tscratch 0.3.1 → 0.3.2

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package/README.md CHANGED
@@ -31,7 +31,7 @@ const engine = Engine.init();
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  // Create a rectangle sprite
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  const rect = new Rectangle({ color: 'red' });
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- // Move it to the center
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+ // Move it to x: 100, y: 50
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  rect.goTo(100, 50);
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  // Animate in the game loop
@@ -86,7 +86,7 @@ import main from './scenes/main.ts';
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  const engine = Engine.init();
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- // No need for changeScene() here, because it's 'main'
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+ // No need for changeScene() here, since we're in the 'main' scene
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  engine.setLoop('main', main);
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  ```
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package/dist/index.cjs CHANGED
@@ -1,2 +1,2 @@
1
- "use strict";var S=Object.defineProperty;var T=Object.getOwnPropertyDescriptor;var C=Object.getOwnPropertyNames;var I=Object.prototype.hasOwnProperty;var A=(r,t)=>{for(var s in t)S(r,s,{get:t[s],enumerable:!0})},L=(r,t,s,h)=>{if(t&&typeof t=="object"||typeof t=="function")for(let o of C(t))!I.call(r,o)&&o!==s&&S(r,o,{get:()=>t[o],enumerable:!(h=T(t,o))||h.enumerable});return r};var z=r=>L(S({},"__esModule",{value:!0}),r);var X={};A(X,{Engine:()=>l,ImageSprite:()=>f,Oval:()=>d,Pen:()=>b,Rectangle:()=>u,RegularPolygon:()=>m,Sprite:()=>n,Text:()=>g,canvas:()=>i,ctx:()=>e,default:()=>B,setAspectRatio:()=>v,setScale:()=>w});module.exports=z(X);var i=document.getElementById("game-window"),e=i.getContext("2d"),p=document.createElement("canvas"),a=p.getContext("2d");p.id="pen-canvas";var x=16/9,c;function w(r){c=r,i.width=x*c,i.height=c,p.width=x*c,p.height=c}function v(r){x=r,i.width=x*c,i.height=c,p.width=x*c,p.height=c}i.parentElement?.insertBefore(p,i);w(500);var n=class{x;y;dir;scene;refresh(){l.init().refresh()}constructor(t){this.x=t?.x??0,this.y=t?.y??0,this.dir=t?.dir??0,this.scene=t?.scene??"main",l.init().addSprite(this.scene,this)}toRadians(t){return t*Math.PI/180}toDegrees(t){return t*180/Math.PI}move(t){this.x+=t*Math.sin(this.toRadians(this.dir)),this.y+=t*Math.cos(this.toRadians(this.dir)),this.refresh()}turn(t){this.dir+=t,this.refresh()}point(t){this.dir=t,this.refresh()}setX(t){this.x=t,this.refresh()}setY(t){this.y=t,this.refresh()}goTo(t,s){this.x=t,this.y=s,this.refresh()}changeX(t){this.x+=t,this.refresh()}changeY(t){this.y+=t,this.refresh()}};var l=class r{static instance;updateInterval;gameLoop=null;maxFPS=24;mouseX=0;mouseY=0;currentScene="main";sceneMap={};static init(){return this.instance||(this.instance=new r),this.instance}changeScene(t){this.sceneMap[t]||(this.sceneMap[t]={sprites:[],loop:null}),this.currentScene=t,this.gameLoop=this.sceneMap[t].loop,this.setMaxFramesPerSecond(this.maxFPS)}setLoop(t,s){if(!this.sceneMap[t]){this.sceneMap[t]={sprites:[],loop:s},t===this.currentScene&&this.changeScene(t);return}this.sceneMap[t].loop=s,t===this.currentScene&&this.changeScene(t)}addSprite(t,s){if(!this.sceneMap[t]){this.sceneMap[t]={sprites:[s],loop:null};return}this.sceneMap[t].sprites.push(s)}setMaxFramesPerSecond(t){this.maxFPS=t;let s=this.gameLoop;s&&(clearInterval(this.updateInterval),this.updateInterval=setInterval(()=>s(),1e3/this.maxFPS))}refresh(){e.clearRect(0,0,i.width,i.height),this.sceneMap[this.currentScene]?.sprites.forEach(t=>t.draw())}async wait(t){return new Promise(s=>setTimeout(s,t))}toRadians(t){return t*Math.PI/180}toDegrees(t){return t*180/Math.PI}constructor(){this.setMaxFramesPerSecond(24),i.addEventListener("mousemove",t=>{this.mouseX=t.clientX-i.offsetLeft-i.width/2,this.mouseY=-(t.clientY-i.offsetTop-i.height/2)})}};var u=class extends n{width;height;color;draw(){e.save();let t=this.x+i.width/2,s=-this.y+i.height/2;e.translate(t,s),e.rotate(this.toRadians(this.dir)),e.fillStyle=this.color,e.fillRect(-this.width/2,-this.height/2,this.width,this.height),e.restore()}setWidth(t){this.width=t,this.refresh()}setHeight(t){this.height=t,this.refresh()}setColor(t){this.color=t,this.refresh()}constructor(t){super(t),this.width=t?.width??50,this.height=t?.height??50,this.color=t?.color??"black",this.draw()}};var d=class extends n{radA;radB;color;draw(){let t=this.toRadians(this.dir);e.beginPath(),e.ellipse(this.x+i.width/2,-this.y+i.height/2,this.radA,this.radB,t,0,Math.PI*2),e.fillStyle=this.color,e.fill()}setRadA(t){this.radA=t,this.refresh()}setRadB(t){this.radB=t,this.refresh()}setColor(t){this.color=t,this.refresh()}constructor(t){super(t),this.radA=t?.radA??25,this.radB=t?.radB??25,this.color=t?.color??"black",this.draw()}};var m=class extends n{sides;radius;color;draw(){let t=this.radius,s=Math.PI*2/this.sides,h=i.width/2,o=i.height/2,R=this.toRadians(this.dir);e.beginPath();for(let y=0;y<this.sides;y++){let O=y*s-Math.PI/2+R,M=h+this.x+t*Math.cos(O),P=o-this.y-t*Math.sin(O);y===0?e.moveTo(M,P):e.lineTo(M,P)}e.closePath(),e.fillStyle=this.color,e.fill()}setSides(t){this.sides=t,this.refresh()}setRadius(t){this.radius=t,this.refresh()}setColor(t){this.color=t,this.refresh()}constructor(t){super(t),this.sides=t?.sides??5,this.radius=t?.radius??50,this.color=t?.color??"black",this.draw()}};var b=class extends n{drawing;size;color;draw(){}up(){this.drawing=!1}down(){this.drawing=!0}ereaseAll(){a.clearRect(0,0,i.width,i.height)}dot(){a.fillStyle=this.color,a.fillRect(this.x-this.size/2+i.width/2,-this.y-this.size/2+i.height/2,this.size,this.size)}drawLine(t,s){a.beginPath(),a.moveTo(t+i.width/2,-s+i.height/2),a.lineTo(this.x+i.width/2,-this.y+i.height/2),a.lineWidth=this.size,a.strokeStyle=this.color,a.stroke()}move(t){let s=this.x,h=this.y;this.x+=t*Math.sin(this.toRadians(this.dir)),this.y+=t*Math.cos(this.toRadians(this.dir)),this.drawing&&this.drawLine(s,h),this.refresh()}setX(t){let s=this.x,h=this.y;this.x=t,this.drawing&&this.drawLine(s,h),this.refresh()}setY(t){let s=this.x,h=this.y;this.y=t,this.drawing&&this.drawLine(s,h),this.refresh()}goTo(t,s){let h=this.x,o=this.y;this.x=t,this.y=s,this.drawing&&this.drawLine(h,o),this.refresh()}changeX(t){let s=this.x,h=this.y;this.x+=t,this.drawing&&this.drawLine(s,h),this.refresh()}changeY(t){let s=this.x,h=this.y;this.y+=t,this.drawing&&this.drawLine(s,h),this.refresh()}constructor(t){super(t),this.drawing=t?.drawing??!1,this.size=t?.size??5,this.color=t?.color??"black"}};var g=class extends n{content;color;fontFamily;fontSize;align;baseline;font;draw(){e.save();let t=this.x+i.width/2,s=-this.y+i.height/2;e.translate(t,s),e.rotate(this.toRadians(this.dir)),e.font=this.font,e.fillStyle=this.color,e.textAlign=this.align,e.textBaseline=this.baseline,e.fillText(this.content,0,0),e.restore()}setContent(t){this.content=t,this.refresh()}setColor(t){this.color=t,this.refresh()}setFontSize(t){this.fontSize=t,this.font=`${this.fontSize}px ${this.fontFamily}`,this.refresh()}setFontFamily(t){this.fontFamily=t,this.font=`${this.fontSize}px ${this.fontFamily}`,this.refresh()}setAlign(t){this.align=t,this.refresh()}setBaseline(t){this.baseline=t,this.refresh()}constructor(t){super(t),this.content=t?.content??"",this.color=t?.color??"black",this.fontFamily=t?.fontFamily??"Arial",this.fontSize=t?.fontSize??16,this.align=t?.align??"center",this.baseline=t?.baseline??"middle",this.font=`${this.fontSize}px ${this.fontFamily}`}};var f=class extends n{src;width;height;img;draw(){e.save();let t=this.x+i.width/2,s=-this.y+i.height/2;e.translate(t,s),e.rotate(this.toRadians(this.dir)),e.drawImage(this.img,0,0,this.img.width,this.img.height,-this.width/2,-this.height/2,this.width,this.height),e.restore()}setSrc(t){this.src=t,this.refresh()}setWidth(t){this.width=t,this.refresh()}setHeight(t){this.height=t,this.refresh()}constructor(t){super(t),this.src=t?.src??"",this.img=new Image,this.img.src=this.src,this.width=t?.width??this.img.width,this.height=t?.height??this.img.height}};var F={Engine:l,Sprite:n,Rectangle:u,Oval:d,RegularPolygon:m,Pen:b,Text:g,ImageSprite:f,setScale:w,setAspectRatio:v,canvas:i,ctx:e},B=F;0&&(module.exports={Engine,ImageSprite,Oval,Pen,Rectangle,RegularPolygon,Sprite,Text,canvas,ctx,setAspectRatio,setScale});
1
+ "use strict";var v=Object.defineProperty;var R=Object.getOwnPropertyDescriptor;var C=Object.getOwnPropertyNames;var I=Object.prototype.hasOwnProperty;var L=(r,t)=>{for(var e in t)v(r,e,{get:t[e],enumerable:!0})},A=(r,t,e,n)=>{if(t&&typeof t=="object"||typeof t=="function")for(let a of C(t))!I.call(r,a)&&a!==e&&v(r,a,{get:()=>t[a],enumerable:!(n=R(t,a))||n.enumerable});return r};var z=r=>A(v({},"__esModule",{value:!0}),r);var X={};L(X,{Engine:()=>l,ImageSprite:()=>f,Oval:()=>d,Pen:()=>b,Rectangle:()=>u,RegularPolygon:()=>m,Sprite:()=>h,Text:()=>g,canvas:()=>i,ctx:()=>s,default:()=>B,setAspectRatio:()=>O,setScale:()=>w});module.exports=z(X);var i=document.getElementById("game-window"),s=i.getContext("2d"),p=document.createElement("canvas"),o=p.getContext("2d");p.id="pen-canvas";var x=16/9,c;function w(r){c=r,i.width=x*c,i.height=c,p.width=x*c,p.height=c}function O(r){x=r,i.width=x*c,i.height=c,p.width=x*c,p.height=c}i.parentElement?.insertBefore(p,i);w(500);var h=class{x;y;dir;scene;hidden;layer;refresh(){l.init().refresh()}constructor(t){this.x=t?.x??0,this.y=t?.y??0,this.dir=t?.dir??0,this.scene=t?.scene??"main",this.hidden=t?.hidden??!1,this.layer=t?.layer??0,l.init().addSprite(this)}toRadians(t){return t*Math.PI/180}toDegrees(t){return t*180/Math.PI}move(t){this.x+=t*Math.sin(this.toRadians(this.dir)),this.y+=t*Math.cos(this.toRadians(this.dir)),this.refresh()}turn(t){this.dir+=t,this.refresh()}point(t){this.dir=t,this.refresh()}setX(t){this.x=t,this.refresh()}setY(t){this.y=t,this.refresh()}goTo(t,e){this.x=t,this.y=e,this.refresh()}changeX(t){this.x+=t,this.refresh()}changeY(t){this.y+=t,this.refresh()}show(){this.hidden=!1,this.refresh()}hide(){this.hidden=!0,this.refresh()}goToLayer(t){this.layer=t,this.refresh()}changeLayer(t){this.layer+=t,this.refresh()}};var l=class r{static instance;updateInterval;gameLoop=null;maxFPS=24;mouseX=0;mouseY=0;currentScene="main";sceneMap={};static init(){return this.instance||(this.instance=new r),this.instance}changeScene(t){this.sceneMap[t]||(this.sceneMap[t]={sprites:[],loop:null}),this.currentScene=t,this.gameLoop=this.sceneMap[t].loop,this.setMaxFramesPerSecond(this.maxFPS)}setLoop(t,e){if(!this.sceneMap[t]){this.sceneMap[t]={sprites:[],loop:e},t===this.currentScene&&this.changeScene(t);return}this.sceneMap[t].loop=e,t===this.currentScene&&this.changeScene(t)}addSprite(t){let{scene:e,layer:n}=t;if(!this.sceneMap[e]){this.sceneMap[e]={sprites:[t],loop:null};return}let a=this.sceneMap[e].sprites.findIndex(S=>S.layer>n);if(a===-1){this.sceneMap[e].sprites.push(t);return}this.sceneMap[e].sprites.splice(a,0,t)}setMaxFramesPerSecond(t){this.maxFPS=t;let e=this.gameLoop;e&&(clearInterval(this.updateInterval),this.updateInterval=setInterval(()=>e(),1e3/this.maxFPS))}refresh(){s.clearRect(0,0,i.width,i.height),this.sceneMap[this.currentScene]?.sprites.forEach(t=>{t.hidden||t.draw()})}async wait(t){return new Promise(e=>setTimeout(e,t))}toRadians(t){return t*Math.PI/180}toDegrees(t){return t*180/Math.PI}constructor(){this.setMaxFramesPerSecond(24),i.addEventListener("mousemove",t=>{this.mouseX=t.clientX-i.offsetLeft-i.width/2,this.mouseY=-(t.clientY-i.offsetTop-i.height/2)})}};var u=class extends h{width;height;color;draw(){s.save();let t=this.x+i.width/2,e=-this.y+i.height/2;s.translate(t,e),s.rotate(this.toRadians(this.dir)),s.fillStyle=this.color,s.fillRect(-this.width/2,-this.height/2,this.width,this.height),s.restore()}setWidth(t){this.width=t,this.refresh()}setHeight(t){this.height=t,this.refresh()}setColor(t){this.color=t,this.refresh()}constructor(t){super(t),this.width=t?.width??50,this.height=t?.height??50,this.color=t?.color??"black",this.draw()}};var d=class extends h{radA;radB;color;draw(){let t=this.toRadians(this.dir);s.beginPath(),s.ellipse(this.x+i.width/2,-this.y+i.height/2,this.radA,this.radB,t,0,Math.PI*2),s.fillStyle=this.color,s.fill()}setRadA(t){this.radA=t,this.refresh()}setRadB(t){this.radB=t,this.refresh()}setColor(t){this.color=t,this.refresh()}constructor(t){super(t),this.radA=t?.radA??25,this.radB=t?.radB??25,this.color=t?.color??"black",this.draw()}};var m=class extends h{sides;radius;color;draw(){let t=this.radius,e=Math.PI*2/this.sides,n=i.width/2,a=i.height/2,S=this.toRadians(this.dir);s.beginPath();for(let y=0;y<this.sides;y++){let M=y*e-Math.PI/2+S,P=n+this.x+t*Math.cos(M),T=a-this.y-t*Math.sin(M);y===0?s.moveTo(P,T):s.lineTo(P,T)}s.closePath(),s.fillStyle=this.color,s.fill()}setSides(t){this.sides=t,this.refresh()}setRadius(t){this.radius=t,this.refresh()}setColor(t){this.color=t,this.refresh()}constructor(t){super(t),this.sides=t?.sides??5,this.radius=t?.radius??50,this.color=t?.color??"black",this.draw()}};var b=class extends h{drawing;size;color;draw(){}up(){this.drawing=!1}down(){this.drawing=!0}ereaseAll(){o.clearRect(0,0,i.width,i.height)}dot(){o.fillStyle=this.color,o.fillRect(this.x-this.size/2+i.width/2,-this.y-this.size/2+i.height/2,this.size,this.size)}drawLine(t,e){o.beginPath(),o.moveTo(t+i.width/2,-e+i.height/2),o.lineTo(this.x+i.width/2,-this.y+i.height/2),o.lineWidth=this.size,o.strokeStyle=this.color,o.stroke()}move(t){let