spoint 0.1.0 → 0.1.11

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (204) hide show
  1. package/README.md +134 -209
  2. package/SKILL.md +95 -0
  3. package/apps/environment/index.js +200 -1
  4. package/apps/environment/models/decorative/.gitkeep +0 -0
  5. package/apps/environment/models/hazards/.gitkeep +0 -0
  6. package/apps/environment/models/interactive/.gitkeep +0 -0
  7. package/apps/environment/models/structures/.gitkeep +0 -0
  8. package/apps/environment/smartObjects.js +114 -0
  9. package/apps/interactable/index.js +155 -0
  10. package/apps/physics-crate/index.js +15 -9
  11. package/apps/power-crate/index.js +18 -12
  12. package/apps/tps-game/$GDUPI.vrm +0 -0
  13. package/apps/tps-game/Cleetus.vrm +0 -0
  14. package/apps/tps-game/index.js +185 -27
  15. package/apps/world/index.js +68 -22
  16. package/bin/create-app.js +337 -0
  17. package/client/ARControls.js +301 -0
  18. package/client/LoadingManager.js +117 -0
  19. package/client/MobileControls.js +1122 -0
  20. package/client/anim-lib.glb +0 -0
  21. package/client/animation.js +306 -0
  22. package/client/app.js +1341 -65
  23. package/client/camera.js +191 -33
  24. package/client/createLoadingScreen.js +69 -0
  25. package/client/editor/bridge.js +113 -0
  26. package/client/editor/css/main.css +794 -0
  27. package/client/editor/images/rotate.svg +4 -0
  28. package/client/editor/images/scale.svg +4 -0
  29. package/client/editor/images/translate.svg +4 -0
  30. package/client/editor/index.html +103 -0
  31. package/client/editor/js/Command.js +41 -0
  32. package/client/editor/js/Config.js +81 -0
  33. package/client/editor/js/Editor.js +785 -0
  34. package/client/editor/js/EditorControls.js +438 -0
  35. package/client/editor/js/History.js +321 -0
  36. package/client/editor/js/Loader.js +987 -0
  37. package/client/editor/js/LoaderUtils.js +90 -0
  38. package/client/editor/js/Menubar.Add.js +510 -0
  39. package/client/editor/js/Menubar.Edit.js +145 -0
  40. package/client/editor/js/Menubar.File.js +466 -0
  41. package/client/editor/js/Menubar.Help.js +73 -0
  42. package/client/editor/js/Menubar.Status.js +51 -0
  43. package/client/editor/js/Menubar.View.js +183 -0
  44. package/client/editor/js/Menubar.js +27 -0
  45. package/client/editor/js/Player.js +53 -0
  46. package/client/editor/js/Resizer.js +58 -0
  47. package/client/editor/js/Script.js +503 -0
  48. package/client/editor/js/Selector.js +102 -0
  49. package/client/editor/js/Sidebar.Geometry.BoxGeometry.js +121 -0
  50. package/client/editor/js/Sidebar.Geometry.BufferGeometry.js +115 -0
  51. package/client/editor/js/Sidebar.Geometry.CapsuleGeometry.js +97 -0
  52. package/client/editor/js/Sidebar.Geometry.CircleGeometry.js +97 -0
  53. package/client/editor/js/Sidebar.Geometry.CylinderGeometry.js +121 -0
  54. package/client/editor/js/Sidebar.Geometry.DodecahedronGeometry.js +73 -0
  55. package/client/editor/js/Sidebar.Geometry.ExtrudeGeometry.js +196 -0
  56. package/client/editor/js/Sidebar.Geometry.IcosahedronGeometry.js +73 -0
  57. package/client/editor/js/Sidebar.Geometry.LatheGeometry.js +98 -0
  58. package/client/editor/js/Sidebar.Geometry.Modifiers.js +73 -0
  59. package/client/editor/js/Sidebar.Geometry.OctahedronGeometry.js +74 -0
  60. package/client/editor/js/Sidebar.Geometry.PlaneGeometry.js +97 -0
  61. package/client/editor/js/Sidebar.Geometry.RingGeometry.js +121 -0
  62. package/client/editor/js/Sidebar.Geometry.ShapeGeometry.js +76 -0
