[t]){this.sceneMap[t]={sprites:[],loop:e},t===this.currentScene&&this.changeScene(t);return}this.sceneMap[t].loop=e,t===this.currentScene&&this.changeScene(t)}addSprite(t){let{scene:e,layer:r}=t;if(!this.sceneMap[e]){this.sceneMap[e]={sprites:[t],loop:null};return}let a=this.sceneMap[e].sprites.findIndex(l=>l.layer>r);if(a===-1){this.sceneMap[e].sprites.push(t);return}this.sceneMap[e].sprites.splice(a,0,t)}async setMaxFramesPerSecond(t){this.maxFPS=t;let e=this.gameLoop;if(e)for(this.loopRunning=!0;this.loopRunning;)await e(),await this.wait(1e3/t)}refresh(){s.clearRect(0,0,i.width,i.height),this.sceneMap[this.currentScene]?.sprites.forEach(t=>{t.hidden||t.draw()})}async wait(t){return new Promise(e=>setTimeout(e,t))}isHovered(t){let{mouseX:e,mouseY:r}=this,a=e+i.width/2,l=i.height/2-r,b=a-(t.x+i.width/2),m=l-(i.height/2-t.y),u=-this.toRadians(t.dir),O=b*Math.cos(u)-m*Math.sin(u),R=b*Math.sin(u)+m*Math.cos(u);return s.isPointInPath(t.getPath(),O,R)}pickRandom(t,e){return t>e&&([t,e]=[e,t]),Math.floor(Math.random()*(e-t+1)+t)}sin(t){return Math.sin(this.toRadians(t))}cos(t){return Math.cos(this.toRadians(t))}tan(t){return Math.tan(this.toRadians(t))}csc(t){return 1/Math.sin(this.toRadians(t))}sec(t){return 1/Math.cos(this.toRadians(t))}cot(t){return 1/Math.tan(this.toRadians(t))}asin(t){return this.toDegrees(Math.asin(t))}acos(t){return this.toDegrees(Math.acos(t))}acsc(t){return this.toDegrees(Math.asin(1/t))}asec(t){return this.toDegrees(Math.acos(1/t))}toRadians(t){return t*Math.PI/180}toDegrees(t){return t*180/Math.PI}constructor(){this.setMaxFramesPerSecond(24),i.addEventListener("mousemove",t=>{this.mouseX=t.clientX-i.offsetLeft-i.width/2,this.mouseY=-(t.clientY-i.offsetTop-i.height/2)}),i.addEventListener("mousedown",t=>{this.mouseDown=!0}),i.addEventListener("mouseup",t=>{this.mouseDown=!1})}};var f=class extends n{width;height;color;getPath(){let t=new Path2D;return t.rect(-this.width/2,-this.height/2,this.width,this.height),t}draw(){s.save();let t=this.x+i.width/2,e=-this.y+i.height/2;s.translate(t,e),s.rotate(this.toRadians(this.dir)),s.fillStyle=this.color,s.fill(this.getPath()),s.restore()}setWidth(t){this.width=t,this.refresh()}setHeight(t){this.height=t,this.refresh()}setColor(t){this.color=t,this.refresh()}constructor(t){super(t),this.width=t?.width??50,this.height=t?.height??50,this.color=t?.color??"black",this.draw()}};var x=class extends n{radA;radB;color;getPath(){let t=new Path2D;return t.ellipse(0,0,this.radA,this.radB,0,0,Math.PI*2),t}draw(){s.save();let t=this.x+i.width/2,e=-this.y+i.height/2;s.translate(t,e),s.rotate(this.toRadians(this.dir)),s.fillStyle=this.color,s.fill(this.getPath()),s.restore()}setRadA(t){this.radA=t,this.refresh()}setRadB(t){this.radB=t,this.refresh()}setColor(t){this.color=t,this.refresh()}constructor(t){super(t),this.radA=t?.radA??25,this.radB=t?.radB??25,this.color=t?.color??"black",this.draw()}};var w=class extends n{sides;radius;color;getPath(){let t=new Path2D,e=Math.PI*2/this.sides,r=this.toRadians(this.dir),a=this.radius;for(let l=0;l<this.sides;l++){let b=l*e-Math.PI/2+r,m=a*Math.cos(b),u=-a*Math.sin(b);l===0?t.moveTo(m,u):t.lineTo(m,u)}return t.closePath(),t}draw(){s.save();let t=this.x+i.width/2,e=this.y+i.height/2;s.translate(t,e),s.fillStyle=this.color,s.fill(this.getPath()),s.restore()}setSides(t){this.sides=t,this.refresh()}setRadius(t){this.radius=t,this.refresh()}setColor(t){this.color=t,this.refresh()}constructor(t){super(t),this.sides=t?.sides??5,this.radius=t?.radius??50,this.color=t?.color??"black",this.draw()}};var y=class extends n{drawing;size;color;getPath(){return new Path2D}draw(){}up(){this.drawing=!1}down(){this.drawing=!0}ereaseAll(){o.clearRect(0,0,i.width,i.height)}dot(){o.fillStyle=this.color,o.fillRect(this.x-this.size/2+i.width/2,-this.y-this.size/2+i.height/2,this.size,this.size)}drawLine(t,e){o.beginPath(),o.moveTo(t+i.width/2,-e+i.height/2),o.lineTo(this.x+i.width/2,-this.y+i.height/2),o.lineWidth=this.size,o.strokeStyle=this.color,o.stroke()}move(t){let e=this.x,r=this.y;this.x+=t*Math.sin(this.toRadians(this.dir)),this.y+=t*Math.cos(this.toRadians(this.dir)),this.drawing&&this.drawLine(e,r),this.refresh()}setX(t){let e=this.x,r=this.y;this.x=t,this.drawing&&this.drawLine(e,r),this.refresh()}setY(t){let e=this.x,r=this.y;this.y=t,this.drawing&&this.drawLine(e,r),this.refresh()}goTo(t,e){let r=this.x,a=this.y;this.x=t,this.y=e,this.drawing&&this.drawLine(r,a),this.refresh()}changeX(t){let e=this.x,r=this.y;this.x+=t,this.drawing&&this.drawLine(e,r),this.refresh()}changeY(t){let e=this.x,r=this.y;this.y+=t,this.drawing&&this.drawLine(e,r),this.refresh()}constructor(t){super(t),this.drawing=t?.drawing??!1,this.size=t?.size??5,this.color=t?.color??"black"}};var S=class extends n{content;color;fontFamily;fontSize;align;baseline;font;getPath(){let t=new Path2D;s.save(),s.font=this.font;let e=s.measureText(this.content),r=e.width,a=e.actualBoundingBoxAscent+e.actualBoundingBoxDescent;return s.restore(),t.rect(-r/2,-a/2,r,a),t}draw(){s.save();let t=this.x+i.width/2,e=-this.y+i.height/2;s.translate(t,e),s.rotate(this.toRadians(this.dir)),s.font=this.font,s.fillStyle=this.color,s.textAlign=this.align,s.textBaseline=this.baseline,s.fillText(this.content,0,0),s.restore()}setContent(t){this.content=t,this.refresh()}setColor(t){this.color=t,this.refresh()}setFontSize(t){this.fontSize=t,this.font=`${this.fontSize}px ${this.fontFamily}`,this.refresh()}setFontFamily(t){this.fontFamily=t,this.font=`${this.fontSize}px ${this.fontFamily}`,this.refresh()}setAlign(t){this.align=t,this.refresh()}setBaseline(t){this.baseline=t,this.refresh()}constructor(t){super(t),this.content=t?.content??"",this.color=t?.color??"black",this.fontFamily=t?.fontFamily??"Arial",this.fontSize=t?.fontSize??16,this.align=t?.align??"center",this.baseline=t?.baseline??"middle",this.font=`${this.fontSize}px ${this.fontFamily}`}};var v=class extends n{src;width;height;img;getPath(){let t=new Path2D;return t.rect(-this.width/2,-this.height/2,this.width,this.height),t}draw(){s.save();let t=this.x+i.width/2,e=-this.y+i.height/2;s.translate(t,e),s.rotate(this.toRadians(this.dir)),s.drawImage(this.img,0,0,this.img.width,this.img.height,-this.width/2,-this.height/2,this.width,this.height),s.restore()}setSrc(t){this.src=t,this.refresh()}setWidth(t){this.width=t,this.refresh()}setHeight(t){this.height=t,this.refresh()}constructor(t){super(t),this.src=t?.src??"",this.img=new Image,this.img.src=this.src,this.width=t?.width??this.img.width,this.height=t?.height??this.img.height}};var T={Engine:p,Sprite:n,Rectangle:f,Oval:x,RegularPolygon:w,Pen:y,Text:S,ImageSprite:v,setScale:M,setAspectRatio:P,canvas:i,ctx:s},ot=T;export{p as Engine,v as ImageSprite,x as Oval,y as Pen,f as Rectangle,w as RegularPolygon,n as Sprite,S as Text,i as canvas,s as ctx,ot as default,P as setAspectRatio,M as setScale};
1
+ var i=document.getElementById("game-window"),h=i.getContext("2d"),d=document.createElement("canvas"),n=d.getContext("2d");d.id="pen-canvas";var g=16/9,c;function M(o){c=o,i.width=g*c,i.height=c,d.width=g*c,d.height=c}function P(o){g=o,i.width=g*c,i.height=c,d.width=g*c,d.height=c}i.parentElement?.insertBefore(d,i);M(500);var a=class{x;y;dir;scene;hidden;layer;refresh(){p.init().refresh()}constructor(t){this.x=t?.x??0,this.y=t?.y??0,this.dir=t?.dir??0,this.scene=t?.scene??"main",this.hidden=t?.hidden??!1,this.layer=t?.layer??0,p.init().addSprite(this)}toRadians(t){return t*Math.PI/180}toDegrees(t){return t*180/Math.PI}move(t){this.x+=t*Math.sin(this.toRadians(this.dir)),this.y+=t*Math.cos(this.toRadians(this.dir)),this.refresh()}turn(t){this.dir+=t,this.refresh()}point(t){this.dir=t,this.refresh()}setX(t){this.x=t,this.refresh()}setY(t){this.y=t,this.refresh()}goTo(t,e){this.x=t,this.y=e,this.refresh()}changeX(t){this.x+=t,this.refresh()}changeY(t){this.y+=t,this.refresh()}show(){this.hidden=!1,this.refresh()}hide(){this.hidden=!0,this.refresh()}goToLayer(t){this.layer=t,this.refresh()}changeLayer(t){this.layer+=t,this.refresh()}};var p=class o{static instance;loopRunning=!1;gameLoop=null;maxFPS=24;sounds=[];mouseX=0;mouseY=0;mouseDown=!1;currentScene="main";sceneMap={};static init(){return this.instance||(this.instance=new o),this.instance}changeScene(t){this.sceneMap[t]||(this.sceneMap[t]={sprites:[],loop:null}),this.loopRunning=!1,this.currentScene=t,this.gameLoop=this.sceneMap[t].loop,this.setMaxFramesPerSecond(this.maxFPS)}setLoop(t,e){if(!this.sceneMap[t]){this.sceneMap[t]={sprites:[],loop:e},t===this.currentScene&&this.changeScene(t);return}this.sceneMap[t].loop=e,t===this.currentScene&&this.changeScene(t)}addSprite(t){let{scene:e,layer:s}=t;if(!this.sceneMap[e]){this.sceneMap[e]={sprites:[t],loop:null};return}let r=this.sceneMap[e].sprites.findIndex(l=>l.layer>s);if(r===-1){this.sceneMap[e].sprites.push(t);return}this.sceneMap[e].sprites.splice(r,0,t)}async setMaxFramesPerSecond(t){this.maxFPS=t;let e=this.gameLoop;if(e)for(this.loopRunning=!0;this.loopRunning;)await e(),await this.wait(1e3/t)}refresh(){h.clearRect(0,0,i.width,i.height),this.sceneMap[this.currentScene]?.sprites.forEach(t=>{t.hidden||t.draw()})}async wait(t){return new Promise(e=>setTimeout(e,t))}isHovered(t){let{mouseX:e,mouseY:s}=this,r=e+i.width/2,l=i.height/2-s,b=r-(t.x+i.width/2),m=l-(i.height/2-t.y),u=-this.toRadians(t.dir),O=b*Math.cos(u)-m*Math.sin(u),R=b*Math.sin(u)+m*Math.cos(u);return h.isPointInPath(t.getPath(),O,R)}playSound(t){let e=new Audio(t);return this.sounds.push(e),e.play(),e}stopSound(t){t.pause(),t.currentTime=0,this.sounds=this.sounds.filter(e=>e!