screeps-connectivity 0.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +40 -0
- package/eslint.config.js +54 -0
- package/package.json +45 -0
- package/src/ScreepsClient.ts +172 -0
- package/src/badge/colors.ts +83 -0
- package/src/badge/generateSvg.ts +70 -0
- package/src/badge/index.ts +1 -0
- package/src/badge/paths.ts +385 -0
- package/src/cache/Cache.ts +71 -0
- package/src/cache/Map2Storage.ts +112 -0
- package/src/file-storage.ts +2 -0
- package/src/http/HttpClient.ts +160 -0
- package/src/http/auth/AuthStrategy.ts +5 -0
- package/src/http/auth/GuestAuth.ts +13 -0
- package/src/http/auth/PasswordAuth.ts +17 -0
- package/src/http/auth/SteamTicketAuth.ts +17 -0
- package/src/http/auth/TokenAuth.ts +14 -0
- package/src/http/decompress.ts +37 -0
- package/src/http/endpoints/auth.ts +23 -0
- package/src/http/endpoints/experimental.ts +13 -0
- package/src/http/endpoints/game.ts +103 -0
- package/src/http/endpoints/leaderboard.ts +16 -0
- package/src/http/endpoints/power-creeps.ts +24 -0
- package/src/http/endpoints/register.ts +19 -0
- package/src/http/endpoints/user-messages.ts +20 -0
- package/src/http/endpoints/user.ts +95 -0
- package/src/http/fetchServerVersion.ts +151 -0
- package/src/index.ts +55 -0
- package/src/logger.ts +25 -0
- package/src/socket/MessageParser.ts +44 -0
- package/src/socket/SocketClient.ts +203 -0
- package/src/storage/FileStorage.ts +44 -0
- package/src/storage/IndexedDBStorage.ts +77 -0
- package/src/storage/NullStorage.ts +8 -0
- package/src/storage/StorageAdapter.ts +6 -0
- package/src/stores/MapStatsStore.ts +115 -0
- package/src/stores/MapStore.ts +254 -0
- package/src/stores/NavigationStore.ts +61 -0
- package/src/stores/RoomStore.ts +264 -0
- package/src/stores/ServerStore.ts +128 -0
- package/src/stores/TypedStore.ts +31 -0
- package/src/stores/UserStore.ts +189 -0
- package/src/subscription/index.ts +18 -0
- package/src/types/api.ts +252 -0
- package/src/types/events.ts +72 -0
- package/src/types/game.ts +160 -0
- package/tests/.gitkeep +0 -0
- package/tests/ScreepsClient.test.ts +229 -0
- package/tests/badge/generateSvg.test.ts +174 -0
- package/tests/cache/Cache.test.ts +99 -0
- package/tests/cache/Map2Storage.test.ts +130 -0
- package/tests/http/HttpClient.test.ts +188 -0
- package/tests/http/decompress.test.ts +52 -0
- package/tests/http/endpoints/auth.test.ts +126 -0
- package/tests/http/endpoints/game.test.ts +210 -0
- package/tests/http/endpoints/power-creeps.test.ts +81 -0
- package/tests/http/endpoints/user-messages.test.ts +68 -0
- package/tests/http/endpoints/user.test.ts +139 -0
- package/tests/socket/MessageParser.test.ts +55 -0
- package/tests/socket/SocketClient.test.ts +144 -0
- package/tests/storage/FileStorage.test.ts +64 -0
- package/tests/storage/IndexedDBStorage.test.ts +36 -0
- package/tests/storage/NullStorage.test.ts +24 -0
- package/tests/stores/MapStatsStore.test.ts +234 -0
- package/tests/stores/MapStore.test.ts +537 -0
- package/tests/stores/NavigationStore.test.ts +166 -0
- package/tests/stores/RoomStore.test.ts +130 -0
- package/tests/stores/ServerStore.test.ts +48 -0
- package/tests/stores/TypedStore.test.ts +54 -0
- package/tests/stores/UserStore.test.ts +136 -0
- package/tests/subscription/SubscriptionGroup.test.ts +34 -0
- package/tests/types/game.test.ts +42 -0
- package/tsconfig.json +17 -0
- package/tsup.config.ts +9 -0
- package/vitest.config.ts +7 -0
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export interface BadgePathDef {
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calc(param?: number): void
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path1?: string
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path2?: string
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flip?: 'rotate180' | 'rotate90' | 'rotate45'
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}
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export const BadgePaths: Record<number, BadgePathDef> = {
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1: {
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calc(param = 0) {
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let vert = 0
