svelte-confetti-explosion 0.0.1 → 0.0.2
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- package/ConfettiExplosion.svelte +302 -0
- package/ConfettiExplosion.svelte.d.ts +104 -0
- package/{src/lib/index.ts → index.d.ts} +0 -0
- package/index.js +1 -0
- package/package.json +4 -10
- package/.prettierrc +0 -5
- package/pnpm-lock.yaml +0 -924
- package/src/app.html +0 -12
- package/src/global.d.ts +0 -1
- package/src/lib/ConfettiExplosion.svelte +0 -404
- package/src/routes/index.svelte +0 -22
- package/src/routes/page.svelte +0 -5
- package/static/favicon.png +0 -0
- package/svelte.config.js +0 -23
- package/tsconfig.json +0 -31
@@ -0,0 +1,302 @@
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<script context="module">const ROTATION_SPEED_MIN = 200; // minimum possible duration of single particle full rotation
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const ROTATION_SPEED_MAX = 800; // maximum possible duration of single particle full rotation
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const CRAZY_PARTICLES_FREQUENCY = 0.1; // 0-1 frequency of crazy curvy unpredictable particles
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const CRAZY_PARTICLE_CRAZINESS = 0.3; // 0-1 how crazy these crazy particles are
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const BEZIER_MEDIAN = 0.5; // utility for mid-point bezier curves, to ensure smooth motion paths
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const FORCE = 0.5; // 0-1 roughly the vertical force at which particles initially explode
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const SIZE = 12; // max height for particle rectangles, diameter for particle circles
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const FLOOR_HEIGHT = 800; // pixels the particles will fall from initial explosion point
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const FLOOR_WIDTH = 1600; // horizontal spread of particles in pixels
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const PARTICLE_COUNT = 150;
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const DURATION = 3500;
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const COLORS = ['#FFC700', '#FF0000', '#2E3191', '#41BBC7'];
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const createParticles = (count, colors) => {
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const increment = 360 / count;
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return Array.from({ length: count }, (_, i) => ({
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color: colors[i % colors.length],
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degree: i * increment,
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}));
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};
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const waitFor = (ms) => new Promise((resolve) => setTimeout(resolve, ms));
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// From here: https://stackoverflow.com/a/11832950
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function round(num, precision = 2) {
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return Math.round((num + Number.EPSILON) * 10 ** precision) / 10 ** precision;
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}
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function arraysEqual(a, b) {
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if (a === b)
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return true;
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if (a == null || b == null)
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return false;
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if (a.length !== b.length)
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return false;
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for (let i = 0; i < a.length; i++)
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if (a[i] !== b[i])
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return false;
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return true;
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}
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const mapRange = (value, x1, y1, x2, y2) => ((value - x1) * (y2 - x2)) / (y1 - x1) + x2;
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const rotate = (degree, amount) => {
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const result = degree + amount;
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return result > 360 ? result - 360 : result;
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};
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const coinFlip = () => Math.random() > 0.5;
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// avoid this for circles, as it will have no visual effect
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const zAxisRotation = [0, 0, 1];
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const rotationTransforms = [
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// dual axis rotations (a bit more realistic)
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[1, 1, 0],
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[1, 0, 1],
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[0, 1, 1],
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// single axis rotations (a bit dumber)
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[1, 0, 0],
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[0, 1, 0],
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zAxisRotation,
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];
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const shouldBeCircle = (rotationIndex) => !arraysEqual(rotationTransforms[rotationIndex], zAxisRotation) && coinFlip();
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const isUndefined = (value) => typeof value === 'undefined';
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const error = (message) => {
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console.error(message);
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};
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function validate(particleCount, duration, colors, particleSize, force, floorHeight, floorWidth) {
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const isSafeInteger = Number.isSafeInteger;
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if (!isUndefined(particleCount) && isSafeInteger(particleCount) && particleCount < 0) {
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error('particleCount must be a positive integer');
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return false;
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}
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if (!isUndefined(duration) && isSafeInteger(duration) && duration < 0) {
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error('duration must be a positive integer');
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return false;
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}
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if (!isUndefined(colors) && !Array.isArray(colors)) {
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error('colors must be an array of strings');
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return false;
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}
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if (!isUndefined(particleSize) && isSafeInteger(particleSize) && particleSize < 0) {
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error('particleSize must be a positive integer');
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return false;
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}
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if (!isUndefined(force) && isSafeInteger(force) && (force < 0 || force > 1)) {
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error('force must be a positive integer and should be within 0 and 1');
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return false;
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}
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if (!isUndefined(floorHeight) &&
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typeof floorHeight === 'number' &&
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isSafeInteger(floorHeight) &&
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floorHeight < 0) {
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error('floorHeight must be a positive integer');
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return false;
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}
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if (!isUndefined(floorWidth) &&
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typeof floorWidth === 'number' &&
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isSafeInteger(floorWidth) &&
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floorWidth < 0) {
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error('floorWidth must be a positive integer');
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return false;
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}
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return true;
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}
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</script>
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<script >import { onMount } from 'svelte';
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/**
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* Number of confetti particles to create
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*
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* @default 150
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*
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* @example
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*
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* ```svelte
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* <ConfettiExplosion particleCount={200} />
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* ```
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*/
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export let particleCount = PARTICLE_COUNT;
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/**
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* Duration of the animation in milliseconds
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*
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* @default 3500
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*
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* @example
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*
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* ```svelte
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* <ConfettiExplosion duration={5000} />
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* ```
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*/
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export let duration = DURATION;
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/**
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* Colors to use for the confetti particles. Pass string array of colors. Can use hex colors, named colors,
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* CSS Variables, literally anything valid in plain CSS.