==t)}stopAllSounds(){this.sounds.forEach(t=>{t.pause(),t.currentTime=0}),this.sounds=[]}pickRandom(t,e){return t>e&&([t,e]=[e,t]),Math.floor(Math.random()*(e-t+1)+t)}sin(t){return Math.sin(this.toRadians(t))}cos(t){return Math.cos(this.toRadians(t))}tan(t){return Math.tan(this.toRadians(t))}csc(t){return 1/Math.sin(this.toRadians(t))}sec(t){return 1/Math.cos(this.toRadians(t))}cot(t){return 1/Math.tan(this.toRadians(t))}asin(t){return this.toDegrees(Math.asin(t))}acos(t){return this.toDegrees(Math.acos(t))}acsc(t){return this.toDegrees(Math.asin(1/t))}asec(t){return this.toDegrees(Math.acos(1/t))}toRadians(t){return t*Math.PI/180}toDegrees(t){return t*180/Math.PI}constructor(){this.setMaxFramesPerSecond(24),i.addEventListener("mousemove",t=>{this.mouseX=t.clientX-i.offsetLeft-i.width/2,this.mouseY=-(t.clientY-i.offsetTop-i.height/2)}),i.addEventListener("mousedown",t=>{this.mouseDown=!0}),i.addEventListener("mouseup",t=>{this.mouseDown=!1})}};var f=class extends a{width;height;color;getPath(){let t=new Path2D;return t.rect(-this.width/2,-this.height/2,this.width,this.height),t}draw(t){let e=t?n:h;e.save();let s=this.x+i.width/2,r=-this.y+i.height/2;e.translate(s,r),e.rotate(this.toRadians(this.dir)),e.fillStyle=this.color,e.fill(this.getPath()),e.restore()}setWidth(t){this.width=t,this.refresh()}setHeight(t){this.height=t,this.refresh()}setColor(t){this.color=t,this.refresh()}constructor(t){super(t),this.width=t?.width??50,this.height=t?.height??50,this.color=t?.color??"black",this.draw()}};var x=class extends a{radA;radB;color;getPath(){let t=new Path2D;return t.ellipse(0,0,this.radA,this.radB,0,0,Math.PI*2),t}draw(t){let e=t?n:h;e.save();let s=this.x+i.width/2,r=-this.y+i.height/2;e.translate(s,r),e.rotate(this.toRadians(this.dir)),e.fillStyle=this.color,e.fill(this.getPath()),e.restore()}setRadA(t){this.radA=t,this.refresh()}setRadB(t){this.radB=t,this.refresh()}setColor(t){this.color=t,this.refresh()}constructor(t){super(t),this.radA=t?.radA??25,this.radB=t?.radB??25,this.color=t?.color??"black",this.draw()}};var w=class extends a{sides;radius;color;getPath(){let t=new Path2D,e=Math.PI*2/this.sides,s=this.toRadians(this.dir),r=this.radius;for(let l=0;l<this.sides;l++){let b=l*e-Math.PI/2+s,m=r*Math.cos(b),u=-r*Math.sin(b);l===0?t.moveTo(m,u):t.lineTo(m,u)}return t.closePath(),t}draw(t){let e=t?n:h;e.save();let s=this.x+i.width/2,r=this.y+i.height/2;e.translate(s,r),e.fillStyle=this.color,e.fill(this.getPath()),e.restore()}setSides(t){this.sides=t,this.refresh()}setRadius(t){this.radius=t,this.refresh()}setColor(t){this.color=t,this.refresh()}constructor(t){super(t),this.sides=t?.sides??5,this.radius=t?.radius??50,this.color=t?.color??"black",this.draw()}};var y=class extends a{drawing;size;color;getPath(){return new Path2D}draw(){}up(){this.drawing=!1}down(){this.drawing=!0}stamp(t){t.draw(!0)}ereaseAll(){n.clearRect(0,0,i.width,i.height)}dot(){n.fillStyle=this.color,n.fillRect(this.x-this.size/2+i.width/2,-this.y-this.size/2+i.height/2,this.size,this.size)}drawLine(t,e){n.beginPath(),n.moveTo(t+i.width/2,-e+i.height/2),n.lineTo(this.x+i.width/2,-this.y+i.height/2),n.lineWidth=this.size,n.strokeStyle=this.color,n.stroke()}move(t){let e=this.x,s=this.y;this.x+=t*Math.sin(this.toRadians(this.dir)),this.y+=t*Math.cos(this.toRadians(this.dir)),this.drawing&&this.drawLine(e,s),this.refresh()}setX(t){let e=this.x,s=this.y;this.x=t,this.drawing&&this.drawLine(e,s),this.refresh()}setY(t){let e=this.x,s=this.y;this.y=t,this.drawing&&this.drawLine(e,s),this.refresh()}goTo(t,e){let s=this.x,r=this.y;this.x=t,this.y=e,this.drawing&&this.drawLine(s,r),this.refresh()}changeX(t){let e=this.x,s=this.y;this.x+=t,this.drawing&&this.drawLine(e,s),this.refresh()}changeY(t){let e=this.x,s=this.y;this.y+=t,this.drawing&&this.drawLine(e,s),this.refresh()}constructor(t){super(t),this.drawing=t?.drawing??!1,this.size=t?.size??5,this.color=t?.color??"black"}};var S=class extends a{content;color;fontFamily;fontSize;align;baseline;font;getPath(){let t=new Path2D;h.save(),h.font=this.font;let e=h.measureText(this.content),s=e.width,r=e.actualBoundingBoxAscent+e.actualBoundingBoxDescent;return h.restore(),t.rect(-s/2,-r/2,s,r),t}draw(t){let e=t?n:h;e.save();let s=this.x+i.width/2,r=-this.y+i.height/2;e.translate(s,r),e.rotate(this.toRadians(this.dir)),e.font=this.font,e.fillStyle=this.color,e.textAlign=this.align,e.textBaseline=this.baseline,e.fillText(this.content,0,0),e.restore()}setContent(t){this.content=t,this.refresh()}setColor(t){this.color=t,this.refresh()}setFontSize(t){this.fontSize=t,this.font=`${this.fontSize}px ${this.fontFamily}`,this.refresh()}setFontFamily(t){this.fontFamily=t,this.font=`${this.fontSize}px ${this.fontFamily}`,this.refresh()}setAlign(t){this.align=t,this.refresh()}setBaseline(t){this.baseline=t,this.refresh()}constructor(t){super(t),this.content=t?.content??"",this.color=t?.color??"black",this.fontFamily=t?.fontFamily??"Arial",this.fontSize=t?.fontSize??16,this.align=t?.align??"center",this.baseline=t?.baseline??"middle",this.font=`${this.fontSize}px ${this.fontFamily}`}};var v=class extends a{src;width;height;img;getPath(){let t=new Path2D;return t.rect(-this.width/2,-this.height/2,this.width,this.height),t}draw(t){let e=t?n:h;e.save();let s=this.x+i.width/2,r=-this.y+i.height/2;e.translate(s,r),e.rotate(this.toRadians(this.dir)),e.drawImage(this.img,0,0,this.img.width,this.img.height,-this.width/2,-this.height/2,this.width,this.height),e.restore()}setSrc(t){this.src=t,this.refresh()}setWidth(t){this.width=t,this.refresh()}setHeight(t){this.height=t,this.refresh()}constructor(t){super(t),this.src=t?.src??"",this.img=new Image,this.img.src=this.src,this.width=t?.width??this.img.width,this.height=t?.height??this.img.height}};var T={Engine:p,Sprite:a,Rectangle:f,Oval:x,RegularPolygon:w,Pen:y,Text:S,ImageSprite:v,setScale:M,setAspectRatio:P,canvas:i,ctx:h},ot=T;export{p as Engine,v as ImageSprite,x as Oval,y as Pen,f as Rectangle,w as RegularPolygon,a as Sprite,S as Text,i as canvas,h as ctx,ot as default,P as setAspectRatio,M as setScale};
2
2
  //# sourceMappingURL=index.js.map
package/dist/index.js.map CHANGED
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/canvas.ts","../src/Sprite.ts","../src/Engine.ts","../src/Rectangle.ts","../src/Oval.ts","../src/RegularPolygon.ts","../src/Pen.ts","../src/Text.ts","../src/ImageSprite.ts","../src/index.ts"],"sourcesContent":["export const canvas = document.getElementById('game-window') as HTMLCanvasElement;\r\nexport const ctx = canvas.getContext('2d')!;\r\n\r\nexport const penCanvas = document.createElement('canvas');\r\nexport const penCtx = penCanvas.getContext('2d')!;\r\npenCanvas.id = 'pen-canvas';\r\n\r\nlet ratio: number = 16 / 9;\r\nlet scale: number;\r\n\r\nexport function setScale(newScale: number) {\r\n scale = newScale;\r\n\r\n canvas.width = ratio * scale;\r\n canvas.height = scale;\r\n\r\n penCanvas.width = ratio * scale;\r\n penCanvas.height = scale;\r\n}\r\n\r\nexport function setAspectRatio(newAspectRatio: number) {\r\n ratio = newAspectRatio;\r\n\r\n canvas.width = ratio * scale;\r\n canvas.height = scale;\r\n\r\n penCanvas.width = ratio * scale;\r\n penCanvas.height = scale;\r\n}\r\n\r\ncanvas.parentElement?.insertBefore(penCanvas, canvas);\r\n\r\nsetScale(500);","import Engine from './Engine.ts';\r\n\r\nexport interface SpriteOptions {\r\n x?: number;\r\n y?: number;\r\n dir?: number;\r\n scene?: string;\r\n hidden?: boolean;\r\n layer?: number;\r\n};\r\n\r\nexport default abstract class Sprite {\r\n\r\n public x: number;\r\n public y: number;\r\n public dir: number;\r\n public scene: string;\r\n public hidden: boolean;\r\n public layer: number;\r\n\r\n // Rendering\r\n\r\n public abstract getPath(): Path2D;\r\n public abstract draw(): void;\r\n\r\n protected refresh() {\r\n Engine.init().refresh();\r\n }\r\n\r\n constructor(options?: SpriteOptions) {\r\n this.x = options?.x ?? 0;\r\n this.y = options?.y ?? 0;\r\n this.dir = options?.dir ?? 0;\r\n this.scene = options?.scene ?? 'main';\r\n this.hidden = options?.hidden ?? false;\r\n this.layer = options?.layer ?? 0;\r\n Engine.init().addSprite(this);\r\n }\r\n\r\n // Helpers\r\n\r\n protected toRadians(deg: number) {\r\n return deg * Math.PI / 180;\r\n }\r\n\r\n protected toDegrees(rad: number) {\r\n return rad * 180 / Math.PI;\r\n }\r\n\r\n // Methods\r\n\r\n // Motion\r\n public move(steps: number) {\r\n this.x += steps * Math.sin(this.toRadians(this.dir));\r\n this.y += steps * Math.cos(this.toRadians(this.dir));\r\n this.refresh();\r\n }\r\n\r\n public turn(deg: number) {\r\n this.dir += deg;\r\n this.refresh();\r\n }\r\n\r\n public point(dir: number) {\r\n this.dir = dir;\r\n this.refresh();\r\n }\r\n\r\n public setX(x: number) {\r\n this.x = x;\r\n this.refresh();\r\n }\r\n\r\n public setY(y: number) {\r\n this.y = y;\r\n this.refresh();\r\n }\r\n\r\n public goTo(x: number, y: number) {\r\n this.x = x;\r\n this.y = y;\r\n this.refresh();\r\n }\r\n\r\n public changeX(dX: number) {\r\n this.x += dX;\r\n this.refresh();\r\n }\r\n\r\n public changeY(dY: number) {\r\n this.y += dY;\r\n this.refresh();\r\n }\r\n\r\n // Looks\r\n\r\n public show() {\r\n this.hidden = false;\r\n this.refresh();\r\n }\r\n\r\n public hide() {\r\n this.hidden = true;\r\n this.refresh();\r\n }\r\n\r\n public goToLayer(layer: number) {\r\n this.layer = layer;\r\n this.refresh();\r\n }\r\n\r\n public changeLayer(dL: number) {\r\n this.layer += dL;\r\n this.refresh();\r\n }\r\n}","import { canvas, ctx } from './canvas.ts';\r\nimport Sprite from './Sprite.ts';\r\n\r\ntype GameLoop = (() => any) | (() => Promise<any>);\r\n\r\ntype SceneMap = {\r\n [scene: string]: {\r\n sprites: Sprite[];\r\n loop: GameLoop | null;\r\n };\r\n};\r\n\r\nexport default class Engine {\r\n\r\n private static instance: Engine;\r\n\r\n private loopRunning: boolean = false;\r\n public gameLoop: GameLoop | null = null;\r\n public maxFPS: number = 24;\r\n\r\n public mouseX: number = 0;\r\n public mouseY: number = 0;\r\n\r\n public mouseDown: boolean = false;\r\n\r\n public currentScene: string = 'main';\r\n public sceneMap: SceneMap = {};\r\n\r\n // Singleton initialization\r\n\r\n public static init() {\r\n if (!this.instance)\r\n this.instance = new Engine();\r\n\r\n return this.instance;\r\n }\r\n\r\n // Change the scene\r\n\r\n public changeScene(scene: string) {\r\n if (!this.sceneMap[scene])\r\n this.sceneMap[scene] = { sprites: [], loop: null };\r\n\r\n this.loopRunning = false;\r\n this.currentScene = scene;\r\n this.gameLoop = this.sceneMap[scene].loop;\r\n this.setMaxFramesPerSecond(this.maxFPS); // Update the interval function\r\n }\r\n\r\n // Set a loop\r\n\r\n public setLoop(scene: string, loop: GameLoop) {\r\n if (!this.sceneMap[scene]) {\r\n this.sceneMap[scene] = { sprites: [], loop };\r\n if (scene === this.currentScene)\r\n this.changeScene(scene);\r\n return;\r\n }\r\n\r\n this.sceneMap[scene].loop = loop;\r\n if (scene === this.currentScene)\r\n this.changeScene(scene);\r\n }\r\n\r\n // Internal\r\n\r\n public addSprite(sprite: Sprite) {\r\n const { scene, layer } = sprite;\r\n\r\n if (!this.sceneMap[scene]) {\r\n this.sceneMap[scene] = { sprites: [sprite], loop: null };\r\n return;\r\n }\r\n\r\n let targetIndex = this.sceneMap[scene].sprites.findIndex(s => s.layer > layer);\r\n if (targetIndex === -1) {\r\n this.sceneMap[scene].sprites.push(sprite);\r\n return;\r\n }\r\n\r\n this.sceneMap[scene].sprites.splice(targetIndex, 0, sprite);\r\n }\r\n\r\n public async setMaxFramesPerSecond(maxFPS: number) {\r\n this.maxFPS = maxFPS;\r\n \r\n let loop = this.gameLoop;\r\n if (!loop) return;\r\n\r\n this.loopRunning = true;\r\n\r\n while (this.loopRunning) {\r\n await loop();\r\n await