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let hor = 0
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if (param > 0) {
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vert = param * 30 / 100
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}
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if (param < 0) {
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hor = -param * 30 / 100
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}
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this.path1 = `M 50 ${100 - vert} L ${hor} 50 H ${100 - hor} Z`
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this.path2 = `M ${hor} 50 H ${100 - hor} L 50 ${vert} Z`
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},
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},
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2: {
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calc(param = 0) {
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let x = 0
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let y = 0
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if (param > 0) {
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x = param * 30 / 100
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}
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if (param < 0) {
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y = -param * 30 / 100
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}
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this.path1 = `M ${x} ${y} L 50 50 L ${100 - x} ${y} V -1 H -1 Z`
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this.path2 = `M ${x} ${100 - y} L 50 50 L ${100 - x} ${100 - y} V 101 H -1 Z`
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},
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},
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3: {
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calc(param = 0) {
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const angle = Math.PI / 4 + Math.PI / 4 * (param + 100) / 200
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const angle1 = -Math.PI / 2
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const angle2 = Math.PI / 2 + Math.PI / 3
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const angle3 = Math.PI / 2 - Math.PI / 3
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this.path1 = `M 50 50 L ${50 + 100 * Math.cos(angle1 - angle / 2)} ${50 + 100 * Math.sin(angle1 - angle / 2)} L ${50 + 100 * Math.cos(angle1 + angle / 2)} ${50 + 100 * Math.sin(angle1 + angle / 2)} Z`
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this.path2 = `M 50 50 L ${50 + 100 * Math.cos(angle2 - angle / 2)} ${50 + 100 * Math.sin(angle2 - angle / 2)} L ${50 + 100 * Math.cos(angle2 + angle / 2)} ${50 + 100 * Math.sin(angle2 + angle / 2)} Z M 50 50 L ${50 + 100 * Math.cos(angle3 - angle / 2)} ${50 + 100 * Math.sin(angle3 - angle / 2)} L ${50 + 100 * Math.cos(angle3 + angle / 2)} ${50 + 100 * Math.sin(angle3 + angle / 2)}`
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},
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flip: 'rotate180',
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},
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4: {
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calc(param = 0) {
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param += 100
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const y1 = 50 - param * 30 / 200
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const y2 = 50 + param * 30 / 200
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this.path1 = `M 0 ${y2} H 100 V 100 H 0 Z`
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this.path2 = param > 0 ? `M 0 ${y1} H 100 V ${y2} H 0 Z` : ''
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},
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flip: 'rotate90',
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},
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5: {
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calc(param = 0) {
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param += 100