  63. package/client/editor/js/Sidebar.Geometry.SphereGeometry.js +133 -0
  64. package/client/editor/js/Sidebar.Geometry.TetrahedronGeometry.js +74 -0
  65. package/client/editor/js/Sidebar.Geometry.TorusGeometry.js +109 -0
  66. package/client/editor/js/Sidebar.Geometry.TorusKnotGeometry.js +121 -0
  67. package/client/editor/js/Sidebar.Geometry.TubeGeometry.js +135 -0
  68. package/client/editor/js/Sidebar.Geometry.js +332 -0
  69. package/client/editor/js/Sidebar.Material.BooleanProperty.js +60 -0
  70. package/client/editor/js/Sidebar.Material.ColorProperty.js +87 -0
  71. package/client/editor/js/Sidebar.Material.ConstantProperty.js +62 -0
  72. package/client/editor/js/Sidebar.Material.MapProperty.js +249 -0
  73. package/client/editor/js/Sidebar.Material.NumberProperty.js +60 -0
  74. package/client/editor/js/Sidebar.Material.Program.js +73 -0
  75. package/client/editor/js/Sidebar.Material.RangeValueProperty.js +63 -0
  76. package/client/editor/js/Sidebar.Material.js +751 -0
  77. package/client/editor/js/Sidebar.Object.Animation.js +102 -0
  78. package/client/editor/js/Sidebar.Object.js +898 -0
  79. package/client/editor/js/Sidebar.Project.App.js +165 -0
  80. package/client/editor/js/Sidebar.Project.Image.js +225 -0
  81. package/client/editor/js/Sidebar.Project.Materials.js +82 -0
  82. package/client/editor/js/Sidebar.Project.Renderer.js +144 -0
  83. package/client/editor/js/Sidebar.Project.Video.js +242 -0
  84. package/client/editor/js/Sidebar.Project.js +31 -0
  85. package/client/editor/js/Sidebar.Properties.js +73 -0
  86. package/client/editor/js/Sidebar.Scene.js +585 -0
  87. package/client/editor/js/Sidebar.Script.js +129 -0
  88. package/client/editor/js/Sidebar.Settings.History.js +146 -0
  89. package/client/editor/js/Sidebar.Settings.Shortcuts.js +175 -0
  90. package/client/editor/js/Sidebar.Settings.js +60 -0
  91. package/client/editor/js/Sidebar.js +41 -0
  92. package/client/editor/js/Storage.js +98 -0
  93. package/client/editor/js/Strings.js +2028 -0
  94. package/client/editor/js/Toolbar.js +84 -0
  95. package/client/editor/js/Viewport.Controls.js +92 -0
  96. package/client/editor/js/Viewport.Info.js +136 -0
  97. package/client/editor/js/Viewport.Pathtracer.js +91 -0
  98. package/client/editor/js/Viewport.ViewHelper.js +39 -0
  99. package/client/editor/js/Viewport.XR.js +222 -0
  100. package/client/editor/js/Viewport.js +900 -0
  101. package/client/editor/js/commands/AddObjectCommand.js +68 -0
  102. package/client/editor/js/commands/AddScriptCommand.js +75 -0
  103. package/client/editor/js/commands/Commands.js +23 -0
  104. package/client/editor/js/commands/MoveObjectCommand.js +111 -0
  105. package/client/editor/js/commands/MultiCmdsCommand.js +85 -0
  106. package/client/editor/js/commands/RemoveObjectCommand.js +88 -0
  107. package/client/editor/js/commands/RemoveScriptCommand.js +81 -0
  108. package/client/editor/js/commands/SetColorCommand.js +73 -0
  109. package/client/editor/js/commands/SetGeometryCommand.js +87 -0
  110. package/client/editor/js/commands/SetGeometryValueCommand.js +70 -0
  111. package/client/editor/js/commands/SetMaterialColorCommand.js +86 -0
  112. package/client/editor/js/commands/SetMaterialCommand.js +79 -0
  113. package/client/editor/js/commands/SetMaterialMapCommand.js +143 -0
  114. package/client/editor/js/commands/SetMaterialRangeCommand.js +91 -0
  115. package/client/editor/js/commands/SetMaterialValueCommand.js +90 -0
  116. package/client/editor/js/commands/SetMaterialVectorCommand.js +79 -0
