screeps-client 0.2.0 → 0.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (49) hide show
  1. package/dist/embedded/assets/CodePanel-BCwhfeJ7.js +1 -0
  2. package/dist/embedded/assets/MapViewer-DoywRdNM.js +1 -0
  3. package/dist/embedded/assets/index-Y34ajerm.js +4 -0
  4. package/dist/embedded/assets/vendor-codemirror-BbK0dVBs.js +24 -0
  5. package/dist/embedded/assets/vendor-pixi-c1qrZX58.js +906 -0
  6. package/dist/embedded/index.html +3 -1
  7. package/dist/standalone/assets/CodePanel-CZcHnk5g.js +1 -0
  8. package/dist/standalone/assets/MapViewer-asmYbMaF.js +1 -0
  9. package/dist/standalone/assets/index-DnY5-s_V.js +4 -0
  10. package/dist/standalone/assets/vendor-codemirror-BbK0dVBs.js +24 -0
  11. package/dist/standalone/assets/vendor-pixi-CqiKBxHw.js +906 -0
  12. package/dist/standalone/index.html +3 -1
  13. package/dist/xxscreeps-mod/assets/CodePanel-DRYHwbX3.js +1 -0
  14. package/dist/xxscreeps-mod/assets/MapViewer-C9f0YwKS.js +1 -0
  15. package/dist/xxscreeps-mod/assets/index-BxXWi67a.js +4 -0
  16. package/dist/xxscreeps-mod/assets/vendor-codemirror-BbK0dVBs.js +24 -0
  17. package/dist/xxscreeps-mod/assets/vendor-pixi-CqiKBxHw.js +906 -0
  18. package/dist/xxscreeps-mod/index.html +3 -1
  19. package/package.json +4 -2
  20. package/dist/embedded/assets/BufferResource-BaQPK-V7.js +0 -185
  21. package/dist/embedded/assets/CanvasRenderer-PSblDCb7.js +0 -1
  22. package/dist/embedded/assets/Filter-D4pZOpc_.js +0 -1
  23. package/dist/embedded/assets/RenderTargetSystem-RBdRUxEE.js +0 -184
  24. package/dist/embedded/assets/WebGLRenderer-B8_Hqbp3.js +0 -156
  25. package/dist/embedded/assets/WebGPURenderer-DRt8eJ5g.js +0 -41
  26. package/dist/embedded/assets/browserAll-BDwT5mR2.js +0 -14
  27. package/dist/embedded/assets/canvasUtils-BYjxCPau.js +0 -1
  28. package/dist/embedded/assets/index-Pf1rCDHu.js +0 -274
  29. package/dist/embedded/assets/webworkerAll-D81v1dCp.js +0 -83
  30. package/dist/standalone/assets/BufferResource-C7cuPJ_p.js +0 -185
  31. package/dist/standalone/assets/CanvasRenderer-QY3I2Ik-.js +0 -1
  32. package/dist/standalone/assets/Filter-Ciqmecbs.js +0 -1
  33. package/dist/standalone/assets/RenderTargetSystem-l6SPJ7_m.js +0 -184
  34. package/dist/standalone/assets/WebGLRenderer-uPjAJqZs.js +0 -156
  35. package/dist/standalone/assets/WebGPURenderer-n9UczIr_.js +0 -41
  36. package/dist/standalone/assets/browserAll-D_MMKcyh.js +0 -14
  37. package/dist/standalone/assets/canvasUtils-BThzuUuN.js +0 -1
  38. package/dist/standalone/assets/index-B6UNpeEn.js +0 -274
  39. package/dist/standalone/assets/webworkerAll-B0QfJus3.js +0 -83
  40. package/dist/xxscreeps-mod/assets/BufferResource-CE78HmbQ.js +0 -185
  41. package/dist/xxscreeps-mod/assets/CanvasRenderer-BH4PjMGX.js +0 -1
  42. package/dist/xxscreeps-mod/assets/Filter-ZZPoYeTC.js +0 -1
  43. package/dist/xxscreeps-mod/assets/RenderTargetSystem-EVgeaEAK.js +0 -184
  44. package/dist/xxscreeps-mod/assets/WebGLRenderer-DDvszQ53.js +0 -156
  45. package/dist/xxscreeps-mod/assets/WebGPURenderer-UUnYdUOg.js +0 -41
  46. package/dist/xxscreeps-mod/assets/browserAll-CppuWcbH.js +0 -14
  47. package/dist/xxscreeps-mod/assets/canvasUtils-Dmy9CrII.js +0 -1