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const x1 = 50 - param * 10 / 200 - 10
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const x2 = 50 + param * 10 / 200 + 10
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this.path1 = `M ${x1} 0 H ${x2} V 100 H ${x1} Z`
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this.path2 = `M 0 ${x1} H 100 V ${x2} H 0 Z`
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},
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flip: 'rotate45',
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},
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6: {
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calc(param = 0) {
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const width = 5 + (param + 100) * 8 / 200
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const x1 = 50
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const x2 = 20
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const x3 = 80
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this.path1 = `M ${x1 - width} 0 H ${x1 + width} V 100 H ${x1 - width}`
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this.path2 = `M ${x2 - width} 0 H ${x2 + width} V 100 H ${x2 - width} Z M ${x3 - width} 0 H ${x3 + width} V 100 H ${x3 - width} Z`
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},
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flip: 'rotate90',
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},
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7: {
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calc(param = 0) {
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const w = 20 + param * 10 / 100
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this.path1 = `M 0 50 Q 25 30 50 50 T 100 50 V 100 H 0 Z`
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this.path2 = `M 0 ${50 - w} Q 25 ${30 - w} 50 ${50 - w} T 100 ${50 - w} V ${50 + w} Q 75 ${70 + w} 50 ${50 + w} T 0 ${50 + w} Z`
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},
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flip: 'rotate90',
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},
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8: {
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calc(param = 0) {
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const y = param * 20 / 100
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this.path1 = `M 0 50 H 100 V 100 H 0 Z`
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this.path2 = `M 0 50 Q 50 ${y} 100 50 Q 50 ${100 - y} 0 50 Z`
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},
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flip: 'rotate90',
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},
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9: {
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calc(param = 0) {
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let y1 = 0
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let y2 = 50
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const h = 70
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if (param > 0) y1 += param / 100 * 20
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if (param < 0) y2 += param / 100 * 30
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this.path1 = `M 50 ${y1} L 100 ${y1 + h} V 101 H 0 V ${y1 + h} Z`
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this.path2 = `M 50 ${y1 + y2} L 100 ${y1 + y2 + h} V 101 H 0 V ${y1 + y2 + h} Z`
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},
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flip: 'rotate180',
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},
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10: {
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calc(param = 0) {
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let r = 30
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let d = 7
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if (param > 0) r += param * 50 / 100
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if (param < 0) d -= param * 20 / 100