  117. package/client/editor/js/commands/SetPositionCommand.js +84 -0
  118. package/client/editor/js/commands/SetRotationCommand.js +84 -0
  119. package/client/editor/js/commands/SetScaleCommand.js +84 -0
  120. package/client/editor/js/commands/SetSceneCommand.js +103 -0
  121. package/client/editor/js/commands/SetScriptValueCommand.js +80 -0
  122. package/client/editor/js/commands/SetShadowValueCommand.js +73 -0
  123. package/client/editor/js/commands/SetUuidCommand.js +70 -0
  124. package/client/editor/js/commands/SetValueCommand.js +75 -0
  125. package/client/editor/js/libs/acorn/acorn.js +3236 -0
  126. package/client/editor/js/libs/acorn/acorn_loose.js +1299 -0
  127. package/client/editor/js/libs/acorn/walk.js +344 -0
  128. package/client/editor/js/libs/app/index.html +57 -0
  129. package/client/editor/js/libs/app.js +251 -0
  130. package/client/editor/js/libs/codemirror/addon/dialog.css +32 -0
  131. package/client/editor/js/libs/codemirror/addon/dialog.js +163 -0
  132. package/client/editor/js/libs/codemirror/addon/show-hint.css +36 -0
  133. package/client/editor/js/libs/codemirror/addon/show-hint.js +529 -0
  134. package/client/editor/js/libs/codemirror/addon/tern.css +87 -0
  135. package/client/editor/js/libs/codemirror/addon/tern.js +750 -0
  136. package/client/editor/js/libs/codemirror/codemirror.css +344 -0
  137. package/client/editor/js/libs/codemirror/codemirror.js +9849 -0
  138. package/client/editor/js/libs/codemirror/mode/glsl.js +233 -0
  139. package/client/editor/js/libs/codemirror/mode/javascript.js +959 -0
  140. package/client/editor/js/libs/codemirror/theme/monokai.css +41 -0
  141. package/client/editor/js/libs/esprima.js +6401 -0
  142. package/client/editor/js/libs/jsonlint.js +453 -0
  143. package/client/editor/js/libs/signals.min.js +14 -0
  144. package/client/editor/js/libs/tern-threejs/threejs.js +5031 -0
  145. package/client/editor/js/libs/ternjs/comment.js +87 -0
  146. package/client/editor/js/libs/ternjs/def.js +588 -0
  147. package/client/editor/js/libs/ternjs/doc_comment.js +401 -0
  148. package/client/editor/js/libs/ternjs/infer.js +1635 -0
  149. package/client/editor/js/libs/ternjs/polyfill.js +80 -0
  150. package/client/editor/js/libs/ternjs/signal.js +26 -0
  151. package/client/editor/js/libs/ternjs/tern.js +993 -0
  152. package/client/editor/js/libs/ui.js +1346 -0
  153. package/client/editor/js/libs/ui.three.js +855 -0
  154. package/client/facial-animation.js +455 -0
  155. package/client/index.html +7 -4
  156. package/client/loading.css +147 -0
  157. package/client/loading.html +25 -0
  158. package/client/style.css +251 -0
  159. package/package.json +7 -3
  160. package/server.js +9 -1
  161. package/src/apps/AppContext.js +1 -1
  162. package/src/apps/AppLoader.js +50 -37
  163. package/src/apps/AppRuntime.js +32 -8
  164. package/src/client/InputHandler.js +233 -0
  165. package/src/client/JitterBuffer.js +207 -0
  166. package/src/client/KalmanFilter.js +125 -0
  167. package/src/client/MessageHandler.js +101 -0
  168. package/src/client/PhysicsNetworkClient.js +141 -68
  169. package/src/client/ReconnectManager.js +62 -0
  170. package/src/client/SmoothInterpolation.js +127 -0
  171. package/src/client/SnapshotProcessor.js +144 -0
  172. package/src/connection/ConnectionManager.js +21 -3
  173. package/src/connection/SessionStore.js +13 -3
  174. package/src/index.client.js +4 -6
  175. package/src/netcode/EventLog.js +29 -15
