shipthis 0.1.42 → 0.1.44
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +20 -7
- package/dist/{AppleBundleIdDetails-jDq3gYbk.js → AppleBundleIdDetails-DSTNVuCE.js} +7 -7
- package/dist/{Command-cVo97lkQ.js → Command-CUAYljjP.js} +5 -5
- package/dist/{CommandGame-BwudtYCO.js → CommandGame-DpCdhjIa.js} +2 -2
- package/dist/{Create-By4NsPEI.js → Create-CrvCt5uP.js} +4 -3
- package/dist/{GameStatus-C59zQE1H.js → GameStatus-4GPzUgCD.js} +3 -3
- package/dist/{Import-DTcVM-T-.js → Import-BXH6fSxe.js} +6 -6
- package/dist/{JobLogTail-BzisGkY8.js → JobLogTail-CNw7TQdK.js} +6 -6
- package/dist/{JobProgress-DAnhaTho.js → JobProgress-BbklmvdG.js} +140 -26
- package/dist/{JobStatusTable-BYEi8dtD.js → JobStatusTable-L4wAk8Ns.js} +4 -6
- package/dist/{ProjectCredentialsTable-NZf3V39z.js → ProjectCredentialsTable-BfMmJ7AU.js} +5 -5
- package/dist/{UserCredentialsTable-Dp884nYO.js → UserCredentialsTable-081xdlb9.js} +5 -5
- package/dist/{baseAppleCommand-DewNWX3L.js → baseAppleCommand-DDQU5PTs.js} +1 -1
- package/dist/{baseCommand-CscxrTMI.js → baseCommand-CdsX3LS8.js} +7 -18
- package/dist/{baseGameAndroidCommand-CEcDz5P2.js → baseGameAndroidCommand-CAQVvU3i.js} +2 -2
- package/dist/{baseGameCommand-BKvHM3h_.js → baseGameCommand-CCyAhN-V.js} +4 -4
- package/dist/commands/apiKey/create.js +5 -5
- package/dist/commands/apiKey/list.js +5 -5
- package/dist/commands/apiKey/revoke.js +5 -5
- package/dist/commands/apple/apiKey/create.js +9 -9
- package/dist/commands/apple/apiKey/delete.js +7 -7
- package/dist/commands/apple/apiKey/export.js +8 -8
- package/dist/commands/apple/apiKey/import.js +8 -8
- package/dist/commands/apple/apiKey/status.js +7 -7
- package/dist/commands/apple/certificate/create.js +9 -9
- package/dist/commands/apple/certificate/delete.js +7 -7
- package/dist/commands/apple/certificate/export.js +8 -8
- package/dist/commands/apple/certificate/import.js +8 -8
- package/dist/commands/apple/certificate/status.js +7 -7
- package/dist/commands/apple/login.js +5 -5
- package/dist/commands/apple/status.js +6 -6
- package/dist/commands/dashboard.js +4 -4
- package/dist/commands/game/android/apiKey/connect.js +10 -10
- package/dist/commands/game/android/apiKey/create.js +13 -13
- package/dist/commands/game/android/apiKey/delete.js +7 -7
- package/dist/commands/game/android/apiKey/export.js +9 -9
- package/dist/commands/game/android/apiKey/import.js +9 -9
- package/dist/commands/game/android/apiKey/invite.js +5 -5
- package/dist/commands/game/android/apiKey/policy.js +5 -5
- package/dist/commands/game/android/apiKey/status.js +9 -9
- package/dist/commands/game/android/keyStore/create.js +10 -10
- package/dist/commands/game/android/keyStore/delete.js +7 -7
- package/dist/commands/game/android/keyStore/export.js +8 -8
- package/dist/commands/game/android/keyStore/import.js +11 -11
- package/dist/commands/game/android/keyStore/status.js +8 -8
- package/dist/commands/game/android/status.js +5 -5