e=this.x,n=this.y;this.x+=t*Math.sin(this.toRadians(this.dir)),this.y+=t*Math.cos(this.toRadians(this.dir)),this.drawing&&this.drawLine(e,n),this.refresh()}setX(t){let e=this.x,n=this.y;this.x=t,this.drawing&&this.drawLine(e,n),this.refresh()}setY(t){let e=this.x,n=this.y;this.y=t,this.drawing&&this.drawLine(e,n),this.refresh()}goTo(t,e){let n=this.x,a=this.y;this.x=t,this.y=e,this.drawing&&this.drawLine(n,a),this.refresh()}changeX(t){let e=this.x,n=this.y;this.x+=t,this.drawing&&this.drawLine(e,n),this.refresh()}changeY(t){let e=this.x,n=this.y;this.y+=t,this.drawing&&this.drawLine(e,n),this.refresh()}constructor(t){super(t),this.drawing=t?.drawing??!1,this.size=t?.size??5,this.color=t?.color??"black"}};var g=class extends h{content;color;fontFamily;fontSize;align;baseline;font;draw(){s.save();let t=this.x+i.width/2,e=-this.y+i.height/2;s.translate(t,e),s.rotate(this.toRadians(this.dir)),s.font=this.font,s.fillStyle=this.color,s.textAlign=this.align,s.textBaseline=this.baseline,s.fillText(this.content,0,0),s.restore()}setContent(t){this.content=t,this.refresh()}setColor(t){this.color=t,this.refresh()}setFontSize(t){this.fontSize=t,this.font=`${this.fontSize}px ${this.fontFamily}`,this.refresh()}setFontFamily(t){this.fontFamily=t,this.font=`${this.fontSize}px ${this.fontFamily}`,this.refresh()}setAlign(t){this.align=t,this.refresh()}setBaseline(t){this.baseline=t,this.refresh()}constructor(t){super(t),this.content=t?.content??"",this.color=t?.color??"black",this.fontFamily=t?.fontFamily??"Arial",this.fontSize=t?.fontSize??16,this.align=t?.align??"center",this.baseline=t?.baseline??"middle",this.font=`${this.fontSize}px ${this.fontFamily}`}};var f=class extends h{src;width;height;img;draw(){s.save();let t=this.x+i.width/2,e=-this.y+i.height/2;s.translate(t,e),s.rotate(this.toRadians(this.dir)),s.drawImage(this.img,0,0,this.img.width,this.img.height,-this.width/2,-this.height/2,this.width,this.height),s.restore()}setSrc(t){this.src=t,this.refresh()}setWidth(t){this.width=t,this.refresh()}setHeight(t){this.height=t,this.refresh()}constructor(t){super(t),this.src=t?.src??"",this.img=new Image,this.img.src=this.src,this.width=t?.width??this.img.width,this.height=t?.height??this.img.height}};var F={Engine:l,Sprite:h,Rectangle:u,Oval:d,RegularPolygon:m,Pen:b,Text:g,ImageSprite:f,setScale:w,setAspectRatio:O,canvas:i,ctx:s},B=F;0&&(module.exports={Engine,ImageSprite,Oval,Pen,Rectangle,RegularPolygon,Sprite,Text,canvas,ctx,setAspectRatio,setScale});
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  //# sourceMappingURL=index.cjs.map
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/index.ts","../src/canvas.ts","../src/Sprite.ts","../src/Engine.ts","../src/Rectangle.ts","../src/Oval.ts","../src/RegularPolygon.ts","../src/Pen.ts","../src/Text.ts","../src/ImageSprite.ts"],"sourcesContent":["import Engine from './Engine.ts';\r\n\r\nimport Sprite, { type SpriteOptions } from './Sprite.ts';\r\nimport Rectangle, { type RectangleOptions } from './Rectangle.ts';\r\nimport Oval, { type OvalOptions } from './Oval.ts';\r\nimport RegularPolygon, { type RegularPolygonOptions } from './RegularPolygon.ts';\r\nimport Pen, { type PenOptions } from './Pen.ts';\r\nimport Text, { type TextOptions, type CanvasTextAlign, type CanvasTextBaseline } from './Text.ts';\r\nimport ImageSprite, { type ImageSpriteOptions } from './ImageSprite.ts';\r\n\r\nimport { setScale, setAspectRatio, canvas, ctx } from './canvas.ts';\r\n\r\nconst TScratch = {\r\n // Main\r\n Engine,\r\n Sprite,\r\n\r\n // Sprites\r\n Rectangle,\r\n Oval,\r\n RegularPolygon,\r\n Pen,\r\n Text,\r\n ImageSprite,\r\n\r\n // Canvas\r\n setScale,\r\n setAspectRatio,\r\n canvas,\r\n ctx\r\n};\r\n\r\nexport default TScratch;\r\nexport {\r\n // Main\r\n Engine,\r\n Sprite,\r\n\r\n // Sprites\r\n Rectangle,\r\n Oval,\r\n RegularPolygon,\r\n Pen,\r\n Text,\r\n ImageSprite,\r\n\r\n // Options\r\n type SpriteOptions,\r\n type RectangleOptions,\r\n type OvalOptions,\r\n type RegularPolygonOptions,\r\n type PenOptions,\r\n type TextOptions,\r\n type ImageSpriteOptions,\r\n\r\n // Other types\r\n type CanvasTextAlign,\r\n type CanvasTextBaseline,\r\n \r\n // Canvas\r\n setScale,\r\n setAspectRatio,\r\n canvas,\r\n ctx\r\n};","export const canvas = document.getElementById('game-window') as HTMLCanvasElement;\r\nexport const ctx = canvas.getContext('2d')!;\r\n\r\nexport const penCanvas = document.createElement('canvas');\r\nexport const penCtx = penCanvas.getContext('2d')!;\r\npenCanvas.id = 'pen-canvas';\r\n\r\nlet ratio: number = 16 / 9;\r\nlet scale: number;\r\n\r\nexport function setScale(newScale: number) {\r\n scale = newScale;\r\n\r\n canvas.width = ratio * scale;\r\n canvas.height = scale;\r\n\r\n penCanvas.width = ratio * scale;\r\n penCanvas.height = scale;\r\n}\r\n\r\nexport function setAspectRatio(newAspectRatio: number) {\r\n ratio = newAspectRatio;\r\n\r\n canvas.width = ratio * scale;\r\n canvas.height = scale;\r\n\r\n penCanvas.width = ratio * scale;\r\n penCanvas.height = scale;\r\n}\r\n\r\ncanvas.parentElement?.insertBefore(penCanvas, canvas);\r\n\r\nsetScale(500);","import Engine from './Engine.ts';\r\n\r\nexport interface SpriteOptions {\r\n x?: number;\r\n y?: number;\r\n dir?: number;\r\n scene?: string;\r\n};\r\n\r\nexport default abstract class Sprite {\r\n\r\n public x: number;\r\n public y: number;\r\n public dir: number;\r\n public scene: string;\r\n\r\n // Rendering\r\n\r\n public abstract draw(): void;\r\n\r\n protected refresh() {\r\n Engine.init().refresh();\r\n }\r\n\r\n constructor(options?: SpriteOptions) {\r\n this.x = options?.x ?? 0;\r\n this.y = options?.y ?? 0;\r\n this.dir = options?.dir ?? 0;\r\n this.scene = options?.scene ?? 'main';\r\n Engine.init().addSprite(this.scene, this);\r\n }\r\n\r\n // Helpers\r\n\r\n protected toRadians(deg: number) {\r\n return deg * Math.PI / 180;\r\n }\r\n\r\n protected toDegrees(rad: number) {\r\n return rad * 180 / Math.PI;\r\n }\r\n\r\n // Methods\r\n\r\n // Motion\r\n public move(steps: number) {\r\n this.x += steps * Math.sin(this.toRadians(this.dir));\r\n this.y += steps * Math.cos(this.toRadians(this.dir));\r\n this.refresh();\r\n }\r\n\r\n public turn(deg: number) {\r\n this.dir += deg;\r\n this.refresh();\r\n }\r\n\r\n public point(dir: number) {\r\n this.dir = dir;\r\n this.refresh();\r\n }\r\n\r\n public setX(x: number) {\r\n this.x = x;\r\n this.refresh();\r\n }\r\n\r\n public setY(y: number) {\r\n this.y = y;\r\n this.refresh();\r\n }\r\n\r\n public goTo(x: number, y: number) {\r\n this.x = x;\r\n this.y = y;\r\n this.refresh();\r\n }\r\n\r\n public changeX(dX: number) {\r\n this.x += dX;\r\n this.refresh();\r\n }\r\n\r\n public changeY(dY: number) {\r\n this.y += dY;\r\n this.refresh();\r\n }\r\n}","import { canvas, ctx } from './canvas.ts';\r\nimport Sprite from './Sprite.ts';\r\n\r\ntype GameLoop = (() => any) | (() => Promise<any>);\r\n\r\ntype SceneMap = {\r\n [sceneName: string]: {\r\n sprites: Sprite[];\r\n loop: GameLoop | null;\r\n };\r\n};\r\n\r\nexport default class Engine {\r\n\r\n private static instance: Engine;\r\n\r\n private updateInterval: number | undefined;\r\n public gameLoop: GameLoop | null = null;\r\n public maxFPS: number = 24;\r\n\r\n public mouseX: number = 0;\r\n public mouseY: number = 0;\r\n\r\n public currentScene: string = 'main';\r\n public sceneMap: SceneMap = {};\r\n\r\n // Singleton initialization\r\n\r\n public static init() {\r\n if (!this.instance)\r\n this.instance = new Engine();\r\n\r\n return this.instance;\r\n }\r\n\r\n // Change the scene\r\n\r\n public changeScene(scene: string) {\r\n if (!this.sceneMap[scene])\r\n this.sceneMap[scene] = { sprites: [], loop: null };\r\n\r\n this.currentScene = scene;\r\n this.gameLoop = this.sceneMap[scene].loop;\r\n this.setMaxFramesPerSecond(this.maxFPS); // Update the interval function\r\n }\r\n\r\n // Set a loop\r\n\r\n public setLoop(scene: string, loop: GameLoop) {\r\n if (!this.sceneMap[scene]) {\r\n this.sceneMap[scene] = { sprites: [], loop };\r\n if (scene === this.currentScene)\r\n this.changeScene(scene);\r\n return;\r\n }\r\n\r\n this.sceneMap[scene].loop = loop;\r\n if (scene === this.currentScene)\r\n this.changeScene(scene);\r\n }\r\n\r\n // Internal\r\n\r\n public addSprite(scene: string, sprite: Sprite) {\r\n if (!this.sceneMap[scene]) {\r\n this.sceneMap[scene] = { sprites: [sprite], loop: null };\r\n return;\r\n }\r\n\r\n this.sceneMap[scene].sprites.push(sprite);\r\n }\r\n\r\n public setMaxFramesPerSecond(maxFPS: number) {\r\n this.maxFPS = maxFPS;\r\n \r\n let loop = this.gameLoop;\r\n if (!loop) return;\r\n\r\n clearInterval(this.updateInterval);\r\n this.updateInterval = setInterval(() => loop(), 1000 / this.maxFPS);\r\n }\r\n\r\n public refresh() {\r\n ctx.clearRect(0, 0, canvas.width, canvas.height);\r\n this.sceneMap[this.currentScene]?.sprites.forEach(sprite => sprite.draw());\r\n }\r\n\r\n // Wait function\r\n\r\n public async wait(ms: number): Promise<void> {\r\n return new Promise(resolve => setTimeout(resolve, ms));\r\n }\r\n\r\n // Helpers\r\n\r\n public toRadians(deg: number) {\r\n return deg * Math.PI / 180;\r\n }\r\n\r\n public toDegrees(rad: number) {\r\n return rad * 180 / Math.PI;\r\n }\r\n\r\n // Private constructor\r\n\r\n private constructor() {\r\n this.setMaxFramesPerSecond(24);\r\n\r\n canvas.addEventListener('mousemove', e => {\r\n this.mouseX = e.clientX - canvas.offsetLeft - canvas.width / 2;\r\n this.mouseY = -(e.clientY - canvas.offsetTop - canvas.height / 2);\r\n });\r\n }\r\n}","import Sprite, { type SpriteOptions } from './Sprite.ts';\r\nimport { ctx, canvas } from './canvas.ts';\r\n\r\nexport interface RectangleOptions extends SpriteOptions {\r\n width?: number;\r\n height?: number;\r\n color?: string;\r\n};\r\n\r\nexport default class Rectangle extends Sprite {\r\n\r\n public width: number;\r\n public height: number;\r\n public color: string;\r\n\r\n public draw(): void {\r\n ctx.save();\r\n\r\n const cX = this.x + canvas.width / 2;\r\n const cY = -this.y + canvas.height / 2;\r\n ctx.translate(cX, cY);\r\n\r\n ctx.rotate(this.toRadians(this.dir));\r\n\r\n ctx.fillStyle = this.color;\r\n ctx.fillRect(\r\n -this.width / 2,\r\n -this.height / 2,\r\n this.width,\r\n this.height\r\n );\r\n\r\n ctx.restore();\r\n }\r\n\r\n public setWidth(width: number) {\r\n this.width = width;\r\n this.refresh();\r\n }\r\n\r\n public setHeight(height: number) {\r\n this.height = height;\r\n this.refresh();\r\n }\r\n\r\n public setColor(color: string) {\r\n this.color = color;\r\n this.refresh();\r\n }\r\n\r\n constructor(options?: RectangleOptions) {\r\n super(options);\r\n this.width = options?.width ?? 50;\r\n this.height = options?.height ?? 50;\r\n this.color = options?.color ?? 'black';\r\n this.draw();\r\n }\r\n\r\n}","import Sprite, { type SpriteOptions } from './Sprite.ts';\r\nimport { canvas, ctx } from './canvas.ts';\r\n\r\nexport interface OvalOptions extends SpriteOptions {\r\n radA?: number;\r\n radB?: number;\r\n color?: string;\r\n};\r\n\r\nexport default class Oval extends Sprite {\r\n\r\n public radA: number;\r\n public radB: number;\r\n public color: string;\r\n\r\n public draw(): void {\r\n const rotation = this.toRadians(this.dir);\r\n \r\n ctx.beginPath();\r\n ctx.ellipse(\r\n this.x + canvas.width / 2,\r\n -this.y + canvas.height / 2,\r\n this.radA,\r\n this.radB,\r\n rotation, 0,\r\n Math.PI * 2\r\n );\r\n\r\n ctx.fillStyle = this.color;\r\n ctx.fill();\r\n }\r\n\r\n public setRadA(radA: number) {\r\n this.radA = radA;\r\n this.refresh();\r\n }\r\n\r\n public setRadB(radB: number) {\r\n this.radB = radB;\r\n this.refresh();\r\n }\r\n\r\n public setColor(color: string) {\r\n this.color = color;\r\n this.refresh();\r\n }\r\n\r\n constructor(options?: OvalOptions) {\r\n super(options);\r\n this.radA = options?.radA ?? 25;\r\n this.radB = options?.radB ?? 25;\r\n this.color = options?.color ?? 'black';\r\n this.draw();\r\n }\r\n\r\n}","import { canvas, ctx } from './canvas.ts';\r\nimport Sprite, { type SpriteOptions } from './Sprite.ts';\r\n\r\nexport interface RegularPolygonOptions extends SpriteOptions {\r\n sides?: number;\r\n radius?: number;\r\n color?: string;\r\n}\r\n\r\nexport default class RegularPolygon extends Sprite {\r\n\r\n public sides: number;\r\n public radius: number;\r\n public color: string;\r\n\r\n public draw() {\r\n const r = this.radius;\r\n const step = (Math.PI * 2) / this.sides;\r\n const cx = canvas.width / 2;\r\n const cy = canvas.height / 2;\r\n\r\n const rotation = this.toRadians(this.dir);\r\n\r\n ctx.beginPath();\r\n for (let i = 0; i < this.sides; i++) {\r\n const theta = i * step - Math.PI / 2 + rotation;\r\n const px = cx + this.x + r * Math.cos(theta);\r\n const py = cy - this.y - r * Math.sin(theta);\r\n\r\n if (i === 0) ctx.moveTo(px, py);\r\n else ctx.lineTo(px, py);\r\n }\r\n ctx.closePath();\r\n\r\n ctx.fillStyle = this.color;\r\n ctx.fill();\r\n }\r\n\r\n public setSides(sides: number) {\r\n this.sides = sides;\r\n this.refresh();\r\n }\r\n\r\n public setRadius(radius: number) {\r\n this.radius = radius;\r\n this.refresh();\r\n }\r\n\r\n public setColor(color: string) {\r\n this.color = color;\r\n this.refresh();\r\n }\r\n\r\n constructor(options?: RegularPolygonOptions) {\r\n super(options);\r\n this.sides = options?.sides ?? 5;\r\n this.radius = options?.radius ?? 