  176. package/src/netcode/LagCompensator.js +25 -26
  177. package/src/netcode/NetworkState.js +4 -1
  178. package/src/netcode/PhysicsIntegration.js +20 -6
  179. package/src/netcode/PlayerManager.js +10 -2
  180. package/src/netcode/SnapshotEncoder.js +66 -19
  181. package/src/netcode/TickSystem.js +13 -4
  182. package/src/physics/World.js +66 -13
  183. package/src/protocol/msgpack.js +90 -63
  184. package/src/sdk/ReloadHandlers.js +12 -2
  185. package/src/sdk/ReloadManager.js +5 -0
  186. package/src/sdk/ServerHandlers.js +50 -11
  187. package/src/sdk/StaticHandler.js +22 -6
  188. package/src/sdk/TickHandler.js +101 -34
  189. package/src/sdk/scaffold.js +31 -0
  190. package/src/sdk/server.js +59 -33
  191. package/src/shared/movement.js +2 -1
  192. package/src/spatial/Octree.js +5 -0
  193. package/apps/interactive-door/index.js +0 -33
  194. package/apps/patrol-npc/index.js +0 -37
  195. package/src/connection/QualityMonitor.js +0 -46
  196. package/src/debug/StateInspector.js +0 -42
  197. package/src/index.js +0 -1
  198. package/src/index.server.js +0 -27
  199. package/src/protocol/Codec.js +0 -60
  200. package/src/protocol/SequenceTracker.js +0 -71
  201. package/src/sdk/ClientMessageHandler.js +0 -80
  202. package/src/sdk/client.js +0 -122
  203. package/world/kaira.glb +0 -0
  204. package/world/schwust.glb +0 -0
@@ -3,13 +3,16 @@ export default {
3
3
  setup(ctx) {
4
4
  ctx.state.map = 'schwust'
5
5
  ctx.state.mode = 'ffa'
6
- ctx.state.config = { respawnTime: 3, health: 100, damagePerHit: 25 }
6
+ ctx.state.config = { respawnTime: 3, health: 100, damagePerHit: 20, headshotMultiplier: 2.5, headshotZone: 0.7, hitKnockback: 4, shootKnockback: 2, magazineSize: 30, reloadTime: 2000 }
7
7
  ctx.state.spawnPoints = findSpawnPoints(ctx)
8
8
  ctx.state.playerStats = new Map()
9
9
  ctx.state.respawning = new Map()
10
10
  ctx.state.buffs = new Map()
11
+ ctx.state.ammo = new Map()
12
+ ctx.state.reloading = new Map()
11
13
  ctx.state.started = Date.now()
12
14
  ctx.state.gameTime = 0
15
+ ctx.state.fallTimers = new Map()
13
16
 
14
17
  ctx.bus.on('powerup.collected', (event) => {
15
18
  const d = event.data
@@ -38,6 +41,30 @@ export default {
38
41
  if (now >= buff.expiresAt) {
39
42
  ctx.state.buffs.delete(pid)
40
43
  ctx.players.send(pid, { type: 'buff_expired' })
44
+ } else {
45
+ const player = ctx.players.getAll().find(p => p.id === pid)
46
+ if (player?.state) {
47
+ const maxHp = ctx.state.config.health
48
+ const healRate = maxHp / 10
49
+ player.state.health = Math.min(maxHp, (player.state.health ?? maxHp) + healRate * dt)
50
+ }
51
+ }
52
+ }
53
+ for (const player of ctx.players.getAll()) {
54
+ if (!player.state || ctx.state.respawning.has(player.id)) continue
55
+ if ((player.state.health ?? ctx.state.config.health) <= 0) continue
56
+ const y = player.state.position?.[1] ?? 0
57
+ if (y < -20) {
58
+ const t = ctx.state.fallTimers.get(player.id) || 0
59
+ ctx.state.fallTimers.set(player.id, t + dt)
60
+ if (t + dt >= 5) {
61
+ player.state.health = 0
62
+ ctx.state.respawning.set(player.id, { respawnAt: now + ctx.state.config.respawnTime * 1000, killer: null })
63
+ ctx.network.broadcast({ type: 'death', victim: player.id, killer: null })
64
+ ctx.state.fallTimers.delete(player.id)
65
+ }
66
+ } else {
67
+ ctx.state.fallTimers.delete(player.id)
41
68
  }
42
69
  }
43
70
  for (const [pid, data] of ctx.state.respawning) {
@@ -60,34 +87,152 @@ export default {
60
87
  const p = ctx.players.getAll().find(pl => pl.id === msg.playerId)
