shipthis 0.1.37 → 0.1.38
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +37 -32
- package/assets/markdown/ship-success.md.ejs +4 -0
- package/dist/{AppleBundleIdDetails-KMzyex1H.js → AppleBundleIdDetails-CgleH2pl.js} +3 -3
- package/dist/{Command-CHh8RDXK.js → Command-7dCv1F9p.js} +1 -1
- package/dist/{CommandGame-Rvmsa7b0.js → CommandGame-er5Ql6hq.js} +2 -2
- package/dist/{Create-DInZ_pw-.js → Create-pLXESvEq.js} +1 -1
- package/dist/{GameStatus-D7ID10tS.js → GameStatus-B_Iw9tYr.js} +1 -1
- package/dist/{Import-BmO8EYKj.js → Import-fIsrfsmr.js} +2 -2
- package/dist/{JobLogTail-CYdceTKL.js → JobLogTail-BPcQ8ghI.js} +2 -2
- package/dist/{JobProgress-DBCYbWrO.js → JobProgress-CpEatVPs.js} +10 -6
- package/dist/{JobStatusTable-DhnhY1_i.js → JobStatusTable-BmJLzsUN.js} +2 -2
- package/dist/{ProjectCredentialsTable-BDYVYqAq.js → ProjectCredentialsTable-DvPDhi7C.js} +2 -2
- package/dist/{UserCredentialsTable-cDPvjF-F.js → UserCredentialsTable-MBm1vAP3.js} +1 -1
- package/dist/{baseAppleCommand-CQ5dOna7.js → baseAppleCommand-uL0Gnav4.js} +1 -1
- package/dist/{baseGameAndroidCommand-D4ryZS6A.js → baseGameAndroidCommand-CKTSQyZV.js} +1 -1
- package/dist/commands/apiKey/create.js +2 -2
- package/dist/commands/apiKey/list.js +2 -2
- package/dist/commands/apiKey/revoke.js +2 -2
- package/dist/commands/apple/apiKey/create.js +5 -5
- package/dist/commands/apple/apiKey/delete.js +3 -3
- package/dist/commands/apple/apiKey/export.js +4 -4
- package/dist/commands/apple/apiKey/import.js +4 -4
- package/dist/commands/apple/apiKey/status.js +3 -3
- package/dist/commands/apple/certificate/create.js +5 -5
- package/dist/commands/apple/certificate/delete.js +3 -3
- package/dist/commands/apple/certificate/export.js +4 -4
- package/dist/commands/apple/certificate/import.js +4 -4
- package/dist/commands/apple/certificate/status.js +3 -3
- package/dist/commands/apple/login.js +1 -1
- package/dist/commands/apple/status.js +2 -2
- package/dist/commands/dashboard.js +1 -1
- package/dist/commands/game/android/apiKey/connect.js +7 -7
- package/dist/commands/game/android/apiKey/create.js +9 -9
- package/dist/commands/game/android/apiKey/delete.js +3 -3
- package/dist/commands/game/android/apiKey/export.js +5 -5
- package/dist/commands/game/android/apiKey/import.js +5 -5
- package/dist/commands/game/android/apiKey/invite.js +2 -2
- package/dist/commands/game/android/apiKey/policy.js +2 -2
- package/dist/commands/game/android/apiKey/status.js +5 -5
- package/dist/commands/game/android/keyStore/create.js +6 -6
- package/dist/commands/game/android/keyStore/delete.js +3 -3
- package/dist/commands/game/android/keyStore/export.js +4 -4
- package/dist/commands/game/android/keyStore/import.js +7 -7
- package/dist/commands/game/android/keyStore/status.js +4 -4
- package/dist/commands/game/android/status.js +1 -1
- package/dist/commands/game/build/download.js +2 -2
- package/dist/commands/game/build/list.js +3 -3
- package/dist/commands/game/create.js +1 -1
- package/dist/commands/game/details.js +8 -5
- package/dist/commands/game/export.js +1 -1
- package/dist/commands/game/ios/app/addTester.js +3 -3
- package/dist/commands/game/ios/app/create.js +2 -2
- package/dist/commands/game/ios/app/status.js +5 -5
- package/dist/commands/game/ios/app/sync.js +3 -3
- package/dist/commands/game/ios/profile/create.js +5 -5
- package/dist/commands/game/ios/profile/delete.js +3 -3
- package/dist/commands/game/ios/profile/export.js +4 -4
- package/dist/commands/game/ios/profile/import.js +4 -4
- package/dist/commands/game/ios/profile/status.js +5 -5
- package/dist/commands/game/ios/status.js +7 -7
- package/dist/commands/game/ios/wizard.js +2 -2
- package/dist/commands/game/job/list.js +2 -2
- package/dist/commands/game/job/status.js +5 -5
- package/dist/commands/game/list.js +2 -2