this.wait(1000 / maxFPS);\r\n }\r\n }\r\n\r\n public refresh() {\r\n ctx.clearRect(0, 0, canvas.width, canvas.height);\r\n this.sceneMap[this.currentScene]?.sprites.forEach(sprite => {\r\n if (!sprite.hidden)\r\n sprite.draw();\r\n });\r\n }\r\n\r\n // Wait function\r\n\r\n public async wait(ms: number): Promise<void> {\r\n return new Promise(resolve => setTimeout(resolve, ms));\r\n }\r\n\r\n // Mouse events\r\n\r\n public isHovered(sprite: Sprite) {\r\n const { mouseX, mouseY } = this;\r\n\r\n const canvasMouseX = mouseX + canvas.width / 2;\r\n const canvasMouseY = canvas.height / 2 - mouseY;\r\n\r\n // Mouse relative to sprite center\r\n const localX = canvasMouseX - (sprite.x + canvas.width / 2);\r\n const localY = canvasMouseY - (canvas.height / 2 - sprite.y);\r\n\r\n // Rotate mouse point by -dir to align with the path's local coordinates\r\n const angle = -this.toRadians(sprite.dir);\r\n const rotatedX = localX * Math.cos(angle) - localY * Math.sin(angle);\r\n const rotatedY = localX * Math.sin(angle) + localY * Math.cos(angle);\r\n\r\n return ctx.isPointInPath(sprite.getPath(), rotatedX, rotatedY);\r\n }\r\n\r\n // Math\r\n\r\n public pickRandom(min: number, max: number) {\r\n if (min > max)\r\n [min, max] = [max, min];\r\n return Math.floor(Math.random() * (max - min + 1) + min);\r\n }\r\n\r\n // Trigonometric functions\r\n public sin(deg: number) {\r\n return Math.sin(this.toRadians(deg));\r\n }\r\n\r\n public cos(deg: number) {\r\n return Math.cos(this.toRadians(deg));\r\n }\r\n\r\n public tan(deg: number) {\r\n return Math.tan(this.toRadians(deg));\r\n }\r\n\r\n public csc(deg: number) {\r\n return 1 / Math.sin(this.toRadians(deg));\r\n }\r\n\r\n public sec(deg: number) {\r\n return 1 / Math.cos(this.toRadians(deg));\r\n }\r\n\r\n public cot(deg: number) {\r\n return 1 / Math.tan(this.toRadians(deg));\r\n }\r\n\r\n // Inverse Trigonometric functions\r\n public asin(val: number) {\r\n return this.toDegrees(Math.asin(val));\r\n }\r\n\r\n public acos(val: number) {\r\n return this.toDegrees(Math.acos(val));\r\n }\r\n\r\n public acsc(val: number) {\r\n return this.toDegrees(Math.asin(1 / val));\r\n }\r\n\r\n public asec(val: number) {\r\n return this.toDegrees(Math.acos(1 / val));\r\n }\r\n\r\n // Helpers\r\n\r\n public toRadians(deg: number) {\r\n return deg * Math.PI / 180;\r\n }\r\n\r\n public toDegrees(rad: number) {\r\n return rad * 180 / Math.PI;\r\n }\r\n\r\n // Private constructor\r\n\r\n private constructor() {\r\n void this.setMaxFramesPerSecond(24);\r\n\r\n canvas.addEventListener('mousemove', e => {\r\n this.mouseX = e.clientX - canvas.offsetLeft - canvas.width / 2;\r\n this.mouseY = -(e.clientY - canvas.offsetTop - canvas.height / 2);\r\n });\r\n canvas.addEventListener('mousedown', e => {\r\n this.mouseDown = true;\r\n });\r\n canvas.addEventListener('mouseup', e => {\r\n this.mouseDown = false;\r\n });\r\n }\r\n}","import Sprite, { type SpriteOptions } from './Sprite.ts';\r\nimport { ctx, canvas } from './canvas.ts';\r\n\r\nexport interface RectangleOptions extends SpriteOptions {\r\n width?: number;\r\n height?: number;\r\n color?: string;\r\n};\r\n\r\nexport default class Rectangle extends Sprite {\r\n\r\n public width: number;\r\n public height: number;\r\n public color: string;\r\n\r\n public getPath(): Path2D {\r\n const path = new Path2D();\r\n\r\n path.rect(\r\n -this.width / 2,\r\n -this.height / 2,\r\n this.width,\r\n this.height\r\n );\r\n\r\n return path;\r\n }\r\n\r\n public draw(): void {\r\n ctx.save();\r\n\r\n const cX = this.x + canvas.width / 2;\r\n const cY = -this.y + canvas.height / 2;\r\n ctx.translate(cX, cY);\r\n\r\n ctx.rotate(this.toRadians(this.dir));\r\n\r\n ctx.fillStyle = this.color;\r\n ctx.fill(this.getPath())\r\n\r\n ctx.restore();\r\n }\r\n\r\n public setWidth(width: number) {\r\n this.width = width;\r\n this.refresh();\r\n }\r\n\r\n public setHeight(height: number) {\r\n this.height = height;\r\n this.refresh();\r\n }\r\n\r\n public setColor(color: string) {\r\n this.color = color;\r\n this.refresh();\r\n }\r\n\r\n constructor(options?: RectangleOptions) {\r\n super(options);\r\n this.width = options?.width ?? 50;\r\n this.height = options?.height ?? 50;\r\n this.color = options?.color ?? 'black';\r\n this.draw();\r\n }\r\n\r\n}","import Sprite, { type SpriteOptions } from './Sprite.ts';\r\nimport { canvas, ctx } from './canvas.ts';\r\n\r\nexport interface OvalOptions extends SpriteOptions {\r\n radA?: number;\r\n radB?: number;\r\n color?: string;\r\n};\r\n\r\nexport default class Oval extends Sprite {\r\n\r\n public radA: number;\r\n public radB: number;\r\n public color: string;\r\n\r\n public getPath(): Path2D {\r\n const path = new Path2D();\r\n\r\n path.ellipse(\r\n 0, 0,\r\n this.radA,\r\n this.radB,\r\n 0, 0,\r\n Math.PI * 2\r\n );\r\n\r\n return path;\r\n }\r\n\r\n public draw(): void {\r\n ctx.save();\r\n\r\n const cX = this.x + canvas.width / 2;\r\n const cY = -this.y + canvas.height / 2;\r\n ctx.translate(cX, cY);\r\n\r\n ctx.rotate(this.toRadians(this.dir));\r\n\r\n ctx.fillStyle = this.color;\r\n ctx.fill(this.getPath());\r\n\r\n ctx.restore();\r\n }\r\n\r\n public setRadA(radA: number) {\r\n this.radA = radA;\r\n this.refresh();\r\n }\r\n\r\n public setRadB(radB: number) {\r\n this.radB = radB;\r\n this.refresh();\r\n }\r\n\r\n public setColor(color: string) {\r\n this.color = color;\r\n this.refresh();\r\n }\r\n\r\n constructor(options?: OvalOptions) {\r\n super(options);\r\n this.radA = options?.radA ?? 25;\r\n this.radB = options?.radB ?? 25;\r\n this.color = options?.color ?? 'black';\r\n this.draw();\r\n }\r\n\r\n}","import { canvas, ctx } from './canvas.ts';\r\nimport Sprite, { type SpriteOptions } from './Sprite.ts';\r\n\r\nexport interface RegularPolygonOptions extends SpriteOptions {\r\n sides?: number;\r\n radius?: number;\r\n color?: string;\r\n}\r\n\r\nexport default class RegularPolygon extends Sprite {\r\n\r\n public sides: number;\r\n public radius: number;\r\n public color: string;\r\n\r\n public getPath(): Path2D {\r\n const path = new Path2D();\r\n\r\n const step = (Math.PI * 2) / this.sides;\r\n const rotation = this.toRadians(this.dir);\r\n const r = this.radius;\r\n\r\n for (let i = 0; i < this.sides; i++) {\r\n const theta = i * step - Math.PI / 2 + rotation;\r\n const px = r * Math.cos(theta);\r\n const py = -r * Math.sin(theta);\r\n\r\n if (i === 0) path.moveTo(px, py);\r\n else path.lineTo(px, py);\r\n }\r\n\r\n path.closePath();\r\n\r\n return path;\r\n }\r\n\r\n public draw() {\r\n ctx.save();\r\n\r\n const cX = this.x + canvas.width / 2;\r\n const cY = this.y + canvas.height / 2;\r\n\r\n ctx.translate(cX, cY);\r\n\r\n ctx.fillStyle = this.color;\r\n ctx.fill(this.getPath());\r\n\r\n ctx.restore();\r\n }\r\n\r\n public setSides(sides: number) {\r\n this.sides = sides;\r\n this.refresh();\r\n }\r\n\r\n public setRadius(radius: number) {\r\n this.radius = radius;\r\n this.refresh();\r\n }\r\n\r\n public setColor(color: string) {\r\n this.color = color;\r\n this.refresh();\r\n }\r\n\r\n constructor(options?: RegularPolygonOptions) {\r\n super(options);\r\n this.sides = options?.sides ?? 5;\r\n this.radius = options?.radius ?? 50;\r\n this.color = options?.color ?? 'black';\r\n this.draw();\r\n }\r\n\r\n}","import { canvas, penCtx } from './canvas.ts';\r\nimport Sprite, { type SpriteOptions } from './Sprite.ts';\r\n\r\nexport interface PenOptions extends SpriteOptions {\r\n drawing?: boolean;\r\n size?: number;\r\n color?: string;\r\n}\r\n\r\nexport default class Pen extends Sprite {\r\n\r\n public drawing: boolean;\r\n public size: number;\r\n public color: string;\r\n\r\n public getPath(): Path2D {\r\n return new Path2D();\r\n }\r\n public draw() {}\r\n\r\n public up() {\r\n this.drawing = false;\r\n }\r\n\r\n public down() {\r\n this.drawing = true;\r\n }\r\n\r\n public ereaseAll() {\r\n penCtx.clearRect(0, 0, canvas.width, canvas.height);\r\n }\r\n\r\n public dot() {\r\n penCtx.fillStyle = this.color;\r\n penCtx.fillRect(\r\n this.x - this.size / 2 + canvas.width / 2,\r\n -this.y - this.size / 2 + canvas.height / 2,\r\n this.size,\r\n this.size\r\n );\r\n }\r\n\r\n private drawLine(lastX: number, lastY: number) {\r\n penCtx.beginPath();\r\n\r\n penCtx.moveTo(lastX + canvas.width / 2, -lastY + canvas.height / 2);\r\n penCtx.lineTo(this.x + canvas.width / 2, -this.y + canvas.height / 2);\r\n\r\n penCtx.lineWidth = this.size;\r\n penCtx.strokeStyle = this.color;\r\n penCtx.stroke();\r\n }\r\n\r\n // Overriding methods to include drawing\r\n\r\n public override move(steps: number) {\r\n const lastX = this.x;\r\n const lastY = this.y;\r\n\r\n this.x += steps * Math.sin(this.toRadians(this.dir));\r\n this.y += steps * Math.cos(this.toRadians(this.dir));\r\n if (this.drawing)\r\n this.drawLine(lastX, lastY);\r\n this.refresh();\r\n }\r\n\r\n public override setX(x: number) {\r\n const lastX = this.x;\r\n const lastY = this.y;\r\n\r\n this.x = x;\r\n if (this.drawing)\r\n this.drawLine(lastX, lastY);\r\n this.refresh();\r\n }\r\n\r\n public override setY(y: number) {\r\n const lastX = this.x;\r\n const lastY = this.y;\r\n\r\n this.y = y;\r\n if (this.drawing)\r\n this.drawLine(lastX, lastY);\r\n this.refresh();\r\n }\r\n\r\n public override goTo(x: number, y: number) {\r\n const lastX = this.x;\r\n const lastY = this.y;\r\n\r\n this.x = x;\r\n this.y = y;\r\n if (this.drawing)\r\n this.drawLine(lastX, lastY);\r\n this.refresh();\r\n }\r\n\r\n public override changeX(dX: number) {\r\n const lastX = this.x;\r\n const lastY = this.y;\r\n\r\n this.x += dX;\r\n if (this.drawing)\r\n this.drawLine(lastX, lastY);\r\n this.refresh();\r\n }\r\n\r\n public override changeY(dY: number) {\r\n const lastX = this.x;\r\n const lastY = this.y;\r\n\r\n this.y += dY;\r\n if (this.drawing)\r\n this.drawLine(lastX, lastY);\r\n this.refresh();\r\n }\r\n\r\n // Constructor\r\n\r\n constructor(options?: PenOptions) {\r\n super(options);\r\n this.drawing = options?.drawing ?? false;\r\n this.size = options?.size ?? 5;\r\n this.color = options?.color ?? 