61
88
  if (p && p.state) p.state.health = ctx.state.config.health
62
89
  ctx.state.playerStats.set(msg.playerId, { kills: 0, deaths: 0, damage: 0 })
90
+ ctx.state.ammo.set(msg.playerId, ctx.state.config.magazineSize)
91
+ ctx.state.reloading.delete(msg.playerId)
63
92
  }
64
93
  if (msg.type === 'player_leave') {
65
94
  ctx.state.playerStats.delete(msg.playerId)
66
95
  ctx.state.respawning.delete(msg.playerId)
96
+ ctx.state.fallTimers.delete(msg.playerId)
97
+ ctx.state.ammo.delete(msg.playerId)
98
+ ctx.state.reloading.delete(msg.playerId)
99
+ }
100
+ if (msg.type === 'reload') {
101
+ const playerId = msg.senderId || msg.playerId
102
+ if (ctx.state.reloading.has(playerId)) return
103
+ const currentAmmo = ctx.state.ammo.get(playerId) ?? 0
104
+ if (currentAmmo >= ctx.state.config.magazineSize) return
105
+ ctx.state.reloading.set(playerId, { startTime: Date.now() })
106
+ ctx.players.send(playerId, { type: 'reload_start', duration: ctx.state.config.reloadTime })
107
+ setTimeout(() => {
108
+ ctx.state.ammo.set(playerId, ctx.state.config.magazineSize)
109
+ ctx.state.reloading.delete(playerId)
110
+ ctx.players.send(playerId, { type: 'reload_complete' })
111
+ }, ctx.state.config.reloadTime)
67
112
  }
68
113
  if (msg.type === 'fire') {
69
- ctx.bus.emit('combat.fire', {
70
- shooterId: msg.shooterId,
71
- origin: msg.origin,
72
- direction: msg.direction
73
- })
74
- handleFire(ctx, msg)
114
+ const shooterId = msg.senderId || msg.shooterId
115
+ if (ctx.state.reloading.has(shooterId)) return
116
+ const ammo = ctx.state.ammo.get(shooterId) ?? 0
117
+ if (ammo <= 0) {
118
+ ctx.players.send(shooterId, { type: 'empty_click' })
119
+ return
120
+ }
121
+ ctx.state.ammo.set(shooterId, ammo - 1)
122
+ const shooter = ctx.players.getAll().find(p => p.id === shooterId)
123
+ const pos = shooter?.state?.position || [0, 0, 0]
124
+ const origin = [pos[0], pos[1] + 0.9, pos[2]]
125
+ const fireData = { shooterId, origin, direction: msg.direction }
126
+ ctx.bus.emit('combat.fire', fireData)
127
+ const dir = msg.direction
128
+ if (shooter?.state) {
129
+ shooter.state.velocity[0] -= dir[0] * ctx.state.config.shootKnockback
130
+ shooter.state.velocity[2] -= dir[2] * ctx.state.config.shootKnockback
131
+ }
132
+ ctx.players.send(shooterId, { type: 'aimpunch', intensity: 0.3 })
133
+ handleFire(ctx, fireData)
75
134
  }
76
135
  }
77
136
  },
78
137
 
79
138
  client: {
139
+ _tps: null,
140
+ setup(engine) {
141
+ const flash = new engine.THREE.PointLight(0xffaa00, 0, 8)
142
+ engine.scene.add(flash)
143
+ engine._tps = { lastShootTime: 0, isAiming: false, boost: null, flash, flashOff: 0, ammo: 30, reloading: false, lastReloadTime: 0 }
144
+ this._tps = engine._tps
145
+ },
146
+ onMouseDown(e, engine) {
147
+ if (e.button === 2 && engine._tps) engine._tps.isAiming = true
148
+ },
149
+ onMouseUp(e, engine) {
150
+ if (e.button === 2 && engine._tps) engine._tps.isAiming = false
151
+ },
152
+ onInput(input, engine) {
153
+ const tps = engine._tps
154
+ if (!tps) return
155
+ if (input.reload && !tps.reloading && Date.now() - tps.lastReloadTime > 100) {
156
+ tps.lastReloadTime = Date.now()
157
+ engine.client.sendReload()
158
+ }
159
+ if (input.shoot && !tps.reloading && tps.ammo > 0 && Date.now() - tps.lastShootTime > 100) {
160
+ tps.lastShootTime = Date.now()
161
+ const local = engine.client.state?.players?.find(p => p.id === engine.playerId)
162
+ if (local) {
163
+ const pos = local.position
164