- package/dist/commands/game/ship.js +17 -10
- package/dist/commands/game/status.js +4 -4
- package/dist/commands/game/wizard.js +13 -13
- package/dist/commands/internal/fastlane.js +1 -1
- package/dist/commands/internal/readme.js +1 -1
- package/dist/commands/login.js +1 -1
- package/dist/commands/status.js +2 -2
- package/dist/{export-DujIwhJw.js → export-BwwAjG_F.js} +1 -1
- package/dist/{import-DGCqCAcC.js → import-OgFrUsqw.js} +1 -1
- package/dist/{index-BPh_qt7t.js → index-C1XpCT_9.js} +4 -4
- package/dist/{index-CNsmEDXi.js → index-C2omlhEs.js} +1 -1
- package/dist/{index-CmuXyPed.js → index-DHioYOIm.js} +2 -1
- package/dist/{index-9LxGafAo.js → index-DVEYxVsH.js} +3 -3
- package/dist/{upload-D4x4yCia.js → upload-5s3sy2jF.js} +1 -1
- package/dist/{useAppleApp-taaewPSf.js → useAppleApp-szQ_Kg5S.js} +1 -1
- package/dist/{useAppleBundleId-BeGViMe7.js → useAppleBundleId-BarLcidd.js} +1 -1
- package/dist/{useAppleProfiles-1TtO0aO6.js → useAppleProfiles-C2U4NzC3.js} +1 -1
- package/dist/{useGoogleStatus-CSsxEvX7.js → useGoogleStatus-zfnjhtNB.js} +1 -1
- package/dist/{useProjectCredentials-Cm50WMZU.js → useProjectCredentials-DbynNY96.js} +1 -1
- package/dist/{useWebSocket-BVfn36be.js → useWebSocket-h7smqhZQ.js} +1 -1
- package/docs/game/details.md +13 -10
- package/docs/game/ship.md +5 -4
- package/package.json +1 -1
package/README.md
CHANGED
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# ShipThis <a href="https://discord.gg/gPjn3S99k4"><img alt="discord" src="https://img.shields.io/discord/1304144717239554069?style=flat-square&label=%F0%9F%92%AC%20discord&color=00ACD7"></a><a href="https://shipth.is/?ref=github_readme"><img src="docs/assets/st.png" align="right" height="80" alt="ShipThis" /></a>
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* Build iOS and Android binaries (APK, AAB, IPA) for your **Godot** game
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* Publish to the **App Store** and **Google Play** when you are ready
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* Automatically manages **certificates**, **keystores**, **API keys**, and **provisioning profiles**
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* **Free cloud builds** for most solo devs
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<p align="center">
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<a href="https://shipth.is/docs/reference/game/ship?ref=github_readme">
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### Requirements
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- A Godot 3.6 or 4.x game
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- [Node.js](https://nodejs.org/en/download/) version 18
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- **To publish an Android game** - a [Play Console
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- **To
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- [Node.js](https://nodejs.org/en/download/) version 18 or above
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- **To publish an Android game** - a [Play Console Developer account](https://play.google.com/apps/publish/signup) (not required for building an APK/AAB)
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- **To publish an iOS game** - an [Apple Developer account](https://developer.apple.com) (not required for building an IPA)
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### 1. Install ShipThis
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Install via the [NPM package manager](https://www.npmjs.com/):
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```bash
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Set up an account with ShipThis by logging in for the first time using the [`shipthis login`](https://shipth.is/docs/reference/login?ref=github_readme) command.