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*
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* @default ['#FFC700', '#FF0000', '#2E3191', '#41BBC7']
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*
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* @example
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*
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* ```svelte
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* <ConfettiExplosion colors={['var(--yellow)', 'var(--red)', '#2E3191', '#41BBC7']} />
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* ```
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*/
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export let colors = COLORS;
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/**
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* Size of the confetti particles in pixels
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*
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* @default 12
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*
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* @example
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*
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* ```svelte
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* <ConfettiExplosion particleSize={20} />
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* ```
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*/
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export let particleSize = SIZE;
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/**
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* Force of the confetti particles. Between 0 and 1. 0 is no force, 1 is maximum force.
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*
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* @default 0.5
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*
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* @example
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*
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* ```svelte
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* <ConfettiExplosion force={0.8} />
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* ```
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*/
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export let force = FORCE;
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/**
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* Height of the floor in pixels. Confetti will only fall within this height.
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*
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* @default 800
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*
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* @example
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*
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* ```svelte
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* <ConfettiExplosion floorHeight={500} />
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* ```
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*/
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export let floorHeight = FLOOR_HEIGHT;
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/**
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* Width of the floor in pixels. Confetti will only fall within this width.
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*
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* @default 1600
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*
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* @example
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*
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* ```svelte
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* <ConfettiExplosion floorWidth={1000} />
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* ```
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*/
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export let floorWidth = FLOOR_WIDTH;
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/**
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* Whether or not destroy all confetti nodes after the `duration` period has passed. By default it destroys all nodes, to preserve memory.
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*
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* @default true
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*
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* @example
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*
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* ```svelte
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* <ConfettiExplosion shouldDestroyAfterDone={false} />
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* ```
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*/
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export let shouldDestroyAfterDone = true;
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let isVisible = true;
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$: particles = createParticles(particleCount, colors);
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$: isValid = validate(particleCount, duration, colors, particleSize, force, floorHeight, floorWidth);
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onMount(async () => {
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await waitFor(duration);
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if (shouldDestroyAfterDone) {
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isVisible = false;
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}
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});
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function confettiStyles(node, { degree }) {
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// Get x landing point for it
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const landingPoint = mapRange(Math.abs(rotate(degree, 90) - 180), 0, 180, -floorWidth / 2, floorWidth / 2);
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// Crazy calculations for generating styles
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const rotation = Math.random() * (ROTATION_SPEED_MAX - ROTATION_SPEED_MIN) + ROTATION_SPEED_MIN;
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const rotationIndex = Math.round(Math.random() * (rotationTransforms.length - 1));
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const durationChaos = duration - Math.round(Math.random() * 1000);
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const shouldBeCrazy = Math.random() < CRAZY_PARTICLES_FREQUENCY;
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const isCircle = shouldBeCircle(rotationIndex);
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// x-axis disturbance, roughly the distance the particle will initially deviate from its target
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const x1 = shouldBeCrazy ? round(Math.random() * CRAZY_PARTICLE_CRAZINESS, 2) : 0;
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const x2 = x1 * -1;
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const x3 = x1;
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// x-axis arc of explosion, so 90deg and 270deg particles have curve of 1, 0deg and 180deg have 0
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const x4 = round(Math.abs(mapRange(Math.abs(rotate(degree, 90) - 180), 0, 180, -1, 1)), 4);
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// roughly how fast particle reaches end of its explosion curve
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const y1 = round(Math.random() * BEZIER_MEDIAN, 4);
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// roughly maps to the distance particle goes before reaching free-fall
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const y2 = round(Math.random() * force * (coinFlip() ? 1 : -1), 4);
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// roughly how soon the particle transitions from explosion to free-fall
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const y3 = BEZIER_MEDIAN;