+ engine.client.sendFire({ origin: [pos[0], pos[1] + 0.9, pos[2]], direction: engine.cam.getAimDirection(pos) })
165
+ const animator = engine.players.getAnimator(engine.playerId)
166
+ if (animator) animator.shoot()
167
+ tps.flash.position.set(pos[0], pos[1] + 0.5, pos[2])
168
+ tps.flash.intensity = 3
169
+ tps.flashOff = Date.now() + 60
170
+ tps.ammo = Math.max(0, tps.ammo - 1)
171
+ }
172
+ }
173
+ },
174
+ onEvent(payload, engine) {
175
+ const tps = engine._tps
176
+ if (payload.type === 'hit' && payload.target) {
177
+ engine.players.setExpression(payload.target, 'angry', 0.6)
178
+ setTimeout(() => engine.players.setExpression(payload.target, 'angry', 0), 500)
179
+ }
180
+ if (payload.type === 'aimpunch' && engine.cam?.punch) {
181
+ engine.cam.punch(payload.intensity || 0.3)
182
+ }
183
+ if (payload.type === 'death' && payload.victim) {
184
+ engine.players.setExpression(payload.victim, 'sorrow', 1.0)
185
+ }
186
+ if (payload.type === 'buff_applied' && tps) {
187
+ tps.boost = { expiresAt: Date.now() + (payload.duration || 45) * 1000 }
188
+ }
189
+ if (payload.type === 'buff_expired' && tps) { tps.boost = null }
190
+ if (payload.type === 'reload_start' && tps) {
191
+ tps.reloading = true
192
+ tps.reloadEndTime = Date.now() + (payload.duration || 2000)
193
+ const animator = engine.players?.getAnimator(engine.playerId)
194
+ if (animator) animator.reload()
195
+ }
196
+ if (payload.type === 'reload_complete' && tps) {
197
+ tps.reloading = false
198
+ tps.ammo = 30
199
+ }
200
+ if (payload.type === 'empty_click' && tps) {
201
+ // Could play empty click sound here
202
+ }
203
+ },
204
+ onFrame(dt, engine) {
205
+ const tps = engine._tps
206
+ if (!tps) return
207
+ if (tps.boost && Date.now() >= tps.boost.expiresAt) tps.boost = null
208
+ if (tps.flash && tps.flashOff && Date.now() >= tps.flashOff) { tps.flash.intensity = 0; tps.flashOff = 0 }
209
+ engine.players.setAiming(engine.playerId, tps.isAiming)
210
+ },
80
211
  render(ctx) {
81
212
  const h = ctx.h
213
+ if (!h) return { position: ctx.entity.position }
82
214
  const s = ctx.state || {}
83
- const ui = h ? h('div', { class: 'game-info' },
84
- h('span', null, s.mode || 'ffa'),
85
- h('span', null, s.time || '0')
86
- ) : null
215
+ const local = ctx.players?.find(p => p.id === ctx.engine?.playerId)
216
+ const hp = local?.health ?? 100
217
+ const tps = ctx.engine?._tps
218
+ const boostSec = tps?.boost ? Math.ceil((tps.boost.expiresAt - Date.now()) / 1000) : 0
219
+ const ammo = tps?.ammo ?? 0
220
+ const reloading = tps?.reloading ?? false
221
+ const reloadProgress = reloading && tps?.reloadEndTime ? Math.min(100, Math.round((1 - (tps.reloadEndTime - Date.now()) / 2000) * 100)) : 0
87
222
  return {
88
223
  position: ctx.entity.position,
89
- custom: { game: s.map, mode: s.mode, time: s.gameTime?.toFixed(1) || '0' },
90
- ui
224
+ custom: { game: s.map, mode: s.mode },
225
+ ui: h('div', { class: 'tps-hud' },
226
+ h('div', { id: 'crosshair', style: 'position:fixed;top:50%;left:50%;transform:translate(-50%,-50%);font-size:24px;color:#fff;text-shadow:0 0 2px #000' }, '+'),
227
+ h('div', { id: 'ammo-counter', style: 'position:fixed;bottom:50px;right:20px;font-size:24px;font-weight:bold;color:#fff;text-shadow:0 0 4px #000;font-family:monospace' },
228
+ reloading ? h('span', { style: 'color:#ff0' }, `RELOADING ${reloadProgress}%`) : h('span', null, `${ammo}/30`)
229
+ ),
230
+ h('div', { id: 'health-bar', style: 'position:fixed;bottom:20px;left:50%;transform:translateX(-50%);width:200px;height:20px;background:#333;border-radius:4px;overflow:hidden' },