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```bash
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shipthis login
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```
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### 3. Set up your game
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Run the [wizard command](https://shipth.is/docs/reference/game/wizard?ref=github_readme) to configure your game on ShipThis
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Run the [wizard command](https://shipth.is/docs/reference/game/wizard?ref=github_readme) to configure your game on ShipThis; it will set up everything needed to automatically build and publish your Godot game.
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The wizard command takes a platform parameter: either **android** or **ios**. Run the command from within a Godot game directory (with a **project.godot** file):
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#### Set up an Android game
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- Having issues? Check the [Troubleshooting](https://shipth.is/docs/troubleshooting?ref=github_readme) or [join our Discord](https://discord.gg/gPjn3S99k4)
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- For detailed documentation, visit [shipth.is/docs](https://shipth.is/docs?ref=github_readme)
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## FAQ
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### Do I need a Mac to build for iOS?
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No, you do not need a Mac, but you will need an Apple Developer
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No, you do not need a Mac, but if you want to publish to TestFlight or the Apple App Store then you will need an Apple Developer account.
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ShipThis handles iOS builds on managed macOS cloud servers. The CLI connects to the Apple Developer Portal and sets everything up for you.
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We support **all stable Godot versions since 3.6**, including:
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| [3.6.1](https://github.com/godotengine/godot/releases/tag/3.6.1-stable) | [4.0.1](https://github.com/godotengine/godot/releases/tag/4.0.1-stable)
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| [3.6](https://github.com/godotengine/godot/releases/tag/3.6-stable) | [4.0](https://github.com/godotengine/godot/releases/tag/4.0-stable) | [4.1](https://github.com/godotengine/godot/releases/tag/4.1-stable) | [4.2](https://github.com/godotengine/godot/releases/tag/4.2-stable) | [4.3](https://github.com/godotengine/godot/releases/tag/4.3-stable) | [4.4](https://github.com/godotengine/godot/releases/tag/4.4-stable) | [4.5](https://github.com/godotengine/godot/releases/tag/4.5-stable) |
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| ----------------------------------------------------------------------- | ------------------------------------------------------------------------------------ | ------------------------------------------------------------------------------------ | ------------------------------------------------------------------------------------ | ------------------------------------------------------------------------------------ | ------------------------------------------------------------------------------------ | ----------------------------------------------------------------------- |
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| [3.6.1](https://github.com/godotengine/godot/releases/tag/3.6.1-stable) | [4.0.1](https://github.com/godotengine/godot/releases/tag/4.0.1-stable) | [4.1.1](https://github.com/godotengine/godot/releases/tag/4.1.1-stable) | [4.2.1](https://github.com/godotengine/godot/releases/tag/4.2.1-stable) | [4.3.1 *](https://github.com/shipth-is/godot-android-sdk-upgrade/releases/tag/4.3.1) | [4.4.1](https://github.com/godotengine/godot/releases/tag/4.4.1-stable) | [4.5.1](https://github.com/godotengine/godot/releases/tag/4.5.1-stable) |
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| [3.6.2](https://github.com/godotengine/godot/releases/tag/3.6.2-stable) | [4.0.2](https://github.com/godotengine/godot/releases/tag/4.0.2-stable) | [4.1.2](https://github.com/godotengine/godot/releases/tag/4.1.2-stable) | [4.2.2](https://github.com/godotengine/godot/releases/tag/4.2.2-stable) | | [4.4.2 *](https://github.com/shipth-is/godot-android-sdk-upgrade/releases/tag/4.4.2) | |
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| | [4.0.3](https://github.com/godotengine/godot/releases/tag/4.0.3-stable) | [4.1.3](https://github.com/godotengine/godot/releases/tag/4.1.3-stable) | [4.2.3 *](https://github.com/shipth-is/godot-android-sdk-upgrade/releases/tag/4.2.3) | | | |
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| | [4.0.4](https://github.com/godotengine/godot/releases/tag/4.0.4-stable) | [4.1.4](https://github.com/godotengine/godot/releases/tag/4.1.4-stable) | | | | |
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| | [4.0.5 *](https://github.com/shipth-is/godot-android-sdk-upgrade/releases/tag/4.0.5) | [4.1.5 *](https://github.com/shipth-is/godot-android-sdk-upgrade/releases/tag/4.1.5) | | | | |
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**\* Custom builds** - [maintained by us](https://github.com/shipth-is/godot-android-sdk-upgrade/) to support **Android SDK 35**.