- package/dist/commands/game/build/download.js +5 -5
- package/dist/commands/game/build/list.js +7 -7
- package/dist/commands/game/create.js +5 -5
- package/dist/commands/game/details.js +6 -6
- package/dist/commands/game/export.js +4 -4
- package/dist/commands/game/ios/app/addTester.js +7 -7
- package/dist/commands/game/ios/app/create.js +6 -6
- package/dist/commands/game/ios/app/status.js +9 -9
- package/dist/commands/game/ios/app/sync.js +7 -7
- package/dist/commands/game/ios/profile/create.js +9 -9
- package/dist/commands/game/ios/profile/delete.js +7 -7
- package/dist/commands/game/ios/profile/export.js +8 -8
- package/dist/commands/game/ios/profile/import.js +8 -8
- package/dist/commands/game/ios/profile/status.js +9 -9
- package/dist/commands/game/ios/status.js +11 -11
- package/dist/commands/game/ios/wizard.js +5 -5
- package/dist/commands/game/job/list.js +5 -5
- package/dist/commands/game/job/status.js +8 -8
- package/dist/commands/game/list.js +5 -5
- package/dist/commands/game/ship.js +10 -10
- package/dist/commands/game/status.js +8 -8
- package/dist/commands/game/wizard.js +17 -17
- package/dist/commands/internal/fastlane.js +5 -5
- package/dist/commands/internal/readme.js +6 -5
- package/dist/commands/login.js +4 -4
- package/dist/commands/status.js +6 -6
- package/dist/commands/util/android-build-method.js +5 -5
- package/dist/commands/util/glass.js +4 -4
- package/dist/{export-DBQHSKU-.js → export-4rGFZrzT.js} +1 -1
- package/dist/{import-Bk4w8kks.js → import-C9i4RAW6.js} +1 -1
- package/dist/{index-WrVwh6le.js → index-B-7dXz3a.js} +7 -7
- package/dist/{index-zdIBXHs2.js → index-CQKTbsum.js} +7 -7
- package/dist/{index-qOGviaGc.js → index-DBy7ImFs.js} +1 -1
- package/dist/{upload-CeRPHRCP.js → upload-DWm3upu4.js} +1 -1
- package/dist/{useAppleApp-DgZH0CBS.js → useAppleApp-B0I5eZYx.js} +1 -1
- package/dist/{useAppleBundleId-CA7Pg4Hi.js → useAppleBundleId-D4Uk-B7k.js} +1 -1
- package/dist/{useAppleProfiles-CUBTPbcC.js → useAppleProfiles-YAcyvQa0.js} +4 -4
- package/dist/{useGoogleStatus-DpPwKmw_.js → useGoogleStatus-CMZyzdD6.js} +2 -2
- package/dist/{useProjectCredentials-rQLm2O1J.js → useProjectCredentials-8rTRb2Y7.js} +2 -2
- package/dist/{useWebSocket-PU55rRGt.js → useWebSocket-CFc1M_mq.js} +1 -1
- package/docs/README.md +1 -0
- package/docs/autocomplete.md +64 -0
- package/npm-shrinkwrap.json +279 -375
- package/oclif.manifest.json +1 -1
- package/package.json +21 -8
package/README.md
CHANGED
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@@ -49,6 +49,8 @@ The wizard command takes a platform parameter: either **android** or **ios**. Ru
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#### Set up an Android game
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Read more about [how ShipThis handles Godot Android builds](https://shipth.is/docs/guides/android-build-methods?ref=github_readme) (Gradle vs legacy, APK/AAB output).