231
+ h('div', { style: `width:${hp}%;height:100%;background:${hp > 60 ? '#0f0' : hp > 30 ? '#ff0' : '#f00'};transition:width 0.2s` }),
232
+ h('span', { style: 'position:absolute;width:100%;text-align:center;color:#fff;font-size:12px;line-height:20px' }, String(hp))
233
+ ),
234
+ boostSec > 0 ? h('div', { style: 'position:fixed;top:80px;right:20px;padding:8px 16px;background:linear-gradient(135deg,#ffd700,#ff8c00);color:#000;font-weight:bold;border-radius:6px;font-size:14px;box-shadow:0 0 12px rgba(255,215,0,0.6)' }, `BOOSTED ${boostSec}s`) : null
235
+ )
91
236
  }
92
237
  }
93
238
  }
@@ -95,8 +240,8 @@ export default {
95
240
 
96
241
  function findSpawnPoints(ctx) {
97
242
  const valid = []
98
- for (let x = -31; x <= 17; x += 12) {
99
- for (let z = -61; z <= -1; z += 12) {
243
+ for (let x = -56; x <= 44; x += 13) {
244
+ for (let z = -90; z <= 34; z += 12) {
100
245
  const hit = ctx.raycast([x, 20, z], [0, -1, 0], 30)
101
246
  if (hit.hit && hit.position[1] > -3) valid.push([x, hit.position[1] + 2, z])
102
247
  }
@@ -106,16 +251,21 @@ function findSpawnPoints(ctx) {
106
251
  }
107
252
 
108
253
  function getAvailableSpawnPoint(ctx, spawnPoints) {
109
- const MIN_SAFE_DISTANCE = 6
254
+ const MIN_SAFE_DISTANCE = 15
110
255
  const activePlayers = ctx.players.getAll().filter(p => p.state && !ctx.state.respawning.has(p.id))
111
- const safePoints = spawnPoints.filter(sp => {
112
- return activePlayers.every(player => {
113
- const dist = Math.hypot(sp[0] - player.state.position[0], sp[1] - player.state.position[1], sp[2] - player.state.position[2])
114
- return dist >= MIN_SAFE_DISTANCE
115
- })
256
+ if (activePlayers.length === 0) return spawnPoints[Math.floor(Math.random() * spawnPoints.length)]
257
+ const scored = spawnPoints.map(sp => {
258
+ let minDist = Infinity
259
+ for (const player of activePlayers) {
260
+ const dist = Math.hypot(sp[0] - player.state.position[0], sp[2] - player.state.position[2])
261
+ if (dist < minDist) minDist = dist
262
+ }
263
+ return { sp, minDist }
116
264
  })
117
- const availablePoints = safePoints.length > 0 ? safePoints : spawnPoints
118
- return availablePoints[Math.floor(Math.random() * availablePoints.length)]
265
+ const safe = scored.filter(s => s.minDist >= MIN_SAFE_DISTANCE)
266
+ if (safe.length > 0) return safe[Math.floor(Math.random() * safe.length)].sp
267
+ scored.sort((a, b) => b.minDist - a.minDist)
268
+ return scored[0].sp
119
269
  }
120
270
 
121
271
  function handleFire(ctx, msg) {
@@ -142,16 +292,24 @@ function handleFire(ctx, msg) {
142
292
  const dist = Math.hypot(proj[0] - tp[0], proj[1] - (tp[1] + 0.9), proj[2] - tp[2])
143
293
  if (dist > 0.6) continue
144
294
 
295
+ const hitY = proj[1]
296
+ const playerHeight = 1.8
297
+ const hitRatio = (hitY - tp[1]) / playerHeight
298
+ const isHeadshot = hitRatio >= ctx.state.config.headshotZone
299
+ const finalDamage = isHeadshot ? Math.round(damage * ctx.state.config.headshotMultiplier) : damage
145
300
  const hp = target.state.health ?? ctx.state.config.health
146
- const newHp = Math.max(0, hp - damage)
301
+ const newHp = Math.max(0, hp - finalDamage)
147
302
  target.state.health = newHp
148
303
 
149
- ctx.network.broadcast({ type: 'hit', shooter: shooterId, target: target.id, damage, health: newHp })
304
+ target.state.velocity[0] += direction[0] * ctx.state.config.hitKnockback
305
+ target.state.velocity[2] += direction[2] * ctx.state.config.hitKnockback