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this.path1 = `M ${50 + d + r} ${50 - r} A ${r} ${r} 0 0 0 ${50 + d + r} ${50 + r} H 101 V ${50 - r} Z`
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this.path2 = `M ${50 - d - r} ${50 - r} A ${r} ${r} 0 0 1 ${50 - d - r} ${50 + r} H -1 V ${50 - r} Z`
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},
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flip: 'rotate90',
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},
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11: {
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calc(param = 0) {
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let a1 = 30
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let a2 = 30
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const x = 50 - 50 * Math.cos(Math.PI / 4)
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const y = 50 - 50 * Math.sin(Math.PI / 4)
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if (param > 0) {
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a1 += param * 25 / 100
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a2 += param * 25 / 100
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}
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if (param < 0) {
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a2 -= param * 50 / 100
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}
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this.path1 = `M ${x} ${y} Q ${a1} 50 ${x} ${100 - y} H 0 V ${y} Z M ${100 - x} ${y} Q ${100 - a1} 50 ${100 - x} ${100 - y} H 100 V ${y} Z`
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this.path2 = `M ${x} ${y} Q 50 ${a2} ${100 - x} ${y} V 0 H ${x} Z M ${x} ${100 - y} Q 50 ${100 - a2} ${100 - x} ${100 - y} V 100 H ${x} Z`
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},
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flip: 'rotate90',
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},
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12: {
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calc(param = 0) {
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let a1 = 30
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let a2 = 35
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if (param > 0) a1 += param * 30 / 100
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if (param < 0) a2 += param * 15 / 100
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this.path1 = `M 0 ${a1} H 100 V 100 H 0 Z`
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this.path2 = `M 0 ${a1} H ${a2} V 100 H 0 Z M 100 ${a1} H ${100 - a2} V 100 H 100 Z`
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},
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flip: 'rotate180',
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},
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13: {
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calc(param = 0) {
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let r = 30
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let d = 0
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if (param > 0) r += param * 50 / 100
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if (param < 0) d -= param * 20 / 100
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this.path1 = `M 0 0 H 50 V 100 H 0 Z`
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this.path2 = `M ${50 - r} ${50 - d - r} A ${r} ${r} 0 0 0 ${50 + r} ${50 - r - d} V 0 H ${50 - r} Z`
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},
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flip: 'rotate180',
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},
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14: {
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calc(param = 0) {
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let a = Math.PI / 4
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const d = 0
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a += param * Math.PI / 4 / 100
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this.path1 = `M 50 0 Q 50 ${50 + d} ${50 + 50 * Math.cos(a)} ${50 + 50 * Math.sin(a)} H 100 V 0 H 50 Z`