50;\r\n this.color = options?.color ?? 'black';\r\n this.draw();\r\n }\r\n\r\n}","import { canvas, penCtx } from './canvas.ts';\r\nimport Sprite, { type SpriteOptions } from './Sprite.ts';\r\n\r\nexport interface PenOptions extends SpriteOptions {\r\n drawing?: boolean;\r\n size?: number;\r\n color?: string;\r\n}\r\n\r\nexport default class Pen extends Sprite {\r\n\r\n public drawing: boolean;\r\n public size: number;\r\n public color: string;\r\n\r\n draw() {}\r\n\r\n public up() {\r\n this.drawing = false;\r\n }\r\n\r\n public down() {\r\n this.drawing = true;\r\n }\r\n\r\n public ereaseAll() {\r\n penCtx.clearRect(0, 0, canvas.width, canvas.height);\r\n }\r\n\r\n public dot() {\r\n penCtx.fillStyle = this.color;\r\n penCtx.fillRect(\r\n this.x - this.size / 2 + canvas.width / 2,\r\n -this.y - this.size / 2 + canvas.height / 2,\r\n this.size,\r\n this.size\r\n );\r\n }\r\n\r\n private drawLine(lastX: number, lastY: number) {\r\n penCtx.beginPath();\r\n\r\n penCtx.moveTo(lastX + canvas.width / 2, -lastY + canvas.height / 2);\r\n penCtx.lineTo(this.x + canvas.width / 2, -this.y + canvas.height / 2);\r\n\r\n penCtx.lineWidth = this.size;\r\n penCtx.strokeStyle = this.color;\r\n penCtx.stroke();\r\n }\r\n\r\n // Overriding methods to include drawing\r\n\r\n public override move(steps: number) {\r\n const lastX = this.x;\r\n const lastY = this.y;\r\n\r\n this.x += steps * Math.sin(this.toRadians(this.dir));\r\n this.y += steps * Math.cos(this.toRadians(this.dir));\r\n if (this.drawing)\r\n this.drawLine(lastX, lastY);\r\n this.refresh();\r\n }\r\n\r\n public override setX(x: number) {\r\n const lastX = this.x;\r\n const lastY = this.y;\r\n\r\n this.x = x;\r\n if (this.drawing)\r\n this.drawLine(lastX, lastY);\r\n this.refresh();\r\n }\r\n\r\n public override setY(y: number) {\r\n const lastX = this.x;\r\n const lastY = this.y;\r\n\r\n this.y = y;\r\n if (this.drawing)\r\n this.drawLine(lastX, lastY);\r\n this.refresh();\r\n }\r\n\r\n public override goTo(x: number, y: number) {\r\n const lastX = this.x;\r\n const lastY = this.y;\r\n\r\n this.x = x;\r\n this.y = y;\r\n if (this.drawing)\r\n this.drawLine(lastX, lastY);\r\n this.refresh();\r\n }\r\n\r\n public override changeX(dX: number) {\r\n const lastX = this.x;\r\n const lastY = this.y;\r\n\r\n this.x += dX;\r\n if (this.drawing)\r\n this.drawLine(lastX, lastY);\r\n this.refresh();\r\n }\r\n\r\n public override changeY(dY: number) {\r\n const lastX = this.x;\r\n const lastY = this.y;\r\n\r\n this.y += dY;\r\n if (this.drawing)\r\n this.drawLine(lastX, lastY);\r\n this.refresh();\r\n }\r\n\r\n // Constructor\r\n\r\n constructor(options?: PenOptions) {\r\n super(options);\r\n this.drawing = options?.drawing ?? false;\r\n this.size = options?.size ?? 5;\r\n this.color = options?.color ?? 'black';\r\n }\r\n\r\n}","import { canvas, ctx } from './canvas.ts';\r\nimport Sprite, { type SpriteOptions } from './Sprite.ts';\r\n\r\nexport type CanvasTextAlign =\r\n | 'left'\r\n | 'right'\r\n | 'center'\r\n | 'start'\r\n | 'end';\r\n\r\nexport type CanvasTextBaseline =\r\n | 'top'\r\n | 'hanging'\r\n | 'middle'\r\n | 'alphabetic'\r\n | 'ideographic'\r\n | 'bottom';\r\n\r\nexport interface TextOptions extends SpriteOptions {\r\n content?: string;\r\n color?: string;\r\n fontFamily?: string;\r\n fontSize?: number;\r\n align?: CanvasTextAlign;\r\n baseline?: CanvasTextBaseline;\r\n}\r\n\r\nexport default class Text extends Sprite {\r\n\r\n public content: string;\r\n public color: string;\r\n public fontFamily: string;\r\n public fontSize: number;\r\n public align: CanvasTextAlign;\r\n public baseline: CanvasTextBaseline;\r\n\r\n private font: string;\r\n\r\n public draw() {\r\n ctx.save();\r\n\r\n const cX = this.x + canvas.width / 2;\r\n const cY = -this.y + canvas.height / 2;\r\n ctx.translate(cX, cY);\r\n\r\n ctx.rotate(this.toRadians(this.dir));\r\n\r\n ctx.font = this.font;\r\n ctx.fillStyle = this.color;\r\n ctx.textAlign = this.align;\r\n ctx.textBaseline = this.baseline;\r\n\r\n ctx.fillText(this.content, 0, 0);\r\n\r\n ctx.restore();\r\n }\r\n\r\n // Methods\r\n\r\n public setContent(content: string) {\r\n this.content = content;\r\n this.refresh();\r\n }\r\n\r\n public setColor(color: string) {\r\n this.color = color;\r\n this.refresh();\r\n }\r\n\r\n public setFontSize(fontSize: number) {\r\n this.fontSize = fontSize;\r\n this.font = `${this.fontSize}px ${this.fontFamily}`;\r\n this.refresh();\r\n }\r\n\r\n public setFontFamily(fontFamily: string) {\r\n this.fontFamily = fontFamily;\r\n this.font = `${this.fontSize}px ${this.fontFamily}`;\r\n this.refresh();\r\n }\r\n\r\n public setAlign(align: CanvasTextAlign) {\r\n this.align = align;\r\n this.refresh();\r\n }\r\n\r\n public setBaseline(baseline: CanvasTextBaseline) {\r\n this.baseline = baseline;\r\n this.refresh();\r\n }\r\n\r\n // Constructor\r\n\r\n constructor(options?: TextOptions) {\r\n super(options);\r\n\r\n this.content = options?.content ?? '';\r\n this.color = options?.color ?? 'black';\r\n this.fontFamily = options?.fontFamily ?? 'Arial';\r\n this.fontSize = options?.fontSize ?? 16;\r\n this.align = options?.align ?? 'center';\r\n this.baseline = options?.baseline ?? 'middle';\r\n\r\n this.font = `${this.fontSize}px ${this.fontFamily}`;\r\n }\r\n}","import { canvas, ctx } from './canvas.ts';\r\nimport Sprite, { type SpriteOptions } from './Sprite.ts';\r\n\r\nexport interface ImageSpriteOptions extends SpriteOptions {\r\n src?: string;\r\n width: number;\r\n height: number;\r\n};\r\n\r\nexport default class ImageSprite extends Sprite {\r\n\r\n public src: string;\r\n public width: number;\r\n public height: number;\r\n\r\n protected img: HTMLImageElement;\r\n\r\n public draw() {\r\n ctx.save();\r\n\r\n const cX = this.x + canvas.width / 2;\r\n const cY = -this.y + canvas.height / 2;\r\n ctx.translate(cX, cY);\r\n\r\n ctx.rotate(this.toRadians(this.dir));\r\n\r\n ctx.drawImage(\r\n this.img,\r\n 0, 0,\r\n this.img.width,\r\n this.img.height,\r\n -this.width / 2,\r\n -this.height / 2,\r\n this.width, this.height\r\n );\r\n\r\n ctx.restore();\r\n }\r\n\r\n // Methods\r\n\r\n public setSrc(src: string) {\r\n this.src = src;\r\n this.refresh();\r\n }\r\n\r\n public setWidth(width: number) {\r\n this.width = width;\r\n this.refresh();\r\n }\r\n\r\n public setHeight(height: number) {\r\n this.height = height;\r\n this.refresh();\r\n }\r\n\r\n // Constructor\r\n\r\n constructor(options?: ImageSpriteOptions) {\r\n super(options);\r\n\r\n this.src = options?.src ?? '';\r\n this.img = new Image();\r\n this.img.src = this.src;\r\n\r\n this.width = options?.width ?? this.img.width;\r\n this.height = options?.height ?? this.img.height;\r\n 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+ {"version":3,"sources":["../src/index.ts","../src/canvas.ts","../src/Sprite.ts","../src/Engine.ts","../src/Rectangle.ts","../src/Oval.ts","../src/RegularPolygon.ts","../src/Pen.ts","../src/Text.ts","../src/ImageSprite.ts"],"sourcesContent":["import Engine from './Engine.ts';\r\n\r\nimport Sprite, { type SpriteOptions } from './Sprite.ts';\r\nimport Rectangle, { type RectangleOptions } from './Rectangle.ts';\r\nimport Oval, { type OvalOptions } from './Oval.ts';\r\nimport RegularPolygon, { type RegularPolygonOptions } from './RegularPolygon.ts';\r\nimport Pen, { type PenOptions } from './Pen.ts';\r\nimport Text, { type TextOptions, type CanvasTextAlign, type CanvasTextBaseline } from './Text.ts';\r\nimport ImageSprite, { type ImageSpriteOptions } from './ImageSprite.ts';\r\n\r\nimport { setScale, setAspectRatio, canvas, ctx } from './canvas.ts';\r\n\r\nconst TScratch = {\r\n // Main\r\n Engine,\r\n Sprite,\r\n\r\n // Sprites\r\n Rectangle,\r\n Oval,\r\n RegularPolygon,\r\n Pen,\r\n Text,\r\n ImageSprite,\r\n\r\n // Canvas\r\n setScale,\r\n setAspectRatio,\r\n canvas,\r\n ctx\r\n};\r\n\r\nexport default TScratch;\r\nexport {\r\n // Main\r\n Engine,\r\n Sprite,\r\n\r\n // Sprites\r\n Rectangle,\r\n Oval,\r\n RegularPolygon,\r\n Pen,\r\n Text,\r\n ImageSprite,\r\n\r\n // Options\r\n type SpriteOptions,\r\n type RectangleOptions,\r\n type OvalOptions,\r\n type RegularPolygonOptions,\r\n type PenOptions,\r\n type TextOptions,\r\n type ImageSpriteOptions,\r\n\r\n // Other types\r\n type CanvasTextAlign,\r\n type CanvasTextBaseline,\r\n \r\n // Canvas\r\n setScale,\r\n setAspectRatio,\r\n canvas,\r\n ctx\r\n};","export const canvas = document.getElementById('game-window') as HTMLCanvasElement;\r\nexport const ctx = canvas.getContext('2d')!;\r\n\r\nexport const penCanvas = document.createElement('canvas');\r\nexport const penCtx = penCanvas.getContext('2d')!;\r\npenCanvas.id = 'pen-canvas';\r\n\r\nlet ratio: number = 16 / 9;\r\nlet scale: number;\r\n\r\nexport function setScale(newScale: number) {\r\n scale = newScale;\r\n\r\n canvas.width = ratio * scale;\r\n canvas.height = scale;\r\n\r\n penCanvas.width = ratio * scale;\r\n penCanvas.height = scale;\r\n}\r\n\r\nexport function setAspectRatio(newAspectRatio: number) {\r\n ratio = newAspectRatio;\r\n\r\n canvas.width = ratio * scale;\r\n canvas.height = scale;\r\n\r\n penCanvas.width = ratio * scale;\r\n penCanvas.height = scale;\r\n}\r\n\r\ncanvas.parentElement?.insertBefore(penCanvas, canvas);\r\n\r\nsetScale(500);","import Engine from './Engine.ts';\r\n\r\nexport interface SpriteOptions {\r\n x?: number;\r\n y?: number;\r\n dir?: number;\r\n scene?: string;\r\n hidden?: boolean;\r\n layer?: number;\r\n};\r\n\r\nexport default abstract class Sprite {\r\n\r\n public x: number;\r\n public y: number;\r\n public dir: number;\r\n public scene: string;\r\n public hidden: boolean;\r\n public layer: number;\r\n\r\n // Rendering\r\n\r\n public abstract draw(): void;\r\n\r\n protected refresh() {\r\n Engine.init().refresh();\r\n }\r\n\r\n constructor(options?: SpriteOptions) {\r\n this.x = options?.x ?? 0;\r\n this.y = options?.y ?? 0;\r\n this.dir = options?.dir ?? 0;\r\n this.scene = options?.scene ?? 'main';\r\n this.hidden = options?.hidden ?? false;\r\n this.layer = options?.layer ?? 0;\r\n Engine.init().addSprite(this);\r\n }\r\n\r\n // Helpers\r\n\r\n protected toRadians(deg: number) {\r\n return deg * Math.PI / 180;\r\n }\r\n\r\n protected toDegrees(rad: number) {\r\n return rad * 180 / Math.PI;\r\n }\r\n\r\n // Methods\r\n\r\n // Motion\r\n public move(steps: number) {\r\n this.x += steps * Math.sin(this.toRadians(this.dir));\r\n this.y += steps * Math.cos(this.toRadians(this.dir));\r\n this.refresh();\r\n }\r\n\r\n public turn(deg: number) {\r\n this.dir += deg;\r\n this.refresh();\r\n }\r\n\r\n public point(dir: number) {\r\n this.dir = dir;\r\n this.refresh();\r\n }\r\n\r\n public setX(x: number) {\r\n this.x = x;\r\n this.refresh();\r\n }\r\n\r\n public setY(y: number) {\r\n this.y = y;\r\n this.refresh();\r\n }\r\n\r\n public goTo(x: number, y: number) {\r\n this.x = x;\r\n this.y = y;\r\n this.refresh();\r\n }\r\n\r\n public changeX(dX: number) {\r\n this.x += dX;\r\n this.refresh();\r\n }\r\n\r\n public changeY(dY: number) {\r\n this.y += dY;\r\n this.refresh();\r\n }\r\n\r\n // Looks\r\n\r\n public show() {\r\n this.hidden = false;\r\n this.refresh();\r\n }\r\n\r\n public hide() {\r\n this.hidden = true;\r\n this.refresh();\r\n }\r\n\r\n public goToLayer(layer: number) {\r\n this.layer = layer;\r\n this.refresh();\r\n }\r\n\r\n public changeLayer(dL: number) {\r\n this.layer += dL;\r\n this.refresh();\r\n }\r\n}","import { canvas, ctx } from './canvas.ts';\r\nimport Sprite from './Sprite.ts';\r\n\r\ntype GameLoop = (() => any) | (() => Promise<any>);\r\n\r\ntype SceneMap = {\r\n [scene: string]: {\r\n sprites: Sprite[];\r\n loop: GameLoop | null;\r\n };\r\n};\r\n\r\nexport default class Engine {\r\n\r\n private static instance: Engine;\r\n\r\n private updateInterval: number | undefined;\r\n public gameLoop: GameLoop | null = null;\r\n public maxFPS: number = 24;\r\n\r\n public mouseX: number = 0;\r\n public mouseY: number = 0;\r\n\r\n public currentScene: string = 'main';\r\n public sceneMap: SceneMap = {};\r\n\r\n // Singleton initialization\r\n\r\n public static init() {\r\n if (!this.instance)\r\n this.instance = new Engine();\r\n\r\n return this.instance;\r\n }\r\n\r\n // Change the scene\r\n\r\n public changeScene(scene: string) {\r\n if (!this.sceneMap[scene])\r\n this.sceneMap[scene] = { sprites: [], loop: null };\r\n\r\n this.currentScene = scene;\r\n this.gameLoop = this.sceneMap[scene].loop;\r\n this.setMaxFramesPerSecond(this.maxFPS); // Update the interval function\r\n }\r\n\r\n // Set a loop\r\n\r\n public setLoop(scene: string, loop: GameLoop) {\r\n if (!this.sceneMap[scene]) {\r\n this.sceneMap[scene] = { sprites: [], loop };\r\n if (scene === this.currentScene)\r\n this.changeScene(scene);\r\n return;\r\n }\r\n\r\n this.sceneMap[scene].loop = loop;\r\n if (scene === this.currentScene)\r\n this.changeScene(scene);\r\n }\r\n\r\n // Internal\r\n\r\n public addSprite(sprite: Sprite) {\r\n const { scene, layer } = sprite;\r\n\r\n if (!this.sceneMap[scene]) {\r\n this.sceneMap[scene] = { sprites: [sprite], loop: null };\r\n return;\r\n }\r\n\r\n let targetIndex = this.sceneMap[scene].sprites.findIndex(s => s.layer > layer);\r\n if (targetIndex === -1) {\r\n this.sceneMap[scene].sprites.push(sprite);\r\n return;\r\n }\r\n\r\n this.sceneMap[scene].sprites.splice(targetIndex, 0, sprite);\r\n }\r\n\r\n public setMaxFramesPerSecond(maxFPS: number) {\r\n this.maxFPS = maxFPS;\r\n \r\n let loop = this.gameLoop;\r\n if (!loop) return;\r\n\r\n