306
+ ctx.players.send(target.id, { type: 'aimpunch', intensity: 0.6 })
307
+ ctx.network.broadcast({ type: 'hit', shooter: shooterId, target: target.id, damage: finalDamage, health: newHp, headshot: isHeadshot })
150
308
 
151
309
  if (newHp <= 0) {
152
310
  const shooterStats = ctx.state.playerStats.get(shooterId) || { kills: 0, deaths: 0, damage: 0 }
153
311
  shooterStats.kills++
154
- shooterStats.damage += damage
312
+ shooterStats.damage += finalDamage
155
313
  ctx.state.playerStats.set(shooterId, shooterStats)
156
314
  const targetStats = ctx.state.playerStats.get(target.id) || { kills: 0, deaths: 0, damage: 0 }
157
315
  targetStats.deaths++
@@ -160,7 +318,7 @@ function handleFire(ctx, msg) {
160
318
  ctx.network.broadcast({ type: 'death', victim: target.id, killer: shooterId })
161
319
  } else {
162
320
  const shooterStats = ctx.state.playerStats.get(shooterId) || { kills: 0, deaths: 0, damage: 0 }
163
- shooterStats.damage += damage
321
+ shooterStats.damage += finalDamage
164
322
  ctx.state.playerStats.set(shooterId, shooterStats)
165
323
  }
166
324
  break
@@ -1,22 +1,68 @@
1
- export default {
2
- port: 8080,
3
- tickRate: 128,
4
- gravity: [0, -9.81, 0],
5
- movement: {
6
- maxSpeed: 8.0,
7
- groundAccel: 10.0,
8
- airAccel: 1.0,
9
- friction: 7.2,
10
- stopSpeed: 2.0,
11
- jumpImpulse: 4.5,
12
- collisionRestitution: 0.7,
13
- collisionDamping: 0.5
14
- },
15
- entities: [
16
- { id: 'environment', model: './world/schwust.glb', position: [0, 0, 0], app: 'environment' },
17
- { id: 'game', position: [0, 0, 0], app: 'tps-game' },
18
- { id: 'power-crates', position: [0, 0, 0], app: 'power-crate' }
19
- ],
20
- playerModel: './world/kaira.glb',
21
- spawnPoint: [-35, 3, -65]
22
- }
1
+ export default {
2
+ port: 3001,
3
+ tickRate: 128,
4
+ gravity: [0, -9.81, 0],
5
+ movement: {
6
+ maxSpeed: 4.0,
7
+ groundAccel: 10.0,
8
+ airAccel: 1.0,
9
+ friction: 6.0,
10
+ stopSpeed: 2.0,
11
+ jumpImpulse: 4.0,
12
+ collisionRestitution: 0.2,
13
+ collisionDamping: 0.25
14
+ },
15
+ player: {
16
+ health: 100,
17
+ capsuleRadius: 0.4,
18
+ capsuleHalfHeight: 0.9,
19
+ crouchHalfHeight: 0.45,
20
+ mass: 120,
21
+ modelScale: 1.323,
22
+ feetOffset: 0.212
23
+ },
24
+ scene: {
25
+ skyColor: 0x87ceeb,
26
+ fogColor: 0x87ceeb,
27
+ fogNear: 80,
28
+ fogFar: 200,
29
+ ambientColor: 0xfff4d6,
30
+ ambientIntensity: 0.3,
31
+ sunColor: 0xffffff,
32
+ sunIntensity: 1.5,
33
+ sunPosition: [21, 50, 20],
34
+ fillColor: 0x4488ff,
35
+ fillIntensity: 0.4,
36
+ fillPosition: [-20, 30, -10],
37
+ shadowMapSize: 1024,
38
+ shadowBias: 0.0038,
39
+ shadowNormalBias: 0.6,
40
+ shadowRadius: 12,
41
+ shadowBlurSamples: 8
42
+ },
43
+ camera: {
44
+ fov: 70,
45
+ shoulderOffset: 0.35,
46
+ headHeight: 0.4,
47
+ zoomStages: [0, 1.5, 3, 5, 8],
48
+ defaultZoomIndex: 2,
49
+ followSpeed: 12.0,
50
+ snapSpeed: 30.0,
51
+ mouseSensitivity: 0.002,
52
+ pitchRange: [-1.4, 1.4]
53
+ },
54
+ animation: {
55
+ mixerTimeScale: 1.3,
56
+ walkTimeScale: 2.0,
57
+ sprintTimeScale: 0.56,
58
+ fadeTime: 0.15
59
+ },
60
+ entities: [
61
+ { id: 'environment', model: './apps/tps-game/schwust.glb', position: [0, 0, 0], app: 'environment' },
62
+ { id: 'game', position: [0, 0, 0], app: 'tps-game' },
63
+ { id: 'power-crates', position: [0, 0, 0], app: 'power-crate' },
64
+ { id: 'interact-box', position: [-100, 3, -100], app: 'interactable' }
65
+ ],
66
+ playerModel: './apps/tps-game/Cleetus.vrm',
67
+ spawnPoint: [-35, 3, -65]
68
+ }