'black';\r\n }\r\n\r\n}","import { canvas, ctx } from './canvas.ts';\r\nimport Sprite, { type SpriteOptions } from './Sprite.ts';\r\n\r\nexport type CanvasTextAlign =\r\n | 'left'\r\n | 'right'\r\n | 'center'\r\n | 'start'\r\n | 'end';\r\n\r\nexport type CanvasTextBaseline =\r\n | 'top'\r\n | 'hanging'\r\n | 'middle'\r\n | 'alphabetic'\r\n | 'ideographic'\r\n | 'bottom';\r\n\r\nexport interface TextOptions extends SpriteOptions {\r\n content?: string;\r\n color?: string;\r\n fontFamily?: string;\r\n fontSize?: number;\r\n align?: CanvasTextAlign;\r\n baseline?: CanvasTextBaseline;\r\n}\r\n\r\nexport default class Text extends Sprite {\r\n\r\n public content: string;\r\n public color: string;\r\n public fontFamily: string;\r\n public fontSize: number;\r\n public align: CanvasTextAlign;\r\n public baseline: CanvasTextBaseline;\r\n\r\n private font: string;\r\n\r\n public getPath(): Path2D {\r\n const path = new Path2D();\r\n\r\n ctx.save();\r\n \r\n ctx.font = this.font;\r\n\r\n const metrics = ctx.measureText(this.content);\r\n const width = metrics.width;\r\n const height = metrics.actualBoundingBoxAscent + metrics.actualBoundingBoxDescent;\r\n\r\n ctx.restore();\r\n\r\n path.rect(-width / 2, -height / 2, width, height);\r\n\r\n return path\r\n }\r\n\r\n public draw() {\r\n ctx.save();\r\n\r\n const cX = this.x + canvas.width / 2;\r\n const cY = -this.y + canvas.height / 2;\r\n ctx.translate(cX, cY);\r\n\r\n ctx.rotate(this.toRadians(this.dir));\r\n\r\n ctx.font = this.font;\r\n ctx.fillStyle = this.color;\r\n ctx.textAlign = this.align;\r\n ctx.textBaseline = this.baseline;\r\n\r\n ctx.fillText(this.content, 0, 0);\r\n\r\n ctx.restore();\r\n }\r\n\r\n // Methods\r\n\r\n public setContent(content: string) {\r\n this.content = content;\r\n this.refresh();\r\n }\r\n\r\n public setColor(color: string) {\r\n this.color = color;\r\n this.refresh();\r\n }\r\n\r\n public setFontSize(fontSize: number) {\r\n this.fontSize = fontSize;\r\n this.font = `${this.fontSize}px ${this.fontFamily}`;\r\n this.refresh();\r\n }\r\n\r\n public setFontFamily(fontFamily: string) {\r\n this.fontFamily = fontFamily;\r\n this.font = `${this.fontSize}px ${this.fontFamily}`;\r\n this.refresh();\r\n }\r\n\r\n public setAlign(align: CanvasTextAlign) {\r\n this.align = align;\r\n this.refresh();\r\n }\r\n\r\n public setBaseline(baseline: CanvasTextBaseline) {\r\n this.baseline = baseline;\r\n this.refresh();\r\n }\r\n\r\n // Constructor\r\n\r\n constructor(options?: TextOptions) {\r\n super(options);\r\n\r\n this.content = options?.content ?? '';\r\n this.color = options?.color ?? 'black';\r\n this.fontFamily = options?.fontFamily ?? 'Arial';\r\n this.fontSize = options?.fontSize ?? 16;\r\n this.align = options?.align ?? 'center';\r\n this.baseline = options?.baseline ?? 'middle';\r\n\r\n this.font = `${this.fontSize}px ${this.fontFamily}`;\r\n }\r\n}","import { canvas, ctx } from './canvas.ts';\r\nimport Sprite, { type SpriteOptions } from './Sprite.ts';\r\n\r\nexport interface ImageSpriteOptions extends SpriteOptions {\r\n src?: string;\r\n width: number;\r\n height: number;\r\n};\r\n\r\nexport default class ImageSprite extends Sprite {\r\n\r\n public src: string;\r\n public width: number;\r\n public height: number;\r\n\r\n protected img: HTMLImageElement;\r\n\r\n public getPath(): Path2D {\r\n const path = new Path2D();\r\n\r\n path.rect(\r\n -this.width / 2,\r\n -this.height / 2,\r\n this.width,\r\n this.height\r\n );\r\n\r\n return path;\r\n }\r\n\r\n public draw() {\r\n ctx.save();\r\n\r\n const cX = this.x + canvas.width / 2;\r\n const cY = -this.y + canvas.height / 2;\r\n ctx.translate(cX, cY);\r\n\r\n ctx.rotate(this.toRadians(this.dir));\r\n\r\n ctx.drawImage(\r\n this.img,\r\n 0, 0,\r\n this.img.width,\r\n this.img.height,\r\n -this.width / 2,\r\n -this.height / 2,\r\n this.width, this.height\r\n );\r\n\r\n ctx.restore();\r\n }\r\n\r\n // Methods\r\n\r\n public setSrc(src: string) {\r\n this.src = src;\r\n this.refresh();\r\n }\r\n\r\n public setWidth(width: number) {\r\n this.width = width;\r\n this.refresh();\r\n }\r\n\r\n public setHeight(height: number) {\r\n this.height = height;\r\n this.refresh();\r\n }\r\n\r\n // Constructor\r\n\r\n constructor(options?: ImageSpriteOptions) {\r\n super(options);\r\n\r\n this.src = options?.src ?? '';\r\n this.img = new Image();\r\n this.img.src = this.src;\r\n\r\n this.width = options?.width ?? this.img.width;\r\n this.height = options?.height ?? this.img.height;\r\n }\r\n}","import Engine from './Engine.ts';\r\n\r\nimport Sprite, { type SpriteOptions } from './Sprite.ts';\r\nimport Rectangle, { type RectangleOptions } from './Rectangle.ts';\r\nimport Oval, { type OvalOptions } from './Oval.ts';\r\nimport RegularPolygon, { type RegularPolygonOptions } from './RegularPolygon.ts';\r\nimport Pen, { type PenOptions } from './Pen.ts';\r\nimport Text, { type TextOptions, type CanvasTextAlign, type CanvasTextBaseline } from './Text.ts';\r\nimport ImageSprite, { type ImageSpriteOptions } from './ImageSprite.ts';\r\n\r\nimport { setScale, setAspectRatio, canvas, ctx } from './canvas.ts';\r\n\r\nconst TScratch = {\r\n // Main\r\n Engine,\r\n Sprite,\r\n\r\n // Sprites\r\n Rectangle,\r\n Oval,\r\n RegularPolygon,\r\n Pen,\r\n Text,\r\n ImageSprite,\r\n\r\n // Canvas\r\n setScale,\r\n setAspectRatio,\r\n canvas,\r\n ctx\r\n};\r\n\r\nexport default TScratch;\r\nexport {\r\n // Main\r\n Engine,\r\n Sprite,\r\n\r\n // Sprites\r\n Rectangle,\r\n Oval,\r\n RegularPolygon,\r\n Pen,\r\n Text,\r\n ImageSprite,\r\n\r\n // Options\r\n type SpriteOptions,\r\n type RectangleOptions,\r\n type OvalOptions,\r\n type RegularPolygonOptions,\r\n type PenOptions,\r\n type TextOptions,\r\n type ImageSpriteOptions,\r\n\r\n // Other types\r\n type CanvasTextAlign,\r\n type CanvasTextBaseline,\r\n \r\n // Canvas\r\n setScale,\r\n setAspectRatio,\r\n canvas,\r\n ctx\r\n};"],"mappings":"AAAO,IAAMA,EAAS,SAAS,eAAe,aAAa,EAC9CC,EAAMD,EAAO,WAAW,IAAI,EAE5BE,EAAY,SAAS,cAAc,QAAQ,EAC3CC,EAASD,EAAU,WAAW,IAAI,EAC/CA,EAAU,GAAK,aAEf,IAAIE,EAAgB,GAAK,EACrBC,EAEG,SAASC,EAASC,EAAkB,CACvCF,EAAQE,EAERP,EAAO,MAAQI,EAAQC,EACvBL,EAAO,OAASK,EAEhBH,EAAU,MAAQE,EAAQC,EAC1BH,EAAU,OAASG,CACvB,CAEO,SAASG,EAAeC,EAAwB,CACnDL,EAAQK,EAERT,EAAO,MAAQI,EAAQC,EACvBL,EAAO,OAASK,EAEhBH,EAAU,MAAQE,EAAQC,EAC1BH,EAAU,OAASG,CACvB,CAEAL,EAAO,eAAe,aAAaE,EAAWF,CAAM,EAEpDM,EAAS,GAAG,ECrBZ,IAA8BI,EAA9B,KAAqC,CAE1B,EACA,EACA,IACA,MACA,OACA,MAOG,SAAU,CAChBC,EAAO,KAAK,EAAE,QAAQ,CAC1B,CAEA,YAAYC,EAAyB,CACjC,KAAK,EAAIA,GAAS,GAAK,EACvB,KAAK,EAAIA,GAAS,GAAK,EACvB,KAAK,IAAMA,GAAS,KAAO,EAC3B,KAAK,MAAQA,GAAS,OAAS,OAC/B,KAAK,OAASA,GAAS,QAAU,GACjC,KAAK,MAAQA,GAAS,OAAS,EAC/BD,EAAO,KAAK,EAAE,UAAU,IAAI,CAChC,CAIU,UAAUE,EAAa,CAC7B,OAAOA,EAAM,KAAK,GAAK,GAC3B,CAEU,UAAUC,EAAa,CAC7B,OAAOA,EAAM,IAAM,KAAK,EAC5B,CAKO,KAAKC,EAAe,CACvB,KAAK,GAAKA,EAAQ,KAAK,IAAI,KAAK,UAAU,KAAK,GAAG,CAAC,EACnD,KAAK,GAAKA,EAAQ,KAAK,IAAI,KAAK,UAAU,KAAK,GAAG,CAAC,EACnD,KAAK,QAAQ,CACjB,CAEO,KAAKF,EAAa,CACrB,KAAK,KAAOA,EACZ,KAAK,QAAQ,CACjB,CAEO,MAAMG,EAAa,CACtB,KAAK,IAAMA,EACX,KAAK,QAAQ,CACjB,CAEO,KAAKC,EAAW,CACnB,KAAK,EAAIA,EACT,KAAK,QAAQ,CACjB,CAEO,KAAKC,EAAW,CACnB,KAAK,EAAIA,EACT,KAAK,QAAQ,CACjB,CAEO,KAAKD,EAAWC,EAAW,CAC9B,KAAK,EAAID,EACT,KAAK,EAAIC,EACT,KAAK,QAAQ,CACjB,CAEO,QAAQC,EAAY,CACvB,KAAK,GAAKA,EACV,KAAK,QAAQ,CACjB,CAEO,QAAQC,EAAY,CACvB,KAAK,GAAKA,EACV,KAAK,QAAQ,CACjB,CAIO,MAAO,CACV,KAAK,OAAS,GACd,KAAK,QAAQ,CACjB,CAEO,MAAO,CACV,KAAK,OAAS,GACd,KAAK,QAAQ,CACjB,CAEO,UAAUC,EAAe,CAC5B,KAAK,MAAQA,EACb,KAAK,QAAQ,CACjB,CAEO,YAAYC,EAAY,CAC3B,KAAK,OAASA,EACd,KAAK,QAAQ,CACjB,CACJ,ECvGA,IAAqBC,EAArB,MAAqBC,CAAO,CAExB,OAAe,SAEP,YAAuB,GACxB,SAA4B,KAC5B,OAAiB,GAEjB,OAAiB,EACjB,OAAiB,EAEjB,UAAqB,GAErB,aAAuB,OACvB,SAAqB,CAAC,EAI7B,OAAc,MAAO,CACjB,OAAK,KAAK,WACN,KAAK,SAAW,IAAIA,GAEjB,KAAK,QAChB,CAIO,YAAYC,EAAe,CACzB,KAAK,SAASA,CAAK,IACpB,KAAK,SAASA,CAAK,EAAI,CAAE,QAAS,CAAC,EAAG,KAAM,IAAK,GAErD,KAAK,YAAc,GACnB,KAAK,aAAeA,EACpB,KAAK,SAAW,KAAK,SAASA,CAAK,EAAE,KACrC,KAAK,sBAAsB,KAAK,MAAM,CAC1C,CAIO,QAAQA,EAAeC,EAAgB,CAC1C,GAAI,CAAC,KAAK,SAASD,CAAK,EAAG,CACvB,KAAK,SAASA,CAAK,EAAI,CAAE,QAAS,CAAC,EAAG,KAAAC,CAAK,EACvCD,IAAU,KAAK,cACf,KAAK,YAAYA,CAAK,EAC1B,MACJ,CAEA,KAAK,SAASA,CAAK,EAAE,KAAOC,EACxBD,IAAU,KAAK,cACf,KAAK,YAAYA,CAAK,CAC9B,CAIO,UAAUE,EAAgB,CAC7B,GAAM,CAAE,MAAAF,EAAO,MAAAG,CAAM,EAAID,EAEzB,GAAI,CAAC,KAAK,SAASF,CAAK,EAAG,CACvB,KAAK,SAASA,CAAK,EAAI,CAAE,QAAS,CAACE,CAAM,EAAG,KAAM,IAAK,EACvD,MACJ,CAEA,IAAIE,EAAc,KAAK,SAASJ,CAAK,EAAE,QAAQ,UAAUK,GAAKA,EAAE,MAAQF,CAAK,EAC7E,GAAIC,IAAgB,GAAI,CACpB,KAAK,SAASJ,CAAK,EAAE,QAAQ,KAAKE,CAAM,EACxC,MACJ,CAEA,KAAK,SAASF,CAAK,EAAE,QAAQ,OAAOI,EAAa,EAAGF,CAAM,CAC9D,CAEA,MAAa,sBAAsBI,EAAgB,CAC/C,KAAK,OAASA,EAEd,IAAIL,EAAO,KAAK,SAChB,GAAKA,EAIL,IAFA,KAAK,YAAc,GAEZ,KAAK,aACR,MAAMA,EAAK,EACX,MAAM,KAAK,KAAK,IAAOK,CAAM,CAErC,CAEO,SAAU,CACbC,EAAI,UAAU,EAAG,EAAGC,EAAO,MAAOA,EAAO,MAAM,EAC/C,KAAK,SAAS,KAAK,YAAY,GAAG,QAAQ,QAAQN,GAAU,CACnDA,EAAO,QACRA,EAAO,KAAK,CACpB,CAAC,CACL,CAIA,MAAa,KAAKO,EAA2B,CACzC,OAAO,IAAI,QAAQC,GAAW,WAAWA,EAASD,CAAE,CAAC,CACzD,CAIO,UAAUP,EAAgB,CAC7B,GAAM,CAAE,OAAAS,EAAQ,OAAAC,CAAO,EAAI,KAErBC,EAAeF,EAASH,EAAO,MAAQ,EACvCM,EAAeN,EAAO,OAAS,EAAII,EAGnCG,EAASF,GAAgBX,EAAO,EAAIM,EAAO,MAAQ,GACnDQ,EAASF,GAAgBN,EAAO,OAAS,EAAIN,EAAO,GAGpDe,EAAQ,CAAC,KAAK,UAAUf,EAAO,GAAG,EAClCgB,EAAWH,EAAS,KAAK,IAAIE,CAAK,EAAID,EAAS,KAAK,IAAIC,CAAK,EAC7DE,EAAWJ,EAAS,KAAK,IAAIE,CAAK,EAAID,EAAS,KAAK,IAAIC,CAAK,EAEnE,OAAOV,EAAI,cAAcL,EAAO,QAAQ,EAAGgB,EAAUC,CAAQ,CACjE,CAIO,WAAWC,EAAaC,EAAa,CACxC,OAAID,EAAMC,IACN,CAACD,EAAKC,CAAG,EAAI,CAACA,EAAKD,CAAG,GACnB,KAAK,MAAM,KAAK,OAAO,GAAKC,EAAMD,EAAM,GAAKA,CAAG,CAC3D,CAGO,IAAIE,EAAa,CACpB,OAAO,KAAK,IAAI,KAAK,UAAUA,CAAG,CAAC,CACvC,CAEO,IAAIA,EAAa,CACpB,OAAO,KAAK,IAAI,KAAK,UAAUA,CAAG,CAAC,CACvC,CAEO,IAAIA,EAAa,CACpB,OAAO,KAAK,IAAI,KAAK,UAAUA,CAAG,CAAC,CACvC,CAEO,IAAIA,EAAa,CACpB,MAAO,GAAI,KAAK,IAAI,KAAK,UAAUA,CAAG,CAAC,CAC3C,CAEO,IAAIA,EAAa,CACpB,MAAO,GAAI,KAAK,IAAI,KAAK,UAAUA,CAAG,CAAC,CAC3C,CAEO,IAAIA,EAAa,CACpB,MAAO,GAAI,KAAK,IAAI,KAAK,UAAUA,CAAG,CAAC,CAC3C,CAGO,KAAKC,EAAa,CACrB,OAAO,KAAK,UAAU,KAAK,KAAKA,CAAG,CAAC,CACxC,CAEO,KAAKA,EAAa,CACrB,OAAO,KAAK,UAAU,KAAK,KAAKA,CAAG,CAAC,CACxC,CAEO,KAAKA,EAAa,CACrB,OAAO,KAAK,UAAU,KAAK,KAAK,EAAIA,CAAG,CAAC,CAC5C,CAEO,KAAKA,EAAa,CACrB,OAAO,KAAK,UAAU,KAAK,KAAK,EAAIA,CAAG,CAAC,CAC5C,CAIO,UAAUD,EAAa,CAC1B,OAAOA,EAAM,KAAK,GAAK,GAC3B,CAEO,UAAUE,EAAa,CAC1B,OAAOA,EAAM,IAAM,KAAK,EAC5B,CAIQ,aAAc,CACb,KAAK,sBAAsB,EAAE,EAElChB,EAAO,iBAAiB,YAAaiB,GAAK,CACtC,KAAK,OAASA,EAAE,QAAUjB,EAAO,WAAaA,EAAO,MAAQ,EAC7D,KAAK,OAAS,EAAEiB,EAAE,QAAUjB,EAAO,UAAYA,EAAO,OAAS,EACnE,CAAC,EACDA,EAAO,iBAAiB,YAAaiB,GAAK,CACtC,KAAK,UAAY,EACrB,CAAC,EACDjB,EAAO,iBAAiB,UAAWiB,GAAK,CACpC,KAAK,UAAY,EACrB,CAAC,CACL,CACJ,ECtMA,IAAqBC,EAArB,cAAuCC,CAAO,CAEnC,MACA,OACA,MAEA,SAAkB,CACrB,IAAMC,EAAO,IAAI,OAEjB,OAAAA,EAAK,KACD,CAAC,KAAK,MAAQ,EACd,CAAC,KAAK,OAAS,EACf,KAAK,MACL,KAAK,MACT,EAEOA,CACX,CAEO,MAAa,CAChBC,EAAI,KAAK,EAET,IAAMC,EAAK,KAAK,EAAIC,EAAO,MAAQ,EAC7BC,EAAK,CAAC,KAAK,EAAID,EAAO,OAAS,EACrCF,EAAI,UAAUC,EAAIE,CAAE,EAEpBH,EAAI,OAAO,KAAK,UAAU,KAAK,GAAG,CAAC,EAEnCA,EAAI,UAAY,KAAK,MACrBA,EAAI,KAAK,KAAK,QAAQ,CAAC,EAEvBA,EAAI,QAAQ,CAChB,CAEO,SAASI,EAAe,CAC3B,KAAK,MAAQA,EACb,KAAK,QAAQ,CACjB,CAEO,UAAUC,EAAgB,CAC7B,KAAK,OAASA,EACd,KAAK,QAAQ,CACjB,CAEO,SAASC,EAAe,CAC3B,KAAK,MAAQA,EACb,KAAK,QAAQ,CACjB,CAEA,YAAYC,EAA4B,CACpC,MAAMA,CAAO,EACb,KAAK,MAAQA,GAAS,OAAS,GAC/B,KAAK,OAASA,GAAS,QAAU,GACjC,KAAK,MAAQA,GAAS,OAAS,QAC/B,KAAK,KAAK,CACd,CAEJ,ECzDA,IAAqBC,EAArB,cAAkCC,CAAO,CAE9B,KACA,KACA,MAEA,SAAkB,CACrB,IAAMC,EAAO,IAAI,OAEjB,OAAAA,EAAK,QACD,EAAG,EACH,KAAK,KACL,KAAK,KACL,EAAG,EACH,KAAK,GAAK,CACd,EAEOA,CACX,CAEO,MAAa,CAChBC,EAAI,KAAK,EAET,IAAMC,EAAK,KAAK,EAAIC,EAAO,MAAQ,EAC7BC,EAAK,CAAC,KAAK,EAAID,EAAO,OAAS,EACrCF,EAAI,UAAUC,EAAIE,CAAE,EAEpBH,EAAI,OAAO,KAAK,UAAU,KAAK,GAAG,CAAC,EAEnCA,EAAI,UAAY,KAAK,MACrBA,EAAI,KAAK,KAAK,QAAQ,CAAC,EAEvBA,EAAI,QAAQ,CAChB,CAEO,QAAQI,EAAc,CACzB,KAAK,KAAOA,EACZ,KAAK,QAAQ,CACjB,CAEO,QAAQC,EAAc,CACzB,KAAK,KAAOA,EACZ,KAAK,QAAQ,CACjB,CAEO,SAASC,EAAe,CAC3B,KAAK,MAAQA,EACb,KAAK,QAAQ,CACjB,CAEA,YAAYC,EAAuB,CAC/B,MAAMA,CAAO,EACb,KAAK,KAAOA,GAAS,MAAQ,GAC7B,KAAK,KAAOA,GAAS,MAAQ,GAC7B,KAAK,MAAQA,GAAS,OAAS,QAC/B,KAAK,KAAK,CACd,CAEJ,EC1DA,IAAqBC,EAArB,cAA4CC,CAAO,CAExC,MACA,OACA,MAEA,SAAkB,CACrB,IAAMC,EAAO,IAAI,OAEXC,EAAQ,KAAK,GAAK,EAAK,KAAK,MAC5BC,EAAW,KAAK,UAAU,KAAK,GAAG,EAClCC,EAAI,KAAK,OAEf,QAASC,EAAI,EAAGA,EAAI,KAAK,MAAOA,IAAK,CACjC,IAAMC,EAAQD,EAAIH,EAAO,KAAK,GAAK,EAAIC,EACjCI,EAAKH,EAAI,KAAK,IAAIE,CAAK,EACvBE,EAAK,CAACJ,EAAI,KAAK,IAAIE,CAAK,EAE1BD,IAAM,EAAGJ,EAAK,OAAOM,EAAIC,CAAE,EAC1BP,EAAK,OAAOM,EAAIC,CAAE,CAC3B,CAEA,OAAAP,EAAK,UAAU,EAERA,CACX,CAEO,MAAO,CACVQ,EAAI,KAAK,EAET,IAAMC,EAAK,KAAK,EAAIC,EAAO,MAAQ,EAC7BC,EAAK,KAAK,EAAID,EAAO,OAAS,EAEpCF,EAAI,UAAUC,EAAIE,CAAE,EAEpBH,EAAI,UAAY,KAAK,MACrBA,EAAI,KAAK,KAAK,QAAQ,CAAC,EAEvBA,EAAI,QAAQ,CAChB,CAEO,SAASI,EAAe,CAC3B,KAAK,MAAQA,EACb,KAAK,QAAQ,CACjB,CAEO,UAAUC,EAAgB,CAC7B,KAAK,OAASA,EACd,KAAK,QAAQ,CACjB,CAEO,SAASC,EAAe,CAC3B,KAAK,MAAQA,EACb,KAAK,QAAQ,CACjB,CAEA,YAAYC,EAAiC,CACzC,MAAMA,CAAO,EACb,KAAK,MAAQA,GAAS,OAAS,EAC/B,KAAK,OAASA,GAAS,QAAU,GACjC,KAAK,MAAQA,GAAS,OAAS,QAC/B,KAAK,KAAK,CACd,CAEJ,EChEA,IAAqBC,EAArB,cAAiCC,CAAO,CAE7B,QACA,KACA,MAEA,SAAkB,CACrB,OAAO,IAAI,MACf,CACO,MAAO,CAAC,CAER,IAAK,CACR,KAAK,QAAU,EACnB,CAEO,MAAO,CACV,KAAK,QAAU,EACnB,CAEO,WAAY,CACfC,EAAO,UAAU,EAAG,EAAGC,EAAO,MAAOA,EAAO,MAAM,CACtD,CAEO,KAAM,CACTD,EAAO,UAAY,KAAK,MACxBA,EAAO,SACH,KAAK,EAAI,KAAK,KAAO,EAAIC,EAAO,MAAQ,EACxC,CAAC,KAAK,EAAI,KAAK,KAAO,EAAIA,EAAO,OAAS,EAC1C,KAAK,KACL,KAAK,IACT,CACJ,CAEQ,SAASC,EAAeC,EAAe,CAC3CH,EAAO,UAAU,EAEjBA,EAAO,OAAOE,EAAQD,EAAO,MAAQ,EAAG,CAACE,EAAQF,EAAO,OAAS,CAAC,EAClED,EAAO,OAAO,KAAK,EAAIC,EAAO,MAAQ,EAAG,CAAC,KAAK,EAAIA,EAAO,OAAS,CAAC,EAEpED,EAAO,UAAY,KAAK,KACxBA,EAAO,YAAc,KAAK,MAC1BA,EAAO,OAAO,CAClB,CAIgB,KAAKI,EAAe,CAChC,IAAMF,EAAQ,KAAK,EACbC,EAAQ,KAAK,EAEnB,KAAK,GAAKC,EAAQ,KAAK,IAAI,KAAK,UAAU,KAAK,GAAG,CAAC,EACnD,KAAK,GAAKA,EAAQ,KAAK,IAAI,KAAK,UAAU,KAAK,GAAG,CAAC,EAC/C,KAAK,SACL,KAAK,SAASF,EAAOC,CAAK,EAC9B,KAAK,QAAQ,CACjB,CAEgB,KAAKE,EAAW,CAC5B,IAAMH,EAAQ,KAAK,EACbC,EAAQ,KAAK,EAEnB,KAAK,EAAIE,EACL,KAAK,SACL,KAAK,SAASH,EAAOC,CAAK,EAC9B,KAAK,QAAQ,CACjB,CAEgB,KAAKG,EAAW,CAC5B,IAAMJ,EAAQ,KAAK,EACbC,EAAQ,KAAK,EAEnB,KAAK,EAAIG,EACL,KAAK,SACL,KAAK,SAASJ,EAAOC,CAAK,EAC9B,KAAK,QAAQ,CACjB,CAEgB,KAAKE,EAAWC,EAAW,CACvC,IAAMJ,EAAQ,KAAK,EACbC,EAAQ,KAAK,EAEnB,KAAK,EAAIE,EACT,KAAK,EAAIC,EACL,KAAK,SACL,KAAK,SAASJ,EAAOC,CAAK,EAC9B,KAAK,QAAQ,CACjB,CAEgB,QAAQI,EAAY,CAChC,IAAML,EAAQ,KAAK,EACbC,EAAQ,KAAK,EAEnB,KAAK,GAAKI,EACN,KAAK,SACL,KAAK,SAASL,EAAOC,CAAK,EAC9B,KAAK,QAAQ,CACjB,CAEgB,QAAQK,EAAY,CAChC,IAAMN,EAAQ,KAAK,EACbC,EAAQ,KAAK,EAEnB,KAAK,GAAKK,EACN,KAAK,SACL,KAAK,SAASN,EAAOC,CAAK,EAC9B,KAAK,QAAQ,CACjB,CAIA,YAAYM,EAAsB,CAC9B,MAAMA,CAAO,EACb,KAAK,QAAUA,GAAS,SAAW,GACnC,KAAK,KAAOA,GAAS,MAAQ,EAC7B,KAAK,MAAQA,GAAS,OAAS,OACnC,CAEJ,ECnGA,IAAqBC,EAArB,cAAkCC,CAAO,CAE9B,QACA,MACA,WACA,SACA,MACA,SAEC,KAED,SAAkB,CACrB,IAAMC,EAAO,IAAI,OAEjBC,EAAI,KAAK,EAETA,EAAI,KAAO,KAAK,KAEhB,IAAMC,EAAUD,EAAI,YAAY,KAAK,OAAO,EACtCE,EAAQD,EAAQ,MAChBE,EAASF,EAAQ,wBAA0BA,EAAQ,yBAEzD,OAAAD,EAAI,QAAQ,EAEZD,EAAK,KAAK,CAACG,EAAQ,EAAG,CAACC,EAAS,EAAGD,EAAOC,CAAM,EAEzCJ,CACX,CAEO,MAAO,CACVC,EAAI,KAAK,EAET,IAAMI,EAAK,KAAK,EAAIC,EAAO,MAAQ,EAC7BC,EAAK,CAAC,KAAK,EAAID,EAAO,OAAS,EACrCL,EAAI,UAAUI,EAAIE,CAAE,EAEpBN,EAAI,OAAO,KAAK,UAAU,KAAK,GAAG,CAAC,EAEnCA,EAAI,KAAO,KAAK,KAChBA,EAAI,UAAY,KAAK,MACrBA,EAAI,UAAY,KAAK,MACrBA,EAAI,aAAe,KAAK,SAExBA,EAAI,SAAS,KAAK,QAAS,EAAG,CAAC,EAE/BA,EAAI,QAAQ,CAChB,CAIO,WAAWO,EAAiB,CAC/B,KAAK,QAAUA,EACf,KAAK,QAAQ,CACjB,CAEO,SAASC,EAAe,CAC3B,KAAK,MAAQA,EACb,KAAK,QAAQ,CACjB,CAEO,YAAYC,EAAkB,CACjC,KAAK,SAAWA,EAChB,KAAK,KAAO,GAAG,KAAK,QAAQ,MAAM,KAAK,UAAU,GACjD,KAAK,QAAQ,CACjB,CAEO,cAAcC,EAAoB,CACrC,KAAK,WAAaA,EAClB,KAAK,KAAO,GAAG,KAAK,QAAQ,MAAM,KAAK,UAAU,GACjD,KAAK,QAAQ,CACjB,CAEO,SAASC,EAAwB,CACpC,KAAK,MAAQA,EACb,KAAK,QAAQ,CACjB,CAEO,YAAYC,EAA8B,CAC7C,KAAK,SAAWA,EAChB,KAAK,QAAQ,CACjB,CAIA,YAAYC,EAAuB,CAC/B,MAAMA,CAAO,EAEb,KAAK,QAAUA,GAAS,SAAW,GACnC,KAAK,MAAQA,GAAS,OAAS,QAC/B,KAAK,WAAaA,GAAS,YAAc,QACzC,KAAK,SAAWA,GAAS,UAAY,GACrC,KAAK,MAAQA,GAAS,OAAS,SAC/B,KAAK,SAAWA,GAAS,UAAY,SAErC,KAAK,KAAO,GAAG,KAAK,QAAQ,MAAM,KAAK,UAAU,EACrD,CACJ,EClHA,IAAqBC,EAArB,cAAyCC,CAAO,CAErC,IACA,MACA,OAEG,IAEH,SAAkB,CACrB,IAAMC,EAAO,IAAI,OAEjB,OAAAA,EAAK,KACD,CAAC,KAAK,MAAQ,EACd,CAAC,KAAK,OAAS,EACf,KAAK,MACL,KAAK,MACT,EAEOA,CACX,CAEO,MAAO,CACVC,EAAI,KAAK,EAET,IAAMC,EAAK,KAAK,EAAIC,EAAO,MAAQ,EAC7BC,EAAK,CAAC,KAAK,EAAID,EAAO,OAAS,EACrCF,EAAI,UAAUC,EAAIE,CAAE,EAEpBH,EAAI,OAAO,KAAK,UAAU,KAAK,GAAG,CAAC,EAEnCA,EAAI,UACA,KAAK,IACL,EAAG,EACH,KAAK,IAAI,MACT,KAAK,IAAI,OACT,CAAC,KAAK,MAAQ,EACd,CAAC,KAAK,OAAS,EACf,KAAK,MAAO,KAAK,MACrB,EAEAA,EAAI,QAAQ,CAChB,CAIO,OAAOI,EAAa,CACvB,KAAK,IAAMA,EACX,KAAK,QAAQ,CACjB,CAEO,SAASC,EAAe,CAC3B,KAAK,MAAQA,EACb,KAAK,QAAQ,CACjB,CAEO,UAAUC,EAAgB,CAC7B,KAAK,OAASA,EACd,KAAK,QAAQ,CACjB,CAIA,YAAYC,EAA8B,CACtC,MAAMA,CAAO,EAEb,KAAK,IAAMA,GAAS,KAAO,GAC3B,KAAK,IAAM,IAAI,MACf,KAAK,IAAI,IAAM,KAAK,IAEpB,KAAK,MAAQA,GAAS,OAAS,KAAK,IAAI,MACxC,KAAK,OAASA,GAAS,QAAU,KAAK,IAAI,MAC9C,CACJ,ECrEA,IAAMC,EAAW,CAEb,OAAAC,EACA,OAAAC,EAGA,UAAAC,EACA,KAAAC,EACA,eAAAC,EACA,IAAAC,EACA,KAAAC,EACA,YAAAC,EAGA,SAAAC,EACA,eAAAC,EACA,OAAAC,EACA,IAAAC,CACJ,EAEOC,GAAQb","names":["canvas","ctx","penCanvas","penCtx","ratio","scale","setScale","newScale","setAspectRatio","newAspectRatio","Sprite","Engine","options","deg","rad","steps","dir","x","y","dX","dY","layer","dL","Engine","_Engine","scene","loop","sprite","layer","targetIndex","s","maxFPS","ctx","canvas","ms","resolve","mouseX","mouseY","canvasMouseX","canvasMouseY","localX","localY","angle","rotatedX","rotatedY","min","max","deg","val","rad","e","Rectangle","Sprite","path","ctx","cX","canvas","cY","width","height","color","options","Oval","Sprite","path","ctx","cX","canvas","cY","radA","radB","color","options","RegularPolygon","Sprite","path","step","rotation","r","i","theta","px","py","ctx","cX","canvas","cY","sides","radius","color","options","Pen","Sprite","penCtx","canvas","lastX","lastY","steps","x","y","dX","dY","options","Text","Sprite","path","ctx","metrics","width","height","cX","canvas","cY","content","color","fontSize","fontFamily","align","baseline","options","ImageSprite","Sprite","path","ctx","cX","canvas","cY","src","width","height","options","TScratch","Engine","Sprite","Rectangle","Oval","RegularPolygon","Pen","Text","ImageSprite","setScale","setAspectRatio","canvas","ctx","index_default"]}
1
+ {"version":3,"sources":["../src/canvas.ts","../src/Sprite.ts","../src/Engine.ts","../src/Rectangle.ts","../src/Oval.ts","../src/RegularPolygon.ts","../src/Pen.ts","../src/Text.ts","../src/ImageSprite.ts","../src/index.ts"],"sourcesContent":["export const canvas = document.getElementById('game-window') as HTMLCanvasElement;\r\nexport const ctx = canvas.getContext('2d')!;\r\n\r\nexport const penCanvas = document.createElement('canvas');\r\nexport const penCtx = penCanvas.getContext('2d')!;\r\npenCanvas.id = 'pen-canvas';\r\n\r\nlet ratio: number = 16 / 9;\r\nlet scale: number;\r\n\r\nexport function setScale(newScale: number) {\r\n scale = newScale;\r\n\r\n canvas.width = ratio * scale;\r\n canvas.height = scale;\r\n\r\n penCanvas.width = ratio * scale;\r\n penCanvas.height = scale;\r\n}\r\n\r\nexport function setAspectRatio(newAspectRatio: number) {\r\n ratio = newAspectRatio;\r\n\r\n canvas.width = ratio * scale;\r\n canvas.height = scale;\r\n\r\n penCanvas.width = ratio * scale;\r\n penCanvas.height = scale;\r\n}\r\n\r\ncanvas.parentElement?.insertBefore(penCanvas, canvas);\r\n\r\nsetScale(500);","import Engine from './Engine.ts';\r\n\r\nexport interface SpriteOptions {\r\n x?: number;\r\n y?: number;\r\n dir?: number;\r\n scene?: string;\r\n hidden?: boolean;\r\n layer?: number;\r\n};\r\n\r\nexport default abstract class Sprite {\r\n\r\n public x: number;\r\n public y: number;\r\n public dir: number;\r\n public scene: string;\r\n public hidden: boolean;\r\n public layer: number;\r\n\r\n // Rendering\r\n\r\n public abstract getPath(): Path2D;\r\n public abstract draw(stamping?: boolean): void;\r\n\r\n protected refresh() {\r\n Engine.init().refresh();\r\n }\r\n\r\n constructor(options?: SpriteOptions) {\r\n this.x = options?.x ?? 0;\r\n this.y = options?.y ?? 0;\r\n this.dir = options?.dir ?? 0;\r\n this.scene = options?.scene ?? 'main';\r\n this.hidden = options?.hidden ?? false;\r\n this.layer = options?.layer ?? 0;\r\n Engine.init().addSprite(this);\r\n }\r\n\r\n // Helpers\r\n\r\n protected toRadians(deg: number) {\r\n return deg * Math.PI / 180;\r\n }\r\n\r\n protected toDegrees(rad: number) {\r\n return rad * 180 / Math.PI;\r\n }\r\n\r\n // Methods\r\n\r\n // Motion\r\n public move(steps: number) {\r\n this.x += steps * Math.sin(this.toRadians(this.dir));\r\n this.y += steps * Math.cos(this.toRadians(this.dir));\r\n this.refresh();\r\n }\r\n\r\n public turn(deg: number) {\r\n this.dir += deg;\r\n this.refresh();\r\n }\r\n\r\n public point(dir: number) {\r\n this.dir = dir;\r\n this.refresh();\r\n }\r\n\r\n public setX(x: number) {\r\n this.x = x;\r\n this.refresh();\r\n }\r\n\r\n public setY(y: number) {\r\n this.y = y;\r\n this.refresh();\r\n }\r\n\r\n public goTo(x: number, y: number) {\r\n this.x = x;\r\n this.y = y;\r\n this.refresh();\r\n }\r\n\r\n public changeX(dX: number) {\r\n this.x += dX;\r\n this.refresh();\r\n }\r\n\r\n public changeY(dY: number) {\r\n this.y += dY;\r\n this.refresh();\r\n }\r\n\r\n // Looks\r\n\r\n public show() {\r\n this.hidden = false;\r\n this.refresh();\r\n }\r\n\r\n public hide() {\r\n this.hidden = true;\r\n this.refresh();\r\n }\r\n\r\n public goToLayer(layer: number) {\r\n this.layer = layer;\r\n this.refresh();\r\n }\r\n\r\n public changeLayer(dL: number) {\r\n this.layer += dL;\r\n this.refresh();\r\n }\r\n}","import { canvas, ctx } from './canvas.ts';\r\nimport Sprite from './Sprite.ts';\r\n\r\ntype GameLoop = (() => any) | (() => Promise<any>);\r\n\r\ntype SceneMap = {\r\n [scene: string]: {\r\n sprites: Sprite[];\r\n loop: GameLoop | null;\r\n };\r\n};\r\n\r\nexport default class Engine {\r\n\r\n private static instance: Engine;\r\n\r\n private loopRunning: boolean = false;\r\n