clearInterval(this.updateInterval);\r\n this.updateInterval = setInterval(() => loop(), 1000 / this.maxFPS);\r\n }\r\n\r\n public refresh() {\r\n ctx.clearRect(0, 0, canvas.width, canvas.height);\r\n this.sceneMap[this.currentScene]?.sprites.forEach(sprite => {\r\n if (!sprite.hidden)\r\n sprite.draw();\r\n });\r\n }\r\n\r\n // Wait function\r\n\r\n public async wait(ms: number): Promise<void> {\r\n return new Promise(resolve => setTimeout(resolve, ms));\r\n }\r\n\r\n // Helpers\r\n\r\n public toRadians(deg: number) {\r\n return deg * Math.PI / 180;\r\n }\r\n\r\n public toDegrees(rad: number) {\r\n return rad * 180 / Math.PI;\r\n }\r\n\r\n // Private constructor\r\n\r\n private constructor() {\r\n this.setMaxFramesPerSecond(24);\r\n\r\n canvas.addEventListener('mousemove', e => {\r\n this.mouseX = e.clientX - canvas.offsetLeft - canvas.width / 2;\r\n this.mouseY = -(e.clientY - canvas.offsetTop - canvas.height / 2);\r\n });\r\n }\r\n}","import Sprite, { type SpriteOptions } from './Sprite.ts';\r\nimport { ctx, canvas } from './canvas.ts';\r\n\r\nexport interface RectangleOptions extends SpriteOptions {\r\n width?: number;\r\n height?: number;\r\n color?: string;\r\n};\r\n\r\nexport default class Rectangle extends Sprite {\r\n\r\n public width: number;\r\n public height: number;\r\n public color: string;\r\n\r\n public draw(): void {\r\n ctx.save();\r\n\r\n const cX = this.x + canvas.width / 2;\r\n const cY = -this.y + canvas.height / 2;\r\n ctx.translate(cX, cY);\r\n\r\n ctx.rotate(this.toRadians(this.dir));\r\n\r\n ctx.fillStyle = this.color;\r\n ctx.fillRect(\r\n -this.width / 2,\r\n -this.height / 2,\r\n this.width,\r\n this.height\r\n );\r\n\r\n ctx.restore();\r\n }\r\n\r\n public setWidth(width: number) {\r\n this.width = width;\r\n this.refresh();\r\n }\r\n\r\n public setHeight(height: number) {\r\n this.height = height;\r\n this.refresh();\r\n }\r\n\r\n public setColor(color: string) {\r\n this.color = color;\r\n this.refresh();\r\n }\r\n\r\n constructor(options?: RectangleOptions) {\r\n super(options);\r\n this.width = options?.width ?? 50;\r\n this.height = options?.height ?? 50;\r\n this.color = options?.color ?? 'black';\r\n this.draw();\r\n }\r\n\r\n}","import Sprite, { type SpriteOptions } from './Sprite.ts';\r\nimport { canvas, ctx } from './canvas.ts';\r\n\r\nexport interface OvalOptions extends SpriteOptions {\r\n radA?: number;\r\n radB?: number;\r\n color?: string;\r\n};\r\n\r\nexport default class Oval extends Sprite {\r\n\r\n public radA: number;\r\n public radB: number;\r\n public color: string;\r\n\r\n public draw(): void {\r\n const rotation = this.toRadians(this.dir);\r\n \r\n ctx.beginPath();\r\n ctx.ellipse(\r\n this.x + canvas.width / 2,\r\n -this.y + canvas.height / 2,\r\n this.radA,\r\n this.radB,\r\n rotation, 0,\r\n Math.PI * 2\r\n );\r\n\r\n ctx.fillStyle = this.color;\r\n ctx.fill();\r\n }\r\n\r\n public setRadA(radA: number) {\r\n this.radA = radA;\r\n this.refresh();\r\n }\r\n\r\n public setRadB(radB: number) {\r\n this.radB = radB;\r\n this.refresh();\r\n }\r\n\r\n public setColor(color: string) {\r\n this.color = color;\r\n this.refresh();\r\n }\r\n\r\n constructor(options?: OvalOptions) {\r\n super(options);\r\n this.radA = options?.radA ?? 25;\r\n this.radB = options?.radB ?? 25;\r\n this.color = options?.color ?? 'black';\r\n this.draw();\r\n }\r\n\r\n}","import { canvas, ctx } from './canvas.ts';\r\nimport Sprite, { type SpriteOptions } from './Sprite.ts';\r\n\r\nexport interface RegularPolygonOptions extends SpriteOptions {\r\n sides?: number;\r\n radius?: number;\r\n color?: string;\r\n}\r\n\r\nexport default class RegularPolygon extends Sprite {\r\n\r\n public sides: number;\r\n public radius: number;\r\n public color: string;\r\n\r\n public draw() {\r\n const r = this.radius;\r\n const step = (Math.PI * 2) / this.sides;\r\n const cx = canvas.width / 2;\r\n const cy = canvas.height / 2;\r\n\r\n const rotation = this.toRadians(this.dir);\r\n\r\n ctx.beginPath();\r\n for (let i = 0; i < this.sides; i++) {\r\n const theta = i * step - Math.PI / 2 + rotation;\r\n const px = cx + this.x + r * Math.cos(theta);\r\n const py = cy - this.y - r * Math.sin(theta);\r\n\r\n if (i === 0) ctx.moveTo(px, py);\r\n else ctx.lineTo(px, py);\r\n }\r\n ctx.closePath();\r\n\r\n ctx.fillStyle = this.color;\r\n ctx.fill();\r\n }\r\n\r\n public setSides(sides: number) {\r\n this.sides = sides;\r\n this.refresh();\r\n }\r\n\r\n public setRadius(radius: number) {\r\n this.radius = radius;\r\n this.refresh();\r\n }\r\n\r\n public setColor(color: string) {\r\n this.color = color;\r\n this.refresh();\r\n }\r\n\r\n constructor(options?: RegularPolygonOptions) {\r\n super(options);\r\n this.sides = options?.sides ?? 5;\r\n this.radius = options?.radius ?? 50;\r\n this.color = options?.color ?? 'black';\r\n this.draw();\r\n }\r\n\r\n}","import { canvas, penCtx } from './canvas.ts';\r\nimport Sprite, { type SpriteOptions } from './Sprite.ts';\r\n\r\nexport interface PenOptions extends SpriteOptions {\r\n drawing?: boolean;\r\n size?: number;\r\n color?: string;\r\n}\r\n\r\nexport default class Pen extends Sprite {\r\n\r\n public drawing: boolean;\r\n public size: number;\r\n public color: string;\r\n\r\n draw() {}\r\n\r\n public up() {\r\n this.drawing = false;\r\n }\r\n\r\n public down() {\r\n this.drawing = true;\r\n }\r\n\r\n public ereaseAll() {\r\n penCtx.clearRect(0, 0, canvas.width, canvas.height);\r\n }\r\n\r\n public dot() {\r\n penCtx.fillStyle = this.color;\r\n penCtx.fillRect(\r\n this.x - this.size / 2 + canvas.width / 2,\r\n -this.y - this.size / 2 + canvas.height / 2,\r\n this.size,\r\n this.size\r\n );\r\n }\r\n\r\n private drawLine(lastX: number, lastY: number) {\r\n penCtx.beginPath();\r\n\r\n penCtx.moveTo(lastX + canvas.width / 2, -lastY + canvas.height / 2);\r\n penCtx.lineTo(this.x + canvas.width / 2, -this.y + canvas.height / 2);\r\n\r\n penCtx.lineWidth = this.size;\r\n penCtx.strokeStyle = this.color;\r\n penCtx.stroke();\r\n }\r\n\r\n // Overriding methods to include drawing\r\n\r\n public override move(steps: number) {\r\n const lastX = this.x;\r\n const lastY = this.y;\r\n\r\n this.x += steps * Math.sin(this.toRadians(this.dir));\r\n this.y += steps * Math.cos(this.toRadians(this.dir));\r\n if (this.drawing)\r\n this.drawLine(lastX, lastY);\r\n this.refresh();\r\n }\r\n\r\n public override setX(x: number) {\r\n const lastX = this.x;\r\n const lastY = this.y;\r\n\r\n this.x = x;\r\n if (this.drawing)\r\n this.drawLine(lastX, lastY);\r\n this.refresh();\r\n }\r\n\r\n public override setY(y: number) {\r\n const lastX = this.x;\r\n const lastY = this.y;\r\n\r\n this.y = y;\r\n if (this.drawing)\r\n this.drawLine(lastX, lastY);\r\n this.refresh();\r\n }\r\n\r\n public override goTo(x: number, y: number) {\r\n const lastX = this.x;\r\n const lastY = this.y;\r\n\r\n this.x = x;\r\n this.y = y;\r\n if (this.drawing)\r\n this.drawLine(lastX, lastY);\r\n this.refresh();\r\n }\r\n\r\n public override changeX(dX: number) {\r\n const lastX = this.x;\r\n const lastY = this.y;\r\n\r\n this.x += dX;\r\n if (this.drawing)\r\n this.drawLine(lastX, lastY);\r\n this.refresh();\r\n }\r\n\r\n public override changeY(dY: number) {\r\n const lastX = this.x;\r\n const lastY = this.y;\r\n\r\n this.y += dY;\r\n if (this.drawing)\r\n this.drawLine(lastX, lastY);\r\n this.refresh();\r\n }\r\n\r\n // Constructor\r\n\r\n constructor(options?: PenOptions) {\r\n super(options);\r\n this.drawing = options?.drawing ?? false;\r\n this.size = options?.size ?? 5;\r\n this.color = options?.color ?? 'black';\r\n }\r\n\r\n}","import { canvas, ctx } from './canvas.ts';\r\nimport Sprite, { type SpriteOptions } from './Sprite.ts';\r\n\r\nexport type CanvasTextAlign =\r\n | 'left'\r\n | 'right'\r\n | 'center'\r\n | 'start'\r\n | 'end';\r\n\r\nexport type CanvasTextBaseline =\r\n | 'top'\r\n | 'hanging'\r\n | 'middle'\r\n | 'alphabetic'\r\n | 'ideographic'\r\n | 'bottom';\r\n\r\nexport interface TextOptions extends SpriteOptions {\r\n content?: string;\r\n color?: string;\r\n fontFamily?: string;\r\n fontSize?: number;\r\n align?: CanvasTextAlign;\r\n baseline?: CanvasTextBaseline;\r\n}\r\n\r\nexport default class Text extends Sprite {\r\n\r\n public content: string;\r\n public color: string;\r\n public fontFamily: string;\r\n public fontSize: number;\r\n public align: CanvasTextAlign;\r\n public baseline: CanvasTextBaseline;\r\n\r\n private font: string;\r\n\r\n public draw() {\r\n ctx.save();\r\n\r\n const cX = this.x + canvas.width / 2;\r\n const cY = -this.y + canvas.height / 2;\r\n ctx.translate(cX, cY);\r\n\r\n ctx.rotate(this.toRadians(this.dir));\r\n\r\n ctx.font = this.font;\r\n ctx.fillStyle = this.color;\r\n ctx.textAlign = this.align;\r\n ctx.textBaseline = this.baseline;\r\n\r\n ctx.fillText(this.content, 0, 0);\r\n\r\n ctx.restore();\r\n }\r\n\r\n // Methods\r\n\r\n public setContent(content: string) {\r\n this.content = content;\r\n this.refresh();\r\n }\r\n\r\n public setColor(color: string) {\r\n this.color = color;\r\n this.refresh();\r\n }\r\n\r\n public setFontSize(fontSize: number) {\r\n this.fontSize = fontSize;\r\n this.font = `${this.fontSize}px ${this.fontFamily}`;\r\n this.refresh();\r\n }\r\n\r\n public setFontFamily(fontFamily: string) {\r\n this.fontFamily = fontFamily;\r\n this.font = `${this.fontSize}px ${this.fontFamily}`;\r\n this.refresh();\r\n }\r\n\r\n public setAlign(align: CanvasTextAlign) {\r\n this.align = align;\r\n this.refresh();\r\n }\r\n\r\n public setBaseline(baseline: CanvasTextBaseline) {\r\n this.baseline = baseline;\r\n this.refresh();\r\n }\r\n\r\n // Constructor\r\n\r\n constructor(options?: TextOptions) {\r\n super(options);\r\n\r\n this.content = options?.content ?? '';\r\n this.color = options?.color ?? 'black';\r\n this.fontFamily = options?.fontFamily ?? 'Arial';\r\n this.fontSize = options?.fontSize ?? 16;\r\n this.align = options?.align ?? 'center';\r\n this.baseline = options?.baseline ?? 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package/dist/index.d.cts CHANGED
@@ -3,12 +3,16 @@ interface SpriteOptions {
3
3
  y?: number;
4
4
  dir?: number;
5
5
  scene?: string;
6
+ hidden?: boolean;
7
+ layer?: number;
6
8
  }
7
9
  declare abstract class Sprite {
8
10
  x: number;
9
11
  y: number;
10
12
  dir: number;
11
13
  scene: string;
14
+ hidden: boolean;
15
+ layer: number;
12
16
  abstract draw(): void;
13
17
  protected refresh(): void;
14
18
  constructor(options?: SpriteOptions);
@@ -22,11 +26,15 @@ declare abstract class Sprite {
22
26
  goTo(x: number, y: number): void;
23
27
  changeX(dX: number): void;
24
28
  changeY(dY: number): void;
29
+ show(): void;
30
+ hide(): void;
31
+ goToLayer(layer: number): void;
32
+ changeLayer(dL: number): void;
25
33
  }
26
34
 
27
35
  type GameLoop = (() => any) | (() => Promise<any>);
28
36
  type SceneMap = {
29
- [sceneName: string]: {
37
+ [scene: string]: {
30
38
  sprites: Sprite[];
31
39
  loop: GameLoop | null;
32
40
  };
@@ -43,7 +51,7 @@ declare class Engine {
43
51
  static init(): Engine;
44
52
  changeScene(scene: string): void;
45
53
  setLoop(scene: string, loop: GameLoop): void;
46
- addSprite(scene: string, sprite: Sprite): void;
54
+ addSprite(sprite: Sprite): void;
47
55
  setMaxFramesPerSecond(maxFPS: number): void;
48
56
  refresh(): void;
49
57
  wait(ms: number): Promise<void>;
package/dist/index.d.ts CHANGED
@@ -3,12 +3,16 @@ interface SpriteOptions {
3
3
  y?: number;
4
4
  dir?: number;
5
5
  scene?: string;
6
+ hidden?: boolean;
7
+ layer?: number;
6
8
  }
7
9
  declare abstract class Sprite {
8
10
  x: number;
9
11
  y: number;
10
12
  dir: number;
11
13
  scene: string;
14
+ hidden: boolean;
15
+ layer: number;
12
16
  abstract draw(): void;
13
17
  protected refresh(): void;
14
18
  constructor(options?: SpriteOptions);
@@ -22,11 +26,15 @@ declare abstract class Sprite {
22
26
  goTo(x: number, y: number): void;
23
27
  changeX(dX: number): void;
24
28
  changeY(dY: number): void;
29
+ show(): void;
30
+ hide(): void;
31
+ goToLayer(layer: number): void;
32
+ changeLayer(dL: number): void;
25
33
  }
26
34
 
27
35
  type GameLoop = (() => any) | (() => Promise<any>);
28
36
  type SceneMap = {
29
- [sceneName: string]: {
37
+ [scene: string]: {
30
38
  sprites: Sprite[];
31
39
  loop: GameLoop | null;
32
40
  };
@@ -43,7 +51,7 @@ declare class Engine {
43
51
  static init(): Engine;
44
52
  changeScene(scene: string): void;
45
53
  setLoop(scene: string, loop: GameLoop): void;
46
- addSprite(scene: string, sprite: Sprite): void;
54
+ addSprite(sprite: Sprite): void;
47
55
  setMaxFramesPerSecond(maxFPS: number): void;
48
56
  refresh(): void;
49
57
  wait(ms: number): Promise<void>;
package/dist/index.js CHANGED
@@ -1,2 +1,2 @@
1