  48. package/dist/xxscreeps-mod/assets/index-CINA8e_Z.js +0 -274
  49. package/dist/xxscreeps-mod/assets/webworkerAll-D7azZfkM.js +0 -83
@@ -1,83 +0,0 @@
1
- import{M as k,f as O,ad as A,c as P,k as b,q as M,o as U,Q as E,b as z,H as _,T as v,n as V,u as Y,ap as q,a4 as R}from"./index-CINA8e_Z.js";import{a as X}from"./canvasUtils-Dmy9CrII.js";import{F as L}from"./Filter-ZZPoYeTC.js";const y=new k;function G(m,e){e.clear();const t=e.matrix;for(let r=0;r<m.length;r++){const i=m[r];if(i.globalDisplayStatus<7)continue;const n=i.renderGroup??i.parentRenderGroup;n!=null&&n.isCachedAsTexture?e.matrix=y.copyFrom(n.textureOffsetInverseTransform).append(i.worldTransform):n!=null&&n._parentCacheAsTextureRenderGroup?e.matrix=y.copyFrom(n._parentCacheAsTextureRenderGroup.inverseWorldTransform).append(i.groupTransform):e.matrix=i.worldTransform,e.addBounds(i.bounds)}return e.matrix=t,e}function S(m){return typeof m.getCanvasFilterString=="function"}class W{constructor(){this.skip=!1,this.useClip=!1,this.filters=null,this.container=null,this.bounds=new P,this.cssFilterString=""}}class C{constructor(e){this._filterStack=[],this._filterStackIndex=0,this._savedStates=[],this._alphaMultiplier=1,this._warnedFilterTypes=new Set,this.renderer=e}push(e){const t=this._pushFilterFrame(),r=e.filterEffect.filters;if(t.skip=!1,t.useClip=!1,t.filters=r,t.container=e.container,t.cssFilterString="",r.every(o=>!o.enabled)){t.skip=!0;return}const i=[],n=1;for(const o of r){if(!o.enabled)continue;if(!S(o)){this._warnUnsupportedFilter(o);continue}const l=o.getCanvasFilterString();if(l===null){this._warnUnsupportedFilter(o);continue}l&&i.push(l)}if(i.length===0&&n===1){t.skip=!0;return}t.cssFilterString=i.join(" "),this._calculateFilterArea(e,t.bounds),t.useClip=!!e.filterEffect.filterArea;const s=this.renderer.canvasContext.activeContext,a=s.filter||"none";if(this._savedStates.push({filter:a,alphaMultiplier:this._alphaMultiplier}),t.useClip&&Number.isFinite(t.bounds.width)&&Number.isFinite(t.bounds.height)&&t.bounds.width>0&&t.bounds.height>0){const o=this.renderer.canvasContext.activeResolution||1;s.save(),s.setTransform(1,0,0,1,0,0),s.beginPath(),s.rect(t.bounds.x*o,t.bounds.y*o,t.bounds.width*o,t.bounds.height*o),s.clip()}else t.useClip=!1;t.cssFilterString&&(s.filter=a!=="none"?`${a} ${t.cssFilterString}`:t.cssFilterString)}pop(){const e=this._popFilterFrame();if(e.skip)return;const t=this._savedStates.pop();if(!t)return;const r=this.renderer.canvasContext.activeContext;e.useClip?r.restore():r.filter=t.filter,this._alphaMultiplier=t.alphaMultiplier}generateFilteredTexture({texture:e,filters:t}){if(!(t!=null&&t.length)||t.every(d=>!d.enabled))return e;const r=[],i=1;for(const d of t){if(!d.enabled)continue;if(!S(d)){this._warnUnsupportedFilter(d);continue}const T=d.getCanvasFilterString();if(T===null){this._warnUnsupportedFilter(d);continue}T&&r.push(T)}if(r.length===0&&i===1)return e;const n=X.getCanvasSource(e);if(!n)return e;const s=e.frame,a=e.source._resolution??e.source.resolution??1,o=s.width,l=s.height,f=O.getOptimalCanvasAndContext(o,l,a),{canvas:c,context:u}=f;u.setTransform(1,0,0,1,0,0),u.clearRect(0,0,c.width,c.height),r.length&&(u.filter=r.join(" "));const p=s.x*a,h=s.y*a,x=o*a,F=l*a;return u.drawImage(n,p,h,x,F,0,0,x,F),u.filter="none",u.globalAlpha=1,A(c,o,l,a)}_calculateFilterArea(e,t){if(e.renderables?G(e.renderables,t):e.filterEffect.filterArea?