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```bash
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shipthis game wizard android
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```
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@@ -89,6 +91,7 @@ Now you can publish new versions of your game to TestFlight or Google Play with
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shipthis game ship
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```
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- New to ShipThis? See the full [Quick start guide](https://shipth.is/docs/guides/quick-start?ref=github_readme)
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- Having issues? Check the [Troubleshooting](https://shipth.is/docs/troubleshooting?ref=github_readme) or [join our Discord](https://discord.gg/gPjn3S99k4)
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- For detailed documentation, visit [shipth.is/docs](https://shipth.is/docs?ref=github_readme)
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@@ -104,13 +107,14 @@ ShipThis handles iOS builds on managed macOS cloud servers. The CLI connects to
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We support **all stable Godot versions since 3.6**, including:
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| [3.6](https://github.com/godotengine/godot/releases/tag/3.6-stable) | [4.0](https://github.com/godotengine/godot/releases/tag/4.0-stable) | [4.1](https://github.com/godotengine/godot/releases/tag/4.1-stable) | [4.2](https://github.com/godotengine/godot/releases/tag/4.2-stable) | [4.3](https://github.com/godotengine/godot/releases/tag/4.3-stable) | [4.4](https://github.com/godotengine/godot/releases/tag/4.4-stable) | [4.5](https://github.com/godotengine/godot/releases/tag/4.5-stable)
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| ----------------------------------------------------------------------- | ------------------------------------------------------------------------------------ | ------------------------------------------------------------------------------------ | ------------------------------------------------------------------------------------ | ------------------------------------------------------------------------------------ | ------------------------------------------------------------------------------------ |
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| [3.6.1](https://github.com/godotengine/godot/releases/tag/3.6.1-stable) | [4.0.1](https://github.com/godotengine/godot/releases/tag/4.0.1-stable) | [4.1.1](https://github.com/godotengine/godot/releases/tag/4.1.1-stable) | [4.2.1](https://github.com/godotengine/godot/releases/tag/4.2.1-stable) | [4.3.1 *](https://github.com/shipth-is/godot-android-sdk-upgrade/releases/tag/4.3.1-28eb575) | [4.4.1](https://github.com/godotengine/godot/releases/tag/4.4.1-stable) | [4.5.1](https://github.com/godotengine/godot/releases/tag/4.5.1-stable)
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| [3.6.2](https://github.com/godotengine/godot/releases/tag/3.6.2-stable) | [4.0.2](https://github.com/godotengine/godot/releases/tag/4.0.2-stable) | [4.1.2](https://github.com/godotengine/godot/releases/tag/4.1.2-stable) | [4.2.2](https://github.com/godotengine/godot/releases/tag/4.2.2-stable) | | [4.4.2 *](https://github.com/shipth-is/godot-android-sdk-upgrade/releases/tag/4.4.2-ca113b3) |
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| | [4.0.3](https://github.com/godotengine/godot/releases/tag/4.0.3-stable) | [4.1.3](https://github.com/godotengine/godot/releases/tag/4.1.3-stable) | [4.2.3 *](https://github.com/shipth-is/godot-android-sdk-upgrade/releases/tag/4.2.3-d33f443) | | |
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| | [4.0.4](https://github.com/godotengine/godot/releases/tag/4.0.4-stable) | [4.1.4](https://github.com/godotengine/godot/releases/tag/4.1.4-stable) | | | |
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| | [4.0.5 *](https://github.com/shipth-is/godot-android-sdk-upgrade/releases/tag/4.0.5-df6989b) | [4.1.5 *](https://github.com/shipth-is/godot-android-sdk-upgrade/releases/tag/4.1.5-b68debd) | | | |