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this.path2 = `M 50 0 Q 50 ${50 + d} ${50 - 50 * Math.cos(a)} ${50 + 50 * Math.sin(a)} H 0 V 0 H 50 Z`
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},
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flip: 'rotate180',
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},
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15: {
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calc(param = 0) {
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const w = 13 + param * 6 / 100
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const r1 = 80
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const r2 = 45
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const d = 10
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this.path1 = `M ${50 - r1 - w} ${100 + d} A ${r1 + w} ${r1 + w} 0 0 1 ${50 + r1 + w} ${100 + d} H ${50 + r1 - w} A ${r1 - w} ${r1 - w} 0 1 0 ${50 - r1 + w} ${100 + d}`
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this.path2 = `M ${50 - r2 - w} ${100 + d} A ${r2 + w} ${r2 + w} 0 0 1 ${50 + r2 + w} ${100 + d} H ${50 + r2 - w} A ${r2 - w} ${r2 - w} 0 1 0 ${50 - r2 + w} ${100 + d}`
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},
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flip: 'rotate180',
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},
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16: {
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calc(param = 0) {
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let a = 30 * Math.PI / 180
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let d = 25
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if (param > 0) {
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a += 30 * Math.PI / 180 * param / 100
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}
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if (param < 0) {
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d += param * 25 / 100
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}
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this.path1 = ''
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for (let i = 0; i < 3; i++) {
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const angle1 = i * Math.PI * 2 / 3 + a / 2 - Math.PI / 2
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const angle2 = i * Math.PI * 2 / 3 - a / 2 - Math.PI / 2
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this.path1 += `M ${50 + 100 * Math.cos(angle1)} ${50 + 100 * Math.sin(angle1)} L ${50 + 100 * Math.cos(angle2)} ${50 + 100 * Math.sin(angle2)} L ${50 + d * Math.cos(angle2)} ${50 + d * Math.sin(angle2)} A ${d} ${d} 0 0 1 ${50 + d * Math.cos(angle1)} ${50 + d * Math.sin(angle1)} Z`
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}
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this.path2 = ''
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for (let i = 0; i < 3; i++) {
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const angle1 = i * Math.PI * 2 / 3 + a / 2 + Math.PI / 2
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const angle2 = i * Math.PI * 2 / 3 - a / 2 + Math.PI / 2
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this.path2 += `M ${50 + 100 * Math.cos(angle1)} ${50 + 100 * Math.sin(angle1)} L ${50 + 100 * Math.cos(angle2)} ${50 + 100 * Math.sin(angle2)} L ${50 + d * Math.cos(angle2)} ${50 + d * Math.sin(angle2)} A ${d} ${d} 0 0 1 ${50 + d * Math.cos(angle1)} ${50 + d * Math.sin(angle1)} Z`
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}
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},
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},
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17: {
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calc(param = 0) {
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let w = 35
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let h = 45
|
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|
+
|
|
247
|
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if (param > 0) {
|
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|
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w += param * 20 / 100