- var i=document.getElementById("game-window"),e=i.getContext("2d"),l=document.createElement("canvas"),a=l.getContext("2d");l.id="pen-canvas";var p=16/9,o;function w(h){o=h,i.width=p*o,i.height=o,l.width=p*o,l.height=o}function M(h){p=h,i.width=p*o,i.height=o,l.width=p*o,l.height=o}i.parentElement?.insertBefore(l,i);w(500);var r=class{x;y;dir;scene;refresh(){c.init().refresh()}constructor(t){this.x=t?.x??0,this.y=t?.y??0,this.dir=t?.dir??0,this.scene=t?.scene??"main",c.init().addSprite(this.scene,this)}toRadians(t){return t*Math.PI/180}toDegrees(t){return t*180/Math.PI}move(t){this.x+=t*Math.sin(this.toRadians(this.dir)),this.y+=t*Math.cos(this.toRadians(this.dir)),this.refresh()}turn(t){this.dir+=t,this.refresh()}point(t){this.dir=t,this.refresh()}setX(t){this.x=t,this.refresh()}setY(t){this.y=t,this.refresh()}goTo(t,s){this.x=t,this.y=s,this.refresh()}changeX(t){this.x+=t,this.refresh()}changeY(t){this.y+=t,this.refresh()}};var c=class h{static instance;updateInterval;gameLoop=null;maxFPS=24;mouseX=0;mouseY=0;currentScene="main";sceneMap={};static init(){return this.instance||(this.instance=new h),this.instance}changeScene(t){this.sceneMap[t]||(this.sceneMap[t]={sprites:[],loop:null}),this.currentScene=t,this.gameLoop=this.sceneMap[t].loop,this.setMaxFramesPerSecond(this.maxFPS)}setLoop(t,s){if(!this.sceneMap[t]){this.sceneMap[t]={sprites:[],loop:s},t===this.currentScene&&this.changeScene(t);return}this.sceneMap[t].loop=s,t===this.currentScene&&this.changeScene(t)}addSprite(t,s){if(!this.sceneMap[t]){this.sceneMap[t]={sprites:[s],loop:null};return}this.sceneMap[t].sprites.push(s)}setMaxFramesPerSecond(t){this.maxFPS=t;let s=this.gameLoop;s&&(clearInterval(this.updateInterval),this.updateInterval=setInterval(()=>s(),1e3/this.maxFPS))}refresh(){e.clearRect(0,0,i.width,i.height),this.sceneMap[this.currentScene]?.sprites.forEach(t=>t.draw())}async wait(t){return new Promise(s=>setTimeout(s,t))}toRadians(t){return t*Math.PI/180}toDegrees(t){return t*180/Math.PI}constructor(){this.setMaxFramesPerSecond(24),i.addEventListener("mousemove",t=>{this.mouseX=t.clientX-i.offsetLeft-i.width/2,this.mouseY=-(t.clientY-i.offsetTop-i.height/2)})}};var u=class extends r{width;height;color;draw(){e.save();let t=this.x+i.width/2,s=-this.y+i.height/2;e.translate(t,s),e.rotate(this.toRadians(this.dir)),e.fillStyle=this.color,e.fillRect(-this.width/2,-this.height/2,this.width,this.height),e.restore()}setWidth(t){this.width=t,this.refresh()}setHeight(t){this.height=t,this.refresh()}setColor(t){this.color=t,this.refresh()}constructor(t){super(t),this.width=t?.width??50,this.height=t?.height??50,this.color=t?.color??"black",this.draw()}};var d=class extends r{radA;radB;color;draw(){let t=this.toRadians(this.dir);e.beginPath(),e.ellipse(this.x+i.width/2,-this.y+i.height/2,this.radA,this.radB,t,0,Math.PI*2),e.fillStyle=this.color,e.fill()}setRadA(t){this.radA=t,this.refresh()}setRadB(t){this.radB=t,this.refresh()}setColor(t){this.color=t,this.refresh()}constructor(t){super(t),this.radA=t?.radA??25,this.radB=t?.radB??25,this.color=t?.color??"black",this.draw()}};var m=class extends r{sides;radius;color;draw(){let t=this.radius,s=Math.PI*2/this.sides,n=i.width/2,y=i.height/2,P=this.toRadians(this.dir);e.beginPath();for(let x=0;x<this.sides;x++){let S=x*s-Math.PI/2+P,v=n+this.x+t*Math.cos(S),O=y-this.y-t*Math.sin(S);x===0?e.moveTo(v,O):e.lineTo(v,O)}e.closePath(),e.fillStyle=this.color,e.fill()}setSides(t){this.sides=t,this.refresh()}setRadius(t){this.radius=t,this.refresh()}setColor(t){this.color=t,this.refresh()}constructor(t){super(t),this.sides=t?.sides??5,this.radius=t?.radius??50,this.color=t?.color??"black",this.draw()}};var b=class extends r{drawing;size;color;draw(){}up(){this.drawing=!1}down(){this.drawing=!0}ereaseAll(){a.clearRect(0,0,i.width,i.height)}dot(){a.fillStyle=this.color,a.fillRect(this.x-this.size/2+i.width/2,-this.y-this.size/2+i.height/2,this.size,this.size)}drawLine(t,s){a.beginPath(),a.moveTo(t+i.width/2,-s+i.height/2),a.lineTo(this.x+i.width/2,-this.y+i.height/2),a.lineWidth=this.size,a.strokeStyle=this.color,a.stroke()}move(t){let s=this.x,n=this.y;this.x+=t*Math.sin(this.toRadians(this.dir)),this.y+=t*Math.cos(this.toRadians(this.dir)),this.drawing&&this.drawLine(s,n),this.refresh()}setX(t){let s=this.x,n=this.y;this.x=t,this.drawing&&this.drawLine(s,n),this.refresh()}setY(t){let s=this.x,n=this.y;this.y=t,this.drawing&&this.drawLine(s,n),this.refresh()}goTo(t,s){let n=this.x,y=this.y;this.x=t,this.y=s,this.drawing&&this.drawLine(n,y),this.refresh()}changeX(t){let s=this.x,n=this.y;this.x+=t,this.drawing&&this.drawLine(s,n),this.refresh()}changeY(t){let s=this.x,n=this.y;this.y+=t,this.drawing&&this.drawLine(s,n),this.refresh()}constructor(t){super(t),this.drawing=t?.drawing??!1,this.size=t?.size??5,this.color=t?.color??"black"}};var g=class extends r{content;color;fontFamily;fontSize;align;baseline;font;draw(){e.save();let t=this.x+i.width/2,s=-this.y+i.height/2;e.translate(t,s),e.rotate(this.toRadians(this.dir)),e.font=this.font,e.fillStyle=this.color,e.textAlign=this.align,e.textBaseline=this.baseline,e.fillText(this.content,0,0),e.restore()}setContent(t){this.content=t,this.refresh()}setColor(t){this.color=t,this.refresh()}setFontSize(t){this.fontSize=t,this.font=`${this.fontSize}px ${this.fontFamily}`,this.refresh()}setFontFamily(t){this.fontFamily=t,this.font=`${this.fontSize}px ${this.fontFamily}`,this.refresh()}setAlign(t){this.align=t,this.refresh()}setBaseline(t){this.baseline=t,this.refresh()}constructor(t){super(t),this.content=t?.content??"",this.color=t?.color??"black",this.fontFamily=t?.fontFamily??"Arial",this.fontSize=t?.fontSize??16,this.align=t?.align??"center",this.baseline=t?.baseline??"middle",this.font=`${this.fontSize}px ${this.fontFamily}`}};var f=class extends r{src;width;height;img;draw(){e.save();let t=this.x+i.width/2,s=-this.y+i.height/2;e.translate(t,s),e.rotate(this.toRadians(this.dir)),e.drawImage(this.img,0,0,this.img.width,this.img.height,-this.width/2,-this.height/2,this.width,this.height),e.restore()}setSrc(t){this.src=t,this.refresh()}setWidth(t){this.width=t,this.refresh()}setHeight(t){this.height=t,this.refresh()}constructor(t){super(t),this.src=t?.src??"",this.img=new Image,this.img.src=this.src,this.width=t?.width??this.img.width,this.height=t?.height??this.img.height}};var R={Engine:c,Sprite:r,Rectangle:u,Oval:d,RegularPolygon:m,Pen:b,Text:g,ImageSprite:f,setScale:w,setAspectRatio:M,canvas:i,ctx:e},at=R;export{c as Engine,f as ImageSprite,d as Oval,b as Pen,u as Rectangle,m as RegularPolygon,r as Sprite,g as Text,i as canvas,e as ctx,at as default,M as setAspectRatio,w as setScale};
1
+ var e=document.getElementById("game-window"),i=e.getContext("2d"),l=document.createElement("canvas"),a=l.getContext("2d");l.id="pen-canvas";var u=16/9,o;function S(h){o=h,e.width=u*o,e.height=o,l.width=u*o,l.height=o}function P(h){u=h,e.width=u*o,e.height=o,l.width=u*o,l.height=o}e.parentElement?.insertBefore(l,e);S(500);var r=class{x;y;dir;scene;hidden;layer;refresh(){c.init().refresh()}constructor(t){this.x=t?.x??0,this.y=t?.y??0,this.dir=t?.dir??0,this.scene=t?.scene??"main",this.hidden=t?.hidden??!1,this.layer=t?.layer??0,c.init().addSprite(this)}toRadians(t){return t*Math.PI/180}toDegrees(t){return t*180/Math.PI}move(t){this.x+=t*Math.sin(this.toRadians(this.dir)),this.y+=t*Math.cos(this.toRadians(this.dir)),this.refresh()}turn(t){this.dir+=t,this.refresh()}point(t){this.dir=t,this.refresh()}setX(t){this.x=t,this.refresh()}setY(t){this.y=t,this.refresh()}goTo(t,s){this.x=t,this.y=s,this.refresh()}changeX(t){this.x+=t,this.refresh()}changeY(t){this.y+=t,this.refresh()}show(){this.hidden=!1,this.refresh()}hide(){this.hidden=!0,this.refresh()}goToLayer(t){this.layer=t,this.refresh()}changeLayer(t){this.layer+=t,this.refresh()}};var c=class h{static instance;updateInterval;gameLoop=null;maxFPS=24;mouseX=0;mouseY=0;currentScene="main";sceneMap={};static init(){return this.instance||(this.instance=new h),this.instance}changeScene(t){this.sceneMap[t]||(this.sceneMap[t]={sprites:[],loop:null}),this.currentScene=t,this.gameLoop=this.sceneMap[t].loop,this.setMaxFramesPerSecond(this.maxFPS)}setLoop(t,s){if(!this.sceneMap[t]){this.sceneMap[t]={sprites:[],loop:s},t===this.currentScene&&this.changeScene(t);return}this.sceneMap[t].loop=s,t===this.currentScene&&this.changeScene(t)}addSprite(t){let{scene:s,layer:n}=t;if(!this.sceneMap[s]){this.sceneMap[s]={sprites:[t],loop:null};return}let p=this.sceneMap[s].sprites.findIndex(w=>w.layer>n);if(p===-1){this.sceneMap[s].sprites.push(t);return}this.sceneMap[s].sprites.splice(p,0,t)}setMaxFramesPerSecond(t){this.maxFPS=t;let s=this.gameLoop;s&&(clearInterval(this.updateInterval),this.updateInterval=setInterval(()=>s(),1e3/this.maxFPS))}refresh(){i.clearRect(0,0,e.width,e.height),this.sceneMap[this.currentScene]?.sprites.forEach(t=>{t.hidden||t.draw()})}async wait(t){return new Promise(s=>setTimeout(s,t))}toRadians(t){return t*Math.PI/180}toDegrees(t){return t*180/Math.PI}constructor(){this.setMaxFramesPerSecond(24),e.addEventListener("mousemove",t=>{this.mouseX=t.clientX-e.offsetLeft-e.width/2,this.mouseY=-(t.clientY-e.offsetTop-e.height/2)})}};var d=class extends r{width;height;color;draw(){i.save();let t=this.x+e.width/2,s=-this.y+e.height/2;i.translate(t,s),i.rotate(this.toRadians(this.dir)),i.fillStyle=this.color,i.fillRect(-this.width/2,-this.height/2,this.width,this.height),i.restore()}setWidth(t){this.width=t,this.refresh()}setHeight(t){this.height=t,this.refresh()}setColor(t){this.color=t,this.refresh()}constructor(t){super(t),this.width=t?.width??50,this.height=t?.height??50,this.color=t?.color??"black",this.draw()}};var m=class extends r{radA;radB;color;draw(){let t=this.toRadians(this.dir);i.beginPath(),i.ellipse(this.x+e.width/2,-this.y+e.height/2,this.radA,this.radB,t,0,Math.PI*2),i.fillStyle=this.color,i.fill()}setRadA(t){this.radA=t,this.refresh()}setRadB(t){this.radB=t,this.refresh()}setColor(t){this.color=t,this.refresh()}constructor(t){super(t),this.radA=t?.radA??25,this.radB=t?.radB??25,this.color=t?.color??"black",this.draw()}};var b=class extends r{sides;radius;color;draw(){let t=this.radius,s=Math.PI*2/this.sides,n=e.width/2,p=e.height/2,w=this.toRadians(this.dir);i.beginPath();for(let y=0;y<this.sides;y++){let v=y*s-Math.PI/2+w,O=n+this.x+t*Math.cos(v),M=p-this.y-t*Math.sin(v);y===0?i.moveTo(O,M):i.lineTo(O,M)}i.closePath(),i.fillStyle=this.color,i.fill()}setSides(t){this.sides=t,this.refresh()}setRadius(t){this.radius=t,this.refresh()}setColor(t){this.color=t,this.refresh()}constructor(t){super(t),this.sides=t?.sides??5,this.radius=t?.radius??50,this.color=t?.color??"black",this.draw()}};var g=class extends r{drawing;size;color;draw(){}up(){this.drawing=!1}down(){this.drawing=!0}ereaseAll(){a.clearRect(0,0,e.width,e.height)}dot(){a.fillStyle=this.color,a.fillRect(this.x-this.size/2+e.width/2,-this.y-this.size/2+e.height/2,this.size,this.size)}drawLine(t,s){a.beginPath(),a.moveTo(t+e.width/2,-s+e.height/2),a.lineTo(this.x+e.width/2,-this.y+e.height/2),a.lineWidth=this.size,a.strokeStyle=this.color,a.stroke()}move(t){let s=this.x,n=this.y;this.x+=t*Math.sin(this.toRadians(this.dir)),this.y+=t*Math.cos(this.toRadians(this.dir)),this.drawing&&this.drawLine(s,n),this.refresh()}setX(t){let s=this.x,n=this.y;this.x=t,this.drawing&&this.drawLine(s,n),this.refresh()}setY(t){let s=this.x,n=this.y;this.y=t,this.drawing&&this.drawLine(s,n),this.refresh()}goTo(t,s){let n=this.x,p=this.y;this.x=t,this.y=s,this.drawing&&this.drawLine(n,p),this.refresh()}changeX(t){let s=this.x,n=this.y;this.x+=t,this.drawing&&this.drawLine(s,n),this.refresh()}changeY(t){let s=this.x,n=this.y;this.y+=t,this.drawing&&this.drawLine(s,n),this.refresh()}constructor(t){super(t),this.drawing=t?.drawing??!1,this.size=t?.size??5,this.color=t?.color??"black"}};var f=class extends r{content;color;fontFamily;fontSize;align;baseline;font;draw(){i.save();let t=this.x+e.width/2,s=-this.y+e.height/2;i.translate(t,s),i.rotate(this.toRadians(this.dir)),i.font=this.font,i.fillStyle=this.color,i.textAlign=this.align,i.textBaseline=this.baseline,i.fillText(this.content,0,0),i.restore()}setContent(t){this.content=t,this.refresh()}setColor(t){this.color=t,this.refresh()}setFontSize(t){this.fontSize=t,this.font=`${this.fontSize}px ${this.fontFamily}`,this.refresh()}setFontFamily(t){this.fontFamily=t,this.font=`${this.fontSize}px ${this.fontFamily}`,this.refresh()}setAlign(t){this.align=t,this.refresh()}setBaseline(t){this.baseline=t,this.refresh()}constructor(t){super(t),this.content=t?.content??"",this.color=t?.color??"black",this.fontFamily=t?.fontFamily??"Arial",this.fontSize=t?.fontSize??16,this.align=t?.align??"center",this.baseline=t?.baseline??"middle",this.font=`${this.fontSize}px ${this.fontFamily}`}};var x=class extends r{src;width;height;img;draw(){i.save();let t=this.x+e.width/2,s=-this.y+e.height/2;i.translate(t,s),i.rotate(this.toRadians(this.dir)),i.drawImage(this.img,0,0,this.img.width,this.img.height,-this.width/2,-this.height/2,this.width,this.height),i.restore()}setSrc(t){this.src=t,this.refresh()}setWidth(t){this.width=t,this.refresh()}setHeight(t){this.height=t,this.refresh()}constructor(t){super(t),this.src=t?.src??"",this.img=new Image,this.img.src=this.src,this.width=t?.width??this.img.width,this.height=t?.height??this.img.height}};var T={Engine:c,Sprite:r,Rectangle:d,Oval:m,RegularPolygon:b,Pen:g,Text:f,ImageSprite:x,setScale:S,setAspectRatio:P,canvas:e,ctx:i},at=T;export{c as Engine,x as ImageSprite,m as Oval,g as Pen,d as Rectangle,b as RegularPolygon,r as Sprite,f as Text,e as canvas,i as ctx,at as default,P as setAspectRatio,S as setScale};
2
2
  //# sourceMappingURL=index.js.map
package/dist/index.js.map CHANGED