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| [3.6](https://github.com/godotengine/godot/releases/tag/3.6-stable) | [4.0](https://github.com/godotengine/godot/releases/tag/4.0-stable) | [4.1](https://github.com/godotengine/godot/releases/tag/4.1-stable) | [4.2](https://github.com/godotengine/godot/releases/tag/4.2-stable) | [4.3](https://github.com/godotengine/godot/releases/tag/4.3-stable) | [4.4](https://github.com/godotengine/godot/releases/tag/4.4-stable) | [4.5](https://github.com/godotengine/godot/releases/tag/4.5-stable) | [4.6](https://github.com/godotengine/godot/releases/tag/4.6-stable) |
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| ----------------------------------------------------------------------- | ------------------------------------------------------------------------------------ | ------------------------------------------------------------------------------------ | ------------------------------------------------------------------------------------ | ------------------------------------------------------------------------------------ | ------------------------------------------------------------------------------------ | ------------------------------------------------------------------------------------ | ------------------------------------------------------------------------------------ |
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| [3.6.1](https://github.com/godotengine/godot/releases/tag/3.6.1-stable) | [4.0.1](https://github.com/godotengine/godot/releases/tag/4.0.1-stable) | [4.1.1](https://github.com/godotengine/godot/releases/tag/4.1.1-stable) | [4.2.1](https://github.com/godotengine/godot/releases/tag/4.2.1-stable) | [4.3.1 *](https://github.com/shipth-is/godot-android-sdk-upgrade/releases/tag/4.3.1-28eb575) | [4.4.1](https://github.com/godotengine/godot/releases/tag/4.4.1-stable) | [4.5.1](https://github.com/godotengine/godot/releases/tag/4.5.1-stable) | |
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| [3.6.2](https://github.com/godotengine/godot/releases/tag/3.6.2-stable) | [4.0.2](https://github.com/godotengine/godot/releases/tag/4.0.2-stable) | [4.1.2](https://github.com/godotengine/godot/releases/tag/4.1.2-stable) | [4.2.2](https://github.com/godotengine/godot/releases/tag/4.2.2-stable) | | [4.4.2 *](https://github.com/shipth-is/godot-android-sdk-upgrade/releases/tag/4.4.2-ca113b3) | | |
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| | [4.0.3](https://github.com/godotengine/godot/releases/tag/4.0.3-stable) | [4.1.3](https://github.com/godotengine/godot/releases/tag/4.1.3-stable) | [4.2.3 *](https://github.com/shipth-is/godot-android-sdk-upgrade/releases/tag/4.2.3-d33f443) | | | | |
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| | [4.0.4](https://github.com/godotengine/godot/releases/tag/4.0.4-stable) | [4.1.4](https://github.com/godotengine/godot/releases/tag/4.1.4-stable) | | | | | |
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| | [4.0.5 *](https://github.com/shipth-is/godot-android-sdk-upgrade/releases/tag/4.0.5-df6989b) | [4.1.5 *](https://github.com/shipth-is/godot-android-sdk-upgrade/releases/tag/4.1.5-b68debd) | | | | | |
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**\* Custom builds** - [maintained by us](https://github.com/shipth-is/godot-android-sdk-upgrade/) to support **[Android SDK 35](https://support.google.com/googleplay/android-developer/answer/11926878?hl=en)** and **[16 KB Google Play compatibility requirement](https://developer.android.com/guide/practices/page-sizes)**.
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### 🔧 Commands
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- [autocomplete](https://shipth.is/docs/reference/autocomplete?ref=github_readme) - Set up shell tab-completion for commands, topics, and flags
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- [dashboard](https://shipth.is/docs/reference/dashboard?ref=github_readme) - Opens the web browser to your shipth.is dashboard
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- [login](https://shipth.is/docs/reference/login?ref=github_readme) - Sign in or create a new account
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- [status](https://shipth.is/docs/reference/status?ref=github_readme) - Display your overall ShipThis account status
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- [help](https://shipth.is/docs/reference/help?ref=github_readme) - Display help for a specific topic or command
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### 📚 Guides