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// roughly the ease of free-fall
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const y4 = round(Math.max(mapRange(Math.abs(degree - 180), 0, 180, force, -force), 0), 4);
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const setCSSVar = (key, val) => node.style.setProperty(key, val + '');
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setCSSVar('--x-landing-point', `${landingPoint}px`);
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setCSSVar('--duration-chaos', `${durationChaos}ms`);
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setCSSVar('--x1', `${x1}`);
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setCSSVar('--x2', `${x2}`);
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setCSSVar('--x3', `${x3}`);
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setCSSVar('--x4', `${x4}`);
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setCSSVar('--y1', `${y1}`);
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setCSSVar('--y2', `${y2}`);
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setCSSVar('--y3', `${y3}`);
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setCSSVar('--y4', `${y4}`);
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// set --width and --height here
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setCSSVar('--width', `${isCircle ? particleSize : Math.round(Math.random() * 4) + particleSize / 2}px`);
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setCSSVar('--height', (isCircle ? particleSize : Math.round(Math.random() * 2) + particleSize) + 'px');
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setCSSVar('--rotation', `${rotationTransforms[rotationIndex].join()}`);
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setCSSVar('--rotation-duration', `${rotation}ms`);
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setCSSVar('--border-radius', `${isCircle ? '50%' : '0'}`);
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}
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</script>
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{#if isVisible && isValid}
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<div class="container" style="--floor-height: {floorHeight}px;">
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{#each particles as { color, degree }}
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<div class="particle" use:confettiStyles={{ degree }}>
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<div style="--bgcolor: {color};" />
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</div>
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{/each}
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</div>
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{/if}
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<style >@keyframes y-axis {
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to {
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transform: translate3d(0, var(--floor-height), 0);
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}
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}
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@keyframes x-axis {
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to {
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transform: translate3d(var(--x-landing-point), 0, 0);
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}
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}
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@keyframes rotation {
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to {
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transform: rotate3d(var(--rotation), 360deg);
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}
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}
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.container {
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width: 0;
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height: 0;
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overflow: visible;
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position: relative;
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z-index: 1200;
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}
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.particle {
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animation: x-axis var(--duration-chaos) forwards cubic-bezier(var(--x1), var(--x2), var(--x3), var(--x4));
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}
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.particle div {
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position: absolute;
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top: 0;
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left: 0;
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animation: y-axis var(--duration-chaos) forwards cubic-bezier(var(--y1), var(--y2), var(--y3), var(--y4));
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width: var(--width);
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height: var(--height);
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}
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.particle div:before {
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display: block;
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height: 100%;
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width: 100%;
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content: "";
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background-color: var(--bgcolor);
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animation: rotation var(--rotation-duration) infinite linear;
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border-radius: var(--border-radius);
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}</style>
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@@ -0,0 +1,104 @@
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import { SvelteComponentTyped } from "svelte";
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declare const __propDef: {
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props: {
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/**
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* Number of confetti particles to create
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*
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* @default 150
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*
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* @example
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*
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* ```svelte
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* <ConfettiExplosion particleCount={200} />
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* ```
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*/ particleCount?: number;
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/**
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* Duration of the animation in milliseconds
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*
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* @default 3500
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*
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* @example
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*
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* ```svelte
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* <ConfettiExplosion duration={5000} />
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* ```
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*/ duration?: number;
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/**
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27
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* Colors to use for the confetti particles. Pass string array of colors. Can use hex colors, named colors,
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28
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* CSS Variables, literally anything valid in plain CSS.