public gameLoop: GameLoop | null = null;\r\n public maxFPS: number = 24;\r\n\r\n public sounds: HTMLAudioElement[] = [];\r\n\r\n public mouseX: number = 0;\r\n public mouseY: number = 0;\r\n\r\n public mouseDown: boolean = false;\r\n\r\n public currentScene: string = 'main';\r\n public sceneMap: SceneMap = {};\r\n\r\n // Singleton initialization\r\n\r\n public static init() {\r\n if (!this.instance)\r\n this.instance = new Engine();\r\n\r\n return this.instance;\r\n }\r\n\r\n // Change the scene\r\n\r\n public changeScene(scene: string) {\r\n if (!this.sceneMap[scene])\r\n this.sceneMap[scene] = { sprites: [], loop: null };\r\n\r\n this.loopRunning = false;\r\n this.currentScene = scene;\r\n this.gameLoop = this.sceneMap[scene].loop;\r\n this.setMaxFramesPerSecond(this.maxFPS); // Update the interval function\r\n }\r\n\r\n // Set a loop\r\n\r\n public setLoop(scene: string, loop: GameLoop) {\r\n if (!this.sceneMap[scene]) {\r\n this.sceneMap[scene] = { sprites: [], loop };\r\n if (scene === this.currentScene)\r\n this.changeScene(scene);\r\n return;\r\n }\r\n\r\n this.sceneMap[scene].loop = loop;\r\n if (scene === this.currentScene)\r\n this.changeScene(scene);\r\n }\r\n\r\n // Internal\r\n\r\n public addSprite(sprite: Sprite) {\r\n const { scene, layer } = sprite;\r\n\r\n if (!this.sceneMap[scene]) {\r\n this.sceneMap[scene] = { sprites: [sprite], loop: null };\r\n return;\r\n }\r\n\r\n let targetIndex = this.sceneMap[scene].sprites.findIndex(s => s.layer > layer);\r\n if (targetIndex === -1) {\r\n this.sceneMap[scene].sprites.push(sprite);\r\n return;\r\n }\r\n\r\n this.sceneMap[scene].sprites.splice(targetIndex, 0, sprite);\r\n }\r\n\r\n public async setMaxFramesPerSecond(maxFPS: number) {\r\n this.maxFPS = maxFPS;\r\n \r\n let loop = this.gameLoop;\r\n if (!loop) return;\r\n\r\n this.loopRunning = true;\r\n\r\n while (this.loopRunning) {\r\n await loop();\r\n await this.wait(1000 / maxFPS);\r\n }\r\n }\r\n\r\n public refresh() {\r\n ctx.clearRect(0, 0, canvas.width, canvas.height);\r\n this.sceneMap[this.currentScene]?.sprites.forEach(sprite => {\r\n if (!sprite.hidden)\r\n sprite.draw();\r\n });\r\n }\r\n\r\n // Wait function\r\n\r\n public async wait(ms: number): Promise<void> {\r\n return new Promise(resolve => setTimeout(resolve, ms));\r\n }\r\n\r\n // Mouse events\r\n\r\n public isHovered(sprite: Sprite) {\r\n const { mouseX, mouseY } = this;\r\n\r\n const canvasMouseX = mouseX + canvas.width / 2;\r\n const canvasMouseY = canvas.height / 2 - mouseY;\r\n\r\n // Mouse relative to sprite center\r\n const localX = canvasMouseX - (sprite.x + canvas.width / 2);\r\n const localY = canvasMouseY - (canvas.height / 2 - sprite.y);\r\n\r\n // Rotate mouse point by -dir to align with the path's local coordinates\r\n const angle = -this.toRadians(sprite.dir);\r\n const rotatedX = localX * Math.cos(angle) - localY * Math.sin(angle);\r\n const rotatedY = localX * Math.sin(angle) + localY * Math.cos(angle);\r\n\r\n return ctx.isPointInPath(sprite.getPath(), rotatedX, rotatedY);\r\n }\r\n\r\n // Sound\r\n\r\n public playSound(src: string) {\r\n const audio = new Audio(src);\r\n this.sounds.push(audio);\r\n\r\n audio.play();\r\n\r\n return audio;\r\n }\r\n\r\n public stopSound(sound: HTMLAudioElement) {\r\n sound.pause();\r\n sound.currentTime = 0;\r\n this.sounds = this.sounds.filter(s => s !== sound);\r\n }\r\n\r\n public stopAllSounds() {\r\n this.sounds.forEach(sound => {\r\n sound.pause();\r\n sound.currentTime = 0;\r\n });\r\n this.sounds = [];\r\n }\r\n\r\n // Math\r\n\r\n public pickRandom(min: number, max: number) {\r\n if (min > max)\r\n [min, max] = [max, min];\r\n return Math.floor(Math.random() * (max - min + 1) + min);\r\n }\r\n\r\n // Trigonometric functions\r\n public sin(deg: number) {\r\n return Math.sin(this.toRadians(deg));\r\n }\r\n\r\n public cos(deg: number) {\r\n return Math.cos(this.toRadians(deg));\r\n }\r\n\r\n public tan(deg: number) {\r\n return Math.tan(this.toRadians(deg));\r\n }\r\n\r\n public csc(deg: number) {\r\n return 1 / Math.sin(this.toRadians(deg));\r\n }\r\n\r\n public sec(deg: number) {\r\n return 1 / Math.cos(this.toRadians(deg));\r\n }\r\n\r\n public cot(deg: number) {\r\n return 1 / Math.tan(this.toRadians(deg));\r\n }\r\n\r\n // Inverse Trigonometric functions\r\n public asin(val: number) {\r\n return this.toDegrees(Math.asin(val));\r\n }\r\n\r\n public acos(val: number) {\r\n return this.toDegrees(Math.acos(val));\r\n }\r\n\r\n public acsc(val: number) {\r\n return this.toDegrees(Math.asin(1 / val));\r\n }\r\n\r\n public asec(val: number) {\r\n return this.toDegrees(Math.acos(1 / val));\r\n }\r\n\r\n // Helpers\r\n\r\n public toRadians(deg: number) {\r\n return deg * Math.PI / 180;\r\n }\r\n\r\n public toDegrees(rad: number) {\r\n return rad * 180 / Math.PI;\r\n }\r\n\r\n // Private constructor\r\n\r\n private constructor() {\r\n void this.setMaxFramesPerSecond(24);\r\n\r\n canvas.addEventListener('mousemove', e => {\r\n this.mouseX = e.clientX - canvas.offsetLeft - canvas.width / 2;\r\n this.mouseY = -(e.clientY - canvas.offsetTop - canvas.height / 2);\r\n });\r\n canvas.addEventListener('mousedown', e => {\r\n this.mouseDown = true;\r\n });\r\n canvas.addEventListener('mouseup', e => {\r\n this.mouseDown = false;\r\n });\r\n }\r\n}","import Sprite, { type SpriteOptions } from './Sprite.ts';\r\nimport { ctx, canvas, penCtx } from './canvas.ts';\r\n\r\nexport interface RectangleOptions extends SpriteOptions {\r\n width?: number;\r\n height?: number;\r\n color?: string;\r\n};\r\n\r\nexport default class Rectangle extends Sprite {\r\n\r\n public width: number;\r\n public height: number;\r\n public color: string;\r\n\r\n public getPath(): Path2D {\r\n const path = new Path2D();\r\n\r\n path.rect(\r\n -this.width / 2,\r\n -this.height / 2,\r\n this.width,\r\n this.height\r\n );\r\n\r\n return path;\r\n }\r\n\r\n public draw(stamping?: boolean): void {\r\n const c = stamping ? penCtx : ctx;\r\n\r\n c.save();\r\n\r\n const cX = this.x + canvas.width / 2;\r\n const cY = -this.y + canvas.height / 2;\r\n c.translate(cX, cY);\r\n\r\n c.rotate(this.toRadians(this.dir));\r\n\r\n c.fillStyle = this.color;\r\n c.fill(this.getPath())\r\n\r\n c.restore();\r\n }\r\n\r\n public setWidth(width: number) {\r\n this.width = width;\r\n this.refresh();\r\n }\r\n\r\n public setHeight(height: number) {\r\n this.height = height;\r\n this.refresh();\r\n }\r\n\r\n public setColor(color: string) {\r\n this.color = color;\r\n this.refresh();\r\n }\r\n\r\n constructor(options?: RectangleOptions) {\r\n super(options);\r\n this.width = options?.width ?? 50;\r\n this.height = options?.height ?? 50;\r\n this.color = options?.color ?? 'black';\r\n this.draw();\r\n }\r\n\r\n}","import Sprite, { type SpriteOptions } from './Sprite.ts';\r\nimport { canvas, ctx, penCtx } from './canvas.ts';\r\n\r\nexport interface OvalOptions extends SpriteOptions {\r\n radA?: number;\r\n radB?: number;\r\n color?: string;\r\n};\r\n\r\nexport default class Oval extends Sprite {\r\n\r\n public radA: number;\r\n public radB: number;\r\n public color: string;\r\n\r\n public getPath(): Path2D {\r\n const path = new Path2D();\r\n\r\n path.ellipse(\r\n 0, 0,\r\n this.radA,\r\n this.radB,\r\n 0, 0,\r\n Math.PI * 2\r\n );\r\n\r\n return path;\r\n }\r\n\r\n public draw(stamping?: boolean): void {\r\n const c = stamping ? penCtx : ctx;\r\n \r\n c.save();\r\n\r\n const cX = this.x + canvas.width / 2;\r\n const cY = -this.y + canvas.height / 2;\r\n c.translate(cX, cY);\r\n\r\n c.rotate(this.toRadians(this.dir));\r\n\r\n c.fillStyle = this.color;\r\n c.fill(this.getPath());\r\n\r\n c.restore();\r\n }\r\n\r\n public setRadA(radA: number) {\r\n this.radA = radA;\r\n this.refresh();\r\n }\r\n\r\n public setRadB(radB: number) {\r\n this.radB = radB;\r\n this.refresh();\r\n }\r\n\r\n public setColor(color: string) {\r\n this.color = color;\r\n this.refresh();\r\n }\r\n\r\n constructor(options?: OvalOptions) {\r\n super(options);\r\n this.radA = options?.radA ?? 25;\r\n this.radB = options?.radB ?? 25;\r\n this.color = options?.color ?? 'black';\r\n this.draw();\r\n }\r\n\r\n}","import { canvas, ctx, penCtx } from './canvas.ts';\r\nimport Sprite, { type SpriteOptions } from './Sprite.ts';\r\n\r\nexport interface RegularPolygonOptions extends SpriteOptions {\r\n sides?: number;\r\n radius?: number;\r\n color?: string;\r\n}\r\n\r\nexport default class RegularPolygon extends Sprite {\r\n\r\n public sides: number;\r\n public radius: number;\r\n public color: string;\r\n\r\n public getPath(): Path2D {\r\n const path = new Path2D();\r\n\r\n const step = (Math.PI * 2) / this.sides;\r\n const rotation = this.toRadians(this.dir);\r\n const r = this.radius;\r\n\r\n for (let i = 0; i < this.sides; i++) {\r\n const theta = i * step - Math.PI / 2 + rotation;\r\n const px = r * Math.cos(theta);\r\n const py = -r * Math.sin(theta);\r\n\r\n if (i === 0) path.moveTo(px, py);\r\n else path.lineTo(px, py);\r\n }\r\n\r\n path.closePath();\r\n\r\n return path;\r\n }\r\n\r\n public draw(stamping?: boolean) {\r\n const c = stamping ? penCtx : ctx;\r\n\r\n c.save();\r\n\r\n const cX = this.x + canvas.width / 2;\r\n const cY = this.y + canvas.height / 2;\r\n\r\n c.translate(cX, cY);\r\n\r\n c.fillStyle = this.color;\r\n c.fill(this.getPath());\r\n\r\n c.restore();\r\n }\r\n\r\n public setSides(sides: number) {\r\n this.sides = sides;\r\n this.refresh();\r\n }\r\n\r\n public setRadius(radius: number) {\r\n this.radius = radius;\r\n this.refresh();\r\n }\r\n\r\n public setColor(color: string) {\r\n this.color = color;\r\n this.refresh();\r\n }\r\n\r\n constructor(options?: RegularPolygonOptions) {\r\n super(options);\r\n this.sides = options?.sides ?? 5;\r\n this.radius = options?.radius ?? 50;\r\n this.color = options?.color ?? 