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- [Quick start](https://shipth.is/docs/guides/quick-start?ref=github_readme) - Get your first build running in minutes
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- [Android build methods](https://shipth.is/docs/guides/android-build-methods?ref=github_readme) - Gradle vs legacy builds, APK & AAB output
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- [Godot versioning](https://shipth.is/docs/guides/godot-versioning?ref=github_readme) - Supported Godot versions and custom builds
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- [Liquid Glass icons](https://shipth.is/docs/guides/liquid-glass?ref=github_readme) - Use Liquid Glass icons with your iOS game
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- [Troubleshooting](https://shipth.is/docs/troubleshooting?ref=github_readme) - Common issues and how to fix them
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## 🌍 Community
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- 💬 [Join us on Discord](https://discord.gg/gPjn3S99k4)
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import 'axios';
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import 'isomorphic-git';
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import '@tanstack/react-query';
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import '
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import { u as useAppleApp } from './useAppleApp-DgZH0CBS.js';
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import { u as useAppleApp } from './useAppleApp-B0I5eZYx.js';
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import { T as Table } from './Table-FaNgpyeq.js';
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import { T as Title } from './Title-BCQtayg6.js';
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const CommandGame = ({ children, command }) => /* @__PURE__ */ jsx(Command, { command, children: /* @__PURE__ */ jsx(GameProvider, { children }) });
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import { I as queryClient, l as getProject, x as DEFAULT_SHIPPED_FILES_GLOBS, y as DEFAULT_IGNORED_FILES_GLOBS, a4 as getNewUploadTicket, a5 as startJobsFromUpload, a2 as LogLevel } from './baseCommand-CdsX3LS8.js';
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import { k as cacheKeys, v as getFileHash, w as getPlatformName, x as getMessageColor } from './baseGameCommand-CCyAhN-V.js';
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import { I as queryClient, l as getProject, x as DEFAULT_SHIPPED_FILES_GLOBS, y as DEFAULT_IGNORED_FILES_GLOBS, a2 as getNewUploadTicket, a3 as startJobsFromUpload, a4 as LogLevel } from './baseCommand-CscxrTMI.js';
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import { u as useJobWatching, a as JobLogLine } from './JobLogTail-
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@@ -27,6 +27,15 @@ import 'string-length';
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function formatProgressLog(label, data, bytesKey, totalKey, isEstimated = false) {
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}
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async function ship({ command, log = () => {
|
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31
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|
}, shipFlags }) {
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|
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@@ -51,34 +60,39 @@ async function ship({ command, log = () => {
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61
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const
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const tmpZipFileName = `shipthis-${v4()}.zip`;
|
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64
|
+
const tmpZipFile = `${process.cwd()}/${tmpZipFileName}`;
|
|
65
|
+
log(`Creating zip file: ${tmpZipFileName}`);
|
|
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|
+
await createZip({
|
|
67
|
+
files,
|
|
68
|
+
outputPath: tmpZipFile,
|
|
69
|
+
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|
|
70
|
+
log(formatProgressLog("Zipping", data, "writtenBytes", "estimatedTotalBytes", true));
|
|
71
|
+
}
|
|
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72
|
});
|
|
63
|
-
const tmpZipFile = `${process.cwd()}/shipthis-${v4()}.zip`;
|
|
64
|
-