(t.clear(),t.addRect(e.filterEffect.filterArea),t.applyMatrix(e.container.worldTransform)):e.container.getFastGlobalBounds(!0,t),e.container){const r=e.container.renderGroup||e.container.parentRenderGroup,i=r==null?void 0:r.cacheToLocalTransform;i&&t.applyMatrix(i)}}_warnUnsupportedFilter(e){var r;const t=((r=e==null?void 0:e.constructor)==null?void 0:r.name)||"Filter";this._warnedFilterTypes.has(t)||(this._warnedFilterTypes.add(t),console.warn(`CanvasRenderer: filter "${t}" is not supported in Canvas2D and will be skipped.`))}get alphaMultiplier(){return this._alphaMultiplier}_pushFilterFrame(){let e=this._filterStack[this._filterStackIndex];return e||(e=this._filterStack[this._filterStackIndex]=new W),this._filterStackIndex++,e}_popFilterFrame(){return this._filterStackIndex<=0?this._filterStack[0]:(this._filterStackIndex--,this._filterStack[this._filterStackIndex])}destroy(){this._filterStack=null,this._savedStates=null,this._warnedFilterTypes=null,this._alphaMultiplier=1}}C.extension={type:[b.CanvasSystem],name:"filter"};var j=`in vec2 aPosition;
2
- out vec2 vTextureCoord;
3
-
4
- uniform vec4 uInputSize;
5
- uniform vec4 uOutputFrame;
6
- uniform vec4 uOutputTexture;
7
-
8
- vec4 filterVertexPosition( void )
9
- {
10
- vec2 position = aPosition * uOutputFrame.zw + uOutputFrame.xy;
11
-
12
- position.x = position.x * (2.0 / uOutputTexture.x) - 1.0;
13
- position.y = position.y * (2.0*uOutputTexture.z / uOutputTexture.y) - uOutputTexture.z;
14
-
15
- return vec4(position, 0.0, 1.0);
16
- }
17
-
18
- vec2 filterTextureCoord( void )
19
- {
20
- return aPosition * (uOutputFrame.zw * uInputSize.zw);
21
- }
22
-
23
- void main(void)
24
- {
25
- gl_Position = filterVertexPosition();
26
- vTextureCoord = filterTextureCoord();
27
- }
28
- `,N=`in vec2 vTextureCoord;
29
- out vec4 finalColor;
30
- uniform sampler2D uTexture;
31
- void main() {
32
- finalColor = texture(uTexture, vTextureCoord);
33
- }
34
- `,w=`struct GlobalFilterUniforms {
35
- uInputSize: vec4<f32>,
36
- uInputPixel: vec4<f32>,
37
- uInputClamp: vec4<f32>,
38
- uOutputFrame: vec4<f32>,
39
- uGlobalFrame: vec4<f32>,
40
- uOutputTexture: vec4<f32>,
41
- };
42
-
43
- @group(0) @binding(0) var <uniform> gfu: GlobalFilterUniforms;
44
- @group(0) @binding(1) var uTexture: texture_2d<f32>;
45
- @group(0) @binding(2) var uSampler: sampler;
46
-
47
- struct VSOutput {
48
- @builtin(position) position: vec4<f32>,
49
- @location(0) uv: vec2<f32>
50
- };
51
-
52
- fn filterVertexPosition(aPosition: vec2<f32>) -> vec4<f32>
53
- {
54
- var position = aPosition * gfu.uOutputFrame.zw + gfu.uOutputFrame.xy;
55
-
56
- position.x = position.x * (2.0 / gfu.uOutputTexture.x) - 1.0;
57
- position.y = position.y * (2.0 * gfu.uOutputTexture.z / gfu.uOutputTexture.y) - gfu.uOutputTexture.z;
58
-
59
- return vec4(position, 0.0, 1.0);
60
- }
61
-
62
- fn filterTextureCoord(aPosition: vec2<f32>) -> vec2<f32>
63
- {
64
- return aPosition * (gfu.uOutputFrame.zw * gfu.uInputSize.zw);
65
- }
66
-
67
- @vertex
68
- fn mainVertex(
69