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29
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*
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30
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* @default ['#FFC700', '#FF0000', '#2E3191', '#41BBC7']
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31
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*
|
32
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* @example
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33
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*
|
34
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* ```svelte
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* <ConfettiExplosion colors={['var(--yellow)', 'var(--red)', '#2E3191', '#41BBC7']} />
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* ```
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*/ colors?: string[];
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/**
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39
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* Size of the confetti particles in pixels
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40
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*
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41
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* @default 12
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*
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* @example
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*
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45
|
+
* ```svelte
|
46
|
+
* <ConfettiExplosion particleSize={20} />
|
47
|
+
* ```
|
48
|
+
*/ particleSize?: number;
|
49
|
+
/**
|
50
|
+
* Force of the confetti particles. Between 0 and 1. 0 is no force, 1 is maximum force.
|
51
|
+
*
|
52
|
+
* @default 0.5
|
53
|
+
*
|
54
|
+
* @example
|
55
|
+
*
|
56
|
+
* ```svelte
|
57
|
+
* <ConfettiExplosion force={0.8} />
|
58
|
+
* ```
|
59
|
+
*/ force?: number;
|
60
|
+
/**
|
61
|
+
* Height of the floor in pixels. Confetti will only fall within this height.
|
62
|
+
*
|
63
|
+
* @default 800
|
64
|
+
*
|
65
|
+
* @example
|
66
|
+
*
|
67
|
+
* ```svelte
|
68
|
+
* <ConfettiExplosion floorHeight={500} />
|
69
|
+
* ```
|
70
|
+
*/ floorHeight?: number;
|
71
|
+
/**
|
72
|
+
* Width of the floor in pixels. Confetti will only fall within this width.
|
73
|
+
*
|
74
|
+
* @default 1600
|
75
|
+
*
|
76
|
+
* @example
|
77
|
+
*
|
78
|
+
* ```svelte
|
79
|
+
* <ConfettiExplosion floorWidth={1000} />
|
80
|
+
* ```
|
81
|
+
*/ floorWidth?: number;
|
82
|
+
/**
|
83
|
+
* Whether or not destroy all confetti nodes after the `duration` period has passed. By default it destroys all nodes, to preserve memory.
|
84
|
+
*
|
85
|
+
* @default true
|
86
|
+
*
|
87
|
+
* @example
|
88
|
+
*
|
89
|
+
* ```svelte
|
90
|
+
* <ConfettiExplosion shouldDestroyAfterDone={false} />
|
91
|
+
* ```
|
92
|
+
*/ shouldDestroyAfterDone?: boolean;
|
93
|
+
};
|
94
|
+
events: {
|
95
|
+
[evt: string]: CustomEvent<any>;
|
96
|
+
};
|
97
|
+
slots: {};
|
98
|
+
};
|
99
|
+
export declare type ConfettiExplosionProps = typeof __propDef.props;
|
100
|
+
export declare type ConfettiExplosionEvents = typeof __propDef.events;
|
101
|
+
export declare type ConfettiExplosionSlots = typeof __propDef.slots;
|
102
|
+
export default class ConfettiExplosion extends SvelteComponentTyped<ConfettiExplosionProps, ConfettiExplosionEvents, ConfettiExplosionSlots> {
|
103
|
+
}
|
104
|
+
export {};
|
File without changes
|
package/index.js
ADDED
@@ -0,0 +1 @@
|
|
1
|
+
export { default as ConfettiExplosion } from './ConfettiExplosion.svelte';
|
package/package.json
CHANGED
@@ -1,6 +1,6 @@
|
|
1
1
|
{
|
2
2
|
"name": "svelte-confetti-explosion",
|
3
|
-
"version": "0.0.
|
3
|
+
"version": "0.0.2",
|
4
4
|
"svelte": "./ConfettiExplosion.svelte",
|
5
5
|
"devDependencies": {
|
6
6
|
"@sveltejs/kit": "^1.0.0-next.197",
|
@@ -15,14 +15,8 @@
|
|
15
15
|
"typescript": "^4.5.2"
|
16
16
|
},
|
17
17
|
"type": "module",
|
18
|
-
"
|
19
|
-
"
|
20
|
-
"
|
21
|
-
"package": "svelte-kit package",
|
22
|
-
"preview": "svelte-kit preview",
|
23
|
-
"check": "svelte-check --tsconfig ./tsconfig.json",
|
24
|
-
"check:watch": "svelte-check --tsconfig ./tsconfig.json --watch",
|
25
|
-
"lint": "prettier --ignore-path .gitignore --check --plugin-search-dir=. .",
|
26
|
-
"format": "prettier --ignore-path .gitignore --write --plugin-search-dir=. ."
|
18
|
+
"exports": {
|
19
|
+
"./package.json": "./package.json",
|
20
|
+
".": "./index.js"
|
27
21
|
}
|
28
22
|
}
|