log(`Creating zip file: ${tmpZipFile}`);
|
|
65
|
-
await outputZipToFile(zipFile, tmpZipFile);
|
|
66
|
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verbose && log("Reading zip file buffer...");
|
|
67
|
-
const zipBuffer = fs__default.readFileSync(tmpZipFile);
|
|
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73
|
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|
|
69
74
|
verbose && log("Requesting upload ticket...");
|
|
70
75
|
const uploadTicket = await getNewUploadTicket(projectConfig.project.id);
|
|
71
76
|
log("Uploading zip file...");
|
|
72
|
-
|
|
73
|
-
|
|
74
|
-
|
|
75
|
-
|
|
77
|
+
const zipStream = fs__default.createReadStream(tmpZipFile);
|
|
78
|
+
const response = await uploadZip({
|
|
79
|
+
url: uploadTicket.url,
|
|
80
|
+
zipStream,
|
|
81
|
+
zipSize: size,
|
|
82
|
+
onProgress: (data) => {
|
|
83
|
+
log(formatProgressLog("Uploading", data, "loadedBytes", "totalBytes", false));
|
|
76
84
|
}
|
|
77
85
|
});
|
|
86
|
+
verbose && log("Computing zip file hash...");
|
|
87
|
+
const zipFileMd5 = await getFileHash(tmpZipFile);
|
|
88
|
+
verbose && log("Cleaning up temporary zip file...");
|
|
89
|
+
fs__default.unlinkSync(tmpZipFile);
|
|
90
|
+
if (!response.ok) {
|
|
91
|
+
throw new Error(`Upload failed: ${response.status} ${response.statusText}`);
|
|
92
|
+
}
|
|
93
|
+
log(`Upload complete`);
|
|
78
94
|
verbose && log("Fetching Git info...");
|
|
79
95
|
const gitInfo = await getCWDGitInfo();
|
|
80
|
-
verbose && log("Computing file hash...");
|
|
81
|
-
const zipFileMd5 = await getFileHash(tmpZipFile);
|
|
82
96
|
const uploadDetails = {
|
|
83
97
|
...gitInfo,
|
|
84
98
|
zipFileMd5
|
|
@@ -93,8 +107,6 @@ async function ship({ command, log = () => {
|
|
|
93
107
|
gameEngineVersion: finalFlags.gameEngineVersion
|
|
94
108
|
};
|
|
95
109
|
const jobs = await startJobsFromUpload(uploadTicket.id, startJobsOptions);
|
|
96
|
-
verbose && log("Cleaning up temporary zip file...");
|
|
97
|
-
fs__default.unlinkSync(tmpZipFile);
|
|
98
110
|
verbose && log("Job submission complete.");
|
|
99
111
|
if (jobs.length === 0) {
|
|
100
112
|
throw new Error("No jobs were created. Please check your game configuration and try again.");
|
|
@@ -113,6 +125,108 @@ const useShip = () => useMutation({
|
|
|
113
125
|
}
|
|
114
126
|
});
|
|
115
127
|
|
|
128
|
+
const ON_PROGRESS_THROTTLE_MS = 2e3;
|
|
129
|
+
function createProgressStream(totalSize, onProgress, throttleMs) {
|
|
130
|
+
let sent = 0;
|
|
131
|
+
let lastCallTime = 0;
|
|
132
|
+
return new Transform({
|
|
133
|
+
transform(chunk, encoding, callback) {
|
|
134
|
+
sent += chunk.length;
|
|
135
|
+
const now = Date.now();
|
|
136
|
+
if (now - lastCallTime >= throttleMs) {
|
|
137
|
+
onProgress(sent, totalSize);
|
|
138
|
+
lastCallTime = now;
|
|
139
|
+
}
|
|
140
|
+
callback(null, chunk);
|
|
141
|
+
}
|
|
142
|
+
});
|
|
143
|
+
}
|
|
144
|
+
function uploadZip({ url, zipStream, zipSize, onProgress }) {
|
|
145
|
+
const startTime = Date.now();
|
|
146
|
+
const progressStream = createProgressStream(zipSize, (sent, total) => {
|
|
147
|
+
const elapsedSeconds = (Date.now() - startTime) / 1e3;
|
|
148
|
+
const speedMBps = elapsedSeconds < 1e-3 ? 0 : sent / elapsedSeconds / 1024 / 1024;
|
|
149
|
+
onProgress({
|
|
150
|
+
progress: total ? sent / total : 0,
|
|
151
|
+
loadedBytes: sent,
|
|
152
|
+
totalBytes: total,
|
|
153
|
+
speedMBps,
|
|
154
|
+
elapsedSeconds
|
|
155
|
+
});
|
|
156
|
+
}, ON_PROGRESS_THROTTLE_MS);
|
|
157
|
+
const streamWithProgress = zipStream.pipe(progressStream);
|
|
158
|
+
const webStream = Readable.toWeb(streamWithProgress);
|
|
159
|
+
const response = fetch(url, {
|
|
160
|
+
method: "PUT",
|
|
161
|
+
headers: {
|
|
162
|
+
"Content-Type": "application/zip",
|
|
163
|
+
"Content-Length": zipSize.toString()
|
|
164
|
+
},
|
|
165
|
+
body: webStream,
|
|
166
|
+
duplex: "half"
|
|
167
|
+
});
|
|
168
|
+
return response;
|
|
169
|
+
}
|
|
170
|
+
|
|
171
|
+
const COMPRESSION_RATIO = 0.65;
|
|
172
|
+
async function createZip({ files, outputPath, onProgress }) {
|
|
173
|
+
const startTime = Date.now();
|
|
174
|
+
const statPromises = files.map(async (file) => {
|
|
175
|
+
try {
|
|
176
|
+
return await fs__default.promises.stat(file);
|
|
177
|
+
} catch {
|
|
178
|
+
return null;
|
|
179
|
+
}
|
|
180
|
+
});
|
|
181
|
+
const statsResults = await Promise.all(statPromises);