|
|
249
|
+
}
|
|
250
|
+
if (param < 0) {
|
|
251
|
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h -= param * 30 / 100
|
|
252
|
+
}
|
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253
|
+
|
|
254
|
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this.path1 = `M 50 45 L ${50 - w} ${h + 45} H ${50 + w} Z`
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|
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this.path2 = `M 50 0 L ${50 - w} ${h} H ${50 + w} Z`
|
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|
+
},
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|
+
},
|
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+
|
|
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18: {
|
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calc(param = 0) {
|
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let a = 90 * Math.PI / 180
|
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|
+
let d = 10
|
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|
+
|
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|
+
if (param > 0) {
|
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|
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a -= 60 / 180 * Math.PI * param / 100
|
|
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|
+
}
|
|
267
|
+
if (param < 0) {
|
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|
+
d -= param * 15 / 100
|
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|
+
}
|
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|
+
|
|
271
|
+
this.path1 = ''
|
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|
+
this.path2 = ''
|
|
273
|
+
for (let i = 0; i < 3; i++) {
|
|
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|
+
const angle1 = Math.PI * 2 / 3 * i + a / 2 - Math.PI / 2
|
|
275
|
+
const angle2 = Math.PI * 2 / 3 * i - a / 2 - Math.PI / 2
|
|
276
|
+
const path = `M ${50 + 100 * Math.cos(angle1)} ${50 + 100 * Math.sin(angle1)} L ${50 + 100 * Math.cos(angle2)} ${50 + 100 * Math.sin(angle2)} L ${50 + d * Math.cos((angle1 + angle2) / 2)} ${50 + d * Math.sin((angle1 + angle2) / 2)} Z`
|
|
277
|
+
|
|
278
|
+
if (!i) {
|
|
279
|
+
this.path1 += path
|
|
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|
+
} else {
|
|
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|
+
this.path2 += path
|
|
282
|
+
}
|
|
283
|
+
}
|
|
284
|
+
},
|
|
285
|
+
flip: 'rotate180',
|
|
286
|
+
},
|
|
287
|
+
|
|
288
|
+
19: {
|
|
289
|
+
calc(param = 0) {
|
|
290
|
+
let w2 = 20
|
|
291
|
+
let w1 = 60
|
|
292
|
+
|
|
293
|
+
w1 += param * 20 / 100
|
|
294
|
+
w2 += param * 20 / 100
|
|
295
|
+
|
|
296
|
+
this.path1 = `M 50 -10 L ${50 - w1} 100 H ${50 + w1} Z`
|
|
297
|
+
this.path2 = ''
|
|
298
|
+
if (w2 > 0) {
|
|
299
|
+
this.path2 = `M 50 0 L ${50 - w2} 100 H ${50 + w2} Z`
|
|
300
|
+
}
|
|
301
|
+
},
|
|
302
|
+
flip: 'rotate180',
|
|
303
|
+
},
|
|
304
|
+
|
|
305
|
+
20: {
|
|
306
|
+
calc(param = 0) {
|
|
307
|
+
let w = 10
|
|
308
|
+
let h = 20
|
|
309
|
+
|
|
310
|
+
if (param > 0) w += param * 20 / 100
|
|
311
|
+
if (param < 0) h += param * 40 / 100
|
|
312
|
+
|
|
313
|
+
this.path1 = `M 0 ${50 - h} H ${50 - w} V 100 H 0 Z`
|
|
314
|
+
this.path2 = `M ${50 + w} 0 V ${50 + h} H 100 V 0 Z`
|
|
315
|
+
},
|
|
316
|
+
flip: 'rotate90',
|
|
317
|
+
},
|
|
318
|
+
|
|
319
|
+
21: {
|
|
320
|
+
calc(param = 0) {
|
|
321
|
+
let w = 40
|
|
322
|
+
let h = 50
|
|
323
|
+
|
|
324
|
+
if (param > 0) w -= param * 20 / 100
|
|
325
|
+
if (param < 0) h += param * 20 / 100
|
|
326
|
+
|
|
327
|
+
this.path1 = `M 50 ${h} Q ${50 + w} 0 50 0 T 50 ${h} Z M 50 ${100 - h} Q ${50 + w} 100 50 100 T 50 ${100 - h} Z`
|
|
328
|
+
this.path2 = `M ${h} 50 Q 0 ${50 + w} 0 50 T ${h} 50 Z M ${100 - h} 50 Q 100 ${50 + w} 100 50 T ${100 - h} 50 Z`
|
|
329
|
+
},
|
|
330
|
+
flip: 'rotate45',
|
|
331
|
+
},
|
|
332
|
+
|
|
333
|
+
22: {
|
|
334
|
+
calc(param = 0) {
|
|
335
|
+
let w = 20
|
|
336
|
+
|
|
337
|
+
w += param * 10 / 100
|
|
338
|
+
|
|
339
|
+
this.path1 = `M ${50 - w} ${50 - w} H ${50 + w} V ${50 + w} H ${50 - w} Z`
|
|
340
|
+
this.path2 = ''
|
|
341
|
+
|
|
342
|
+
for (let i = -4; i < 4; i++) {
|
|
343
|
+