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You can read more in our [Godot versioning guide](https://shipth.is/docs/guides/godot-versioning?ref=github_readme).
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### Can I build my game as APK/AAB without
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### Can I build my game as APK/AAB/IPA without an Apple or Google account?
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Yes.
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The [wizard command](https://shipth.is/docs/reference/game/wizard?ref=github_readme) is designed to generate your own credentials for signing and publishing, but you might not need this when initially building your game.
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You can create a ShipThis account, create the game
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You can create a ShipThis account, create the game and then run the [ship command](https://shipth.is/docs/reference/game/ship?ref=github_readme) using demo credentials. Later, when you need to set up publishing, you can re-run the wizard command.
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```bash
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# Create a ShipThis game - run this in a dir with a project.godot file
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shipthis game create --name "My Game"
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shipthis game create --name "My Game"
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# Run the build, use demo credentials, and download as game.apk
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shipthis game ship --follow --platform android --useDemoCredentials --downloadAPK game.apk
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shipthis game ship --follow --platform android --useDemoCredentials --download game.aab
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shipthis game ship --follow --platform
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# Run the build, use demo credentials, and download as game.ipa
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shipthis game ship --follow --platform ios --useDemoCredentials --download game.ipa
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```
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### Do I need to create an export_presets.cfg file?
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### What does the `shipthis game wizard` do?
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The wizard is designed to set up everything you need to automatically build and publish your game to the Apple App Store or Google Play.
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The [wizard command](https://shipth.is/docs/reference/game/wizard?ref=github_readme) runs different steps for Android and iOS. Each "step" is another ShipThis command - meaning you can run each step by itself. The wizard can be re-run any number of times.
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The Android steps are described in the [Android
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The Android steps are described in the [Android setup guide](https://shipth.is/docs/android?ref=github_readme).
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The iOS steps are described in the [iOS setup guide](https://shipth.is/docs/ios).
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<details>
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1. Invite the Service Account
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Before the Service Account API Key can submit your games automatically, you will need to invite the Service Account to your Google Play account. To do this you will need your Google Play
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Before the Service Account API Key can submit your games automatically, you will need to invite the Service Account to your Google Play account. To do this you will need your Google Play account ID.
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```bash
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shipthis game android apiKey invite XXXXXXXXX
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Yes. ShipThis works with CI/CD pipelines, allowing you to run automated builds without an interactive shell.
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To get started, create an API key for your pipeline environment:
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```bash
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# API keys can have a maximum lifetime of 1 year
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We store:
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### 🗂 Topics
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- [apiKey](https://shipth.is/docs/reference/apiKey?ref=github_readme) - Commands related to ShipThis API Keys
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- [apple](https://shipth.is/docs/reference/apple?ref=github_readme) - Commands that relate to linking your ShipThis account with your Apple Developer
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- [apple](https://shipth.is/docs/reference/apple?ref=github_readme) - Commands that relate to linking your ShipThis account with your Apple Developer account
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- [game](https://shipth.is/docs/reference/game?ref=github_readme) - Commands that relate to configuring the specific game in the current working directory.
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### 🔧 Commands
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**Your game has been successfully built<% if (wasPublished) { %> and published<% } %>.**
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<% } %>
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## Next Steps
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- See all builds in the **Dashboard** [<%= gameBuildsUrl %>](<%= gameBuildsUrl %>)
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import { f as getShortDate, A as ApiKey, C as CredentialsType, P as Platform, B as BaseAuthenticatedCommand } from '../../../index-
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import { g as getUserCredentials } from '../../../index-
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import { p as CertificateType, d as Certificate, P as Platform, C as CredentialsType } from '../../../index-
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