|
|
182
|
+
let totalSourceSize = 0;
|
|
183
|
+
for (const stats of statsResults) {
|
|
184
|
+
if (stats) {
|
|
185
|
+
totalSourceSize += stats.size;
|
|
186
|
+
}
|
|
187
|
+
}
|
|
188
|
+
const estimatedZipSize = Math.max(Math.round(totalSourceSize * COMPRESSION_RATIO), 1);
|
|
189
|
+
const zipFile = new ZipFile();
|
|
190
|
+
for (const file of files) {
|
|
191
|
+
zipFile.addFile(file, file);
|
|
192
|
+
}
|
|
193
|
+
return new Promise((resolve, reject) => {
|
|
194
|
+
let settled = false;
|
|
195
|
+
const handleError = (error) => {
|
|
196
|
+
if (settled) return;
|
|
197
|
+
settled = true;
|
|
198
|
+
zipFile.outputStream.destroy();
|
|
199
|
+
progressStream.destroy();
|
|
200
|
+
outputStream.destroy();
|
|
201
|
+
reject(error);
|
|
202
|
+
};
|
|
203
|
+
const handleSuccess = () => {
|
|
204
|
+
if (settled) return;
|
|
205
|
+
settled = true;
|
|
206
|
+
resolve();
|
|
207
|
+
};
|
|
208
|
+
const outputStream = fs__default.createWriteStream(outputPath);
|
|
209
|
+
const progressStream = createProgressStream(estimatedZipSize, (written, total) => {
|
|
210
|
+
const elapsedSeconds = (Date.now() - startTime) / 1e3;
|
|
211
|
+
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@@ -3,17 +3,15 @@ import { Box, Text } from 'ink';
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import { u as useJobWatching } from './JobLogTail-
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@@ -10,17 +10,17 @@ import 'readline-sync';
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import './baseCommand-
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import 'react';
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import '
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import 'uuid';
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import { u as useProjectCredentials, g as getProjectCredentialSummary } from './useProjectCredentials-rQLm2O1J.js';
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import { u as useProjectCredentials, g as getProjectCredentialSummary } from './useProjectCredentials-8rTRb2Y7.js';
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import '
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import 'uuid';
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import 'stream';
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import { c as getShortDate, q as getAuthedHeaders, p as API_URL, H as castArrayObjectDates } from './baseCommand-
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import { c as getShortDate, q as getAuthedHeaders, p as API_URL, H as castArrayObjectDates } from './baseCommand-CdsX3LS8.js';
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import 'react';
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import 'crypto-js';
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import 'uuid';
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import 'fast-glob';
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20
|
-
import '
|
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21
|
-
import { k as cacheKeys, g as getShortUUID } from './baseGameCommand-
|
|
18
|
+
import 'uuid';
|
|
19
|
+
import { k as cacheKeys, g as getShortUUID } from './baseGameCommand-CCyAhN-V.js';
|
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20
|
import 'socket.io-client';
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21
|
import 'fullscreen-ink';
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|
+
import 'stream';
|
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23
|
+
import 'yazl';
|
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|
import { T as Table } from './Table-FaNgpyeq.js';
|
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25
|
import { T as Title } from './Title-BCQtayg6.js';
|
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26
26
|
|
|
@@ -4,8 +4,6 @@ import path__default from 'node:path';
|
|
|
4
4
|
import chalk from 'chalk';
|
|
5
5
|
import { Flags, Command } from '@oclif/core';
|
|
6
6
|
import axios from 'axios';
|
|
7
|
-
import CryptoJS from 'crypto-js';
|
|
8
|
-
import { v4 } from 'uuid';
|
|
9
7
|
import { DateTime } from 'luxon';
|
|
10
8
|
import * as expo from '@expo/apple-utils/build/index.js';
|
|
11
9
|
import 'node:crypto';
|
|
@@ -17,10 +15,12 @@ import { getMajorVersion, loadExportPresets, findPreset, getBasePreset, saveExpo
|
|
|