for (let j = -4; j < 4; j++) {
|
|
344
|
+
const a = (i + j) % 2
|
|
345
|
+
this.path2 += `M ${50 - w - w * 2 * i} ${50 - w - w * 2 * (j + a)} h ${-w * 2} v ${w * 2} h ${w * 2} Z`
|
|
346
|
+
}
|
|
347
|
+
}
|
|
348
|
+
},
|
|
349
|
+
flip: 'rotate45',
|
|
350
|
+
},
|
|
351
|
+
|
|
352
|
+
23: {
|
|
353
|
+
calc(param = 0) {
|
|
354
|
+
let w = 17
|
|
355
|
+
let h = 25
|
|
356
|
+
|
|
357
|
+
if (param > 0) w += param * 35 / 100
|
|
358
|
+
if (param < 0) h -= param * 23 / 100
|
|
359
|
+
|
|
360
|
+
this.path1 = ''
|
|
361
|
+
for (let i = -4; i <= 4; i++) {
|
|
362
|
+
this.path1 += `M ${50 - w * i * 2} ${50 - h} l ${-w} ${-h} l ${-w} ${h} l ${w} ${h} Z`
|
|
363
|
+
}
|
|
364
|
+
this.path2 = ''
|
|
365
|
+
for (let i = -4; i <= 4; i++) {
|
|
366
|
+
this.path2 += `M ${50 - w * i * 2} ${50 + h} l ${-w} ${-h} l ${-w} ${h} l ${w} ${h} Z`
|
|
367
|
+
}
|
|
368
|
+
},
|
|
369
|
+
flip: 'rotate90',
|
|
370
|
+
},
|
|
371
|
+
|
|
372
|
+
24: {
|
|
373
|
+
calc(param = 0) {
|
|
374
|
+
let w = 50
|
|
375
|
+
let h = 45
|
|
376
|
+
|
|
377
|
+
if (param > 0) w += param * 60 / 100
|
|
378
|
+
if (param < 0) h += param * 30 / 100
|
|
379
|
+
|
|
380
|
+
this.path1 = `M 0 ${h} L 50 70 L 100 ${h} V 100 H 0 Z`
|
|
381
|
+
this.path2 = `M 50 0 L ${50 + w} 100 H 100 V ${h} L 50 70 L 0 ${h} V 100 H ${50 - w} Z`
|
|
382
|
+
},
|
|
383
|
+
flip: 'rotate180',
|
|
384
|
+
},
|
|
385
|
+
}
|
|
@@ -0,0 +1,71 @@
|
|
|
1
|
+
import type { StorageAdapter } from '../storage/StorageAdapter.js'
|
|
2
|
+
|
|
3
|
+
interface MemoryEntry {
|
|
4
|
+
data: unknown
|
|
5
|
+
expires?: number
|
|
6
|
+
}
|
|
7
|
+
|
|
8
|
+
export class Cache {
|
|
9
|
+
private readonly memory = new Map<string, MemoryEntry>()
|
|
10
|
+
private readonly storage: StorageAdapter | null
|
|
11
|
+
private readonly namespace: string
|
|
12
|
+
|
|
13
|
+
constructor(namespace: string, storage: StorageAdapter | null) {
|
|
14
|
+
this.namespace = namespace
|
|
15
|
+
this.storage = storage
|
|
16
|
+
}
|
|
17
|
+
|
|
18
|
+
private memKey(key: string): string {
|
|
19
|
+
return `${this.namespace}/${key}`
|
|
20
|
+
}
|
|
21
|
+
|
|
22
|
+
get<T>(key: string): T | undefined {
|
|
23
|
+
const entry = this.memory.get(this.memKey(key))
|
|
24
|
+
if (!entry) return undefined
|
|
25
|
+
if (entry.expires !== undefined && Date.now() > entry.expires) {
|
|
26
|
+
this.memory.delete(this.memKey(key))
|
|
27
|
+
return undefined
|
|
28
|
+
}
|
|
29
|
+
return entry.data as T
|
|
30
|
+
}
|
|
31
|
+
|
|
32
|
+
set<T>(key: string, data: T, ttlMs?: number): void {
|
|
33
|
+
this.memory.set(this.memKey(key), {
|
|
34
|
+
data,
|
|
35
|
+
expires: ttlMs !== undefined ? Date.now() + ttlMs : undefined,
|
|
36
|
+
})
|
|
37
|
+
}
|
|
38
|
+
|
|
39
|
+
delete(key: string): void {
|
|
40
|
+
this.memory.delete(this.memKey(key))
|
|
41
|
+
}
|
|
42
|
+
|
|
43
|
+
async getPersistent(key: string): Promise<Uint8Array | null> {
|
|
44
|
+
if (!this.storage) return null
|
|
45
|
+
return this.storage.get(`${this.namespace}/${key}`)
|
|
46
|
+
}
|
|
47
|
+
|
|
48
|
+
async setPersistent(key: string, data: Uint8Array): Promise<void> {
|
|
49
|
+
if (!this.storage) return
|
|
50
|
+
await this.storage.set(`${this.namespace}/${key}`, data)
|
|
51
|
+
}
|
|
52
|
+
|
|
53
|
+
async deletePersistent(key: string): Promise<void> {
|
|
54
|
+
if (!this.storage) return
|
|
55
|
+
await this.storage.delete(`${this.namespace}/${key}`)
|
|
56
|
+
}
|
|
57
|
+
|
|
58
|
+
clearMemory(): void {
|
|
59
|
+
this.memory.clear()
|
|
60
|
+
}
|
|
61
|
+
|
|
62
|
+
async clearPersistent(): Promise<void> {
|
|
63
|
+
if (!this.storage) return
|
|
64
|
+
await this.storage.clear()
|
|
65
|
+
}
|
|
66
|
+
|
|
67
|
+
async clearAll(): Promise<void> {
|
|
68
|
+
this.clearMemory()
|
|
69
|
+
await this.clearPersistent()
|
|
70
|
+
}
|
|
71
|
+
}
|
|
@@ -0,0 +1,112 @@
|
|
|
1
|
+
import type { StorageAdapter } from '../storage/StorageAdapter.js'
|
|
2
|
+
import type { RoomMap2Data } from '../types/game.js'
|
|
3
|
+
|
|
4
|
+
interface CachedEntry {
|
|
5
|
+
data: RoomMap2Data
|
|
6
|
+
lastSeen: number // wall-clock ms; meaningful across sessions
|
|
7
|
+
lastAccess: number // monotonic session sequence; used for in-memory LRU order