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/canvas.ts","../src/Sprite.ts","../src/Engine.ts","../src/Rectangle.ts","../src/Oval.ts","../src/RegularPolygon.ts","../src/Pen.ts","../src/Text.ts","../src/ImageSprite.ts","../src/index.ts"],"sourcesContent":["export const canvas = document.getElementById('game-window') as HTMLCanvasElement;\r\nexport const ctx = canvas.getContext('2d')!;\r\n\r\nexport const penCanvas = document.createElement('canvas');\r\nexport const penCtx = penCanvas.getContext('2d')!;\r\npenCanvas.id = 'pen-canvas';\r\n\r\nlet ratio: number = 16 / 9;\r\nlet scale: number;\r\n\r\nexport function setScale(newScale: number) {\r\n scale = newScale;\r\n\r\n canvas.width = ratio * scale;\r\n canvas.height = scale;\r\n\r\n penCanvas.width = ratio * scale;\r\n penCanvas.height = scale;\r\n}\r\n\r\nexport function setAspectRatio(newAspectRatio: number) {\r\n ratio = newAspectRatio;\r\n\r\n canvas.width = ratio * scale;\r\n canvas.height = scale;\r\n\r\n penCanvas.width = ratio * scale;\r\n penCanvas.height = scale;\r\n}\r\n\r\ncanvas.parentElement?.insertBefore(penCanvas, canvas);\r\n\r\nsetScale(500);","import Engine from './Engine.ts';\r\n\r\nexport interface SpriteOptions {\r\n x?: number;\r\n y?: number;\r\n dir?: number;\r\n scene?: string;\r\n};\r\n\r\nexport default abstract class Sprite {\r\n\r\n public x: number;\r\n public y: number;\r\n public dir: number;\r\n public scene: string;\r\n\r\n // Rendering\r\n\r\n public abstract draw(): void;\r\n\r\n protected refresh() {\r\n Engine.init().refresh();\r\n }\r\n\r\n constructor(options?: SpriteOptions) {\r\n this.x = options?.x ?? 0;\r\n this.y = options?.y ?? 0;\r\n this.dir = options?.dir ?? 0;\r\n this.scene = options?.scene ?? 'main';\r\n Engine.init().addSprite(this.scene, this);\r\n }\r\n\r\n // Helpers\r\n\r\n protected toRadians(deg: number) {\r\n return deg * Math.PI / 180;\r\n }\r\n\r\n protected toDegrees(rad: number) {\r\n return rad * 180 / Math.PI;\r\n }\r\n\r\n // Methods\r\n\r\n // Motion\r\n public move(steps: number) {\r\n this.x += steps * Math.sin(this.toRadians(this.dir));\r\n this.y += steps * Math.cos(this.toRadians(this.dir));\r\n this.refresh();\r\n }\r\n\r\n public turn(deg: number) {\r\n this.dir += deg;\r\n this.refresh();\r\n }\r\n\r\n public point(dir: number) {\r\n this.dir = dir;\r\n this.refresh();\r\n }\r\n\r\n public setX(x: number) {\r\n this.x = x;\r\n this.refresh();\r\n }\r\n\r\n public setY(y: number) {\r\n this.y = y;\r\n this.refresh();\r\n }\r\n\r\n public goTo(x: number, y: number) {\r\n this.x = x;\r\n this.y = y;\r\n this.refresh();\r\n }\r\n\r\n public changeX(dX: number) {\r\n this.x += dX;\r\n this.refresh();\r\n }\r\n\r\n public changeY(dY: number) {\r\n this.y += dY;\r\n this.refresh();\r\n }\r\n}","import { canvas, ctx } from './canvas.ts';\r\nimport Sprite from './Sprite.ts';\r\n\r\ntype GameLoop = (() => any) | (() => Promise<any>);\r\n\r\ntype SceneMap = {\r\n [sceneName: string]: {\r\n sprites: Sprite[];\r\n loop: GameLoop | null;\r\n };\r\n};\r\n\r\nexport default class Engine {\r\n\r\n private static instance: Engine;\r\n\r\n private updateInterval: number | undefined;\r\n public gameLoop: GameLoop | null = null;\r\n public maxFPS: number = 24;\r\n\r\n public mouseX: number = 0;\r\n public mouseY: number = 0;\r\n\r\n public currentScene: string = 'main';\r\n public sceneMap: SceneMap = {};\r\n\r\n // Singleton initialization\r\n\r\n public static init() {\r\n if (!this.instance)\r\n this.instance = new Engine();\r\n\r\n return this.instance;\r\n }\r\n\r\n // Change the scene\r\n\r\n public changeScene(scene: string) {\r\n if (!this.sceneMap[scene])\r\n this.sceneMap[scene] = { sprites: [], loop: null };\r\n\r\n this.currentScene = scene;\r\n this.gameLoop = this.sceneMap[scene].loop;\r\n this.setMaxFramesPerSecond(this.maxFPS); // Update the interval function\r\n }\r\n\r\n // Set a loop\r\n\r\n public setLoop(scene: string, loop: GameLoop) {\r\n if (!this.sceneMap[scene]) {\r\n this.sceneMap[scene] = { sprites: [], loop };\r\n if (scene === this.currentScene)\r\n this.changeScene(scene);\r\n return;\r\n }\r\n\r\n this.sceneMap[scene].loop = loop;\r\n if (scene === this.currentScene)\r\n this.changeScene(scene);\r\n }\r\n\r\n // Internal\r\n\r\n public addSprite(scene: string, sprite: Sprite) {\r\n if (!this.sceneMap[scene]) {\r\n this.sceneMap[scene] = { sprites: [sprite], loop: null };\r\n return;\r\n }\r\n\r\n this.sceneMap[scene].sprites.push(sprite);\r\n }\r\n\r\n public setMaxFramesPerSecond(maxFPS: number) {\r\n this.maxFPS = maxFPS;\r\n \r\n let loop = this.gameLoop;\r\n if (!loop) return;\r\n\r\n clearInterval(this.updateInterval);\r\n this.updateInterval = setInterval(() => loop(), 1000 / this.maxFPS);\r\n }\r\n\r\n public refresh() {\r\n ctx.clearRect(0, 0, canvas.width, canvas.height);\r\n this.sceneMap[this.currentScene]?.sprites.forEach(sprite => sprite.draw());\r\n }\r\n\r\n // Wait function\r\n\r\n public async wait(ms: number): Promise<void> {\r\n return new Promise(resolve => setTimeout(resolve, ms));\r\n }\r\n\r\n // Helpers\r\n\r\n public toRadians(deg: number) {\r\n return deg * Math.PI / 180;\r\n }\r\n\r\n public toDegrees(rad: number) {\r\n return rad * 180 / Math.PI;\r\n }\r\n\r\n // Private constructor\r\n\r\n private constructor() {\r\n this.setMaxFramesPerSecond(24);\r\n\r\n canvas.addEventListener('mousemove', e => {\r\n this.mouseX = e.clientX - canvas.offsetLeft - canvas.width / 2;\r\n this.mouseY = -(e.clientY - canvas.offsetTop - canvas.height / 2);\r\n });\r\n }\r\n}","import Sprite, { type SpriteOptions } from './Sprite.ts';\r\nimport { ctx, canvas } from './canvas.ts';\r\n\r\nexport interface RectangleOptions extends SpriteOptions {\r\n width?: number;\r\n height?: number;\r\n color?: string;\r\n};\r\n\r\nexport default class Rectangle extends Sprite {\r\n\r\n public width: number;\r\n public height: number;\r\n public color: string;\r\n\r\n public draw(): void {\r\n ctx.save();\r\n\r\n const cX = this.x + canvas.width / 2;\r\n const cY = -this.y + canvas.height / 2;\r\n ctx.translate(cX, cY);\r\n\r\n ctx.rotate(this.toRadians(this.dir));\r\n\r\n ctx.fillStyle = this.color;\r\n ctx.fillRect(\r\n -this.width / 2,\r\n -this.height / 2,\r\n this.width,\r\n this.height\r\n );\r\n\r\n ctx.restore();\r\n }\r\n\r\n public setWidth(width: number) {\r\n this.width = width;\r\n this.refresh();\r\n }\r\n\r\n public setHeight(height: number) {\r\n this.height = height;\r\n this.refresh();\r\n }\r\n\r\n public setColor(color: string) {\r\n this.color = color;\r\n this.refresh();\r\n }\r\n\r\n constructor(options?: RectangleOptions) {\r\n super(options);\r\n this.width = options?.width ?? 50;\r\n this.height = options?.height ?? 50;\r\n this.color = options?.color ?? 'black';\r\n this.draw();\r\n }\r\n\r\n}","import Sprite, { type SpriteOptions } from './Sprite.ts';\r\nimport { canvas, ctx } from './canvas.ts';\r\n\r\nexport interface OvalOptions extends SpriteOptions {\r\n radA?: number;\r\n radB?: number;\r\n color?: string;\r\n};\r\n\r\nexport default class Oval extends Sprite {\r\n\r\n public radA: number;\r\n public radB: number;\r\n public color: string;\r\n\r\n public draw(): void {\r\n const rotation = this.toRadians(this.dir);\r\n \r\n ctx.beginPath();\r\n ctx.ellipse(\r\n this.x + canvas.width / 2,\r\n -this.y + canvas.height / 2,\r\n this.radA,\r\n this.radB,\r\n rotation, 0,\r\n Math.PI * 2\r\n );\r\n\r\n ctx.fillStyle = this.color;\r\n ctx.fill();\r\n }\r\n\r\n public setRadA(radA: number) {\r\n this.radA = radA;\r\n this.refresh();\r\n }\r\n\r\n public setRadB(radB: number) {\r\n this.radB = radB;\r\n this.refresh();\r\n }\r\n\r\n public setColor(color: string) {\r\n this.color = color;\r\n this.refresh();\r\n }\r\n\r\n constructor(options?: OvalOptions) {\r\n super(options);\r\n this.radA = options?.radA ?? 25;\r\n this.radB = options?.radB ?? 25;\r\n this.color = options?.color ?? 'black';\r\n this.draw();\r\n }\r\n\r\n}","import { canvas, ctx } from './canvas.ts';\r\nimport Sprite, { type SpriteOptions } from './Sprite.ts';\r\n\r\nexport interface RegularPolygonOptions extends SpriteOptions {\r\n sides?: number;\r\n radius?: number;\r\n color?: string;\r\n}\r\n\r\nexport default class RegularPolygon extends Sprite {\r\n\r\n public sides: number;\r\n public radius: number;\r\n public color: string;\r\n\r\n public draw() {\r\n const r = this.radius;\r\n const step = (Math.PI * 2) / this.sides;\r\n const cx = canvas.width / 2;\r\n const cy = canvas.height / 2;\r\n\r\n const rotation = this.toRadians(this.dir);\r\n\r\n ctx.beginPath();\r\n for (let i = 0; i < this.sides; i++) {\r\n const theta = i * step - Math.PI / 2 + rotation;\r\n const px = cx + this.x + r * Math.cos(theta);\r\n const py = cy - this.y - r * Math.sin(theta);\r\n\r\n if (i === 0) ctx.moveTo(px, py);\r\n else ctx.lineTo(px, py);\r\n }\r\n ctx.closePath();\r\n\r\n ctx.fillStyle = this.color;\r\n ctx.fill();\r\n }\r\n\r\n public setSides(sides: number) {\r\n this.sides = sides;\r\n this.refresh();\r\n }\r\n\r\n public setRadius(radius: number) {\r\n this.radius = radius;\r\n this.refresh();\r\n }\r\n\r\n public setColor(color: string) {\r\n this.color = color;\r\n this.refresh();\r\n }\r\n\r\n constructor(options?: RegularPolygonOptions) {\r\n super(options);\r\n this.sides = options?.sides ?? 5;\r\n this.radius = options?.radius ?? 50;\r\n this.color = options?.color ?? 'black';\r\n this.draw();\r\n }\r\n\r\n}","import { canvas, penCtx } from './canvas.ts';\r\nimport Sprite, { type SpriteOptions } from './Sprite.ts';\r\n\r\nexport interface PenOptions extends SpriteOptions {\r\n drawing?: boolean;\r\n size?: number;\r\n color?: string;\r\n}\r\n\r\nexport default class Pen extends Sprite {\r\n\r\n public drawing: boolean;\r\n public size: number;\r\n public color: string;\r\n\r\n draw() {}\r\n\r\n public up() {\r\n this.drawing = false;\r\n }\r\n\r\n public down() {\r\n this.drawing = true;\r\n }\r\n\r\n public ereaseAll() {\r\n penCtx.clearRect(0, 0, canvas.width, canvas.height);\r\n }\r\n\r\n public dot() {\r\n penCtx.fillStyle = this.color;\r\n penCtx.fillRect(\r\n this.x - this.size / 2 + canvas.width / 2,\r\n -this.y - this.size / 2 + canvas.height / 2,\r\n this.size,\r\n this.size\r\n );\r\n }\r\n\r\n private drawLine(lastX: number, lastY: number) {\r\n penCtx.beginPath();\r\n\r\n penCtx.moveTo(lastX + canvas.width / 2, -lastY + canvas.height / 2);\r\n penCtx.lineTo(this.x + canvas.width / 2, -this.y + canvas.height / 2);\r\n\r\n penCtx.lineWidth = this.size;\r\n penCtx.strokeStyle = this.color;\r\n penCtx.stroke();\r\n }\r\n\r\n // Overriding methods to include drawing\r\n\r\n public override move(steps: number) {\r\n const lastX = this.x;\r\n const lastY = this.y;\r\n\r\n this.x += steps * Math.sin(this.toRadians(this.dir));\r\n this.y += steps * Math.cos(this.toRadians(this.dir));\r\n if (this.drawing)\r\n this.drawLine(lastX, lastY);\r\n this.refresh();\r\n }\r\n\r\n public override setX(x: number) {\r\n const lastX = this.x;\r\n const lastY = this.y;\r\n\r\n this.x = x;\r\n if (this.drawing)\r\n this.drawLine(lastX, lastY);\r\n this.refresh();\r\n }\r\n\r\n public override setY(y: number) {\r\n const lastX = this.x;\r\n const lastY = this.y;\r\n\r\n this.y = y;\r\n if (this.drawing)\r\n this.drawLine(lastX, lastY);\r\n this.refresh();\r\n }\r\n\r\n public override goTo(x: number, y: number) {\r\n const lastX = this.x;\r\n const lastY = this.y;\r\n\r\n this.x = x;\r\n this.y = y;\r\n if (this.drawing)\r\n this.drawLine(lastX, lastY);\r\n this.refresh();\r\n }\r\n\r\n public override changeX(dX: number) {\r\n const lastX = this.x;\r\n const lastY = this.y;\r\n\r\n this.x += dX;\r\n if (this.drawing)\r\n this.drawLine(lastX, lastY);\r\n this.refresh();\r\n }\r\n\r\n public override changeY(dY: number) {\r\n const lastX = this.x;\r\n const lastY = this.y;\r\n\r\n this.y += dY;\r\n if (this.drawing)\r\n this.drawLine(lastX, lastY);\r\n this.refresh();\r\n }\r\n\r\n // Constructor\r\n\r\n constructor(options?: PenOptions) {\r\n super(options);\r\n this.drawing = options?.drawing ?? false;\r\n this.size = options?.size ?? 5;\r\n this.color = options?.color ?? 'black';\r\n }\r\n\r\n}","import { canvas, ctx } from './canvas.ts';\r\nimport Sprite, { type SpriteOptions } from './Sprite.ts';\r\n\r\nexport type CanvasTextAlign =\r\n | 'left'\r\n | 'right'\r\n | 'center'\r\n | 'start'\r\n | 'end';\r\n\r\nexport type CanvasTextBaseline =\r\n | 'top'\r\n | 'hanging'\r\n | 'middle'\r\n | 'alphabetic'\r\n | 'ideographic'\r\n | 'bottom';\r\n\r\nexport interface TextOptions extends SpriteOptions {\r\n content?: string;\r\n color?: string;\r\n fontFamily?: string;\r\n fontSize?: number;\r\n align?: CanvasTextAlign;\r\n baseline?: CanvasTextBaseline;\r\n}\r\n\r\nexport default class Text extends Sprite {\r\n\r\n public content: string;\r\n public color: string;\r\n public fontFamily: string;\r\n public fontSize: number;\r\n public align: CanvasTextAlign;\r\n public baseline: CanvasTextBaseline;\r\n\r\n private font: string;\r\n\r\n public draw() {\r\n ctx.save();\r\n\r\n const cX = this.x + canvas.width / 2;\r\n const cY = -this.y + canvas.height / 2;\r\n ctx.translate(cX, cY);\r\n\r\n ctx.rotate(this.toRadians(this.dir));\r\n\r\n ctx.font = this.font;\r\n ctx.fillStyle = this.color;\r\n ctx.textAlign = this.align;\r\n ctx.textBaseline = this.baseline;\r\n\r\n ctx.fillText(this.content, 0, 0);\r\n\r\n ctx.restore();\r\n }\r\n\r\n // Methods\r\n\r\n public setContent(content: string) {\r\n this.content = content;\r\n this.refresh();\r\n }\r\n\r\n public setColor(color: string) {\r\n this.color = color;\r\n this.refresh();\r\n }\r\n\r\n public setFontSize(fontSize: number) {\r\n this.fontSize = fontSize;\r\n this.font = `${this.fontSize}px ${this.fontFamily}`;\r\n this.refresh();\r\n }\r\n\r\n public setFontFamily(fontFamily: string) {\r\n this.fontFamily = fontFamily;\r\n this.font = `${this.fontSize}px ${this.fontFamily}`;\r\n this.refresh();\r\n }\r\n\r\n public setAlign(align: CanvasTextAlign) {\r\n this.align = align;\r\n this.refresh();\r\n }\r\n\r\n public setBaseline(baseline: CanvasTextBaseline) {\r\n this.baseline = baseline;\r\n this.refresh();\r\n }\r\n\r\n // Constructor\r\n\r\n constructor(options?: TextOptions) {\r\n super(options);\r\n\r\n this.content = options?.content ?? '';\r\n this.color = options?.color ?? 