- @location(0) aPosition: vec2<f32>,
70
- ) -> VSOutput {
71
- return VSOutput(
72
- filterVertexPosition(aPosition),
73
- filterTextureCoord(aPosition)
74
- );
75
- }
76
-
77
- @fragment
78
- fn mainFragment(
79
- @location(0) uv: vec2<f32>,
80
- ) -> @location(0) vec4<f32> {
81
- return textureSample(uTexture, uSampler, uv);
82
- }
83
- `;class $ extends L{constructor(){const e=M.from({vertex:{source:w,entryPoint:"mainVertex"},fragment:{source:w,entryPoint:"mainFragment"},name:"passthrough-filter"}),t=U.from({vertex:j,fragment:N,name:"passthrough-filter"});super({gpuProgram:e,glProgram:t})}}class I{constructor(e){this._renderer=e}push(e,t,r){this._renderer.renderPipes.batch.break(r),r.add({renderPipeId:"filter",canBundle:!1,action:"pushFilter",container:t,filterEffect:e})}pop(e,t,r){this._renderer.renderPipes.batch.break(r),r.add({renderPipeId:"filter",action:"popFilter",canBundle:!1})}execute(e){e.action==="pushFilter"?this._renderer.filter.push(e):e.action==="popFilter"&&this._renderer.filter.pop()}destroy(){this._renderer=null}}I.extension={type:[b.WebGLPipes,b.WebGPUPipes,b.CanvasPipes],name:"filter"};const H=new V({attributes:{aPosition:{buffer:new Float32Array([0,0,1,0,1,1,0,1]),format:"float32x2",stride:8,offset:0}},indexBuffer:new Uint32Array([0,1,2,0,2,3])});class Q{constructor(){this.skip=!1,this.inputTexture=null,this.backTexture=null,this.filters=null,this.bounds=new P,this.container=null,this.blendRequired=!1,this.outputRenderSurface=null,this.globalFrame={x:0,y:0,width:0,height:0},this.firstEnabledIndex=-1,this.lastEnabledIndex=-1}}class B{constructor(e){this._filterStackIndex=0,this._filterStack=[],this._filterGlobalUniforms=new E({uInputSize:{value:new Float32Array(4),type:"vec4<f32>"},uInputPixel:{value:new Float32Array(4),type:"vec4<f32>"},uInputClamp:{value:new Float32Array(4),type:"vec4<f32>"},uOutputFrame:{value:new Float32Array(4),type:"vec4<f32>"},uGlobalFrame:{value:new Float32Array(4),type:"vec4<f32>"},uOutputTexture:{value:new Float32Array(4),type:"vec4<f32>"}}),this._globalFilterBindGroup=new z({}),this.renderer=e}get activeBackTexture(){var e;return(e=this._activeFilterData)==null?void 0:e.backTexture}push(e){const t=this.renderer,r=e.filterEffect.filters,i=this._pushFilterData();i.skip=!1,i.filters=r,i.container=e.container,i.outputRenderSurface=t.renderTarget.renderSurface;const n=t.renderTarget.renderTarget.colorTexture.source,s=n.resolution,a=n.antialias;if(r.every(p=>!p.enabled)){i.skip=!0;return}const o=i.bounds;if(this._calculateFilterArea(e,o),this._calculateFilterBounds(i,t.renderTarget.rootViewPort,a,s,1),i.skip)return;const l=this._getPreviousFilterData(),f=this._findFilterResolution(s);let c=0,u=0;l&&(c=l.bounds.minX,u=l.bounds.minY),this._calculateGlobalFrame(i,c,u,f,n.width,n.height),this._setupFilterTextures(i,o,t,l)}generateFilteredTexture({texture:e,filters:t}){const r=this._pushFilterData();this._activeFilterData=r,r.skip=!1,r.filters=t;const i=e.source,n=i.resolution,s=i.antialias;if(t.every(p=>!p.enabled))return r.skip=!0,e;const a=r.bounds;if(a.addRect(e.frame),this._calculateFilterBounds(r,a.rectangle,s,n,0),r.skip)return e;const