17
15
|
import { QueryClient } from '@tanstack/react-query';
|
|
18
16
|
import 'react';
|
|
19
17
|
import 'fast-glob';
|
|
20
|
-
import '
|
|
18
|
+
import 'uuid';
|
|
21
19
|
import 'socket.io-client';
|
|
22
20
|
import 'fullscreen-ink';
|
|
23
21
|
import 'ink';
|
|
22
|
+
import 'stream';
|
|
23
|
+
import 'yazl';
|
|
24
24
|
|
|
25
25
|
const AUTH_ENV_VAR_NAME = "SHIPTHIS_TOKEN";
|
|
26
26
|
const DOMAIN_ENV_VAR_NAME = "SHIPTHIS_DOMAIN";
|
|
@@ -236,23 +236,12 @@ async function getSingleUseUrl(destination) {
|
|
|
236
236
|
return url;
|
|
237
237
|
}
|
|
238
238
|
async function getShortAuthRequiredUrl(destination) {
|
|
239
|
-
const { email } = await getSelf();
|
|
240
|
-
const key = v4();
|
|
241
|
-
const salt = "Na (s) + 1/2 Cl\u2082 (g) \u2192 NaCl (s)";
|
|
242
|
-
const fullKey = `${key}${salt}`;
|
|
243
|
-
const token = CryptoJS.AES.encrypt(email, fullKey).toString();
|
|
244
|
-
const params = {
|
|
245
|
-
destination,
|
|
246
|
-
key,
|
|
247
|
-
token
|
|
248
|
-
};
|
|
249
|
-
const queryString = Object.entries(params).map(([key2, value]) => `${key2}=${encodeURIComponent(`${value}`)}`).join("&");
|
|
250
|
-
const url = `${WEB_URL}login/?${queryString}`;
|
|
251
239
|
const headers = await getAuthedHeaders();
|
|
252
240
|
const { data } = await axios.post(
|
|
253
|
-
`${API_URL}/me/
|
|
241
|
+
`${API_URL}/me/login-link`,
|
|
254
242
|
{
|
|
255
|
-
|
|
243
|
+
destination,
|
|
244
|
+
webUrl: WEB_URL
|
|
256
245
|
},
|
|
257
246
|
{ headers }
|
|
258
247
|
);
|
|
@@ -754,4 +743,4 @@ class BaseCommand extends Command {
|
|
|
754
743
|
}
|
|
755
744
|
}
|
|
756
745
|
|
|
757
|
-
export { acceptTerms as $, ApiKey as A, BaseCommand as B, CredentialsType as C, DetailsFlags as D, getProjectJobs as E, getJob as F, GODOT_CAPABILITIES as G, castArrayObjectDates as H, queryClient as I, JobStatus as J, WS_URL as K, getAuthToken as L, getProjectPlatformProgress as M, downloadBuildById as N, getGoogleStatus as O, Platform as P, getGodotAndroidPackageName as Q, enforcePolicy as R, revokePolicy as S, inviteServiceAccount as T, UserRole as U, disconnectGoogle as V, WEB_URL as W, getAPIKeys as X, createAPIKey as Y, revokeAPIKey as Z, getSingleUseUrl as _, ApiKeyType as a, setAuthToken as a0, Auth as a1,
|
|
746
|
+
export { acceptTerms as $, ApiKey as A, BaseCommand as B, CredentialsType as C, DetailsFlags as D, getProjectJobs as E, getJob as F, GODOT_CAPABILITIES as G, castArrayObjectDates as H, queryClient as I, JobStatus as J, WS_URL as K, getAuthToken as L, getProjectPlatformProgress as M, downloadBuildById as N, getGoogleStatus as O, Platform as P, getGodotAndroidPackageName as Q, enforcePolicy as R, revokePolicy as S, inviteServiceAccount as T, UserRole as U, disconnectGoogle as V, WEB_URL as W, getAPIKeys as X, createAPIKey as Y, revokeAPIKey as Z, getSingleUseUrl as _, ApiKeyType as a, setAuthToken as a0, Auth as a1, LogLevel as a2, getShortAuthRequiredUrl as a3, getNewUploadTicket as a4, startJobsFromUpload as a5, castObjectDates as a6, getGoogleAuthUrl as a7, castJobDates as a8, getShortTime as a9, updateProject as aa, BuildType as ab, getGradleBuildOptionKey as ac, getShortDateTime as ad, getShortTimeDelta as ae, JobStage as af, getSelf as ag, getTerms as ah, Certificate as b, getShortDate as c, getGodotAppleBundleIdentifier as d, BundleId as e, App as f, getProjects as g, CapabilityTypeOption as h, isGradleBuildEnabled as i, BetaGroup as j, isCWDGodotGame as k, getProject as l, CertificateType as m, Profile as n, ProfileType as o, API_URL as p, getAuthedHeaders as q, getGodotProjectCapabilities as r, setGradleBuildEnabled as s, CapabilityType as t, GameEngine as u, getGodotVersion as v, createProject as w, DEFAULT_SHIPPED_FILES_GLOBS as x, DEFAULT_IGNORED_FILES_GLOBS as y, getGodotProjectName as z };
|
|
@@ -1,5 +1,5 @@
|
|
|
1
|
-
import { O as getGoogleStatus, Q as getGodotAndroidPackageName } from './baseCommand-
|
|
2
|
-
import { c as BaseGameCommand, d as generatePackageName, b as getInput } from './baseGameCommand-
|
|
1
|
+
import { O as getGoogleStatus, Q as getGodotAndroidPackageName } from './baseCommand-CdsX3LS8.js';
|
|
2
|
+
import { c as BaseGameCommand, d as generatePackageName, b as getInput } from './baseGameCommand-CCyAhN-V.js';
|
|
3
3
|
|
|
4
4
|
class BaseGameAndroidCommand extends BaseGameCommand {
|
|
5
5
|
async checkGoogleAuth(waitForAuth = false) {
|