'black';\r\n this.draw();\r\n }\r\n\r\n}","import { canvas, penCtx } from './canvas.ts';\r\nimport Sprite, { type SpriteOptions } from './Sprite.ts';\r\n\r\nexport interface PenOptions extends SpriteOptions {\r\n drawing?: boolean;\r\n size?: number;\r\n color?: string;\r\n}\r\n\r\nexport default class Pen extends Sprite {\r\n\r\n public drawing: boolean;\r\n public size: number;\r\n public color: string;\r\n\r\n public getPath(): Path2D {\r\n return new Path2D();\r\n }\r\n public draw() {}\r\n\r\n public up() {\r\n this.drawing = false;\r\n }\r\n\r\n public down() {\r\n this.drawing = true;\r\n }\r\n\r\n public stamp(sprite: Sprite) {\r\n sprite.draw(true);\r\n }\r\n\r\n public ereaseAll() {\r\n penCtx.clearRect(0, 0, canvas.width, canvas.height);\r\n }\r\n\r\n public dot() {\r\n penCtx.fillStyle = this.color;\r\n penCtx.fillRect(\r\n this.x - this.size / 2 + canvas.width / 2,\r\n -this.y - this.size / 2 + canvas.height / 2,\r\n this.size,\r\n this.size\r\n );\r\n }\r\n\r\n private drawLine(lastX: number, lastY: number) {\r\n penCtx.beginPath();\r\n\r\n penCtx.moveTo(lastX + canvas.width / 2, -lastY + canvas.height / 2);\r\n penCtx.lineTo(this.x + canvas.width / 2, -this.y + canvas.height / 2);\r\n\r\n penCtx.lineWidth = this.size;\r\n penCtx.strokeStyle = this.color;\r\n penCtx.stroke();\r\n }\r\n\r\n // Overriding methods to include drawing\r\n\r\n public override move(steps: number) {\r\n const lastX = this.x;\r\n const lastY = this.y;\r\n\r\n this.x += steps * Math.sin(this.toRadians(this.dir));\r\n this.y += steps * Math.cos(this.toRadians(this.dir));\r\n if (this.drawing)\r\n this.drawLine(lastX, lastY);\r\n this.refresh();\r\n }\r\n\r\n public override setX(x: number) {\r\n const lastX = this.x;\r\n const lastY = this.y;\r\n\r\n this.x = x;\r\n if (this.drawing)\r\n this.drawLine(lastX, lastY);\r\n this.refresh();\r\n }\r\n\r\n public override setY(y: number) {\r\n const lastX = this.x;\r\n const lastY = this.y;\r\n\r\n this.y = y;\r\n if (this.drawing)\r\n this.drawLine(lastX, lastY);\r\n this.refresh();\r\n }\r\n\r\n public override goTo(x: number, y: number) {\r\n const lastX = this.x;\r\n const lastY = this.y;\r\n\r\n this.x = x;\r\n this.y = y;\r\n if (this.drawing)\r\n this.drawLine(lastX, lastY);\r\n this.refresh();\r\n }\r\n\r\n public override changeX(dX: number) {\r\n const lastX = this.x;\r\n const lastY = this.y;\r\n\r\n this.x += dX;\r\n if (this.drawing)\r\n this.drawLine(lastX, lastY);\r\n this.refresh();\r\n }\r\n\r\n public override changeY(dY: number) {\r\n const lastX = this.x;\r\n const lastY = this.y;\r\n\r\n this.y += dY;\r\n if (this.drawing)\r\n this.drawLine(lastX, lastY);\r\n this.refresh();\r\n }\r\n\r\n // Constructor\r\n\r\n constructor(options?: PenOptions) {\r\n super(options);\r\n this.drawing = options?.drawing ?? false;\r\n this.size = options?.size ?? 5;\r\n this.color = options?.color ?? 'black';\r\n }\r\n\r\n}","import { canvas, ctx, penCtx } from './canvas.ts';\r\nimport Sprite, { type SpriteOptions } from './Sprite.ts';\r\n\r\nexport type CanvasTextAlign =\r\n | 'left'\r\n | 'right'\r\n | 'center'\r\n | 'start'\r\n | 'end';\r\n\r\nexport type CanvasTextBaseline =\r\n | 'top'\r\n | 'hanging'\r\n | 'middle'\r\n | 'alphabetic'\r\n | 'ideographic'\r\n | 'bottom';\r\n\r\nexport interface TextOptions extends SpriteOptions {\r\n content?: string;\r\n color?: string;\r\n fontFamily?: string;\r\n fontSize?: number;\r\n align?: CanvasTextAlign;\r\n baseline?: CanvasTextBaseline;\r\n}\r\n\r\nexport default class Text extends Sprite {\r\n\r\n public content: string;\r\n public color: string;\r\n public fontFamily: string;\r\n public fontSize: number;\r\n public align: CanvasTextAlign;\r\n public baseline: CanvasTextBaseline;\r\n\r\n private font: string;\r\n\r\n public getPath(): Path2D {\r\n const path = new Path2D();\r\n\r\n ctx.save();\r\n \r\n ctx.font = this.font;\r\n\r\n const metrics = ctx.measureText(this.content);\r\n const width = metrics.width;\r\n const height = metrics.actualBoundingBoxAscent + metrics.actualBoundingBoxDescent;\r\n\r\n ctx.restore();\r\n\r\n path.rect(-width / 2, -height / 2, width, height);\r\n\r\n return path\r\n }\r\n\r\n public draw(stamping?: boolean) {\r\n const c = stamping ? penCtx : ctx;\r\n\r\n c.save();\r\n\r\n const cX = this.x + canvas.width / 2;\r\n const cY = -this.y + canvas.height / 2;\r\n c.translate(cX, cY);\r\n\r\n c.rotate(this.toRadians(this.dir));\r\n\r\n c.font = this.font;\r\n c.fillStyle = this.color;\r\n c.textAlign = this.align;\r\n c.textBaseline = this.baseline;\r\n\r\n c.fillText(this.content, 0, 0);\r\n\r\n c.restore();\r\n }\r\n\r\n // Methods\r\n\r\n public setContent(content: string) {\r\n this.content = content;\r\n this.refresh();\r\n }\r\n\r\n public setColor(color: string) {\r\n this.color = color;\r\n this.refresh();\r\n }\r\n\r\n public setFontSize(fontSize: number) {\r\n this.fontSize = fontSize;\r\n this.font = `${this.fontSize}px ${this.fontFamily}`;\r\n this.refresh();\r\n }\r\n\r\n public setFontFamily(fontFamily: string) {\r\n this.fontFamily = fontFamily;\r\n this.font = `${this.fontSize}px ${this.fontFamily}`;\r\n this.refresh();\r\n }\r\n\r\n public setAlign(align: CanvasTextAlign) {\r\n this.align = align;\r\n this.refresh();\r\n }\r\n\r\n public setBaseline(baseline: CanvasTextBaseline) {\r\n this.baseline = baseline;\r\n this.refresh();\r\n }\r\n\r\n // Constructor\r\n\r\n constructor(options?: TextOptions) {\r\n super(options);\r\n\r\n this.content = options?.content ?? '';\r\n this.color = options?.color ?? 'black';\r\n this.fontFamily = options?.fontFamily ?? 'Arial';\r\n this.fontSize = options?.fontSize ?? 16;\r\n this.align = options?.align ?? 'center';\r\n this.baseline = options?.baseline ?? 'middle';\r\n\r\n this.font = `${this.fontSize}px ${this.fontFamily}`;\r\n }\r\n}","import { canvas, ctx, penCtx } from './canvas.ts';\r\nimport Sprite, { type SpriteOptions } from './Sprite.ts';\r\n\r\nexport interface ImageSpriteOptions extends SpriteOptions {\r\n src?: string;\r\n width: number;\r\n height: number;\r\n};\r\n\r\nexport default class ImageSprite extends Sprite {\r\n\r\n public src: string;\r\n public width: number;\r\n public height: number;\r\n\r\n protected img: HTMLImageElement;\r\n\r\n public getPath(): Path2D {\r\n const path = new Path2D();\r\n\r\n path.rect(\r\n -this.width / 2,\r\n -this.height / 2,\r\n this.width,\r\n this.height\r\n );\r\n\r\n return path;\r\n }\r\n\r\n public draw(stamping?: boolean) {\r\n const c = stamping ? penCtx : ctx;\r\n\r\n c.save();\r\n\r\n const cX = this.x + canvas.width / 2;\r\n const cY = -this.y + canvas.height / 2;\r\n c.translate(cX, cY);\r\n\r\n c.rotate(this.toRadians(this.dir));\r\n\r\n c.drawImage(\r\n this.img,\r\n 0, 0,\r\n this.img.width,\r\n this.img.height,\r\n -this.width / 2,\r\n -this.height / 2,\r\n this.width, this.height\r\n );\r\n\r\n c.restore();\r\n }\r\n\r\n // Methods\r\n\r\n public setSrc(src: string) {\r\n this.src = src;\r\n this.refresh();\r\n }\r\n\r\n public setWidth(width: number) {\r\n this.width = width;\r\n this.refresh();\r\n }\r\n\r\n public setHeight(height: number) {\r\n this.height = height;\r\n this.refresh();\r\n }\r\n\r\n // Constructor\r\n\r\n constructor(options?: ImageSpriteOptions) {\r\n super(options);\r\n\r\n this.src = options?.src ?? '';\r\n this.img = new Image();\r\n this.img.src = this.src;\r\n\r\n this.width = options?.width ?? this.img.width;\r\n this.height = options?.height ?? this.img.height;\r\n }\r\n}","import Engine from './Engine.ts';\r\n\r\nimport Sprite, { type SpriteOptions } from './Sprite.ts';\r\nimport Rectangle, { type RectangleOptions } from './Rectangle.ts';\r\nimport Oval, { type OvalOptions } from './Oval.ts';\r\nimport RegularPolygon, { type RegularPolygonOptions } from './RegularPolygon.ts';\r\nimport Pen, { type PenOptions } from './Pen.ts';\r\nimport Text, { type TextOptions, type CanvasTextAlign, type CanvasTextBaseline } from './Text.ts';\r\nimport ImageSprite, { type ImageSpriteOptions } from './ImageSprite.ts';\r\n\r\nimport { setScale, setAspectRatio, canvas, ctx } from './canvas.ts';\r\n\r\nconst TScratch = {\r\n // Main\r\n Engine,\r\n Sprite,\r\n\r\n // Sprites\r\n Rectangle,\r\n Oval,\r\n RegularPolygon,\r\n Pen,\r\n Text,\r\n ImageSprite,\r\n\r\n // Canvas\r\n setScale,\r\n setAspectRatio,\r\n canvas,\r\n ctx\r\n};\r\n\r\nexport default TScratch;\r\nexport {\r\n // Main\r\n Engine,\r\n Sprite,\r\n\r\n // Sprites\r\n Rectangle,\r\n Oval,\r\n RegularPolygon,\r\n Pen,\r\n Text,\r\n ImageSprite,\r\n\r\n // Options\r\n type SpriteOptions,\r\n type RectangleOptions,\r\n type OvalOptions,\r\n type RegularPolygonOptions,\r\n type PenOptions,\r\n type TextOptions,\r\n type ImageSpriteOptions,\r\n\r\n // Other types\r\n type CanvasTextAlign,\r\n type CanvasTextBaseline,\r\n \r\n // Canvas\r\n setScale,\r\n setAspectRatio,\r\n canvas,\r\n ctx\r\n};"],"mappings":"AAAO,IAAMA,EAAS,SAAS,eAAe,aAAa,EAC9CC,EAAMD,EAAO,WAAW,IAAI,EAE5BE,EAAY,SAAS,cAAc,QAAQ,EAC3CC,EAASD,EAAU,WAAW,IAAI,EAC/CA,EAAU,GAAK,aAEf,IAAIE,EAAgB,GAAK,EACrBC,EAEG,SAASC,EAASC,EAAkB,CACvCF,EAAQE,EAERP,EAAO,MAAQI,EAAQC,EACvBL,EAAO,OAASK,EAEhBH,EAAU,MAAQE,EAAQC,EAC1BH,EAAU,OAASG,CACvB,CAEO,SAASG,EAAeC,EAAwB,CACnDL,EAAQK,EAERT,EAAO,MAAQI,EAAQC,EACvBL,EAAO,OAASK,EAEhBH,EAAU,MAAQE,EAAQC,EAC1BH,EAAU,OAASG,CACvB,CAEAL,EAAO,eAAe,aAAaE,EAAWF,CAAM,EAEpDM,EAAS,GAAG,ECrBZ,IAA8BI,EAA9B,KAAqC,CAE1B,EACA,EACA,IACA,MACA,OACA,MAOG,SAAU,CAChBC,EAAO,KAAK,EAAE,QAAQ,CAC1B,CAEA,YAAYC,EAAyB,CACjC,KAAK,EAAIA,GAAS,GAAK,EACvB,KAAK,EAAIA,GAAS,GAAK,EACvB,KAAK,IAAMA,GAAS,KAAO,EAC3B,KAAK,MAAQA,GAAS,OAAS,OAC/B,KAAK,OAASA,GAAS,QAAU,GACjC,KAAK,MAAQA,GAAS,OAAS,EAC/BD,EAAO,KAAK,EAAE,UAAU,IAAI,CAChC,CAIU,UAAUE,EAAa,CAC7B,OAAOA,EAAM,KAAK,GAAK,GAC3B,CAEU,UAAUC,EAAa,CAC7B,OAAOA,EAAM,IAAM,KAAK,EAC5B,CAKO,KAAKC,EAAe,CACvB,KAAK,GAAKA,EAAQ,KAAK,IAAI,KAAK,UAAU,KAAK,GAAG,CAAC,EACnD,KAAK,GAAKA,EAAQ,KAAK,IAAI,KAAK,UAAU,KAAK,GAAG,CAAC,EACnD,KAAK,QAAQ,CACjB,CAEO,KAAKF,EAAa,CACrB,KAAK,KAAOA,EACZ,KAAK,QAAQ,CACjB,CAEO,MAAMG,EAAa,CACtB,KAAK,IAAMA,EACX,KAAK,QAAQ,CACjB,CAEO,KAAKC,EAAW,CACnB,KAAK,EAAIA,EACT,KAAK,QAAQ,CACjB,CAEO,KAAKC,EAAW,CACnB,KAAK,EAAIA,EACT,KAAK,QAAQ,CACjB,CAEO,KAAKD,EAAWC,EAAW,CAC9B,KAAK,EAAID,EACT,KAAK,EAAIC,EACT,KAAK,QAAQ,CACjB,CAEO,QAAQC,EAAY,CACvB,KAAK,GAAKA,EACV,KAAK,QAAQ,CACjB,CAEO,QAAQC,EAAY,CACvB,KAAK,GAAKA,EACV,KAAK,QAAQ,CACjB,CAIO,MAAO,CACV,KAAK,OAAS,GACd,KAAK,QAAQ,CACjB,CAEO,MAAO,CACV,KAAK,OAAS,GACd,KAAK,QAAQ,CACjB,CAEO,UAAUC,EAAe,CAC5B,KAAK,MAAQA,EACb,KAAK,QAAQ,CACjB,CAEO,YAAYC,EAAY,CAC3B,KAAK,OAASA,EACd,KAAK,QAAQ,CACjB,CACJ,ECvGA,IAAqBC,EAArB,MAAqBC,CAAO,CAExB,OAAe,SAEP,YAAuB,GACxB,SAA4B,KAC5B,OAAiB,GAEjB,OAA6B,CAAC,EAE9B,OAAiB,EACjB,OAAiB,EAEjB,UAAqB,GAErB,aAAuB,OACvB,SAAqB,CAAC,EAI7B,OAAc,MAAO,CACjB,OAAK,KAAK,WACN,KAAK,SAAW,IAAIA,GAEjB,KAAK,QAChB,CAIO,YAAYC,EAAe,CACzB,KAAK,SAASA,CAAK,IACpB,KAAK,SAASA,CAAK,EAAI,CAAE,QAAS,CAAC,EAAG,KAAM,IAAK,GAErD,KAAK,YAAc,GACnB,KAAK,aAAeA,EACpB,KAAK,SAAW,KAAK,SAASA,CAAK,EAAE,KACrC,KAAK,sBAAsB,KAAK,MAAM,CAC1C,CAIO,QAAQA,EAAeC,EAAgB,CAC1C,GAAI,CAAC,KAAK,SAASD,CAAK,EAAG,CACvB,KAAK,SAASA,CAAK,EAAI,CAAE,QAAS,CAAC,EAAG,KAAAC,CAAK,EACvCD,IAAU,KAAK,cACf,KAAK,YAAYA,CAAK,EAC1B,MACJ,CAEA,KAAK,SAASA,CAAK,EAAE,KAAOC,EACxBD,IAAU,KAAK,cACf,KAAK,YAAYA,CAAK,CAC9B,CAIO,UAAUE,EAAgB,CAC7B,GAAM,CAAE,MAAAF,EAAO,MAAAG,CAAM,EAAID,EAEzB,GAAI,CAAC,KAAK,SAASF,CAAK,EAAG,CACvB,KAAK,SAASA,CAAK,EAAI,CAAE,QAAS,CAACE,CAAM,EAAG,KAAM,IAAK,EACvD,MACJ,CAEA,IAAIE,EAAc,KAAK,SAASJ,CAAK,EAAE,QAAQ,UAAUK,GAAKA,EAAE,MAAQF,CAAK,EAC7E,GAAIC,IAAgB,GAAI,CACpB,KAAK,SAASJ,CAAK,EAAE,QAAQ,KAAKE,CAAM,EACxC,MACJ,CAEA,KAAK,SAASF,CAAK,EAAE,QAAQ,OAAOI,EAAa,EAAGF,CAAM,CAC9D,CAEA,MAAa,sBAAsBI,EAAgB,CAC/C,KAAK,OAASA,EAEd,IAAIL,EAAO,KAAK,SAChB,GAAKA,EAIL,IAFA,KAAK,YAAc,GAEZ,KAAK,aACR,MAAMA,EAAK,EACX,MAAM,KAAK,KAAK,IAAOK,CAAM,CAErC,CAEO,SAAU,CACbC,EAAI,UAAU,EAAG,EAAGC,EAAO,MAAOA,EAAO,MAAM,EAC/C,KAAK,SAAS,KAAK,YAAY,GAAG,QAAQ,QAAQN,GAAU,CACnDA,EAAO,QACRA,EAAO,KAAK,CACpB,CAAC,CACL,CAIA,MAAa,KAAKO,EAA2B,CACzC,OAAO,IAAI,QAAQC,GAAW,WAAWA,EAASD,CAAE,CAAC,CACzD,CAIO,UAAUP,EAAgB,CAC7B,GAAM,CAAE,OAAAS,EAAQ,OAAAC,CAAO,EAAI,KAErBC,EAAeF,EAASH,EAAO,MAAQ,EACvCM,EAAeN,EAAO,OAAS,EAAII,EAGnCG,EAASF,GAAgBX,EAAO,EAAIM,EAAO,MAAQ,GACnDQ,EAASF,GAAgBN,EAAO,OAAS,EAAIN,EAAO,GAGpDe,EAAQ,CAAC,KAAK,UAAUf,EAAO,GAAG,EAClCgB,EAAWH,EAAS,KAAK,IAAIE,CAAK,EAAID,EAAS,KAAK,IAAIC,CAAK,EAC7DE,EAAWJ,EAAS,KAAK,IAAIE,CAAK,EAAID,EAAS,KAAK,IAAIC,CAAK,EAEnE,OAAOV,EAAI,cAAcL,EAAO,QAAQ,EAAGgB,EAAUC,CAAQ,CACjE,CAIO,UAAUC,EAAa,CAC1B,IAAMC,EAAQ,IAAI,MAAMD,CAAG,EAC3B,YAAK,OAAO,KAAKC,CAAK,EAEtBA,EAAM,KAAK,EAEJA,CACX,CAEO,UAAUC,EAAyB,CACtCA,EAAM,MAAM,EACZA,EAAM,YAAc,EACpB,KAAK,OAAS,KAAK,OAAO,OAAOjB,GAAKA,IAAMiB,CAAK,CACrD,CAEO,eAAgB,CACnB,KAAK,OAAO,QAAQA,GAAS,CACzBA,EAAM,MAAM,EACZA,EAAM,YAAc,CACxB,CAAC,EACD,KAAK,OAAS,CAAC,CACnB,CAIO,WAAWC,EAAaC,EAAa,CACxC,OAAID,EAAMC,IACN,CAACD,EAAKC,CAAG,EAAI,CAACA,EAAKD,CAAG,GACnB,KAAK,MAAM,KAAK,OAAO,GAAKC,EAAMD,EAAM,GAAKA,CAAG,CAC3D,CAGO,IAAIE,EAAa,CACpB,OAAO,KAAK,IAAI,KAAK,UAAUA,CAAG,CAAC,CACvC,CAEO,IAAIA,EAAa,CACpB,OAAO,KAAK,IAAI,KAAK,UAAUA,CAAG,CAAC,CACvC,CAEO,IAAIA,EAAa,CACpB,OAAO,KAAK,IAAI,KAAK,UAAUA,CAAG,CAAC,CACvC,CAEO,IAAIA,EAAa,CACpB,MAAO,GAAI,KAAK,IAAI,KAAK,UAAUA,CAAG,CAAC,CAC3C,CAEO,IAAIA,EAAa,CACpB,MAAO,GAAI,KAAK,IAAI,KAAK,UAAUA,CAAG,CAAC,CAC3C,CAEO,IAAIA,EAAa,CACpB,MAAO,GAAI,KAAK,IAAI,KAAK,UAAUA,CAAG,CAAC,CAC3C,CAGO,KAAKC,EAAa,CACrB,OAAO,KAAK,UAAU,KAAK,KAAKA,CAAG,CAAC,CACxC,CAEO,KAAKA,EAAa,CACrB,OAAO,KAAK,UAAU,KAAK,KAAKA,CAAG,CAAC,CACxC,CAEO,KAAKA,EAAa,CACrB,OAAO,KAAK,UAAU,KAAK,KAAK,EAAIA,CAAG,CAAC,CAC5C,CAEO,KAAKA,EAAa,CACrB,OAAO,KAAK,UAAU,KAAK,KAAK,EAAIA,CAAG,CAAC,CAC5C,CAIO,UAAUD,EAAa,CAC1B,OAAOA,EAAM,KAAK,GAAK,GAC3B,CAEO,UAAUE,EAAa,CAC1B,OAAOA,EAAM,IAAM,KAAK,EAC5B,CAIQ,aAAc,CACb,KAAK,sBAAsB,EAAE,EAElCnB,EAAO,iBAAiB,YAAaoB,GAAK,CACtC,KAAK,OAASA,EAAE,QAAUpB,EAAO,WAAaA,EAAO,MAAQ,EAC7D,KAAK,OAAS,EAAEoB,EAAE,QAAUpB,EAAO,UAAYA,EAAO,OAAS,EACnE,CAAC,EACDA,EAAO,iBAAiB,YAAaoB,GAAK,CACtC,KAAK,UAAY,EACrB,CAAC,EACDpB,EAAO,iBAAiB,UAAWoB,GAAK,CACpC,KAAK,UAAY,EACrB,CAAC,CACL,CACJ,ECjOA,IAAqBC,EAArB,cAAuCC,CAAO,CAEnC,MACA,OACA,MAEA,SAAkB,CACrB,IAAMC,EAAO,IAAI,OAEjB,OAAAA,EAAK,KACD,CAAC,KAAK,MAAQ,EACd,CAAC,KAAK,OAAS,EACf,KAAK,MACL,KAAK,MACT,EAEOA,CACX,CAEO,KAAKC,EAA0B,CAClC,IAAMC,EAAID,EAAWE,EAASC,EAE9BF,EAAE,KAAK,EAEP,IAAMG,EAAK,KAAK,EAAIC,EAAO,MAAQ,EAC7BC,EAAK,CAAC,KAAK,EAAID,EAAO,OAAS,EACrCJ,EAAE,UAAUG,EAAIE,CAAE,EAElBL,EAAE,OAAO,KAAK,UAAU,KAAK,GAAG,CAAC,EAEjCA,EAAE,UAAY,KAAK,MACnBA,EAAE,KAAK,KAAK,QAAQ,CAAC,EAErBA,EAAE,QAAQ,CACd,CAEO,SAASM,EAAe,CAC3B,KAAK,MAAQA,EACb,KAAK,QAAQ,CACjB,CAEO,UAAUC,EAAgB,CAC7B,KAAK,OAASA,EACd,KAAK,QAAQ,CACjB,CAEO,SAASC,EAAe,CAC3B,KAAK,MAAQA,EACb,KAAK,QAAQ,CACjB,CAEA,YAAYC,EAA4B,CACpC,MAAMA,CAAO,EACb,KAAK,MAAQA,GAAS,OAAS,GAC/B,KAAK,OAASA,GAAS,QAAU,GACjC,KAAK,MAAQA,GAAS,OAAS,QAC/B,KAAK,KAAK,CACd,CAEJ,EC3DA,IAAqBC,EAArB,cAAkCC,CAAO,CAE9B,KACA,KACA,MAEA,SAAkB,CACrB,IAAMC,EAAO,IAAI,OAEjB,OAAAA,EAAK,QACD,EAAG,EACH,KAAK,KACL,KAAK,KACL,EAAG,EACH,KAAK,GAAK,CACd,EAEOA,CACX,CAEO,KAAKC,EAA0B,CAClC,IAAMC,EAAID,EAAWE,EAASC,EAE9BF,EAAE,KAAK,EAEP,IAAMG,EAAK,KAAK,EAAIC,EAAO,MAAQ,EAC7BC,EAAK,CAAC,KAAK,EAAID,EAAO,OAAS,EACrCJ,EAAE,UAAUG,EAAIE,CAAE,EAElBL,EAAE,OAAO,KAAK,UAAU,KAAK,GAAG,CAAC,EAEjCA,EAAE,UAAY,KAAK,MACnBA,EAAE,KAAK,KAAK,QAAQ,CAAC,EAErBA,EAAE,QAAQ,CACd,CAEO,QAAQM,EAAc,CACzB,KAAK,KAAOA,EACZ,KAAK,QAAQ,CACjB,CAEO,QAAQC,EAAc,CACzB,KAAK,KAAOA,EACZ,KAAK,QAAQ,CACjB,CAEO,SAASC,EAAe,CAC3B,KAAK,MAAQA,EACb,KAAK,QAAQ,CACjB,CAEA,YAAYC,EAAuB,CAC/B,MAAMA,CAAO,EACb,KAAK,KAAOA,GAAS,MAAQ,GAC7B,KAAK,KAAOA,GAAS,MAAQ,GAC7B,KAAK,MAAQA,GAAS,OAAS,QAC/B,KAAK,KAAK,CACd,CAEJ,EC5DA,IAAqBC,EAArB,cAA4CC,CAAO,CAExC,MACA,OACA,MAEA,SAAkB,CACrB,IAAMC,EAAO,IAAI,OAEXC,EAAQ,KAAK,GAAK,EAAK,KAAK,MAC5BC,EAAW,KAAK,UAAU,KAAK,GAAG,EAClC,EAAI,KAAK,OAEf,QAASC,EAAI,EAAGA,EAAI,KAAK,MAAOA,IAAK,CACjC,IAAMC,EAAQD,EAAIF,EAAO,KAAK,GAAK,EAAIC,EACjCG,EAAK,EAAI,KAAK,IAAID,CAAK,EACvBE,EAAK,CAAC,EAAI,KAAK,IAAIF,CAAK,EAE1BD,IAAM,EAAGH,EAAK,OAAOK,EAAIC,CAAE,EAC1BN,EAAK,OAAOK,EAAIC,CAAE,CAC3B,CAEA,OAAAN,EAAK,UAAU,EAERA,CACX,CAEO,KAAKO,EAAoB,CAC5B,IAAMC,EAAID,EAAWE,EAASC,EAE9BF,EAAE,KAAK,EAEP,IAAMG,EAAK,KAAK,EAAIC,EAAO,MAAQ,EAC7BC,EAAK,KAAK,EAAID,EAAO,OAAS,EAEpCJ,EAAE,UAAUG,EAAIE,CAAE,EAElBL,EAAE,UAAY,KAAK,MACnBA,EAAE,KAAK,KAAK,QAAQ,CAAC,EAErBA,EAAE,QAAQ,CACd,CAEO,SAASM,EAAe,CAC3B,KAAK,MAAQA,EACb,KAAK,QAAQ,CACjB,CAEO,UAAUC,EAAgB,CAC7B,KAAK,OAASA,EACd,KAAK,QAAQ,CACjB,CAEO,SAASC,EAAe,CAC3B,KAAK,MAAQA,EACb,KAAK,QAAQ,CACjB,CAEA,YAAYC,EAAiC,CACzC,MAAMA,CAAO,EACb,KAAK,MAAQA,GAAS,OAAS,EAC/B,KAAK,OAASA,GAAS,QAAU,GACjC,KAAK,MAAQA,GAAS,OAAS,QAC/B,KAAK,KAAK,CACd,CAEJ,EClEA,IAAqBC,EAArB,cAAiCC,CAAO,CAE7B,QACA,KACA,MAEA,SAAkB,CACrB,OAAO,IAAI,MACf,CACO,MAAO,CAAC,CAER,IAAK,CACR,KAAK,QAAU,EACnB,CAEO,MAAO,CACV,KAAK,QAAU,EACnB,CAEO,MAAMC,EAAgB,CACzBA,EAAO,KAAK,EAAI,CACpB,CAEO,WAAY,CACfC,EAAO,UAAU,EAAG,EAAGC,EAAO,MAAOA,EAAO,MAAM,CACtD,CAEO,KAAM,CACTD,EAAO,UAAY,KAAK,MACxBA,EAAO,SACH,KAAK,EAAI,KAAK,KAAO,EAAIC,EAAO,MAAQ,EACxC,CAAC,KAAK,EAAI,KAAK,KAAO,EAAIA,EAAO,OAAS,EAC1C,KAAK,KACL,KAAK,IACT,CACJ,CAEQ,SAASC,EAAeC,EAAe,CAC3CH,EAAO,UAAU,EAEjBA,EAAO,OAAOE,EAAQD,EAAO,MAAQ,EAAG,CAACE,EAAQF,EAAO,OAAS,CAAC,EAClED,EAAO,OAAO,KAAK,EAAIC,EAAO,MAAQ,EAAG,CAAC,KAAK,EAAIA,EAAO,OAAS,CAAC,EAEpED,EAAO,UAAY,KAAK,KACxBA,EAAO,YAAc,KAAK,MAC1BA,EAAO,OAAO,CAClB,CAIgB,KAAKI,EAAe,CAChC,IAAMF,EAAQ,KAAK,EACbC,EAAQ,KAAK,EAEnB,KAAK,GAAKC,EAAQ,KAAK,IAAI,KAAK,UAAU,KAAK,GAAG,CAAC,EACnD,KAAK,GAAKA,EAAQ,KAAK,IAAI,KAAK,UAAU,KAAK,GAAG,CAAC,EAC/C,KAAK,SACL,KAAK,SAASF,EAAOC,CAAK,EAC9B,KAAK,QAAQ,CACjB,CAEgB,KAAKE,EAAW,CAC5B,IAAMH,EAAQ,KAAK,EACbC,EAAQ,KAAK,EAEnB,KAAK,EAAIE,EACL,KAAK,SACL,KAAK,SAASH,EAAOC,CAAK,EAC9B,KAAK,QAAQ,CACjB,CAEgB,KAAKG,EAAW,CAC5B,IAAMJ,EAAQ,KAAK,EACbC,EAAQ,KAAK,EAEnB,KAAK,EAAIG,EACL,KAAK,SACL,KAAK,SAASJ,EAAOC,CAAK,EAC9B,KAAK,QAAQ,CACjB,CAEgB,KAAKE,EAAWC,EAAW,CACvC,IAAMJ,EAAQ,KAAK,EACbC,EAAQ,KAAK,EAEnB,KAAK,EAAIE,EACT,KAAK,EAAIC,EACL,KAAK,SACL,KAAK,SAASJ,EAAOC,CAAK,EAC9B,KAAK,QAAQ,CACjB,CAEgB,QAAQI,EAAY,CAChC,IAAML,EAAQ,KAAK,EACbC,EAAQ,KAAK,EAEnB,KAAK,GAAKI,EACN,KAAK,SACL,KAAK,SAASL,EAAOC,CAAK,EAC9B,KAAK,QAAQ,CACjB,CAEgB,QAAQK,EAAY,CAChC,IAAMN,EAAQ,KAAK,EACbC,EAAQ,KAAK,EAEnB,KAAK,GAAKK,EACN,KAAK,SACL,KAAK,SAASN,EAAOC,CAAK,EAC9B,KAAK,QAAQ,CACjB,CAIA,YAAYM,EAAsB,CAC9B,MAAMA,CAAO,EACb,KAAK,QAAUA,GAAS,SAAW,GACnC,KAAK,KAAOA,GAAS,MAAQ,EAC7B,KAAK,MAAQA,GAAS,OAAS,OACnC,CAEJ,ECvGA,IAAqBC,EAArB,cAAkCC,CAAO,CAE9B,QACA,MACA,WACA,SACA,MACA,SAEC,KAED,SAAkB,CACrB,IAAMC,EAAO,IAAI,OAEjBC,EAAI,KAAK,EAETA,EAAI,KAAO,KAAK,KAEhB,IAAMC,EAAUD,EAAI,YAAY,KAAK,OAAO,EACtCE,EAAQD,EAAQ,MAChBE,EAASF,EAAQ,wBAA0BA,EAAQ,yBAEzD,OAAAD,EAAI,QAAQ,EAEZD,EAAK,KAAK,CAACG,EAAQ,EAAG,CAACC,EAAS,EAAGD,EAAOC,CAAM,EAEzCJ,CACX,CAEO,KAAKK,EAAoB,CAC5B,IAAMC,EAAID,EAAWE,EAASN,EAE9BK,EAAE,KAAK,EAEP,IAAME,EAAK,KAAK,EAAIC,EAAO,MAAQ,EAC7BC,EAAK,CAAC,KAAK,EAAID,EAAO,OAAS,EACrCH,EAAE,UAAUE,EAAIE,CAAE,EAElBJ,EAAE,OAAO,KAAK,UAAU,KAAK,GAAG,CAAC,EAEjCA,EAAE,KAAO,KAAK,KACdA,EAAE,UAAY,KAAK,MACnBA,EAAE,UAAY,KAAK,MACnBA,EAAE,aAAe,KAAK,SAEtBA,EAAE,SAAS,KAAK,QAAS,EAAG,CAAC,EAE7BA,EAAE,QAAQ,CACd,CAIO,WAAWK,EAAiB,CAC/B,KAAK,QAAUA,EACf,KAAK,QAAQ,CACjB,CAEO,SAASC,EAAe,CAC3B,KAAK,MAAQA,EACb,KAAK,QAAQ,CACjB,CAEO,YAAYC,EAAkB,CACjC,KAAK,SAAWA,EAChB,KAAK,KAAO,GAAG,KAAK,QAAQ,MAAM,KAAK,UAAU,GACjD,KAAK,QAAQ,CACjB,CAEO,cAAcC,EAAoB,CACrC,KAAK,WAAaA,EAClB,KAAK,KAAO,GAAG,KAAK,QAAQ,MAAM,KAAK,UAAU,GACjD,KAAK,QAAQ,CACjB,CAEO,SAASC,EAAwB,CACpC,KAAK,MAAQA,EACb,KAAK,QAAQ,CACjB,CAEO,YAAYC,EAA8B,CAC7C,KAAK,SAAWA,EAChB,KAAK,QAAQ,CACjB,CAIA,YAAYC,EAAuB,CAC/B,MAAMA,CAAO,EAEb,KAAK,QAAUA,GAAS,SAAW,GACnC,KAAK,MAAQA,GAAS,OAAS,QAC/B,KAAK,WAAaA,GAAS,YAAc,QACzC,KAAK,SAAWA,GAAS,UAAY,GACrC,KAAK,MAAQA,GAAS,OAAS,SAC/B,KAAK,SAAWA,GAAS,UAAY,SAErC,KAAK,KAAO,GAAG,KAAK,QAAQ,MAAM,KAAK,UAAU,EACrD,CACJ,ECpHA,IAAqBC,EAArB,cAAyCC,CAAO,CAErC,IACA,MACA,OAEG,IAEH,SAAkB,CACrB,IAAMC,EAAO,IAAI,OAEjB,OAAAA,EAAK,KACD,CAAC,KAAK,MAAQ,EACd,CAAC,KAAK,OAAS,EACf,KAAK,MACL,KAAK,MACT,EAEOA,CACX,CAEO,KAAKC,EAAoB,CAC5B,IAAMC,EAAID,EAAWE,EAASC,EAE9BF,EAAE,KAAK,EAEP,IAAMG,EAAK,KAAK,EAAIC,EAAO,MAAQ,EAC7BC,EAAK,CAAC,KAAK,EAAID,EAAO,OAAS,EACrCJ,EAAE,UAAUG,EAAIE,CAAE,EAElBL,EAAE,OAAO,KAAK,UAAU,KAAK,GAAG,CAAC,EAEjCA,EAAE,UACE,KAAK,IACL,EAAG,EACH,KAAK,IAAI,MACT,KAAK,IAAI,OACT,CAAC,KAAK,MAAQ,EACd,CAAC,KAAK,OAAS,EACf,KAAK,MAAO,KAAK,MACrB,EAEAA,EAAE,QAAQ,CACd,CAIO,OAAOM,EAAa,CACvB,KAAK,IAAMA,EACX,KAAK,QAAQ,CACjB,CAEO,SAASC,EAAe,CAC3B,KAAK,MAAQA,EACb,KAAK,QAAQ,CACjB,CAEO,UAAUC,EAAgB,CAC7B,KAAK,OAASA,EACd,KAAK,QAAQ,CACjB,CAIA,YAAYC,EAA8B,CACtC,MAAMA,CAAO,EAEb,KAAK,IAAMA,GAAS,KAAO,GAC3B,KAAK,IAAM,IAAI,MACf,KAAK,IAAI,IAAM,KAAK,IAEpB,KAAK,MAAQA,GAAS,OAAS,KAAK,IAAI,MACxC,KAAK,OAASA,GAAS,QAAU,KAAK,IAAI,MAC9C,CACJ,ECvEA,IAAMC,EAAW,CAEb,OAAAC,EACA,OAAAC,EAGA,UAAAC,EACA,KAAAC,EACA,eAAAC,EACA,IAAAC,EACA,KAAAC,EACA,YAAAC,EAGA,SAAAC,EACA,eAAAC,EACA,OAAAC,EACA,IAAAC,CACJ,EAEOC,GAAQb","names":["canvas","ctx","penCanvas","penCtx","ratio","scale","setScale","newScale","setAspectRatio","newAspectRatio","Sprite","Engine","options","deg","rad","steps","dir","x","y","dX","dY","layer","dL","Engine","_Engine","scene","loop","sprite","layer","targetIndex","s","maxFPS","ctx","canvas","ms","resolve","mouseX","mouseY","canvasMouseX","canvasMouseY","localX","localY","angle","rotatedX","rotatedY","src","audio","sound","min","max","deg","val","rad","e","Rectangle","Sprite","path","stamping","c","penCtx","ctx","cX","canvas","cY","width","height","color","options","Oval","Sprite","path","stamping","c","penCtx","ctx","cX","canvas","cY","radA","radB","color","options","RegularPolygon","Sprite","path","step","rotation","i","theta","px","py","stamping","c","penCtx","ctx","cX","canvas","cY","sides","radius","color","options","Pen","Sprite","sprite","penCtx","canvas","lastX","lastY","steps","x","y","dX","dY","options","Text","Sprite","path","ctx","metrics","width","height","stamping","c","penCtx","cX","canvas","cY","content","color","fontSize","fontFamily","align","baseline","options","ImageSprite","Sprite","path","stamping","c","penCtx","ctx","cX","canvas","cY","src","width","height","options","TScratch","Engine","Sprite","Rectangle","Oval","RegularPolygon","Pen","Text","ImageSprite","setScale","setAspectRatio","canvas","ctx","index_default"]}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "tscratch",
3
- "version": "0.3.7",
3
+ "version": "0.3.9",
4
4
  "description": "A Scratch-style game engine for TypeScript.",
5
5
  "main": "dist/index.cjs",
6
6
  "module": "dist/index.js",