o=n;this._calculateGlobalFrame(r,0,0,o,i.width,i.height),r.outputRenderSurface=_.getOptimalTexture(a.width,a.height,r.resolution,r.antialias),r.backTexture=v.EMPTY,r.inputTexture=e,this.renderer.renderTarget.finishRenderPass(),this._applyFiltersToTexture(r,!0);const u=r.outputRenderSurface;return u.source.alphaMode="premultiplied-alpha",u}pop(){const e=this.renderer,t=this._popFilterData();t.skip||(e.globalUniforms.pop(),e.renderTarget.finishRenderPass(),this._activeFilterData=t,this._applyFiltersToTexture(t,!1),t.blendRequired&&_.returnTexture(t.backTexture),_.returnTexture(t.inputTexture))}getBackTexture(e,t,r){const i=e.colorTexture.source._resolution,n=_.getOptimalTexture(t.width,t.height,i,!1);let s=t.minX,a=t.minY;r&&(s-=r.minX,a-=r.minY),s=Math.floor(s*i),a=Math.floor(a*i);const o=Math.ceil(t.width*i),l=Math.ceil(t.height*i);return this.renderer.renderTarget.copyToTexture(e,n,{x:s,y:a},{width:o,height:l},{x:0,y:0}),n}applyFilter(e,t,r,i){const n=this.renderer,s=this._activeFilterData,o=s.outputRenderSurface===r,l=n.renderTarget.rootRenderTarget.colorTexture.source._resolution,f=this._findFilterResolution(l);let c=0,u=0;if(o){const h=this._findPreviousFilterOffset();c=h.x,u=h.y}this._updateFilterUniforms(t,r,s,c,u,f,o,i);const p=e.enabled?e:this._getPassthroughFilter();this._setupBindGroupsAndRender(p,t,n)}calculateSpriteMatrix(e,t){const r=this._activeFilterData,i=e.set(r.inputTexture._source.width,0,0,r.inputTexture._source.height,r.bounds.minX,r.bounds.minY),n=t.worldTransform.copyTo(k.shared),s=t.renderGroup||t.parentRenderGroup;return s&&s.cacheToLocalTransform&&n.prepend(s.cacheToLocalTransform),n.invert(),i.prepend(n),i.scale(1/t.texture.orig.width,1/t.texture.orig.height),i.translate(t.anchor.x,t.anchor.y),i}destroy(){var e;(e=this._passthroughFilter)==null||e.destroy(!0),this._passthroughFilter=null}_getPassthroughFilter(){return this._passthroughFilter??(this._passthroughFilter=new $),this._passthroughFilter}_setupBindGroupsAndRender(e,t,r){if(r.renderPipes.uniformBatch){const i=r.renderPipes.uniformBatch.getUboResource(this._filterGlobalUniforms);this._globalFilterBindGroup.setResource(i,0)}else this._globalFilterBindGroup.setResource(this._filterGlobalUniforms,0);this._globalFilterBindGroup.setResource(t.source,1),this._globalFilterBindGroup.setResource(t.source.style,2),e.groups[0]=this._globalFilterBindGroup,r.encoder.draw({geometry:H,shader:e,state:e._state,topology:"triangle-list"}),r.type===Y.WEBGL&&r.renderTarget.finishRenderPass()}_setupFilterTextures(e,t,r,i){if(e.backTexture=v.EMPTY,e.inputTexture=_.getOptimalTexture(t.width,t.height,e.resolution,e.antialias),e.blendRequired){r.renderTarget.finishRenderPass();const n=r.renderTarget.getRenderTarget(e.outputRenderSurface);e.backTexture=this.getBackTexture(n,t,i==null?void 0:i.bounds)}r.renderTarget.bind(e.inputTexture,!0),r.globalUniforms.push({offset:t})}_calculateGlobalFrame(e,t,r,i,n,s){const a=e.globalFrame;a.x=t*i,a.y=r*i,a.width=n*i,a.height=s*i}_updateFilterUniforms(e,t,r,i,n,s,a,o){const l=this._filterGlobalUniforms.uniforms,f=l.uOutputFrame,c=l.uInputSize,u=l.uInputPixel,p=l.uInputClamp,h=l.uGlobalFrame,x=l.uOutputTexture;a?