'black';\r\n this.fontFamily = options?.fontFamily ?? 'Arial';\r\n this.fontSize = options?.fontSize ?? 16;\r\n this.align = options?.align ?? 'center';\r\n this.baseline = options?.baseline ?? 'middle';\r\n\r\n this.font = `${this.fontSize}px ${this.fontFamily}`;\r\n }\r\n}","import { canvas, ctx } from './canvas.ts';\r\nimport Sprite, { type SpriteOptions } from './Sprite.ts';\r\n\r\nexport interface ImageSpriteOptions extends SpriteOptions {\r\n src?: string;\r\n width: number;\r\n height: number;\r\n};\r\n\r\nexport default class ImageSprite extends Sprite {\r\n\r\n public src: string;\r\n public width: number;\r\n public height: number;\r\n\r\n protected img: HTMLImageElement;\r\n\r\n public draw() {\r\n ctx.save();\r\n\r\n const cX = this.x + canvas.width / 2;\r\n const cY = -this.y + canvas.height / 2;\r\n ctx.translate(cX, cY);\r\n\r\n ctx.rotate(this.toRadians(this.dir));\r\n\r\n ctx.drawImage(\r\n this.img,\r\n 0, 0,\r\n this.img.width,\r\n this.img.height,\r\n -this.width / 2,\r\n -this.height / 2,\r\n this.width, this.height\r\n );\r\n\r\n ctx.restore();\r\n }\r\n\r\n // Methods\r\n\r\n public setSrc(src: string) {\r\n this.src = src;\r\n this.refresh();\r\n }\r\n\r\n public setWidth(width: number) {\r\n this.width = width;\r\n this.refresh();\r\n }\r\n\r\n public setHeight(height: number) {\r\n this.height = height;\r\n this.refresh();\r\n }\r\n\r\n // Constructor\r\n\r\n constructor(options?: ImageSpriteOptions) {\r\n super(options);\r\n\r\n this.src = options?.src ?? '';\r\n this.img = new Image();\r\n this.img.src = this.src;\r\n\r\n this.width = options?.width ?? this.img.width;\r\n this.height = options?.height ?? this.img.height;\r\n }\r\n}","import Engine from './Engine.ts';\r\n\r\nimport Sprite, { type SpriteOptions } from './Sprite.ts';\r\nimport Rectangle, { type RectangleOptions } from './Rectangle.ts';\r\nimport Oval, { type OvalOptions } from './Oval.ts';\r\nimport RegularPolygon, { type RegularPolygonOptions } from './RegularPolygon.ts';\r\nimport Pen, { type PenOptions } from './Pen.ts';\r\nimport Text, { type TextOptions, type CanvasTextAlign, type CanvasTextBaseline } from './Text.ts';\r\nimport ImageSprite, { type ImageSpriteOptions } from './ImageSprite.ts';\r\n\r\nimport { setScale, setAspectRatio, canvas, ctx } from './canvas.ts';\r\n\r\nconst TScratch = {\r\n // Main\r\n Engine,\r\n Sprite,\r\n\r\n // Sprites\r\n Rectangle,\r\n Oval,\r\n RegularPolygon,\r\n Pen,\r\n Text,\r\n ImageSprite,\r\n\r\n // Canvas\r\n setScale,\r\n setAspectRatio,\r\n canvas,\r\n ctx\r\n};\r\n\r\nexport default TScratch;\r\nexport {\r\n // Main\r\n Engine,\r\n Sprite,\r\n\r\n // Sprites\r\n Rectangle,\r\n Oval,\r\n RegularPolygon,\r\n Pen,\r\n Text,\r\n ImageSprite,\r\n\r\n // Options\r\n type SpriteOptions,\r\n type RectangleOptions,\r\n type OvalOptions,\r\n type RegularPolygonOptions,\r\n type PenOptions,\r\n type TextOptions,\r\n type ImageSpriteOptions,\r\n\r\n // Other types\r\n type CanvasTextAlign,\r\n type CanvasTextBaseline,\r\n \r\n // Canvas\r\n setScale,\r\n setAspectRatio,\r\n canvas,\r\n ctx\r\n};"],"mappings":"AAAO,IAAMA,EAAS,SAAS,eAAe,aAAa,EAC9CC,EAAMD,EAAO,WAAW,IAAI,EAE5BE,EAAY,SAAS,cAAc,QAAQ,EAC3CC,EAASD,EAAU,WAAW,IAAI,EAC/CA,EAAU,GAAK,aAEf,IAAIE,EAAgB,GAAK,EACrBC,EAEG,SAASC,EAASC,EAAkB,CACvCF,EAAQE,EAERP,EAAO,MAAQI,EAAQC,EACvBL,EAAO,OAASK,EAEhBH,EAAU,MAAQE,EAAQC,EAC1BH,EAAU,OAASG,CACvB,CAEO,SAASG,EAAeC,EAAwB,CACnDL,EAAQK,EAERT,EAAO,MAAQI,EAAQC,EACvBL,EAAO,OAASK,EAEhBH,EAAU,MAAQE,EAAQC,EAC1BH,EAAU,OAASG,CACvB,CAEAL,EAAO,eAAe,aAAaE,EAAWF,CAAM,EAEpDM,EAAS,GAAG,ECvBZ,IAA8BI,EAA9B,KAAqC,CAE1B,EACA,EACA,IACA,MAMG,SAAU,CAChBC,EAAO,KAAK,EAAE,QAAQ,CAC1B,CAEA,YAAYC,EAAyB,CACjC,KAAK,EAAIA,GAAS,GAAK,EACvB,KAAK,EAAIA,GAAS,GAAK,EACvB,KAAK,IAAMA,GAAS,KAAO,EAC3B,KAAK,MAAQA,GAAS,OAAS,OAC/BD,EAAO,KAAK,EAAE,UAAU,KAAK,MAAO,IAAI,CAC5C,CAIU,UAAUE,EAAa,CAC7B,OAAOA,EAAM,KAAK,GAAK,GAC3B,CAEU,UAAUC,EAAa,CAC7B,OAAOA,EAAM,IAAM,KAAK,EAC5B,CAKO,KAAKC,EAAe,CACvB,KAAK,GAAKA,EAAQ,KAAK,IAAI,KAAK,UAAU,KAAK,GAAG,CAAC,EACnD,KAAK,GAAKA,EAAQ,KAAK,IAAI,KAAK,UAAU,KAAK,GAAG,CAAC,EACnD,KAAK,QAAQ,CACjB,CAEO,KAAKF,EAAa,CACrB,KAAK,KAAOA,EACZ,KAAK,QAAQ,CACjB,CAEO,MAAMG,EAAa,CACtB,KAAK,IAAMA,EACX,KAAK,QAAQ,CACjB,CAEO,KAAKC,EAAW,CACnB,KAAK,EAAIA,EACT,KAAK,QAAQ,CACjB,CAEO,KAAKC,EAAW,CACnB,KAAK,EAAIA,EACT,KAAK,QAAQ,CACjB,CAEO,KAAKD,EAAWC,EAAW,CAC9B,KAAK,EAAID,EACT,KAAK,EAAIC,EACT,KAAK,QAAQ,CACjB,CAEO,QAAQC,EAAY,CACvB,KAAK,GAAKA,EACV,KAAK,QAAQ,CACjB,CAEO,QAAQC,EAAY,CACvB,KAAK,GAAKA,EACV,KAAK,QAAQ,CACjB,CACJ,EC1EA,IAAqBC,EAArB,MAAqBC,CAAO,CAExB,OAAe,SAEP,eACD,SAA4B,KAC5B,OAAiB,GAEjB,OAAiB,EACjB,OAAiB,EAEjB,aAAuB,OACvB,SAAqB,CAAC,EAI7B,OAAc,MAAO,CACjB,OAAK,KAAK,WACN,KAAK,SAAW,IAAIA,GAEjB,KAAK,QAChB,CAIO,YAAYC,EAAe,CACzB,KAAK,SAASA,CAAK,IACpB,KAAK,SAASA,CAAK,EAAI,CAAE,QAAS,CAAC,EAAG,KAAM,IAAK,GAErD,KAAK,aAAeA,EACpB,KAAK,SAAW,KAAK,SAASA,CAAK,EAAE,KACrC,KAAK,sBAAsB,KAAK,MAAM,CAC1C,CAIO,QAAQA,EAAeC,EAAgB,CAC1C,GAAI,CAAC,KAAK,SAASD,CAAK,EAAG,CACvB,KAAK,SAASA,CAAK,EAAI,CAAE,QAAS,CAAC,EAAG,KAAAC,CAAK,EACvCD,IAAU,KAAK,cACf,KAAK,YAAYA,CAAK,EAC1B,MACJ,CAEA,KAAK,SAASA,CAAK,EAAE,KAAOC,EACxBD,IAAU,KAAK,cACf,KAAK,YAAYA,CAAK,CAC9B,CAIO,UAAUA,EAAeE,EAAgB,CAC5C,GAAI,CAAC,KAAK,SAASF,CAAK,EAAG,CACvB,KAAK,SAASA,CAAK,EAAI,CAAE,QAAS,CAACE,CAAM,EAAG,KAAM,IAAK,EACvD,MACJ,CAEA,KAAK,SAASF,CAAK,EAAE,QAAQ,KAAKE,CAAM,CAC5C,CAEO,sBAAsBC,EAAgB,CACzC,KAAK,OAASA,EAEd,IAAIF,EAAO,KAAK,SACXA,IAEL,cAAc,KAAK,cAAc,EACjC,KAAK,eAAiB,YAAY,IAAMA,EAAK,EAAG,IAAO,KAAK,MAAM,EACtE,CAEO,SAAU,CACbG,EAAI,UAAU,EAAG,EAAGC,EAAO,MAAOA,EAAO,MAAM,EAC/C,KAAK,SAAS,KAAK,YAAY,GAAG,QAAQ,QAAQH,GAAUA,EAAO,KAAK,CAAC,CAC7E,CAIA,MAAa,KAAKI,EAA2B,CACzC,OAAO,IAAI,QAAQC,GAAW,WAAWA,EAASD,CAAE,CAAC,CACzD,CAIO,UAAUE,EAAa,CAC1B,OAAOA,EAAM,KAAK,GAAK,GAC3B,CAEO,UAAUC,EAAa,CAC1B,OAAOA,EAAM,IAAM,KAAK,EAC5B,CAIQ,aAAc,CAClB,KAAK,sBAAsB,EAAE,EAE7BJ,EAAO,iBAAiB,YAAaK,GAAK,CACtC,KAAK,OAASA,EAAE,QAAUL,EAAO,WAAaA,EAAO,MAAQ,EAC7D,KAAK,OAAS,EAAEK,EAAE,QAAUL,EAAO,UAAYA,EAAO,OAAS,EACnE,CAAC,CACL,CACJ,ECxGA,IAAqBM,EAArB,cAAuCC,CAAO,CAEnC,MACA,OACA,MAEA,MAAa,CAChBC,EAAI,KAAK,EAET,IAAMC,EAAK,KAAK,EAAIC,EAAO,MAAQ,EAC7BC,EAAK,CAAC,KAAK,EAAID,EAAO,OAAS,EACrCF,EAAI,UAAUC,EAAIE,CAAE,EAEpBH,EAAI,OAAO,KAAK,UAAU,KAAK,GAAG,CAAC,EAEnCA,EAAI,UAAY,KAAK,MACrBA,EAAI,SACA,CAAC,KAAK,MAAQ,EACd,CAAC,KAAK,OAAS,EACf,KAAK,MACL,KAAK,MACT,EAEAA,EAAI,QAAQ,CAChB,CAEO,SAASI,EAAe,CAC3B,KAAK,MAAQA,EACb,KAAK,QAAQ,CACjB,CAEO,UAAUC,EAAgB,CAC7B,KAAK,OAASA,EACd,KAAK,QAAQ,CACjB,CAEO,SAASC,EAAe,CAC3B,KAAK,MAAQA,EACb,KAAK,QAAQ,CACjB,CAEA,YAAYC,EAA4B,CACpC,MAAMA,CAAO,EACb,KAAK,MAAQA,GAAS,OAAS,GAC/B,KAAK,OAASA,GAAS,QAAU,GACjC,KAAK,MAAQA,GAAS,OAAS,QAC/B,KAAK,KAAK,CACd,CAEJ,ECjDA,IAAqBC,EAArB,cAAkCC,CAAO,CAE9B,KACA,KACA,MAEA,MAAa,CAChB,IAAMC,EAAW,KAAK,UAAU,KAAK,GAAG,EAExCC,EAAI,UAAU,EACdA,EAAI,QACA,KAAK,EAAIC,EAAO,MAAQ,EACxB,CAAC,KAAK,EAAIA,EAAO,OAAS,EAC1B,KAAK,KACL,KAAK,KACLF,EAAU,EACV,KAAK,GAAK,CACd,EAEAC,EAAI,UAAY,KAAK,MACrBA,EAAI,KAAK,CACb,CAEO,QAAQE,EAAc,CACzB,KAAK,KAAOA,EACZ,KAAK,QAAQ,CACjB,CAEO,QAAQC,EAAc,CACzB,KAAK,KAAOA,EACZ,KAAK,QAAQ,CACjB,CAEO,SAASC,EAAe,CAC3B,KAAK,MAAQA,EACb,KAAK,QAAQ,CACjB,CAEA,YAAYC,EAAuB,CAC/B,MAAMA,CAAO,EACb,KAAK,KAAOA,GAAS,MAAQ,GAC7B,KAAK,KAAOA,GAAS,MAAQ,GAC7B,KAAK,MAAQA,GAAS,OAAS,QAC/B,KAAK,KAAK,CACd,CAEJ,EC9CA,IAAqBC,EAArB,cAA4CC,CAAO,CAExC,MACA,OACA,MAEA,MAAO,CACV,IAAMC,EAAI,KAAK,OACTC,EAAQ,KAAK,GAAK,EAAK,KAAK,MAC5BC,EAAKC,EAAO,MAAQ,EACpBC,EAAKD,EAAO,OAAS,EAErBE,EAAW,KAAK,UAAU,KAAK,GAAG,EAExCC,EAAI,UAAU,EACd,QAASC,EAAI,EAAGA,EAAI,KAAK,MAAOA,IAAK,CACjC,IAAMC,EAAQD,EAAIN,EAAO,KAAK,GAAK,EAAII,EACjCI,EAAKP,EAAK,KAAK,EAAIF,EAAI,KAAK,IAAIQ,CAAK,EACrCE,EAAKN,EAAK,KAAK,EAAIJ,EAAI,KAAK,IAAIQ,CAAK,EAEvCD,IAAM,EAAGD,EAAI,OAAOG,EAAIC,CAAE,EACzBJ,EAAI,OAAOG,EAAIC,CAAE,CAC1B,CACAJ,EAAI,UAAU,EAEdA,EAAI,UAAY,KAAK,MACrBA,EAAI,KAAK,CACb,CAEO,SAASK,EAAe,CAC3B,KAAK,MAAQA,EACb,KAAK,QAAQ,CACjB,CAEO,UAAUC,EAAgB,CAC7B,KAAK,OAASA,EACd,KAAK,QAAQ,CACjB,CAEO,SAASC,EAAe,CAC3B,KAAK,MAAQA,EACb,KAAK,QAAQ,CACjB,CAEA,YAAYC,EAAiC,CACzC,MAAMA,CAAO,EACb,KAAK,MAAQA,GAAS,OAAS,EAC/B,KAAK,OAASA,GAAS,QAAU,GACjC,KAAK,MAAQA,GAAS,OAAS,QAC/B,KAAK,KAAK,CACd,CAEJ,ECpDA,IAAqBC,EAArB,cAAiCC,CAAO,CAE7B,QACA,KACA,MAEP,MAAO,CAAC,CAED,IAAK,CACR,KAAK,QAAU,EACnB,CAEO,MAAO,CACV,KAAK,QAAU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1
+ {"version":3,"sources":["../src/canvas.ts","../src/Sprite.ts","../src/Engine.ts","../src/Rectangle.ts","../src/Oval.ts","../src/RegularPolygon.ts","../src/Pen.ts","../src/Text.ts","../src/ImageSprite.ts","../src/index.ts"],"sourcesContent":["export const canvas = document.getElementById('game-window') as HTMLCanvasElement;\r\nexport const ctx = canvas.getContext('2d')!;\r\n\r\nexport const penCanvas = document.createElement('canvas');\r\nexport const penCtx = penCanvas.getContext('2d')!;\r\npenCanvas.id = 'pen-canvas';\r\n\r\nlet ratio: number = 16 / 9;\r\nlet scale: number;\r\n\r\nexport function setScale(newScale: number) {\r\n scale = newScale;\r\n\r\n canvas.width = ratio * scale;\r\n canvas.height = scale;\r\n\r\n penCanvas.width = ratio * scale;\r\n penCanvas.height = scale;\r\n}\r\n\r\nexport function setAspectRatio(newAspectRatio: number) {\r\n ratio = newAspectRatio;\r\n\r\n canvas.width = ratio * scale;\r\n canvas.height = scale;\r\n\r\n penCanvas.width = ratio * scale;\r\n penCanvas.height = scale;\r\n}\r\n\r\ncanvas.parentElement?.insertBefore(penCanvas, canvas);\r\n\r\nsetScale(500);","import Engine from './Engine.ts';\r\n\r\nexport interface SpriteOptions {\r\n x?: number;\r\n y?: number;\r\n dir?: number;\r\n scene?: string;\r\n hidden?: boolean;\r\n layer?: number;\r\n};\r\n\r\nexport default abstract class Sprite {\r\n\r\n public x: number;\r\n public y: number;\r\n public dir: number;\r\n public scene: string;\r\n public hidden: boolean;\r\n public layer: number;\r\n\r\n // Rendering\r\n\r\n public abstract draw(): void;\r\n\r\n protected refresh() {\r\n Engine.init().refresh();\r\n }\r\n\r\n constructor(options?: SpriteOptions) {\r\n this.x = options?.x ?? 0;\r\n this.y = options?.y ?? 0;\r\n this.dir = options?.dir ?? 0;\r\n this.scene = options?.scene ?? 'main';\r\n this.hidden = options?.hidden ?? false;\r\n this.layer = options?.layer ?? 0;\r\n Engine.init().addSprite(this);\r\n }\r\n\r\n // Helpers\r\n\r\n protected toRadians(deg: number) {\r\n return deg * Math.PI / 180;\r\n }\r\n\r\n protected toDegrees(rad: number) {\r\n return rad * 180 / Math.PI;\r\n }\r\n\r\n // Methods\r\n\r\n // Motion\r\n public move(steps: number) {\r\n this.x += steps * Math.sin(this.toRadians(this.dir));\r\n this.y += steps * Math.cos(this.toRadians(this.dir));\r\n this.refresh();\r\n }\r\n\r\n public turn(deg: number) {\r\n this.dir += deg;\r\n this.refresh();\r\n }\r\n\r\n public point(dir: number) {\r\n this.dir = dir;\r\n this.refresh();\r\n }\r\n\r\n public setX(x: number) {\r\n this.x = x;\r\n this.refresh();\r\n }\r\n\r\n public setY(y: number) {\r\n this.y = y;\r\n this.refresh();\r\n }\r\n\r\n public goTo(x: number, y: number) {\r\n this.x = x;\r\n this.y = y;\r\n this.refresh();\r\n }\r\n\r\n public changeX(dX: number) {\r\n this.x += dX;\r\n this.refresh();\r\n }\r\n\r\n public changeY(dY: number) {\r\n this.y += dY;\r\n this.refresh();\r\n }\r\n\r\n // Looks\r\n\r\n public show() {\r\n this.hidden = false;\r\n this.refresh();\r\n }\r\n\r\n public hide() {\r\n this.hidden = true;\r\n this.refresh();\r\n }\r\n\r\n public goToLayer(layer: number) {\r\n this.layer = layer;\r\n this.refresh();\r\n }\r\n\r\n public changeLayer(dL: number) {\r\n this.layer += dL;\r\n this.refresh();\r\n }\r\n}","import { canvas, ctx } from './canvas.ts';\r\nimport Sprite from './Sprite.ts';\r\n\r\ntype GameLoop = (() => any) | (() => Promise<any>);\r\n\r\ntype SceneMap = {\r\n [scene: string]: {\r\n sprites: Sprite[];\r\n loop: GameLoop | null;\r\n };\r\n};\r\n\r\nexport default class Engine {\r\n\r\n private static instance: Engine;\r\n\r\n private updateInterval: number | undefined;\r\n public gameLoop: GameLoop | null = null;\r\n public maxFPS: number = 24;\r\n\r\n public mouseX: number = 0;\r\n public mouseY: number = 0;\r\n\r\n public currentScene: string = 'main';\r\n public sceneMap: SceneMap = {};\r\n\r\n // Singleton initialization\r\n\r\n public static init() {\r\n if (!this.instance)\r\n this.instance = new Engine();\r\n\r\n return this.instance;\r\n }\r\n\r\n // Change the scene\r\n\r\n public changeScene(scene: string) {\r\n if (!this.sceneMap[scene])\r\n this.sceneMap[scene] = { sprites: [], loop: null };\r\n\r\n this.currentScene = scene;\r\n this.gameLoop = this.sceneMap[scene].loop;\r\n this.setMaxFramesPerSecond(this.maxFPS); // Update the interval function\r\n }\r\n\r\n // Set a loop\r\n\r\n public setLoop(scene: string, loop: GameLoop) {\r\n if (!this.sceneMap[scene]) {\r\n this.sceneMap[scene] = { sprites: [], loop };\r\n if (scene === this.currentScene)\r\n this.changeScene(scene);\r\n return;\r\n }\r\n\r\n this.sceneMap[scene].loop = loop;\r\n if (scene === this.currentScene)\r\n this.changeScene(scene);\r\n }\r\n\r\n // Internal\r\n\r\n public addSprite(sprite: Sprite) {\r\n const { scene, layer } = sprite;\r\n\r\n if (!this.sceneMap[scene]) {\r\n this.sceneMap[scene] = { sprites: [sprite], loop: null };\r\n return;\r\n }\r\n\r\n let targetIndex = this.sceneMap[scene].sprites.findIndex(s => s.layer > layer);\r\n if (targetIndex === -1) {\r\n this.sceneMap[scene].sprites.push(sprite);\r\n return;\r\n }\r\n\r\n this.sceneMap[scene].sprites.splice(targetIndex, 0, sprite);\r\n }\r\n\r\n public setMaxFramesPerSecond(maxFPS: number) {\r\n this.maxFPS = maxFPS;\r\n \r\n let loop = this.gameLoop;\r\n if (!loop) return;\r\n\r\n clearInterval(this.updateInterval);\r\n this.updateInterval = setInterval(() => loop(), 1000 / this.maxFPS);\r\n }\r\n\r\n public refresh() {\r\n ctx.clearRect(0, 0, canvas.width, canvas.height);\r\n this.sceneMap[this.currentScene]?.sprites.forEach(sprite => {\r\n if (!sprite.hidden)\r\n sprite.draw();\r\n });\r\n }\r\n\r\n // Wait function\r\n\r\n public async wait(ms: number): Promise<void> {\r\n return new Promise(resolve => setTimeout(resolve, ms));\r\n }\r\n\r\n // Helpers\r\n\r\n public toRadians(deg: number) {\r\n return deg * Math.PI / 180;\r\n }\r\n\r\n public toDegrees(rad: number) {\r\n return rad * 180 / Math.PI;\r\n }\r\n\r\n // Private constructor\r\n\r\n private constructor() {\r\n this.setMaxFramesPerSecond(24);\r\n\r\n canvas.addEventListener('mousemove', e => {\r\n this.mouseX = e.clientX - canvas.offsetLeft - canvas.width / 2;\r\n this.mouseY = -(e.clientY - canvas.offsetTop - canvas.height / 2);\r\n });\r\n }\r\n}","import Sprite, { type SpriteOptions } from './Sprite.ts';\r\nimport { ctx, canvas } from './canvas.ts';\r\n\r\nexport interface RectangleOptions extends SpriteOptions {\r\n width?: number;\r\n height?: number;\r\n color?: string;\r\n};\r\n\r\nexport default class Rectangle extends Sprite {\r\n\r\n public width: number;\r\n public height: number;\r\n public color: string;\r\n\r\n public draw(): void {\r\n ctx.save();\r\n\r\n const cX = this.x + canvas.width / 2;\r\n const cY = -this.y + canvas.height / 2;\r\n ctx.translate(cX, cY);\r\n\r\n ctx.rotate(this.toRadians(this.dir));\r\n\r\n ctx.fillStyle = this.color;\r\n ctx.fillRect(\r\n -this.width / 2,\r\n -this.height / 2,\r\n this.width,\r\n this.height\r\n );\r\n\r\n ctx.restore();\r\n }\r\n\r\n public setWidth(width: number) {\r\n this.width = width;\r\n this.refresh();\r\n }\r\n\r\n public setHeight(height: number) {\r\n this.height = height;\r\n this.refresh();\r\n }\r\n\r\n public setColor(color: string) {\r\n this.color = color;\r\n this.refresh();\r\n }\r\n\r\n constructor(options?: RectangleOptions) {\r\n super(options);\r\n this.width = options?.width ?? 50;\r\n this.height = options?.height ?? 50;\r\n this.color = options?.color ?? 'black';\r\n this.draw();\r\n }\r\n\r\n}","import Sprite, { type SpriteOptions } from './Sprite.ts';\r\nimport { canvas, ctx } from './canvas.ts';\r\n\r\nexport interface OvalOptions extends SpriteOptions {\r\n radA?: number;\r\n radB?: number;\r\n color?: string;\r\n};\r\n\r\nexport default class Oval extends Sprite {\r\n\r\n public radA: number;\r\n public radB: number;\r\n public color: string;\r\n\r\n public draw(): void {\r\n const rotation = this.toRadians(this.dir);\r\n \r\n ctx.beginPath();\r\n ctx.ellipse(\r\n this.x + canvas.width / 2,\r\n -this.y + canvas.height / 2,\r\n this.radA,\r\n this.radB,\r\n rotation, 0,\r\n Math.PI * 2\r\n );\r\n\r\n ctx.fillStyle = this.color;\r\n ctx.fill();\r\n }\r\n\r\n public setRadA(radA: number) {\r\n this.radA = radA;\r\n this.refresh();\r\n }\r\n\r\n public setRadB(radB: number) {\r\n this.radB = radB;\r\n this.refresh();\r\n }\r\n\r\n public setColor(color: string) {\r\n this.color = color;\r\n this.refresh();\r\n }\r\n\r\n constructor(options?: OvalOptions) {\r\n super(options);\r\n this.radA = options?.radA ?? 25;\r\n this.radB = options?.radB ?? 25;\r\n this.color = options?.color ?? 'black';\r\n this.draw();\r\n }\r\n\r\n}","import { canvas, ctx } from './canvas.ts';\r\nimport Sprite, { type SpriteOptions } from './Sprite.ts';\r\n\r\nexport interface RegularPolygonOptions extends SpriteOptions {\r\n sides?: number;\r\n radius?: number;\r\n color?: string;\r\n}\r\n\r\nexport default class RegularPolygon extends Sprite {\r\n\r\n public sides: number;\r\n public radius: number;\r\n public color: string;\r\n\r\n public draw() {\r\n const r = this.radius;\r\n const step = (Math.PI * 2) / this.sides;\r\n const cx = canvas.width / 2;\r\n const cy = canvas.height / 2;\r\n\r\n const rotation = this.toRadians(this.dir);\r\n\r\n ctx.beginPath();\r\n for (let i = 0; i < this.sides; i++) {\r\n const theta = i * step - Math.PI / 2 + rotation;\r\n const px = cx + this.x + r * Math.cos(theta);\r\n const py = cy - this.y - r * Math.sin(theta);\r\n\r\n if (i === 0) ctx.moveTo(px, py);\r\n else ctx.lineTo(px, py);\r\n }\r\n ctx.closePath();\r\n\r\n ctx.fillStyle = this.color;\r\n ctx.fill();\r\n }\r\n\r\n public setSides(sides: number) {\r\n this.sides = sides;\r\n this.refresh();\r\n }\r\n\r\n public setRadius(radius: number) {\r\n this.radius = radius;\r\n this.refresh();\r\n }\r\n\r\n public setColor(color: string) {\r\n this.color = color;\r\n this.refresh();\r\n }\r\n\r\n constructor(options?: RegularPolygonOptions) {\r\n super(options);\r\n this.sides = options?.sides ?? 5;\r\n this.radius = options?.radius ?? 50;\r\n this.color = options?.color ?? 'black';\r\n this.draw();\r\n }\r\n\r\n}","import { canvas, penCtx } from './canvas.ts';\r\nimport Sprite, { type SpriteOptions } from './Sprite.ts';\r\n\r\nexport interface PenOptions extends SpriteOptions {\r\n drawing?: boolean;\r\n size?: number;\r\n color?: string;\r\n}\r\n\r\nexport default class Pen extends Sprite {\r\n\r\n public drawing: boolean;\r\n public size: number;\r\n public color: string;\r\n\r\n draw() {}\r\n\r\n public up() {\r\n this.drawing = false;\r\n }\r\n\r\n public down() {\r\n this.drawing = true;\r\n }\r\n\r\n public ereaseAll() {\r\n penCtx.clearRect(0, 0, canvas.width, canvas.height);\r\n }\r\n\r\n public dot() {\r\n penCtx.fillStyle = this.color;\r\n penCtx.fillRect(\r\n this.x - this.size / 2 + canvas.width / 2,\r\n -this.y - this.size / 2 + canvas.height / 2,\r\n this.size,\r\n this.size\r\n );\r\n }\r\n\r\n private drawLine(lastX: number, lastY: number) {\r\n penCtx.beginPath();\r\n\r\n penCtx.moveTo(lastX + canvas.width / 2, -lastY + canvas.height / 2);\r\n penCtx.lineTo(this.x + canvas.width / 2, -this.y + canvas.height / 2);\r\n\r\n penCtx.lineWidth = this.size;\r\n penCtx.strokeStyle = this.color;\r\n penCtx.stroke();\r\n }\r\n\r\n // Overriding methods to include drawing\r\n\r\n public override move(steps: number) {\r\n const lastX = this.x;\r\n const lastY = this.y;\r\n\r\n this.x += steps * Math.sin(this.toRadians(this.dir));\r\n this.y += steps * Math.cos(this.toRadians(this.dir));\r\n if (this.drawing)\r\n this.drawLine(lastX, lastY);\r\n this.refresh();\r\n }\r\n\r\n public override setX(x: number) {\r\n const lastX = this.x;\r\n const lastY = this.y;\r\n\r\n this.x = x;\r\n if (this.drawing)\r\n this.drawLine(lastX, lastY);\r\n this.refresh();\r\n }\r\n\r\n public override setY(y: number) {\r\n const lastX = this.x;\r\n const lastY = this.y;\r\n\r\n this.y = y;\r\n if (this.drawing)\r\n this.drawLine(lastX, lastY);\r\n this.refresh();\r\n }\r\n\r\n public override goTo(x: number, y: number) {\r\n const lastX = this.x;\r\n const lastY = this.y;\r\n\r\n this.x = x;\r\n this.y = y;\r\n if (this.drawing)\r\n this.drawLine(lastX, lastY);\r\n this.refresh();\r\n }\r\n\r\n public override changeX(dX: number) {\r\n const lastX = this.x;\r\n const lastY = this.y;\r\n\r\n this.x += dX;\r\n if (this.drawing)\r\n this.drawLine(lastX, lastY);\r\n this.refresh();\r\n }\r\n\r\n public override changeY(dY: number) {\r\n const lastX = this.x;\r\n const lastY = this.y;\r\n\r\n this.y += dY;\r\n if (this.drawing)\r\n this.drawLine(lastX, lastY);\r\n this.refresh();\r\n }\r\n\r\n // Constructor\r\n\r\n constructor(options?: PenOptions) {\r\n super(options);\r\n this.drawing = options?.drawing ?? false;\r\n this.size = options?.size ?? 5;\r\n this.color = options?.color ?? 'black';\r\n }\r\n\r\n}","import { canvas, ctx } from './canvas.ts';\r\nimport Sprite, { type SpriteOptions } from './Sprite.ts';\r\n\r\nexport type CanvasTextAlign =\r\n | 'left'\r\n | 'right'\r\n | 'center'\r\n | 'start'\r\n | 'end';\r\n\r\nexport type CanvasTextBaseline =\r\n | 'top'\r\n | 'hanging'\r\n | 'middle'\r\n | 'alphabetic'\r\n | 'ideographic'\r\n | 'bottom';\r\n\r\nexport interface TextOptions extends SpriteOptions {\r\n content?: string;\r\n color?: string;\r\n fontFamily?: string;\r\n fontSize?: number;\r\n align?: CanvasTextAlign;\r\n baseline?: CanvasTextBaseline;\r\n}\r\n\r\nexport default class Text extends Sprite {\r\n\r\n public content: string;\r\n public color: string;\r\n public fontFamily: string;\r\n public fontSize: number;\r\n public align: CanvasTextAlign;\r\n public baseline: CanvasTextBaseline;\r\n\r\n private font: string;\r\n\r\n public draw() {\r\n ctx.save();\r\n\r\n const cX = this.x + canvas.width / 2;\r\n const cY = -this.y + canvas.height / 2;\r\n ctx.translate(cX, cY);\r\n\r\n ctx.rotate(this.toRadians(this.dir));\r\n\r\n ctx.font = this.font;\r\n ctx.fillStyle = this.color;\r\n ctx.textAlign = this.align;\r\n ctx.textBaseline = this.baseline;\r\n\r\n ctx.fillText(this.content, 0, 0);\r\n\r\n ctx.restore();\r\n }\r\n\r\n // Methods\r\n\r\n public setContent(content: string) {\r\n this.content = content;\r\n this.refresh();\r\n }\r\n\r\n public setColor(color: string) {\r\n this.color = color;\r\n this.refresh();\r\n }\r\n\r\n public setFontSize(fontSize: number) {\r\n this.fontSize = fontSize;\r\n this.font = `${this.fontSize}px ${this.fontFamily}`;\r\n this.refresh();\r\n }\r\n\r\n public setFontFamily(fontFamily: string) {\r\n this.fontFamily = fontFamily;\r\n this.font = `${this.fontSize}px ${this.fontFamily}`;\r\n this.refresh();\r\n }\r\n\r\n public setAlign(align: CanvasTextAlign) {\r\n this.align = align;\r\n this.refresh();\r\n }\r\n\r\n public setBaseline(baseline: CanvasTextBaseline) {\r\n this.baseline = baseline;\r\n this.refresh();\r\n }\r\n\r\n // Constructor\r\n\r\n constructor(options?: TextOptions) {\r\n super(options);\r\n\r\n this.content = options?.content ?? '';\r\n this.color = options?.color ?? 'black';\r\n this.fontFamily = options?.fontFamily ?? 'Arial';\r\n this.fontSize = options?.fontSize ?? 16;\r\n this.align = options?.align ?? 'center';\r\n this.baseline = options?.baseline ?? 'middle';\r\n\r\n this.font = `${this.fontSize}px ${this.fontFamily}`;\r\n }\r\n}","import { canvas, ctx } from './canvas.ts';\r\nimport Sprite, { type SpriteOptions } from './Sprite.ts';\r\n\r\nexport interface ImageSpriteOptions extends SpriteOptions {\r\n src?: string;\r\n width: number;\r\n height: number;\r\n};\r\n\r\nexport default class ImageSprite extends Sprite {\r\n\r\n public src: string;\r\n public width: number;\r\n public height: number;\r\n\r\n protected img: HTMLImageElement;\r\n\r\n public draw() {\r\n ctx.save();\r\n\r\n const cX = this.x + canvas.width / 2;\r\n const cY = -this.y + canvas.height / 2;\r\n ctx.translate(cX, cY);\r\n\r\n ctx.rotate(this.toRadians(this.dir));\r\n\r\n ctx.drawImage(\r\n this.img,\r\n 0, 0,\r\n this.img.width,\r\n this.img.height,\r\n -this.width / 2,\r\n -this.height / 2,\r\n this.width, this.height\r\n );\r\n\r\n ctx.restore();\r\n }\r\n\r\n // Methods\r\n\r\n public setSrc(src: string) {\r\n this.src = src;\r\n this.refresh();\r\n }\r\n\r\n public setWidth(width: number) {\r\n this.width = width;\r\n this.refresh();\r\n }\r\n\r\n public setHeight(height: number) {\r\n this.height = height;\r\n this.refresh();\r\n }\r\n\r\n // Constructor\r\n\r\n constructor(options?: ImageSpriteOptions) {\r\n super(options);\r\n\r\n this.src = options?.src ?? '';\r\n this.img = new Image();\r\n this.img.src = this.src;\r\n\r\n this.width = options?.width ?? this.img.width;\r\n this.height = options?.height ?? this.img.height;\r\n }\r\n}","import Engine from './Engine.ts';\r\n\r\nimport Sprite, { type SpriteOptions } from './Sprite.ts';\r\nimport Rectangle, { type RectangleOptions } from './Rectangle.ts';\r\nimport Oval, { type OvalOptions } from './Oval.ts';\r\nimport RegularPolygon, { type RegularPolygonOptions } from './RegularPolygon.ts';\r\nimport Pen, { type PenOptions } from './Pen.ts';\r\nimport Text, { type TextOptions, type CanvasTextAlign, type CanvasTextBaseline } from './Text.ts';\r\nimport ImageSprite, { type ImageSpriteOptions } from './ImageSprite.ts';\r\n\r\nimport { setScale, setAspectRatio, canvas, ctx } from './canvas.ts';\r\n\r\nconst TScratch = {\r\n // Main\r\n Engine,\r\n Sprite,\r\n\r\n // Sprites\r\n Rectangle,\r\n Oval,\r\n RegularPolygon,\r\n Pen,\r\n Text,\r\n ImageSprite,\r\n\r\n // Canvas\r\n setScale,\r\n setAspectRatio,\r\n canvas,\r\n ctx\r\n};\r\n\r\nexport default TScratch;\r\nexport {\r\n // Main\r\n Engine,\r\n Sprite,\r\n\r\n // Sprites\r\n Rectangle,\r\n Oval,\r\n RegularPolygon,\r\n Pen,\r\n Text,\r\n ImageSprite,\r\n\r\n // Options\r\n type SpriteOptions,\r\n type RectangleOptions,\r\n type OvalOptions,\r\n type RegularPolygonOptions,\r\n type PenOptions,\r\n type TextOptions,\r\n type ImageSpriteOptions,\r\n\r\n // Other types\r\n type CanvasTextAlign,\r\n type CanvasTextBaseline,\r\n \r\n // Canvas\r\n setScale,\r\n setAspectRatio,\r\n canvas,\r\n 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package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "tscratch",
3
- "version": "0.3.1",
3
+ "version": "0.3.2",
4
4
  "description": "A Scratch-style game engine for TypeScript.",
5
5
  "main": "dist/index.cjs",
6
6
  "module": "dist/index.js",