|
|
8
|
+
}
|
|
9
|
+
|
|
10
|
+
interface PersistedEntry {
|
|
11
|
+
data: RoomMap2Data
|
|
12
|
+
lastSeen: number
|
|
13
|
+
lastAccess: number
|
|
14
|
+
}
|
|
15
|
+
|
|
16
|
+
export interface Map2StorageOptions {
|
|
17
|
+
adapter: StorageAdapter | null
|
|
18
|
+
namespace: string
|
|
19
|
+
maxEntries: number
|
|
20
|
+
}
|
|
21
|
+
|
|
22
|
+
export class Map2Storage {
|
|
23
|
+
private readonly memory = new Map<string, CachedEntry>()
|
|
24
|
+
private readonly adapter: StorageAdapter | null
|
|
25
|
+
private readonly maxEntries: number
|
|
26
|
+
readonly namespace: string
|
|
27
|
+
private accessSeq = 0
|
|
28
|
+
|
|
29
|
+
constructor(opts: Map2StorageOptions) {
|
|
30
|
+
this.adapter = opts.adapter
|
|
31
|
+
this.maxEntries = opts.maxEntries
|
|
32
|
+
this.namespace = opts.namespace
|
|
33
|
+
}
|
|
34
|
+
|
|
35
|
+
private key(room: string, shard: string | null): string {
|
|
36
|
+
return `${shard ?? '_'}/${room}`
|
|
37
|
+
}
|
|
38
|
+
|
|
39
|
+
private adapterKey(k: string): string {
|
|
40
|
+
return `map2/${k}`
|
|
41
|
+
}
|
|
42
|
+
|
|
43
|
+
private tick(): number { return ++this.accessSeq }
|
|
44
|
+
|
|
45
|
+
private serialize(entry: CachedEntry): Uint8Array {
|
|
46
|
+
const payload: PersistedEntry = { data: entry.data, lastSeen: entry.lastSeen, lastAccess: entry.lastAccess }
|
|
47
|
+
return new TextEncoder().encode(JSON.stringify(payload))
|
|
48
|
+
}
|
|
49
|
+
|
|
50
|
+
private deserialize(bytes: Uint8Array): PersistedEntry | null {
|
|
51
|
+
try {
|
|
52
|
+
return JSON.parse(new TextDecoder().decode(bytes)) as PersistedEntry
|
|
53
|
+
} catch {
|
|
54
|
+
return null
|
|
55
|
+
}
|
|
56
|
+
}
|
|
57
|
+
|
|
58
|
+
/** Synchronous read from memory only. Updates lastAccess on hit. */
|
|
59
|
+
getMemory(room: string, shard: string | null): RoomMap2Data | null {
|
|
60
|
+
const entry = this.memory.get(this.key(room, shard))
|
|
61
|
+
if (!entry) return null
|
|
62
|
+
entry.lastAccess = this.tick()
|
|
63
|
+
return entry.data
|
|
64
|
+
}
|
|
65
|
+
|
|
66
|
+
/**
|
|
67
|
+
* Async read: memory first, then IndexedDB fallback.
|
|
68
|
+
* Hydrates memory on IndexedDB hit.
|
|
69
|
+
*/
|
|
70
|
+
async get(room: string, shard: string | null): Promise<RoomMap2Data | null> {
|
|
71
|
+
const memData = this.getMemory(room, shard)
|
|
72
|
+
if (memData) return memData
|
|
73
|
+
if (!this.adapter) return null
|
|
74
|
+
|
|
75
|
+
const k = this.key(room, shard)
|
|
76
|
+
const bytes = await this.adapter.get(this.adapterKey(k))
|
|
77
|
+
if (!bytes) return null
|
|
78
|
+
|
|
79
|
+
const persisted = this.deserialize(bytes)
|
|
80
|
+
if (!persisted) return null
|
|
81
|
+
|
|
82
|
+
this.memory.set(k, { data: persisted.data, lastSeen: persisted.lastSeen, lastAccess: this.tick() })
|
|
83
|
+
return persisted.data
|
|
84
|
+
}
|
|
85
|
+
|
|
86
|
+
/**
|
|
87
|
+
* Write to memory synchronously, then persist to IndexedDB.
|
|
88
|
+
* Callers that don't need to await persistence: void this.put(...)
|
|
89
|
+
*/
|
|
90
|
+
async put(room: string, shard: string | null, data: RoomMap2Data): Promise<void> {
|
|
91
|
+
const k = this.key(room, shard)
|
|
92
|
+
const entry: CachedEntry = { data, lastSeen: Date.now(), lastAccess: this.tick() }
|
|
93
|
+
// Memory update is synchronous — happens before any await
|
|
94
|
+
this.memory.set(k, entry)
|
|
95
|
+
// Evict LRU entries (awaits adapter deletes so the full put() resolves after eviction)
|
|
96
|
+
await this.pruneIfNeeded()
|
|
97
|
+
if (this.adapter) {
|
|
98
|
+
await this.adapter.set(this.adapterKey(k), this.serialize(entry))
|
|
99
|
+
}
|
|
100
|
+
}
|
|
101
|
+
|
|
102
|
+
private async pruneIfNeeded(): Promise<void> {
|
|
103
|
+
if (this.memory.size <= this.maxEntries) return
|
|
104
|
+
const sorted = [...this.memory.entries()]
|
|
105
|
+
.sort((a, b) => a[1].lastAccess - b[1].lastAccess)
|
|
106
|
+
const toEvict = sorted.slice(0, this.memory.size - this.maxEntries)
|
|
107
|
+
for (const [k] of toEvict) {
|
|
108
|
+
this.memory.delete(k)
|
|
109
|
+
if (this.adapter) await this.adapter.delete(this.adapterKey(k))
|
|
110
|
+
}
|
|
111
|
+
}
|
|
112
|
+
}
|