(f[0]=r.bounds.minX-i,f[1]=r.bounds.minY-n):(f[0]=0,f[1]=0),f[2]=e.frame.width,f[3]=e.frame.height,c[0]=e.source.width,c[1]=e.source.height,c[2]=1/c[0],c[3]=1/c[1],u[0]=e.source.pixelWidth,u[1]=e.source.pixelHeight,u[2]=1/u[0],u[3]=1/u[1],p[0]=.5*u[2],p[1]=.5*u[3],p[2]=e.frame.width*c[2]-.5*u[2],p[3]=e.frame.height*c[3]-.5*u[3];const F=this.renderer.renderTarget.rootRenderTarget.colorTexture;h[0]=i*s,h[1]=n*s,h[2]=F.source.width*s,h[3]=F.source.height*s,t instanceof v&&(t.source.resource=null);const d=this.renderer.renderTarget.getRenderTarget(t);this.renderer.renderTarget.bind(t,!!o),t instanceof v?(x[0]=t.frame.width,x[1]=t.frame.height):(x[0]=d.width,x[1]=d.height),x[2]=d.isRoot?-1:1,this._filterGlobalUniforms.update()}_findFilterResolution(e){let t=this._filterStackIndex-1;for(;t>0&&this._filterStack[t].skip;)--t;return t>0&&this._filterStack[t].inputTexture?this._filterStack[t].inputTexture.source._resolution:e}_findPreviousFilterOffset(){let e=0,t=0,r=this._filterStackIndex;for(;r>0;){r--;const i=this._filterStack[r];if(!i.skip){e=i.bounds.minX,t=i.bounds.minY;break}}return{x:e,y:t}}_calculateFilterArea(e,t){if(e.renderables?G(e.renderables,t):e.filterEffect.filterArea?(t.clear(),t.addRect(e.filterEffect.filterArea),t.applyMatrix(e.container.worldTransform)):e.container.getFastGlobalBounds(!0,t),e.container){const i=(e.container.renderGroup||e.container.parentRenderGroup).cacheToLocalTransform;i&&t.applyMatrix(i)}}_applyFiltersToTexture(e,t){const r=e.inputTexture,i=e.bounds,n=e.filters,s=e.firstEnabledIndex,a=e.lastEnabledIndex;if(this._globalFilterBindGroup.setResource(r.source.style,2),this._globalFilterBindGroup.setResource(e.backTexture.source,3),s===a)n[s].apply(this,r,e.outputRenderSurface,t);else{let o=e.inputTexture;const l=_.getOptimalTexture(i.width,i.height,o.source._resolution,!1);let f=l;for(let c=s;c<a;c++){const u=n[c];if(!u.enabled)continue;u.apply(this,o,f,!0);const p=o;o=f,f=p}n[a].apply(this,o,e.outputRenderSurface,t),_.returnTexture(l)}}_calculateFilterBounds(e,t,r,i,n){var d;const s=this.renderer,a=e.bounds,o=e.filters;let l=1/0,f=0,c=!0,u=!1,p=!1,h=!0,x=-1,F=-1;for(let T=0;T<o.length;T++){const g=o[T];if(!g.enabled)continue;if(x===-1&&(x=T),F=T,l=Math.min(l,g.resolution==="inherit"?i:g.resolution),f+=g.padding,g.antialias==="off"?c=!1:g.antialias==="inherit"&&c&&(c=r),g.clipToViewport||(h=!1),!!!(g.compatibleRenderers&s.type)){p=!1;break}if(g.blendRequired&&!(((d=s.backBuffer)==null?void 0:d.useBackBuffer)??!0)){q("Blend filter requires backBuffer on WebGL renderer to be enabled. Set `useBackBuffer: true` in the renderer options."),p=!1;break}p=!0,u||(u=g.blendRequired)}if(!p){e.skip=!0;return}if(h&&a.fitBounds(0,t.width/i,0,t.height/i),a.scale(l).ceil().scale(1/l).pad((f|0)*n),!a.isPositive){e.skip=!0;return}e.antialias=c,e.resolution=l,e.blendRequired=u,e.firstEnabledIndex=x,e.lastEnabledIndex=F}_popFilterData(){return this._filterStackIndex--,this._filterStack[this._filterStackIndex]}_getPreviousFilterData(){let e,t=this._filterStackIndex-1;for(;t>0&&(t--,e=this._filterStack[t],!!e.skip););return e}_pushFilterData(){let e=this._filterStack[this._filterStackIndex];return e||(e=this._filterStack[this._filterStackIndex]=new Q),this._filterStackIndex++,e}}B.extension={type:[b.WebGLSystem,b.WebGPUSystem],name:"filter"};R.add(B,C);R.add(I);